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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-26T03:50:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=257746</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=257746"/>
		<updated>2026-05-10T06:19:06Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; was originally to be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is now a [[Premium]] benefit located at Honeysuckle and Rose Avenue on [[Mist Harbor]] (Lich #3677) and with a cost 10,000 silvers.  [[Advanced Spell Up Pill]]s have been released in the [[SimuCoin]] store.  Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she now visits Mist Harbor every two hours. She provides two message on Realm [[ESP]] and Invoker [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Mist Harbor, I will be arriving to Honeysuckle and Rose Avenue in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Mist Harbor, I am currently at Honeysuckle and Rose Avenue and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 10 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule is every two hours, always on the even hours.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Eastern Time Zone&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|8am&lt;br /&gt;
|10am&lt;br /&gt;
|12pm&lt;br /&gt;
|2pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;br /&gt;
[[Category:Isle of the Four Winds]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256510</id>
		<title>Category:Assault skills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256510"/>
		<updated>2026-04-19T08:56:56Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Assault skills&#039;&#039;&#039; are a skill type managed by the [[Player System Manager]]. They are similar to focused {{boldmono|[[MSTRIKE]]}}, but the damage is done over multiple rounds. They also apply a buff upon completion, as well as per-round defensive modifications.  Assault skills can be stopped using the syntax {{boldmono|[[STOP]] ASSAULT}}.&lt;br /&gt;
&lt;br /&gt;
Assaults are learned automatically at certain rank thresholds of the various [[weapon]] skills and are natively available to [[Square]]s and [[Semi]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;* PSM Assaults have been updated to use (1 + (MoC Skill Bonus / 50)) for determining the number of swings. At 200 ranks, it&#039;s possible to hit ( 1+ (300/50 )) = 7 total swings. The hard cap on swings for a single assault is 7.&amp;quot;&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&amp;quot;Dev Update Announcement &amp;quot;], &#039;&#039;GemStone IV Discord#development-announcements&#039;&#039;, 2022-06-20T15:04Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT = Weapon Base RT - agidex + (swings * encum_mod) + (swings * armor_mod) + swing count&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/532373273816858636/992190750236356608&amp;quot;Assault RT Discussion and armor_mod &amp;quot;], &#039;&#039;GemStone IV Discord#Mechanics&#039;&#039;, 2022-06-30T10:114Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT will not drop below the base weapon swing speed unless you&#039;ve got training in MOC.&lt;br /&gt;
&lt;br /&gt;
== List of Assault Skills == &lt;br /&gt;
{{Assault Skills list}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;br /&gt;
[[Category:Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256509</id>
		<title>Category:Assault skills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256509"/>
		<updated>2026-04-19T08:56:32Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Assault skills&#039;&#039;&#039; are a skill type managed by the [[Player System Manager]]. They are similar to focused {{boldmono|[[MSTRIKE]]}}, but the damage is done over multiple rounds. They also apply a buff upon completion, as well as per-round defensive modifications.  Assault skills can be stopped using the syntax {{boldmono|[[STOP]] ASSAULT}}.&lt;br /&gt;
&lt;br /&gt;
Assaults are learned automatically at certain rank thresholds of the various [[weapon]] skills and are natively available to [[Square]]s and [[Semi]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;* PSM Assaults have been updated to use (1 + (MoC Skill Bonus / 50)) for determining the number of swings. At 200 ranks, it&#039;s possible to hit ( 1+ (300/50 )) = 7 total swings. The hard cap on swings for a single assault is 7.&amp;quot;&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&amp;quot;Dev Update Announcement &amp;quot;], &#039;&#039;GemStone IV Discord#development-announcements&#039;&#039;, 2022-06-20T15:04Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT = Weapon Base RT - agidex + (swings * encum_mod) + (swings * armor_mod) + swing count&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/532373273816858636/992190750236356608&amp;quot;Assault RT Discussion and armor_mod &amp;quot;], &#039;&#039;GemStone IV Discord#Mechanics&#039;&#039;, 2022-06-30T10:114Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
Assault RT will not drop below the base weapon swing speed unless you&#039;ve got training in MOC.&lt;br /&gt;
&lt;br /&gt;
== List of Assault Skills == &lt;br /&gt;
{{Assault Skills list}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;br /&gt;
[[Category:Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=255919</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=255919"/>
		<updated>2026-04-11T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
The profession resource generation rate was updated on 1/21/26 as per Estild: Characters will now gain 85 resource points per pulse if they absorb at least 20 field experience.  [[Experience#Offline_Experience_Absorption|Offline experience absorption]] will contribute 25 resources per 10 minute offline interval.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Luck Inspiration: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=255915</id>
		<title>Template:Script Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=255915"/>
		<updated>2026-04-11T05:10:17Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Script Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Animalistic Spirit to Ethereal Tattoo Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Banshee Flare]]s || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Blink weapon|Blink Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bloodtooth Bracer]]s || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bubble flare|Bubble Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chainspear]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chronomage dagger|Chronomage Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Clockwerke Weapon|Clockwerke Weapon]] (T2) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[Flare Affinity]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[DoTFlares|Lore Flares]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[RageArmor|Rage Armor]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Cursed Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Daybringer]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Elemental Gloves]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200 &lt;br /&gt;
|-&lt;br /&gt;
|10/20/30/40*&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Energy runestaves|Energy Runestaff]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal string|Ethereal String]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Fighting Knife to Pure White Ora Weapon (Iasha)&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fighting Knife]] || -10/-60/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Forest Armor]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Grobey shield]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Hinged Armor]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ithziri armor|Ithzir Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Karma Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Knockout flare|Knockout Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4/T5) || -70/-70/-140/-200/-200/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Morphing Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasite Armor|Parasite Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poison Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poleaxe flares|Polearm Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Realm Weapon to Wand Bow&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Self-mana Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shell armor|Shell Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shock Lance]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Snake flare|Snake Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Splitter Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Terror flare]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted armor]] (T2+) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted shield]] (T2/T3) || -100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted weapon]] (T3) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Vial flare|Vial Flares]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Voln armor|Voln Armor]]** (T1/T2/T3+) || -70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Wand bow|Wand Bow]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Elven Armor Note: Per GM Oscuro, &amp;quot;The way the gear difficulty for item scripts system works is there&#039;s an overall difficulty set, then each spell can overwrite that as needed.  Loresong doesn&#039;t report the per-spell value, just the global difficulty setting.&amp;quot; Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† Combat Flourish and Subscript penalties stack with all other modifiers.&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255906</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255906"/>
		<updated>2026-04-11T01:42:33Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called [[RWShop:Uvaldov%27s_Pinions_and_Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=255394</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=255394"/>
		<updated>2026-04-04T02:02:42Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by {{boldmono|[[LEAN (verb)|LEANing]]}} on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by {{boldmono|LEANing}} on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
The description can be shortened {{boldmono|LEAN POLISHER WITH CLEAN}}, which will make it &amp;quot;a &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;&amp;quot;.  The quality adjective may be changed via {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter). {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} may also be used to add the quality of the weapon back into the description if it was removed with the {{boldmono|CLEAN}} modifier. There is no way to add the hilt/handle/etc back into the description once it has been removed and altering either the quality adjective or cleaning the weapon will remove the hilt/handle/etc.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so, {{boldmono|PULL}} slab-cutter, after {{boldmono|PUSHing}} to adjust the cut size, or {{boldmono|POKEing}} to reset it to cut the material in half.  To find out how much material to use, {{boldmono|MEASURE}} the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{boldmono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder and Forging steps for determining whether the piece is successfully made, and the better of the two at each step will be kept. It does &#039;&#039;&#039;not&#039;&#039;&#039; provide this benefit to the chance of an Extraordinary Success on these steps.&lt;br /&gt;
&lt;br /&gt;
When combining pieces on the Vise, the second roll is made for whether or not it was an Extraordinary Success, with the higher of the two rolls being kept. &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the {{boldmono|[[ARTISAN (verb)|ARTISAN]]}} verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 43% to 1941. The halfway point with a logic bonus of 30 is found at 437 ranks, and the original 483-rank threshold represents being approximately 76% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140/200&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;Some kind of RT bug with forging itself or slabs created using a crucible; sometimes the RT with Golvern is 140 seconds and sometimes it is 200 seconds.&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]], [[veil iron]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Damage Factor&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br/&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -2%&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -4%&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;br /&gt;
[[Category:Forging system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Breaking_weapon_bonds_(guide)&amp;diff=255304</id>
		<title>Breaking weapon bonds (guide)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Breaking_weapon_bonds_(guide)&amp;diff=255304"/>
		<updated>2026-03-29T17:28:11Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player-guide&lt;br /&gt;
|title=Breaking Weapon Bonds&lt;br /&gt;
|date=2008-05-05&lt;br /&gt;
|topic=Combat Mechanics, Weapon Bonds&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;Posted by GM Emeradan 2 December 2007&lt;br /&gt;
&lt;br /&gt;
A couple of things from both Mestys and Coase about bonded weapons, posted sometime around 10/5/07:&lt;br /&gt;
&lt;br /&gt;
As was mentioned, [[Holy Weapon (1625)|1625]] must be [[CHANNEL (verb)|CHANNELed]] at the weapon in order to break the bond.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should the [[Paladin]] decide to bond to another weapon, they may CHANNEL Sanctify at their bonded weapon to break their current bond and then repeat the bonding ritual with another weapon. The CHANNEL step is optional, but failure to sever the old link will render the formerly bonded weapon unusable by anyone, should it never touch its former master&#039;s hands again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-M.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Yes. That&#039;s actually the way it has to be done. You shouldn&#039;t bond to a new weapon before breaking the bond with the old one, or the old one becomes pretty useless. Essentially, you can only break your most recent bond. The steps would be: break current bond, bond with old weapon, break bond on old weapon, rebond with new weapon. - M&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Alternatively, find a [[warrior]] to bond to the old weapon and have them break the bond. - M&lt;br /&gt;
&lt;br /&gt;
The bond will also dissolve if the formerly bonded person simply swings their old bonded weapon at creature. ;)&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
Basically, you shouldn&#039;t need to assist or anything if you can find a paladin or a warrior willing to bond to the weapon and then break the bond. Hope it helps.&lt;br /&gt;
&lt;br /&gt;
GM Emeradan&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
https://gswiki.play.net/Weapon_Bonding#Additional_Information&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weapon_Bonding&amp;diff=255303</id>
		<title>Weapon Bonding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weapon_Bonding&amp;diff=255303"/>
		<updated>2026-03-29T17:22:24Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = weaponbonding&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s (at level 25)&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Level 25&lt;br /&gt;
  |rank2 = Level 26&lt;br /&gt;
  |rank3 = Level 27&lt;br /&gt;
  |rank4 = Level 28&lt;br /&gt;
  |rank5 = Level 29&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Spiritually bond to your [[weapon]].&lt;br /&gt;
  |mechanics = Adds +2 to [[Attack Strength]] (AS) and bonuses to [[CML]] attack/defensive strength when using the bonded weapon.  To bond with a weapon, you must first venture to a [[Holy places|holy shrine]] to establish a spiritual connection between yourself and your weapon.  Once connected, your weapon will become increasingly able to be bonded with as you use it in combat.  You will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.&lt;br /&gt;
&lt;br /&gt;
At each rank, your weapon gains a special ability that will randomly activate in combat.  See {{boldmono|FEAT WEAPONBONDING}} for a list of these abilities.  Upon mastery, your weapon will also gain the ability to attempt to return to your hand if it is [[disarm]]ed or [[hurl]]ed.&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
=== How To Bond === &lt;br /&gt;
To choose the weapon, you need to be holding your desired weapon type, visit a [[Holy places|holy shrine]], and {{boldmono|FEAT WEAPONBOND PRAY}}. After bonding to a new weapon, the warrior&#039;s spirit is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
==== Bonding Messaging ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;kneel&lt;br /&gt;
You kneel down.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat weaponbonding pray&lt;br /&gt;
You have already bonded yourself to a weapon at some time in the past.  If you form a new bond, the old bond will be lost.  If you wish to form a new bond use FEAT WEAPONBOND PRAY CONFIRM to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat weaponbonding pray confirm&lt;br /&gt;
You hold your eahnor-spiked maul up in offering and mutter some prayers to Kai.  After a moment of silence, a steely silver shaft of light springs forth from your eahnor-spiked maul and bathes you in its glow.  Images of the eahnor-spiked maul from its moment of creation to the present flash before your eyes in quick succession.  As the images and shaft of light fade away, you feel heavily drained but somehow more spiritually attuned to the eahnor-spiked maul.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Bonding Process ====&lt;br /&gt;
When a Warrior trains in the &#039;&#039;&#039;Weapon Bonding&#039;&#039;&#039; feat, there is no immediate benefit.  The bonding process requires extensive use of the weapon; the effects do not appear immediately upon learning the skill.  Instead, the number of ranks the warrior has gained in &#039;&#039;&#039;Bonding&#039;&#039;&#039; acts as a ceiling to the available benefits.&lt;br /&gt;
&lt;br /&gt;
====Breaking a Bond ====&lt;br /&gt;
In order for a warrior to break a bond with a weapon, the warrior only need to initiate the bond with another weapon. Both weapons will report as bonded, until the old weapon is swung at a creature and the bonding status will be removed in the recall.&lt;br /&gt;
&lt;br /&gt;
=====Bonding Experience Requirements===== &lt;br /&gt;
&lt;br /&gt;
As a warrior earns experience with the weapon, the bond periodically strengthens. Thanks to player research by Brute [http://forum.gsplayers.com/showthread.php?t=62627] it has been determined that the amount of experience required to advance to the next rank is equal to the Rank# * 100 same-level critter kills. E.g., a level 50 character would need to kill the equivalent of one hundred level 50 critters to advance to Rank 1. Advancement to Rank 2 would require &#039;&#039;&#039;an additional&#039;&#039;&#039; 200 same-level kills, etc. The cumulative total required to advance to Rank 5 is 1500 SLKs worth of experience (see [[#Weapon Bonding Table|table]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: It is not necessary for the warrior to actually inflict the killing blow as long as they are credited with the experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Typing {{boldmono|FEAT WEAPONBOND INFO}} with the weapon in hand will report a message that corresponds with the current level of bonding.&lt;br /&gt;
&lt;br /&gt;
=== Bonding Bonuses ===&lt;br /&gt;
A bonded weapon provides +2 to AS and CML skills for each level of bonding the Warrior has achieved.  In addition to the AS and other bonuses, the skill also enables a series of special &#039;effect&#039; abilities, one per level.  A warrior that has achieved 5 levels of bonding is fully bonded to his or her weapon; the weapon will then return to the warriors hand in about 5 seconds if it is forcibly removed.&lt;br /&gt;
&lt;br /&gt;
==== Rate of Bonding Flares ====&lt;br /&gt;
{{boldmono|FEAT WEAPONBOND EFFECT &amp;lt;#&amp;gt;}} allows the user to choose a specific bonding flare.  {{boldmono|FEAT WEAPONBOND EFFECT CLEAR &amp;lt;#&amp;gt;}} will allow the user to clear their previously chosen effect and return to randomized flares.  This currently does not work with point and click, and must be typed, as well as any number between 1 and 5 chosen to clear the chosen effect.  According to player research by Gnimble [http://forum.gsplayers.com/showthread.php?t=38784], special bonding &#039;flares&#039; are not random, and happen on a regular basis.  After a specific number of swings (increasing with bonding level), the weapon will flare.&lt;br /&gt;
&lt;br /&gt;
Non-standard attacks, like those from the [[Combat Maneuvers|Combat Maneuver List]], [[Multi Opponent Combat#Multi-strike|MSTRIKE]], [[V&#039;tull&#039;s Fury (1718)]], and as of right now, [[Unarmed Combat System]], suppress some bonding flares, but the attacks continue to add to this count.  Suppose, for example, a warrior was set to rank 4 flares, which occur every 10 swings, and was 3 swings away from the next flare.  If that warrior were to then berserk, and swing 15 times, the next two regular attacks would result in bonding flares. The rank 5 flare will occur when using [[Multi Opponent Combat#Multi-strike|MSTRIKE]] and [[Berserk]].&lt;br /&gt;
&lt;br /&gt;
====Weapon Bonding Table ====&lt;br /&gt;
{{weaponbondtable}}&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Tainted Bond]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254762</id>
		<title>Auto flarer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254762"/>
		<updated>2026-03-13T15:59:59Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Debuting at [[Caligos Isle]] for [[Ebon Gate Festival]] in 2018, the auto flarer provided adventurers the opportunity to add [[flares]] to their [[weapon]]s or [[armor]] if they had an eligible token that was found through the various activities.  Pricing for the services was exclusively through [[Ebon Gate seashell|seashells]] and the service was performed at [[CIShop:Flares of Interest|Flares of Interest]].&lt;br /&gt;
&lt;br /&gt;
In 2022, the Ebon Gate Festival moved to [[Evermore Hollow]], and from here, the majority of the tokens available were able to be purchased off the shelf at [[EHShop:Quinton Manse|Quinton Manse]] for a low fee, and then applied for a set fee with &#039;&#039;&#039;a wild blue-haired fuath&#039;&#039;&#039;. Pricing for application is a similar structure to what had been offered in [[Duskruin]] [[HESS]] in prior years, while equipment that is less than or equal to 4x, no more than 10 CER, and non-mechanical scripted will receive a 50% discount.&lt;br /&gt;
&lt;br /&gt;
==Flare Types==&lt;br /&gt;
The current list of known working flares available are:&amp;lt;section begin=autoflarer /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;:::&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; | Purchasable in [[EHShop:Quinton Manse|Quinton Manse]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Ebon Gate Treasure Trove|Treasure Trove]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Uncommon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scripted/Rare&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Cold critical table|Cold]] || [[Acid critical table|Acid]] || [[Crush critical table|Crush]] || [[Banshee flare|Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Fire critical table|Heat]] || Air || [[Puncture critical table|Puncture]] || [[Blink weapon|Blink]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Impact critical table|Impact]] || [[Disintegration critical table|Disintegrate]] || [[Slash critical table|Slash]] || Magma&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Electrical critical table|Lightning]] || [[Disruption critical table|Disruption]] || - || [[Rotflares|Rotflares]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Vacuum critical table|Vacuum]] || [[Grapple critical table|Grapple]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Plasma critical table|Plasma]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Steam critical table|Steam]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Unbalance critical table|Unbalance]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Crush critical table|Water]] || - || -&lt;br /&gt;
|}&amp;lt;section end=autoflarer /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[NPC]]s==&lt;br /&gt;
===Evermore Hollow===&lt;br /&gt;
:; Appearance&lt;br /&gt;
{{#section:Marello|marello}}&lt;br /&gt;
&lt;br /&gt;
:; ASKS&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Caligos Isle===&lt;br /&gt;
:; Appearance&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
:; Asks&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about cost&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;My charges are fair and reasonable!  I work only in seashells and don&#039;t accept bank notes or unredeemed currency.  I&#039;ll let you know how much the SERVICE will run ya.  You can also ASK me about an ESTIMATE.  If you have a token, you can SHOW that to me while holding a piece of equipment in your left hand.  Or, if you just want to get an idea about a cost in case you get lucky and get your hot little hands on a token, you can ASK me about &amp;lt;flare type&amp;gt; while holding an item in your right hand.  For instance, ASK me about FIRE with a weapon in your right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about estimate&lt;br /&gt;
A blue-haired tall and burly half-krolvin asks, &amp;quot;You want an estimate?  Just ASK me about a flare type while holding an appropriate item in your right hand.  You could ASK me about DISRUPTION, or ASK me about LIGHTNING.  You could even ASK me about BRIAR.&amp;quot;  Marello nods slowly.  &amp;quot;Just remember that these are estimates.  I could easily overlook something until you bring me an actual flare token.  You can find those if you dare to play the various games scattered about the island.  Diving and fishing can also yield tokens.  Get crackin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about exclusions&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;All good things have a limit, don&#039;t they?  I&#039;m no exception.  I can&#039;t work on anything that is more than heavily crit weighted or padded.  I can&#039;t add flares to an item that already has special flares, like rotflares or knockout flares.  I can&#039;t add a special flare to an item that already has a normal flare, like heat or cold or lightning.  Most flares will not be compatible with runestaves, and all bows are incompatible.  Those are things I remember right off-hand, and there may be more, but for now, that should give you an idea what I can and can&#039;t work with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about flares&lt;br /&gt;
A blue-haired tall and burly half-krolvin runs his hands over some small vials attached to his belt.  He says, &amp;quot;Powerful dust in these vials.  Gotta be careful who gets a hold of &#039;em.  Trained under the finest smiths and wizards in all of Elanthia to master this skill, I did.  Now I can share it with you.  I know about many different flare types -- just ask me about a specific flare while holding an appropriate item in your right hand, and we will go from there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about service&lt;br /&gt;
&amp;quot;It&#039;s quite simple, really,&amp;quot; says a blue-haired tall and burly half-krolvin.  &amp;quot;You bring me a token and an item, SHOW me the TOKEN while holding the armor or weapon in your left hand, and I&#039;ll tell you how much it&#039;ll COST you for my service.  Or, you can ask me for an ESTIMATE.  Piece o&#039; cake, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Token==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This scale-shaped token can be used to purchase unbalance flares from the flare merchant on Caligos Isle.  Eligible items for this service consist of weapons and armor and will be validated by the merchant at the time of inquiry.  Service costs will apply and will be calculated at the time of inquiry.  ANALYZE the token for complete details.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scale-shaped token and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This scale-shaped token entitles the bearer to purchase flares for an eligible weapon or piece of armor.  The bearer is still responsible for any associated costs.  Take your weapon or armor to Marello in Flares of Interest, and SHOW this token to him with your armor/weapon in your left hand to receive an estimate for the service.  GIVE the token to him to accept the cost and service.&lt;br /&gt;
&lt;br /&gt;
Flare Details: Unbalance flares.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the token may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Token || Flare&lt;br /&gt;
|-&lt;br /&gt;
| blood red token || plasma&lt;br /&gt;
|-&lt;br /&gt;
| club-shaped token || crush&lt;br /&gt;
|-&lt;br /&gt;
| corroded metal token || acid&lt;br /&gt;
|-&lt;br /&gt;
| crumbled stone token || disintegrate&lt;br /&gt;
|-&lt;br /&gt;
| dusty blinking eye token || [[blink weapon|blink]]&lt;br /&gt;
|-&lt;br /&gt;
| fiery red token || heat&lt;br /&gt;
|-&lt;br /&gt;
| fluffy white token || air&lt;br /&gt;
|-&lt;br /&gt;
| fogged glass token || steam&lt;br /&gt;
|-&lt;br /&gt;
| gold scale-shaped token || unbalance&lt;br /&gt;
|-&lt;br /&gt;
| icy blue token || cold&lt;br /&gt;
|-&lt;br /&gt;
| jagged yellow token || lightning&lt;br /&gt;
|-&lt;br /&gt;
| javelin-shaped token || puncture&lt;br /&gt;
|-&lt;br /&gt;
| lava red token || magma&lt;br /&gt;
|-&lt;br /&gt;
| lopsided silver and gold token || disruption&lt;br /&gt;
|-&lt;br /&gt;
| sandy brown token || impact&lt;br /&gt;
|-&lt;br /&gt;
| silver grapple hook-shaped token || grapple&lt;br /&gt;
|-&lt;br /&gt;
| solid black token || vacuum&lt;br /&gt;
|-&lt;br /&gt;
| sword-shaped token || slash&lt;br /&gt;
|-&lt;br /&gt;
| transparent spirit-shaped token || [[banshee flares]]&lt;br /&gt;
|-&lt;br /&gt;
| white-tipped cresting wave token || water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category: Flares]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254761</id>
		<title>Auto flarer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254761"/>
		<updated>2026-03-13T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Updated with pricing change described in: https://gswiki.play.net/Announcement:_AutoFlarer_Updates_and_Expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Debuting at [[Caligos Isle]] for [[Ebon Gate Festival]] in 2018, the auto flarer provided adventurers the opportunity to add [[flares]] to their [[weapon]]s or [[armor]] if they had an eligible token that was found through the various activities.  Pricing for the services was exclusively through [[Ebon Gate seashell|seashells]] and the service was performed at [[CIShop:Flares of Interest|Flares of Interest]].&lt;br /&gt;
&lt;br /&gt;
In 2022, the Ebon Gate Festival moved to [[Evermore Hollow]], and from here, the majority of the tokens available were able to be purchased off the shelf at [[EHShop:Quinton Manse|Quinton Manse]] for a low fee, and then applied for a set fee with &#039;&#039;&#039;a wild blue-haired fuath&#039;&#039;&#039;. Pricing for application is a similar structure to what had been offered in [[Duskruin]] [[HESS]] in prior years, with equipment that is less than or equal to 4x, no more than 10 CER, and non-mechanical scripted will receive a 50% discount.&lt;br /&gt;
&lt;br /&gt;
==Flare Types==&lt;br /&gt;
The current list of known working flares available are:&amp;lt;section begin=autoflarer /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;:::&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; | Purchasable in [[EHShop:Quinton Manse|Quinton Manse]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Ebon Gate Treasure Trove|Treasure Trove]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Uncommon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scripted/Rare&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Cold critical table|Cold]] || [[Acid critical table|Acid]] || [[Crush critical table|Crush]] || [[Banshee flare|Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Fire critical table|Heat]] || Air || [[Puncture critical table|Puncture]] || [[Blink weapon|Blink]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Impact critical table|Impact]] || [[Disintegration critical table|Disintegrate]] || [[Slash critical table|Slash]] || Magma&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Electrical critical table|Lightning]] || [[Disruption critical table|Disruption]] || - || [[Rotflares|Rotflares]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Vacuum critical table|Vacuum]] || [[Grapple critical table|Grapple]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Plasma critical table|Plasma]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Steam critical table|Steam]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Unbalance critical table|Unbalance]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Crush critical table|Water]] || - || -&lt;br /&gt;
|}&amp;lt;section end=autoflarer /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[NPC]]s==&lt;br /&gt;
===Evermore Hollow===&lt;br /&gt;
:; Appearance&lt;br /&gt;
{{#section:Marello|marello}}&lt;br /&gt;
&lt;br /&gt;
:; ASKS&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Caligos Isle===&lt;br /&gt;
:; Appearance&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
:; Asks&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about cost&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;My charges are fair and reasonable!  I work only in seashells and don&#039;t accept bank notes or unredeemed currency.  I&#039;ll let you know how much the SERVICE will run ya.  You can also ASK me about an ESTIMATE.  If you have a token, you can SHOW that to me while holding a piece of equipment in your left hand.  Or, if you just want to get an idea about a cost in case you get lucky and get your hot little hands on a token, you can ASK me about &amp;lt;flare type&amp;gt; while holding an item in your right hand.  For instance, ASK me about FIRE with a weapon in your right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about estimate&lt;br /&gt;
A blue-haired tall and burly half-krolvin asks, &amp;quot;You want an estimate?  Just ASK me about a flare type while holding an appropriate item in your right hand.  You could ASK me about DISRUPTION, or ASK me about LIGHTNING.  You could even ASK me about BRIAR.&amp;quot;  Marello nods slowly.  &amp;quot;Just remember that these are estimates.  I could easily overlook something until you bring me an actual flare token.  You can find those if you dare to play the various games scattered about the island.  Diving and fishing can also yield tokens.  Get crackin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about exclusions&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;All good things have a limit, don&#039;t they?  I&#039;m no exception.  I can&#039;t work on anything that is more than heavily crit weighted or padded.  I can&#039;t add flares to an item that already has special flares, like rotflares or knockout flares.  I can&#039;t add a special flare to an item that already has a normal flare, like heat or cold or lightning.  Most flares will not be compatible with runestaves, and all bows are incompatible.  Those are things I remember right off-hand, and there may be more, but for now, that should give you an idea what I can and can&#039;t work with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about flares&lt;br /&gt;
A blue-haired tall and burly half-krolvin runs his hands over some small vials attached to his belt.  He says, &amp;quot;Powerful dust in these vials.  Gotta be careful who gets a hold of &#039;em.  Trained under the finest smiths and wizards in all of Elanthia to master this skill, I did.  Now I can share it with you.  I know about many different flare types -- just ask me about a specific flare while holding an appropriate item in your right hand, and we will go from there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about service&lt;br /&gt;
&amp;quot;It&#039;s quite simple, really,&amp;quot; says a blue-haired tall and burly half-krolvin.  &amp;quot;You bring me a token and an item, SHOW me the TOKEN while holding the armor or weapon in your left hand, and I&#039;ll tell you how much it&#039;ll COST you for my service.  Or, you can ask me for an ESTIMATE.  Piece o&#039; cake, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Token==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This scale-shaped token can be used to purchase unbalance flares from the flare merchant on Caligos Isle.  Eligible items for this service consist of weapons and armor and will be validated by the merchant at the time of inquiry.  Service costs will apply and will be calculated at the time of inquiry.  ANALYZE the token for complete details.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scale-shaped token and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This scale-shaped token entitles the bearer to purchase flares for an eligible weapon or piece of armor.  The bearer is still responsible for any associated costs.  Take your weapon or armor to Marello in Flares of Interest, and SHOW this token to him with your armor/weapon in your left hand to receive an estimate for the service.  GIVE the token to him to accept the cost and service.&lt;br /&gt;
&lt;br /&gt;
Flare Details: Unbalance flares.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the token may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Token || Flare&lt;br /&gt;
|-&lt;br /&gt;
| blood red token || plasma&lt;br /&gt;
|-&lt;br /&gt;
| club-shaped token || crush&lt;br /&gt;
|-&lt;br /&gt;
| corroded metal token || acid&lt;br /&gt;
|-&lt;br /&gt;
| crumbled stone token || disintegrate&lt;br /&gt;
|-&lt;br /&gt;
| dusty blinking eye token || [[blink weapon|blink]]&lt;br /&gt;
|-&lt;br /&gt;
| fiery red token || heat&lt;br /&gt;
|-&lt;br /&gt;
| fluffy white token || air&lt;br /&gt;
|-&lt;br /&gt;
| fogged glass token || steam&lt;br /&gt;
|-&lt;br /&gt;
| gold scale-shaped token || unbalance&lt;br /&gt;
|-&lt;br /&gt;
| icy blue token || cold&lt;br /&gt;
|-&lt;br /&gt;
| jagged yellow token || lightning&lt;br /&gt;
|-&lt;br /&gt;
| javelin-shaped token || puncture&lt;br /&gt;
|-&lt;br /&gt;
| lava red token || magma&lt;br /&gt;
|-&lt;br /&gt;
| lopsided silver and gold token || disruption&lt;br /&gt;
|-&lt;br /&gt;
| sandy brown token || impact&lt;br /&gt;
|-&lt;br /&gt;
| silver grapple hook-shaped token || grapple&lt;br /&gt;
|-&lt;br /&gt;
| solid black token || vacuum&lt;br /&gt;
|-&lt;br /&gt;
| sword-shaped token || slash&lt;br /&gt;
|-&lt;br /&gt;
| transparent spirit-shaped token || [[banshee flares]]&lt;br /&gt;
|-&lt;br /&gt;
| white-tipped cresting wave token || water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category: Flares]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:WPS_merchant_service&amp;diff=254278</id>
		<title>Template:WPS merchant service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:WPS_merchant_service&amp;diff=254278"/>
		<updated>2026-03-01T05:48:05Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Service Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
When editing this template, make sure all of the #switch parsers are set correctly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Documentation Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}} ==&lt;br /&gt;
&amp;lt;!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--&amp;gt;&lt;br /&gt;
{{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}}&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)&amp;lt;br&amp;gt;vs. Total Services&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 1||10&lt;br /&gt;
|-&lt;br /&gt;
| 2||20&lt;br /&gt;
|-&lt;br /&gt;
| 3||30&lt;br /&gt;
|-&lt;br /&gt;
| 4||40&lt;br /&gt;
|-&lt;br /&gt;
| 5||50&lt;br /&gt;
|-&lt;br /&gt;
| 6||70&lt;br /&gt;
|-&lt;br /&gt;
| 7||90&lt;br /&gt;
|-&lt;br /&gt;
| 8||110&lt;br /&gt;
|-&lt;br /&gt;
| 9||130&lt;br /&gt;
|-&lt;br /&gt;
| 10||150&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 11||180&lt;br /&gt;
|-&lt;br /&gt;
| 12||210&lt;br /&gt;
|-&lt;br /&gt;
| 13||240&lt;br /&gt;
|-&lt;br /&gt;
| 14||270&lt;br /&gt;
|-&lt;br /&gt;
| 15||300&lt;br /&gt;
|-&lt;br /&gt;
| 16||340&lt;br /&gt;
|-&lt;br /&gt;
| 17||380&lt;br /&gt;
|-&lt;br /&gt;
| 18||420&lt;br /&gt;
|-&lt;br /&gt;
| 19||460&lt;br /&gt;
|-&lt;br /&gt;
| 20||500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 21||600&lt;br /&gt;
|-&lt;br /&gt;
| 22||700&lt;br /&gt;
|-&lt;br /&gt;
| 23||800&lt;br /&gt;
|-&lt;br /&gt;
| 24||900&lt;br /&gt;
|-&lt;br /&gt;
| 25||1000&lt;br /&gt;
|-&lt;br /&gt;
| 26||1100&lt;br /&gt;
|-&lt;br /&gt;
| 27||1200&lt;br /&gt;
|-&lt;br /&gt;
| 28||1300&lt;br /&gt;
|-&lt;br /&gt;
| 29||1400&lt;br /&gt;
|-&lt;br /&gt;
| 30||1500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 31||1600&lt;br /&gt;
|-&lt;br /&gt;
| 32||1700&lt;br /&gt;
|-&lt;br /&gt;
| 33||1800&lt;br /&gt;
|-&lt;br /&gt;
| 34||1900&lt;br /&gt;
|-&lt;br /&gt;
| 35||2000&lt;br /&gt;
|-&lt;br /&gt;
| 36||2100&lt;br /&gt;
|-&lt;br /&gt;
| 37||2200&lt;br /&gt;
|-&lt;br /&gt;
| 38||2300&lt;br /&gt;
|-&lt;br /&gt;
| 39||2400&lt;br /&gt;
|-&lt;br /&gt;
| 40||2500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 41||2700&lt;br /&gt;
|-&lt;br /&gt;
| 42||2900&lt;br /&gt;
|-&lt;br /&gt;
| 43||3100&lt;br /&gt;
|-&lt;br /&gt;
| 44||3300&lt;br /&gt;
|-&lt;br /&gt;
| 45||3500&lt;br /&gt;
|-&lt;br /&gt;
| 46||3800&lt;br /&gt;
|-&lt;br /&gt;
| 47||4100&lt;br /&gt;
|-&lt;br /&gt;
| 48||4400&lt;br /&gt;
|-&lt;br /&gt;
| 49||4700&lt;br /&gt;
|-&lt;br /&gt;
| 50||5000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The {{#switch: {{PAGENAME}} | WPS smithy=merchant service|#default=[[WPS smithy|merchant service]]}} to add combat effective points (CEP) will, in most cases, offer to increase the number of &#039;&#039;&#039;services&#039;&#039;&#039; on an item. The relationship between combat effective points and services is shown on the table to the right. {{#switch: {{PAGENAME}} |Weighting=Weighting|#default=[[Weighting]]}} (for melee weapons), {{#switch: {{PAGENAME}} | Padding=padding|#default=[[padding]]}} (armor), and {{#switch: {{PAGENAME}} |Sighting=sighting|#default=[[sighting]]}} (for ranged weapons) all share this table and are collectively known as &#039;&#039;&#039;W/P/S&#039;&#039;&#039;.  The number of CEP on an item is also known as the &#039;&#039;&#039;combat effectiveness rating&#039;&#039;&#039; (CER).&lt;br /&gt;
&lt;br /&gt;
For example, adding 20 services of {{#switch: {{PAGENAME}} |Sighting=sighting|Weighting=critical weighting|#default=critical padding}} to a non-padded item will give it a 2 CER. Adding 20 services to an item that already has 130 services (9 CER) will take it to a total of 150 services (10 CER).&lt;br /&gt;
&lt;br /&gt;
If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services).&lt;br /&gt;
{{#switch: {{PAGENAME}} |Sighting=|#default=&lt;br /&gt;
It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services per item is still capped at 5000.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Service Windows ===&lt;br /&gt;
&amp;lt;!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--&amp;gt;&lt;br /&gt;
When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same &#039;&#039;&#039;Service Window&#039;&#039;&#039;, which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked &#039;&#039;&#039;per item&#039;&#039;&#039; across all merchants and venues.  Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.&lt;br /&gt;
&lt;br /&gt;
Every W/P/S service done an item within a two-month service window (as specified above) will increase the &#039;&#039;&#039;Service Count&#039;&#039;&#039; within that window. Items will become more expensive to work on as the Service Count increases. Price increases happens in 5 level increments at Service Counts of 5, 10, and 15. Beginning at service count 20, significant price increases occur in 1 level increments.  On the first service after a Service Window ends, the Service Count is reset.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Service Pricing ===&lt;br /&gt;
&amp;lt;!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--&amp;gt;&lt;br /&gt;
W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced.  Each attribute is assigned a point value that is summed to determine the total gear points for the item.&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
!colspan=2 | Weighting/Padding/Sighting (W/P/S) Gear Point Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%;&amp;quot;&lt;br /&gt;
! Property || Point Value&lt;br /&gt;
|-&lt;br /&gt;
|Enchant || 1 per AS/DS&lt;br /&gt;
|-&lt;br /&gt;
|TD/Offensive Bonus (armor) || 1 per TD/AS&lt;br /&gt;
|-&lt;br /&gt;
|Defender (weapon) || .5 per DS&lt;br /&gt;
|-&lt;br /&gt;
|Flares || 7 (Includes Grapple/Knockout)&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified || 3&lt;br /&gt;
|-&lt;br /&gt;
|Spikes || 1&lt;br /&gt;
|-&lt;br /&gt;
|Permabless/Undead Bane || 12(weapon), 7(armor)&lt;br /&gt;
|-&lt;br /&gt;
|Resistance || 1 per 10% Combined Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Ensorcell || 3 * Tier&lt;br /&gt;
|-&lt;br /&gt;
|Enhancive || Dependent on value (min 1, max 20)&lt;br /&gt;
|-&lt;br /&gt;
|Script (Combat) (see [[WPS smithy/script costs|here]] for specifics) || Dependent script impact (min 0, max 20)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Silvers price is then calculated for each gear point, with higher gear points costing more per point.&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
!colspan=3|Price per Gear Point&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gear Value !! Price (silvers)&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 20 ||align=right| 1750&lt;br /&gt;
|-&lt;br /&gt;
| 21 - 35 ||align=right| 3250&lt;br /&gt;
|-&lt;br /&gt;
| 36 - 50 || align=right|5000&lt;br /&gt;
|-&lt;br /&gt;
| 51 - 60 || align=right|6500&lt;br /&gt;
|-&lt;br /&gt;
| 61- 70 || align=right|8000&lt;br /&gt;
|-&lt;br /&gt;
| 71+ || align=right|10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
A few item properties are not calculated in the above manner and instead are added on after the value above is determined.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
! colspan=3|Additional types of W/P/S:&lt;br /&gt;
|-&lt;br /&gt;
|500 silver * Number of Services of types other than the type currently being serviced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3|Creature Bane:&lt;br /&gt;
|- &lt;br /&gt;
|align=center|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bane Bonus !! Price (silvers)&lt;br /&gt;
|-&lt;br /&gt;
| Flares || 15000&lt;br /&gt;
|-&lt;br /&gt;
| Weighting/Padding || 5000 per point&lt;br /&gt;
|-&lt;br /&gt;
| AS/DS || 5000 per AS&lt;br /&gt;
|-&lt;br /&gt;
| Evade/Block/Parry || 5000 per % increase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Finally, The value is multiplied by the Service Count multiplier and any service type multiplier.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
!colspan=3|Service Count Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Service Count !! Price Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || none&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || 125%&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || 350%&lt;br /&gt;
|-&lt;br /&gt;
| 21+ || 500% + (300% for every service over 21)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Service Type Multipliers&#039;&#039;&#039;&lt;br /&gt;
*Critical Weighting/Padding carries a 10% increase on the final price.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currencies&#039;&#039;&#039;&lt;br /&gt;
*All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost Minimums&#039;&#039;&#039;&lt;br /&gt;
*GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum.&lt;br /&gt;
*WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum.&lt;br /&gt;
*Please see conversion rates below for other currency offerings when offered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The conversion rate varies from event to event.&lt;br /&gt;
*Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip*&lt;br /&gt;
&lt;br /&gt;
{{#switch: {{FULLPAGENAME}}|#default= |Template:WPS merchant service|WPS smithy=&lt;br /&gt;
&#039;&#039;&#039;Calculation Example #1: Padding&#039;&#039;&#039;&lt;br /&gt;
{{WPS table start 1}}&lt;br /&gt;
{{!}}5x Armor, T1 Ensorcell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}5x Armor &amp;amp;#61; 25 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}T1 Ensorcell &amp;amp;#61; 3 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total gear points (GP) &amp;amp;#61; 28&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 1-20 &amp;amp;#61; 1750 each &amp;amp;#61; 1750x20 &amp;amp;#61; 35000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 21-28 &amp;amp;#61; 3250 each &amp;amp;#61; 3250x8 &amp;amp;#61; 26000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers: 61000&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Duskruin February 2018 Conversion Rate: 750&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers divided by Conversion Rate &amp;amp;#61;&amp;amp;#61; 61000/750 &amp;amp;#61; 81&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Critical Multiplier of 10% &amp;amp;#61; 8.1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.)&lt;br /&gt;
{{table end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calculation Example #2: Weighting&#039;&#039;&#039;&lt;br /&gt;
{{WPS table start 1}}&lt;br /&gt;
{{!}}8x, T5, Combat Script, Flares&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}8x enchant &amp;amp;#61; 40 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}T5 Ensorcell &amp;amp;#61; 15 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Combat script &amp;amp;#61; 20 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Flares &amp;amp;#61; 7 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total gear points (GP) &amp;amp;#61; 82&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 1-20 &amp;amp;#61; 1750 each &amp;amp;#61; 1750x20 &amp;amp;#61; 35000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 21-35 &amp;amp;#61; 3250 each &amp;amp;#61; 3250x15 &amp;amp;#61; 48750 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 36-50 &amp;amp;#61; 5000 each &amp;amp;#61; 5000x15 &amp;amp;#61; 75000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 51-60 &amp;amp;#61; 6500 each &amp;amp;#61; 6500x10 &amp;amp;#61; 65000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 61-70 &amp;amp;#61; 8000 each &amp;amp;#61; 8000x10 &amp;amp;#61; 80000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 71-82 &amp;amp;#61; 10000 each &amp;amp;#61; 10000x12 &amp;amp;#61; 120000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers: 423750&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Duskruin February 2018 Conversion Rate: 750&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers divided by Conversion Rate &amp;amp;#61;&amp;amp;#61; 423750/750 &amp;amp;#61; 565&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Critical Multiplier of 10% &amp;amp;#61; 56.5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Bloodscrip Cost: 621&lt;br /&gt;
{{table end}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=254265</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=254265"/>
		<updated>2026-02-28T22:24:52Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side.&lt;br /&gt;
*He can be a deadly foe. You would rue the day you were at the receiving end of his pale wood longbow.&lt;br /&gt;
*He taught us how to restore some health, though the symbol will not cure bleeding or mend visible wounds.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an least one other person on the museum rooftop, it does not require another Voln member. It will be necessary to perform several (approximately 3) [[ACT (verb)]], eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567).&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*To exit rooftop: Climb Drainpipe.  &lt;br /&gt;
*Return to monk to receive symbol. (Lich ID: 18196)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Go Theater, Go Stairs (Lich ID: 10437)&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*Return to monk to receive symbol.  (Lich ID: 25955)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254028</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254028"/>
		<updated>2026-02-25T05:47:16Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254027</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254027"/>
		<updated>2026-02-25T05:44:46Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254025</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254025"/>
		<updated>2026-02-25T03:07:02Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=254024</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=254024"/>
		<updated>2026-02-25T02:17:03Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Added success factors header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 2 hours&lt;br /&gt;
 | add_dur = +60 sec per [[Ranger Base]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = Group and [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides [[resistance]] to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
== Ranger Trinket ==&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]]. An [[x-day item]] can be sacrificed to imbed a ranger trinket with a spell that is not typically available for imbedding; this is done via automated certificate at [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]]. A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated.  This chance is 1% per tier for the first resist, yielding a 5% negation chance for the first completed resist.  Each tier added to the trinket afterwards adds 0.5% chance.  A trinket with 2 completed resists will have a 7.5% chance, 3 completed resists will give 10% chance, and so on to a maximum of 15% chance of total negation.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing [[Imbue_(614)#Messaging|the process]].  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;br /&gt;
* [[Tsalinx (prime)/Ranger 620 Service Training Table|Ranger 620 Service Training Table]]: A table showing the relative costs for rangers to train skills to improve their Resist Nature (620) service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=254023</id>
		<title>Mystic tattoo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=254023"/>
		<updated>2026-02-25T02:06:15Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Add Success Factors header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} &#039;&#039;&#039;Mystic tattoos&#039;&#039;&#039; are [[tattoo]]s that [[monk]]s create by adding an [[enhancive]] [[statistic]] (not [[skill]]) to an existing [[stock tattoo]] or other non-scripted tattoo. These are called mundane tattoos until they are enhanced. A character may only have one mystic tattoo at a time, and they can range from the first circle (tier 1) to fifth circle (tier 5).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While a mystic tattoo has charges, it provides a {{mono|+1 per circle}} to the target statistic&#039;s bonus, or net {{mono|+2 per circle}} to the target statistic&#039;s value. For example, a fifth circle [[Logic]] tattoo would provide +10 to the Logic stat and +5 to the Logic bonus. This bonus must adhere to the same limitations of all enhancive bonuses not gained through the [[Ascension Skill System]].&lt;br /&gt;
&lt;br /&gt;
Mystic tattoos have 100 charges when applied, and are fully recharged when upgraded to a higher circle.  Monks can also add charges at a cost of 1000 motes per charge. By design, it is expected that monks will have reasonable success at applying tiers in steps of 20 levels, so a 20th level Monk may apply a first circle (tier 1) and a 100th level monk may apply a fifth circle (tier 5) with reasonable success chance. There is not an explicit level requirement to do any tier of mystic tattoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caution:&#039;&#039; A character may only have one mystic tattoo at a time.  As transforming a non-scripted tattoo into a mystic tattoo recreates it as a non-crumbly enhancive, the only way to change from one stat enhancive to another is permanently removing the mystic tattoo. Players should thus use caution getting a mystic tattoo applied to a custom (altered) tattoo. If they later want to change the type of stat enhancive they have, they will need to remove the custom tattoo to create a new one. &lt;br /&gt;
&lt;br /&gt;
==Motes of Tranquility==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+Motes required per circle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Circle&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Motes Required&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|50,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|75,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
Converting a mundane tattoo to a mystic tattoo requires the performing monk to have gathered &#039;&#039;motes of tranquility&#039;&#039; through absorbing experience either via an experience pulse or via offline experience absorption, in a manner similar to [[wizard]]s with [[Enchant (925)]], or [[sorcerer]]s with [[Ensorcell (735)]]. Experience absorption modifiers such as [[Gift of Lumnis]] or [[roleplaying award]]s apply, but instant experience absorption such as {{boldmono|[[BOOST]] ABSORB}} or [[Rings of Lumnis]] do not. There is a weekly limit of 50,000 motes, and an overall pool cap of having 200,000 available at a time. &lt;br /&gt;
&lt;br /&gt;
Each tier of the mystic tattoo requires a greater number of motes to apply, starting at 50,000 for tier 1 and increasing by 25,000 at each successive tier, or {{mono|25000 x (1+TargetTier)}} cost in motes.  Thus, to go from a mundane tattoo to a Mystic Tattoo of the fifth circle requires 10 weeks of capped Motes of Tranquility. Current Motes of Tranquility are displayed using {{boldmono|TATTOO}} (in character description) or {{boldmono|[[RESOURCE]]}} (numerical readout).&lt;br /&gt;
&lt;br /&gt;
{{#section:RESOURCE (verb)|monk}}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Both a needle and ink are required to be in-hand, and are available for purchase from the [[:Category:Alchemist_Shops|town alchemist]]. Ink may be combined via {{boldmono|[[POUR]]}}, to a limit of 10 doses. The needle must be in the right hand when used. Each tier requires a corresponding number of doses of ink, so the circle 5 application will need 5 doses of ink.&lt;br /&gt;
&lt;br /&gt;
Note that the target mundane tattoo being worked on requires that it be:&lt;br /&gt;
* visible on whatever body part it lies.  For example, converting a tattoo on the chest will require that the target remove any armor, since that covers the chest.&lt;br /&gt;
* referred to by noun.  Most will be &amp;quot;tattoo&amp;quot;, but some will not: #846 would be &amp;quot;blossom&amp;quot;, and #856 would be &amp;quot;marks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applying the tattoo requires the use of the {{boldmono|TATTOO}} verb.&lt;br /&gt;
&lt;br /&gt;
{{#section:TATTOO (verb)|TATTOO (verb)}}&lt;br /&gt;
&lt;br /&gt;
Applying the mystic tattoo uses a two-step confirmation process, and expected chance of success is shown, so the performing monk can choose not to make the attempt if there is a high risk of losing motes to failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You consider imbuing the essence of wisdom into (tattoo) on (character), which is currently just a mundane tattoo.  You estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
To offer to tattoo (character), enter the same command again in the next minute.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You hold up a polished blue and silver needle and a wide-mouthed jar of tattoo ink in an offer to imbue the essence of wisdom into (Character’s) (tattoo).  (She/he) will need to TATTOO ACCEPT in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Character) has accepted your offer of a mystic tattoo and awaits your tranquil hand.  Just retype your last TATTOO MYSTIC command in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You make a good attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You work the ink into (Character’s) (tattoo), concentrating on establishing a faint link with (his/her) mind as you invoke the tranquil core of your soul to instill (his/her) body with the pure essence of wisdom!&lt;br /&gt;
That was the last drop of ink.&lt;br /&gt;
A wide-mouthed jar of tattoo ink suddenly shatters, leaving nothing behind.&lt;br /&gt;
Roundtime: 20 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Success Factors ==&lt;br /&gt;
Monk service bonus relies on the following factors:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Component&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Dexterity]] bonus&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per bonus (+1 per stat)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Discipline]] bonus&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per bonus (+1 per stat)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Physical Fitness]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +0.75 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[First Aid]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +0.5 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Spell Research]] ranks (any circle)&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Mental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Spirit Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |Relevant Mental Lore ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; When tattooing the self, [[Mental Lore, Transformation]] is used in the calculation. When tattooing others, the monk will use their [[Mental Lore, Telepathy]].&lt;br /&gt;
&lt;br /&gt;
Low spirit and injuries or major scars will penalize your service bonus.&lt;br /&gt;
&lt;br /&gt;
==Service Tiers==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Tier&lt;br /&gt;
 |Benefit&lt;br /&gt;
 |Mote Cost&lt;br /&gt;
 |Difficulty&lt;br /&gt;
 |Bonus for Max Success Chance&lt;br /&gt;
 |-&lt;br /&gt;
 | T1&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 Stat bonus&lt;br /&gt;
| 50,000&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
 |-&lt;br /&gt;
 | T2&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 Stat bonus&lt;br /&gt;
| 75,000&lt;br /&gt;
| 200 &lt;br /&gt;
| 300&lt;br /&gt;
 |-&lt;br /&gt;
 | T3&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +3 Stat bonus &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 300 &lt;br /&gt;
| 400&lt;br /&gt;
 |-&lt;br /&gt;
 | T4&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +4 Stat bonus &lt;br /&gt;
| 125,000 &lt;br /&gt;
| 400 &lt;br /&gt;
| 500&lt;br /&gt;
 |-&lt;br /&gt;
 | T5&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +5 Stat bonus &lt;br /&gt;
| 150,000 &lt;br /&gt;
| 500 &lt;br /&gt;
| 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TATTOO STATS}} will show the performing Monk&#039;s number of mundane tattoos applied, and the sum total of Motes spent in successful uses (either application of new Mystic tiers or additional charges added to existing Mystic tattoos).  Motes lost through unsuccessful tier applications are not tracked.&lt;br /&gt;
&lt;br /&gt;
The difficulty level requirement is 100 per tier (e.g. 500 difficulty for tier 5, or 600 bonus required for 99% success).&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo/saved posts|Saved posts]]&lt;br /&gt;
* [[ALTER_(verb)#F._Tattoos_and_Scars:|ALTER rules for Tattoos and Scars]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo]]&lt;br /&gt;
* [[Stock tattoo]]&lt;br /&gt;
* [[Tsalinx (prime)/Monk Mystic Tattoo Training Table|Mystic Tattoo Training Table]]: A table showing the relative costs for monks to train skills to improve their Mystic Tattoo service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]][[Category:Enhancives]][[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253951</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253951"/>
		<updated>2026-02-24T06:30:38Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value.&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253950</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253950"/>
		<updated>2026-02-24T06:15:08Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value.&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5&lt;br /&gt;
|15.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || 51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253949</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253949"/>
		<updated>2026-02-24T06:08:30Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Empaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5&lt;br /&gt;
|15.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || 51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253948</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253948"/>
		<updated>2026-02-24T06:07:12Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3|5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5&lt;br /&gt;
|15.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || 51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253947</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253947"/>
		<updated>2026-02-24T05:55:23Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253946</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253946"/>
		<updated>2026-02-24T05:52:32Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253945</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253945"/>
		<updated>2026-02-24T05:50:03Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Sorcerers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253944</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253944"/>
		<updated>2026-02-24T05:42:43Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Wizards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253943</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253943"/>
		<updated>2026-02-24T05:39:44Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Wizards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253942</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253942"/>
		<updated>2026-02-24T05:38:31Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Clerics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253941</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253941"/>
		<updated>2026-02-24T05:38:06Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Clerics */  Updated the rows to reflect what each Tier gives, so that the cumulative bonus at the end is total value provided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Wizards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 5 || 5 || 5 || 71.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10 ||10||10||10 || 10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||10||10||15|| 15|| 15||15||15|| 15||0&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3&lt;br /&gt;
|15||15||20||20||20||20|| 20||20||0&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4|| 20||20 ||25||25||25||25||25||25||5&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 70 || 70 || 70 || 70 || 70 || 5 || 128.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=253860</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=253860"/>
		<updated>2026-02-22T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
The profession resource generation rate was updated on 1/21/26 as per Estild: Characters will now gain 85 resource points per pulse if they absorb at least 20 field experience.  Offline experience absorption will contribute 25 resources per 10 minute offline interval.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Luck Inspiration: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spin_Attack&amp;diff=252797</id>
		<title>Spin Attack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spin_Attack&amp;diff=252797"/>
		<updated>2026-02-04T22:58:09Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = sattack&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |category = Warrior Guild&lt;br /&gt;
  |type = Attack&lt;br /&gt;
  |roundtime = ATTACK-2&lt;br /&gt;
  |stamina = 15&lt;br /&gt;
  |offensivegear = Both hands&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Make a flashy, spinning attack against your target.&lt;br /&gt;
  |mechanics = Grants a bonus of {{mono|(Rank * 3)}} to [[attack strength|Attack Strength (AS)]] for the duration of one attack.  Applies [[Enhance (effect)|Enhance Dodge]] with a power of {{mono|(3 * Rank)}} for 10 seconds.&lt;br /&gt;
  |additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].&lt;br /&gt;
[[Warrior Guild]] members will gain access to rank 1 of this skill upon learning the first rank of [[Warrior Tricks|warrior trick]].  It will stay at cman rank 1 and not start gaining in ranks until you learn the skill at Tricks Rank 33, at which time it will immediately raise to cman rank 3.&lt;br /&gt;
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.&lt;br /&gt;
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. &lt;br /&gt;
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second&#039;s stamina penalty is.  &lt;br /&gt;
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon&#039;s base speed, adding half the secondary weapon&#039;s base speed (rounded up), and adding 1 to the result.  &lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Custom_Coup_de_Grace&amp;diff=252574</id>
		<title>Custom Coup de Grace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Custom_Coup_de_Grace&amp;diff=252574"/>
		<updated>2026-02-02T00:39:35Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Custom Coup de Grace&#039;&#039;&#039; is a type of [[custom CMAN messaging]] that changes the messaging when using {{boldmono|[[Coup de Grace|CMAN COUPDEGRACE]]}}.  Pre-written custom Coup de Grace messaging has been available at [[pay event]]s.  Fully custom Coup de Grace messaging is a [[delayed service]] when the player is writing their own.  Custom Coup de Grace messaging is part of the [[Player Customization System]] and is managed via the {{boldmono|[[Verb:CUSTOM|CUSTOM]]}} verb.&lt;br /&gt;
&lt;br /&gt;
{{#section:Custom CMAN messaging|customcmanrules}}&lt;br /&gt;
&lt;br /&gt;
The customization covers the &#039;&#039;&#039;initial activation messaging&#039;&#039;&#039;, which is the single line before the SMR roll.  This does not include the success or the failure, only the initial attempt. &lt;br /&gt;
&lt;br /&gt;
You can customize the first person, second person (target), and third person (room) messaging for the maneuver activation messaging.  These will all be conveying generally the same information to different points of view.&lt;br /&gt;
&lt;br /&gt;
This messaging can include pronouns for the initiating actor and the target.  It can be longer, more detailed, and/or more fanciful than the examples provided, but it should make sense for physical action in a combat setting.  You should limit yourself to a &#039;&#039;&#039;single sentence&#039;&#039;&#039; to convey the manner in which you are attempting to maneuver to completely end your foe.&lt;br /&gt;
&lt;br /&gt;
Examples of custom {{boldmono|CMAN COUPDEGRACE}} include the following from options available at [[Rumor Woods]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
- You advance upon a giant rat with grim finality.&lt;br /&gt;
- As a giant rat shows signs of weakness, you seize the opportunity to launch a mortal blow!&lt;br /&gt;
- Seeing your chance, you lunge toward a giant rat with its death your only goal!&lt;br /&gt;
- As a giant rat falters, you surge forward with murderous intent!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Additional examples of pre-written custom Coup de Grace messaging can be viewed in the [[:Category:Character customizations|character customizations category]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Character customization]]s&lt;br /&gt;
* [[Custom CMAN messaging]]&lt;br /&gt;
* [[Player Customization System]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character customizations]]&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Delayed Services]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=250864</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=250864"/>
		<updated>2026-01-01T08:25:17Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by {{boldmono|[[LEAN (verb)|LEANing]]}} on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by {{boldmono|LEANing}} on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
The description can be shortened {{boldmono|LEAN POLISHER WITH CLEAN}}, which will make it &amp;quot;a &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;&amp;quot;.  The quality adjective may be changed via {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter). {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} may also be used to add the quality of the weapon back into the description if it was removed with the {{boldmono|CLEAN}} modifier. There is no way to add the hilt/handle/etc back into the description once it has been removed and altering either the quality adjective or cleaning the weapon will remove the hilt/handle/etc.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so, {{boldmono|PULL}} slab-cutter, after {{boldmono|PUSHing}} to adjust the cut size, or {{boldmono|POKEing}} to reset it to cut the material in half.  To find out how much material to use, {{boldmono|MEASURE}} the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{boldmono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder and Forging steps for determining whether the piece is successfully made, and the better of the two at each step will be kept. It does &#039;&#039;&#039;not&#039;&#039;&#039; provide this benefit to the chance of an Extraordinary Success on these steps.&lt;br /&gt;
&lt;br /&gt;
When combining pieces on the Vise, the second roll is made for whether or not it was an Extraordinary Success, with the higher of the two rolls being kept. &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the {{boldmono|[[ARTISAN (verb)|ARTISAN]]}} verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 43% to 1941. The halfway point with a logic bonus of 30 is found at 437 ranks, and the original 483-rank threshold represents being approximately 76% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140/200&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;Some kind of RT bug with forging itself or slabs created using a crucible; sometimes the RT with Golvern is 140 seconds and sometimes it is 200 seconds.&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]], [[veil iron]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Damage Factor&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br/&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -2%&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -4%&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;br /&gt;
[[Category:Forging system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=250646</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=250646"/>
		<updated>2025-12-25T08:07:16Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Updated the average number of attempts per skillup. The values reported did not account for division of the Logic Bonus by 3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by {{boldmono|[[LEAN (verb)|LEANing]]}} on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by {{boldmono|LEANing}} on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
The description can be shortened {{boldmono|LEAN POLISHER WITH CLEAN}}, which will make it &amp;quot;a &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;&amp;quot;.  The quality adjective may be changed via {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter). {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} may also be used to add the quality of the weapon back into the description if it was removed with the {{boldmono|CLEAN}} modifier. There is no way to add the hilt/handle/etc back into the description once it has been removed and altering either the quality adjective or cleaning the weapon will remove the hilt/handle/etc.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so, {{boldmono|PULL}} slab-cutter, after {{boldmono|PUSHing}} to adjust the cut size, or {{boldmono|POKEing}} to reset it to cut the material in half.  To find out how much material to use, {{boldmono|MEASURE}} the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{boldmono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder and Forging steps for determining whether the piece is successfully made, and the better of the two at each step will be kept. It does &#039;&#039;&#039;not&#039;&#039;&#039; provide this benefit to the chance of an Extraordinary Success on these steps.&lt;br /&gt;
&lt;br /&gt;
When combining pieces on the Vise, the second roll is made for whether or not it was an Extraordinary Success, with the higher of the two rolls being kept. &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the {{boldmono|[[ARTISAN (verb)|ARTISAN]]}} verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 43% to 1941. The halfway point with a logic bonus of 30 is found at 437 ranks, and the original 483-rank threshold represents being approximately 76% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140/200&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;Some kind of RT bug with forging itself or slabs created using a crucible; sometimes the RT with Golvern is 140 seconds and sometimes it is 200 seconds.&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]], [[veil iron]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Damage Factor&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br/&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -2%&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -4%&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;br /&gt;
[[Category:Forging system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grapple_Specialization&amp;diff=250604</id>
		<title>Grapple Specialization</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grapple_Specialization&amp;diff=250604"/>
		<updated>2025-12-23T04:36:22Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = grapplespec&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = You specialize in grappling during [[unarmed combat]].&lt;br /&gt;
  |mechanics = When using {{boldmono|[[GRAPPLE]]}}, you gain {{mono|(Rank * 2)}} to [[Multiplier modifier|Multiplier Modifier (MM)]] and an additional {{mono|(Rank * 2)%}} chance to present a tier-up opening.  Only one of [[Punch Specialization]], [[Kick Specialization]], or Grapple Specialization may be trained.&lt;br /&gt;
&lt;br /&gt;
Applies additional functionality to [[Fury]]&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
*[[UCS Mastery combat maneuvers (saved post)]]&lt;br /&gt;
*[[Grapple critical table (UCS)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unarmed combat]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=250603</id>
		<title>Vulnerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=250603"/>
		<updated>2025-12-23T04:29:24Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerable&#039;&#039;&#039; is a negative status condition.  When under its effect, the next un[[aim]]ed attack against the afflicted party has an increased chance to hit lethal locations instead of limbs.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&amp;lt;pre&amp;gt;Your attack exposes a vulnerability in &amp;lt;target&amp;gt;&#039;s defenses!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;target&amp;gt;&#039;s air of vulnerability dissipates.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Sources ==&lt;br /&gt;
* [[Bull Rush]]&lt;br /&gt;
* [[Shield Bash]]&lt;br /&gt;
* [[Shield Charge]]&lt;br /&gt;
* [[Shield Trample]]&lt;br /&gt;
* [[Sweep]]&lt;br /&gt;
* [[Tackle]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Technique Sources ==&lt;br /&gt;
* [[Twin Hammerfists]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Radial Sweep]]&lt;br /&gt;
* [[Fury]]: Requires ranks of [[Grapple Specialization]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fury&amp;diff=250602</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fury&amp;diff=250602"/>
		<updated>2025-12-23T04:25:10Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = fury&lt;br /&gt;
  |verb = [[Verb:WEAPON|WEAPON]]&lt;br /&gt;
  |category = [[Brawling]]&lt;br /&gt;
  |type = Assault&lt;br /&gt;
  |roundtime = Varies&lt;br /&gt;
  |stamina = 15&lt;br /&gt;
  |offensivegear = Both hands, gloves, or armor covering the hands&lt;br /&gt;
  |attributes = Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}{{PSM3.0costs&lt;br /&gt;
|rank1 = 25 Brawling ranks&lt;br /&gt;
|rank2 = 50 ranks&lt;br /&gt;
|rank3 = 75 ranks&lt;br /&gt;
|rank4 = 100 ranks&lt;br /&gt;
|rank5 = 125 ranks&lt;br /&gt;
}}{{PSMinfo&lt;br /&gt;
  |description = Unleash your fury upon your foe in a relentless assault.&lt;br /&gt;
  |mechanics = Attack a target one or more times based on your [[Multi Opponent Combat]] training.  Your [[evade]] chance is modified each round by {{mono|(Success Margin / 10)%}} with a maximum 10% modification.  [[Grapple Specialization]] adds a {{mono|(Rank * 20)%}} chance to deal heavy [[grapple critical table|grapple]] damage and inflict [[Vulnerable]] each round  provided the target is not [[prone]] already, this effect will work with a held brawling weapon in hand.  Upon success, you and your party gain [[Enhance (effect)|Enhance Constitution]] with a power of 10 for 2 minutes.&lt;br /&gt;
  |additionalinfo = This weapon technique is available upon training 25 ranks of [[Brawling]], and ranks in the technique will go up with further training.&lt;br /&gt;
}}== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=250579</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=250579"/>
		<updated>2025-12-21T20:05:48Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[BESEECH]] &amp;lt;NOUN&amp;gt; (HEALTH/STAMINA/MANA)}}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[SPIN]] &amp;lt;NOUN&amp;gt;}} will initiate the transfer of wounds to the bloodstone of your jewelry. {{boldmono|SPIN}} again within 10 minutes to transfer those wounds back to you early.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; These wounds will stack with whatever new wounds you may have acquired, and this CAN kill you.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PROD]] &amp;lt;NOUN&amp;gt;}} to toggle the additional messaging for concussion damage.&lt;br /&gt;
*{{boldmono|[[PINCH]] &amp;lt;NOUN&amp;gt;}} to toggle the overflow capability. &lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Empath Base | Empath Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 empath with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Constitution]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]] &amp;amp; [[Mental Mana Control]]: +0.5 per rank for the higher of SMC/MMC, +0.25 per rank for the lower of SMC/MMC.&lt;br /&gt;
** Example: If you have 25 ranks of SMC and 20 ranks of MMC, you&#039;ll receive +12 from SMC and +5 from MMC.  &lt;br /&gt;
* [[Magic Item Use]]: +0.1 per rank (MIU ranks / 10)&lt;br /&gt;
* [[Arcane Symbols]]: +0.1 per rank (AS ranks / 10)&lt;br /&gt;
* [[Physical Fitness]]: +0.05 per rank (PF ranks / 20)&lt;br /&gt;
* [[First Aid]]: +0.05 per rank (FA ranks / 20)&lt;br /&gt;
* Being wounded does NOT hinder attempts.&lt;br /&gt;
* Being under maximum spirit will hinder attempts. (-10 per missing spirit point)&lt;br /&gt;
&lt;br /&gt;
Tier difficulty is calculated at 75 + (tier * 75).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Vitality Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
The Empath must have a minimum of 50,000 vitality, be able to cast 1135, and be holding &#039;&#039;&#039;a mottled chunk of raw bloodstone&#039;&#039;&#039; (if creating new) &#039;&#039;&#039;OR&#039;&#039;&#039; the Bloodstone Jewelry they wish to upgrade in their right hand and &#039;&#039;&#039;a blood-flecked botanical tincture&#039;&#039;&#039; (of adequate charges for the tier involved) in the left hand.  Both of these items can be purchased at [[Empath Guild | empath guild alchemy shops]] located in various towns.  &#039;&#039;&#039;Note&#039;&#039;&#039;: You MUST be a member of the Empath guild to even see what&#039;s for sale, {{boldmono|ORDER}} will not work unless you are an active guild member.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CAST}} at the bloodstone to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CHANNEL}} at the bloodstone to make an attempt at creating a piece of Bloodstone Jewelry.&lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 bloodstone pendant.  At this point, before the pendant is worn, it can be {{boldmono|FLIP}}ped to change the worn location.  Changing the worn location also changes the base description to something suitable for that location. The jewelry cannot be altered by a merchant before it has had its worn location locked in, which happens when it is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Worn Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Jewelry Noun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| neck&lt;br /&gt;
| pendant&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wrist&lt;br /&gt;
| cuff&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ankle&lt;br /&gt;
| anklet&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| finger&lt;br /&gt;
| ring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobe&lt;br /&gt;
| earring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobes&lt;br /&gt;
| earrings&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (on) belt&lt;br /&gt;
| buckle&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pin&lt;br /&gt;
| brooch&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hair&lt;br /&gt;
| barrette&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon first {{boldmono|WEAR}}, the worn location is locked in and can no longer be changed.  At this point, the jewelry can be altered by a merchant. &lt;br /&gt;
&lt;br /&gt;
Subsequent successful service applications to Bloodstone Jewelry will upgrade the tier, up to a maximum of 5, and require botanical tincture charges equal to the tier being attempted. Botanical tinctures can be {{boldmono|BUNDLE}}d beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
You can utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total vitality, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
When &#039;&#039;&#039;worn&#039;&#039;&#039; or &#039;&#039;&#039;used&#039;&#039;&#039;, Bloodstone Jewelry becomes attuned for 30 days. It will renew its bond when used, or when worn again after the bond has expired. &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Fresh Bloodstone Jewelry has 100 of 100 charges. If all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tier will restore the charges to full.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from an empath&#039;s bloodstone jewelry if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry can be recharged by an empath at a cost of 1000 vitality per missing charge, and they must have enough vitality available to fully charge the jewelry in order to be successful. To recharge, the empath must {{boldmono|PREPARE 1135}} and {{boldmono|EVOKE}} at the jewelry with it in their right hand.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bloodstone earring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry&lt;br /&gt;
  The bloodstone earring has been infused with the vitality of an Empath and is tier 1 with 100 of 100 charges remaining.&lt;br /&gt;
  The bloodstone earring is attuned for 30 more days and will renew its bond when used, or when worn after the bond has expired.&lt;br /&gt;
&lt;br /&gt;
Tier 1:  Altered State&lt;br /&gt;
  Grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 2:  Augmented Recovery&lt;br /&gt;
  Grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 3:  Vivacity&lt;br /&gt;
  Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds.&lt;br /&gt;
  - BESEECH earring (HEALTH / STAMINA / MANA)&lt;br /&gt;
&lt;br /&gt;
Tier 4:  Sanguine Swap&lt;br /&gt;
  Store all existing wounds into the jewelry for 10 minutes, after which the wounds will automatically reappear.&lt;br /&gt;
  - SPIN:  Initiate the transfer of wounds for a second time to transfer the wounds back early.&lt;br /&gt;
&lt;br /&gt;
Tier 5:  Sanguine Sacrifice&lt;br /&gt;
  Attacks deal an additional amount of concussion damage, occasionally overflowing to cause Major Bleed.&lt;br /&gt;
  - PROD: Disable the additional messaging for concussion damage.&lt;br /&gt;
  - PINCH: Toggle whether to enable the overflow capability.&lt;br /&gt;
&lt;br /&gt;
The bloodstone earring can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  Appearance alterations are acceptable for the full 15/15/15, show, long, and read descriptions as long as the earring&#039;s essence remains the same (a bloodstone jewelry item worn at the same permanent location).  There will always be a trailing line after the show description that includes the oval bloodstone cabochon set within the jewelry.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the earring may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the freshly created Bloodstone Jewelry is still {{boldmono|FLIP}}pable and has not had its worn location locked in, the last section is different:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  This item has not been locked to a final wear location and therefore may not be altered.&lt;br /&gt;
&lt;br /&gt;
  You may FLIP the bloodstone earring to change it&#039;s worn location until it is worn the first time.&lt;br /&gt;
  Eligible locations include neck, wrist, ankle, finger, ear/ears, belt, hair, and pin-worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 100 to Max Health.&lt;br /&gt;
    It provides a boost of 50 to Max Mana.&lt;br /&gt;
    It provides a boost of 25 to Max Stamina.&lt;br /&gt;
    It provides a boost of 20 to Health Recovery.&lt;br /&gt;
    It provides a boost of 10 to Mana Recovery.&lt;br /&gt;
    It provides a boost of 5 to Stamina Recovery.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
You are unable to determine if it will persist after its last enhancive charge has been expended.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 255,850,000 silvers.&lt;br /&gt;
It is predominantly crafted of gemstone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Creation (Success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a mottled chunk of raw bloodstone.&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
Falling into a focal trance, you reach inward for your reserves of vitality even as you seek outward, stretching forth your senses to the spiritual influences around you and broadcasting your need.&lt;br /&gt;
&lt;br /&gt;
Success!  The local spirits answer your call.  You twine their power with your own and spread your awareness through a mottled chunk of raw bloodstone as if it were flesh, binding it to your will so you might manipulate its structure.  New pathways open within the stone, an echo to the branching patterns you trace upon its surface with the botanical tincture you carry.&lt;br /&gt;
Reduced to a mere film, the last of your botanical tincture evaporates, and you discard the empty bottle.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|FLIP}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Flipping your bloodstone pendant over, you fiddle with the enclosing framework.  Warmth blooms beneath your fingers as, with an abrupt flare of nacreous backlight, the jewelry fluidly shifts and reforms into an oval bloodstone cuff.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|TUCK}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you send a thread of your will into the bloodstone earring, it is veiled from view, though you can feel its presence still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|UNTUCK}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;At your mental command, your bloodstone earring sheds its veil and reveals itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)|Bloodstone Jewelry proposal]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Movement&amp;diff=250571</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Movement&amp;diff=250571"/>
		<updated>2025-12-21T04:16:08Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This feature is used primarily to choose a default movement style, which will be used in normal travel situations.  You can also use this feature to turn sneaking on and off by saying Movement AUTOSNEAK ON|OFF.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Movement Styles==&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
&lt;br /&gt;
===[[Verb:CRAWL|Crawl]]===&lt;br /&gt;
You must be sitting, kneeling, or laying down in order to set this style.  &lt;br /&gt;
* First Person alone:  You crawl north.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:LIMP|Limp]]===&lt;br /&gt;
* First Person alone: You limp north.&lt;br /&gt;
* Third Person In: X just limped in.&lt;br /&gt;
* Third Person Out: X just limped northwest.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:MARCH|March]]===&lt;br /&gt;
* First Person alone:  You march off stiffly, moving north.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:SASHAY|Sashay]]===&lt;br /&gt;
* First Person alone: You sashay off gracefully, heading north.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:SKIP|Skip]]===&lt;br /&gt;
* First Person alone:  You skip merrily north.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:SNEAK|Sneak]]===&lt;br /&gt;
* First Person alone:  You tiptoe north.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:STRIDE|Stride]]===&lt;br /&gt;
* First Person alone:  You stride away, moving north.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:STUMBLE|Stumble]]===&lt;br /&gt;
* First Person alone:  You begin to walk north but trip over something and end up stumbling your way there.&lt;br /&gt;
&lt;br /&gt;
===[[Verb:TRUDGE|Trudge]]===&lt;br /&gt;
* First Person alone:  You trudge off, moving north.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Reverse verb list]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Spike_Mastery&amp;diff=248549</id>
		<title>Shield Spike Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Spike_Mastery&amp;diff=248549"/>
		<updated>2025-10-27T19:21:10Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = spikemastery&lt;br /&gt;
  |type = Passive Buff&lt;br /&gt;
  |requirements = A spiked shield.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Paladin]]s&lt;br /&gt;
  |availablein = Shield Specializations&lt;br /&gt;
  |prereqs = [[Spike Focus]] (at rank 2)&lt;br /&gt;
}}&lt;br /&gt;
{{PSMcosts&lt;br /&gt;
  |sq1 = 8|se1 = -  |pu1 = -&lt;br /&gt;
  |sq2 = 12&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = You have mastered the art of attacking with spikes and can now wield them as a defensive weapon too.&lt;br /&gt;
  |mechanics = If you successfully block an attack with a [[spikes|spiked]] shield while in a forward or greater stance, you have a chance to reactively spike your foe.  At Rank 1, this applies when blocking brawling or [[natural weapons]] attacks.  At Rank 2, this applies when blocking any melee attack.&lt;br /&gt;
  |additionalinfo =&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
A Grimswarm troll guard thrusts with a trident at you!&lt;br /&gt;
With extreme effort, you block the attack with your greatshield!&lt;br /&gt;
You manage to angle your mithglin greatshield just right so that the troll guard comes perilously close to the spikes on it!&lt;br /&gt;
&lt;br /&gt;
A spike on your mithglin greatshield jabs into the troll guard! &lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
  Strike to right hand breaks a fingernail!&lt;br /&gt;
A Grimswarm troll soldier&#039;s flesh wounds regenerate quickly.&lt;br /&gt;
A Grimswarm troll soldier&#039;s abdomen regenerates and looks much better.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Shield Maneuvers (saved posts)]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=247628</id>
		<title>Warrior Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=247628"/>
		<updated>2025-10-20T16:01:33Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Warriors advance, they find that their road becomes more challenging. In order to bring Warriors together and give them a cohesive group to share ideas, development techniques and training, the &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; was formed.  The &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; is the [[Warrior]]s&#039; [[profession guild]] which allows them to train in six skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
This is a basic list of each of the skills that may be learned in the Warrior guild:&lt;br /&gt;
*[[Batter Barriers]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Tackle]]&lt;br /&gt;
*[[War Cries]]&lt;br /&gt;
*[[Warrior Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Warriors [[level]] 15 and above can join the guild after receiving an invitation.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
It costs 10,500 silvers to join the guild, and 3,500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
== Guild Master ==&lt;br /&gt;
To become a &#039;&#039;&#039;Guild Master&#039;&#039;&#039; one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills.  One then must be nominated by 2 Guild Masters or other warriors that are eligible for nomination. Guild Masters need not pay any dues, however they do need to drop by the guild every 90 days - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three. Also, Guild Masters may collect dues from other members of the guild, promote other members in a skill, invite eligible warriors to join the guild, and nominate candidates for Guild Master status.&lt;br /&gt;
&lt;br /&gt;
=== Masters-at-Arms ===&lt;br /&gt;
A warrior Guild Master who has earned the title &#039;&#039;&#039;Master-at-Arms&#039;&#039;&#039; is one of the most highly-trained warriors in the Guild. Non-player Masters-at-Arms are the &amp;quot;skilled masters&amp;quot; who instruct player characters in their automated training sessions. A player character Guild Master becomes a Master-at-Arms upon mastering their sixth and final Warrior Guild skill.&lt;br /&gt;
&lt;br /&gt;
== Oath ==&lt;br /&gt;
When joining the Guild, a Warrior swears the following oath:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I solemnly vow to uphold and promote the Warrior Guild.  I shall not use the skills I learn to harm or steal from others for my own amusement.  I shall at all times maintain the Guild&#039;s positive image as a group of warriors, first in nobility, best in tactics, foremost in bravery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This oath can be recalled via {{boldmono|GLD OATH}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The guilds of Elanthia are not for the antisocial. Training in certain skills may sometimes require the helpful hand of a friend or partner. The guild was created with this in mind, so those who seldom make friends or who prefer to be alone may find this path somewhat difficult.&lt;br /&gt;
&lt;br /&gt;
Be patient!&lt;br /&gt;
&lt;br /&gt;
Nothing worthwhile ever comes easy. The guild skills will seem hard at first. The ground duties, such as trimming the hedge, sweeping the floors, polishing armor, and wiping windows may seem silly. But keep in mind that each task is specifically designed to teach humility and respect for your skills.&lt;br /&gt;
&lt;br /&gt;
Keeping a stout resolve and not giving up on training is a sure way for each guild member to reach Guildmaster status with the respect and admiration of his guildmates and friends.&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Carnifin&lt;br /&gt;
* Dreaer&lt;br /&gt;
* Ebela&lt;br /&gt;
* Elromar&lt;br /&gt;
* Hypolita&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Omot&lt;br /&gt;
* Ulkov&lt;br /&gt;
* Valyss&lt;br /&gt;
* Vortigarn&lt;br /&gt;
* Zolis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
There are warrior guilds in the cities of:&lt;br /&gt;
&lt;br /&gt;
* [[Icemule Trace]] - Lager Street, Cul-de-sac. (Lich# 17749)&lt;br /&gt;
* [[Kharam Dzu]] - All the way north on Aquamarine Street on the west side of town.&lt;br /&gt;
* [[Mist Harbor]] - Outside the southern gates, down the path.&lt;br /&gt;
* [[River&#039;s Rest]] - Overgrown path toward the Jungle.&lt;br /&gt;
* [[Solhaven]] - At the intersection of Wentletrap and Chiton, one east of the bank. {{boldmono|GO STEPS}} and you&#039;ll be in the Warrior Guild Entryway. (Lich# 9056)&lt;br /&gt;
* [[Ta&#039;Illistim]] - Weyr Var (NW corner of the map). To reach it, go to the pawnshop, then go NE, N, and {{boldmono|GO BRIDGE}}.&lt;br /&gt;
* [[Ta&#039;Vaalor]] - King&#039;s Court, one west of the pawnshop.&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - In a crenellated stone fortress on North Ring Road. (Lich# 6951)&lt;br /&gt;
* [[Zul Logoth]] - Go south of the Dwarven Lineage Shop on Sapphire Tunnel, then go east; it&#039;s on Iron Walkway.  [Note: The eastern room is not on Lich map scripts. The Zul Logoth Warrior Guild is not mapped, either.] (Lich# 16917)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/FAQ|FAQ]] (1997)&lt;br /&gt;
*[[Media:Warrior Guild.gif|Map of the Warrior Guilds]] (Note: omits Zul Logoth Warrior Guild, Mist Harbor Warrior Guild, and Ta&#039;Illistim Warrior Guild. Mist Harbor&#039;s and Ta&#039;Illistim&#039;s Warrior Guilds are each mapped separately.)&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]][[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=245898</id>
		<title>Warrior Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=245898"/>
		<updated>2025-09-14T23:43:02Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Added rnum for IMT WL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Warriors advance, they find that their road becomes more challenging. In order to bring Warriors together and give them a cohesive group to share ideas, development techniques and training, the &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; was formed.  The &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; is the [[Warrior]]s&#039; [[profession guild]] which allows them to train in a small variety (6) of skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
This is a basic list of each of the skills that may be learned in the Warrior guild:&lt;br /&gt;
*[[Batter Barriers]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Tackle]]&lt;br /&gt;
*[[War Cries]]&lt;br /&gt;
*[[Warrior Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Warriors [[level]] 15 and above can join the guild after receiving an invitation.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
It costs 10500 silvers to join the guild, and 3500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
== Guild Master ==&lt;br /&gt;
To become a &#039;&#039;&#039;Guild Master&#039;&#039;&#039; one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills.  One then must be nominated by 2 Guild Masters or other warriors that are eligible for nomination. Guild Masters need not pay any dues, however they do need to drop by the guild every 90 days - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three. Also, Guild Masters may collect dues from other members of the guild, promote other members in a skill, invite eligible warriors to join the guild, and nominate candidates for Guild Master status.&lt;br /&gt;
&lt;br /&gt;
=== Masters-at-Arms ===&lt;br /&gt;
A warrior Guild Master who has earned the title &#039;&#039;&#039;Master-at-Arms&#039;&#039;&#039; is one of the most highly-trained warriors in the Guild. Non-player Masters-at-Arms are the &amp;quot;skilled masters&amp;quot; who instruct player characters in their automated training sessions. A player character Guild Master becomes a Master-at-Arms upon mastering their sixth and final Warrior Guild skill.&lt;br /&gt;
&lt;br /&gt;
== Oath ==&lt;br /&gt;
When joining the Guild, a Warrior swears the following oath:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I solemnly vow to uphold and promote the Warrior Guild.  I shall not use the skills I learn to harm or steal from others for my own amusement.  I shall at all times maintain the Guild&#039;s positive image as a group of warriors, first in nobility, best in tactics, foremost in bravery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This oath can be recalled via &#039;&#039;&#039;GLD OATH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The guilds of Elanthia are not for the antisocial. Training in certain skills may sometimes require the helpful hand of a friend or partner. The guild was created with this in mind, so those who seldom make friends or who prefer to be alone may find this path somewhat difficult.&lt;br /&gt;
&lt;br /&gt;
Be patient!&lt;br /&gt;
&lt;br /&gt;
Nothing worthwhile ever comes easy. The guild skills will seem hard at first. The ground duties, such as trimming the hedge, sweeping the floors, polishing armor, and wiping windows may seem silly. But keep in mind that each task is specifically designed to teach humility and respect for your skills.&lt;br /&gt;
&lt;br /&gt;
Keeping a stout resolve and not giving up on training is a sure way for each guild member to reach Guildmaster status with the respect and admiration of his guildmates and friends.&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Carnifin&lt;br /&gt;
* Dreaer&lt;br /&gt;
* Elromar&lt;br /&gt;
* Hypolita&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Omot&lt;br /&gt;
* Ulkov&lt;br /&gt;
* Valyss&lt;br /&gt;
* Vortigarn&lt;br /&gt;
* Zolis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
There are warrior guilds in the cities of:&lt;br /&gt;
&lt;br /&gt;
* [[Icemule Trace]] - Lager Street, Cul-de-sac. ([[Script Go2|rnum]] 17749)&lt;br /&gt;
* [[Kharam Dzu]] - All the way north on Aquamarine Street on the west side of town.&lt;br /&gt;
* [[Mist Harbor]] - Outside the southern gates, down the path.&lt;br /&gt;
* [[River&#039;s Rest]] - Overgrown path toward the Jungle.&lt;br /&gt;
* [[Solhaven]] - At the intersection of Wentletrap and Chiton, one east of the bank. GO STEPS and you&#039;ll be in the Warrior Guild Entryway. ([[Script Go2|rnum]] 9056)&lt;br /&gt;
* [[Ta&#039;Illistim]] - Weyr Var (NW corner of the map). To reach it, go to the pawnshop, then go NE, N, and GO BRIDGE.&lt;br /&gt;
* [[Ta&#039;Vaalor]] - King&#039;s Court, one west of the pawnshop.&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - In a crenellated stone fortress on North Ring Road. ([[Script Go2|rnum]] 6951)&lt;br /&gt;
* [[Zul Logoth]] - Go south of the Dwarven Lineage Shop on Sapphire Tunnel, then go east; it&#039;s on Iron Walkway.  [Note: The eastern room is not on Lich map scripts(narost/xnarost/map). The Zul Logoth Warrior Guild is not mapped, either.]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/FAQ|FAQ]] (1997)&lt;br /&gt;
*[[Media:Warrior Guild.gif|Map of the Warrior Guilds]] (Note: omits Zul Logoth Warrior Guild, Mist Harbor Warrior Guild, and Ta&#039;Illistim Warrior Guild. Mist Harbor&#039;s and Ta&#039;Illistim&#039;s Warrior Guilds are each mapped separately.)&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Warriors/Warrior%20Guild%20Discussion/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]][[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=245897</id>
		<title>Warrior Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=245897"/>
		<updated>2025-09-14T22:52:50Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Added WL RNUM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Warriors advance, they find that their road becomes more challenging. In order to bring Warriors together and give them a cohesive group to share ideas, development techniques and training, the &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; was formed.  The &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; is the [[Warrior]]s&#039; [[profession guild]] which allows them to train in a small variety (6) of skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
This is a basic list of each of the skills that may be learned in the Warrior guild:&lt;br /&gt;
*[[Batter Barriers]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Tackle]]&lt;br /&gt;
*[[War Cries]]&lt;br /&gt;
*[[Warrior Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Warriors [[level]] 15 and above can join the guild after receiving an invitation.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
It costs 10500 silvers to join the guild, and 3500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
== Guild Master ==&lt;br /&gt;
To become a &#039;&#039;&#039;Guild Master&#039;&#039;&#039; one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills.  One then must be nominated by 2 Guild Masters or other warriors that are eligible for nomination. Guild Masters need not pay any dues, however they do need to drop by the guild every 90 days - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three. Also, Guild Masters may collect dues from other members of the guild, promote other members in a skill, invite eligible warriors to join the guild, and nominate candidates for Guild Master status.&lt;br /&gt;
&lt;br /&gt;
=== Masters-at-Arms ===&lt;br /&gt;
A warrior Guild Master who has earned the title &#039;&#039;&#039;Master-at-Arms&#039;&#039;&#039; is one of the most highly-trained warriors in the Guild. Non-player Masters-at-Arms are the &amp;quot;skilled masters&amp;quot; who instruct player characters in their automated training sessions. A player character Guild Master becomes a Master-at-Arms upon mastering their sixth and final Warrior Guild skill.&lt;br /&gt;
&lt;br /&gt;
== Oath ==&lt;br /&gt;
When joining the Guild, a Warrior swears the following oath:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I solemnly vow to uphold and promote the Warrior Guild.  I shall not use the skills I learn to harm or steal from others for my own amusement.  I shall at all times maintain the Guild&#039;s positive image as a group of warriors, first in nobility, best in tactics, foremost in bravery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This oath can be recalled via &#039;&#039;&#039;GLD OATH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The guilds of Elanthia are not for the antisocial. Training in certain skills may sometimes require the helpful hand of a friend or partner. The guild was created with this in mind, so those who seldom make friends or who prefer to be alone may find this path somewhat difficult.&lt;br /&gt;
&lt;br /&gt;
Be patient!&lt;br /&gt;
&lt;br /&gt;
Nothing worthwhile ever comes easy. The guild skills will seem hard at first. The ground duties, such as trimming the hedge, sweeping the floors, polishing armor, and wiping windows may seem silly. But keep in mind that each task is specifically designed to teach humility and respect for your skills.&lt;br /&gt;
&lt;br /&gt;
Keeping a stout resolve and not giving up on training is a sure way for each guild member to reach Guildmaster status with the respect and admiration of his guildmates and friends.&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Carnifin&lt;br /&gt;
* Dreaer&lt;br /&gt;
* Elromar&lt;br /&gt;
* Hypolita&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Omot&lt;br /&gt;
* Ulkov&lt;br /&gt;
* Valyss&lt;br /&gt;
* Vortigarn&lt;br /&gt;
* Zolis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
There are warrior guilds in the cities of:&lt;br /&gt;
&lt;br /&gt;
* [[Icemule Trace]] - Lager Street, Cul-de-sac.&lt;br /&gt;
* [[Kharam Dzu]] - All the way north on Aquamarine Street on the west side of town.&lt;br /&gt;
* [[Mist Harbor]] - Outside the southern gates, down the path.&lt;br /&gt;
* [[River&#039;s Rest]] - Overgrown path toward the Jungle.&lt;br /&gt;
* [[Solhaven]] - At the intersection of Wentletrap and Chiton, one east of the bank. GO STEPS and you&#039;ll be in the Warrior Guild Entryway. ([[Script Go2|rnum]] 9056)&lt;br /&gt;
* [[Ta&#039;Illistim]] - Weyr Var (NW corner of the map). To reach it, go to the pawnshop, then go NE, N, and GO BRIDGE.&lt;br /&gt;
* [[Ta&#039;Vaalor]] - King&#039;s Court, one west of the pawnshop.&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - In a crenellated stone fortress on North Ring Road. ([[Script Go2|rnum]] 6951)&lt;br /&gt;
* [[Zul Logoth]] - Go south of the Dwarven Lineage Shop on Sapphire Tunnel, then go east; it&#039;s on Iron Walkway.  [Note: The eastern room is not on Lich map scripts(narost/xnarost/map). The Zul Logoth Warrior Guild is not mapped, either.]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/FAQ|FAQ]] (1997)&lt;br /&gt;
*[[Media:Warrior Guild.gif|Map of the Warrior Guilds]] (Note: omits Zul Logoth Warrior Guild, Mist Harbor Warrior Guild, and Ta&#039;Illistim Warrior Guild. Mist Harbor&#039;s and Ta&#039;Illistim&#039;s Warrior Guilds are each mapped separately.)&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Warriors/Warrior%20Guild%20Discussion/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]][[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=245808</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=245808"/>
		<updated>2025-09-13T06:50:15Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Completed the task with 1 GoS master watching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side.&lt;br /&gt;
*He can be a deadly foe. You would rue the day you were at the receiving end of his pale wood longbow.&lt;br /&gt;
*He taught us how to restore some health, though the symbol will not cure bleeding or mend visible wounds.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an least one other person on the museum rooftop, it does not require another Voln member. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567).&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*To exit rooftop: Climb Drainpipe.  &lt;br /&gt;
*Return to monk to receive symbol. (Lich ID: 18196)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Go Theater, Go Stairs (Lich ID: 10437)&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*Return to monk to receive symbol.  (Lich ID: 25955)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
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