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	<updated>2026-09-24T21:35:19Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=265446</id>
		<title>Spirit Beast stats</title>
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		<updated>2026-09-20T19:08:38Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Spirit Beast Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, HW, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Elusive Warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Greenwing Queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-Lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold Villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Primal Minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;Mournful Nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Iron Kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vanquished Invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Willow Spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed and the user to go Berserk.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 80% special ability damage and heals the caster for 25% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[Navigators|Prim Navigator]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[:Category:The Griffin Sword Saga|Rose Lord]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport Smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian Reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Famished Vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent [[:Category:Ride of the Red Dreamer|Duskborn]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavis, Outlands Road&amp;quot;&amp;gt;5472&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plays a powerful magical melody to increase its Power by 75% and imbue itself with Regen.  After using this ability once, it will use the Desperation special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Strong March&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heavy muscles bunch powerfully underneath a white coat that would blend well with a driving snowstorm.  The bear looks disagreeable to an extreme, suggesting that attempts to engage with it would put one on the very thinnest of ice.&amp;quot;&amp;gt;polar bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user launches itself toward its foe and blurs into a whirlwind of bites and strikes.  Deals 100% special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frostling&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Halfling Pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ravenous Incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Reckless Firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;No taller than a human child, the firemage is actually quite old for a hallfing.  His craggy features are twisted with a vindictive sneer.  Carved from obsidian, the twisted staff he bears is cut to resemble a pair of great vipers twining about one other.&amp;quot;&amp;gt;Stunted [[Thurfel|Firemage]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Gas Pocket]&amp;lt;br&amp;gt;9126 / u4045251&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls liquid flame at its opponent.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Ambition&#039;s Flames&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Subterranean Island, Stones]&amp;lt;br&amp;gt;9133 / u4045242&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Stillness. The user channels the power of elemental water. Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Stillness&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Small even for a halfling, the cannibal&#039;s carnivorous tastes are evident in its sharp-filed teeth and bloody face.  If there existed any confusion as to the meat it craves, the necklace of small humanoid bones and the fact that it is wearing a slightly larger skull for a helm would probably decide the matter.&amp;quot;&amp;gt;halfling cannibal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tremendous in size, the hinterboar has a dusky golden pelt and tusks like cavalry sabres.  Beyond its lethal natural defenses and unpleasant attitude, the boar appears to be a walking treasury of future bacon.&amp;quot;&amp;gt;hinterboar&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The warg&#039;s coat is the color of fresh snowfall and its eyes the hue of fresh-spilled blood.  Though shaped like a wolf, it is larger and more heavily muscled.  Its blood-smeared snout suggests that someone recently discovered that the warg was not, in fact, a good boy.&amp;quot;&amp;gt;warg&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;We Are Pack.  The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With hair the color of morning mist and eyes that glow like twin suns, the disir surveys the surroundings with a look of cool disinterest.  She is surpassingly appealing, provided that one has an interest in titanic women with radiant wings.&amp;quot;&amp;gt;Brawny Disir&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with dazzling radiance.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Disir&#039;s Radiance&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The great size and prodigious musculature of the berserker would be enough to mark him a formidable foe on the battlefield.  His arms end in igneous rock veined with dripping rivulets of magma, and his eyes swirl black and red with a visible manifestation of the unholy fury coursing through his form.  In short, he is terrifying.&amp;quot;&amp;gt;Battleborn Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Angargreft, Berserker&#039;s End]&amp;lt;br&amp;gt;30054 / u7503498&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hot fury fuels an earthshattering assault.  Deals 80% special ability damage.  Grants Berserk.  Inflicts Daze.&amp;quot;&amp;gt;Shattering Fist&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The diaphanous silks dancing in the air around the sybil only serve to emphasize the gauntness of her form.  Though her face is unsettlingly ageless, the flesh of her hands is thin and spiderwebbed with veins.&amp;quot;&amp;gt;Chthonian Sybil&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Pit of the Dead&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Chthonian Dark]&amp;lt;br&amp;gt;30082; go arch / u7503444; go arch (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plucks at the strings of their opponent&#039;s fate. Deals 100% special ability damage and reduces the foe&#039;s Defense by 50%. After using this ability once, it will use the Witchcraft special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Alter Fate&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cerebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Flameborn Lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames.  Deals 75% special ability damage and imbues the caster with Haste.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungry Crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Painted Doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Rift-Twisted Aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael Adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Aelotoi Revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Majestic Qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;Weeping Farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghara Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pampered Tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SY&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel Guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage and imbues the caster with Haste.  20% of the time, it strikes something vital, dealing 200% special ability damage instead. &amp;quot;&amp;gt;Relentless Pursuit&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dervish Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Effulgent Firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sacrificial Victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sea Thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;[[Swimming Hole|Drowned Lover]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3021001 (2004)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3023107 - Lich: 29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Scaled Shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tatters of silken mist in a variety of purpure shades help to shape the diminutive specter.  Beneath its makeshift cowl, its eyes are luminous pools of energy.  The glitter glinting all over its form seems intangible enough that it is unlikely to get everywhere.&amp;quot;&amp;gt;ametheist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| TBD&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A farmer&#039;s hat of braided hay sits slightly askew atop the crow&#039;s head, and a stalk of sweetgrass protrudes from its beak.  Despite its obvious impression of a decidedly folksy scarecrow, the bird looks like an unlikely protector for any nearby fields.&amp;quot;&amp;gt;murk crow&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Colossal in size, the pumpkin&#039;s stem sprouts a curling nest of verdant green vines.  Its bulging gourd has been carved with an eerily grinning face, and candle flames flicker through the eye sockets.&amp;quot;&amp;gt;Votive Eater&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| EH&lt;br /&gt;
| Fate&#039;s Holding&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Fate&#039;s Holding, Fomorian Cairn&amp;quot;&amp;gt;31766 / u8083128&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes vengeance for ill-used squash of all varieties, delivering a nasty bite!  Deals 80% special ability damage.  Grants Berserk.  Inflicts Immolate.&amp;quot;&amp;gt;Pumpkin Eater&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;Krolvin Warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| -&lt;br /&gt;
| TW&lt;br /&gt;
| Prize (deprecated)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The bright red songbird has a pudgy body that makes its head look a bit undersized.  It is wearing an intricate suit of gilded plate armor.  Although the plate&#039;s intricacy and ornamentation mark the smith a master of their craft, they appear to have committed the cardinal sin of ignoring the dangers of high encumbrance.&amp;quot;&amp;gt;Battle Cardinal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2022]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user gusts winds that protect it and hinder the target.  Deals 80% special ability damage.  Grants Airwall.  Inflicts Slow.&amp;quot;&amp;gt;Real Soon, Now&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tottering under the weight of its own plentiful wool, the rolton is as immense as it is ill-tempered.  A crown sits askew on its brow at a jaunty angle and its hind legs have been crammed into ill-fitting trousers.  No sign remains of the individual foolish enough to have attempted to play such an ill-advised game of dress-up with a wild animal.&amp;quot;&amp;gt;Rolton King&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2023]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a wild rage that exhausts its opponent, but has a small chance to backfire.  Deals 60% special ability damage.  Grants Berserk.  Inflicts Sleep.&amp;quot;&amp;gt;High Maintenance&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a nacre-laden trident adorned with colorful barnacles, the maiden strides the line between menace and seductress.  Any striding is, of course, metaphorical, as the lower half of her body is that of a fish with vivid scales.&amp;quot;&amp;gt;sea maiden&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Roughly the size of a giantman and nearly as hairy, the bear is a behemoth of muscle and sinew whose threat is only slightly blunted by the fact that it is drenched in sticky honey from head to toe.  It licks occasionally at its sticky chops in clear pleasure at the leftovers it has unintentionally stored in its thick golden fur.&amp;quot;&amp;gt;Honey Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
If the spirit beast is &#039;&#039;purchased&#039;&#039;, the table will read &#039;&#039;&#039;BUY&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Common spirit beasts can be found at any valid location within the entire &#039;&#039;&#039;realm&#039;&#039;&#039; listed, uncommon spirit beasts will only be found within the specific {{boldmono|LOCATION}}, and legendary spirit beasts can be found only in a single &#039;&#039;&#039;room&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263934</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263934"/>
		<updated>2026-08-16T01:14:45Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Warriors (Armor) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 1 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||60&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 1 || 1 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 15 || 15 || 5 || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 24&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 1 || 2 || 2 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 6 || 3 || 3 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 28&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 1 || 3 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 5 || 2 || 1 || 28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 ||10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 ||28&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||58&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 0.67 || 0.67 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 1 || 2 || 1 || 1 || 0.5 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263933</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263933"/>
		<updated>2026-08-16T01:08:10Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Wizards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 1 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||60&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 1 || 1 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 15 || 15 || 5 || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 24&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 1 || 2 || 2 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 6 || 3 || 3 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 ||10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 ||28&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||58&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 0.67 || 0.67 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 1 || 2 || 1 || 1 || 0.5 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263932</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263932"/>
		<updated>2026-08-16T01:02:32Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Warriors (Weapons) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||60&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 1 || 1 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 24&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 1 || 2 || 2 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 6 || 3 || 3 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 ||10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 ||28&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||58&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 0.67 || 0.67 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 1 || 2 || 1 || 1 || 0.5 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263931</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263931"/>
		<updated>2026-08-16T00:52:22Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||60&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 1 || 1 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 ||10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 ||28&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||58&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 0.67 || 0.67 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 1 || 2 || 1 || 1 || 0.5 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263930</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263930"/>
		<updated>2026-08-16T00:43:44Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Paladins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||60&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 1 || 1 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 ||10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 ||28&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||58&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 0.67 || 0.67 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263929</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263929"/>
		<updated>2026-08-16T00:35:41Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Bards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 34&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 ||60&lt;br /&gt;
|- &lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 1 || 1 || 1 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263928</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263928"/>
		<updated>2026-08-16T00:24:39Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263927</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263927"/>
		<updated>2026-08-16T00:23:45Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Rangers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Divisor || 1 || 1 || 1 || 1 || 1.33 || 1 || 1 || 0.67 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 3 || 5 || 5 || 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263926</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263926"/>
		<updated>2026-08-16T00:03:34Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Monks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0 || 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0 || 66&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 1 || 1 || 2 || 1 || 1.5 || 1 || 1 || 1 || 1 || - &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263921</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263921"/>
		<updated>2026-08-15T23:48:21Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Sorcerers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0|| 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 4 || 1 || -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263903</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263903"/>
		<updated>2026-08-15T23:34:32Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Clerics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263901</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263901"/>
		<updated>2026-08-15T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 10 || 10 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 10 || 10 || 2 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || | -&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263818</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263818"/>
		<updated>2026-08-15T18:25:13Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 18&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 10 || 10 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 2 || 2 || 2 || 5 ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || |&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263816</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263816"/>
		<updated>2026-08-15T18:12:43Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||13 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||22&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||35&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||49&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Divisor&#039;&#039;&#039; || 2 || 2 || 2 || 4 || 10 || 10 || 20 || 20 || 1 || |&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 ||  | 49&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263811</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=263811"/>
		<updated>2026-08-15T17:52:17Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Divisor&amp;quot; row in the column takes into account the conversion from stat Base to Stat Bonus, and truncates the division to get the final skill bonus before adding.&lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 10 || 12 || 6 || 2 || 2 || 1 || 1 || 5 || || 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Mana_Control&amp;diff=259800</id>
		<title>Elemental Mana Control</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Mana_Control&amp;diff=259800"/>
		<updated>2026-06-30T07:36:32Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Sorcerer Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Mana Control&#039;&#039;&#039; [[skill]] serves the same purpose as [[Spiritual Mana Control]] and [[Mental Mana Control]];  it determines the efficiency with which a player can share [[mana]] with other players via [[SEND (verb)]].  [[Wizard]]s and [[sorcerer]]s are the [[pure]] professions that benefit the most from EMC, along with [[bard]]s.  The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player&#039;s low skill.  It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.&lt;br /&gt;
&lt;br /&gt;
This skill directly increases the amount of [[mana]] gained per pulse.&lt;br /&gt;
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks.  For Hybrid (multi-Realm) professions, your &amp;quot;primary&amp;quot; realm for mana control is defined as &amp;quot;that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control.&amp;quot;&lt;br /&gt;
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 0/5&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 0/12&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 0/12&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/15&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 0/15&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 0/15&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/10&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/10&lt;br /&gt;
  | Wizardranks   = 3 || Wizardcost   = 0/3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities Affected by EMC==&lt;br /&gt;
====[[MANA (verb)]] (ability)====&lt;br /&gt;
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Multicast]] (ability)====&lt;br /&gt;
Determines or helps determine wizard, sorcerer, and bard multicast proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Minor Elemental]]====&lt;br /&gt;
*[[Elemental Saturation (413)]] - the target&#039;s TD will be reduced by seed 1 of the caster&#039;s EMC ranks on the initial cast.&lt;br /&gt;
*[[Elemental Dispel (417)]] - the mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control skill.&lt;br /&gt;
*[[Mana Focus (418)]] - adds to success by ranks &amp;amp;divide; 2.&lt;br /&gt;
&lt;br /&gt;
====[[Major Elemental]]====&lt;br /&gt;
*[[Rapid Fire (515)]] - reduces the 90 second recovery period by (Ranks/2.2) seconds.&lt;br /&gt;
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min; +1 mana drained from the target for every 10 skill bonus&lt;br /&gt;
*[[Charge Item (517)]] - increases charge success rate, reduces charge cost by 1 mana per 5 ranks&lt;br /&gt;
*[[Cone of Elements (518)]] - skill bonus determines number of targets affected&lt;br /&gt;
*[[Temporal Reversion (540)]] - chance to trigger is increased by 1% per 20 skill bonus from a base of 10%&lt;br /&gt;
&lt;br /&gt;
====[[Wizard Base]]====&lt;br /&gt;
*[[Tremors (909)]] - decreases the mana cost of the [[evoke]] version from a base of 5 by 1 each at 75 and 150 ranks&lt;br /&gt;
*[[Enchant (925)]] - contributes towards the success rate of enchanting, and increases essence absorption. Minimum 26 EMC ranks required to gain essence&lt;br /&gt;
*[[Familiar Gate (930)]] - contributes towards the success rate of opening a portal and the number of people who can pass through&lt;br /&gt;
&lt;br /&gt;
====[[Sorcerer Base]]====&lt;br /&gt;
*[[Mana Disruption (702)]] - chance to temporarily disable an enhancement spell on a target for 15 seconds (in conjunction with SMC). If the caster has higher EMC, it will attempt to randomly select an elemental spell first&lt;br /&gt;
*[[Corrupt Essence (703)]] - open cast version number of additional targets = SMC + EMC (with the higher of the two counting all ranks and the lesser counting half ranks) / 20&lt;br /&gt;
*[[Energy Maelstrom (710)]] - allows the caster to maintain additional focused tempests at 1 additional per 50 skill bonus&lt;br /&gt;
*[[Balefire (713)]] - increases the chance that a demon will attack by 2% for each [[summation|seed]] 1 of [[skill bonus]].&lt;br /&gt;
*[[Scroll Infusion (714)]] - reduces the mana cost of infusing scrolls&lt;br /&gt;
*[[Dark Catalyst (719)]] - increases the amount of mana returned&lt;br /&gt;
*[[Implosion (720)]] - decreases the cost of focused casts (combined effect with SMC)&lt;br /&gt;
*[[Ensorcell (735)]] - EMC is a secondary factor in the success of Ensorcell&lt;br /&gt;
*[[Planar Shift (740)]] - adds to success rate&lt;br /&gt;
*[[Sacrifice]] (ability) - EMC + SMC skill bonus must be ≥ 102 (24 ranks total) to obtain the full amount of mana from a sacrifice&lt;br /&gt;
&lt;br /&gt;
==Scrolls and Magical Items==&lt;br /&gt;
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character&#039;s profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mana sharing (saved posts)]]&lt;br /&gt;
*[[Mental Mana Control]]&lt;br /&gt;
*[[Spiritual Mana Control]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mana Controls| ]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259678</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259678"/>
		<updated>2026-06-25T05:53:44Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Tier 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=intro /&amp;gt;A quick and fun diversion, &#039;&#039;&#039;Mana Trawling&#039;&#039;&#039; is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply {{boldmono|WAGGLE}} at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water blobfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
:- a disfigured water driftfish&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water gloopfish (60)&lt;br /&gt;
:- a disfigured water lumpfin&lt;br /&gt;
:- a disfigured water mudgill&lt;br /&gt;
:- a disfigured water noodlefish&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water pufflet (60)&lt;br /&gt;
:- a disfigured water squibfish&lt;br /&gt;
:- a disfigured water squidgeon&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water wigglefin&lt;br /&gt;
:- a disfigured water dumple&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp - +5 SMR&lt;br /&gt;
:- scallop - +1 Max Size&lt;br /&gt;
:- a rough sparkling diamond  - sharpening diamond&lt;br /&gt;
:- a shimmering tide-scarred formation - Puncture damage&lt;br /&gt;
:-a briny dusk-washed formation - Slash damage (117)&lt;br /&gt;
&lt;br /&gt;
;* You won a Lustrous Haul&lt;br /&gt;
:- a salt-crusted leather bag with a translucent circular panel&lt;br /&gt;
:- a dense purple starfish&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Mythic Haul!&lt;br /&gt;
:- a confused bumpy seahorse&lt;br /&gt;
:- a spiny puzzled lionfish&lt;br /&gt;
:- prickly perplexed pufferfish&lt;br /&gt;
&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
:- a [[Wisdom vissi]]&lt;br /&gt;
&lt;br /&gt;
;* You won a Gilded Catch!&lt;br /&gt;
:- a [[Wealth vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259677</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259677"/>
		<updated>2026-06-25T05:13:53Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Tier 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=intro /&amp;gt;A quick and fun diversion, &#039;&#039;&#039;Mana Trawling&#039;&#039;&#039; is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply {{boldmono|WAGGLE}} at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water blobfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
:- a disfigured water driftfish&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water gloopfish (60)&lt;br /&gt;
:- a disfigured water lumpfin&lt;br /&gt;
:- a disfigured water mudgill&lt;br /&gt;
:- a disfigured water noodlefish&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water pufflet (60)&lt;br /&gt;
:- a disfigured water squibfish&lt;br /&gt;
:- a disfigured water squidgeon&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water wigglefin&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp - +5 SMR&lt;br /&gt;
:- scallop - +1 Max Size&lt;br /&gt;
:- a rough sparkling diamond  - sharpening diamond&lt;br /&gt;
:- a shimmering tide-scarred formation - Puncture damage&lt;br /&gt;
:-a briny dusk-washed formation - Slash damage (117)&lt;br /&gt;
&lt;br /&gt;
;* You won a Lustrous Haul&lt;br /&gt;
:- a salt-crusted leather bag with a translucent circular panel&lt;br /&gt;
:- a dense purple starfish&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Mythic Haul!&lt;br /&gt;
:- a confused bumpy seahorse&lt;br /&gt;
:- a spiny puzzled lionfish&lt;br /&gt;
:- prickly perplexed pufferfish&lt;br /&gt;
&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
:- a [[Wisdom vissi]]&lt;br /&gt;
&lt;br /&gt;
;* You won a Gilded Catch!&lt;br /&gt;
:- a [[Wealth vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ephemeral_vissi&amp;diff=259660</id>
		<title>Ephemeral vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ephemeral_vissi&amp;diff=259660"/>
		<updated>2026-06-24T04:07:13Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Known Ephemeral Vissi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ephemeral vissi&#039;&#039;&#039; are a type of primal vissi that crumble after a set number of uses.  They must be slotted into an [[arcarium]] to be used for all listed verbs.  They are singular vissi, meaning they have identical benefits when used in either an aversaris arcarium or a vangaris arcarium.  They are part of the [[vissi system]].&lt;br /&gt;
&lt;br /&gt;
Ephemeral vissi encountered thus far consist of common spells.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the Spirit Warding vissi and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Spirit Warding vissi can be added to a vissi artifact in order to augment the artifact with custom abilities.  Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact.&lt;br /&gt;
&lt;br /&gt;
The Spirit Warding vissi is named Ephemeral Vissi and it is a Primal vissi.&lt;br /&gt;
&lt;br /&gt;
This vissi notes the following ability information:&lt;br /&gt;
&lt;br /&gt;
This vissi casts a spell.  When activated, it will cast Spirit Warding I.  It has 10 charges.&lt;br /&gt;
&lt;br /&gt;
The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to.  In order to set the activator, use ATTEND on the vissi.  The vissi might not have an ability you may activate, in which case ATTEND will indicate that.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a vissi may have multiple abilities you can activate with the activator verbs.  You can TILT the vissi to switch between them.  Tilt will not respond if the vissi has only a single ability (or no abilities at all).  You may only have one ability active at a time.&lt;br /&gt;
&lt;br /&gt;
In addition, the vissi may have abilities with customizable messaging options.  You can TURN the vissi to customize each set of options.  Once on a set of options, you can TWIST the vissi to cycle through the available customizations.&lt;br /&gt;
&lt;br /&gt;
Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER.&lt;br /&gt;
&lt;br /&gt;
This vissi is tier 1 and its maximum tier is 1.  It is empowered by 1 thread.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND MY {VISSI} WITH {ACTIVATOR}&lt;br /&gt;
| You select tap as an activator for an ephemeral Spirit Warding I vissi.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the activator when in use with an [[arcarium]].  Options are {{boldmono|POKE}}, {{boldmono|PULL}}, {{boldmono|PUSH}}, {{boldmono|RUB}}, and {{boldmono|TAP}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| 1d100: 41 + Modifiers: 371 == 412&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Somehow you sense an obsidian vangaris arcarium tapping effortlessly into the currents of magic and mana, unlocking your potential!  An obsidian vangaris arcarium explodes with potent energy!&amp;lt;br&amp;gt;A light blue glow surrounds you.&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| Person&#039;s vangaris arcarium explodes with potent energy!&amp;lt;br&amp;gt;A light blue glow surrounds Person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Known Ephemeral Vissi===&lt;br /&gt;
* [[Spirit Warding I (101)]]&lt;br /&gt;
* [[Elemental Defense I (401)]]&lt;br /&gt;
* [[Heal (1101)]]&lt;br /&gt;
* [[Unlock (407)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vissi system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Vissi &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Inquisitor &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Arcarium &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Vissi system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ephemeral_vissi&amp;diff=259636</id>
		<title>Ephemeral vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ephemeral_vissi&amp;diff=259636"/>
		<updated>2026-06-23T03:16:25Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Known Ephemeral Vissi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ephemeral vissi&#039;&#039;&#039; are a type of primal vissi that crumble after a set number of uses.  They must be slotted into an [[arcarium]] to be used for all listed verbs.  They are singular vissi, meaning they have identical benefits when used in either an aversaris arcarium or a vangaris arcarium.  They are part of the [[vissi system]].&lt;br /&gt;
&lt;br /&gt;
Ephemeral vissi encountered thus far consist of common spells.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the Spirit Warding vissi and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Spirit Warding vissi can be added to a vissi artifact in order to augment the artifact with custom abilities.  Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact.&lt;br /&gt;
&lt;br /&gt;
The Spirit Warding vissi is named Ephemeral Vissi and it is a Primal vissi.&lt;br /&gt;
&lt;br /&gt;
This vissi notes the following ability information:&lt;br /&gt;
&lt;br /&gt;
This vissi casts a spell.  When activated, it will cast Spirit Warding I.  It has 10 charges.&lt;br /&gt;
&lt;br /&gt;
The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to.  In order to set the activator, use ATTEND on the vissi.  The vissi might not have an ability you may activate, in which case ATTEND will indicate that.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a vissi may have multiple abilities you can activate with the activator verbs.  You can TILT the vissi to switch between them.  Tilt will not respond if the vissi has only a single ability (or no abilities at all).  You may only have one ability active at a time.&lt;br /&gt;
&lt;br /&gt;
In addition, the vissi may have abilities with customizable messaging options.  You can TURN the vissi to customize each set of options.  Once on a set of options, you can TWIST the vissi to cycle through the available customizations.&lt;br /&gt;
&lt;br /&gt;
Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER.&lt;br /&gt;
&lt;br /&gt;
This vissi is tier 1 and its maximum tier is 1.  It is empowered by 1 thread.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND MY {VISSI} WITH {ACTIVATOR}&lt;br /&gt;
| You select tap as an activator for an ephemeral Spirit Warding I vissi.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the activator when in use with an [[arcarium]].  Options are {{boldmono|POKE}}, {{boldmono|PULL}}, {{boldmono|PUSH}}, {{boldmono|RUB}}, and {{boldmono|TAP}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| 1d100: 41 + Modifiers: 371 == 412&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Somehow you sense an obsidian vangaris arcarium tapping effortlessly into the currents of magic and mana, unlocking your potential!  An obsidian vangaris arcarium explodes with potent energy!&amp;lt;br&amp;gt;A light blue glow surrounds you.&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| Person&#039;s vangaris arcarium explodes with potent energy!&amp;lt;br&amp;gt;A light blue glow surrounds Person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Known Ephemeral Vissi===&lt;br /&gt;
* [[Spirit Warding I (101)]]&lt;br /&gt;
* [[Elemental Defense I (401)]]&lt;br /&gt;
* [[Heal (1101)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vissi system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Vissi &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Inquisitor &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Arcarium &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Vissi system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259499</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259499"/>
		<updated>2026-06-22T06:05:35Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Tier 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick and fun diversion, &#039;&#039;&#039;Mana Trawling&#039;&#039;&#039; is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply WAGGLE at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.  &lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
:- a disfigured water squidgeon&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp - +5 SMR&lt;br /&gt;
:- scallop - +1 Max Size&lt;br /&gt;
:- a rough sparkling diamond  - sharpening diamond&lt;br /&gt;
:-a briny dusk-washed formation - Slash damage (117)&lt;br /&gt;
&lt;br /&gt;
;* You won a Lustrous Haul&lt;br /&gt;
:- a salt-crusted leather bag with a translucent circular panel&lt;br /&gt;
&lt;br /&gt;
===Teir 6===&lt;br /&gt;
;* You won a Mythic Haul!&lt;br /&gt;
:- a confused bumpy seahorse&lt;br /&gt;
:- a spiny puzzled lionfish&lt;br /&gt;
:- prickly perplexed pufferfish&lt;br /&gt;
&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
:- a [[Wisdom vissi]]&lt;br /&gt;
&lt;br /&gt;
;* You won a Gilded Catch!&lt;br /&gt;
:- a [[Wealth vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259498</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259498"/>
		<updated>2026-06-22T06:05:21Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Tier 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick and fun diversion, &#039;&#039;&#039;Mana Trawling&#039;&#039;&#039; is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply WAGGLE at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.  &lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
:-a disfigured water squidgeon&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp - +5 SMR&lt;br /&gt;
:- scallop - +1 Max Size&lt;br /&gt;
:- a rough sparkling diamond  - sharpening diamond&lt;br /&gt;
:-a briny dusk-washed formation - Slash damage (117)&lt;br /&gt;
&lt;br /&gt;
;* You won a Lustrous Haul&lt;br /&gt;
:- a salt-crusted leather bag with a translucent circular panel&lt;br /&gt;
&lt;br /&gt;
===Teir 6===&lt;br /&gt;
;* You won a Mythic Haul!&lt;br /&gt;
:- a confused bumpy seahorse&lt;br /&gt;
:- a spiny puzzled lionfish&lt;br /&gt;
:- prickly perplexed pufferfish&lt;br /&gt;
&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
:- a [[Wisdom vissi]]&lt;br /&gt;
&lt;br /&gt;
;* You won a Gilded Catch!&lt;br /&gt;
:- a [[Wealth vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259428</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259428"/>
		<updated>2026-06-21T06:51:23Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259427</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259427"/>
		<updated>2026-06-21T06:50:50Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish  - a disfigured water brinefish&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259426</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259426"/>
		<updated>2026-06-21T06:49:30Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish - a disfigured water brinefish&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=259109</id>
		<title>Energy Maelstrom (710)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=259109"/>
		<updated>2026-06-18T06:44:06Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Focused Maelstrom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MAELSTROM&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Maneuver]]&lt;br /&gt;
 | target = Room or Single&lt;br /&gt;
 | interval = Damage over time&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Crush critical table|Crush]], [[Lightning critical table|Lightning]], [[Impact critical table|Impact]]&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Energy Maelstrom&#039;&#039;&#039; has&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Has&amp;lt;/includeonly&amp;gt; two versions that create either a &amp;quot;raging tempest&amp;quot; in the area or a &amp;quot;tightly focused tempest&amp;quot; on a single target.&amp;lt;section end=description /&amp;gt; This causes several cycles of atmospheric abnormalities to pummel its victim(s). Storms start damage cycles 2 seconds after the initial cast, performing an [[SMRv2]] based attack.  The elemental damage type of the cycle is random, with character attunement to an element providing a higher chance for that element to be chosen.&lt;br /&gt;
==Focused Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[INCANT]] 710&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PREP 710|[[CAST]] {target}&amp;lt;/tt&amp;gt; to initiate a storm directed at a single target. &amp;lt;tt&amp;gt;[[TARGET]] {target}&amp;lt;/tt&amp;gt; to specify where you want the storm to be focused.&lt;br /&gt;
&lt;br /&gt;
Focused storms have a duration of 5 damage cycles 2 seconds apart before the storm ends.  A player can control multiple focused storms on different targets past the first with training in Elemental Mana Control.  For each 50 EMC skill bonus, an additional focused storm can be controlled.&lt;br /&gt;
&lt;br /&gt;
Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest. Moving to a different room takes up one round of the tempest&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Open Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt; PREP 710|[[CAST]]&amp;lt;/tt&amp;gt; to create a group-friendly version that will damage any target in the immediate area.  Area storms have a duration of 3 damage cycles 5 seconds apart, selecting a number of targets based on the [[Multi-target spell]] logic.  Only one tempest per caster can be open cast in a room at a time.&lt;br /&gt;
&lt;br /&gt;
==Lore and Attunement Benefits==&lt;br /&gt;
===Increased Damage===&lt;br /&gt;
Training in any [[Elemental Lore]] will increase the damage of the corresponding element cycle.  Casters are able to create elementally themed maelstroms based on their [[attunement]] with the primary element appearing more often in damage cycles, e.g. a fire themed maelstrom will deal heat damage more often than the other element types.  As mentioned, training in the appropriate Elemental Lore will increase the damage from those respective attacks, so being both attuned to an element and having corresponding lore training in the same element is advantageous.  For lightning attuned casters, [[Elemental Lore, Air]] ranks will increase the electrical damage, but not the air damage, and vice versa if the caster is air attuned.&lt;br /&gt;
===Momentum of the Tempest===&lt;br /&gt;
At 50 combined [[Elemental Lore]] ranks, killing a target under the effects of targeted Energy Maelstrom (710) returns 5 mana to the caster and grants a 30 second buff that allows the next cast of 710 to only have 1 second of cast RT.&lt;br /&gt;
==Limitations==&lt;br /&gt;
Certain weather based creatures receive a significant bonus against the spell on the order of 400 SMR defense. Known examples are Wind Witches and Thunder Trolls.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
A stiff breeze begins to swirl around you. [initial messaging]&lt;br /&gt;
 &lt;br /&gt;
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm. [buildup cycle]&lt;br /&gt;
 &lt;br /&gt;
Violent winds rip through the area! [damage cycle: impact]&lt;br /&gt;
 &lt;br /&gt;
Brilliant flashes of lightning surround you! [damage cycle: lightning]&lt;br /&gt;
 &lt;br /&gt;
Large hailstones whip through the area! [damage cycle: crush]&lt;br /&gt;
 &lt;br /&gt;
The vortex of wind begins to weaken. [powerdown cycle]&lt;br /&gt;
 &lt;br /&gt;
The storm subsides and the air is calm again. [end messaging]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Flow storms]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=258876</id>
		<title>Energy Maelstrom (710)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=258876"/>
		<updated>2026-06-15T00:28:24Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Lore and Attunement Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MAELSTROM&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Maneuver]]&lt;br /&gt;
 | target = Room or Single&lt;br /&gt;
 | interval = Damage over time&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Crush critical table|Crush]], [[Lightning critical table|Lightning]], [[Impact critical table|Impact]]&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Energy Maelstrom&#039;&#039;&#039; has&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Has&amp;lt;/includeonly&amp;gt; two versions that create either a &amp;quot;raging tempest&amp;quot; in the area or a &amp;quot;tightly focused tempest&amp;quot; on a single target.&amp;lt;section end=description /&amp;gt; This causes several cycles of atmospheric abnormalities to pummel its victim(s). Storms start damage cycles 2 seconds after the initial cast, performing an [[SMRv2]] based attack.  The elemental damage type of the cycle is random, with character attunement to an element providing a higher chance for that element to be chosen.&lt;br /&gt;
==Focused Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[INCANT]] 710&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PREP 710|[[CAST]] {target}&amp;lt;/tt&amp;gt; to initiate a storm directed at a single target. &amp;lt;tt&amp;gt;[[TARGET]] {target}&amp;lt;/tt&amp;gt; to specify where you want the storm to be focused.&lt;br /&gt;
&lt;br /&gt;
Focused storms have a duration of 5 damage cycles 2 seconds apart before the storm ends.  A player can control multiple focused storms on different targets past the first with training in Elemental Mana Control.  For each 50 EMC skill, an additional focused storm can be controlled.&lt;br /&gt;
&lt;br /&gt;
Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest. Moving to a different room takes up one round of the tempest&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Open Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt; PREP 710|[[CAST]]&amp;lt;/tt&amp;gt; to create a group-friendly version that will damage any target in the immediate area.  Area storms have a duration of 3 damage cycles 5 seconds apart, selecting a number of targets based on the [[Multi-target spell]] logic.  Only one tempest per caster can be open cast in a room at a time.&lt;br /&gt;
&lt;br /&gt;
==Lore and Attunement Benefits==&lt;br /&gt;
===Increased Damage===&lt;br /&gt;
Training in any [[Elemental Lore]] will increase the damage of the corresponding element cycle.  Casters are able to create elementally themed maelstroms based on their [[attunement]] with the primary element appearing more often in damage cycles, e.g. a fire themed maelstrom will deal heat damage more often than the other element types.  As mentioned, training in the appropriate Elemental Lore will increase the damage from those respective attacks, so being both attuned to an element and having corresponding lore training in the same element is advantageous.  For lightning attuned casters, [[Elemental Lore, Air]] ranks will increase the electrical damage, but not the air damage, and vice versa if the caster is air attuned.&lt;br /&gt;
===Momentum of the Tempest===&lt;br /&gt;
At 50 combined [[Elemental Lore]] ranks, killing a target under the effects of targeted Energy Maelstrom (710) returns 5 mana to the caster and grants a 30 second buff that allows the next cast of 710 to only have 1 second of cast RT.&lt;br /&gt;
==Limitations==&lt;br /&gt;
Certain weather based creatures receive a significant bonus against the spell on the order of 400 SMR defense. Known examples are Wind Witches and Thunder Trolls.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
A stiff breeze begins to swirl around you. [initial messaging]&lt;br /&gt;
 &lt;br /&gt;
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm. [buildup cycle]&lt;br /&gt;
 &lt;br /&gt;
Violent winds rip through the area! [damage cycle: impact]&lt;br /&gt;
 &lt;br /&gt;
Brilliant flashes of lightning surround you! [damage cycle: lightning]&lt;br /&gt;
 &lt;br /&gt;
Large hailstones whip through the area! [damage cycle: crush]&lt;br /&gt;
 &lt;br /&gt;
The vortex of wind begins to weaken. [powerdown cycle]&lt;br /&gt;
 &lt;br /&gt;
The storm subsides and the air is calm again. [end messaging]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Flow storms]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=257746</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=257746"/>
		<updated>2026-05-10T06:19:06Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; was originally to be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is now a [[Premium]] benefit located at Honeysuckle and Rose Avenue on [[Mist Harbor]] (Lich #3677) and with a cost 10,000 silvers.  [[Advanced Spell Up Pill]]s have been released in the [[SimuCoin]] store.  Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she now visits Mist Harbor every two hours. She provides two message on Realm [[ESP]] and Invoker [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Mist Harbor, I will be arriving to Honeysuckle and Rose Avenue in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Mist Harbor, I am currently at Honeysuckle and Rose Avenue and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 10 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule is every two hours, always on the even hours.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Eastern Time Zone&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|8am&lt;br /&gt;
|10am&lt;br /&gt;
|12pm&lt;br /&gt;
|2pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;br /&gt;
[[Category:Isle of the Four Winds]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256510</id>
		<title>Category:Assault skills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256510"/>
		<updated>2026-04-19T08:56:56Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Assault skills&#039;&#039;&#039; are a skill type managed by the [[Player System Manager]]. They are similar to focused {{boldmono|[[MSTRIKE]]}}, but the damage is done over multiple rounds. They also apply a buff upon completion, as well as per-round defensive modifications.  Assault skills can be stopped using the syntax {{boldmono|[[STOP]] ASSAULT}}.&lt;br /&gt;
&lt;br /&gt;
Assaults are learned automatically at certain rank thresholds of the various [[weapon]] skills and are natively available to [[Square]]s and [[Semi]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;* PSM Assaults have been updated to use (1 + (MoC Skill Bonus / 50)) for determining the number of swings. At 200 ranks, it&#039;s possible to hit ( 1+ (300/50 )) = 7 total swings. The hard cap on swings for a single assault is 7.&amp;quot;&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&amp;quot;Dev Update Announcement &amp;quot;], &#039;&#039;GemStone IV Discord#development-announcements&#039;&#039;, 2022-06-20T15:04Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT = Weapon Base RT - agidex + (swings * encum_mod) + (swings * armor_mod) + swing count&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/532373273816858636/992190750236356608&amp;quot;Assault RT Discussion and armor_mod &amp;quot;], &#039;&#039;GemStone IV Discord#Mechanics&#039;&#039;, 2022-06-30T10:114Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT will not drop below the base weapon swing speed unless you&#039;ve got training in MOC.&lt;br /&gt;
&lt;br /&gt;
== List of Assault Skills == &lt;br /&gt;
{{Assault Skills list}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;br /&gt;
[[Category:Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256509</id>
		<title>Category:Assault skills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=256509"/>
		<updated>2026-04-19T08:56:32Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Assault skills&#039;&#039;&#039; are a skill type managed by the [[Player System Manager]]. They are similar to focused {{boldmono|[[MSTRIKE]]}}, but the damage is done over multiple rounds. They also apply a buff upon completion, as well as per-round defensive modifications.  Assault skills can be stopped using the syntax {{boldmono|[[STOP]] ASSAULT}}.&lt;br /&gt;
&lt;br /&gt;
Assaults are learned automatically at certain rank thresholds of the various [[weapon]] skills and are natively available to [[Square]]s and [[Semi]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;* PSM Assaults have been updated to use (1 + (MoC Skill Bonus / 50)) for determining the number of swings. At 200 ranks, it&#039;s possible to hit ( 1+ (300/50 )) = 7 total swings. The hard cap on swings for a single assault is 7.&amp;quot;&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&amp;quot;Dev Update Announcement &amp;quot;], &#039;&#039;GemStone IV Discord#development-announcements&#039;&#039;, 2022-06-20T15:04Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT = Weapon Base RT - agidex + (swings * encum_mod) + (swings * armor_mod) + swing count&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/532373273816858636/992190750236356608&amp;quot;Assault RT Discussion and armor_mod &amp;quot;], &#039;&#039;GemStone IV Discord#Mechanics&#039;&#039;, 2022-06-30T10:114Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
Assault RT will not drop below the base weapon swing speed unless you&#039;ve got training in MOC.&lt;br /&gt;
&lt;br /&gt;
== List of Assault Skills == &lt;br /&gt;
{{Assault Skills list}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;br /&gt;
[[Category:Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=255919</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=255919"/>
		<updated>2026-04-11T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
The profession resource generation rate was updated on 1/21/26 as per Estild: Characters will now gain 85 resource points per pulse if they absorb at least 20 field experience.  [[Experience#Offline_Experience_Absorption|Offline experience absorption]] will contribute 25 resources per 10 minute offline interval.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Luck Inspiration: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=255915</id>
		<title>Template:Script Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=255915"/>
		<updated>2026-04-11T05:10:17Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Script Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Animalistic Spirit to Ethereal Tattoo Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Banshee Flare]]s || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Blink weapon|Blink Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bloodtooth Bracer]]s || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bubble flare|Bubble Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chainspear]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chronomage dagger|Chronomage Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Clockwerke Weapon|Clockwerke Weapon]] (T2) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[Flare Affinity]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[DoTFlares|Lore Flares]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| Combat Flourish: [[RageArmor|Rage Armor]] † || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Cursed Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Daybringer]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Elemental Gloves]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200 &lt;br /&gt;
|-&lt;br /&gt;
|10/20/30/40*&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Energy runestaves|Energy Runestaff]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal string|Ethereal String]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Fighting Knife to Pure White Ora Weapon (Iasha)&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fighting Knife]] || -10/-60/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Forest Armor]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Grobey shield]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Hinged Armor]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ithziri armor|Ithzir Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Karma Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Knockout flare|Knockout Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4/T5) || -70/-70/-140/-200/-200/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Morphing Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasite Armor|Parasite Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poison Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poleaxe flares|Polearm Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Realm Weapon to Wand Bow&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Self-mana Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shell armor|Shell Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shock Lance]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Snake flare|Snake Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Splitter Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Terror flare]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted armor]] (T2+) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted shield]] (T2/T3) || -100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twisted weapon]] (T3) || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Vial flare|Vial Flares]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Voln armor|Voln Armor]]** (T1/T2/T3+) || -70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Wand bow|Wand Bow]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Elven Armor Note: Per GM Oscuro, &amp;quot;The way the gear difficulty for item scripts system works is there&#039;s an overall difficulty set, then each spell can overwrite that as needed.  Loresong doesn&#039;t report the per-spell value, just the global difficulty setting.&amp;quot; Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† Combat Flourish and Subscript penalties stack with all other modifiers.&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255906</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255906"/>
		<updated>2026-04-11T01:42:33Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called [[RWShop:Uvaldov%27s_Pinions_and_Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=255394</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=255394"/>
		<updated>2026-04-04T02:02:42Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by {{boldmono|[[LEAN (verb)|LEANing]]}} on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by {{boldmono|LEANing}} on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
The description can be shortened {{boldmono|LEAN POLISHER WITH CLEAN}}, which will make it &amp;quot;a &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;&amp;quot;.  The quality adjective may be changed via {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter). {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} may also be used to add the quality of the weapon back into the description if it was removed with the {{boldmono|CLEAN}} modifier. There is no way to add the hilt/handle/etc back into the description once it has been removed and altering either the quality adjective or cleaning the weapon will remove the hilt/handle/etc.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so, {{boldmono|PULL}} slab-cutter, after {{boldmono|PUSHing}} to adjust the cut size, or {{boldmono|POKEing}} to reset it to cut the material in half.  To find out how much material to use, {{boldmono|MEASURE}} the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{boldmono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder and Forging steps for determining whether the piece is successfully made, and the better of the two at each step will be kept. It does &#039;&#039;&#039;not&#039;&#039;&#039; provide this benefit to the chance of an Extraordinary Success on these steps.&lt;br /&gt;
&lt;br /&gt;
When combining pieces on the Vise, the second roll is made for whether or not it was an Extraordinary Success, with the higher of the two rolls being kept. &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the {{boldmono|[[ARTISAN (verb)|ARTISAN]]}} verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 43% to 1941. The halfway point with a logic bonus of 30 is found at 437 ranks, and the original 483-rank threshold represents being approximately 76% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140/200&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;Some kind of RT bug with forging itself or slabs created using a crucible; sometimes the RT with Golvern is 140 seconds and sometimes it is 200 seconds.&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]], [[veil iron]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| Mist Harbor&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Damage Factor&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br/&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -2%&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -4%&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;br /&gt;
[[Category:Forging system]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Breaking_weapon_bonds_(guide)&amp;diff=255304</id>
		<title>Breaking weapon bonds (guide)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Breaking_weapon_bonds_(guide)&amp;diff=255304"/>
		<updated>2026-03-29T17:28:11Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player-guide&lt;br /&gt;
|title=Breaking Weapon Bonds&lt;br /&gt;
|date=2008-05-05&lt;br /&gt;
|topic=Combat Mechanics, Weapon Bonds&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;Posted by GM Emeradan 2 December 2007&lt;br /&gt;
&lt;br /&gt;
A couple of things from both Mestys and Coase about bonded weapons, posted sometime around 10/5/07:&lt;br /&gt;
&lt;br /&gt;
As was mentioned, [[Holy Weapon (1625)|1625]] must be [[CHANNEL (verb)|CHANNELed]] at the weapon in order to break the bond.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should the [[Paladin]] decide to bond to another weapon, they may CHANNEL Sanctify at their bonded weapon to break their current bond and then repeat the bonding ritual with another weapon. The CHANNEL step is optional, but failure to sever the old link will render the formerly bonded weapon unusable by anyone, should it never touch its former master&#039;s hands again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-M.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Yes. That&#039;s actually the way it has to be done. You shouldn&#039;t bond to a new weapon before breaking the bond with the old one, or the old one becomes pretty useless. Essentially, you can only break your most recent bond. The steps would be: break current bond, bond with old weapon, break bond on old weapon, rebond with new weapon. - M&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Alternatively, find a [[warrior]] to bond to the old weapon and have them break the bond. - M&lt;br /&gt;
&lt;br /&gt;
The bond will also dissolve if the formerly bonded person simply swings their old bonded weapon at creature. ;)&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
Basically, you shouldn&#039;t need to assist or anything if you can find a paladin or a warrior willing to bond to the weapon and then break the bond. Hope it helps.&lt;br /&gt;
&lt;br /&gt;
GM Emeradan&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
https://gswiki.play.net/Weapon_Bonding#Additional_Information&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weapon_Bonding&amp;diff=255303</id>
		<title>Weapon Bonding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weapon_Bonding&amp;diff=255303"/>
		<updated>2026-03-29T17:22:24Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = weaponbonding&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s (at level 25)&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Level 25&lt;br /&gt;
  |rank2 = Level 26&lt;br /&gt;
  |rank3 = Level 27&lt;br /&gt;
  |rank4 = Level 28&lt;br /&gt;
  |rank5 = Level 29&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Spiritually bond to your [[weapon]].&lt;br /&gt;
  |mechanics = Adds +2 to [[Attack Strength]] (AS) and bonuses to [[CML]] attack/defensive strength when using the bonded weapon.  To bond with a weapon, you must first venture to a [[Holy places|holy shrine]] to establish a spiritual connection between yourself and your weapon.  Once connected, your weapon will become increasingly able to be bonded with as you use it in combat.  You will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.&lt;br /&gt;
&lt;br /&gt;
At each rank, your weapon gains a special ability that will randomly activate in combat.  See {{boldmono|FEAT WEAPONBONDING}} for a list of these abilities.  Upon mastery, your weapon will also gain the ability to attempt to return to your hand if it is [[disarm]]ed or [[hurl]]ed.&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
=== How To Bond === &lt;br /&gt;
To choose the weapon, you need to be holding your desired weapon type, visit a [[Holy places|holy shrine]], and {{boldmono|FEAT WEAPONBOND PRAY}}. After bonding to a new weapon, the warrior&#039;s spirit is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
==== Bonding Messaging ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;kneel&lt;br /&gt;
You kneel down.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat weaponbonding pray&lt;br /&gt;
You have already bonded yourself to a weapon at some time in the past.  If you form a new bond, the old bond will be lost.  If you wish to form a new bond use FEAT WEAPONBOND PRAY CONFIRM to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat weaponbonding pray confirm&lt;br /&gt;
You hold your eahnor-spiked maul up in offering and mutter some prayers to Kai.  After a moment of silence, a steely silver shaft of light springs forth from your eahnor-spiked maul and bathes you in its glow.  Images of the eahnor-spiked maul from its moment of creation to the present flash before your eyes in quick succession.  As the images and shaft of light fade away, you feel heavily drained but somehow more spiritually attuned to the eahnor-spiked maul.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Bonding Process ====&lt;br /&gt;
When a Warrior trains in the &#039;&#039;&#039;Weapon Bonding&#039;&#039;&#039; feat, there is no immediate benefit.  The bonding process requires extensive use of the weapon; the effects do not appear immediately upon learning the skill.  Instead, the number of ranks the warrior has gained in &#039;&#039;&#039;Bonding&#039;&#039;&#039; acts as a ceiling to the available benefits.&lt;br /&gt;
&lt;br /&gt;
====Breaking a Bond ====&lt;br /&gt;
In order for a warrior to break a bond with a weapon, the warrior only need to initiate the bond with another weapon. Both weapons will report as bonded, until the old weapon is swung at a creature and the bonding status will be removed in the recall.&lt;br /&gt;
&lt;br /&gt;
=====Bonding Experience Requirements===== &lt;br /&gt;
&lt;br /&gt;
As a warrior earns experience with the weapon, the bond periodically strengthens. Thanks to player research by Brute [http://forum.gsplayers.com/showthread.php?t=62627] it has been determined that the amount of experience required to advance to the next rank is equal to the Rank# * 100 same-level critter kills. E.g., a level 50 character would need to kill the equivalent of one hundred level 50 critters to advance to Rank 1. Advancement to Rank 2 would require &#039;&#039;&#039;an additional&#039;&#039;&#039; 200 same-level kills, etc. The cumulative total required to advance to Rank 5 is 1500 SLKs worth of experience (see [[#Weapon Bonding Table|table]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: It is not necessary for the warrior to actually inflict the killing blow as long as they are credited with the experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Typing {{boldmono|FEAT WEAPONBOND INFO}} with the weapon in hand will report a message that corresponds with the current level of bonding.&lt;br /&gt;
&lt;br /&gt;
=== Bonding Bonuses ===&lt;br /&gt;
A bonded weapon provides +2 to AS and CML skills for each level of bonding the Warrior has achieved.  In addition to the AS and other bonuses, the skill also enables a series of special &#039;effect&#039; abilities, one per level.  A warrior that has achieved 5 levels of bonding is fully bonded to his or her weapon; the weapon will then return to the warriors hand in about 5 seconds if it is forcibly removed.&lt;br /&gt;
&lt;br /&gt;
==== Rate of Bonding Flares ====&lt;br /&gt;
{{boldmono|FEAT WEAPONBOND EFFECT &amp;lt;#&amp;gt;}} allows the user to choose a specific bonding flare.  {{boldmono|FEAT WEAPONBOND EFFECT CLEAR &amp;lt;#&amp;gt;}} will allow the user to clear their previously chosen effect and return to randomized flares.  This currently does not work with point and click, and must be typed, as well as any number between 1 and 5 chosen to clear the chosen effect.  According to player research by Gnimble [http://forum.gsplayers.com/showthread.php?t=38784], special bonding &#039;flares&#039; are not random, and happen on a regular basis.  After a specific number of swings (increasing with bonding level), the weapon will flare.&lt;br /&gt;
&lt;br /&gt;
Non-standard attacks, like those from the [[Combat Maneuvers|Combat Maneuver List]], [[Multi Opponent Combat#Multi-strike|MSTRIKE]], [[V&#039;tull&#039;s Fury (1718)]], and as of right now, [[Unarmed Combat System]], suppress some bonding flares, but the attacks continue to add to this count.  Suppose, for example, a warrior was set to rank 4 flares, which occur every 10 swings, and was 3 swings away from the next flare.  If that warrior were to then berserk, and swing 15 times, the next two regular attacks would result in bonding flares. The rank 5 flare will occur when using [[Multi Opponent Combat#Multi-strike|MSTRIKE]] and [[Berserk]].&lt;br /&gt;
&lt;br /&gt;
====Weapon Bonding Table ====&lt;br /&gt;
{{weaponbondtable}}&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Tainted Bond]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254762</id>
		<title>Auto flarer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254762"/>
		<updated>2026-03-13T15:59:59Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Debuting at [[Caligos Isle]] for [[Ebon Gate Festival]] in 2018, the auto flarer provided adventurers the opportunity to add [[flares]] to their [[weapon]]s or [[armor]] if they had an eligible token that was found through the various activities.  Pricing for the services was exclusively through [[Ebon Gate seashell|seashells]] and the service was performed at [[CIShop:Flares of Interest|Flares of Interest]].&lt;br /&gt;
&lt;br /&gt;
In 2022, the Ebon Gate Festival moved to [[Evermore Hollow]], and from here, the majority of the tokens available were able to be purchased off the shelf at [[EHShop:Quinton Manse|Quinton Manse]] for a low fee, and then applied for a set fee with &#039;&#039;&#039;a wild blue-haired fuath&#039;&#039;&#039;. Pricing for application is a similar structure to what had been offered in [[Duskruin]] [[HESS]] in prior years, while equipment that is less than or equal to 4x, no more than 10 CER, and non-mechanical scripted will receive a 50% discount.&lt;br /&gt;
&lt;br /&gt;
==Flare Types==&lt;br /&gt;
The current list of known working flares available are:&amp;lt;section begin=autoflarer /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;:::&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; | Purchasable in [[EHShop:Quinton Manse|Quinton Manse]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Ebon Gate Treasure Trove|Treasure Trove]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Uncommon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scripted/Rare&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Cold critical table|Cold]] || [[Acid critical table|Acid]] || [[Crush critical table|Crush]] || [[Banshee flare|Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Fire critical table|Heat]] || Air || [[Puncture critical table|Puncture]] || [[Blink weapon|Blink]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Impact critical table|Impact]] || [[Disintegration critical table|Disintegrate]] || [[Slash critical table|Slash]] || Magma&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Electrical critical table|Lightning]] || [[Disruption critical table|Disruption]] || - || [[Rotflares|Rotflares]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Vacuum critical table|Vacuum]] || [[Grapple critical table|Grapple]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Plasma critical table|Plasma]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Steam critical table|Steam]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Unbalance critical table|Unbalance]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Crush critical table|Water]] || - || -&lt;br /&gt;
|}&amp;lt;section end=autoflarer /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[NPC]]s==&lt;br /&gt;
===Evermore Hollow===&lt;br /&gt;
:; Appearance&lt;br /&gt;
{{#section:Marello|marello}}&lt;br /&gt;
&lt;br /&gt;
:; ASKS&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Caligos Isle===&lt;br /&gt;
:; Appearance&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
:; Asks&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about cost&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;My charges are fair and reasonable!  I work only in seashells and don&#039;t accept bank notes or unredeemed currency.  I&#039;ll let you know how much the SERVICE will run ya.  You can also ASK me about an ESTIMATE.  If you have a token, you can SHOW that to me while holding a piece of equipment in your left hand.  Or, if you just want to get an idea about a cost in case you get lucky and get your hot little hands on a token, you can ASK me about &amp;lt;flare type&amp;gt; while holding an item in your right hand.  For instance, ASK me about FIRE with a weapon in your right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about estimate&lt;br /&gt;
A blue-haired tall and burly half-krolvin asks, &amp;quot;You want an estimate?  Just ASK me about a flare type while holding an appropriate item in your right hand.  You could ASK me about DISRUPTION, or ASK me about LIGHTNING.  You could even ASK me about BRIAR.&amp;quot;  Marello nods slowly.  &amp;quot;Just remember that these are estimates.  I could easily overlook something until you bring me an actual flare token.  You can find those if you dare to play the various games scattered about the island.  Diving and fishing can also yield tokens.  Get crackin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about exclusions&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;All good things have a limit, don&#039;t they?  I&#039;m no exception.  I can&#039;t work on anything that is more than heavily crit weighted or padded.  I can&#039;t add flares to an item that already has special flares, like rotflares or knockout flares.  I can&#039;t add a special flare to an item that already has a normal flare, like heat or cold or lightning.  Most flares will not be compatible with runestaves, and all bows are incompatible.  Those are things I remember right off-hand, and there may be more, but for now, that should give you an idea what I can and can&#039;t work with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about flares&lt;br /&gt;
A blue-haired tall and burly half-krolvin runs his hands over some small vials attached to his belt.  He says, &amp;quot;Powerful dust in these vials.  Gotta be careful who gets a hold of &#039;em.  Trained under the finest smiths and wizards in all of Elanthia to master this skill, I did.  Now I can share it with you.  I know about many different flare types -- just ask me about a specific flare while holding an appropriate item in your right hand, and we will go from there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about service&lt;br /&gt;
&amp;quot;It&#039;s quite simple, really,&amp;quot; says a blue-haired tall and burly half-krolvin.  &amp;quot;You bring me a token and an item, SHOW me the TOKEN while holding the armor or weapon in your left hand, and I&#039;ll tell you how much it&#039;ll COST you for my service.  Or, you can ask me for an ESTIMATE.  Piece o&#039; cake, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Token==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This scale-shaped token can be used to purchase unbalance flares from the flare merchant on Caligos Isle.  Eligible items for this service consist of weapons and armor and will be validated by the merchant at the time of inquiry.  Service costs will apply and will be calculated at the time of inquiry.  ANALYZE the token for complete details.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scale-shaped token and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This scale-shaped token entitles the bearer to purchase flares for an eligible weapon or piece of armor.  The bearer is still responsible for any associated costs.  Take your weapon or armor to Marello in Flares of Interest, and SHOW this token to him with your armor/weapon in your left hand to receive an estimate for the service.  GIVE the token to him to accept the cost and service.&lt;br /&gt;
&lt;br /&gt;
Flare Details: Unbalance flares.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the token may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Token || Flare&lt;br /&gt;
|-&lt;br /&gt;
| blood red token || plasma&lt;br /&gt;
|-&lt;br /&gt;
| club-shaped token || crush&lt;br /&gt;
|-&lt;br /&gt;
| corroded metal token || acid&lt;br /&gt;
|-&lt;br /&gt;
| crumbled stone token || disintegrate&lt;br /&gt;
|-&lt;br /&gt;
| dusty blinking eye token || [[blink weapon|blink]]&lt;br /&gt;
|-&lt;br /&gt;
| fiery red token || heat&lt;br /&gt;
|-&lt;br /&gt;
| fluffy white token || air&lt;br /&gt;
|-&lt;br /&gt;
| fogged glass token || steam&lt;br /&gt;
|-&lt;br /&gt;
| gold scale-shaped token || unbalance&lt;br /&gt;
|-&lt;br /&gt;
| icy blue token || cold&lt;br /&gt;
|-&lt;br /&gt;
| jagged yellow token || lightning&lt;br /&gt;
|-&lt;br /&gt;
| javelin-shaped token || puncture&lt;br /&gt;
|-&lt;br /&gt;
| lava red token || magma&lt;br /&gt;
|-&lt;br /&gt;
| lopsided silver and gold token || disruption&lt;br /&gt;
|-&lt;br /&gt;
| sandy brown token || impact&lt;br /&gt;
|-&lt;br /&gt;
| silver grapple hook-shaped token || grapple&lt;br /&gt;
|-&lt;br /&gt;
| solid black token || vacuum&lt;br /&gt;
|-&lt;br /&gt;
| sword-shaped token || slash&lt;br /&gt;
|-&lt;br /&gt;
| transparent spirit-shaped token || [[banshee flares]]&lt;br /&gt;
|-&lt;br /&gt;
| white-tipped cresting wave token || water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category: Flares]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254761</id>
		<title>Auto flarer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Auto_flarer&amp;diff=254761"/>
		<updated>2026-03-13T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Updated with pricing change described in: https://gswiki.play.net/Announcement:_AutoFlarer_Updates_and_Expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Debuting at [[Caligos Isle]] for [[Ebon Gate Festival]] in 2018, the auto flarer provided adventurers the opportunity to add [[flares]] to their [[weapon]]s or [[armor]] if they had an eligible token that was found through the various activities.  Pricing for the services was exclusively through [[Ebon Gate seashell|seashells]] and the service was performed at [[CIShop:Flares of Interest|Flares of Interest]].&lt;br /&gt;
&lt;br /&gt;
In 2022, the Ebon Gate Festival moved to [[Evermore Hollow]], and from here, the majority of the tokens available were able to be purchased off the shelf at [[EHShop:Quinton Manse|Quinton Manse]] for a low fee, and then applied for a set fee with &#039;&#039;&#039;a wild blue-haired fuath&#039;&#039;&#039;. Pricing for application is a similar structure to what had been offered in [[Duskruin]] [[HESS]] in prior years, with equipment that is less than or equal to 4x, no more than 10 CER, and non-mechanical scripted will receive a 50% discount.&lt;br /&gt;
&lt;br /&gt;
==Flare Types==&lt;br /&gt;
The current list of known working flares available are:&amp;lt;section begin=autoflarer /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;:::&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; | Purchasable in [[EHShop:Quinton Manse|Quinton Manse]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Ebon Gate Treasure Trove|Treasure Trove]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Uncommon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Scripted/Rare&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Cold critical table|Cold]] || [[Acid critical table|Acid]] || [[Crush critical table|Crush]] || [[Banshee flare|Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Fire critical table|Heat]] || Air || [[Puncture critical table|Puncture]] || [[Blink weapon|Blink]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Impact critical table|Impact]] || [[Disintegration critical table|Disintegrate]] || [[Slash critical table|Slash]] || Magma&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Electrical critical table|Lightning]] || [[Disruption critical table|Disruption]] || - || [[Rotflares|Rotflares]]&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | [[Vacuum critical table|Vacuum]] || [[Grapple critical table|Grapple]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Plasma critical table|Plasma]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Steam critical table|Steam]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Unbalance critical table|Unbalance]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; | - || [[Crush critical table|Water]] || - || -&lt;br /&gt;
|}&amp;lt;section end=autoflarer /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[NPC]]s==&lt;br /&gt;
===Evermore Hollow===&lt;br /&gt;
:; Appearance&lt;br /&gt;
{{#section:Marello|marello}}&lt;br /&gt;
&lt;br /&gt;
:; ASKS&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Caligos Isle===&lt;br /&gt;
:; Appearance&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
:; Asks&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about cost&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;My charges are fair and reasonable!  I work only in seashells and don&#039;t accept bank notes or unredeemed currency.  I&#039;ll let you know how much the SERVICE will run ya.  You can also ASK me about an ESTIMATE.  If you have a token, you can SHOW that to me while holding a piece of equipment in your left hand.  Or, if you just want to get an idea about a cost in case you get lucky and get your hot little hands on a token, you can ASK me about &amp;lt;flare type&amp;gt; while holding an item in your right hand.  For instance, ASK me about FIRE with a weapon in your right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about estimate&lt;br /&gt;
A blue-haired tall and burly half-krolvin asks, &amp;quot;You want an estimate?  Just ASK me about a flare type while holding an appropriate item in your right hand.  You could ASK me about DISRUPTION, or ASK me about LIGHTNING.  You could even ASK me about BRIAR.&amp;quot;  Marello nods slowly.  &amp;quot;Just remember that these are estimates.  I could easily overlook something until you bring me an actual flare token.  You can find those if you dare to play the various games scattered about the island.  Diving and fishing can also yield tokens.  Get crackin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about exclusions&lt;br /&gt;
A blue-haired tall and burly half-krolvin says, &amp;quot;All good things have a limit, don&#039;t they?  I&#039;m no exception.  I can&#039;t work on anything that is more than heavily crit weighted or padded.  I can&#039;t add flares to an item that already has special flares, like rotflares or knockout flares.  I can&#039;t add a special flare to an item that already has a normal flare, like heat or cold or lightning.  Most flares will not be compatible with runestaves, and all bows are incompatible.  Those are things I remember right off-hand, and there may be more, but for now, that should give you an idea what I can and can&#039;t work with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about flares&lt;br /&gt;
A blue-haired tall and burly half-krolvin runs his hands over some small vials attached to his belt.  He says, &amp;quot;Powerful dust in these vials.  Gotta be careful who gets a hold of &#039;em.  Trained under the finest smiths and wizards in all of Elanthia to master this skill, I did.  Now I can share it with you.  I know about many different flare types -- just ask me about a specific flare while holding an appropriate item in your right hand, and we will go from there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask half-krolvin about service&lt;br /&gt;
&amp;quot;It&#039;s quite simple, really,&amp;quot; says a blue-haired tall and burly half-krolvin.  &amp;quot;You bring me a token and an item, SHOW me the TOKEN while holding the armor or weapon in your left hand, and I&#039;ll tell you how much it&#039;ll COST you for my service.  Or, you can ask me for an ESTIMATE.  Piece o&#039; cake, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Token==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This scale-shaped token can be used to purchase unbalance flares from the flare merchant on Caligos Isle.  Eligible items for this service consist of weapons and armor and will be validated by the merchant at the time of inquiry.  Service costs will apply and will be calculated at the time of inquiry.  ANALYZE the token for complete details.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scale-shaped token and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This scale-shaped token entitles the bearer to purchase flares for an eligible weapon or piece of armor.  The bearer is still responsible for any associated costs.  Take your weapon or armor to Marello in Flares of Interest, and SHOW this token to him with your armor/weapon in your left hand to receive an estimate for the service.  GIVE the token to him to accept the cost and service.&lt;br /&gt;
&lt;br /&gt;
Flare Details: Unbalance flares.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the token may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Token || Flare&lt;br /&gt;
|-&lt;br /&gt;
| blood red token || plasma&lt;br /&gt;
|-&lt;br /&gt;
| club-shaped token || crush&lt;br /&gt;
|-&lt;br /&gt;
| corroded metal token || acid&lt;br /&gt;
|-&lt;br /&gt;
| crumbled stone token || disintegrate&lt;br /&gt;
|-&lt;br /&gt;
| dusty blinking eye token || [[blink weapon|blink]]&lt;br /&gt;
|-&lt;br /&gt;
| fiery red token || heat&lt;br /&gt;
|-&lt;br /&gt;
| fluffy white token || air&lt;br /&gt;
|-&lt;br /&gt;
| fogged glass token || steam&lt;br /&gt;
|-&lt;br /&gt;
| gold scale-shaped token || unbalance&lt;br /&gt;
|-&lt;br /&gt;
| icy blue token || cold&lt;br /&gt;
|-&lt;br /&gt;
| jagged yellow token || lightning&lt;br /&gt;
|-&lt;br /&gt;
| javelin-shaped token || puncture&lt;br /&gt;
|-&lt;br /&gt;
| lava red token || magma&lt;br /&gt;
|-&lt;br /&gt;
| lopsided silver and gold token || disruption&lt;br /&gt;
|-&lt;br /&gt;
| sandy brown token || impact&lt;br /&gt;
|-&lt;br /&gt;
| silver grapple hook-shaped token || grapple&lt;br /&gt;
|-&lt;br /&gt;
| solid black token || vacuum&lt;br /&gt;
|-&lt;br /&gt;
| sword-shaped token || slash&lt;br /&gt;
|-&lt;br /&gt;
| transparent spirit-shaped token || [[banshee flares]]&lt;br /&gt;
|-&lt;br /&gt;
| white-tipped cresting wave token || water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category: Flares]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:WPS_merchant_service&amp;diff=254278</id>
		<title>Template:WPS merchant service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:WPS_merchant_service&amp;diff=254278"/>
		<updated>2026-03-01T05:48:05Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Service Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
When editing this template, make sure all of the #switch parsers are set correctly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Documentation Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}} ==&lt;br /&gt;
&amp;lt;!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--&amp;gt;&lt;br /&gt;
{{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}}&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)&amp;lt;br&amp;gt;vs. Total Services&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 1||10&lt;br /&gt;
|-&lt;br /&gt;
| 2||20&lt;br /&gt;
|-&lt;br /&gt;
| 3||30&lt;br /&gt;
|-&lt;br /&gt;
| 4||40&lt;br /&gt;
|-&lt;br /&gt;
| 5||50&lt;br /&gt;
|-&lt;br /&gt;
| 6||70&lt;br /&gt;
|-&lt;br /&gt;
| 7||90&lt;br /&gt;
|-&lt;br /&gt;
| 8||110&lt;br /&gt;
|-&lt;br /&gt;
| 9||130&lt;br /&gt;
|-&lt;br /&gt;
| 10||150&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 11||180&lt;br /&gt;
|-&lt;br /&gt;
| 12||210&lt;br /&gt;
|-&lt;br /&gt;
| 13||240&lt;br /&gt;
|-&lt;br /&gt;
| 14||270&lt;br /&gt;
|-&lt;br /&gt;
| 15||300&lt;br /&gt;
|-&lt;br /&gt;
| 16||340&lt;br /&gt;
|-&lt;br /&gt;
| 17||380&lt;br /&gt;
|-&lt;br /&gt;
| 18||420&lt;br /&gt;
|-&lt;br /&gt;
| 19||460&lt;br /&gt;
|-&lt;br /&gt;
| 20||500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 21||600&lt;br /&gt;
|-&lt;br /&gt;
| 22||700&lt;br /&gt;
|-&lt;br /&gt;
| 23||800&lt;br /&gt;
|-&lt;br /&gt;
| 24||900&lt;br /&gt;
|-&lt;br /&gt;
| 25||1000&lt;br /&gt;
|-&lt;br /&gt;
| 26||1100&lt;br /&gt;
|-&lt;br /&gt;
| 27||1200&lt;br /&gt;
|-&lt;br /&gt;
| 28||1300&lt;br /&gt;
|-&lt;br /&gt;
| 29||1400&lt;br /&gt;
|-&lt;br /&gt;
| 30||1500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 31||1600&lt;br /&gt;
|-&lt;br /&gt;
| 32||1700&lt;br /&gt;
|-&lt;br /&gt;
| 33||1800&lt;br /&gt;
|-&lt;br /&gt;
| 34||1900&lt;br /&gt;
|-&lt;br /&gt;
| 35||2000&lt;br /&gt;
|-&lt;br /&gt;
| 36||2100&lt;br /&gt;
|-&lt;br /&gt;
| 37||2200&lt;br /&gt;
|-&lt;br /&gt;
| 38||2300&lt;br /&gt;
|-&lt;br /&gt;
| 39||2400&lt;br /&gt;
|-&lt;br /&gt;
| 40||2500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 41||2700&lt;br /&gt;
|-&lt;br /&gt;
| 42||2900&lt;br /&gt;
|-&lt;br /&gt;
| 43||3100&lt;br /&gt;
|-&lt;br /&gt;
| 44||3300&lt;br /&gt;
|-&lt;br /&gt;
| 45||3500&lt;br /&gt;
|-&lt;br /&gt;
| 46||3800&lt;br /&gt;
|-&lt;br /&gt;
| 47||4100&lt;br /&gt;
|-&lt;br /&gt;
| 48||4400&lt;br /&gt;
|-&lt;br /&gt;
| 49||4700&lt;br /&gt;
|-&lt;br /&gt;
| 50||5000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The {{#switch: {{PAGENAME}} | WPS smithy=merchant service|#default=[[WPS smithy|merchant service]]}} to add combat effective points (CEP) will, in most cases, offer to increase the number of &#039;&#039;&#039;services&#039;&#039;&#039; on an item. The relationship between combat effective points and services is shown on the table to the right. {{#switch: {{PAGENAME}} |Weighting=Weighting|#default=[[Weighting]]}} (for melee weapons), {{#switch: {{PAGENAME}} | Padding=padding|#default=[[padding]]}} (armor), and {{#switch: {{PAGENAME}} |Sighting=sighting|#default=[[sighting]]}} (for ranged weapons) all share this table and are collectively known as &#039;&#039;&#039;W/P/S&#039;&#039;&#039;.  The number of CEP on an item is also known as the &#039;&#039;&#039;combat effectiveness rating&#039;&#039;&#039; (CER).&lt;br /&gt;
&lt;br /&gt;
For example, adding 20 services of {{#switch: {{PAGENAME}} |Sighting=sighting|Weighting=critical weighting|#default=critical padding}} to a non-padded item will give it a 2 CER. Adding 20 services to an item that already has 130 services (9 CER) will take it to a total of 150 services (10 CER).&lt;br /&gt;
&lt;br /&gt;
If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services).&lt;br /&gt;
{{#switch: {{PAGENAME}} |Sighting=|#default=&lt;br /&gt;
It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services per item is still capped at 5000.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Service Windows ===&lt;br /&gt;
&amp;lt;!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--&amp;gt;&lt;br /&gt;
When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same &#039;&#039;&#039;Service Window&#039;&#039;&#039;, which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked &#039;&#039;&#039;per item&#039;&#039;&#039; across all merchants and venues.  Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.&lt;br /&gt;
&lt;br /&gt;
Every W/P/S service done an item within a two-month service window (as specified above) will increase the &#039;&#039;&#039;Service Count&#039;&#039;&#039; within that window. Items will become more expensive to work on as the Service Count increases. Price increases happens in 5 level increments at Service Counts of 5, 10, and 15. Beginning at service count 20, significant price increases occur in 1 level increments.  On the first service after a Service Window ends, the Service Count is reset.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Service Pricing ===&lt;br /&gt;
&amp;lt;!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--&amp;gt;&lt;br /&gt;
W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced.  Each attribute is assigned a point value that is summed to determine the total gear points for the item.&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
!colspan=2 | Weighting/Padding/Sighting (W/P/S) Gear Point Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%;&amp;quot;&lt;br /&gt;
! Property || Point Value&lt;br /&gt;
|-&lt;br /&gt;
|Enchant || 1 per AS/DS&lt;br /&gt;
|-&lt;br /&gt;
|TD/Offensive Bonus (armor) || 1 per TD/AS&lt;br /&gt;
|-&lt;br /&gt;
|Defender (weapon) || .5 per DS&lt;br /&gt;
|-&lt;br /&gt;
|Flares || 7 (Includes Grapple/Knockout)&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified || 3&lt;br /&gt;
|-&lt;br /&gt;
|Spikes || 1&lt;br /&gt;
|-&lt;br /&gt;
|Permabless/Undead Bane || 12(weapon), 7(armor)&lt;br /&gt;
|-&lt;br /&gt;
|Resistance || 1 per 10% Combined Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Ensorcell || 3 * Tier&lt;br /&gt;
|-&lt;br /&gt;
|Enhancive || Dependent on value (min 1, max 20)&lt;br /&gt;
|-&lt;br /&gt;
|Script (Combat) (see [[WPS smithy/script costs|here]] for specifics) || Dependent script impact (min 0, max 20)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Silvers price is then calculated for each gear point, with higher gear points costing more per point.&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
!colspan=3|Price per Gear Point&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gear Value !! Price (silvers)&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 20 ||align=right| 1750&lt;br /&gt;
|-&lt;br /&gt;
| 21 - 35 ||align=right| 3250&lt;br /&gt;
|-&lt;br /&gt;
| 36 - 50 || align=right|5000&lt;br /&gt;
|-&lt;br /&gt;
| 51 - 60 || align=right|6500&lt;br /&gt;
|-&lt;br /&gt;
| 61- 70 || align=right|8000&lt;br /&gt;
|-&lt;br /&gt;
| 71+ || align=right|10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
A few item properties are not calculated in the above manner and instead are added on after the value above is determined.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
! colspan=3|Additional types of W/P/S:&lt;br /&gt;
|-&lt;br /&gt;
|500 silver * Number of Services of types other than the type currently being serviced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3|Creature Bane:&lt;br /&gt;
|- &lt;br /&gt;
|align=center|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bane Bonus !! Price (silvers)&lt;br /&gt;
|-&lt;br /&gt;
| Flares || 15000&lt;br /&gt;
|-&lt;br /&gt;
| Weighting/Padding || 5000 per point&lt;br /&gt;
|-&lt;br /&gt;
| AS/DS || 5000 per AS&lt;br /&gt;
|-&lt;br /&gt;
| Evade/Block/Parry || 5000 per % increase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Finally, The value is multiplied by the Service Count multiplier and any service type multiplier.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=2 style=&amp;quot;background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;&amp;quot;&lt;br /&gt;
!colspan=3|Service Count Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Service Count !! Price Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || none&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || 125%&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || 350%&lt;br /&gt;
|-&lt;br /&gt;
| 21+ || 500% + (300% for every service over 21)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Service Type Multipliers&#039;&#039;&#039;&lt;br /&gt;
*Critical Weighting/Padding carries a 10% increase on the final price.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currencies&#039;&#039;&#039;&lt;br /&gt;
*All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost Minimums&#039;&#039;&#039;&lt;br /&gt;
*GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum.&lt;br /&gt;
*WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum.&lt;br /&gt;
*Please see conversion rates below for other currency offerings when offered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The conversion rate varies from event to event.&lt;br /&gt;
*Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip*&lt;br /&gt;
&lt;br /&gt;
{{#switch: {{FULLPAGENAME}}|#default= |Template:WPS merchant service|WPS smithy=&lt;br /&gt;
&#039;&#039;&#039;Calculation Example #1: Padding&#039;&#039;&#039;&lt;br /&gt;
{{WPS table start 1}}&lt;br /&gt;
{{!}}5x Armor, T1 Ensorcell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}5x Armor &amp;amp;#61; 25 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}T1 Ensorcell &amp;amp;#61; 3 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total gear points (GP) &amp;amp;#61; 28&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 1-20 &amp;amp;#61; 1750 each &amp;amp;#61; 1750x20 &amp;amp;#61; 35000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 21-28 &amp;amp;#61; 3250 each &amp;amp;#61; 3250x8 &amp;amp;#61; 26000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers: 61000&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Duskruin February 2018 Conversion Rate: 750&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers divided by Conversion Rate &amp;amp;#61;&amp;amp;#61; 61000/750 &amp;amp;#61; 81&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Critical Multiplier of 10% &amp;amp;#61; 8.1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.)&lt;br /&gt;
{{table end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calculation Example #2: Weighting&#039;&#039;&#039;&lt;br /&gt;
{{WPS table start 1}}&lt;br /&gt;
{{!}}8x, T5, Combat Script, Flares&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}8x enchant &amp;amp;#61; 40 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}T5 Ensorcell &amp;amp;#61; 15 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Combat script &amp;amp;#61; 20 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Flares &amp;amp;#61; 7 gear points&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total gear points (GP) &amp;amp;#61; 82&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 1-20 &amp;amp;#61; 1750 each &amp;amp;#61; 1750x20 &amp;amp;#61; 35000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 21-35 &amp;amp;#61; 3250 each &amp;amp;#61; 3250x15 &amp;amp;#61; 48750 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 36-50 &amp;amp;#61; 5000 each &amp;amp;#61; 5000x15 &amp;amp;#61; 75000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 51-60 &amp;amp;#61; 6500 each &amp;amp;#61; 6500x10 &amp;amp;#61; 65000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 61-70 &amp;amp;#61; 8000 each &amp;amp;#61; 8000x10 &amp;amp;#61; 80000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}GP 71-82 &amp;amp;#61; 10000 each &amp;amp;#61; 10000x12 &amp;amp;#61; 120000 silvers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers: 423750&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Duskruin February 2018 Conversion Rate: 750&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Silvers divided by Conversion Rate &amp;amp;#61;&amp;amp;#61; 423750/750 &amp;amp;#61; 565&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Critical Multiplier of 10% &amp;amp;#61; 56.5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Total Bloodscrip Cost: 621&lt;br /&gt;
{{table end}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=254265</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=254265"/>
		<updated>2026-02-28T22:24:52Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side.&lt;br /&gt;
*He can be a deadly foe. You would rue the day you were at the receiving end of his pale wood longbow.&lt;br /&gt;
*He taught us how to restore some health, though the symbol will not cure bleeding or mend visible wounds.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an least one other person on the museum rooftop, it does not require another Voln member. It will be necessary to perform several (approximately 3) [[ACT (verb)]], eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567).&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*To exit rooftop: Climb Drainpipe.  &lt;br /&gt;
*Return to monk to receive symbol. (Lich ID: 18196)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Go Theater, Go Stairs (Lich ID: 10437)&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*Return to monk to receive symbol.  (Lich ID: 25955)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254028</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254028"/>
		<updated>2026-02-25T05:47:16Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER (Unlocked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your silver monocle pulses with a violet light, suffusing you with vital knowledge.&lt;br /&gt;
You brush your fingers against your silver monocle, focusing your mind on contemplating your vital knowledge.  After a few moments, you feel a presence briefly touch your mind, as if searching it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254027</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254027"/>
		<updated>2026-02-25T05:44:46Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This silver monocle is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this monocle will grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By INFUSE&#039;ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a monocle and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership),  PONDER (sense service bonus), TURN (fluff), RUB (fluff), and PEER (fluff, sense affinity).  When it is worn, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
Further text matches the Tome.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a small knurled knob on the side of your silver monocle, adjusting the focus slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep your thumb across the silver monocle&#039;s violet lens, clearing away any smudges or debris.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Closing one eye, you peer through your silver monocle, magnifying the world around you and shading it with a violet hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254025</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=254025"/>
		<updated>2026-02-25T03:07:02Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value. All spell ranks are assumed to be &amp;quot;above character level&amp;quot; when calculating contributions.&lt;br /&gt;
====Clerics====&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sorcerers====&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
[[Mystic_tattoo#Success_Factors | Mystic Tattoo Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25 &lt;br /&gt;
| 46.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 21.25&lt;br /&gt;
| 67.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 36.25&lt;br /&gt;
| 103.75&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 25 || 25 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 103.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Mental Lore, Transformation]] and [[Mental Lore, Telepathy]] are applied when tattooing oneself and others, respectively. The values above account for the addition of only one of these skills.&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Resist_Nature_(620)#Success_Factors | Resist Nature Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
| 42.5&lt;br /&gt;
| 102.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5 &lt;br /&gt;
| || 102.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Bards====&lt;br /&gt;
[[Song_of_Luck_(1006)#Success_Factors | Song of Luck Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 &lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 &lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 15 || 15 || 5 || 5 &lt;br /&gt;
| || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Weapons)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 2 || 2 || 2 || 9.5&lt;br /&gt;
| 34.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 6 || 6 || 6 ||&lt;br /&gt;
| 34.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Warriors (Armor)====&lt;br /&gt;
[[Weighting,_Padding,_Sighting#Success_Factors | WPS Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 11.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 0 || 0 || 5.5&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 12.2&lt;br /&gt;
| 29.2&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 5 || 5 ||&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Paladins====&lt;br /&gt;
[[Battle_Standard_(1620)#Skill_Formula|Battle Standard Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 0 || 0 || 0 || 0 || 5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 30&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 10 || 10 || 5 || 5 ||&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Rogues====&lt;br /&gt;
[[Covert_Arts#Success_Formula|Covert Arts Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Per Tier Bonus&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
| 3.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 2 || 5 || 5 || 5 || 0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 21.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 2 || 5 || 5 || 5 || 5&lt;br /&gt;
| 23.5&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 10 || 20 || 10 || 10 || 5 &lt;br /&gt;
| || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Empaths====&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier Bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=254024</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=254024"/>
		<updated>2026-02-25T02:17:03Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Added success factors header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 2 hours&lt;br /&gt;
 | add_dur = +60 sec per [[Ranger Base]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = Group and [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides [[resistance]] to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
== Ranger Trinket ==&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]]. An [[x-day item]] can be sacrificed to imbed a ranger trinket with a spell that is not typically available for imbedding; this is done via automated certificate at [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]]. A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated.  This chance is 1% per tier for the first resist, yielding a 5% negation chance for the first completed resist.  Each tier added to the trinket afterwards adds 0.5% chance.  A trinket with 2 completed resists will have a 7.5% chance, 3 completed resists will give 10% chance, and so on to a maximum of 15% chance of total negation.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing [[Imbue_(614)#Messaging|the process]].  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;br /&gt;
* [[Tsalinx (prime)/Ranger 620 Service Training Table|Ranger 620 Service Training Table]]: A table showing the relative costs for rangers to train skills to improve their Resist Nature (620) service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=254023</id>
		<title>Mystic tattoo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=254023"/>
		<updated>2026-02-25T02:06:15Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: Add Success Factors header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} &#039;&#039;&#039;Mystic tattoos&#039;&#039;&#039; are [[tattoo]]s that [[monk]]s create by adding an [[enhancive]] [[statistic]] (not [[skill]]) to an existing [[stock tattoo]] or other non-scripted tattoo. These are called mundane tattoos until they are enhanced. A character may only have one mystic tattoo at a time, and they can range from the first circle (tier 1) to fifth circle (tier 5).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While a mystic tattoo has charges, it provides a {{mono|+1 per circle}} to the target statistic&#039;s bonus, or net {{mono|+2 per circle}} to the target statistic&#039;s value. For example, a fifth circle [[Logic]] tattoo would provide +10 to the Logic stat and +5 to the Logic bonus. This bonus must adhere to the same limitations of all enhancive bonuses not gained through the [[Ascension Skill System]].&lt;br /&gt;
&lt;br /&gt;
Mystic tattoos have 100 charges when applied, and are fully recharged when upgraded to a higher circle.  Monks can also add charges at a cost of 1000 motes per charge. By design, it is expected that monks will have reasonable success at applying tiers in steps of 20 levels, so a 20th level Monk may apply a first circle (tier 1) and a 100th level monk may apply a fifth circle (tier 5) with reasonable success chance. There is not an explicit level requirement to do any tier of mystic tattoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caution:&#039;&#039; A character may only have one mystic tattoo at a time.  As transforming a non-scripted tattoo into a mystic tattoo recreates it as a non-crumbly enhancive, the only way to change from one stat enhancive to another is permanently removing the mystic tattoo. Players should thus use caution getting a mystic tattoo applied to a custom (altered) tattoo. If they later want to change the type of stat enhancive they have, they will need to remove the custom tattoo to create a new one. &lt;br /&gt;
&lt;br /&gt;
==Motes of Tranquility==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+Motes required per circle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Circle&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Motes Required&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|50,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|75,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
Converting a mundane tattoo to a mystic tattoo requires the performing monk to have gathered &#039;&#039;motes of tranquility&#039;&#039; through absorbing experience either via an experience pulse or via offline experience absorption, in a manner similar to [[wizard]]s with [[Enchant (925)]], or [[sorcerer]]s with [[Ensorcell (735)]]. Experience absorption modifiers such as [[Gift of Lumnis]] or [[roleplaying award]]s apply, but instant experience absorption such as {{boldmono|[[BOOST]] ABSORB}} or [[Rings of Lumnis]] do not. There is a weekly limit of 50,000 motes, and an overall pool cap of having 200,000 available at a time. &lt;br /&gt;
&lt;br /&gt;
Each tier of the mystic tattoo requires a greater number of motes to apply, starting at 50,000 for tier 1 and increasing by 25,000 at each successive tier, or {{mono|25000 x (1+TargetTier)}} cost in motes.  Thus, to go from a mundane tattoo to a Mystic Tattoo of the fifth circle requires 10 weeks of capped Motes of Tranquility. Current Motes of Tranquility are displayed using {{boldmono|TATTOO}} (in character description) or {{boldmono|[[RESOURCE]]}} (numerical readout).&lt;br /&gt;
&lt;br /&gt;
{{#section:RESOURCE (verb)|monk}}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Both a needle and ink are required to be in-hand, and are available for purchase from the [[:Category:Alchemist_Shops|town alchemist]]. Ink may be combined via {{boldmono|[[POUR]]}}, to a limit of 10 doses. The needle must be in the right hand when used. Each tier requires a corresponding number of doses of ink, so the circle 5 application will need 5 doses of ink.&lt;br /&gt;
&lt;br /&gt;
Note that the target mundane tattoo being worked on requires that it be:&lt;br /&gt;
* visible on whatever body part it lies.  For example, converting a tattoo on the chest will require that the target remove any armor, since that covers the chest.&lt;br /&gt;
* referred to by noun.  Most will be &amp;quot;tattoo&amp;quot;, but some will not: #846 would be &amp;quot;blossom&amp;quot;, and #856 would be &amp;quot;marks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applying the tattoo requires the use of the {{boldmono|TATTOO}} verb.&lt;br /&gt;
&lt;br /&gt;
{{#section:TATTOO (verb)|TATTOO (verb)}}&lt;br /&gt;
&lt;br /&gt;
Applying the mystic tattoo uses a two-step confirmation process, and expected chance of success is shown, so the performing monk can choose not to make the attempt if there is a high risk of losing motes to failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You consider imbuing the essence of wisdom into (tattoo) on (character), which is currently just a mundane tattoo.  You estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
To offer to tattoo (character), enter the same command again in the next minute.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You hold up a polished blue and silver needle and a wide-mouthed jar of tattoo ink in an offer to imbue the essence of wisdom into (Character’s) (tattoo).  (She/he) will need to TATTOO ACCEPT in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Character) has accepted your offer of a mystic tattoo and awaits your tranquil hand.  Just retype your last TATTOO MYSTIC command in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You make a good attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You work the ink into (Character’s) (tattoo), concentrating on establishing a faint link with (his/her) mind as you invoke the tranquil core of your soul to instill (his/her) body with the pure essence of wisdom!&lt;br /&gt;
That was the last drop of ink.&lt;br /&gt;
A wide-mouthed jar of tattoo ink suddenly shatters, leaving nothing behind.&lt;br /&gt;
Roundtime: 20 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Success Factors ==&lt;br /&gt;
Monk service bonus relies on the following factors:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Component&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Dexterity]] bonus&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per bonus (+1 per stat)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Discipline]] bonus&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per bonus (+1 per stat)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Physical Fitness]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +0.75 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[First Aid]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +0.5 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Spell Research]] ranks (any circle)&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Mental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Spirit Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |Relevant Mental Lore ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; When tattooing the self, [[Mental Lore, Transformation]] is used in the calculation. When tattooing others, the monk will use their [[Mental Lore, Telepathy]].&lt;br /&gt;
&lt;br /&gt;
Low spirit and injuries or major scars will penalize your service bonus.&lt;br /&gt;
&lt;br /&gt;
==Service Tiers==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Tier&lt;br /&gt;
 |Benefit&lt;br /&gt;
 |Mote Cost&lt;br /&gt;
 |Difficulty&lt;br /&gt;
 |Bonus for Max Success Chance&lt;br /&gt;
 |-&lt;br /&gt;
 | T1&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 Stat bonus&lt;br /&gt;
| 50,000&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
 |-&lt;br /&gt;
 | T2&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 Stat bonus&lt;br /&gt;
| 75,000&lt;br /&gt;
| 200 &lt;br /&gt;
| 300&lt;br /&gt;
 |-&lt;br /&gt;
 | T3&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +3 Stat bonus &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 300 &lt;br /&gt;
| 400&lt;br /&gt;
 |-&lt;br /&gt;
 | T4&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +4 Stat bonus &lt;br /&gt;
| 125,000 &lt;br /&gt;
| 400 &lt;br /&gt;
| 500&lt;br /&gt;
 |-&lt;br /&gt;
 | T5&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +5 Stat bonus &lt;br /&gt;
| 150,000 &lt;br /&gt;
| 500 &lt;br /&gt;
| 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TATTOO STATS}} will show the performing Monk&#039;s number of mundane tattoos applied, and the sum total of Motes spent in successful uses (either application of new Mystic tiers or additional charges added to existing Mystic tattoos).  Motes lost through unsuccessful tier applications are not tracked.&lt;br /&gt;
&lt;br /&gt;
The difficulty level requirement is 100 per tier (e.g. 500 difficulty for tier 5, or 600 bonus required for 99% success).&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo/saved posts|Saved posts]]&lt;br /&gt;
* [[ALTER_(verb)#F._Tattoos_and_Scars:|ALTER rules for Tattoos and Scars]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo]]&lt;br /&gt;
* [[Stock tattoo]]&lt;br /&gt;
* [[Tsalinx (prime)/Monk Mystic Tattoo Training Table|Mystic Tattoo Training Table]]: A table showing the relative costs for monks to train skills to improve their Mystic Tattoo service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]][[Category:Enhancives]][[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253951</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253951"/>
		<updated>2026-02-24T06:30:38Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value.&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5|| 12.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || ||32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 13.5&lt;br /&gt;
|32.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0 ||7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0 ||6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0||6&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||12&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || ||31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Tier bonus&lt;br /&gt;
!Total Service Bonus &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0||15.5&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|25.75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0||10.25&lt;br /&gt;
|36.00&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5||15.25&lt;br /&gt;
|51.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || ||51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253950</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253950"/>
		<updated>2026-02-24T06:15:08Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
The bonuses in the tables are approximations. The item effects the base value of stats and skills. The achieved values may be off by a rounding error based on your current skill value.&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5&lt;br /&gt;
|15.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || 51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253949</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253949"/>
		<updated>2026-02-24T06:08:30Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: /* Empaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5&lt;br /&gt;
|15.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || 51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253948</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=253948"/>
		<updated>2026-02-24T06:07:12Z</updated>

		<summary type="html">&lt;p&gt;ABNINFAMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services, and do not allow you to exceed the [[Enhancive_item#Enhancive_Limits|Enhancive limits]].&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
  Paladin: +5 Wisdom and Influence per affinity level.&lt;br /&gt;
  Rogue: +2 Influence plus +2 per Affinity Level. +5 Pickpocketing per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Bard: +5 Mental Mana Control and Elemental Mana Control per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 3}}&lt;br /&gt;
  Paladin: +5 Magic Item Use and Arcane Symbols per affinity above 2.&lt;br /&gt;
  Rogue: +5 Ambush and +5 to Covert Art Skills per affinity above 2.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
  Paladin: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Rogue: +5 to Covert Art Statistics per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
[[Sanctify_(330)#Skill_Formula|Sanctify Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizards===&lt;br /&gt;
[[Enchant_(925)#Success_Factors|Enchanting Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|13.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 32.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
[[Ensorcell_(735)#Success_Factors_(&amp;amp;_Mana_Control_Benefit)|Ensorcell Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 5 || 5 || 5 || 5 || 0 || 0 || 0&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 5 || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 5 || 5 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Elemental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|18.75&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|51.25&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|87.5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 50 || 70 || 5 || 5 || 5 || 5 || 5 || 192.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|100.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 30 || 5 || 5 || 5 || 5 || 220.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 5 || 5 || 0 &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 10 || 10 || 0 &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 15 || 15 || 5 &lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 5 || 30 || 30 || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 70 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Paladins===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 5 || 5 || 0 || 0&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 5 || 5&lt;br /&gt;
|60&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 50 || 50 || 15 || 15 || 5 || 5 || 105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rogues===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Pickpocketing&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ambush&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Skills&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Covert Art Stat&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 4 || 5 || 0 || 0 || 0&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 6 || 10 || 0 || 0 || 0&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 8 || 15 || 5 || 5 || 0&lt;br /&gt;
|24.5&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 10 || 20 || 10 || 10 || 5&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 28 || 50 || 15 || 15 || 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Empaths===&lt;br /&gt;
[[Bloodsmith_(1135)#Skill_Formula|Bloodsmith Success Factors]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Constitution Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Influence Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spiritual Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Mental Mana Control&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Magic Item use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Arcane Symbols &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Physical Fitness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Aid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spell Ranks&lt;br /&gt;
!Total Tier Service Bonus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |1||5||5||10||10||10||10||10||10||0&lt;br /&gt;
|15.5 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |2||5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |3|5||5||5||5||5||5||5||5||0&lt;br /&gt;
|10.25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |4||5||5||5||5||5||5||5||5||5&lt;br /&gt;
|15.25&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cumulative&#039;&#039;&#039; || 20 || 20 || 25 || 25 || 25 || 25 || 25 || 25 || 5 || 51.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Spiritual Mana Control]] and [[Mental Mana Control]] provide a bonus of +1 per 2 ranks for the highest trained and +1 per 4 ranks for the lower. This is reflected in the bonus values above&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ABNINFAMY</name></author>
	</entry>
</feed>