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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AFALLACE</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AFALLACE"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/AFALLACE"/>
	<updated>2026-04-04T08:08:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250651</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250651"/>
		<updated>2025-12-25T14:48:32Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Spirit Walker&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|loved=Riend&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have always hoped that my final death will be like being carried to bed as a child, where I fall asleep to the laughter coming from the next room.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes Worlds Just End.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these alien shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250649</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250649"/>
		<updated>2025-12-25T14:44:40Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|loved=Riend&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have always hoped that my final death will be like being carried to bed as a child, where I fall asleep to the laughter coming from the next room.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes Worlds Just End.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these alien shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250648</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250648"/>
		<updated>2025-12-25T14:41:11Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|loved=Riend&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes worlds just end.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these alien shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250647</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=250647"/>
		<updated>2025-12-25T14:40:32Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Sometimes… the world still ends. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|loved=Riend&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world just ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these alien shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Recon_Corps_Harness&amp;diff=249456</id>
		<title>Gnomish Recon Corps Harness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Recon_Corps_Harness&amp;diff=249456"/>
		<updated>2025-11-21T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Recon Corps Harness&#039;&#039;&#039; is a script that allows the wearer to launch into the air to gain 1 foot of height above their target for the purposes of combat mechanics.  This height-matching effect lasts for 2 seconds and has a 5 second cooldown.&lt;br /&gt;
&lt;br /&gt;
It was first released as part of the [[Grand Auction of 5123]].  The harness available at this auction also had the [[Pirate Harness]] script applied to it in adition to this script.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Grand Auction of 5123==&lt;br /&gt;
The harness sold at the [[Grand Auction of 5123]], &#039;&#039;a tightly woven leather harness&#039;&#039;, was a 2/100 front-worn container that also had the T4 [[Pirate Harness]] script on it.  It had the following information shared about it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You note the following details about a tightly woven leather harness:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 400,000 silvers.&lt;br /&gt;
It is a container with a maximum interior capacity of 100 pounds with room for any number of items.&lt;br /&gt;
It is predominantly crafted of leather.&lt;br /&gt;
The harness can be worn over the front.  The harness appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
When altering, keep in mind that the harness&#039;s messaging references large and small containers, and a row of weapon slots and straps.  These can all be altered by a skilled merchant.  The containers should remain plural.  Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).&lt;br /&gt;
&lt;br /&gt;
There are also a set of cylinders (gas) and grips (the trigger for the gas).&lt;br /&gt;
&lt;br /&gt;
The harness have the following verbs:&lt;br /&gt;
&lt;br /&gt;
  GET/PUT              - Stylized ways to get and put a number of different items inside.&lt;br /&gt;
  WEAR/REMOVE          - Stylized to work with cloud armors, ShadowDeath armor, and Mist armor.&lt;br /&gt;
  OPEN/CLOSE           - Stylized with your containers.&lt;br /&gt;
  POINT AT             - Launch into the air to gain the higher ground and be +1 foot higher.&lt;br /&gt;
  WAVE AT              - Give an intimidating look.&lt;br /&gt;
  SPIN                 - If you have a smoke sphere, it will use it.&lt;br /&gt;
  POSE                 - If you have a hidden bracer item, it will interact with that!&lt;br /&gt;
  RUB/TAP/TOUCH/BOW    - Show off a bit.&lt;br /&gt;
  PULL/PUSH/FOLD&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Harness &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=FOLD&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=OPEN&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=POSE&lt;br /&gt;
|verb8=PULL&lt;br /&gt;
|verb9=PUSH&lt;br /&gt;
|verb10=PUT&lt;br /&gt;
|verb11=REMOVE&lt;br /&gt;
|verb12=RUB&lt;br /&gt;
|verb13=SPIN&lt;br /&gt;
|verb14=TAP&lt;br /&gt;
|verb15=TOUCH&lt;br /&gt;
|verb16=WAVE&lt;br /&gt;
|verb17=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=246669</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=246669"/>
		<updated>2025-10-03T21:41:49Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|loved=Riend&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these alien shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241970</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241970"/>
		<updated>2025-07-12T01:11:51Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these alien shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241969</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241969"/>
		<updated>2025-07-12T01:09:50Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241968</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241968"/>
		<updated>2025-07-12T00:33:21Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Sometimes… the world still ends. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. &lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world that he now observed as his memories fractured and reformed to consolidate and make sense of the discrepancies. Of which there were many. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. Together they had been severed from their past and left to walk these shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember a life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this aperture none of it ever occurred, his memory could keep it all real. &lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end; Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241959</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241959"/>
		<updated>2025-07-11T20:46:25Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Drifter&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. At least that would have been an answer.&lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world he was now observing as his memories fractured and reformed to consolidate and make sense of the discrepancies. For every object that was the same, something ever so slightly was not. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. They were together severed from their past and left to walk these new shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember… &lt;br /&gt;
&lt;br /&gt;
A life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this new vantage none of it ever occurred…  his memory could keep it all real.&lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end.&lt;br /&gt;
&lt;br /&gt;
Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241958</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241958"/>
		<updated>2025-07-11T20:13:55Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. At least that would have been an answer.&lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world he was now observing as his memories fractured and reformed to consolidate and make sense of the discrepancies. For every object that was the same, something ever so slightly was not. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. They were together severed from their past and left to walk these new shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember… &lt;br /&gt;
&lt;br /&gt;
A life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this new vantage none of it ever occurred…  his memory could keep it all real.&lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end.&lt;br /&gt;
&lt;br /&gt;
Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241957</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241957"/>
		<updated>2025-07-11T20:06:18Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=Planeswalker&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=Reckless&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. At least that would have been an answer.&lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world he was now observing as his memories fractured and reformed to consolidate and make sense of the discrepancies. For every object that was the same, something ever so slight wasn’t. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. They were together severed from their past and left to walk these new shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember… &lt;br /&gt;
&lt;br /&gt;
A life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this new vantage none of it ever occurred…  his memory could keep it all real.&lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end.&lt;br /&gt;
&lt;br /&gt;
Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241956</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241956"/>
		<updated>2025-07-11T19:15:04Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=Impartial&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. At least that would have been an answer.&lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world he was now observing as his memories fractured and reformed to consolidate and make sense of the discrepancies. For every object that was the same, something ever so slight wasn’t. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. They were together severed from their past and left to walk these new shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember… &lt;br /&gt;
&lt;br /&gt;
A life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this new vantage none of it ever occurred…  his memory could keep it all real.&lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end.&lt;br /&gt;
&lt;br /&gt;
Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241955</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241955"/>
		<updated>2025-07-11T19:05:09Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=None&lt;br /&gt;
|word=Resilient&lt;br /&gt;
|disposition=Carefree&lt;br /&gt;
|demeanor=Calm&lt;br /&gt;
|ptrait=Fearless&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Meddlesome&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=Cat&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I had always hoped that my final death would be like being carried to my bed as a child, where I would fall asleep to the laughter coming from the next room…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sometimes… the world still ends.==&lt;br /&gt;
&lt;br /&gt;
His last memory of that world was scattered like stardust lingering in the windless void.  Floating with forgotten purpose that struggled to remember not only its origin, but its path. He recalled the fire that was always waiting at the end. As much as he prepared for it. As much as he fought. As much as he hoped. There was that awful light… and then there wasn’t.&lt;br /&gt;
&lt;br /&gt;
He doesn’t truly know if that fire ever came to be; if they succeeded, or if they had all failed. There wasn’t even ash to reconcile what had occurred. At least that would have been an answer.&lt;br /&gt;
&lt;br /&gt;
In a word, Jaired Delone &#039;&#039;awoke&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
His first sight was a familiar sky. That familiarity would settle into most of the world he was now observing as his memories fractured and reformed to consolidate and make sense of the discrepancies. For every object that was the same, something ever so slight wasn’t. Then there was the deep, squeezing pain of loss. &lt;br /&gt;
&lt;br /&gt;
The first familiar face was that of Cat. The ethereal, feline spirit that had long stayed beside him as his guide, companion, and friend. They were together severed from their past and left to walk these new shores.&lt;br /&gt;
&lt;br /&gt;
In time Jaired would come to remember… &lt;br /&gt;
&lt;br /&gt;
A life, a family, and the long path that extended in his wake. He’d cling onto it as it threatened to dissolve away, because even if from this new vantage none of it ever occurred…  his memory could keep it all real.&lt;br /&gt;
&lt;br /&gt;
For the first time since he was cursed with the visions of that terrible end.&lt;br /&gt;
&lt;br /&gt;
Jaired no longer saw the fire. Only that there was light.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241942</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=241942"/>
		<updated>2025-07-11T02:16:45Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Typo Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] of one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to watch over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]], and the two prepared for the inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the Demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the [[Lich]] by reaching his clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporeal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Now he focuses on his more natural talents and wanders the world free from the shackles of Fate.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Jaired.png&amp;diff=241934</id>
		<title>File:Jaired.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Jaired.png&amp;diff=241934"/>
		<updated>2025-07-10T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: AFALLACE uploaded a new version of File:Jaired.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Character portrait of Jaired Delone (Platinum). This is an AI generated image made using Midjourney version 6. It was prompted by and generated by the uploader&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229503</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229503"/>
		<updated>2024-11-21T02:56:27Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] of one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to watch over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]], and the two prepared for the inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the Demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the [[Lich]] by reaching his clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Now he focuses on his more natural talents and wanders the world free from the shackles of Fate.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229391</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229391"/>
		<updated>2024-11-20T20:54:41Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] of one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to watch over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]], and the two prepared for the inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the Demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the [[Lich]] by reaching his clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Now he focuses on his more natural talents and wanders the world free from the shackles of Fate.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229390</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229390"/>
		<updated>2024-11-20T20:53:39Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Grammar Edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] of one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to watch over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]], and the two prepared for the inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the Demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the [[Lich]] by reaching his clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Now he focuses on his more natural talents and wanders the world free of the shackles of Fate.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229386</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229386"/>
		<updated>2024-11-20T20:44:11Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] of one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to watch over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229385</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229385"/>
		<updated>2024-11-20T20:43:31Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] of one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229376</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229376"/>
		<updated>2024-11-20T20:11:01Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Grammar edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always been a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Jaired_(platinum)&amp;diff=229375</id>
		<title>Talk:Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Jaired_(platinum)&amp;diff=229375"/>
		<updated>2024-11-20T19:29:22Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Created page with &amp;quot;Can this page be removed/hidden from the &amp;quot;Player Characters&amp;quot; list?  I&amp;#039;ve set it to redirect to the new Jaired_(prime) page in preparation for the merger of instances.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can this page be removed/hidden from the &amp;quot;Player Characters&amp;quot; list?  I&#039;ve set it to redirect to the new Jaired_(prime) page in preparation for the merger of instances.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229374</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229374"/>
		<updated>2024-11-20T19:19:30Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Replaced content with &amp;quot;#REDIRECT Jaired (prime)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jaired (prime)]]&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229373</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229373"/>
		<updated>2024-11-20T19:15:05Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Adding redirect to Jaired (prime) to get ready for the Plat/Prime merger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jaired (prime)]]{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired&amp;diff=229372</id>
		<title>Jaired</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired&amp;diff=229372"/>
		<updated>2024-11-20T19:04:10Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Changing the Redirect Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jaired (prime)]]&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Jaired&amp;diff=229371</id>
		<title>Talk:Jaired</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Jaired&amp;diff=229371"/>
		<updated>2024-11-20T19:02:07Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Jaired&amp;diff=229370</id>
		<title>Talk:Jaired</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Jaired&amp;diff=229370"/>
		<updated>2024-11-20T19:00:21Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Created page with &amp;quot;This page can be deleted.  It was a redirect to Jaired (platinum), and I&amp;#039;ve created Jaired (prime) in preparation for the merger of the instances.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page can be deleted.  It was a redirect to Jaired (platinum), and I&#039;ve created Jaired (prime) in preparation for the merger of the instances.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired&amp;diff=229369</id>
		<title>Jaired</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired&amp;diff=229369"/>
		<updated>2024-11-20T18:56:08Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Jaired_(prime)&amp;diff=229368</id>
		<title>Talk:Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Jaired_(prime)&amp;diff=229368"/>
		<updated>2024-11-20T18:55:15Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Created page with &amp;quot;I am creating this page to get ready for the Plat/Prime merger.  I am the account holder for the character Jaired.  I tried to remove references to events that could be interpreted as &amp;quot;Platinum Only&amp;quot;, and distilled things down to basically a character origin piece.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am creating this page to get ready for the Plat/Prime merger.  I am the account holder for the character Jaired.  I tried to remove references to events that could be interpreted as &amp;quot;Platinum Only&amp;quot;, and distilled things down to basically a character origin piece.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229367</id>
		<title>Jaired (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(prime)&amp;diff=229367"/>
		<updated>2024-11-20T18:52:47Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Created page with &amp;quot;{{characterprofile  |name=Jaired Delone |image=Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney  |caption= |race= |culture= |class= |profession= |religion= |affiliations= |word= |disposition= |demeanor= |ptrait= |strait= |flaw= |strength= |weakness= |habits= |hobbies= |soft= |likes= |dislikes= |fears= |loyalties= |friend= |spouse= |instance= Platinum }}  ==Origin== The subject of Jaired&amp;#039;s parentage has alw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired&amp;diff=229366</id>
		<title>Jaired</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired&amp;diff=229366"/>
		<updated>2024-11-20T18:45:21Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Removed redirect to Jaired (platinum)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.&lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
==Upbringing==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
==A Mother&#039;s Gift==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith.&lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
==Wandering the World==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian.&lt;br /&gt;
==Reunions==&lt;br /&gt;
Cat was the [[Familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
==Spirit Walker==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form.&lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
==Epilogue ...?==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired&amp;diff=229365</id>
		<title>Jaired</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired&amp;diff=229365"/>
		<updated>2024-11-20T18:44:08Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Getting the main Jaired page ready for the Prime Merge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jaired (platinum)]]&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.&lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
==Upbringing==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
==A Mother&#039;s Gift==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith.&lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
==Wandering the World==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian.&lt;br /&gt;
==Reunions==&lt;br /&gt;
Cat was the [[Familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
==Spirit Walker==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form.&lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
==Epilogue ...?==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229364</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229364"/>
		<updated>2024-11-20T18:26:21Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage has always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]]. This was already considered an anomaly amongst the Tribes, but it was easy to look past considering her talents. She herself came to her particular tribe at a young age through a trade. She quickly gained respect as a shaman, and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to find Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]]. His father was tracking a particular Demon in an attempt to regain his honor, as it had killed the Summoner his father was charged to protect.  &lt;br /&gt;
&lt;br /&gt;
Near death, the Tribe took Jaired&#039;s father in at this insistence of his mother. After he was nursed to health, it wasn&#039;t long before he was practically considered part of the troupe himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the Demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow. Unfortunately, it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]]. There was little doubt they had been tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father reluctantly left the tribe to protect them, and the life of his unborn child, from the certain annihilation that they&#039;d face. A [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy, and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower, and that he was certainly different from his peers, but this was a subject that was firmly discouraged. Despite all of his mother&#039;s efforts, he shared none of her talents as a seer nor did he have any interest in being a shaman. Eventually she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father. It was with this old man that Jaired would learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his first undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that the Tribes had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes, then discarded him into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately, his mother was able to use her gifts of sight and send his mentor to recover him. Though the revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to finally get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks, and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him, and that he would need every advantage that she could give. So she gave her son her eyes... and hopefully the gift of her Sight. What she could not have foreseen, however, was how sideways even Fate can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles were effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be a shaman. The sudden departure of his long time mentor, and the only other link to his father didn&#039;t aide things along. His mentor had taken his Spirit Walk, which was a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker, and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot, and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a series of horrible visions came as no small part as to why Jaired would ultimately leave. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats. It was during this time he proved his worth as a pickpocket and a rather effective cat burglar. Eventually Jaired caught the attention of a rising Thief&#039;s Guild lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant once Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination, Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and spelled doom for everyone in the organization. To try and save face the Onarian swore revenge, and Jaired was forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]], he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to drink along with an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time, so he began training more and more to ready himself for the inevitable confrontation with his old cohorts. Namely the Onarian. &lt;br /&gt;
&lt;br /&gt;
== Reunions ==&lt;br /&gt;
Cat was the [[Familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions, and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[Familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat, since it was someone familiar to Jaired. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and its ultimate intentions are still unknown, but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
Cat informed Jaired when his mother took ill. It was time to return home. This reunion was bittersweet, and Jaired stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the Demon still hiding in the ruins of [[Bir Mahallah]]. It now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she passed she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a fate he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Some time later, Cat warned Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and the two prepared for their inevitable clash. The plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both of their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he experienced another undoing. In an instant the visions gave way to the moment his father was saved by his mother, and then to the moment the demon flew off towards [[Bir Mahallah]]. His father&#039;s blade still impaled through its chest. When Jaired awoke he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. He was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state, Jaired was guided by the visions and memories that came to him wave after wave. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. Cat&#039;s voice warned him before the [[Lich]] could act on its plan, and Jaired dispatched the it by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. The ashes and sands within the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was finally playing itself out. By fleeing here the wounded Demon was safe, but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul had failed. Instead, it delivered its end. There would be no great final battle. Instead, it all came to finality in a whimper as Jaired pulled his father&#039;s blade free. The Demon&#039;s essence would at long last bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed the last of his visions to a quiet outpost near the [[Demon Wall]]. This is where he would finally find his father. The former [[Palestra]] was half-expecting a fight, but that notion became quickly dispelled as Jaired returned the sword and then stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier. He never did quite get the knack of his mother&#039;s gift, and his ability to use it seems to diminish more and more over time. Instead he focuses on his more natural talents, deciding instead to carry on his father&#039;s legacy as a Demon Hunter.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229344</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=229344"/>
		<updated>2024-11-20T17:12:43Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=&lt;br /&gt;
|culture=&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]] and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of [[Bir Mahallah]], and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, [[The Whispering Muse]], can usually be found docked at [[Kraken&#039;s Fall]]. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:AFALLACE&amp;diff=212927</id>
		<title>User talk:AFALLACE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:AFALLACE&amp;diff=212927"/>
		<updated>2024-01-18T00:48:53Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Edits to Character Pages/Subpages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Edits to Character Pages/Subpages==&lt;br /&gt;
Hi there, AFALLACE.  I&#039;m reaching out to you about recent edits you made to a couple of articles and sub-articles related to [[Jaired (platinum)]] and [[Jaired (platinum)/The Saga of Jaired Delone (short story)]].  There are a couple different accounts that have edited the content of these articles for things other than minor moderation or formatting updates.  Only a player or someone to whom they have given permission may update a character&#039;s page per [[Gswiki:Policy]].  I do see that you have made nearly all content changes to Jaired&#039;s character page since its creation, however they do include substantial edits to the vignette subarticle that was authored by a different account.  Can you please clarify where permissions stand for editing these by Jaired&#039;s player?  I realize this might be a case of having multiple accounts, however there is no way for me to verify this as a moderator.  If I don&#039;t hear back from you in 7 days, I will flag some of these updates for moderator review. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:15, 17 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
The upload on the &amp;quot;saga&amp;quot; page was done by someone that was trying to move all of the storylines from the old forums to the wiki before they shut down.  My (The player of Jaired) account AFALLACE should be the only one able to make edits going forward.&lt;br /&gt;
[[User:AFALLACE|AFALLACE]] ([[User talk:AFALLACE|talk]]) 18:48, 17 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
==Image at Risk for Deletion==&lt;br /&gt;
Hi there, AFALLACE.  I am reaching out to you about an image that you had previously uploaded to the wiki, [[:File:Jairedshadow.jpg]].  While reviewing recent updates to the wiki, I noticed the image is used on the character page for [[Jaired (platinum)]] but it is missing information required by [[Gswiki:Policy]].  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.  Depending on the nature of this image, you will need to provide specific information about it both on the image file and on any articles using it.  In addition, all images using AI software in their creation are required to be included in [[:Category:AI artwork]].  &#039;&#039;&#039;If that information is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:24, 27 September 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:AFALLACE&amp;diff=212926</id>
		<title>User talk:AFALLACE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:AFALLACE&amp;diff=212926"/>
		<updated>2024-01-18T00:43:07Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Edits to Character Pages/Subpages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Edits to Character Pages/Subpages==&lt;br /&gt;
Hi there, AFALLACE.  I&#039;m reaching out to you about recent edits you made to a couple of articles and sub-articles related to [[Jaired (platinum)]] and [[Jaired (platinum)/The Saga of Jaired Delone (short story)]].  There are a couple different accounts that have edited the content of these articles for things other than minor moderation or formatting updates.  Only a player or someone to whom they have given permission may update a character&#039;s page per [[Gswiki:Policy]].  I do see that you have made nearly all content changes to Jaired&#039;s character page since its creation, however they do include substantial edits to the vignette subarticle that was authored by a different account.  Can you please clarify where permissions stand for editing these by Jaired&#039;s player?  I realize this might be a case of having multiple accounts, however there is no way for me to verify this as a moderator.  If I don&#039;t hear back from you in 7 days, I will flag some of these updates for moderator review. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:15, 17 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
The upload on the &amp;quot;saga&amp;quot; page was done by someone that was trying to move all of the storylines from the old forums to the wiki before they shut down.  My account AFALLACE should be the only one able to make edits going forward.&lt;br /&gt;
&lt;br /&gt;
==Image at Risk for Deletion==&lt;br /&gt;
Hi there, AFALLACE.  I am reaching out to you about an image that you had previously uploaded to the wiki, [[:File:Jairedshadow.jpg]].  While reviewing recent updates to the wiki, I noticed the image is used on the character page for [[Jaired (platinum)]] but it is missing information required by [[Gswiki:Policy]].  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.  Depending on the nature of this image, you will need to provide specific information about it both on the image file and on any articles using it.  In addition, all images using AI software in their creation are required to be included in [[:Category:AI artwork]].  &#039;&#039;&#039;If that information is not added within 7 days, this image will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:24, 27 September 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212728</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212728"/>
		<updated>2024-01-15T04:21:41Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Spirit Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]] and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of [[Bir Mahallah]], and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
[[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, [[The Whispering Muse]], can usually be found docked at [[Kraken&#039;s Fall]]. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212648</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212648"/>
		<updated>2024-01-14T05:47:58Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]] and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of [[Bir Mahallah]], and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl|Charl&#039;s]] temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, [[The Whispering Muse]], can usually be found docked at [[Kraken&#039;s Fall]]. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212647</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212647"/>
		<updated>2024-01-14T05:46:35Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]] and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of [[Bir Mahallah]]. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of [[Bir Mahallah]], and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards [[Bir Mahallah]] with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl]]&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of [[Bir Mahallah]]. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at [[Kraken&#039;s Fall]]. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212646</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212646"/>
		<updated>2024-01-14T05:43:04Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] [[Seer]] and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl]]&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at [[Kraken&#039;s Fall]]. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212645</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212645"/>
		<updated>2024-01-14T05:40:56Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Epilogue ...? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] seer and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl]]&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at [[Kraken&#039;s Fall]]. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212644</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212644"/>
		<updated>2024-01-14T05:38:33Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Epilogue ...? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] seer and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the [[Sea of Fire]] and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the [[Sea of Fire]] and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an [[Turamzzyrian Empire|Imperial]] camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the [[Sea of Fire]] to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the [[Turamzzyrian Empire|Empire]]&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the [[Sea of Fire]] until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the [[Sea of Fire]] he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the [[Argent Mirror]] of [[Ta&#039;Illistim]]. His preference for [[Erithian]] weapons and proficiency with a [[katana]] became as well known as his skill with a lockpick. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the [[familiar]] to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a [[familiar]] at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to [[Wehnimer&#039;s Landing]] and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the [[Ebon Gate]], that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of [[Solhaven]] just outside of [[Charl]]&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a [[wraith]].&lt;br /&gt;
&lt;br /&gt;
In this new, apparently [[undead]] state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone [[Lich]] that seemed compelled to befriend Jaired. The [[Lich]], its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the [[Lich]] by reaching a clawed, ethereal hand through the [[Lich|Lich&#039;s]] back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The [[Lich|Lich&#039;s]] plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let its essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With his apparent destiny fulfilled and his father&#039;s sword in hand, Jaired ventured out and followed his visions to a dusty outpost near the [[Demon Wall]].  This is where he would finally find and meet his old man. The former [[Palestra]] couldn&#039;t help but expect a fight but that notion became quickly dispelled as Jaired returned his sword and stated, quite simply, that he owed him a drink. A request his father was more than happy to oblige. This is when Jaired&#039;s real training as a Demon Hunter would begin.&lt;br /&gt;
&lt;br /&gt;
Jaired eventually returned home to the Frontier.  He never did quite get the knack of his mother&#039;s gift and his ability to use it seemed to diminish more and more over time. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would later become his wife, Leiana. Recent events have caused them to uproot from [[Wehnimer&#039;s Landing]] and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at Kraken&#039;s Fall. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212641</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212641"/>
		<updated>2024-01-14T04:30:51Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] seer and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the Sea of Fire and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the Sea of Fire and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an Imperial camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the Sea of Fire to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the Empire&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the Sea of Fire until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the Sea of Fire he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the Argent Mirror of Ta&#039;Illistim. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the familiar to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a familiar at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to Wehnimer&#039;s Landing and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the Ebon Gate, that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of Solhaven just outside of Charl&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a wraith.&lt;br /&gt;
&lt;br /&gt;
In this new, apparently undead state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone Lich that seemed compelled to befriend Jaired. The Lich, its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the Lich by reaching a clawed, ethereal hand through the Lich&#039;s back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The lich&#039;s plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let it&#039;s essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With Cat at his side, his apparent destiny fulfilled, Jaired went on more adventures. He never did quite get the knack of his mother&#039;s gift, but he still tries his best at it now and again. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would become his wife, Leiana. Recent events caused them to uproot from Wehnimer&#039;s Landing and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at Kraken&#039;s Fall. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the coat hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212640</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212640"/>
		<updated>2024-01-14T04:27:37Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] seer and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the Sea of Fire and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the Sea of Fire and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an Imperial camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the Sea of Fire to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the Empire&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the Sea of Fire until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].[[File:jaired2.png|thumb|Artist: Created by the uploader with Midjourney]]In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the Sea of Fire he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the Argent Mirror of Ta&#039;Illistim. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the familiar to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a familiar at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to Wehnimer&#039;s Landing and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the Ebon Gate, that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of Solhaven just outside of Charl&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a wraith.&lt;br /&gt;
&lt;br /&gt;
In this new, apparently undead state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone Lich that seemed compelled to befriend Jaired. The Lich, its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the Lich by reaching a clawed, ethereal hand through the Lich&#039;s back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. [[File:jaired3.png|thumb|Artist: Created by the uploader with Midjourney]]Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The lich&#039;s plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let it&#039;s essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With Cat at his side, his apparent destiny fulfilled, Jaired went on more adventures. He never did quite get the knack of his mother&#039;s gift, but he still tries his best at it now and again. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would become his wife, Leiana. Recent events caused them to uproot from Wehnimer&#039;s Landing and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at Kraken&#039;s Fall. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the coat hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Jaired3.png&amp;diff=212639</id>
		<title>File:Jaired3.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Jaired3.png&amp;diff=212639"/>
		<updated>2024-01-14T04:18:02Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Character portrait of Jaired Delone (Platinum). This is an AI generated image made using Midjourney version 6. It was prompted by and generated by the uploader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Character portrait of Jaired Delone (Platinum). This is an AI generated image made using Midjourney version 6. It was prompted by and generated by the uploader&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Jaired2.png&amp;diff=212638</id>
		<title>File:Jaired2.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Jaired2.png&amp;diff=212638"/>
		<updated>2024-01-14T04:17:43Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: Character portrait of Jaired Delone (Platinum). This is an AI generated image made using Midjourney version 6. It was prompted by and generated by the uploader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Character portrait of Jaired Delone (Platinum). This is an AI generated image made using Midjourney version 6. It was prompted by and generated by the uploader&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212633</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212633"/>
		<updated>2024-01-14T00:48:27Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] seer and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the Sea of Fire and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the Sea of Fire and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an Imperial camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the Sea of Fire to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the Empire&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the Sea of Fire until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the Sea of Fire he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the Argent Mirror of Ta&#039;Illistim. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the familiar to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a familiar at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to Wehnimer&#039;s Landing and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the Ebon Gate, that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of Solhaven just outside of Charl&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a wraith.&lt;br /&gt;
&lt;br /&gt;
In this new, apparently undead state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone Lich that seemed compelled to befriend Jaired. The Lich, its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the Lich by reaching a clawed, ethereal hand through the Lich&#039;s back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The lich&#039;s plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let it&#039;s essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With Cat at his side, his apparent destiny fulfilled, Jaired went on more adventures. He never did quite get the knack of his mother&#039;s gift, but he still tries his best at it now and again. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would become his wife, Leiana. Recent events caused them to uproot from Wehnimer&#039;s Landing and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at Kraken&#039;s Fall. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the coat hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212632</id>
		<title>Jaired (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaired_(platinum)&amp;diff=212632"/>
		<updated>2024-01-14T00:47:17Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Jaired Delone&lt;br /&gt;
|image=[[File:Jaired.png|center|thumbnail|Portrait of Jaired and Cat&amp;lt;br&amp;gt;Artist: Created by the uploader with Midjourney ]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Tehir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=The Whispering Muse&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The subject of Jaired&#039;s parentage was always a rather taboo subject. His mother was a half-[[Sylvankind|Sylvan]], half-[[Tehir]] seer and was already considered an anomaly within the Tribe considering her talents. She herself came to the tribe at a young age through a trade and she soon gained respect as a shaman and eventually became considered one of the tribe&#039;s leaders. It was in fact one of her visions that lead her to Jaired&#039;s father, whom was a disgraced [[Palestra]] that had gotten lost in the [[Sea of Fire]] while attempting to track the demon that had been summoned by, and then killed his charge.  &lt;br /&gt;
&lt;br /&gt;
The Tribe took Jaired&#039;s father in and before long he was practically considered part of the troup himself. It is uncertain how many years he lived with them, but eventually they picked up the trail on the demon he had been seeking. With the help of his new family they were able to track it down and gravely wound it, but they were unable to deal the final blow before it fled into the cursed ruins of Bir Mahallah. It was soon after this that they caught wind of a detachment of [[Faendryl]] that had been seen searching the Sea of Fire and were no doubt tasked with finding him and bringing him home to face the consequences of his failure. For this reason Jaired&#039;s father was forced to leave the tribe to protect them from the certain annihilation that they&#039;d face, especially that of his unborn child since a [[Faendryl]] half-breed would never be tolerated. Thus the entire tribe was forced to secrecy and Jaired would not learn the truth until much later in his life.&lt;br /&gt;
&lt;br /&gt;
== Upbringing ==&lt;br /&gt;
In many ways Jaired&#039;s childhood was ideal. Aside from never being told the truth of his father, he was more or less treated the same as the rest of the children of the tribe. It was obvious that he aged slower and that he was certainly different from his peers, but that was also a subject that was often discouraged. Despite all of his mother&#039;s efforts he shared none of her talents as a seer nor did he have any interest in being a shaman, so it was with some reluctance that she turned his tutelage over to another of the Tribe&#039;s elders, who also happened to have been a good friend of his father, to learn how to navigate the dunes of the Sea of Fire and become a raider himself. Plagued with a healthy mix of impatience and wanderlust, it would eventually be his knack for getting into trouble that would be his undoing.&lt;br /&gt;
&lt;br /&gt;
During what could be considered his teenage years, Jaired was captured trying to sneak into an Imperial camp that their Tribe had been contending with. Realizing that he had already seen their maps and plans, the captain of their forces decided to burn out both of Jaired&#039;s eyes and then had him discarded into the Sea of Fire to die as a sort of cruel punishment. Fortunately his mother was able to use her gifts of sight and send his mentor to recover him. Though the Tribe&#039;s revenge on the Empire&#039;s camp was swift, Jaired was left blind and crippled for many years.&lt;br /&gt;
&lt;br /&gt;
== A Mother&#039;s Gift ==&lt;br /&gt;
It was in his blindness that Jaired began to get visions. In them he saw, time and time again, naught but suffering and death at his own hand. In a decision not of his own his mother told him they were going to attempt to restore his eyes. What he didn&#039;t know was the price that would be paid, because if he had he never would have agreed. Upon the ritual&#039;s end his new eyes opened and the first thing he saw was the face of his mother with a veil over where her own eyes had been. Tears stained her cheeks and to this day he can&#039;t decide if they were from sorrow or joy. What he didn&#039;t know then was that his mother had seen what Fate had in store for him and that he would need every advantage that she could give. So she gave her son her eyes... and the gift of her sight. What she could not have foreseen, however, was how sideways even destiny can go.&lt;br /&gt;
&lt;br /&gt;
During the time that followed their roles effectively reversed. Jaired&#039;s mother had to adjust to being blind and he had to adjust to suddenly being thrust into, once again, training to be the Tribe&#039;s shaman. It came with great difficulty to Jaired, and the sudden departure of his long time mentor and the only other link to his father didn&#039;t aide things along. They told him he took his Spirit Walk, which was thought of as a last rite of sorts where one would walk off alone into the dunes when their time was at an end. If one were to return from this journey they would be labeled a Spirit Walker and be ultimately cast out of the Tribe, as this was considered a profanation. The [[Tehir]] can be a superstitious lot and one should not return from death less they be considered a wraith. &lt;br /&gt;
&lt;br /&gt;
This disillusion combined with a serious of visions came as no small part as to why Jaired ultimately left. He would not return to the Sea of Fire until his mother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
== Wandering the World ==&lt;br /&gt;
The first civilization Jaired encountered was the streets of [[Solhaven]]. He struck out an early living running with a small gang of street rats and it was during this time he proved his worth as a pickpocket and a rather effective cat burglar which caught the attention of a rising Thief&#039;s Guild that was lead by a notorious assassin known simply as The Onarian. For many, many years they forged a close kinship as the Guild rose in power and influence. The Onarian was the enforcer and Jaired was the infiltrator. This relationship soured in an instant when Jaired realized they had begun dealing in trafficking slaves. Instead of reaching their destination Jaired betrayed the Guild and set them free. This angered a few rather powerful benefactors and basically spelled doom for everyone in the organization, so to try and save face the Onarian swore revenge. Jaired was then forced to conceal his identity and flee to an outpost on the frontier called Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
In spite of having to start all over again he took to the task with a sense of renewed optimism. He took quickly to life on the frontier and the opportunities it presented. It is important to note that during his entire time away from the Sea of Fire he had not been afflicted by a single vision, but this didn&#039;t stop Jaired from succumbing to some rather destructive habits. He took to the drink and an early vocation as a locksmith, but he eventually made new friends and started striking out on his own adventures. In the back of his mind he knew he could be uncovered at any time so he started training more and more with the blade to ready himself for the inevitable confrontation with his old cohorts. &lt;br /&gt;
&lt;br /&gt;
Jaired became so competent, in fact, that he became known as the Lord Marshal and took the lead of a local Militia and even oversaw the construction of a Keep. His adventures took him from one side of the continent to the other, even becoming on speaking terms with and advising the Argent Mirror of Ta&#039;Illistim. This notoriety didn&#039;t go unnoticed, however, and eventually he would be forced to contend with his past. All of it.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
Cat was the familiar to one of Jaired&#039;s oldest, best friends that had since moved on. The feline&#039;s sudden presence seemed to coincide with the return of Jaired&#039;s visions and explained that he had been sent to guide over him. This is only a partial truth, however. Cat isn&#039;t in fact a familiar at all, but rather the manifested will of a spirit that coopted the appearance and demeanor of Cat since it was someone familiar to Jaired that he would trust. Deep down Jaired knows this, but goes along with it nonetheless. The origin of this spirit and it&#039;s ultimate intentions are still unknown but there is no doubting their friendship.&lt;br /&gt;
&lt;br /&gt;
The spirit informed Jaired when his mother took ill and was in part why he was once again being plagued by his tormented visions. Their reunion was bittersweet as he stayed with his mother while she laid in her death bed. It was there, after decades of being apart, that she finally told him the truth about his father and of the demon still hiding in the ruins of Bir Mahallah, and how it now fell on him to finish what had been set into motion so long ago. Demons could wait, however, and Jaired instead spent the time catching up with his mother and telling her all about the stories of his adventures. Before she past she gifted Jaired the ahmdir blue veil that had belonged to his father for a time. With nothing tying him to the dunes aside from a destiny he bitterly accepted, he returned home to the frontier.&lt;br /&gt;
&lt;br /&gt;
== Spirit Walker ==&lt;br /&gt;
Cat appeared once again to warn Jaired of the Onarian&#039;s arrival to Wehnimer&#039;s Landing and helped him prepare for their inevitable clash. Their plan ultimately worked and Jaired was able to defeat his former compatriot, but at the cost of both their lives. It was there, at the intersection of life and the path beyond the Ebon Gate, that he dreamed. In an instant the visions gave way to the moment his father was saved by his mother all of the way to the moment the demon flew off towards Bir Mahallah with his father&#039;s blade still impaled through its chest. When he snapped to he was on the streets of Solhaven just outside of Charl&#039;s temple. There he was greeted by Cat along with the realization that something was wrong. He was still dead. He was a wraith.&lt;br /&gt;
&lt;br /&gt;
In this new, apparently undead state Jaired was guided by the visions and memories he had just witnessed. The torment and death he had seen for so long were laid bare as he floated over the scorched fields of Bir Mahallah. Wailing spirits of the dead surrounded the ruins for miles, wandering aimlessly save for one lone Lich that seemed compelled to befriend Jaired. The Lich, its phylactery hanging from its neck, served as a guide through the ruins and into the Spire. It was in the deep that it lead him to the demon, and it was there the trap was to be set. A voice warned him, however, and Jaired dispatched the Lich by reaching a clawed, ethereal hand through the Lich&#039;s back and stabbed through the phylactery. Once this deed had been accomplished, the sands in the phylactery coalesced and returned Jaired to his corporal form. &lt;br /&gt;
&lt;br /&gt;
Fate was playing itself out. By fleeing here the wounded demon was safe but it had effectively marooned itself with no way to restore itself. The lich&#039;s plan to deliver it a soul failed, and instead had delivered death itself. There would be no great final battle, however. Instead it all ended in a whimper as Jaired pulled his father&#039;s blade free of the demon and let it&#039;s essence bleed away into one last, fleeting shadow.&lt;br /&gt;
&lt;br /&gt;
== Epilogue ...? ==&lt;br /&gt;
With Cat at his side, his apparent destiny fulfilled, Jaired went on more adventures. He never did quite get the knack of his mother&#039;s gift, but he still tries his best at it now and again. He did eventually fall on some hard times but they ultimately lead to meeting the woman that would become his wife, Leiana. Recent events caused them to uproot from Wehnimer&#039;s Landing and they now live abroad overseeing a fleet of ships while taking various contracts in search of treasure. Their flagship, The Whispering Muse, can usually be found docked at Kraken&#039;s Fall. He now lives simply while trying to fulfill his promise to show Leiana the world, but the mantle of responsibility can only rest on the coat hook for so long.&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=212631</id>
		<title>Cast of characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=212631"/>
		<updated>2024-01-14T00:42:43Z</updated>

		<summary type="html">&lt;p&gt;AFALLACE: /* Jaynon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Please feel free to add a brief description of your [[Platinum]] character(s) here.  &lt;br /&gt;
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== NPCS ==&lt;br /&gt;
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=== Jeofrey ===&lt;br /&gt;
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Originally an evil magic user with plans for world domination, he created a group of Homunculi called [[Cast_of_characters#Sieka|Seika]]s to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurers, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.&lt;br /&gt;
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=== Leiana ===&lt;br /&gt;
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Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer&#039;s Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result.  Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.&lt;br /&gt;
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=== Seika ===&lt;br /&gt;
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[[Cast_of_characters#Jeofrey|Jeofrey]] created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, [[Cast_of_characters#Jeofrey|Jeofrey]], was performing in their village. After [[Cast_of_characters#Jeofrey|Jeofrey]] abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use [[Cast_of_characters#Jeofrey|Jeofrey]]&#039;s eye to become a lich herself. She has been tormenting [[Cast_of_characters#Qualeric|Qualeric]], possessing him and using his essence to create a group of hybrid bats and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and [[Cast_of_characters#Jeofrey|Jeofrey]] herself.&lt;br /&gt;
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===Olivia ===&lt;br /&gt;
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[[Olivia|Olivia Holster]], widow of Lord Eamon Murchadha and Mother of [[Jaynon]] Murchadha. Born into a lowborn Honneland family. Married into the Murchadha family (a minor noble house in Honneland) with a desire to improve her power, status and legacy. Fell in to the dark arts through societal pressures, and later following the death of her husband made a pact with and joined a clandestine order, in return for aid in her social climbing. She attempted, and ultimately failed, to have her son [[Jaynon]] killed and yet had already announced his death in the Immuron courts. This allowed her to marry Lord Holster (another minor Honneland noble, and former rival to Eamon), passing the Murchadha estates into his name and denying [[Jaynon|Jaynon]] his inheritance and birthright.&lt;br /&gt;
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===Geobuh ===&lt;br /&gt;
----&lt;br /&gt;
A dainty goblin that had his neck snapped at a social gathering while enjoying a bowl of soup.&lt;br /&gt;
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== Players ==&lt;br /&gt;
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=== Achsel ===&lt;br /&gt;
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Lead singer of the heavy metal band &#039;Mithril Mayhem&#039;, this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like &#039;Invar Mine Lady&#039;, &#039;On the Razern&#039;s Edge&#039;, and &#039;Caligos Isle&#039;, he and his fellow band member [[Cast_of_characters#Zundrar|Zundrar]] have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn&#039;t pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.&lt;br /&gt;
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=== [[Arlise (platinum)|Arlisé]] ===&lt;br /&gt;
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=== Calauria ===&lt;br /&gt;
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The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily taken aback by some of her acquaintances, particularly [[Cast_of_characters#Tanai|Tanai]], hinting at a sheltered upbringing. Her current itinerant and rather poor state, given her apparent background, could lead to disconcerting questions. In the past few months, she has started a relationship with Ulvian, grown friendlier, and developed a noticeable distrust of [[Cast_of_characters#Whick|Lord Whick]].&lt;br /&gt;
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=== Daenamaryllis ===&lt;br /&gt;
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A young woman that arrived in Wehnimer&#039;s Landing in the year of 5118.  She left home to take control of her own future rather than being married off as is the fate for most women.  She became an empath and an accomplished adventurer, performing jobs for the various branches of the Adventurer&#039;s Guilds located throughout the lands.  She tends to be a bit judgmental and does her best to help others in need, but chafes at her lack of power.  Power is what she believes will provide her with security and freedom.&lt;br /&gt;
&lt;br /&gt;
At present, Daenamaryllis has become an arrogant, power-obsessed, vain glorious woman who revels in dominating others.  The twins, Heliantha and Roseantha, currently serve her as maids.&lt;br /&gt;
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Daenamaryllis has become known as the &amp;quot;Sinistral of Tyranny&amp;quot;.&lt;br /&gt;
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=== Dazen ===&lt;br /&gt;
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Full of boundless energy that could only be described as &#039;manic&#039;, the always cheerful jester seems in a perpetual state of song, dance, and fits of laughter.  Dazen and his twin brother Vinar were abandoned by a traveling Carnival of Freaks for dubious reasons, though it is implied it was because they were getting too old for their act and becoming too hard to control.  Often hinting at a past of horrid abuse and gleefully reveling in those memories with clapping hands and squealing giggles, Dazen seems to outright revel in pain both inflicted and sustained.  Obsessed with fire and the &#039;Dancing Light&#039;, he also babbles about a mysterious Lady in White with burnt out eyes with reverence and awe. &amp;quot;Watch them dance in the dancing light, we&#039;ll sing them back and dance all night!&amp;quot;&lt;br /&gt;
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=== Ezabell ===&lt;br /&gt;
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Ezabell hasn’t been seen since she was a toddler on the 30th of Jastatos.  She’d been carried through the portal that night in the arms of an Aelotoi man, no relations to the child he carried.  After he’d hid her away for protection when the kiramon came through the portal after the Aelotoi, she was gone.  Now she’s rejoined Elanthian society, albeit, a little off than any normal teenager.  She doesn’t talk much about where she’s been the last 16 years but is all too eager to mention her favorite ways to tear local wild nuisances apart.&lt;br /&gt;
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=== Gedeon ===&lt;br /&gt;
----&lt;br /&gt;
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Gedeon was raised in the Wsalamir Arctic Clan, and yet he doesn&#039;t share the need for seclusion like most the clan. Gedeon enjoys being out amongst others and heeds the call for adventure.  While he is a quiet man, he is a devout follower of Ronan and became a paladin in Ronan&#039;s honor.  He would often visit the temple in Icemule to say his prayers, but lately, you can see him wandering with his new found companion, Jourwen.&lt;br /&gt;
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=== Graison ===&lt;br /&gt;
-----&lt;br /&gt;
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A Paladin of Lord Voln, [[Graison]] is dedicated to releasing the trapped souls within the undead. This was his passion since he was a young child when he wanted to follow in his father&#039;s footsteps. He also had a vision of Lord Voln visiting him in a dream when he was a young boy. He has recently helped protect Wehnimer&#039;s Landing from those fallen from their faith of the Order of Voln. On a personal quest, Graison has learned he has a younger sister that was born from his father and another woman. Her name is [[Sayakah]].&lt;br /&gt;
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=== Heliantha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Twin to Roseantha.&lt;br /&gt;
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When Heliantha first arrived in the town of Wehnimer&#039;s Landing she was a brash young woman and eager to begin her new life as an adventurer.  Her cocky attitude and loud mouth ways got her into trouble more often than not and most people generally loathed her due to these traits.  She has become an accomplished sorceress and seasoned adventurer.  One day, Heliantha abruptly donned a maid&#039;s livery and began to serve Daenamaryllis and has continued to do so at present.  Her sudden change in personality and shift to a life of servitude have no explanation at this time.&lt;br /&gt;
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=== Idun ===&lt;br /&gt;
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Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things.  A difficult and isolated past has had a profound effect on her.  She is most comfortable with another in control.  Idun can be unpredictable and is a bit &amp;quot;touched&amp;quot;, even unstable at times. She is loyal to a fault and values those in her life above all else.  Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.&lt;br /&gt;
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=== Ilynriel ===&lt;br /&gt;
-----&lt;br /&gt;
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Ilynriel left her home in Ta’Ardenai to improve her skills as a warrior and train with the Guardians of Sunfist, and can most often be found in Ta’Illistim or Ta’Vaalor. Born a bastard, she has steadfastly ignored her father’s side of the family all her life, but is now finding it rather harder to avoid at least one of her half-siblings.&lt;br /&gt;
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=== Ishvari ===&lt;br /&gt;
----&lt;br /&gt;
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A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the &amp;lt;del&amp;gt;frequent&amp;lt;/del&amp;gt; occasional snide remark. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.&lt;br /&gt;
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=== [[Jaired (platinum)|Jaired]] ===&lt;br /&gt;
----&lt;br /&gt;
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Professional enabler and peddler of meddling, Jaired currently holds the position of Fleet Admiral of Karl and Co. Transport and Freight along with his wife, Leiana.  &amp;quot;When it absolutely must go.  Go with Karl and Co.&amp;quot;  Rumor has it their fleet is little more than a front for their smuggling and treasure hunting operations, but those are mostly baseless accusations and hearsay.  &lt;br /&gt;
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=== [[Jaynon_(platinum)|Jaynon]] ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.&lt;br /&gt;
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=== Jourwen ===&lt;br /&gt;
----&lt;br /&gt;
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Jourwen doesn&#039;t know much about her parents, only that her mother was an entertainer to men as they travelled through Highmount onto Kragswell.  Jourwen was sent to River&#039;s Rest when she was 5 years old to get an education from the cleric&#039;s guild there and learn the teachings of Ronan, Lord of Dreams.  Now, as a young adult, she visits temples and shrines learning what she can about Ronan and aiding those in need with her companion, Gedeon.&lt;br /&gt;
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=== [[Kaija_(platinum)|Kaija]] ===&lt;br /&gt;
----&lt;br /&gt;
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An orphaned Aelotoi adopted by [[Jaynon]] and [[Tanai]]. She has chosen Niima as her patron deity, also deciding to follow her adopted father&#039;s footsteps in joining the Order of Voln. She is a young woman whose emotions are in a constant state of fluctuation, and she has a temper that she does her best to hide from anyone who isn&#039;t family. Normally prim and polite, Kaija has a tendency to be a know-it-all and correct people if they use bad grammar or display manners she deems unacceptable. She does, however, enjoy helping people in need and is generally friendly to most (unless their name is Ezabell).&lt;br /&gt;
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=== Kiver ===&lt;br /&gt;
----&lt;br /&gt;
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Named after the boat he was found in, Kiver washed ashore as a babe at [[Maelstrom Bay]] in [[River&#039;s Rest]]. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his [[Klinast]], but instead a militant dedication to the Goddess [[Imaera]]. &lt;br /&gt;
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=== Lilium ===&lt;br /&gt;
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[[Lilium]]&#039;s origins are as strange as her appearance.  One day she appeared on [[Lorminstra]]&#039;s Altar in the [[Wehnimer&#039;s Landing]] Temple without any memories or possessions to explain who she is or how she came to be there.  She took her appearance on Lorminstra&#039;s Altar as a sign to dedicate herself to the Goddess.  As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.&lt;br /&gt;
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Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent.  A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.&lt;br /&gt;
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=== Luthene ===&lt;br /&gt;
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Having called both New Ta&#039;Faendryl and Ta&#039;Nalfein home at different points in his life, Luthene is now in the process of exploring other regions while plying his trades as locksmith, loresinger, and lapidary.  His coloring is considered suspiciously dark for a Nalfein elf by some, his blue eyes uncharacteristic of a Faendryl by others. A bastard by both blood and inclination, he has a deep appreciation for the proper application of violence as well as the crisp lines of a well-tailored coat.&lt;br /&gt;
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=== [[Maltreis_(platinum)|Maltreis]] ===&lt;br /&gt;
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Maltreis is a former Emporion spice trader, which is to say in Faendryl society a spy.  The failure of both his sons (Nystros and Taelarn) to master Sorcery has caused him to take up the mantle of the Art so his family could gain in prestiege.  He knows that it will be centuries before he learns anything of real power at home in new Ta&#039;Faendryl and so decides to travel to Wehnimer&#039;s Landing, believing that the freedom of the frontier (&amp;quot;the Diaspora of Ta&#039;Faendryl&amp;quot; as Maltreis calls it) will allow his Sorcery to blossom. Of course, his love Cyntherea traveled with him, his constant companion.&lt;br /&gt;
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=== Maralah ===&lt;br /&gt;
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Born and raised in Ta’Loenthra, Maralah began traveling after the untimely death of her twin brother as well as the beginning of Jastev-granted dreams and visions. While she prefers to stick to the Elven Nations, she can often be found in Mist Harbor or Wehnimer’s Landing as well.  Understandably reticent about being a sorceress, she strives to balance this by being a member of Voln, but lacks the proper mindset about undead.&lt;br /&gt;
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=== Narsisius ===&lt;br /&gt;
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A young half-elf who arrived in Wehnimer&#039;s Landing in the summer of 5123. He comes from the wilds between Ta&#039;Nalfein and the Turamzzyrian Empire. He can usually be found training, or working for the Adventurer&#039;s Guilds around Elanthia.&lt;br /&gt;
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=== Nemdenia ===&lt;br /&gt;
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An albino elf born a poor commoner that caught the attention of an eccentric Nalfein noblewoman that had her trained in various arts for entertainment and companionship. As an adolescent, Nemdenia was trained in the use of Nalfein Fans for dancing and speaking.  She even dabbled in divination through the use of a Nalfien [[Black Rose Deck]] as her patron viewed her albinism as something supernatural. The constant political maneuvering that plagues the city of Ta&#039;Nalfein eventually led to the death of her patron and nearly her own. Nemdenia fled the city and made her way to Wehnimer&#039;s Landing to start her life anew as a warrior in training and earning some coin as an adventurer.&lt;br /&gt;
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=== Oezzilm ===&lt;br /&gt;
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Oezzilm is a local farmer of pumpkins, turnips, and carrots near the Landing.  He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each.  He can be found selling produce around town, fresh after coming from his fields.  He has a brother who is great at plowing, and a collection of hoes.&lt;br /&gt;
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=== [[Oro_(platinum)|Oro]] ===&lt;br /&gt;
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[[File:Oro bw.png|120x120px|thumb|Created by the uploader with Midjourney.]]&lt;br /&gt;
Oro is a self-professed merchant from the farthest reaches of the North, claiming ancestry of the [[Wsalamir Arctic Clan|Wsalamir Clan]]. Friendly and verbose, the Giantkin is uncharacteristic of the stories of his people. He appeared in Eorgaen, 5023, in Icemule Trace -- recounting a long journey from the reaches north of Pinefar. Spending over a year travelling the cities of Elanith, he proved a voracious study and student. He frequented the halls of the Seven Cities, their libraries, and their workshops. His close confidant and friend, Nilandia Liserna, a sylvan mystic, empath, and scholar aided him in his education.&lt;br /&gt;
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In the year of 5025 he departed the southern cities of Elanith, saddled with new knowledge of the world, many treasures, and a caravan of goods. His expedition beyond Mt. Aenatumgana was, he claimed, an effort to connect his people with the modern world.&lt;br /&gt;
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Ten years hence, much the way he had come, he returned in the month of Eorgaen, 5123. He scours Elanith for relics and artifacts of interest, lore, and knowledge. To what end, remains unclear.&lt;br /&gt;
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=== Phocosoen ===&lt;br /&gt;
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Everyone deserves to be free and [[Phocosoen]] will always oppose those that seek to enslave others against their will like any member of the [[Maeramil Wind Runner Clan]] should.  Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis.  The [[Guardians of Sunfist]] have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter [[orc]]s, [[troll]]s, [[ogre]]s, and [[giant]]s.  Freedom, muscles, and a song in his heart is all a man needs to enjoy life.&lt;br /&gt;
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=== Qadheon ===&lt;br /&gt;
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Qadheon is a Faendryl monk and proprieter of [[https://ps.lichproject.org/shops/6077 Ta&#039;Faendryl Importers]], a business located in the Landing.  In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task.  He has been seen worshipping [[Ghezresh]] on Caligos Isle and made mention of importing that spirit&#039;s presence to the Isle of Four Winds.  Despite this intrigue, he is a generally nice fellow.&lt;br /&gt;
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=== Qoshkalia ===&lt;br /&gt;
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Qoshkalia is a Faendryl paladin of Fash&#039;lo&#039;nae dedicated to learning, particularly the use of bladed weapons.  In the pursuit of this, she has been recognized as a Palestra of the Peltast rank.  Recently she has been seen working with [[Cast_of_characters#Whick|Lord Whick]] in his actions in the Landing, though the exact reasoning is unclear.  Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta&#039;Faendryl.&lt;br /&gt;
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=== Qualeric ===&lt;br /&gt;
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[[Qualeric]] is an elderly wizard,  student of the arcane, and an active follower of [[Jastev]].  Hailing from Ta&#039;Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents.  He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented.  His familiar is a bat named Klysmar.&lt;br /&gt;
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=== Rafferty ===&lt;br /&gt;
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A rustic half-elf from the edges of the Wyrdeep Forest, [[Rafferty]] is wary of towns and their folk but cautiously open to broadening his horizons. He&#039;s got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he&#039;s willing to lend a hand where he&#039;s able. Literally, if you&#039;re missing one. A friend to many birds, he can sometimes be found in the company of a peg-legged parrot or a small flock of parrotlets. For some reason, people keep mistaking him for a pirate.&lt;br /&gt;
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=== Ravenfritha ===&lt;br /&gt;
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Calm, quiet, and a skilled mediator, [[Ravenfritha]] (or Raven to her friends) prefers healing to fighting, though she isn’t above hunting undead when necessary. She currently resides in Mist Harbor but spends most of her time in the Landing where her twin brother, [[Tygerfrith]], spends most of his time, though their past was spent in other lands with far different prospects. She enjoys alchemy and fletching as well as other crafts, and can sometimes be taken over by an imp of mischief, encouraged by some and discouraged by others.&lt;br /&gt;
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=== Roseantha ===&lt;br /&gt;
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Twin to Heliantha.&lt;br /&gt;
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When Heliantha first arrived in the town of Wehnimer&#039;s Landing she was a demure young woman and reluctant to begin her life as an adventurer.  She was very shy at first but as she traveled the lands and learned new things she gained confidence from these new experiences.  At some point, Roseantha developed an obsession for Whick that cannot be explained to this day.  She has become an accomplished wizardess and seasoned adventurer.  One day, Roseantha abruptly donned a maid&#039;s livery and began to serve Daenamaryllis and has continued to do so at present.  Her sudden change in personality and shift to a life of servitude have no explanation at this time.&lt;br /&gt;
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=== [[Sensati_(platinum)|Sensati]] ===&lt;br /&gt;
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A plate full of apparent contradictions Sensati is warrior to the core, aristocratic to a fault, intensely proud of her Vaalorian heritage, yet bohemian in her leisure time and not at all close minded about whom she calls friend...or lover.&lt;br /&gt;
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=== [[Tanai_(platinum)|Tanai]] ===&lt;br /&gt;
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Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, her husband [[Cast_of_characters#Jaynon|Jaynon]], and her children, not necessarily in that order. She is a Siren, though her illusion is that of a half-elf (with an unfortunate height deficiency as opposed to her Siren-self).  She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, nice (once in a blue moon), and enthusiastic (mostly for sweets). &lt;br /&gt;
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=== Thresher ===&lt;br /&gt;
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A quiet man, this Half-Krolvin is very devout in his worship of [[Marlu|Marlu, the Lord of Destruction]]. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to &#039;start fresh&#039;...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.&lt;br /&gt;
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=== Valewyn ===&lt;br /&gt;
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The son of a [[Order_of_Lorekeepers|Lorekeeper]] and an [[Artificers|Artificer]], Valewyn was taught at an early age the values of wisdom and justice and as such found himself devoted to Koar. Often perceived as distant and aloof, he prefers brevity and being succinct. During the invasions brought upon his home of [[Ta&#039;Illistim|Ta&#039;Illistim]] by Vindicto, his soul was ripped apart and sent scattering throughout the planes where he spent what seemed like eternity. Eventually coming face to face with [[Marlu|Marlu, the Lord of Destruction]], he pledged servitude in exchange for life. Now, he values the pursuit of personal power above all else, though he is not above cracking a joke from time to time.&lt;br /&gt;
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=== Whick ===&lt;br /&gt;
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[[Whick (platinum)|Great Lord Whick]] is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.&lt;br /&gt;
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Quote: &amp;quot;Sometimes, to do something good, you have to be the bad guy.&amp;quot;&lt;br /&gt;
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[[Category: Platinum]]&lt;br /&gt;
[[Category: Platinum player characters]]&lt;/div&gt;</summary>
		<author><name>AFALLACE</name></author>
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