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	<updated>2026-04-04T16:50:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Bear_mount&amp;diff=236849</id>
		<title>Bear mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bear_mount&amp;diff=236849"/>
		<updated>2025-04-14T02:45:42Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bear&#039;&#039;&#039; mounts were released at [[Rumor Woods]] in 2025 as the seventh installment of available mounts.  Bear mounts are summoned by a medallion, which are a [[summoning item]] that stores their information but is considered a separate item.  Similar to [[horse mount]]s, there are three tiers: [[Bear mount#common|common]], [[Bear mount#uncommon|uncommon]], and [[Bear mount#rare|rare]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Base Bear:&lt;br /&gt;
Though much taller when standing upright, the bear is (&#039;&#039;&#039;height&#039;&#039;&#039;) at the shoulders, which are broad and bulky.  His ears are (&#039;&#039;&#039;ears&#039;&#039;&#039;) and his neck is thick.  Dappled in (&#039;&#039;&#039;highlight&#039;&#039;&#039;) highlights along the edges of his (&#039;&#039;&#039;face&#039;&#039;&#039;) face, spine, and hind legs, the bear&#039;s fur is (&#039;&#039;&#039;fur adj.&#039;&#039;&#039;) (&#039;&#039;&#039;fur color&#039;&#039;&#039;) and spreads uniformly across the rest of his (&#039;&#039;&#039;body&#039;&#039;&#039;) physique.  His paws are large and powerful, easily supporting his thick legs.&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
{{itemtier &lt;br /&gt;
|tier= Common&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase. They are restricted to being just &amp;quot;TBA&amp;quot;, and are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Nouns====&lt;br /&gt;
* brown bear&lt;br /&gt;
* black bear&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Arrival&lt;br /&gt;
! All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|You clench your vultite medallion tightly, mentally reaching out.  Strong, sure, and just a touch hungry, the mental presence of your auburn Wyrese bear brushes up against your thoughts just moments before he trundles in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Departure&lt;br /&gt;
! All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Your auburn Wyrese bear sniffs at the air, lifting his head as if snuffing for a scent that only he can smell.  With a high-pitched whine that winds down into a half-hearted roar, he lumbers off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| APPRAISE&lt;br /&gt;
! All&lt;br /&gt;
| You look over your auburn Wyrese bear and determine that he stands approximately around sixteen hands at the top of the shoulder.&lt;br /&gt;
| &amp;lt;Character&amp;gt; gives &amp;lt;mount&amp;gt; an appraising look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| CLEAN&lt;br /&gt;
| owner&lt;br /&gt;
| You reach up to brush a bit of dust from your auburn Wyrese bear&#039;s thick fur, but as soon as your hand makes contact, he gives a great shake, sending a cloud of dirt and loose fur into the air.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| NUGE&lt;br /&gt;
| owner &lt;br /&gt;
| You lean forward and give your auburn Wyrese bear a reassuring stroke along the neck.  He flicks one ear in acknowledgment before shaking his massive head lazily.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
| owner&lt;br /&gt;
| You place a hand against your auburn Wyrese bear&#039;s broad side and give a firm push.  He responds with a deep, lazy grunt and shifts slightly, though it&#039;s clear you barely moved his massive frame.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| RUB&lt;br /&gt;
| owner&lt;br /&gt;
| You run your hand through your auburn Wyrese bear&#039;s thick fur, rubbing firmly along his massive shoulders.  He lets out a pleased rumble and presses into your touch.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| THUMP&lt;br /&gt;
| Owner&lt;br /&gt;
| You give your auburn Wyrese bear a firm thump on the side.  He grunts deeply, shifting his weight before giving you a slow, approving blink.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| TOUCH&lt;br /&gt;
| owner&lt;br /&gt;
| You run your hand through your auburn Wyrese bear&#039;s fur, feeling the coarse outer layer give way to a surprisingly soft undercoat.  He lets out a slow, contented chuff.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Uncommon&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.&lt;br /&gt;
====Available Nouns==== &lt;br /&gt;
* Sun bear&lt;br /&gt;
* polar bear&lt;br /&gt;
* spectacled bear&lt;br /&gt;
* moon bear&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
TBA&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GAZE&lt;br /&gt;
| owner&lt;br /&gt;
| You gaze at your auburn Wyrese bear, taking in the sheer size and strength of him.  After a long pause, he slowly blinks at you before letting out a deep, contented rumble.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| HUG&lt;br /&gt;
| Owner&lt;br /&gt;
| You wrap your arms around your auburn Wyrese bear&#039;s thick neck, pressing your face into his dense fur.  After a long pause, he grumbles low in his throat before wrapping a massive paw around you, nearly knocking you off balance in the process.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| POSE&lt;br /&gt;
| Owner&lt;br /&gt;
|You plant your feet firmly and puff out your chest, striking a powerful pose beside your auburn Wyrese bear.  After a long, slow glance at you, he stretches up on his hind legs, looming even taller before dropping back down with a deep huff.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| SNAP&lt;br /&gt;
| owner&lt;br /&gt;
| You snap your fingers sharply, attempting to get your auburn Wyrese bear&#039;s attention.  He slowly turns to look at you, blinks once, and then lets out a long, dismissive huff before returning to whatever he was doing.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| SQUEAL&lt;br /&gt;
| owner &lt;br /&gt;
| You let out a sharp, playful yip, hoping to get your auburn Wyrese bear&#039;s attention.  After a long pause, he responds with a deep, guttural chuff, shaking his head as if mildly amused by your antics.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Rare&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers. Rare mounts are also locked into their feature as the additional verbs are specialized to the design. They are only available during their initial run, and are normally discontinued in concurrent runs. For 2025, the rare bear mount was &#039;&#039;&#039;a Southron brown bear&#039;&#039;&#039; and &#039;&#039;&#039;a Wyrese brown bear&#039;&#039;&#039;.&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wyrese Bear&#039;&#039;&#039;&amp;lt;br&amp;gt;Though much taller when standing upright, the bear is around sixteen hands at the shoulders, which are broad and bulky.  His ears are grizzled and his neck is thick.  Dappled in dusky marbled highlights along the edges of his scar-lined face, spine, and hind legs, the bear&#039;s fur is thicky matted auburn and spreads uniformly across the rest of his gargantuan physique.  His paws are large and powerful, easily supporting his thick legs.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Southron Brown Bear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common and uncommon tiers will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Departure&lt;br /&gt;
! All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| LEAN&lt;br /&gt;
| Owner&lt;br /&gt;
| You rest your side against your auburn Wyrese bear, draping an arm over his broad back.  After a long pause, he exhales deeply and leans back against you perhaps a little too hard, nearly knocking you off balance!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PINCH&lt;br /&gt;
| Owner&lt;br /&gt;
|You reach up and pinch a bit of loose fur from your auburn Wyrese bear&#039;s thick coat.  Rather than protesting, he suddenly flops onto his side with a heavy whumph, rolling onto his back and wriggling around, exposing his belly in the clear invitation for scratches.&lt;br /&gt;
&amp;lt;br&amp;gt;A heavy sigh precedes a matted gargantuan Wyrese bear&#039;s movements as he drags his massive paws beneath himself and slowly pushes upright, giving one last shake of his fur.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
| owner&lt;br /&gt;
| You curiously reach out and give a slight pull on a loose clump of your auburn Wyrese bear&#039;s thick fur.  With a slow turn of his head, he fixes you with an unimpressed stare before giving a single, deliberate shake that forces you to step back.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| SCRATCH&lt;br /&gt;
| Owner&lt;br /&gt;
| You reach up and scratch behind your auburn Wyrese bear&#039;s ear, fingers working through his thick fur.  With a deep, satisfied grunt, he leans into your touch, forcing you to brace yourself against his weight.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| STARE&lt;br /&gt;
| Owner&lt;br /&gt;
| You meet your auburn Wyrese bear&#039;s gaze head-on, staring into his deep-set eyes.  A long silence stretches between you before he lets out a slow, deliberate snort and shifts his massive weight, forcing you to step aside.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| WAVE&lt;br /&gt;
| Owner&lt;br /&gt;
|You wave enthusiastically at your auburn Wyrese bear, beckoning him toward you.  With a deep, rumbling chuff, he ambles forward before suddenly rising onto his hind legs, one massive paw swiping playfully at the air before dropping back down with a ground-shaking thud.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
Issuing an excited, bugle-like bark, a matted gargantuan Wyrese bear lumbers over to a broad-leafed magnolia tree and rises up on his hind legs, arms above his head.  Snorting and whining, he bats at something in the branches until a large beehive drops to the ground with a wet thud.  Striped bumblebees surge out of the hive, several swarming at the bear&#039;s face, while a larger swarm forms into a buzzing cloud that darts off into the distance.&lt;br /&gt;
&lt;br /&gt;
Swatting the bumblebees away easily, the bear plops onto his behind with his legs splayed before him and paws at the hive until he breaks it into pieces.  Turning to you, he issues an inviting, high-pitched roar before consuming most of the empty hive, leaving a dark golden honeycomb behind.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
A rhythmic scrape-scrape sound fills the air as a massive brown Wyrese bear leans back against a tree, rubbing his shoulders along the rough bark before standing back up and shaking out his fur.&lt;br /&gt;
&lt;br /&gt;
A massive brown Wyrese bear sways slightly from side to side, shifting his weight before letting out a great, gusty huff.&lt;br /&gt;
&lt;br /&gt;
==Additional Info==&lt;br /&gt;
&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foraged Items (by category)&#039;&#039;&#039;&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Vegetables&lt;br /&gt;
* Fruit&lt;br /&gt;
* Berries&lt;br /&gt;
* Nuts&lt;br /&gt;
* Roots&lt;br /&gt;
* Seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs on Parade (by category)&#039;&#039;&#039;&lt;br /&gt;
* Bee&lt;br /&gt;
* Wasp&lt;br /&gt;
* Ants&lt;br /&gt;
* Crickets&lt;br /&gt;
* Grasshopper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing System Fish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Shanks &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&lt;br /&gt;
|itemclass= Creature&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|corrscript= Summoning item&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler]] at [[Rumor Woods]]. They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at [[merchant]]s or through [[Alteration scroll|Sadie scrolls]].&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|Verb=APPRAISE&lt;br /&gt;
|Verb2=CLEAN&lt;br /&gt;
|Verb3=	DISMOUNT&lt;br /&gt;
|Verb4=	GAZE&lt;br /&gt;
|Verb5=	HUG&lt;br /&gt;
|Verb6=	LEAN&lt;br /&gt;
|Verb7=	MOUNT&lt;br /&gt;
|Verb8=	NUDGE&lt;br /&gt;
|Verb9=	PINCH&lt;br /&gt;
|Verb10= POSE&lt;br /&gt;
|Verb11= PULL&lt;br /&gt;
|Verb12= PUSH&lt;br /&gt;
|Verb13= RUB&lt;br /&gt;
|Verb14= SCRATCH&lt;br /&gt;
|Verb15= SNAP&lt;br /&gt;
|Verb16= SQUEAL&lt;br /&gt;
|Verb17= STARE&lt;br /&gt;
|Verb18= THUMP&lt;br /&gt;
|Verb19= TOUCH&lt;br /&gt;
|Verb20= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bear_mount&amp;diff=236848</id>
		<title>Bear mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bear_mount&amp;diff=236848"/>
		<updated>2025-04-14T02:45:14Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: /* Ambients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bear&#039;&#039;&#039; mounts were released at [[Rumor Woods]] in 2025 as the seventh installment of available mounts.  Bear mounts are summoned by a medallion, which are a [[summoning item]] that stores their information but is considered a separate item.  Similar to [[horse mount]]s, there are three tiers: [[Bear mount#common|common]], [[Bear mount#uncommon|uncommon]], and [[Bear mount#rare|rare]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Base Bear:&lt;br /&gt;
Though much taller when standing upright, the bear is (&#039;&#039;&#039;height&#039;&#039;&#039;) at the shoulders, which are broad and bulky.  His ears are (&#039;&#039;&#039;ears&#039;&#039;&#039;) and his neck is thick.  Dappled in (&#039;&#039;&#039;highlight&#039;&#039;&#039;) highlights along the edges of his (&#039;&#039;&#039;face&#039;&#039;&#039;) face, spine, and hind legs, the bear&#039;s fur is (&#039;&#039;&#039;fur adj.&#039;&#039;&#039;) (&#039;&#039;&#039;fur color&#039;&#039;&#039;) and spreads uniformly across the rest of his (&#039;&#039;&#039;body&#039;&#039;&#039;) physique.  His paws are large and powerful, easily supporting his thick legs.&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
{{itemtier &lt;br /&gt;
|tier= Common&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase. They are restricted to being just &amp;quot;TBA&amp;quot;, and are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Nouns====&lt;br /&gt;
* brown bear&lt;br /&gt;
* black bear&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Arrival&lt;br /&gt;
! All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|You clench your vultite medallion tightly, mentally reaching out.  Strong, sure, and just a touch hungry, the mental presence of your auburn Wyrese bear brushes up against your thoughts just moments before he trundles in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Departure&lt;br /&gt;
! All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Your auburn Wyrese bear sniffs at the air, lifting his head as if snuffing for a scent that only he can smell.  With a high-pitched whine that winds down into a half-hearted roar, he lumbers off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| APPRAISE&lt;br /&gt;
! All&lt;br /&gt;
| You look over your auburn Wyrese bear and determine that he stands approximately around sixteen hands at the top of the shoulder.&lt;br /&gt;
| &amp;lt;Character&amp;gt; gives &amp;lt;mount&amp;gt; an appraising look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| CLEAN&lt;br /&gt;
| owner&lt;br /&gt;
| You reach up to brush a bit of dust from your auburn Wyrese bear&#039;s thick fur, but as soon as your hand makes contact, he gives a great shake, sending a cloud of dirt and loose fur into the air.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| NUGE&lt;br /&gt;
| owner &lt;br /&gt;
| You lean forward and give your auburn Wyrese bear a reassuring stroke along the neck.  He flicks one ear in acknowledgment before shaking his massive head lazily.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
| owner&lt;br /&gt;
| You place a hand against your auburn Wyrese bear&#039;s broad side and give a firm push.  He responds with a deep, lazy grunt and shifts slightly, though it&#039;s clear you barely moved his massive frame.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| RUB&lt;br /&gt;
| owner&lt;br /&gt;
| You run your hand through your auburn Wyrese bear&#039;s thick fur, rubbing firmly along his massive shoulders.  He lets out a pleased rumble and presses into your touch.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| THUMP&lt;br /&gt;
| Owner&lt;br /&gt;
| You give your auburn Wyrese bear a firm thump on the side.  He grunts deeply, shifting his weight before giving you a slow, approving blink.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| TOUCH&lt;br /&gt;
| owner&lt;br /&gt;
| You run your hand through your auburn Wyrese bear&#039;s fur, feeling the coarse outer layer give way to a surprisingly soft undercoat.  He lets out a slow, contented chuff.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Uncommon&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.&lt;br /&gt;
====Available Nouns==== &lt;br /&gt;
* Sun bear&lt;br /&gt;
* polar bear&lt;br /&gt;
* spectacled bear&lt;br /&gt;
* moon bear&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
TBA&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GAZE&lt;br /&gt;
| owner&lt;br /&gt;
| You gaze at your auburn Wyrese bear, taking in the sheer size and strength of him.  After a long pause, he slowly blinks at you before letting out a deep, contented rumble.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| HUG&lt;br /&gt;
| Owner&lt;br /&gt;
| You wrap your arms around your auburn Wyrese bear&#039;s thick neck, pressing your face into his dense fur.  After a long pause, he grumbles low in his throat before wrapping a massive paw around you, nearly knocking you off balance in the process.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| POSE&lt;br /&gt;
| Owner&lt;br /&gt;
|You plant your feet firmly and puff out your chest, striking a powerful pose beside your auburn Wyrese bear.  After a long, slow glance at you, he stretches up on his hind legs, looming even taller before dropping back down with a deep huff.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| SNAP&lt;br /&gt;
| owner&lt;br /&gt;
| You snap your fingers sharply, attempting to get your auburn Wyrese bear&#039;s attention.  He slowly turns to look at you, blinks once, and then lets out a long, dismissive huff before returning to whatever he was doing.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| SQUEAL&lt;br /&gt;
| owner &lt;br /&gt;
| You let out a sharp, playful yip, hoping to get your auburn Wyrese bear&#039;s attention.  After a long pause, he responds with a deep, guttural chuff, shaking his head as if mildly amused by your antics.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Rare&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers. Rare mounts are also locked into their feature as the additional verbs are specialized to the design. They are only available during their initial run, and are normally discontinued in concurrent runs. For 2025, the rare bear mount was &#039;&#039;&#039;a Southron brown bear&#039;&#039;&#039; and &#039;&#039;&#039;a Wyrese brown bear&#039;&#039;&#039;.&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wyrese Bear&#039;&#039;&#039;&amp;lt;br&amp;gt;Though much taller when standing upright, the bear is around sixteen hands at the shoulders, which are broad and bulky.  His ears are grizzled and his neck is thick.  Dappled in dusky marbled highlights along the edges of his scar-lined face, spine, and hind legs, the bear&#039;s fur is thicky matted auburn and spreads uniformly across the rest of his gargantuan physique.  His paws are large and powerful, easily supporting his thick legs.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Southron Brown Bear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common and uncommon tiers will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Departure&lt;br /&gt;
! All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| LEAN&lt;br /&gt;
| Owner&lt;br /&gt;
| You rest your side against your auburn Wyrese bear, draping an arm over his broad back.  After a long pause, he exhales deeply and leans back against you perhaps a little too hard, nearly knocking you off balance!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PINCH&lt;br /&gt;
| Owner&lt;br /&gt;
|You reach up and pinch a bit of loose fur from your auburn Wyrese bear&#039;s thick coat.  Rather than protesting, he suddenly flops onto his side with a heavy whumph, rolling onto his back and wriggling around, exposing his belly in the clear invitation for scratches.&lt;br /&gt;
&amp;lt;br&amp;gt;A heavy sigh precedes a matted gargantuan Wyrese bear&#039;s movements as he drags his massive paws beneath himself and slowly pushes upright, giving one last shake of his fur.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
| owner&lt;br /&gt;
| You curiously reach out and give a slight pull on a loose clump of your auburn Wyrese bear&#039;s thick fur.  With a slow turn of his head, he fixes you with an unimpressed stare before giving a single, deliberate shake that forces you to step back.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| SCRATCH&lt;br /&gt;
| Owner&lt;br /&gt;
| You reach up and scratch behind your auburn Wyrese bear&#039;s ear, fingers working through his thick fur.  With a deep, satisfied grunt, he leans into your touch, forcing you to brace yourself against his weight.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| STARE&lt;br /&gt;
| Owner&lt;br /&gt;
| You meet your auburn Wyrese bear&#039;s gaze head-on, staring into his deep-set eyes.  A long silence stretches between you before he lets out a slow, deliberate snort and shifts his massive weight, forcing you to step aside.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| WAVE&lt;br /&gt;
| Owner&lt;br /&gt;
|You wave enthusiastically at your auburn Wyrese bear, beckoning him toward you.  With a deep, rumbling chuff, he ambles forward before suddenly rising onto his hind legs, one massive paw swiping playfully at the air before dropping back down with a ground-shaking thud.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
Issuing an excited, bugle-like bark, a matted gargantuan Wyrese bear lumbers over to a broad-leafed magnolia tree and rises up on his hind legs, arms above his head.  Snorting and whining, he bats at something in the branches until a large beehive drops to the ground with a wet thud.  Striped bumblebees surge out of the hive, several swarming at the bear&#039;s face, while a larger swarm forms into a buzzing cloud that darts off into the distance.&lt;br /&gt;
&lt;br /&gt;
Swatting the bumblebees away easily, the bear plops onto his behind with his legs splayed before him and paws at the hive until he breaks it into pieces.  Turning to you, he issues an inviting, high-pitched roar before consuming most of the empty hive, leaving a dark golden honeycomb behind.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
A rhythmic scrape-scrape sound fills the air as a massive brown Wyrese bear leans back against a tree, rubbing his shoulders along the rough bark before standing back up and shaking out his fur.&lt;br /&gt;
&lt;br /&gt;
==Additional Info==&lt;br /&gt;
&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foraged Items (by category)&#039;&#039;&#039;&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Vegetables&lt;br /&gt;
* Fruit&lt;br /&gt;
* Berries&lt;br /&gt;
* Nuts&lt;br /&gt;
* Roots&lt;br /&gt;
* Seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs on Parade (by category)&#039;&#039;&#039;&lt;br /&gt;
* Bee&lt;br /&gt;
* Wasp&lt;br /&gt;
* Ants&lt;br /&gt;
* Crickets&lt;br /&gt;
* Grasshopper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing System Fish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Shanks &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&lt;br /&gt;
|itemclass= Creature&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|corrscript= Summoning item&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler]] at [[Rumor Woods]]. They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at [[merchant]]s or through [[Alteration scroll|Sadie scrolls]].&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|Verb=APPRAISE&lt;br /&gt;
|Verb2=CLEAN&lt;br /&gt;
|Verb3=	DISMOUNT&lt;br /&gt;
|Verb4=	GAZE&lt;br /&gt;
|Verb5=	HUG&lt;br /&gt;
|Verb6=	LEAN&lt;br /&gt;
|Verb7=	MOUNT&lt;br /&gt;
|Verb8=	NUDGE&lt;br /&gt;
|Verb9=	PINCH&lt;br /&gt;
|Verb10= POSE&lt;br /&gt;
|Verb11= PULL&lt;br /&gt;
|Verb12= PUSH&lt;br /&gt;
|Verb13= RUB&lt;br /&gt;
|Verb14= SCRATCH&lt;br /&gt;
|Verb15= SNAP&lt;br /&gt;
|Verb16= SQUEAL&lt;br /&gt;
|Verb17= STARE&lt;br /&gt;
|Verb18= THUMP&lt;br /&gt;
|Verb19= TOUCH&lt;br /&gt;
|Verb20= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Isle_of_Ornath&amp;diff=235307</id>
		<title>Isle of Ornath</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Isle_of_Ornath&amp;diff=235307"/>
		<updated>2025-03-31T00:23:12Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: /* Places of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Isle of Ornath&#039;&#039;&#039; is the location of the [[Library of Biblia]], which is some distance from its [[Needle of Pentas]]. Very little is presently known about the wider isle and the library. The only part of the isle that has been seen is Pentas Avenue, which is lined with cypress trees blocking the view of the surroundings. This suggests a relatively temperate latitude, the location of the isle is unknown. The avenue is lined with high iron poles with bright frosted globes acting as street lights. The tiles of the lane itself are gold-veined marble, lined with colored rings along their edges, making patterns out of the symbol of [[Lumnis]].&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
The following are places on the isle that can be visited by [[Player character|adventurers]]. The Library of Biblia cannot be visited yet by them.&lt;br /&gt;
&lt;br /&gt;
Valid places:&lt;br /&gt;
&lt;br /&gt;
* ALCHEMY         (The Mistrift Sanctum)&lt;br /&gt;
* BANK            (Isle of Ornath Bank, Lobby)&lt;br /&gt;
* BOATSWAIN       (Scalesdown Shipyard, Repairs)&lt;br /&gt;
* CLERICSHOP      (The Moonlit Mercy)&lt;br /&gt;
* CLOTHIER        (The Ocean Spirit)&lt;br /&gt;
* DEBTS           (Isle of Ornath Bank, Lobby)&lt;br /&gt;
* DOCKS           (Sleeping Drake Harbor, Docks)&lt;br /&gt;
* DOCKHANDLER     (Harbor Master&#039;s Shed)&lt;br /&gt;
* GEMSHOP         (Reef&#039;s Radiance, Appraiser)&lt;br /&gt;
* HEALER          (Apothecarium, Healing Hands)&lt;br /&gt;
* HERBALIST       (Vine and Vial Apothecarium)&lt;br /&gt;
* INN             (Harbor&#039;s Echo Inn, Front Desk)&lt;br /&gt;
* LIBRARY         (Asterlight Athenaeum, Entry)&lt;br /&gt;
* LOCKSMITH       (Rust and Rivet Locksmithing Co.)&lt;br /&gt;
* PAWN            (Scales of Trade Pawn, Entry)&lt;br /&gt;
* POSTOFFICE      (Ornathian Postal Services)&lt;br /&gt;
* STABLES         (Whispering Waves Stables, Entry)&lt;br /&gt;
* TABLES          (The Impressed Olive, Entry)&lt;br /&gt;
* TABLES2         (Blue Myth Eatery)&lt;br /&gt;
* WEDDINGHALL     (Isle of Ornath, Agora Promenade)&lt;br /&gt;
* AGORA           (Isle of Ornath, Agora Promenade)&lt;br /&gt;
* GARDEN          (Sleeping Drake Harbor, Garden)&lt;br /&gt;
* NEEDLE          (Needle of Pentas, Foyer)&lt;br /&gt;
&lt;br /&gt;
=== Needle of Pentas ===&lt;br /&gt;
{{#section:Needle of Pentas|Description}}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
* [[Announcement: Ornathian Holidays|Ornathian Holidays]]&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Isle of Ornath is the replacement term for the Isle of Ormian, which is located off the southern coast of the continent [[Jaiman]] in the [[Shadow World]] timeline from the [[I.C.E. Age]] of [[GemStone history|GemStone III]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[category:Rings of Lumnis]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230919</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230919"/>
		<updated>2024-12-07T03:38:55Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Animal&lt;br /&gt;
|Butterfly&lt;br /&gt;
|-&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
|Fish&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Rolton&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Arkati&lt;br /&gt;
|Andelas&lt;br /&gt;
|-&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Tonis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Music&lt;br /&gt;
|Flute&lt;br /&gt;
|-&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Violin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230918</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230918"/>
		<updated>2024-12-07T03:37:20Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Animal&lt;br /&gt;
|Butterfly&lt;br /&gt;
|-&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
|Fish&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Rolton&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Tonis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Music&lt;br /&gt;
|Flute&lt;br /&gt;
|-&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Violin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230917</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230917"/>
		<updated>2024-12-07T03:25:10Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Animal&lt;br /&gt;
|Butterfly&lt;br /&gt;
|-&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Rolton&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Tonis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Music&lt;br /&gt;
|Flute&lt;br /&gt;
|-&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Violin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230915</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230915"/>
		<updated>2024-12-07T03:07:24Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Animal&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Music&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230914</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230914"/>
		<updated>2024-12-07T03:06:29Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Animal&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Music&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230913</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230913"/>
		<updated>2024-12-07T03:06:01Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Animal&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Music&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230912</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=230912"/>
		<updated>2024-12-07T02:48:51Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;whittling knife&#039;&#039;&#039; (sometimes called a &amp;quot;Kali Knife&amp;quot; in honor of a player character who owned one) creates a wooden embeddable item from an empty ranger [[Imbue (614)|imbued wand or rod]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&lt;br /&gt;
|itemsummary= The whittling knife creates a wooden imbeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Whittled objects are made from the whittling knife.&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whittled Object Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
|Elaborate &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Categories&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Animal&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Owl &lt;br /&gt;
|-&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Music&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Tart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Whittled Object Nouns&lt;br /&gt;
|-&lt;br /&gt;
| Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Carving&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knife &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Knife cannot be altered.&amp;lt;br&amp;gt;Whittled objects must retain noun and must be made out of a plant-based material. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228284</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228284"/>
		<updated>2024-11-08T03:56:02Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (called &#039;&#039;&#039;non-descript materials&#039;&#039;&#039; when ordering) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (called an &#039;&#039;&#039;apothecary kit)&#039;&#039;&#039; may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisons===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 20px | Charges&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||Calmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||Dazed||100&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace Poison ||Slowed||75&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||Disoriented||50&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||Clumsy||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 20px | Charges&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||Concussion Damage||150&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||Major Poison||150&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||Crippled||100&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||Concussion Damage||50&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||Major Poison||50&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228283</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228283"/>
		<updated>2024-11-08T03:55:05Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: Undo revision 228282 by ALYOSHA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (called &#039;&#039;&#039;non-descript materials&#039;&#039;&#039; when ordering) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial.&lt;br /&gt;
*Supplies to create poison vials (called an &#039;&#039;&#039;apothecary kit&#039;&#039;&#039; may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Supplies are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisons===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 20px | Charges&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||Calmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||Dazed||100&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace Poison ||Slowed||75&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||Disoriented||50&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||Clumsy||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 20px | Charges&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||Concussion Damage||150&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||Major Poison||150&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||Crippled||100&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||Concussion Damage||50&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||Major Poison||50&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228282</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228282"/>
		<updated>2024-11-08T03:53:27Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: /* Poison Vials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (called &#039;&#039;&#039;non-descript materials&#039;&#039;&#039; when ordering) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons). &lt;br /&gt;
*Supplies to create poison vials (called an &#039;&#039;&#039;apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisons===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 20px | Charges&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||Calmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||Dazed||100&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace Poison ||Slowed||75&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||Disoriented||50&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||Clumsy||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 20px | Charges&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||Concussion Damage||150&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||Major Poison||150&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||Crippled||100&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||Concussion Damage||50&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||Major Poison||50&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227932</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227932"/>
		<updated>2024-11-03T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Deer&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Mustic&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227931</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227931"/>
		<updated>2024-11-03T21:41:16Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Oleani&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Mustic&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227930</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227930"/>
		<updated>2024-11-03T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|Treble Clef&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Mustic&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227929</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227929"/>
		<updated>2024-11-03T21:31:50Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Falcon&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227927</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227927"/>
		<updated>2024-11-03T21:29:37Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous &lt;br /&gt;
|Starburst&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227925</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227925"/>
		<updated>2024-11-03T21:26:30Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227924</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227924"/>
		<updated>2024-11-03T21:23:39Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Ronan&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lute&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227922</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227922"/>
		<updated>2024-11-03T21:15:40Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Cholen&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227921</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227921"/>
		<updated>2024-11-03T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227920</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227920"/>
		<updated>2024-11-03T21:13:00Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|Lovely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Puma&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;Lo&#039;Ne&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Flamestalk&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227885</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227885"/>
		<updated>2024-11-03T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;Lo&#039;Ne&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227884</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227884"/>
		<updated>2024-11-03T19:33:53Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Eagle&lt;br /&gt;
|-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;Lo&#039;Ne&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Lumnis&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227883</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227883"/>
		<updated>2024-11-03T19:29:14Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Elegant&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 |-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;Lo&#039;Ne&lt;br /&gt;
|-&lt;br /&gt;
|Object&lt;br /&gt;
|Lyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Miniature&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227881</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227881"/>
		<updated>2024-11-03T19:24:01Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 |-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Categories&lt;br /&gt;
 |-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Charl&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;Lo&#039;Ne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227880</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227880"/>
		<updated>2024-11-03T19:16:42Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;caption&amp;gt;&amp;lt;/caption&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 |-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Adjectives&lt;br /&gt;
 |-&lt;br /&gt;
 | Animal || Owl &lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Eonak&lt;br /&gt;
|-&lt;br /&gt;
|Arkati&lt;br /&gt;
|Fash&#039;Lo&#039;Ne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Whittled Object Types&lt;br /&gt;
 |-&lt;br /&gt;
 | Charm &lt;br /&gt;
|-&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|Symbol&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227875</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227875"/>
		<updated>2024-11-03T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&lt;br /&gt;
! Available Adjectives&lt;br /&gt;
|-&lt;br /&gt;
 | Elaborate &lt;br /&gt;
 | Exquisite&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Adjective Categories&lt;br /&gt;
 |-&lt;br /&gt;
 | Elaborate || Fash&#039;lo&#039;nae || Charm&lt;br /&gt;
 |-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|Owl&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&lt;br /&gt;
 ! Available Adjective Categories&lt;br /&gt;
 |-&lt;br /&gt;
 | Elaborate || Fash&#039;lo&#039;nae || Charm&lt;br /&gt;
 |-&lt;br /&gt;
|Exquisite&lt;br /&gt;
|Owl&lt;br /&gt;
|Figurine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227867</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227867"/>
		<updated>2024-11-03T18:43:44Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 ! Available Adjectives&lt;br /&gt;
 ! Available Adjective Categories&lt;br /&gt;
 ! Available Whittled Item Type&lt;br /&gt;
 |-&lt;br /&gt;
 | Exquisite || Fash&#039;lo&#039;nae || Charm&lt;br /&gt;
 |-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227863</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227863"/>
		<updated>2024-11-03T18:41:26Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 ! ADJECTIVE&lt;br /&gt;
 ! ADJECTIVE&lt;br /&gt;
 ! ITEM TYPE&lt;br /&gt;
 |-&lt;br /&gt;
 | Exquisite || Fash&#039;lo&#039;nae || Charm&lt;br /&gt;
 |-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227862</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227862"/>
		<updated>2024-11-03T18:40:50Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 ! ADJECTIVE&lt;br /&gt;
 ! ADJECTIVE&lt;br /&gt;
 ! ITEM TYPE&lt;br /&gt;
 |-&lt;br /&gt;
 | Exquisite || Fash&#039;lo&#039;nae || Charm&lt;br /&gt;
 |-&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227858</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227858"/>
		<updated>2024-11-03T18:36:26Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227855</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227855"/>
		<updated>2024-11-03T18:33:19Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227854</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227854"/>
		<updated>2024-11-03T18:29:50Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227853</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227853"/>
		<updated>2024-11-03T18:28:06Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227851</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227851"/>
		<updated>2024-11-03T18:26:22Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you work, an unfinished Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
| Leff grins as his Fash&#039;lo&#039;nae charm begins to take shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You finish with a flourish and hold up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate!&lt;br /&gt;
| Leff finishes with a flourish and holds up an exquisite Fash&#039;lo&#039;nae charm for everyone to appreciate.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227849</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227849"/>
		<updated>2024-11-03T18:23:58Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes.&lt;br /&gt;
| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227847</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227847"/>
		<updated>2024-11-03T18:22:31Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227846</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227846"/>
		<updated>2024-11-03T18:22:17Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;Item Summary&amp;gt;. A whittling knife (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227845</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227845"/>
		<updated>2024-11-03T18:21:10Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;Item Summary&amp;gt;. (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod. &lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227844</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227844"/>
		<updated>2024-11-03T18:20:00Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;Item Summary&amp;gt;. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;anal charm&lt;br /&gt;
You analyze the &amp;lt;ADJECTIVE&amp;gt; charm and sense that the creator has provided the following information:&lt;br /&gt;
The description of the &amp;lt;ADJECTIVE&amp;gt; charm may be altered, but its noun must remain charm, and it must retain its plant-based composition.  Standard alteration restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
This is a magical item that was created by &amp;lt;CHARACTER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Adjective&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227842</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227842"/>
		<updated>2024-11-03T18:12:46Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;Item Summary&amp;gt;. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white birch box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white birch box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist&#039;s Easel sold originally in Bloodriven Village at Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Alterations to the box are fine provided the item remains some kind of lidded container&lt;br /&gt;
Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the box&#039;s pockets could get any deeper, but you can tell that the box is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Upon mastering the painting skill, a Master Painter can use a T1 easel to paint another character using one of several pre-written styles.  A Master Painter can also use a T2 easel to paint anything within the limits of a 512 character description.  In addition, a Master Painter has access to a special postname title listed in the Unique title category.  This can be set via {{boldmono|TITLE SET UNIQUE MASTER PAINTER}}.&lt;br /&gt;
&lt;br /&gt;
Canvases must be used on the easel for each painting.  A single easel can store up to 40 canvases at any given time.  Boxes for making canvases out of foraged non-broken twigs (such as slender twigs or oak twigs) were also sold at the same event for 5k bloodscrip.  In addition, stacks of canvases were sold separately.&lt;br /&gt;
===Painting types via {{boldmono|PROD}}===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=45%}}&amp;gt;&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
*               PORTRAIT STYLES                *&lt;br /&gt;
*          Battle             Festival         *&lt;br /&gt;
*         Fishing             Performance      *&lt;br /&gt;
*          Formal             Portrait         *&lt;br /&gt;
*        Smithing             Sultry           *&lt;br /&gt;
*          Tavern             Worship          *&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Master Painter information via {{boldmono|HUG}}===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For Master Painters (those who have achieved top skill in painting), you can paint special paintings with your black wooden easel!  The following outlines the appropriate syntax and required tiers.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A PRE-DESIGNED BACKGROUND STYLE WITH A MODEL (available at Tier 1)}}&lt;br /&gt;
TURN EASEL TO &amp;lt;target&amp;gt;&lt;br /&gt;
Once your model has accepted your offer, you can then:&lt;br /&gt;
PAINT EASEL ; &amp;lt;style&amp;gt; (NOTE: the space before and after the &amp;quot;;&amp;quot; is required.)&lt;br /&gt;
Once your style has been set, you can just PAINT EASEL to continue.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A CUSTOM PAINTING (available at Tier 2)}}&lt;br /&gt;
TURN EASEL TO CUSTOM - Yes, it&#039;s true.  Paint your own designs!&lt;br /&gt;
Once you have set up the custom painting, you will then:&lt;br /&gt;
PAINT EASEL ; CUSTOM [all of your text here] | [painting title here]&lt;br /&gt;
Note: The &amp;quot;[&amp;quot; and &amp;quot;]&amp;quot; should not be included, but the &amp;quot;|&amp;quot; (pipe symbol) should.  Descriptions are limited to 512 characters.  Titles are limited to 30 characters.  The space before and after the &amp;quot;;&amp;quot; is required.  Inappropriate words will be flagged.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skill Level===&lt;br /&gt;
There are eight total painting skill levels associated with the Artist&#039;s Easel.  It takes approximately 35-38 paintings to raise one&#039;s skill level, although the number of paintings to do so is known to vary from 33 to 42.&lt;br /&gt;
&lt;br /&gt;
The messages you receive for painting at Tier 0 run thus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Careful not to get too much paint on your paintbrush, you dab the bristles gently against the easel&#039;s palette, covering its tip with just the right amount of paint.  You begin your project.&lt;br /&gt;
&lt;br /&gt;
You press your paintbrush confidently against the easel&#039;s canvas, unsure where your creativity will lead you.&lt;br /&gt;
&lt;br /&gt;
Concentrating intently, you bite your lip as you sweep your paintbrush across the easel, pausing occasionally to stand back and admire your growing talent.  Rough outlines of a [random subject for artist&#039;s skill level] are beginning to take shape.&lt;br /&gt;
&lt;br /&gt;
More details of a [subject] begin to form on the easel&#039;s canvas, your paintbrush gliding slowly across the painting field.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you blow on the wet paint, hurrying along the drying process.  A [subject] is really taking shape, now!&lt;br /&gt;
&lt;br /&gt;
You dab your paintbrush gently against the easel&#039;s palette of paint, refining the details on a [subject].&lt;br /&gt;
&lt;br /&gt;
You blot away some excess paint, fill in some bare spots, and stand back to gaze at your creation upon the easel&#039;s canvas.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;aha&#039; messaging for increasing painting skill is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you scrutinize your creation, you realize just how far you&#039;ve come since you first started sweeping a paintbrush across canvas.  It won&#039;t be long now before you&#039;re a true Master Painter!  You feel as if you&#039;ve learned something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels progress starting at zero paintings as a Beginner to Novice, Skilled, Intermediate, Seasoned, Experienced, Advanced, and Master.  If no mistakes are made, a painting is completed with six or seven rounds of painting, however it is possible to make a mistake with lower skill levels. If a mistake is made, the painting is automatically started all over again. &lt;br /&gt;
&lt;br /&gt;
Beginner artists take 20 seconds each round of painting and complete a full painting in just over 2 minutes if no mistakes are made. &lt;br /&gt;
&lt;br /&gt;
The roundtime varies depending on the tier quality of the easel used; values listed are as per T1/T2 difference: &lt;br /&gt;
&lt;br /&gt;
*Novice: 30/15 seconds&lt;br /&gt;
*Skilled: 40/20 seconds&lt;br /&gt;
*Intermediate: 50/25 seconds&lt;br /&gt;
*Seasoned: 60/30 seconds&lt;br /&gt;
*Experienced: 80/40 seconds&lt;br /&gt;
*Advanced and Master: 100/50 seconds per round.&lt;br /&gt;
&lt;br /&gt;
Upon achieving Master, the painter receives access to a &#039;&#039;&#039;Master Painter&#039;&#039;&#039; unique post-name title and sees a new &#039;aha&#039; message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Congratulations!  You have accomplished a great deal in your studies of fine arts, and you will now be known as a Master Painter in the world of fine arts!&lt;br /&gt;
&lt;br /&gt;
[You now have access to the postname title of &amp;quot;Master Painter&amp;quot;!]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[APPRAISE]] }}your most recent painting to see what skill level you are at.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227841</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227841"/>
		<updated>2024-11-03T18:12:12Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittling Knife&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;Item Summary&amp;gt;. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Whittled Objects &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white birch box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white birch box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist&#039;s Easel sold originally in Bloodriven Village at Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Alterations to the box are fine provided the item remains some kind of lidded container&lt;br /&gt;
Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the box&#039;s pockets could get any deeper, but you can tell that the box is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Upon mastering the painting skill, a Master Painter can use a T1 easel to paint another character using one of several pre-written styles.  A Master Painter can also use a T2 easel to paint anything within the limits of a 512 character description.  In addition, a Master Painter has access to a special postname title listed in the Unique title category.  This can be set via {{boldmono|TITLE SET UNIQUE MASTER PAINTER}}.&lt;br /&gt;
&lt;br /&gt;
Canvases must be used on the easel for each painting.  A single easel can store up to 40 canvases at any given time.  Boxes for making canvases out of foraged non-broken twigs (such as slender twigs or oak twigs) were also sold at the same event for 5k bloodscrip.  In addition, stacks of canvases were sold separately.&lt;br /&gt;
===Painting types via {{boldmono|PROD}}===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=45%}}&amp;gt;&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
*               PORTRAIT STYLES                *&lt;br /&gt;
*          Battle             Festival         *&lt;br /&gt;
*         Fishing             Performance      *&lt;br /&gt;
*          Formal             Portrait         *&lt;br /&gt;
*        Smithing             Sultry           *&lt;br /&gt;
*          Tavern             Worship          *&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Master Painter information via {{boldmono|HUG}}===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For Master Painters (those who have achieved top skill in painting), you can paint special paintings with your black wooden easel!  The following outlines the appropriate syntax and required tiers.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A PRE-DESIGNED BACKGROUND STYLE WITH A MODEL (available at Tier 1)}}&lt;br /&gt;
TURN EASEL TO &amp;lt;target&amp;gt;&lt;br /&gt;
Once your model has accepted your offer, you can then:&lt;br /&gt;
PAINT EASEL ; &amp;lt;style&amp;gt; (NOTE: the space before and after the &amp;quot;;&amp;quot; is required.)&lt;br /&gt;
Once your style has been set, you can just PAINT EASEL to continue.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A CUSTOM PAINTING (available at Tier 2)}}&lt;br /&gt;
TURN EASEL TO CUSTOM - Yes, it&#039;s true.  Paint your own designs!&lt;br /&gt;
Once you have set up the custom painting, you will then:&lt;br /&gt;
PAINT EASEL ; CUSTOM [all of your text here] | [painting title here]&lt;br /&gt;
Note: The &amp;quot;[&amp;quot; and &amp;quot;]&amp;quot; should not be included, but the &amp;quot;|&amp;quot; (pipe symbol) should.  Descriptions are limited to 512 characters.  Titles are limited to 30 characters.  The space before and after the &amp;quot;;&amp;quot; is required.  Inappropriate words will be flagged.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skill Level===&lt;br /&gt;
There are eight total painting skill levels associated with the Artist&#039;s Easel.  It takes approximately 35-38 paintings to raise one&#039;s skill level, although the number of paintings to do so is known to vary from 33 to 42.&lt;br /&gt;
&lt;br /&gt;
The messages you receive for painting at Tier 0 run thus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Careful not to get too much paint on your paintbrush, you dab the bristles gently against the easel&#039;s palette, covering its tip with just the right amount of paint.  You begin your project.&lt;br /&gt;
&lt;br /&gt;
You press your paintbrush confidently against the easel&#039;s canvas, unsure where your creativity will lead you.&lt;br /&gt;
&lt;br /&gt;
Concentrating intently, you bite your lip as you sweep your paintbrush across the easel, pausing occasionally to stand back and admire your growing talent.  Rough outlines of a [random subject for artist&#039;s skill level] are beginning to take shape.&lt;br /&gt;
&lt;br /&gt;
More details of a [subject] begin to form on the easel&#039;s canvas, your paintbrush gliding slowly across the painting field.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you blow on the wet paint, hurrying along the drying process.  A [subject] is really taking shape, now!&lt;br /&gt;
&lt;br /&gt;
You dab your paintbrush gently against the easel&#039;s palette of paint, refining the details on a [subject].&lt;br /&gt;
&lt;br /&gt;
You blot away some excess paint, fill in some bare spots, and stand back to gaze at your creation upon the easel&#039;s canvas.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;aha&#039; messaging for increasing painting skill is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you scrutinize your creation, you realize just how far you&#039;ve come since you first started sweeping a paintbrush across canvas.  It won&#039;t be long now before you&#039;re a true Master Painter!  You feel as if you&#039;ve learned something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels progress starting at zero paintings as a Beginner to Novice, Skilled, Intermediate, Seasoned, Experienced, Advanced, and Master.  If no mistakes are made, a painting is completed with six or seven rounds of painting, however it is possible to make a mistake with lower skill levels. If a mistake is made, the painting is automatically started all over again. &lt;br /&gt;
&lt;br /&gt;
Beginner artists take 20 seconds each round of painting and complete a full painting in just over 2 minutes if no mistakes are made. &lt;br /&gt;
&lt;br /&gt;
The roundtime varies depending on the tier quality of the easel used; values listed are as per T1/T2 difference: &lt;br /&gt;
&lt;br /&gt;
*Novice: 30/15 seconds&lt;br /&gt;
*Skilled: 40/20 seconds&lt;br /&gt;
*Intermediate: 50/25 seconds&lt;br /&gt;
*Seasoned: 60/30 seconds&lt;br /&gt;
*Experienced: 80/40 seconds&lt;br /&gt;
*Advanced and Master: 100/50 seconds per round.&lt;br /&gt;
&lt;br /&gt;
Upon achieving Master, the painter receives access to a &#039;&#039;&#039;Master Painter&#039;&#039;&#039; unique post-name title and sees a new &#039;aha&#039; message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Congratulations!  You have accomplished a great deal in your studies of fine arts, and you will now be known as a Master Painter in the world of fine arts!&lt;br /&gt;
&lt;br /&gt;
[You now have access to the postname title of &amp;quot;Master Painter&amp;quot;!]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[APPRAISE]] }}your most recent painting to see what skill level you are at.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227840</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227840"/>
		<updated>2024-11-03T17:42:34Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; &amp;lt;!-- You analyze the whittling knife and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife&#039;s special magic.&lt;br /&gt;
&lt;br /&gt;
To whittle, you must have an imbued wand that is appropriate for carving in your left hand.  Then just TAP your knife.  Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the knife may be further lightened.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227839</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227839"/>
		<updated>2024-11-03T17:40:12Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger imbued wand or rod.&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227838</id>
		<title>Whittling knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whittling_knife&amp;diff=227838"/>
		<updated>2024-11-03T17:37:13Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; (colloquially a &amp;quot;Kali Knife&amp;quot;) creates a pin worn wooden embeddable item from an empty ranger wand or rod.&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whittling Knife&#039;&#039;&#039; &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flare_Affinity&amp;diff=225052</id>
		<title>Flare Affinity</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flare_Affinity&amp;diff=225052"/>
		<updated>2024-09-08T23:27:52Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: Added firewheel flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare Affinity&#039;&#039;&#039; is a Combat Flourish, updated in August 2024.  It boosts the effectiveness of weapons with ability slot [[flares]] or [[bane]] flares. Weapons with flare affinity will have their flares fire more often with more potency.&lt;br /&gt;
&lt;br /&gt;
:The increased frequency is the same as Item Superchargers.&lt;br /&gt;
:The flare rate increase of the Flare Affinity Combat Flourish also works in conjunction with the flare rate increase of the {{boldmono|[[Supercharger]]}} items and {{boldmono|[[BOOST|BOOST SUPERCHARGE]]}} login reward.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flare Affinity&#039;&#039;&#039; increases flare damage by 4 critical ranks.&lt;br /&gt;
:The increased potency causes all the flares to be rank 5-9 (before padding, resistance, randomization, etc).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flare Affinity&#039;&#039;&#039; will also increase the frequency and potency of a [[bane]] flare.&lt;br /&gt;
:It does not increase script flares.&lt;br /&gt;
:It does not increase material flares.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Common Flares&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modified&lt;br /&gt;
|-&lt;br /&gt;
|Cold flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Fire flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Lightning flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Vacuum (void) flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Vibration (earth, impact) flares || Frequency || Potency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Uncommon Flares&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modified&lt;br /&gt;
|-&lt;br /&gt;
|Acid flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Disintegration flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Disruption flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Firewheel flares&lt;br /&gt;
|Frequency&lt;br /&gt;
|Potency&lt;br /&gt;
|-&lt;br /&gt;
|Plasma flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Steam flares || Frequency || Potency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Rare Flares&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modified&lt;br /&gt;
|-&lt;br /&gt;
|[[Acuity flare]]s [weapons *runestaffs] || Frequency || +25 AS, +15 CS&lt;br /&gt;
|-&lt;br /&gt;
|Air flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Dispel flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Grapple flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Magma flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Mana flare]]s [weapons *runestaffs] || Frequency only || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares ||&lt;br /&gt;
|-&lt;br /&gt;
|Unbalance flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Water (krush) flares || Frequency || Potency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Discord Information:===&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/226045346399256576/1271828082059382904/1277025730785575098&lt;br /&gt;
* Nyxus: Flare Affinity will be updated to provide +25 AS / +15 CS to acuity flares&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/226045346399256576/594009933763051549/1207884945649827901&lt;br /&gt;
* Tivvy: Flare Affinity won&#039;t work with any flares that are scripted.  Bane flares should be compatible.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/226045346399256576/594009933763051549/1208874098147721299&lt;br /&gt;
* Tivvy: Flare Affinity does not work with paladin bond flares.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/226045346399256576/870106835309457438/872289669709176883&lt;br /&gt;
* Estild: The increased frequency is the same as Item Superchargers.  The increased potency causes all the flares to be rank 5-9 (before padding, resistance, randomization, etc) (see clip for examples).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapon item scripts]]&lt;br /&gt;
[[Category:Functional Scripts]]&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Merchant Services]]&lt;br /&gt;
[[Category:Flourishes]]&lt;br /&gt;
[[Category:Combat Flourishes]]&lt;br /&gt;
[[Category:Flares]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Artist%27s_Easel&amp;diff=218870</id>
		<title>Artist&#039;s Easel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Artist%27s_Easel&amp;diff=218870"/>
		<updated>2024-05-07T23:58:06Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: Changed Unlocked Easel Roundtime for Novice Painter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Artist&#039;s Easel&#039;&#039;&#039; was first sold at [[BVShop:A_Moment_in_Time|A Moment in Time]] in [[Bloodriven Village]] during the April, 2017, [[Duskruin Arena]] run.  Originally sold off the shelf for 1k [[bloodscrip]] for a T0 easel or 10k bloodscrip for a T1 easel, an easel allows a character to paint various objects, scenes, or people.  &lt;br /&gt;
 &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Easel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Different random paintings can be made based on the character&#039;s skill level, which increases through continued practice.  The random paintings&#039; complexity increases with each skill rank. Item should be on the ground for proper function.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your black wooden easel and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item can be freely altered, but it must remain an &amp;quot;easel&amp;quot;.  Long descriptions are okay; no shows.  It may not be lightened/deepened.  Current verbs:  ATTEND, CLEAN, CLOSE, COVER, HUG, LICK, NUDGE, OPEN, PONDER, PRAISE, PROD (shows styles), PULL, RUB, and TURN (player and custom).  Easels at this tier have unlimited canvas, and painters receive reduced roundtime when painting.&lt;br /&gt;
&lt;br /&gt;
If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures!  As you paint more pictures, your skill will progress, and you will create more elaborate paintings.  Your easel must be on the ground in order to paint.&lt;br /&gt;
&lt;br /&gt;
If you progress far enough in your painting skill, and you have an unlocked easel, you can:&lt;br /&gt;
&lt;br /&gt;
 Tier 1: paint a portrait of another person using pre-written styles.&lt;br /&gt;
 Tier 2: design your own custom paintings.  (Please note that this tier will be rare.)&lt;br /&gt;
&lt;br /&gt;
HUG the black wooden easel to view the syntax for special Master Painter commands.&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 version of the easel and it contains an unlimited supply of canvas.  Painters will also receive a reduction to RT when painting.&lt;br /&gt;
The easel is currently Tier 2.  (0|1|2)&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Canvas Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white birch box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white birch box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist&#039;s Easel sold originally in Bloodriven Village at Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Alterations to the box are fine provided the item remains some kind of lidded container&lt;br /&gt;
Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the box&#039;s pockets could get any deeper, but you can tell that the box is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Upon mastering the painting skill, a Master Painter can use a T1 easel to paint another character using one of several pre-written styles.  A Master Painter can also use a T2 easel to paint anything within the limits of a 512 character description.  In addition, a Master Painter has access to a special postname title listed in the Unique title category.  This can be set via {{boldmono|TITLE SET UNIQUE MASTER PAINTER}}.&lt;br /&gt;
&lt;br /&gt;
Canvases must be used on the easel for each painting.  A single easel can store up to 40 canvases at any given time.  Boxes for making canvases out of foraged non-broken twigs (such as slender twigs or oak twigs) were also sold at the same event for 5k bloodscrip.  In addition, stacks of canvases were sold separately.&lt;br /&gt;
===Painting types via {{boldmono|PROD}}===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=45%}}&amp;gt;&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
*               PORTRAIT STYLES                *&lt;br /&gt;
*          Battle             Festival         *&lt;br /&gt;
*         Fishing             Performance      *&lt;br /&gt;
*          Formal             Portrait         *&lt;br /&gt;
*        Smithing             Sultry           *&lt;br /&gt;
*          Tavern             Worship          *&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
&lt;br /&gt;
===Master Painter information via {{boldmono|HUG}}===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For Master Painters (those who have achieved top skill in painting), you can paint special paintings with your black wooden easel!  The following outlines the appropriate syntax and required tiers.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A PRE-DESIGNED BACKGROUND STYLE WITH A MODEL (available at Tier 1)}}&lt;br /&gt;
TURN EASEL TO &amp;lt;target&amp;gt;&lt;br /&gt;
Once your model has accepted your offer, you can then:&lt;br /&gt;
PAINT EASEL ; &amp;lt;style&amp;gt; (NOTE: the space before and after the &amp;quot;;&amp;quot; is required.)&lt;br /&gt;
Once your style has been set, you can just PAINT EASEL to continue.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A CUSTOM PAINTING (available at Tier 2)}}&lt;br /&gt;
TURN EASEL TO CUSTOM - Yes, it&#039;s true.  Paint your own designs!&lt;br /&gt;
Once you have set up the custom painting, you will then:&lt;br /&gt;
PAINT EASEL ; CUSTOM [all of your text here] | [painting title here]&lt;br /&gt;
Note: The &amp;quot;[&amp;quot; and &amp;quot;]&amp;quot; should not be included, but the &amp;quot;|&amp;quot; (pipe symbol) should.  Descriptions are limited to 512 characters.  Titles are limited to 30 characters.  The space before and after the &amp;quot;;&amp;quot; is required.  Inappropriate words will be flagged.&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
There are eight total painting skill levels associated with the Artist&#039;s Easel.  It takes approximately 35-38 paintings to raise one&#039;s skill level, although the number of paintings to do so is known to vary from 33 to 42.&lt;br /&gt;
&lt;br /&gt;
The messages you receive for painting at Tier 0 run thus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Careful not to get too much paint on your paintbrush, you dab the bristles gently against the easel&#039;s palette, covering its tip with just the right amount of paint.  You begin your project.&lt;br /&gt;
&lt;br /&gt;
You press your paintbrush confidently against the easel&#039;s canvas, unsure where your creativity will lead you.&lt;br /&gt;
&lt;br /&gt;
Concentrating intently, you bite your lip as you sweep your paintbrush across the easel, pausing occasionally to stand back and admire your growing talent.  Rough outlines of a [random subject for artist&#039;s skill level] are beginning to take shape.&lt;br /&gt;
&lt;br /&gt;
More details of a [subject] begin to form on the easel&#039;s canvas, your paintbrush gliding slowly across the painting field.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you blow on the wet paint, hurrying along the drying process.  A [subject] is really taking shape, now!&lt;br /&gt;
&lt;br /&gt;
You dab your paintbrush gently against the easel&#039;s palette of paint, refining the details on a [subject].&lt;br /&gt;
&lt;br /&gt;
You blot away some excess paint, fill in some bare spots, and stand back to gaze at your creation upon the easel&#039;s canvas.&lt;br /&gt;
&lt;br /&gt;
The &#039;aha&#039; messaging for increasing painting skill is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you scrutinize your creation, you realize just how far you&#039;ve come since you first started sweeping a paintbrush across canvas.  It won&#039;t be long now before you&#039;re a true Master Painter!  You feel as if you&#039;ve learned something.&lt;br /&gt;
&lt;br /&gt;
Skill levels progress starting at zero paintings as a Beginner to Novice, Skilled, Intermediate, Seasoned, Experienced, Advanced, and Master.  If no mistakes are made, a painting is completed with six or seven rounds of painting, however it is possible to make a mistake with lower skill levels. If a mistake is made, the painting is automatically started all over again. &lt;br /&gt;
&lt;br /&gt;
Beginner artists take 20 seconds each round of painting and complete a full painting in just over 2 minutes if no mistakes are made. &lt;br /&gt;
&lt;br /&gt;
The roundtime varies depending on the tier quality of the easel used; values listed are as per T1/T2 difference: &lt;br /&gt;
&lt;br /&gt;
*Novice: 30/15 seconds&lt;br /&gt;
* Skilled: 40/15 seconds&lt;br /&gt;
*Intermediate: 50/25 seconds&lt;br /&gt;
*Seasoned: 60/30 seconds&lt;br /&gt;
*Experienced: 80/40 seconds&lt;br /&gt;
*Advanced and Master: 100/50 seconds per round.&lt;br /&gt;
&lt;br /&gt;
Upon achieving Master, the painter receives access to a &#039;&#039;&#039;Master Painter&#039;&#039;&#039; unique post-name title and sees a new &#039;aha&#039; message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Congratulations!  You have accomplished a great deal in your studies of fine arts, and you will now be known as a Master Painter in the world of fine arts!&lt;br /&gt;
&lt;br /&gt;
[You now have access to the postname title of &amp;quot;Master Painter&amp;quot;!]&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[APPRAISE]] }}your most recent painting to see what skill level you are at.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2017&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stunned&amp;diff=216060</id>
		<title>Stunned</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stunned&amp;diff=216060"/>
		<updated>2024-03-27T03:33:36Z</updated>

		<summary type="html">&lt;p&gt;ALYOSHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;stunned&#039;&#039;&#039; character or creature is unable to perform most [[Verb|actions]], including movement and speech, and receives a -20 penalty to their [[defensive strength]] and 50 percent penalty to their [[evade]]/[[parry]]/[[block]] chances. The only roleplaying verbs available to a stunned character are {{boldmono|[[SWAY (verb)|SWAY]]}} and {{boldmono|[[WHEEZE (verb)|WHEEZE]]}}; however, {{boldmono|SWAY}} is unavailable to a character that is not standing.&lt;br /&gt;
&lt;br /&gt;
Stuns are typically measured in &amp;quot;rounds&amp;quot;, where each round is 5 seconds. Stuns have a cap of 6 rounds (30 seconds) against characters and 12 rounds (60 seconds) against creatures. Training in [[survival]] can reduce stun duration.&amp;lt;ref&amp;gt;https://discord.com/channels/226045346399256576/796619793934319643/1211144794856759376&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stuns do not stack and cannot be reapplied before the full duration has elapsed. If someone is stunned for two rounds and is then hit with an attack that would normally stun for six rounds, they will still only be stunned for the initial two round duration.&lt;br /&gt;
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== Causes ==&lt;br /&gt;
&lt;br /&gt;
Each entry in a [[critical table]] has an associated stun period, and a character or creature who is hit by any standard attack will be stunned for the listed number of rounds. Many [[combat maneuvers]] and [[creature maneuver]]s cause victims to be stunned if they fail a defensive roll. Some spells can directly cause stuns without any critical damage, including but not limited to: [[Blind (311)]], [[Censure (316)]], [[Hand of Tonis (505)]], [[Mind Jolt (706)]], and [[Stunning Shout (1008)]]. Certain spell failures can cause the caster to be stunned, including but not limited to failure of: [[Living Spell (208)]].&lt;br /&gt;
&lt;br /&gt;
A wide variety of creatures are immune to stuns (including any elite creatures for tasks assigned by the [[Adventurer&#039;s Guild]] and the [[Guardians of Sunfist]], even if the base creature type is normally susceptible), and others are able to shake off a stun when they take their next action.&lt;br /&gt;
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== Remedies ==&lt;br /&gt;
The spell [[Stun Relief (108)]], commonly found in [[oaken wand]]s, will immediately break any stun.&lt;br /&gt;
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Additionally, some [[profession]]s can gain access to special verbs and abilities to aid them while stunned:&lt;br /&gt;
*The {{boldmono|[[BESEECH (verb)|BESEECH]]}} verb is available to [[paladin]]s through [[Divine Intervention (1635)]].&lt;br /&gt;
*{{boldmono|[[STUNMAN (verb)|STUNMAN]]}} is available to [[rogue]]s through the [[Rogue&#039;s Guild]]. [[Warrior]]s and [[Monk]]s can also learn this verb by training in [[Combat Maneuvers]].&lt;br /&gt;
*Warriors can {{boldmono|[[BERSERK (verb)|BERSERK]]}} while stunned in effort to break a stun.&lt;br /&gt;
*[[Empath]]s (and anyone joined) that have [[Troll&#039;s Blood (1125)]] active have a chance to break non-magical stuns.&lt;br /&gt;
*[[Bard]]s can break stuns on either their group or themselves with [[Troubadour&#039;s Rally (1040)]].&lt;br /&gt;
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[[Category:Effects and Conditions]]&lt;/div&gt;</summary>
		<author><name>ALYOSHA</name></author>
	</entry>
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