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		<id>https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing&amp;diff=221196</id>
		<title>Wehnimer&#039;s Landing</title>
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		<updated>2024-06-22T13:54:45Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wehnimer&#039;s_Landing.png|thumb|right|upright=1.5|Map of Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039; is an outpost on the shore of [[Darkstone Bay]].  Situated at the far edge of human civilization, it has a proud two hundred year history as a frontier town. The symbol of the city is a [[striped warcat]], representing the trade and textile business that allowed the city to thrive and grow when it attracted the original residents.&lt;br /&gt;
&lt;br /&gt;
== Storylines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Current Events&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Historical Archives&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
*[[North by Northwest]] (November 2022 - )&lt;br /&gt;
|&lt;br /&gt;
*[[Storyline timeline]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Storylines]] (2010 onwards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wehnimers map9.jpg|frame|right|Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the dates here are in the [[Elanthian calendar]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Founding and Early Years ===&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &amp;quot;The Landing,&amp;quot; Wehnimer&#039;s Landing is a melting pot of the various races of [[Elanthia]].  It was founded around 4873 when [[Rone Wehnimer]] established the [[Wayside Inn]], which now sits just outside the north gate of the town. Several other important buildings, including [[Moot Hall]], date back to the founding years.&lt;br /&gt;
&lt;br /&gt;
About fifty years after the founding, a [[krolvin]] war party attacked the Landing, attempting to take the trading post for their own. The town&#039;s defenders were greatly outnumbered, but the town was saved by the halfling Talbot Dabbings, who struck down the krolvin leader at the cost of his own life. The krolvin fell into dissension and were finally repelled when reinforcements arrived from the south.&lt;br /&gt;
&lt;br /&gt;
The Landing continued to prosper afterwards, primarily trading in timber, furs, and local herbs. Many adventurers were drawn to the wild frontier, and among them were the brothers Estrion and Siarl. Followers of [[Sheru]], the god of nightmares, they raised [[Darkstone Castle]] from ancient ruins nearby and attempted to summon harbingers of the dark god to conquer the town. Their magic backfired, however, and Estrion was killed and the castle abandoned. A lingering mana storm still remains above the castle, its black vortex constantly sucking mana away from the ground and upward like a great vacuum.&lt;br /&gt;
&lt;br /&gt;
=== War of Nations ===&lt;br /&gt;
&lt;br /&gt;
The [[War of Nations]] was a series of events spanning 5096 to 5104 which brought Wehnimer&#039;s Landing into closer contact with the rest of the continent.&lt;br /&gt;
&lt;br /&gt;
In 5096, Baron [[Lerep Hochstib]] of [[Jantalar]] established a blockade on the free port of [[Solhaven]] to the south in the neighboring barony of [[Vornavis]]. This resulted in the redirection of the [[Glaesen Star]], a cargo and passenger vessel that operated between [[Teras Isle]] and the continent.  Ever since, the ship has made its destination port the Landing.  As a reaction to the blockade.  Baron [[Dunrith Malwind]] of Vornavis, sought to replace the lost sea trade by construction of a caravansary road to Wehnimer&#039;s Landing.  This road was completed in 5098 and facilitated a large amount of traffic between the Landing and Vornavis.&lt;br /&gt;
&lt;br /&gt;
In 5103, Baron Hochstib sent an army to occupy the Landing and even made demands of the halfling town of [[Icemule Trace]] to the far north. Many in the Landing continued to fight for independence. The occupiers were ultimately driven out with the aid of Baron Malwind and Earl [[Eddric Jovery]] of North Hendor, and Baron Hochstib was killed in a counterattack. The Landing was declared a [[Protectorate]] of the Turamzzyrian Empire to dissuade any other rogue powers from interfering in the town&#039;s affairs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] (5123)&lt;br /&gt;
&lt;br /&gt;
During this time, the Dwarven Clans of [[Zul Logoth]] opened their gates to visitors, allowing travelers to take an overland trail to the [[Elven Nations]] in the east and bringing increased trade.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
&lt;br /&gt;
Since 5110, Wehnimer&#039;s Landing has been at the center of a power struggle between factions of the [[Arcane Eyes]], a group of mages from the Barony of [[Mestanir]] who were outlawed within the Turamzzyrian Empire but found allies on the frontier using manipulation and magical coercion. Prominent members of this group included [[Grishom Stone]], [[Elithain Cross]], and [[Raznel]] (born [[Naimorai Kestrel]]). Among their plots were turning the Landing&#039;s mayor [[Walkar Wellington]] into an undead abomination, almost summoning [[Althedeus]] (possibly a greater demon) into the world, and inciting Prelate [[Chaston Griffin]] of [[Talador]] into a holy war against the town. Each of these plots were defeated at great cost.&lt;br /&gt;
&lt;br /&gt;
This period also saw the rise of the [[Brotherhood of Rooks]], a secretive criminal group based in the Landing. In response to Rook shakedowns and attacks on trade routes, local merchants have banded together to form the [[Darkstone Bay Consortium]] to protect their interests. The Consortium is headed by [[Amos]], a recent arrival to the town with seemingly many mercantile connections elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Geography and Features ==&lt;br /&gt;
&lt;br /&gt;
The town lies on the mouth of the Locksmehr River as it flows into Darkstone Bay. Most of the town was built on the west side of the river, and the two sides are spanned by a single bridge.&lt;br /&gt;
&lt;br /&gt;
Town Square is the town&#039;s main gathering place. A great oak tree stands in Town Square Central, a welcome and familiar sight to every adventurer who has passed through the Landing.&lt;br /&gt;
&lt;br /&gt;
Due to the small size of the town, there is only one great temple, located at Erebor Square on the south part of town. It is served primarily by followers of [[Lorminstra]].  A white stone which once held the [[Griffin Sword]] stands outside the temple.  In the region surrounding the town, there are several shrines and altars to other [[Arkati]] and spirits.&lt;br /&gt;
&lt;br /&gt;
The town has two gates, a north gate and a west gate.  The west gate which faces the fields adjacent to Dragonsclaw Forest is guarded by a single sentry, nicknamed [[Sleepy]] for his attention to duty. Underneath the town is a vast labyrinth of catacombs, which if one avoids the small wildlife which dwelled within it, allows for access to different parts of the town.  A water slew accessed in the catacombs deposits individuals outside the town walls. Around 5113, the treacherous town council member [[Barnom Slim]] consorted with Luukosians to create a macabre duplicate of the town beneath some abandoned smuggling tunnels, from which he launched an undead invasion. This &amp;quot;[[Lich&#039;s Landing]]&amp;quot; was eventually sealed off and the lich Barnom was destroyed (or so everyone thought at the time).&lt;br /&gt;
&lt;br /&gt;
In addition to the Wayside Inn, the town is serviced by two other inns.  The [[Raging Thrak Inn]], located in the northwest corner of the town square, and [[Frith&#039;s Inn]], which is located off of Dragonsclaw Road. &lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a full list of shops in and around town, see the [[:Category:Wehnimer&#039;s Landing Shops|Wehnimer&#039;s Landing shops]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Festivals ===&lt;br /&gt;
&lt;br /&gt;
Annual town festivals have included [[Wehnimer&#039;s Landing Frontier Days]] in the summer, and the [[Festival of Frost]] in the winter.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&lt;br /&gt;
=== Administration ===&lt;br /&gt;
&lt;br /&gt;
:{{main|Wehnimer&#039;s Landing/Politics}}&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing has an elected mayor ([[NPC]]) and council ([[Player_character|PC]]).&lt;br /&gt;
{{#section:Wehnimer&#039;s_Landing/Politics|current}}&lt;br /&gt;
&lt;br /&gt;
=== Houses and Meeting Halls ===&lt;br /&gt;
&lt;br /&gt;
The Landing is home to many of the [[Co-operative Houses of Elanthia]] and [[Meeting Hall Organization]]s.&lt;br /&gt;
&lt;br /&gt;
The [[Order of the Silver Gryphon]], founded during the War of Nations, is a knightly order tasked with the defense of Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
=== Societies ===&lt;br /&gt;
&lt;br /&gt;
A monastery of the [[Order of Voln]] lies just southeast of the town, outside the Graveyard. Many followers have flocked to join its ranks due to the numerous [[undead]] denizens nearby.&lt;br /&gt;
&lt;br /&gt;
Until 5103, the town was home to the nefarious [[Council of Light]] which had headquartered itself in a bathhouse north of the town square. Much of the cities early conflicts revolved around those looking to stamp out the Council&#039;s influence. The departure of the Council coincided with the murder of the town mayor, whose body was found in the bathhouse minus its head.  A subsequent election was held to fill the position, only to reveal itself as a sham at its conclusion. These events were largely pushed forward by the Council&#039;s grand assassin, Lacheis Taurvon.&lt;br /&gt;
&lt;br /&gt;
An outpost of the [[Guardians of Sunfist]] may be found in the western hills. They are dedicated to fighting the orcs, trolls, and giants in the nearby mountains.&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood of Rooks ===&lt;br /&gt;
&lt;br /&gt;
The [[Brotherhood of Rooks]] are an unlawful organization based in the Landing, working under a veil of secrecy. They have been active since 5112. They are recognizable by their bird-like masks. The Rooks were at one time known for shakedowns and intimidation of local merchants, but they have also defended the town from external threats. They have a deeply hostile attitude towards the Turamzzyrian Empire to the south.&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Wehnimer&#039;s Landing clickable map}}&lt;br /&gt;
{{Lysierian Hills clickable map}}&lt;br /&gt;
[[Image:Dragonsclaw_map1.jpg|frame|right|Dragonsclaw Mountains - [[Glatoph]] &amp;amp; Glacier&amp;lt;br&amp;gt;[[Wehntoph]] - [[Sentoph]] - [[Zeltoph]] - [[Thanatoph]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This series of mountains serves as a protective barrier, shielding Wehnimer&#039;s Landing and its environs from the rest of Elanthia. Only recently have regular trade routes been carved through the dangerous mountain passes to allow outside contact with the various centers of civilization. Of all the mountains, the five named below are the grandest of the range with many stories of their own to be told.]]&lt;br /&gt;
[[Image:Locksmehr_trail_map1.jpg|frame|right|Locksmehr Trail&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only the bravest of adventurers dare to begin the journey necessary to traverse the unforgiving landscape along the Locksmehr Trail. Many that do begin do not see the end of it, but for those that do the rewards are great as the trail provides the only known access between the civilizations of western Elanith and the lesser known [[Elven Nations]] to the east.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Wehnimer&#039;s Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-16&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Nestled within the cradle of the DragonsClaw Mountains, the surrounding lands of Wehnimer&#039;s Landing offer a large variety of flora and fauna. Care must be taken with the creatures of the wild here as they are often clever, awaiting to ambush the unwary traveller.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Catacombs (Wehnimer&#039;s Landing)|Catacombs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Graendlor Pasture]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Ocoma Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Upper Trollfang]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 2-14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Abandoned Inn]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 10-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Kobold Village]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | A quaint and simple native village atmosphere is not something you will find in this rubbish-laden dirty excuse for a settlement. Kobolds seem to go out of their way to find ragged filthy things to decorate their habitat. Make no mistake, they will not hesitate to attempt to send you to an early grave to add to their collections.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Dirt Mines.&lt;br /&gt;
&lt;br /&gt;
Rumors: There&#039;s an odd rumor about an old boot somewhere in the village being magical.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Coastal Cliffs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-11&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stretching along high above Darkstone Bay, the Coastal Cliffs offers perhaps the finest scenic vistas this side of the continent. Unfortunately, the view opposite the bay is sorely lacking due to the abandoned villages, ruins and unkempt grounds. Travel through the area can be dangerous due to a variety of hostile creatures inhabiting the cliffs.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Wrecked Village, Cemetery, Underground Ruin, Black Sands, Sea Caves.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local hermit was overheard prattling about dark and light shrines nearby but gave no clues to their exact location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Graveyard]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | A place of calm and reflection upon those lost to us? well, it was before the undead appeared. The Graveyard has been carefully walled and fenced in to keep the presence of undead from spreading to Wehnimer&#039;s Landing. As if the undead were not enough, a plague of monstrous goblins, hobgoblins, orcs and other foul creatures can be found lurking within.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Secluded Valley, Slither Creek.&lt;br /&gt;
&lt;br /&gt;
Rumors: Hidden somewhere beneath the crypt and through countless tunnels there is rumored to be a magical portal to the Realm of Shadow. The Tomes of Elanthia contain some related information about this strange location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Shadow Valley]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 33-43&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | &amp;quot;Everything under the sun has a shadow... everything.&amp;quot; Some places exist in parallel with our own. The same in form but different each in their own way. The realm of Shadow is one such place. Yet where our valleys are lush, theirs are dead and lifeless. The lore of Shadow Valley revolves around the legend of some extraordinary wild horses. Though little but tall tales remain, there is [[A Popular History of Shadow Valley|an accounting]] of the legend within the Tomes of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Rumors: A powerful evil being is said to be trapped somewhere within the realm, waiting for its chance to escape.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Melgorehn&#039;s Valley]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 6-8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The soothing power of nature is evident in this beautiful valley just below the Reach. Unfortunately, nearby burrow orcs make the area less than peaceful.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: [[Melgorehn&#039;s Reach]].&lt;br /&gt;
&lt;br /&gt;
Rumors: The legends of immense magical power at the top of Melgorehn&#039;s Reach are well documented. Making it to the top, however, is the real challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Old Mine Road]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 2-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Long abandoned by the original miners, the old mine road serves as the quickest route into the hills over Darkstone Bay. Well travelled by creatures and adventurers alike, it serves as a fine place to find new friends, comrades and even romance.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Kobold Mine, Wolves Den, Troll Caves, Leya&#039;s Shrine, [[Aillidh Brae]], and [[Luinne Bheinn]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Amongst many abandoned mines in the area, word has it that one still offers a bit of ore for the industrious adventurer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Spider Temple]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 20-30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Servants of the spider goddess [[Arachne]] have erected a large spider-shaped temple deep in the woods not far from the Old Mine Road. Tourism is not encouraged due to the fanatical and hostile acts of the followers who claim the lives of visitors in the name of their goddess.&lt;br /&gt;
&lt;br /&gt;
Rumors: A former prisoner of the temple made claims of finding a secret passage used for escape but when questioned further refused to answer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Darkstone Castle]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 23-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Of infamous beginnings, Darkstone Castle represents the most dangerous area to be found in northwestern Elanith. Built by an evil sorcerer known as [[Estrion]], the castle became a center for dark experiments resulting in the horrifying and deadly monstrosities that now inhabit the stronghold.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Dark Caverns below the castle dungeons.&lt;br /&gt;
&lt;br /&gt;
Rumors: Though Estrion was killed while attempting to destroy the known world his ghost is rumored to haunt the castle to this day. His partner Siarl escaped this fate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Castle Anwyn]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 18-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Perched on an island just off the shore of Lough Ne&#039;Halin, Castle Anwyn breaks through the mists with an eerie silence. The castle has many battlements, enough to have been a major stronghold in even the greatest wars. Time, however, seems to have been its greatest enemy as the only inhabitants of now abandoned castle are the undead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Smokey Caverns]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 16-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High up in the northwestern Lysierian Hills lies this series of caverns. A nefarious pit of blackness compared to its more beautiful surroundings, the caverns are home to a strange variety of cats and rats. These creatures claws rake sparks of flame. It is uncertain whether it was the smokey caverns that changed the creatures, or the creatures that brought smoke to the caverns.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend states that these caverns represent the quintessential blemish upon nature&#039;s beauty caused by the Lords of Liabo&#039;s tolerance of the Lords of Lornon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Abandoned Mine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 17-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Abandoned only by the civilized races, this mine crawls with the presence of Krolvin. The mining village once thrived along the shores of Lake Marliese. Krolvin incursions into the area, however, made continued prosperity impossible.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: [[Lake Marliese]], Shrine of [[Imaera]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Much can be learned about the history of the region by investigating the shrine on the island in Lake Marliese.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Monastery]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 25-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This infamous series of chambers lies hidden deep underground. The only known entrance lies at the shores of an underground lake which can be found somewhere within the Lysierian Hills. Of those that know of its existence, none have ever claimed that the place was anything other than a hive of evil. Only the resourceful adventurer can gain entry and those that do face grave danger.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Broken Lands.&lt;br /&gt;
&lt;br /&gt;
Rumors: Hidden within a misty chamber somewhere in the monastery lies a spinning rune portal. Those that master the runes are teleported to another realm known only as the [[The Broken Lands|Broken Lands]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Broken Lands]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 30-50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Dark, dangerous and evil. Little more than these words are needed to describe nature of this realm. Unfortunate adventurers who find themselves in this realm will most often awaken within a [[Sheru]]vian Monastery. Despite the obvious dangers inside, it&#039;s often safer than the jagged, difficult to traverse terrain outside.&lt;br /&gt;
&lt;br /&gt;
Rumors: Many say this realm exists upon the surface of [[Lornon]], the dark moon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Shores of Lough Ne&#039;Halin]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 4-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The winding shore wavers from northwest to southeast along the misty fog-covered lake. Bordered mostly by pine trees and lake reeds, the shores provide a calm mysterious view for travellers upon the Old Noralgar road that mirrors its path.&lt;br /&gt;
&lt;br /&gt;
Rumors: Deep within the lough lies an unspeakable terror. When questioning locals about it, they refused to say anything at all. Curious.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Abandoned Village]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This village is nothing more than a few shacks and buildings. Once inhabited by functionaries of the nearby Castle Anwyn, the village lies in ruin and decay.&lt;br /&gt;
&lt;br /&gt;
Rumors: A fairly well known merchant, Dervich Felenar, used to frequent the village claiming they had the best leather workings on the continent. Though few people in the region ever bought a thing from the fellow, they were always happy to sell their old worn out wares. When met with bemusement, Dervich was heard to say, &amp;quot;Everything has a worth but only a few like myself can be trusted to bring it out.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Danjirland]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 8-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places in the realms have earned such a grand reputation for such insignificant events as the valley that separates Glatoph from its companion mountains to the south. Danjirland, as dubbed by an unknown sign-maker long ago, is the closest example of true chaos to the more civilized lands around Wehnimer&#039;s Landing. Abandoned by settlers and overrun by dangerous creatures, this land should be visited only with the utmost caution.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Elven Village, Potter&#039;s Field, Upper Trollfang.&lt;br /&gt;
&lt;br /&gt;
Rumors: The mysterious tower of Melgorehn once appeared in this region to baffle adventurers. However, it has long been absent and no one knows where it will appear next.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Wehntoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Twin Canyons: 1-5&amp;lt;br&amp;gt;Northern Slopes: 15-20&amp;lt;br&amp;gt;Labyrinth: 70-78&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Wehntoph Mountain, third largest of the Dragonsclaw range, offers danger in many forms. From the gnome mine in its western base, to the twin canyons infested with gremlins, to the northern slopes where all sorts of dangerous weather-magic monsters roam, to the darker dangers of the minotaur labyrinth, Wehntoph leaves nary an unturned stone for the casual explorer under which to hide.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Gnome Mine, Twin Canyons, Northern Slopes, Krag Slopes, Ocoma Vale.&lt;br /&gt;
&lt;br /&gt;
Rumors: The curse of the minotaur is whispered only rarely and never spoken aloud. There are those that say the mere mention of it will bring down the curse upon you and your family.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Glatoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Volcano: 6-16&amp;lt;br&amp;gt;The Keep: 20&amp;lt;br&amp;gt;Glacier: 29-38&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Glatoph Mountain, the largest and coldest of the Dragonclaw range is almost entirely covered in snow and ice. A glacier has crept down from the north covering part of the lower east side. Despite its icy demeanor, Glatoph is still volcanically active. Evidence of this can be found in deep crevices and caves in the west side. Most notably, just a thousand feet below the summit lies the entrance to some sort of keep made of steel. The immense steel door that once protected the keep, appears to have been kicked open. Only legend and rumors are left to explain what lies inside.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: A dangerous [[Cave of Ice|trail through the glacier]] leads towards the environs of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
Rumors: The legends of Melgorehn are many and in this place no exception. Mountaineers speak of the powerful wizard having hired locals to assist in the creation of a lab within the mountain. Whispers of strange experiments with metal and monsters were common. Yet one day, the lab was found sealed by a great steel door. No one has yet seen the wizard in this area since.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thanatoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Stone Valley: 16-18&amp;lt;br&amp;gt;Stronghold: 58-67&amp;lt;br&amp;gt;Bowels: 79-89&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Thanatoph Mountain, second largest of the Dragonsclaw range, sports two major snow-covered peaks. Though mostly dominated by stone, Thanatoph is not cursed with the bitter cold of nearby Glatoph and thus offers a more pleasant atmosphere for climbers. The natural hot springs along the southeast side show the versatility of nature&#039;s grand scheme.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Stone Valley and Illoke Stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Followers of an immortal stone giant known as Illoke frequent the region. Though many think Illoke now dead, the &#039;immortal&#039; part of its legend keeps people wary.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Zeltoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 10-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Zeltoph Mountain, the smallest of the DragonsClaw range, is still a challenge for average adventurer. It is best known as the home of the gnolls of [[Cavernhold]], which still inhabit the underground city within the mountain. Zeltoph also plays host to the only navigable trail to the [[Solhaven]]/[[Vornavis]] areas.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Cavernhold, [[Northern Caravansary]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Many an unwise adventurer have fallen in attempts to breach Cavernhold due to well hidden gnoll archers which protect their stronghold without mercy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Sentoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 13-17&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Temple of Love: 18&amp;lt;br&amp;gt;Sentoph Peak: 33-39&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Sentoph Mountain, fourth largest of the Dragonsclaw range, is harsh and craggy. Offering little in the way of trees or greenery, the terrain makes travel though this region less than joyful. Sentoph plays host to several dangerous varieties of creatures. Of landmarks, the now ruined [[Temple of Love]] lies along its southwest side. No longer the safehaven of old, the remnants of the Merciful Sisters of Perpetual Adoration echo their ill fate.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Temple of Love, [[Obsidian Tower]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Even the trees in this region have become dark with evil. The wise adventurer will take care under which trees he or she rests their hat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Vipershroud]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 22-24&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | When the topic of deep jungles was brought up, the locals would conjure up visions of danger far to the south; that is, they did until they discovered Vipershroud. This nearly impenetrable forest rests along the western shore of the Locksmehr River not far from the small [[Elven Village|Elven settlement]] in Danjirland. Great care must be taken here as the wild life is savage and will just as soon attack travellers as they will each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Locksmehr River Ferry]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Wehnimer&#039;s Landing]]}}&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wehnimer&#039;s Landing Regional Envoy|The Regional Envoy (PC)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Wehnimer&#039;s Landing Town Council|Wehnimer&#039;s Landing Town Council (PC)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Wehnimer&#039;s Landing politics|Wehnimer&#039;s Landing politics]]&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
===Kelfour&#039;s Landing and Early History===&lt;br /&gt;
The world of GemStone was originally different than the world that exists today.  Under the management of [[:Category:ICE Age|Iron Crown Enterprises]], the game had different names for gods, materials, and places.  After Simutronics gained full control of the game, names had to be changed to avoid copyright issues.  As a result, the town that was originally named [[Kelfour&#039;s Landing]] was renamed Wehnimer&#039;s Landing.  For years after, there were some aspects of the old Kelfour&#039;s Landing era still recognizable in various parts of the town.&lt;br /&gt;
&lt;br /&gt;
For the majority of the game&#039;s existence, the Landing was the starting point for all new players.  Even with the later release of new towns and regions in Elanthia, the Landing remains one of the core starting points.  Due to its historical role, the Landing remains the most populated of towns in game and is the economic center in terms of buying and selling in game, despite its [[in character]] size.&lt;br /&gt;
&lt;br /&gt;
Prior to the expansion of GemStone to include [[Ta&#039;Vaalor]], the vast majority of new players started here, and the Cul-de-Sac entrance to the Catacombs (and thus the [[giant rat]] hunting area) was a very popular resting point, used almost exclusively by young adventurers. (It is now usually deserted, and is no longer a node.)&lt;br /&gt;
&lt;br /&gt;
===Street Names===&lt;br /&gt;
Unlike nearly any other town in GemStone, Wehnimer&#039;s Landing has streets named after the characters of some of its earliest players.  One such example is Taarna Road, which was named for the founder of [[House Brigatta]].&lt;br /&gt;
&lt;br /&gt;
*Airioch Lane - Airioch Ramthanodox&lt;br /&gt;
*Atropa Street - Belladonna Atropa&lt;br /&gt;
*Beolost Road - Beolost Lamontt&lt;br /&gt;
*Cheridin Avenue - Natasha Cheridin&lt;br /&gt;
*Dagmar Lane - Dagmar Istarii&lt;br /&gt;
*Erebor Square - Erebor Bordeaux&lt;br /&gt;
*Ilstar Lane - Ilstar Darkedge&lt;br /&gt;
*Lanthar Road - Dec Lanthar&lt;br /&gt;
*Lyon Way - FXG Lyon&lt;br /&gt;
*Mikhail Street - Mikhail Minnehan&lt;br /&gt;
*Parsnips Street - Louvella Parsnips&lt;br /&gt;
*Penna Street - Penna Dulaney&lt;br /&gt;
*Riverwind Street - Riverwind Entreri&lt;br /&gt;
*Sagan&#039;s Alley - Sagan Necropolis&lt;br /&gt;
*Sindar Lane - Sindar d&#039;Clairique&lt;br /&gt;
*Stormarm Street - Benar Stormarm&lt;br /&gt;
*Taarna Street - Taarna Wayfinder&lt;br /&gt;
*Talon Street - Talon Elessidil&lt;br /&gt;
*Valeria Street - Valeria Deering&lt;br /&gt;
*Vesitsa Place - Vesitsa Talchild&lt;br /&gt;
*Winter Street - Winter Moorsland&lt;br /&gt;
*Wisraith Lane - Wisraith Winterwind&lt;br /&gt;
&lt;br /&gt;
===Mayor&#039;s Office===&lt;br /&gt;
This is what the mayor&#039;s office looked like about the time that a new mayor was chosen in [[Calendar|5110]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The mayor&#039;s office is spartan, with straightbacked chairs, over one of which is draped a striped voalcat vest, and a stolid desk.  A cabinet contains a menacing assortment of iron and steel weapons, a few hunting trophies, and parchment maps of the Landing and outlying districts.  You also see a varnished modwir door.&lt;br /&gt;
&lt;br /&gt;
As of 5119, the Mayor&#039;s Office looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
From a dais, the maoral desk and an ivory and velvet curule seat loom over two carved wooden chairs.  Tapestry rugs cover the hardwood floor, their patterns complementing the arched windows flanking the desk.  A stag&#039;s head stares at a panoramic fresco mounted opposite it.  In a corner near the bar, a scarred witchwood perch rises to the high ceiling, while several feet away, a black iron stove rests against the west wall and is topped with a silver kettle.  You also see a varnished modwir door, a maoral bookcase and a small maoral sideboard with some stuff on it.&lt;br /&gt;
&lt;br /&gt;
Caution to those seeking this seat! Mayors have been killed or gone missing more often than they&#039;ve completed their time in office. &lt;br /&gt;
&lt;br /&gt;
== Citizen Verbs ==&lt;br /&gt;
Citizen verbs can be accessed in [[Verb:VERB|VERB]] SETTINGS.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable|80}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
| You push forward purposefully, letting nothing and no one stand in your way!&lt;br /&gt;
| Player storms about, wildly swinging her elbows around.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Ponder&lt;br /&gt;
| You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
| Player places her hands on her hips and casually surveys her surroundings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[A beginner&#039;s guide to Wehnimer&#039;s Landing]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Area (map)|Area maps]]&lt;br /&gt;
*[[:Category: Wehnimer&#039;s Landing Hunting Areas|Hunting areas]]&lt;br /&gt;
*[[/saved posts|Saved posts]] (town updates)&lt;br /&gt;
*[[Wehnimer&#039;s Landing: Frontier Politics]] (official documentation)&lt;br /&gt;
*[[Wehnimer&#039;s Landing: Trade and Resources]] (official documentation)&lt;br /&gt;
*[[Wehnimer&#039;s Landing/Defenses|Wehnimer&#039;s Landing Defenses]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Militia]]&lt;br /&gt;
*[[The Ribbon]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Wehnimer&#039;s%20Landing/view Wehnimer&#039;s Landing Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Wehnimer&#039;s%20Landing%20Hunting%20Areas/view Wehnimer&#039;s Landing Hunting Areas Officials folder]&lt;br /&gt;
*[[Baystone]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Regional Envoy]]&lt;br /&gt;
&lt;br /&gt;
{{Humans}}&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing| ]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=220338</id>
		<title>Sonic Weapon Song (1012)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=220338"/>
		<updated>2024-06-06T19:50:56Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICWEAPON&lt;br /&gt;
 | duration = as long as bard&amp;lt;br&amp;gt;sings the spellsong&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Weapon&lt;br /&gt;
 | weapon = +10 + (SpellSongs/2)&lt;br /&gt;
 | enhancement = Flare, second possible&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Sonic Weapon Song&#039;&#039;&#039; is similar to [[Sonic Shield Song (1009)]], except it creates a weapon to be wielded in the right hand.  The base [[enchant]] of the weapon is +10 (2x), and is increased by +1 for every two Bard Base circle ranks, up to a maximum bonus of +35; essentially a 7x weapon.  Because the spell rank bonus includes all of the ranks prior to learning the spell, and the spell itself, a Sonic Weapon will actually be +16 when the spell is learned (the bonus is also rounded up).  Additionally, the bonus provided by spell ranks is &#039;&#039;&#039;not&#039;&#039;&#039; capped at level.&lt;br /&gt;
&lt;br /&gt;
Training in the appropriate weapon type is required to be successful with using a Sonic Weapon, just as it is required to generate [[attack strength]] with a normal weapon.  The exception is a [[runestaff]], for which a bard must train just like a [[pure]] does to receive the appropriate defense.&lt;br /&gt;
&lt;br /&gt;
Elemental [[flares]] of air--using the [[impact critical table]]--are inherent to the weapon when swung at a non-undead opponent.  Unlike &amp;quot;normal&amp;quot; elemental flares in more common weapons, the Sonic Weapon can and frequently does flare sequentially, on back-to-back swings.  This makes the flares from the song among the most highly regarded flares in [[GemStone]]. Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the weapon to flare a second time.&lt;br /&gt;
&lt;br /&gt;
Sonic weapons will persist for 60 seconds when {{boldmono|[[STOW]]}}ed, and for 60 seconds when {{boldmono|[[PUT (verb)|DROP]]}}ped.  All Sonic Weapons weigh 1/10 of a pound (16 coins), benefiting [[encumbrance]].  [[Undead]] may be hunted with a non-flaring version of Sonic Weapon at its base bonus of +10; if used as a runestaff the weapon will not flare upon casting at undead targets, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This spell does not work with [[ranged weapons]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Renewal Cost&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;4 [[mana]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After preparing the spell,{{boldmono| SING {weapon type} }}.  If no weapon type is specified, the last one sung will be used.&lt;br /&gt;
&lt;br /&gt;
Alternatively,{{boldmono| INCANT 1012 {weapon type} }}.&lt;br /&gt;
&lt;br /&gt;
The vast majority of nouns listed in the [http://www.play.net/gs4/info/armory/weapons.asp Weapon Guide] are available through the spellsong, with the most notable exceptions being the [[katana]], [[naginata]], [[claidhmore]], and missile weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] provides a chance for the secondary flare to activate of 3% per seed 3 [[summation]] of ranks.  This second chance is completely independent of the first, and has distinct messaging when triggered so the bard will know whether the weapon has flared the &amp;quot;first&amp;quot; time or the &amp;quot;second&amp;quot; time if there is only one flare.  Unlike other benefits based on the summation chart, the seed 3 thresholds indicate 3% thresholds, but the benefit is provided continuously; each rank trained adds to the chance to flare.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||1||2||3||7||12||18||25||33||42&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for secondary flare||1%||2%||3%||6%||9%||12%||15%||18%||21%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Air ranks||52||63||75||88||102||117||133||150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for secondary flare||24%||27%||30%||33%||36%||39%||42%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Benefits are per rank&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Common thinking about Sonic Weapons typically revolves around the flares: use the smallest, fastest weapon possible and maximize the damage (and/or additional results such as stuns, severed limbs, or death) from the flares.  To this end, [[brawling]] weapons and small [[edged]] or [[Blunt Weapons|blunt]] weapons--daggers, short swords, cudgels, etc.--are typically selected for use.&lt;br /&gt;
&lt;br /&gt;
Large, slow weapons of the [[Two-Handed Weapons|two-handed]] or [[Polearm Weapons|polearm]] types do benefit from the increased [[enchant]] of knowing more spellsongs, and do have the flares; however, the primary benefit of those weapon styles lies in the raw initial damage being dealt by the weapon itself rather than the flares.  Some of the brawling weapons can be swung twice in the same time it takes to swing a larger weapon once, which would be a total of four chances for flares rather than only two.&lt;br /&gt;
&lt;br /&gt;
Bards choosing the route of spellcaster (usually after 30th level/gaining Disruption/1030) can also make excellent use of the song as a runestaff.  Only single-target versions of spells will work--Unravel/1013 can cause one or both of the flares, but neither Depression/1015 nor (open) Disruption/1030 will, because area-of-effect spells should not flare--but they can cause flares even if their normal effect is nullified; casting Vibration Chant/1002 at a target with neither a weapon nor a shield, for example.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1012 &lt;br /&gt;
You change your tune slightly, adding the element for Sonic Weapon Song to your song... &lt;br /&gt;
&amp;gt;sing trident &lt;br /&gt;
You weave another verse into your harmony. &lt;br /&gt;
You begin singing and focus your voice into a vortex of air shaped like a sonic trident, centered on your right hand. &lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Primary flare (exists as part of the spell)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** Your sonic &amp;lt;weapon name&amp;gt; unleashes a blast of sonic energy at &amp;lt;the target&amp;gt;! **&lt;br /&gt;
&lt;br /&gt;
;Secondary flare (conferred by Lore)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** With a loud snap, a blast of energy bursts from your sonic &amp;lt;weapon&amp;gt;! **&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1012 &lt;br /&gt;
Your sonic trident dissipates. &lt;br /&gt;
You stop singing Sonic Weapon Song.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Sonic alteration]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bard_base_navigation&amp;diff=220337</id>
		<title>Template:Bard base navigation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bard_base_navigation&amp;diff=220337"/>
		<updated>2024-06-06T19:50:19Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&amp;lt;includeonly&amp;gt;width=&amp;quot;100%&amp;quot;&amp;lt;/includeonly&amp;gt; style=&amp;quot;border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
! align=center bgcolor=#dddddd | [[Bard Base|Bard Base Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 {| width=100% border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:85%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
  |[[Holding Song (1001)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Vibration Chant (1002)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Fortitude Song (1003)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Purification Song (1004)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Lullabye (1005)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Song of Luck (1006)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Kai&#039;s Triumph Song (1007)]]&lt;br /&gt;
  |bgcolor=#FFFF99 align=center|Offensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Stunning Shout (1008)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Sonic Shield Song (1009)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Song of Valor (1010)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Song of Peace (1011)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Sonic Weapon Song (1012)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Song of Unravelling (1013)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Sonic Armor (1014)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Song of Depression (1015)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Song of Rage (1016)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Song of Noise (1017)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Song of Power (1018)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Song of Mirrors (1019)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Traveler&#039;s Song (1020)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Singing Sword Song (1025)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Song of Sonic Disruption (1030)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Song of Tonis (1035)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Troubadour&#039;s Rally (1040)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Spell navigational sidebars|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Bard Base Spells]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Shield_Song_(1009)&amp;diff=220332</id>
		<title>Sonic Shield Song (1009)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Shield_Song_(1009)&amp;diff=220332"/>
		<updated>2024-06-06T19:44:24Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICSHIELD&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Shield&lt;br /&gt;
 | ds = +10 base + (SpellSongs/2)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = base shield bonus&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Sonic Shield Song&#039;&#039;&#039; creates a [[shield]] made from pure air, wielded in the left hand.  The base [[enchant]] of the shield is +10 (2x), and is increased by +1 for every two Bard Base circle ranks, up to a maximum bonus of +35; essentially a 7x shield.  Because the spell rank bonus includes the initial 8 ranks prior to learning the spell, and the spell itself, a Sonic Shield will actually be +15 when the spell is learned (the bonus is also rounded up).  Additionally, the bonus provided by spell ranks is &#039;&#039;&#039;not&#039;&#039;&#039; capped at level.&lt;br /&gt;
&lt;br /&gt;
Training in [[Shield Use]] is required for a bard to be successful in using a Sonic Shield, just as it is required to generate [[DS|defense]] with a normal shield.&lt;br /&gt;
&lt;br /&gt;
The default shield size sung is a medium size, but other sizes (small, medium, large, and tower) may also be sung.  If you have previously sung a different type of shield, that shield will be remembered in future casts.&lt;br /&gt;
&lt;br /&gt;
Sonic shields will persist for 60 seconds when [[WEAR (verb)|worn]], and for 60 seconds when {{boldmono|[[PUT (verb)|DROP]]}}ped.  All Sonic Shields weigh 1/10 of a pound (16 coins), meaning the bard will be less [[encumbrance|encumbered]] than with a normal shield. &lt;br /&gt;
&lt;br /&gt;
====Renewal Cost====&lt;br /&gt;
4 [[mana]]&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Elemental Lore, Air]] reduces the shield hindrance penalty when evading an attack.  Starting at 20 ranks, a Sonic Shield will be considered one size smaller for hindrance purposes.  While at 50 ranks, the Sonic Shield will be considered 2 sizes smaller.  And finally, at 100 ranks, a Sonic Shield will be considered to be three sizes smaller.  Essentially, this means that a bard with 100 ranks of Air Lore could use a sonic tower shield and only receive the hindrances associated with a small shield.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After preparing the spell,{{boldmono| SING {shield type} }}.  If no shield type is specified, the last one sung will be used.&lt;br /&gt;
&lt;br /&gt;
Alternatively,{{boldmono| INCANT 1009 {shield type} }}.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}} &lt;br /&gt;
 |+&#039;&#039;&#039;Available Shields by Size&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 !Small Shields&lt;br /&gt;
 !Medium Shields&lt;br /&gt;
 !Large Shields&lt;br /&gt;
 !Tower Shields&lt;br /&gt;
 |-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |&lt;br /&gt;
*buckler&lt;br /&gt;
*kidney shield&lt;br /&gt;
*small shield&lt;br /&gt;
*targe&lt;br /&gt;
 |&lt;br /&gt;
*heater&lt;br /&gt;
*heater shield&lt;br /&gt;
*knight&#039;s shield&lt;br /&gt;
*krytze&lt;br /&gt;
*lantern shield&lt;br /&gt;
*medium shield&lt;br /&gt;
*parma&lt;br /&gt;
*target shield&lt;br /&gt;
|&lt;br /&gt;
*aegis&lt;br /&gt;
*kite shield&lt;br /&gt;
*large shield&lt;br /&gt;
*pageant shield&lt;br /&gt;
*scutum&lt;br /&gt;
|&lt;br /&gt;
*greatshield&lt;br /&gt;
*mantlet&lt;br /&gt;
*pavis&lt;br /&gt;
*tower shield&lt;br /&gt;
*wall shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Sonic alteration]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1009 Bard Base Spell Circle: Sonic Shield Song], on Play.net&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mind_over_Body_(1213)&amp;diff=220278</id>
		<title>Mind over Body (1213)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mind_over_Body_(1213)&amp;diff=220278"/>
		<updated>2024-06-05T14:02:29Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = mindoverbody&lt;br /&gt;
 | base_dur = Indefinite (special)&lt;br /&gt;
 | add_dur = N/A&lt;br /&gt;
 | span = N/A&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = [[Group_focus|Focus]]&lt;br /&gt;
 | ds = &lt;br /&gt;
 | td = &lt;br /&gt;
 | skill = Reduced stamina cost&lt;br /&gt;
 | components = None&lt;br /&gt;
 | enhancement =&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{minor mental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mind over Body&#039;&#039;&#039; is a [[group focus]] spell which decreases [[stamina]] activation costs for the caster and group members. The base reduction is 20% and can be further increased with training in [[Mental Lore, Telepathy]] by 5% per [[Summation chart|seed]] 3 of skill bonus/10 [[#Telepathy Lore Bonus Table|(see table)]].&lt;br /&gt;
&lt;br /&gt;
The reduced cost from this spell applies to anything involving stamina usage: [[GoS]] sigils, [[combat maneuvers]], [[Warrior Guild|warrior]] and [[Rogue Guild|rogue guild]] skills, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[group focus|Focus]]&amp;quot; spells are a new category of group spells that do not have a fixed duration. The spell will terminate when the caster dies or is sufficiently stunned. Group members who leave the group and the immediate room of the caster will lose the spell effect within approximately 60 seconds.&lt;br /&gt;
&lt;br /&gt;
A caster can maintain only one focus spell at a time. However, a group of mentalists can provide one focus spell apiece, thus enabling the group to have multiple focus spells simultaneously. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Minor stuns may not cause the spell to drop. Anecdotal observations suggest that the stun length must be at least 4 or 5 rounds to end the spell (additional research is still needed).&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==[[Mental Lore, Telepathy]] Bonus==&lt;br /&gt;
&lt;br /&gt;
The following table lists the minimum telepathy rank thresholds required to obtain [[stamina]] activation cost reductions. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Lore&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Lore Bonus&amp;lt;br&amp;gt;Reduction&lt;br /&gt;
!Total Stamina&amp;lt;br&amp;gt;Cost Reduction&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;6&#039;&#039;&#039;&lt;br /&gt;
|0%&lt;br /&gt;
|20% (base)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|5%&lt;br /&gt;
|25%&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|15%&lt;br /&gt;
|35%&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|40%&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;&lt;br /&gt;
|25%&lt;br /&gt;
|45%&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;230&#039;&#039;&#039;&lt;br /&gt;
|30%&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&#039;&#039;&#039;Initial Cast - First Person View&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
Your muscles ripple momentarily and you suddenly become aware of a multitude of your body&#039;s processes. You feel an unnatural control over your breathing, heart rate and muscle tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initial Cast - Third Person View&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For a brief moment, &amp;lt;Caster&#039;s&amp;gt; muscles ripple all across his body.  A heightened sense of awareness can be seen in his eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wearing Off - First Person View&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your muscles begin to strain for an instant.  The sense of body control has left you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wearing Off - Third Person View&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;Caster&#039;s&amp;gt; muscles seem to strain for an instant.  A sense of loss can be seen in his eyes.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1213 Minor Mental Spell Circle: Mind Over Body], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Focus_Barrier_(1216)&amp;diff=220277</id>
		<title>Focus Barrier (1216)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Focus_Barrier_(1216)&amp;diff=220277"/>
		<updated>2024-06-05T14:01:34Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = focusbarrier&lt;br /&gt;
 | base_dur = Indefinite (special) &lt;br /&gt;
 | add_dur = N/A&lt;br /&gt;
 | span = N/A&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[Group_focus|Focus]] [[Defensive strength|(DS)]]&lt;br /&gt;
 | ds = +30&lt;br /&gt;
 | td = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{minor mental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Focus Barrier&#039;&#039;&#039; is a [[group focus]] spell that provides the caster and member&#039;s of his group a +30 [[Defensive Strength]] (DS) bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Focus&amp;quot; spells are a new category of group spells that do not have a fixed duration. The spell will terminate when the caster dies or is sufficiently stunned. Group members who leave the group and the immediate room of the caster will lose the spell effect within approximately 60 seconds.&lt;br /&gt;
&lt;br /&gt;
A caster can maintain only one focus spell at a time. However, a group of mentalists can provide one focus spell apiece, thus enabling the group to have multiple focus spells simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Minor stuns may not cause the spell to drop. Anecdotal observations suggest that the stun length must be at least 4 or 5 rounds to end the spell (additional research is still needed).&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Person View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;A barrier of force forms around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Person View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;A barrier of force surrounds &amp;lt;Name&amp;gt;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending - First Person View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3|margin-right=400px}}&amp;gt;The barrier of force around you dissipates.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending - Third Person View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;The barrier of force around &amp;lt;Name&amp;gt; dissipates.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1216 Minor Mental Spell Circle: Focus Barrier], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana&amp;diff=220147</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana&amp;diff=220147"/>
		<updated>2024-06-02T18:45:35Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: Simplify mana regen formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the concept of magical energy|the verb|MANA (verb)}} &lt;br /&gt;
 &lt;br /&gt;
[[Mana]] is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.&lt;br /&gt;
&lt;br /&gt;
== Mana Points ==&lt;br /&gt;
&lt;br /&gt;
Each character has a reserve of &#039;&#039;&#039;mana points&#039;&#039;&#039;, representing how much magic they can cast safely. [[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system [[injuries]].&lt;br /&gt;
&lt;br /&gt;
A character&#039;s maximum mana point capacity includes their &#039;&#039;&#039;Base Mana&#039;&#039;&#039; plus additional mana from their &#039;&#039;&#039;Harness Power&#039;&#039;&#039; training.&lt;br /&gt;
&lt;br /&gt;
=== Base Mana ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|float:right}}&lt;br /&gt;
|-&lt;br /&gt;
! Profession || Mana Statistic(s) || Sphere(s) of Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || [[Aura]], [[Influence]] || [[Elemental]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Wisdom]], [[Influence]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Logic]], [[Wisdom]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Aura]] || [[Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character&#039;s statistics at [[Level]] 0 (shown with the command &#039;&#039;&#039;[[INFO|INFO START]]&#039;&#039;&#039;) and do not take subsequent [[statistic growth rate|growth]] into account.&lt;br /&gt;
&lt;br /&gt;
For professions with only one mana stat,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;StatBonus / 2&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two mana stats,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;(StatBonus&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + StatBonus&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) / 4&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
=== Harness Power Bonus ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Harness Power]] gives extra mana equal to (Harness Power Ranks (capped at level) + Harness Power Skill Bonus).&lt;br /&gt;
&lt;br /&gt;
For example, a level 10 character with 14 ranks in Harness Power would have a bonus of 10 + 66 = 76 mana.&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Mana recovery is calculated using a percentage (25% on a [[node]] and 15% when off) of your maxium mana, plus the bonus regeneration earned through [[Mana Control]] in your sphere of power.&lt;br /&gt;
&lt;br /&gt;
For professions with a single sphere of power, +1 bonus mana regen is earned every 10 ranks:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} &amp;amp;lfloor; ( ManaControlRanks / 10 ) &amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two spheres of power, +1 bonus mana regen is earned every 10 ranks in the higher of the two MC skills, and an additional +1 for every 20 ranks in the lower MC skill:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} ( &amp;amp;lfloor; ManaControlRanks&amp;lt;sub&amp;gt;higher&amp;lt;/sub&amp;gt; / 10 &amp;amp;rfloor; ) + ( &amp;amp;lfloor; ManaControlRanks&amp;lt;sub&amp;gt;lower&amp;lt;/sub&amp;gt; / 20 &amp;amp;rfloor; )}}}}&lt;br /&gt;
&lt;br /&gt;
Training in [[Mana Control]] for unrelated spheres of power (e.g. a wizard training in [[Spiritual Mana Control]]) provides no additional mana regeneration.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
A level 100 [[Empath]] with 505 mana and 101 ranks each of [[EMC]], [[SMC]], and [[MMC]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Node Value:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
504 * 25% = 126.25 =&amp;gt; 126&lt;br /&gt;
504 * 15% = 75.75 =&amp;gt; 75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Regen:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(SMC / 10) + ((MMC / 10)/2)&lt;br /&gt;
101/10 + 101/20 = 10 + 5 =&amp;gt; 15&lt;br /&gt;
*EMC provides no bonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On-node  = 126 + 15 =&amp;gt; 141&lt;br /&gt;
Off-node =  75 + 15 =&amp;gt; 90&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regeneration Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute until the character enters combat. This refresh-effect includes a small mana regeneration dependent on the caster&#039;s training in the [[Major Spiritual]] circle. Manna can also increase maximum mana depending on [[Spiritual Lore, Blessings]], which indirectly increases regeneration.&lt;br /&gt;
* The spell [[Heroism (215)]] gives a refresh-effect of 1 MP per minute.&lt;br /&gt;
* The spell [[Mana Focus (418)]] can change a room&#039;s nature from non-node to node for the purposes of mana regeneration.  In addition, the caster (only) can receive +10 mana per pulse with training in Elemental Lore: Water, with the count of boosted pulses determined by number of ranks in the Lore.&lt;br /&gt;
* The [[Bard]] song [[Song of Power (1018)]] affects the mana regeneration rate of the room in which the singer is stationed.&lt;br /&gt;
* [[Sigil of Concentration]] provides +3 MP per pulse for 10 minutes.&lt;br /&gt;
* [[minor mana regen potion]]s give +3 MP per pulse; all of the potions last for 20 minutes.&lt;br /&gt;
* [[lesser mana regen potion]]s give +8 MP per pulse (level 20+).&lt;br /&gt;
* [[greater mana regen potion]]s give +13 MP per pulse (level 40+).&lt;br /&gt;
* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a [[chrism]] gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to &#039;&#039;&#039;decrease&#039;&#039;&#039; mana regeneration rate.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/magic-guide.asp#mana Magic Guide] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=220037</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=220037"/>
		<updated>2024-05-28T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: /* Citizenship Clerks, Locations, and Citizenship Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command {{boldmono|CITIZENSHIP}}, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==CITIZEN (verb)==&lt;br /&gt;
{{#section:Verb:CITIZEN|verb}}&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops and other town services, or by completing tasks for that city&#039;s [[Adventurer&#039;s Guild]]. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then {{boldmono|ASK CLERK ABOUT STATUS}}. If the player is eligible, {{boldmono|ASK CLERK ABOUT CITIZENSHIP}} and the clerk will indicate so. To then proceed on to becoming a citizen, you must {{boldmono|REGISTER}} and the clerk will direct you to write your name in a tome ({{boldmono|WRITE TOME}}).  (Note: in some towns the noun seems to be BOOK instead of TOME). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about your status, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; it is difficult for a low-level character to earn citizenship in Mist Harbor through the Adventurer&#039;s Guild tasks, as the only tasks available are those that take place with the the very few creatures that have been released and in [[Elemental Confluence]] (a level 95-100 hunting ground). If you aren&#039;t in the correct level range for the newer creatures or are not in the correct level range with a soulstone to hunt in the Confluence, you cannot do tasks for the Adventurer&#039;s Guild in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot earn/have it in another unless you give up citizenship in the first. This can be done by {{boldmono|CLEANi}}ng the {{boldmono|TOME}} in the citizenship office &#039;&#039;of the town where you currently have citizenship&#039;&#039;. (Note: in some towns the command seem to be BOOK instead of TOME).&lt;br /&gt;
&lt;br /&gt;
You may see messaging at times related to citizenship tier changes:&lt;br /&gt;
* You feel as though your deeds have been recognized by the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got A LOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in {{boldmono|STATUS}} after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about {{boldmono|STATUS}}, they will sometimes get the following response. This one is from the scar-faced clerk in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, &amp;quot;[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some towns do not offer this messaging. For example, the clerk in Ta&#039;Illistim will not tell a Burghal Gnome that they cannot achieve citizenship, despite being able to advance to Tier 4.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerks, Locations, and Citizenship Restrictions==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Accepted Races&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#29541&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarters&lt;br /&gt;
|#10895&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Inking Den&lt;br /&gt;
|#28975&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Full: Dwarves&lt;br /&gt;
*Partial: Other Races&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi (Dark Elves are not eligible.)&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Elves, Forest Gnomes, Burghal Gnomes, and Sylvankind (Dark Elves are not eligible.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, resulting in cheaper prices for purchased goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.  They can cross the drawbridge for free.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* Citizens of [[Solhaven]] can freely pass the town gates to enter [[Vornavis]].&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
* [[Citizenship Titles]] were released in 2023, so citizens of all towns now have access to a variety of town-specific titles&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;To activate: {verb} set {standard/citizenship town}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger, text-align: center;&amp;quot; | &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt;, teeth chattering and rub your hands together for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;self&amp;gt;&lt;br /&gt;
|As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt;, and rub your hands together for the warmth you wish it offered.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glower at the &amp;lt;creature&amp;gt; and rub your hands together quickly.  Plotting or keeping warm?&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER&lt;br /&gt;
|A slight shiver courses through your body as you shake off the cold.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;self&amp;gt;&lt;br /&gt;
|You huddle down against yourself in an attempt to warm up.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt; and involuntarily shiver.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;creature&amp;gt;&lt;br /&gt;
|A sympathetic shiver runs up your spine as you gaze at &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;person or creature&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;person or creature&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;held or worn object&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to protect your &amp;lt;object&amp;gt; from the fall and land on your rear with a painful *WHUMP*! &lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in room&amp;gt; &lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;object&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in or on a container&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out and staring at &amp;lt;target&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH&lt;br /&gt;
|With a shiver, you rub each hand across the opposite forearm, trying to get warm.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;object not in hands&amp;gt;&lt;br /&gt;
|You rub your arms for warmth while eyeing &amp;lt;object&amp;gt;, wondering if perhaps it could help in your quest for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You begin to rub your arms for warmth, but decide to deal with &amp;lt;creature&amp;gt; first.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=220036</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=220036"/>
		<updated>2024-05-28T22:17:35Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: /* Citizenship Clerks, Locations, and Citizenship Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command {{boldmono|CITIZENSHIP}}, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==CITIZEN (verb)==&lt;br /&gt;
{{#section:Verb:CITIZEN|verb}}&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops and other town services, or by completing tasks for that city&#039;s [[Adventurer&#039;s Guild]]. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then {{boldmono|ASK CLERK ABOUT STATUS}}. If the player is eligible, {{boldmono|ASK CLERK ABOUT CITIZENSHIP}} and the clerk will indicate so. To then proceed on to becoming a citizen, you must {{boldmono|REGISTER}} and the clerk will direct you to write your name in a tome ({{boldmono|WRITE TOME}}).  (Note: in some towns the noun seems to be BOOK instead of TOME). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about your status, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; it is difficult for a low-level character to earn citizenship in Mist Harbor through the Adventurer&#039;s Guild tasks, as the only tasks available are those that take place with the the very few creatures that have been released and in [[Elemental Confluence]] (a level 95-100 hunting ground). If you aren&#039;t in the correct level range for the newer creatures or are not in the correct level range with a soulstone to hunt in the Confluence, you cannot do tasks for the Adventurer&#039;s Guild in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot earn/have it in another unless you give up citizenship in the first. This can be done by {{boldmono|CLEANi}}ng the {{boldmono|TOME}} in the citizenship office &#039;&#039;of the town where you currently have citizenship&#039;&#039;. (Note: in some towns the command seem to be BOOK instead of TOME).&lt;br /&gt;
&lt;br /&gt;
You may see messaging at times related to citizenship tier changes:&lt;br /&gt;
* You feel as though your deeds have been recognized by the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got A LOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in {{boldmono|STATUS}} after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about {{boldmono|STATUS}}, they will sometimes get the following response. This one is from the scar-faced clerk in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, &amp;quot;[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some towns do not offer this messaging. For example, the clerk in Ta&#039;Illistim will not tell a Burghal Gnome that they cannot achieve citizenship, despite being able to advance to Tier 4.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerks, Locations, and Citizenship Restrictions==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#29541&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarters&lt;br /&gt;
|#10895&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Inking Den&lt;br /&gt;
|#28975&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|Full: All&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Full: Dwarves&lt;br /&gt;
*Partial: Other Races&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi (Dark Elves are not eligible.)&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Elves, Forest Gnomes, Burghal Gnomes, and Sylvankind (Dark Elves are not eligible.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, resulting in cheaper prices for purchased goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.  They can cross the drawbridge for free.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* Citizens of [[Solhaven]] can freely pass the town gates to enter [[Vornavis]].&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
* [[Citizenship Titles]] were released in 2023, so citizens of all towns now have access to a variety of town-specific titles&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;To activate: {verb} set {standard/citizenship town}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger, text-align: center;&amp;quot; | &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt;, teeth chattering and rub your hands together for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;self&amp;gt;&lt;br /&gt;
|As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt;, and rub your hands together for the warmth you wish it offered.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glower at the &amp;lt;creature&amp;gt; and rub your hands together quickly.  Plotting or keeping warm?&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER&lt;br /&gt;
|A slight shiver courses through your body as you shake off the cold.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;self&amp;gt;&lt;br /&gt;
|You huddle down against yourself in an attempt to warm up.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt; and involuntarily shiver.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;creature&amp;gt;&lt;br /&gt;
|A sympathetic shiver runs up your spine as you gaze at &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;person or creature&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;person or creature&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;held or worn object&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to protect your &amp;lt;object&amp;gt; from the fall and land on your rear with a painful *WHUMP*! &lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in room&amp;gt; &lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;object&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in or on a container&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out and staring at &amp;lt;target&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH&lt;br /&gt;
|With a shiver, you rub each hand across the opposite forearm, trying to get warm.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;object not in hands&amp;gt;&lt;br /&gt;
|You rub your arms for warmth while eyeing &amp;lt;object&amp;gt;, wondering if perhaps it could help in your quest for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You begin to rub your arms for warmth, but decide to deal with &amp;lt;creature&amp;gt; first.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Duskruin&amp;diff=219619</id>
		<title>Category:Duskruin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Duskruin&amp;diff=219619"/>
		<updated>2024-05-19T18:52:29Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Duskruin Arena will begin Friday, February 16th at 9pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SHOP LISTING MOVED TO [[Bloodriven Village]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duskruin Teasers Archive by The TownCrier|Duskruin News &amp;amp; Teasers]], [[Duskruin primer|Duskruin Primer]], and [[HESS|High End Scrip Shop Listings]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:GS DuskruinClockworkeClash 1920x1080 v2.png|550px|right|Duskruin - Clockwerke Clash v. 2|alt=A wizard urges caution to his rogue companion, as they skulk behind a ledge while a giant golem march by.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; premiered in 2015 as the first &amp;quot;unattended&amp;quot; pay quest, meaning no GM intervention was required to start the quest.  Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins.  The event is free to watch.  Since its inception, Duskruin has expanded beyond the initial single-person [[Duskruin Arena|arena]] battles and [[Bloodriven Sewers|sewer]] explorations to include team battles, endless battles, and the [[Bank Heist]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page contains collapsed sections. To view, click to &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns mw-customtoggle-titles mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;toggle all content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Bloodriven Village|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[HESS]] Opening&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HESS List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Duskruin Mania|Auction]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | February 16 - March 10 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2024|Shop List]] &lt;br /&gt;
| &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2024 |HESS]] &lt;br /&gt;
|  &lt;br /&gt;
| [[Duskruin/saved posts February 2024|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16 - September 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists (including HESS), Treasure Trove Lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Bloodriven Village|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[HESS]] List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Duskruin Treasure Trove|Trove]] List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | August 11 - 31, 2023 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2023|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2023 |HESS]] &lt;br /&gt;
| -&lt;br /&gt;
| [[Duskruin/saved posts August 2023|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | February 10 - 28, 2023 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2023|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2023|HESS List]] &lt;br /&gt;
| &amp;lt;!--[[Duskruin Mania/February 2023]]--&amp;gt; - &lt;br /&gt;
| [[Duskruin/saved posts February 2023|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 12-31, 2022 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2022 part 1|Shop List, part 1]]&amp;lt;br&amp;gt;[[Bloodriven Village/shop listing August 2022 part 2|Shop List, part 2]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2022|Hess List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2022|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2022|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 11-28, 2022 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers, bank heist &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2022|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2022|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list February 2022|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts February 2022|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 13-31, 2021 &lt;br /&gt;
| Arena, sewers, bank heist &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2021|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2021|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2021|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2021|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 12-28, 2021&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing February 2021 part 1|Shop List, part 1]]&amp;lt;br&amp;gt;[[Bloodriven Village/shop listing February 2021 part 2|Shop List, part 2]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2021|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list February 2021|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts February 2021 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 14-30, 2020&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing August 2020|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2020|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2020|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2020 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 8-25, 2020&lt;br /&gt;
| Arena, sewers, bank heist &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2020|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2020|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list February 2020|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts February 2020 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 9-25, 2019&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing August 2019|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2019|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2019|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2019 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 15-March 3, 2019&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing February 2019|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2019|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts February 2019 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| December 14-25, 2018&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing December 2018|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list December 2018|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/Prize List December 2018|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts December 2018 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| June 15-July 4, 2018&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing June 2018|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list June 2018|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts June 2018 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 16-25, 2018&lt;br /&gt;
| Digging &amp;amp; sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2018|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2018|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts February 2018 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 18-30, 2017&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2017|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2017|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts August 2017 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| April 21-30, 2017&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing April 2017|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list April 2017|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts April 2017 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| December 2-11, 2016&lt;br /&gt;
| Digging &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin Dig/saved posts#December 2016 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 26-September 5, 2016&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2016|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2016|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts August 2016 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| June 17-26, 2016&lt;br /&gt;
| Digging &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin Dig/saved posts#June 2016|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| April 22-May 1, 2016&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing April 2016|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list April 2016|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts April 2016|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| March 6, 2016&lt;br /&gt;
| Shopping only &lt;br /&gt;
| [[Bloodriven Village/shop listing March 2016|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts March 2016|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 21-30, 2015&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2015|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/prize list August 2015|Prize List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts August 2015|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| July 24-August 2, 2015&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing July 2015|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts July 2015|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| May 1-15, 2015&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing May 2015|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts May 2015|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| March 20-31, 2015 (Inaugural)&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing March 2015|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts March 2015|Saved posts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena]]&#039;&#039;&#039; - The namesake of this event.  Battle it out against various creatures by yourself or with a group. Solo challengers can attempt to go the distance with Duskruin Endless.&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodriven Sewers]]&#039;&#039;&#039; - Not a fan of combat?  Visit the sewers and search through the sluice for bloodscrip, flat etched stones, or various other items.  With luck, a sewer scavenger may find a [[Sewer rat|pet rat]] among the refuse.&lt;br /&gt;
* &#039;&#039;&#039;[[Bank Heist]]&#039;&#039;&#039; - Added in 2018, the Bank Heist offers bloodscrip prizes, and is where players can get the pieces necessary to create a [[Bag of Holding]].  &#039;&#039;&#039;CURRENTLY CLOSED FOR RENOVATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena#The Celestial Temple|Celestial Temple]]&#039;&#039;&#039; - Former home of the [[Duskruin Dig]].  This now serves as the site for players to join all the moonshard moons with the four-ringed metal pendant to create a [[MoonShard pendant]].  That&#039;s not all, though.  Be sure to check out the caverns below for walls with secret songs, and follow the pathway towards the Demon Arena to find a special [[Bloodrune Holder|dodecahedron]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===[[Currency]]===&lt;br /&gt;
The featured currency for Duskruin Arena is [[bloodscrip]] which is used to purchase goods and services from the various shops, including the [[HESS]] and [[WPS smithy]].  It can be found in the sewers and earned through arena bouts or participation in the bank heist.&lt;br /&gt;
&lt;br /&gt;
===Shopping===&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodriven Village]]&#039;&#039;&#039; - Bloodriven Village shops feature various exclusive items and finds, including [[Animalistic Spirit]] items, [[Cursed Armor]], and more. &lt;br /&gt;
* &#039;&#039;&#039;[[High End Scrip Shop|HESS]]&#039;&#039;&#039; - Duskruin Arena offers the High End Scrip Shop, a shop that offers certificates to improve items or get your hands on rare items or ores.&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Treasure Trove|Treasure Trove]]&#039;&#039;&#039; - First introduced at Duskruin, the Treasure Trove raffled off a chance at unique wins.  Players entered using raffle tokens won at the Arena or found in the sewers or Bank Heist. - &#039;&#039;&#039;&#039;&#039;Discontinued after 2022&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[WPS]]===&lt;br /&gt;
Players can visit the [[WPS]] smithy with an invitation to add weighting, padding, or sighting to their weapons or armor.&lt;br /&gt;
&lt;br /&gt;
===[[Bloodforge]]===&lt;br /&gt;
Have ores from automatons fought in the arena?  Visit the Bloodforge to transmute the metal, and thus the color, of a MoonShard pendant.&lt;br /&gt;
&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
Visit the Blacksmith for a chance at uncommon and rare slabs of metal for forging.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pricing===&lt;br /&gt;
Entry to Duskruin Arena can be gained by purchasing a voucher or booklet of vouchers from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.  Entries can be used for the arena, sewers, or bank heist..&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (250 uses) || 25,000 || 250 entries into Duskruin Arena || a sanguine stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (100 uses) || 10,000 || 100 entries into Duskruin Arena || a platinum stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (50 uses) || 5,000 || 50 entries Duskruin Arena || a gold stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (25 uses) || 2,500 || 25 entries Duskruin Arena || a silver stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (10 uses) || 1,000 || 10 entries into Duskruin Arena || a bronze stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (1 uses) || 100 || 1 entry into Duskruin Arena || a parchment stamped voucher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
Travel to Duskruin can be achieved by using [[:Category:Duskruin Arena#Verbs|{{boldmono|QUEST TRANSPORT DUSKRUIN}}]] or by utilizing the wagons at the locations listed below:&lt;br /&gt;
&amp;lt;section begin=entries /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transport Departs From:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Wehnimer&#039;s Landing&lt;br /&gt;
| Town Square, Southeast&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Icemule Trace&lt;br /&gt;
| South Barbican, Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Ta&#039;Illistim, City Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Vaalor&lt;br /&gt;
| Entrance to Ravelin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Teras Isle&lt;br /&gt;
| Copper Avenue, West Docks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | River&#039;s Rest&lt;br /&gt;
| River&#039;s Rest, Underbridge&lt;br /&gt;
|}&amp;lt;section end=entries /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=refunds /&amp;gt;&lt;br /&gt;
===Refund Policy===&lt;br /&gt;
Posted by GM Thandiwe on the official [https://ptb.discord.com/channels/226045346399256576/594009933763051549/942544547672633424 Discord].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Below is a list of the rules for refunds that were given to the players:&lt;br /&gt;
&lt;br /&gt;
We are updating the refund policy on item and service purchases at Duskruin.&lt;br /&gt;
&lt;br /&gt;
Our refund fee will be 10% flat from now on. We&#039;re also tightening the timelines here. HESS purchases can only be refunded within 24 hours of the service being applied.&lt;br /&gt;
&lt;br /&gt;
Here is a list of other refunds.&lt;br /&gt;
&lt;br /&gt;
No refunds beyond 24 hours after general purchases. No fee on purchases made within 24-hours that are a mistake.&lt;br /&gt;
No refunds on items purchased during previous runs. This has always been the policy, just repeating it.&lt;br /&gt;
No refunds on Mania items. This includes refunds on other items because of your Mania win.&lt;br /&gt;
No refunds on WPS services. If you make a mistake on type, please ASSIST.&lt;br /&gt;
As long as you ASSIST with the refund request before the 24-hour mark, it is considered within that window.&amp;lt;/pre&amp;gt;&amp;lt;section end=refunds /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Verb:QUEST|{{boldmono|QUEST}}]] Help===&lt;br /&gt;
A quick summary of the event can be pulled up by typing [[:Category:Duskruin Arena#Verbs|{{boldmono|QUEST HELP DUSKRUIN}}]].&lt;br /&gt;
&lt;br /&gt;
===[[Title System|Titles]]===&lt;br /&gt;
Participants may qualify for various titles depending on activity and threshold completed.&lt;br /&gt;
&amp;lt;section begin=drtitles /&amp;gt;&lt;br /&gt;
{| &amp;lt;noinclude&amp;gt;class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-titles&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the lists of potential titles, click &amp;lt;span class=&amp;quot;mw-customtoggle-titles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Duskruin Arena]] Titles&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|duskruinarena}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Bloodriven Sewers]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|bloodrivensewers}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Bank Heist]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|bankheist}}&lt;br /&gt;
|}&amp;lt;section end=drtitles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verbs&amp;quot; style=&amp;quot;border: noborder&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view verbs relating to Duskruin Arena and their use, click &amp;lt;span class=&amp;quot;mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h4&amp;gt;[[Verb:DUSKRUI|{{boldmono|DUSKRUIN}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#section:Verb:DUSKRUI|help}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:EVENT|{{boldmono|EVENT STATS}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|DUSKRUIN}} to view Duskruin statistics.&lt;br /&gt;
{{#section:Verb:EVENT|duskruin}}&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:QUEST|{{boldmono|QUEST}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|DUSKRUIN}}.&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|HELP}}&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|TRANSPORT}}&lt;br /&gt;
{{#section:Verb:QUEST|transport}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[TownCrier]] Articles===&lt;br /&gt;
* [[Duskruin primer]]&lt;br /&gt;
* [[TownCrier/Buyer&#039;s_Choice_Shopping_Guide|Buyer&#039;s Choice Shopping Guide]]&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier]]&lt;br /&gt;
&lt;br /&gt;
==Duskruin Lore: A Murder Mystery==&lt;br /&gt;
Background lore to Duskruin, as written by PM Wyrom and performed as part of a murder mystery. (See [[Duskruin/saved posts August 2020#General Information|Saved posts]]).&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;{{#section:Duskruin/saved posts August 2020|lore}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:Duskruin artwork#Yearly_Promotional_Artwork|Promotional Artwork]]&lt;br /&gt;
* [[:Category:Duskruin artwork#Maps|Player-Created Maps]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Officials folder]&lt;br /&gt;
* [[WPS smithy]]&lt;br /&gt;
* [https://docs.google.com/document/d/1sQs3phofwPM6UXH072wrYynLhZqN84_v81iJdQM_NxQ/edit Duskruin Visitor Guide by Arulisse]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops&amp;amp;p=1773263#post1773263 RAR&#039;s Item Cost Info post]&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Events]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Redux&amp;diff=218717</id>
		<title>Redux</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Redux&amp;diff=218717"/>
		<updated>2024-05-01T20:59:39Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: Remove extraneous parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Redux&#039;&#039;&#039;, also known as Damage Reduction, is the ability of a character to resist damage as a result of physical training, resulting in less health loss as well as reducing or negating the severity of a wound. This is not to be confused with [[Defensive Strength]] (DS), which reduces the endroll in the combat formula. Redux does not activate until the character is successfully hit, when it will reduce the damage correspondingly. &lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Redux Terms Used=&lt;br /&gt;
RP:  Redux Points:  These are obtained from training in physical [[skill]]s for your character.  Each physical skill grants a specific quantity of points that are used in subsequent calculations.&lt;br /&gt;
&lt;br /&gt;
Spell Penalty Tier:  Spell Penalties are bucketed as a function of your individual spell research training relative to your level.  Each tier applies a level of penalty against your current Redux quantity.&lt;br /&gt;
&lt;br /&gt;
Spell Penalty:  A function of the Spell Penalty Tier, the actual amount of reduction of Redux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redux Factors==&lt;br /&gt;
Redux is achieved by training in physical [[skill]]s, and are divided into primary, secondary, and tertiary skills. Primary skills provide 50 points towards redux, secondary skills provide 20 points, and tertiary provide 15 points.  There is also a level based penalty associated with this function that decreases as you level.&lt;br /&gt;
&lt;br /&gt;
===Primary Skill: 50 points per rank===&lt;br /&gt;
* [[Physical Fitness]]&lt;br /&gt;
&lt;br /&gt;
===Secondary Skills: 20 points per rank===&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Armor Use]]&lt;br /&gt;
* [[Combat Maneuvers]]&lt;br /&gt;
* [[Dodging]]&lt;br /&gt;
* [[Multi Opponent Combat]]&lt;br /&gt;
* [[Shield Use]]&lt;br /&gt;
* [[Two Weapon Combat]]&lt;br /&gt;
&lt;br /&gt;
===Tertiary Skills: 15 points per rank===&lt;br /&gt;
* [[Edged Weapons|One-Handed Edged Weapon Training]]&lt;br /&gt;
* [[Blunt Weapons|One-Handed Blunt Weapon Training]]&lt;br /&gt;
* [[Brawling|Brawling Weapon Training]]&lt;br /&gt;
* [[Polearm Weapons|Polearm Weapon Training]]&lt;br /&gt;
* [[Ranged Weapons|Ranged Weapon Training]]&lt;br /&gt;
* [[Thrown Weapons|Thrown Weapon Training]]&lt;br /&gt;
* [[Two-Handed Weapons|Two-Handed Weapon Training]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redux Points==&lt;br /&gt;
{{equation box|{{math|1=RP = ((Primary * 50) + ((Secondary - TRUNC(550 / (level + 1))) * 20) + (Tertiary * 15)) / 20}}}}&lt;br /&gt;
&lt;br /&gt;
===Diminished Returns===&lt;br /&gt;
&lt;br /&gt;
After 35% Redux (880 points after taking into account the level based penalty), the values have diminished returns applied to them:&lt;br /&gt;
{{equation box|{{math|1=IF RP&amp;gt;880 Then RP = 880 + MAX(0,TRUNC((RP-880)/3))}}}}&lt;br /&gt;
&lt;br /&gt;
==Redux Floor==&lt;br /&gt;
&lt;br /&gt;
{{equation box|{{math|1=RP &amp;gt; 264}}}}&lt;br /&gt;
&lt;br /&gt;
A RP value of 264 is required before Redux will take effect.  This has been greatly simplified from a variety of up and downstream equations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calculating Redux from RP==&lt;br /&gt;
{{equation box|{{math|1= Redux = (1 - 264/RP)/2 }}}}&lt;br /&gt;
&lt;br /&gt;
==Spell Penalties==&lt;br /&gt;
Spell penalties adjust your Redux by multiplying your effective Redux by a spell penalty value based on your spell research training and your level.  There are specific spell research training thresholds when the spell penalties increase, and each increase in threshold has a unique additional penalty associated with it.  The specific thresholds and penalties are outlined below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Redux Spell Penalty Tables===&lt;br /&gt;
&lt;br /&gt;
The following tables contain a complete list of the redux spell penalty percentages for characters level 30 to 100. The penalties are located at the intersection of a character&#039;s level (top row) and total spell ranks known (left column). A cell entry of 0 indicates that there is no penalty for that spell rank. Example, L96 with knowledge of 4 total spells has no redux penalty. but will have a 6% penalty upon learning the 5th rank. Conversely, a cell entry of 100% signifies that the character has no redux. Example, a L100 character with 197 spell ranks. &lt;br /&gt;
&lt;br /&gt;
====Levels 30 to 49====&lt;br /&gt;
&lt;br /&gt;
{|role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background: DDD; color: blue&amp;quot;&lt;br /&gt;
! Spell&amp;lt;br&amp;gt;&amp;amp;darr;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L30 || L31 || L32 || L33 || L34 || L35 || L36 || L37 || L38 || L39 || L40 || L41 || L42 || L43 || L44 || L45 || L46 || L47 || L48 || L49 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 23% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 25% || 25% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 26% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 26% || 26% || 26% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 27% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 29% || 29% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || 30% || 29% || 29% || 29% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039; || 30% || 30% || 30% || 29% || 29% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || 32% || 32% || 30% || 30% || 29% || 29% || 29% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039; || 33% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039; || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039; || 35% || 33% || 33% || 33% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039; || 36% || 35% || 35% || 33% || 33% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039; || 36% || 36% || 35% || 35% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || 38% || 36% || 36% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || 39% || 38% || 36% || 36% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || 39% || 39% || 38% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039; || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039; || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039; || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039; || 51% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039; || 51% || 51% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039; || 56% || 51% || 51% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039; || 61% || 56% || 51% || 51% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || 61% || 61% || 56% || 51% || 51% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039; || 65% || 61% || 56% || 56% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039; || 69% || 65% || 61% || 56% || 56% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039; || 69% || 65% || 65% || 61% || 56% || 56% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039; || 72% || 69% || 65% || 65% || 61% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039; || 76% || 72% || 69% || 65% || 61% || 61% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 38% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039; || 76% || 72% || 69% || 69% || 65% || 61% || 61% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 38% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039; || 79% || 76% || 72% || 69% || 69% || 65% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039; || 82% || 79% || 76% || 72% || 69% || 65% || 65% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039; || 82% || 79% || 76% || 76% || 72% || 69% || 65% || 65% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039; || 84% || 82% || 79% || 76% || 72% || 69% || 69% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039; || 84% || 82% || 82% || 79% || 76% || 72% || 69% || 69% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 40% || 40% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039; || 87% || 84% || 82% || 79% || 76% || 76% || 72% || 69% || 65% || 65% || 61% || 61% || 56% || 51% || 51% || 46% || 46% || 46% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L30 || L31 || L32 || L33 || L34 || L35 || L36 || L37 || L38 || L39 || L40 || L41 || L42 || L43 || L44 || L45 || L46 || L47 || L48 || L49&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039; || 89% || 87% || 84% || 82% || 79% || 76% || 72% || 72% || 69% || 65% || 65% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 46% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039; || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 72% || 69% || 69% || 65% || 65% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039; || 91% || 89% || 87% || 84% || 82% || 79% || 76% || 76% || 72% || 69% || 69% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039; || 93% || 91% || 89% || 87% || 84% || 82% || 79% || 76% || 72% || 72% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039; || 93% || 91% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 72% || 72% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039; || 95% || 93% || 91% || 89% || 87% || 84% || 82% || 79% || 76% || 76% || 72% || 69% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 51%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039; || 97% || 93% || 91% || 89% || 87% || 84% || 84% || 82% || 79% || 76% || 76% || 72% || 69% || 69% || 65% || 65% || 61% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039; || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 72% || 72% || 69% || 69% || 65% || 61% || 61% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039; || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 82% || 79% || 79% || 76% || 72% || 72% || 69% || 65% || 65% || 61% || 61% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039; || 100% || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 84% || 82% || 79% || 76% || 76% || 72% || 69% || 69% || 65% || 65% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; ||  || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; ||  || 100% || 97% || 95% || 93% || 91% || 89% || 87% || 87% || 84% || 82% || 79% || 79% || 76% || 72% || 72% || 69% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; ||  ||  || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 76% || 72% || 72% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; ||  ||  || 100% || 97% || 95% || 93% || 91% || 89% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 76% || 72% || 69% || 69% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; ||  ||  ||  || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 84% || 82% || 79% || 79% || 76% || 72% || 72% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; ||  ||  ||  || 100% || 99% || 95% || 93% || 93% || 91% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 76% || 72% || 72% || 69%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; ||  ||  ||  ||  || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 87% || 84% || 82% || 82% || 79% || 76% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 84% || 84% || 82% || 79% || 79% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; ||  ||  ||  ||  ||  || 99% || 97% || 95% || 93% || 91% || 89% || 89% || 87% || 84% || 82% || 82% || 79% || 76% || 76% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 87% || 84% || 82% || 82% || 79% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 99% || 97% || 95% || 93% || 91% || 91% || 89% || 87% || 84% || 84% || 82% || 79% || 79% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 91% || 89% || 87% || 87% || 84% || 82% || 82% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 99% || 97% || 95% || 93% || 93% || 91% || 89% || 87% || 84% || 84% || 82% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 91% || 89% || 89% || 87% || 84% || 84% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 97% || 95% || 93% || 93% || 91% || 89% || 87% || 87% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 91% || 91% || 89% || 87% || 84% || 84% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 97% || 95% || 95% || 93% || 91% || 89% || 87% || 87% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 91% || 91% || 89% || 87% || 87% || 84% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 97% || 95% || 95% || 93% || 91% || 89% || 89% || 87% || 84% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 93% || 91% || 89% || 87% || 87% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 97% || 97% || 95% || 93% || 91% || 89% || 89% || 87%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 93% || 91% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 97% || 97% || 95% || 93% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 93% || 93% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 99% || 97% || 95% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 95% || 93% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 99% || 97% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 99% || 97% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 99% || 97% || 95%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L30 || L31 || L32 || L33 || L34 || L35 || L36 || L37 || L38 || L39 || L40 || L41 || L42 || L43 || L44 || L45 || L46 || L47 || L48 || L49&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Levels 50 to 69====&lt;br /&gt;
&lt;br /&gt;
{|role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! Spell&amp;lt;br&amp;gt;&amp;amp;darr;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L50 || L51 || L52 || L53 || L54 || L55 || L56 || L57 || L58 || L59 || L60 || L61 || L62 || L63 || L64 || L65 || L66 || L67 || L68 || L69 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039; || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039; || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039; || 26% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039; || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039; || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039; || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039; || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039; || 30% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039; || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039; || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039; || 32% || 32% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039; || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039; || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039; || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039; || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039; || 35% || 35% || 35% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039; || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039; || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039; || 36% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039; || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039; || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039; || 39% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039; || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039; || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L50 || L51 || L52 || L53 || L54 || L55 || L56 || L57 || L58 || L59 || L60 || L61 || L62 || L63 || L64 || L65 || L66 || L67 || L68 || L69&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039; || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039; || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039; || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039; || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039; || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039; || 51% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039; || 51% || 51% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039; || 51% || 51% || 51% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039; || 56% || 51% || 51% || 51% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039; || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; || 61% || 61% || 56% || 56% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; || 65% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; || 69% || 65% || 65% || 65% || 61% || 61% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; || 69% || 69% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; || 72% || 69% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; || 72% || 72% || 69% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039; || 76% || 72% || 69% || 69% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039; || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 46% || 46% || 46% || 46% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039; || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46%&lt;br /&gt;
 |-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039; || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039; || 79% || 79% || 76% || 76% || 72% || 69% || 69% || 69% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039; || 82% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46%&lt;br /&gt;
 |-&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039; || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039; || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039; || 84% || 82% || 82% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039; || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039; || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039; || 87% || 84% || 84% || 82% || 82% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039; || 87% || 87% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 61% || 61% || 61% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039; || 89% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 61% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039; || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 76% || 76% || 76% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039; || 89% || 89% || 87% || 87% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 65% || 65% || 65% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039; || 91% || 89% || 89% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039; || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039; || 93% || 91% || 89% || 89% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039; || 93% || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039; || 93% || 93% || 91% || 89% || 89% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039; || 93% || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039; || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 69% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039; || 95% || 93% || 91% || 91% || 89% || 89% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039; || 95% || 93% || 93% || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039; || 97% || 95% || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039; || 97% || 95% || 95% || 93% || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039; || 97% || 97% || 95% || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039; || 99% || 97% || 95% || 95% || 93% || 91% || 91% || 89% || 89% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039; || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039; || 100% || 99% || 97% || 95% || 95% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 76% || 76% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;100&#039;&#039;&#039; || 100% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L50 || L51 || L52 || L53 || L54 || L55 || L56 || L57 || L58 || L59 || L60 || L61 || L62 || L63 || L64 || L65 || L66 || L67 || L68 || L69&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;101&#039;&#039;&#039; ||  || 100% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;102&#039;&#039;&#039; ||  || 100% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;103&#039;&#039;&#039; ||  ||  || 100% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;104&#039;&#039;&#039; ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105&#039;&#039;&#039; ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;106&#039;&#039;&#039; ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;107&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;108&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;109&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;110&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 87% || 87% || 87% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;111&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;112&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;113&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 95% || 93% || 91% || 91% || 89% || 89% || 87% || 87% &lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;114&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 89% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;116&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;117&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;118&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;119&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;120&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 93% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;121&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;122&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;123 &#039;&#039;&#039;||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;124&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;126&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;127&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;128&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;129&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;130&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;131&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;132&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;133&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;134&#039;&#039;&#039;||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;136&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;137&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;138&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L50 || L51 || L52 || L53 || L54 || L55 || L56 || L57 || L58 || L59 || L60 || L61 || L62 || L63 || L64 || L65 || L66 || L67 || L68 || L69&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Levels 70 to 89====&lt;br /&gt;
&lt;br /&gt;
{|role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background: DDD; color: blue&amp;quot;&lt;br /&gt;
! Spell&amp;lt;br&amp;gt;&amp;amp;darr;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L70 || L71 || L72 || L73 || L74 || L75 || L76 || L77 || L78 || L79 || L80 || L81 || L82 || L83 || L84 || L85 || L86 || L87 || L88 || L89 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;3&#039;&#039;&#039; ||0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039; || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039; || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039; || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039; || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039; || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039; || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039; || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039; || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039; || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039; || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039; || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039; || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039; || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039; || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039; || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039; || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039; || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039; || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039; || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039; || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039; || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039; || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L70 || L71 || L72 || L73 || L74 || L75 || L76 || L77 || L78 || L79 || L80 || L81 || L82 || L83 || L84 || L85 || L86 || L87 || L88 || L89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039; || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039; || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039; || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039; || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039; || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039; || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039; || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039; || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039; || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039; || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 35% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039; || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039; || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039; || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039; || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039; || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039; || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039; || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039; || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039; || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039; || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039; || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039; || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039; || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039; || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039; || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039; || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039; || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039; || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039; || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039; || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039; || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039; || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039; || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039; || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039; || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 46% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039; || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039; || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039; || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039; || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;100&#039;&#039;&#039; || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L70 || L71 || L72 || L73 || L74 || L75 || L76 || L77 || L78 || L79 || L80 || L81 || L82 || L83 || L84 || L85 || L86 || L87 || L88 || L89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;101&#039;&#039;&#039; || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;102&#039;&#039;&#039; || 76% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;103&#039;&#039;&#039; || 79% || 76% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;104&#039;&#039;&#039; || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105&#039;&#039;&#039; || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;106&#039;&#039;&#039; || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;107&#039;&#039;&#039; || 82% || 79% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;108&#039;&#039;&#039; || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;109&#039;&#039;&#039; || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;110&#039;&#039;&#039; || 84% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;111&#039;&#039;&#039; || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;112&#039;&#039;&#039; || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;113&#039;&#039;&#039; || 84% || 84% || 84% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;114&#039;&#039;&#039; || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115&#039;&#039;&#039; || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;116&#039;&#039;&#039; || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;117&#039;&#039;&#039; || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 72% || 72% || 72% || 72% || 69% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;118&#039;&#039;&#039; || 89% || 87% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;119&#039;&#039;&#039; || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;120&#039;&#039;&#039; || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;121&#039;&#039;&#039; || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;122&#039;&#039;&#039; || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;123&#039;&#039;&#039; || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;124&#039;&#039;&#039; || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125&#039;&#039;&#039; || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;126&#039;&#039;&#039; || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;127&#039;&#039;&#039; || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 76% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;128&#039;&#039;&#039; || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;129&#039;&#039;&#039; || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;130&#039;&#039;&#039; || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;131&#039;&#039;&#039; || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;132&#039;&#039;&#039; || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;133&#039;&#039;&#039; || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;134&#039;&#039;&#039; || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 82% || 82% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135&#039;&#039;&#039; || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;136&#039;&#039;&#039; || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;137&#039;&#039;&#039; || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;138&#039;&#039;&#039; || 100% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;139&#039;&#039;&#039; || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;140&#039;&#039;&#039; || 100% || 100% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;141&#039;&#039;&#039; ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;142&#039;&#039;&#039; ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 87% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;143&#039;&#039;&#039; ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;144&#039;&#039;&#039; ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87% || 87%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145&#039;&#039;&#039; ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;146&#039;&#039;&#039; ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;147&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;148&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;149&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 91% || 91% || 89% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;150&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L70 || L71 || L72 || L73 || L74 || L75 || L76 || L77 || L78 || L79 || L80 || L81 || L82 || L83 || L84 || L85 || L86 || L87 || L88 || L89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;151&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;152&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;153&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 91% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;154&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;155&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 93% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;156&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;157&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 93% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;158&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;159&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;160&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;161&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 99% || 97% || 97% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;162&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;163&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 99% || 97% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;164&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;165&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 99% || 97% || 97% || 95%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;166&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;167&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;168&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;169&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;170&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;171&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;172&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;173&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;174&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;175&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;176&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;177&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;178&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L70 || L71 || L72 || L73 || L74 || L75 || L76 || L77 || L78 || L79 || L80 || L81 || L82 || L83 || L84 || L85 || L86 || L87 || L88 || L89&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Levels 90 to 100====&lt;br /&gt;
&lt;br /&gt;
{|role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background: DDD; color: blue&amp;quot;&lt;br /&gt;
! Spell&amp;lt;br&amp;gt;&amp;amp;darr;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L90 || L91 || L92 || L93 || L94 || L95 || L96 || L97 || L98 || L99 || L100 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 6% || 6% || 6% || 6% || 6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || 16% || 16% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 13% || 13% || 13% || 13%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039; || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 16% || 16% || 16% || 16% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 16% || 16% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039; || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039; || 20% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 18% || 18% || 18%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039; || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039; || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039; || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039; || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 20% || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039; || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039; || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 22% || 22% || 22%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039; || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039; || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039; || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039; || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039; || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 23% || 23% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039; || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039; || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039; || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039; || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039; || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039; || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L90 || L911 || L922 || L93 || L94 || L95 || L96 || L97 || L98 || L99 || L100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039; || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039; || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039; || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039; || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039; || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 27% || 26%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039; || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039; || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039; || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039; || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 27% || 27%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039; || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 29% || 29%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 29%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; || 32% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 32% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039; || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039; || 33% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039; || 35% || 33% || 33% || 33% || 33% || 33% || 33% || 33% || 32% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039; || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33% || 32% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039; || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039; || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039; || 36% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039; || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 35% || 33% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039; || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 35% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039; || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 35% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039; || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039; || 38% || 36% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039; || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 36% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039; || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 36% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039; || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039; || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039; || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039; || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039; || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36% || 36%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039; || 39% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38% || 36%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039; || 40% || 39% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039; || 40% || 40% || 39% || 39% || 39% || 39% || 39% || 38% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039; || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 39% || 38% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039; || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 39% || 38% || 38%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039; || 40% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 39% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039; || 46% || 40% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039; || 46% || 46% || 40% || 40% || 40% || 40% || 40% || 39% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039; || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 40% || 39% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039; || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 40% || 39% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;100&#039;&#039;&#039; || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 40% || 39%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L90 || L911 || L922 || L93 || L94 || L95 || L96 || L97 || L98 || L99 || L100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;101&#039;&#039;&#039; || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;102&#039;&#039;&#039; || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;103&#039;&#039;&#039; || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;104&#039;&#039;&#039; || 51% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 40% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105&#039;&#039;&#039; || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 46% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;106&#039;&#039;&#039; || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;107&#039;&#039;&#039; || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;108&#039;&#039;&#039; || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;109&#039;&#039;&#039; || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46% || 46%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;110&#039;&#039;&#039; || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;111&#039;&#039;&#039; || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;112&#039;&#039;&#039; || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;113&#039;&#039;&#039; || 61% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;114&#039;&#039;&#039; || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51% || 51%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115&#039;&#039;&#039; || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56% || 56% || 51%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;116&#039;&#039;&#039; || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;117&#039;&#039;&#039; || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 56% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;118&#039;&#039;&#039; || 69% || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;119&#039;&#039;&#039; || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56% || 56%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;120&#039;&#039;&#039; || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 61% || 56%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;121&#039;&#039;&#039; || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;122&#039;&#039;&#039; || 69% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;123&#039;&#039;&#039; || 72% || 69% || 69% || 69% || 69% || 65% || 65% || 65% || 61% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;124&#039;&#039;&#039; || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61% || 61%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125&#039;&#039;&#039; || 72% || 72% || 69% || 69% || 69% || 69% || 65% || 65% || 65% || 65% || 61%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;126&#039;&#039;&#039; || 72% || 72% || 72% || 69% || 69% || 69% || 69% || 65% || 65% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;127&#039;&#039;&#039; || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 69% || 65% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;128&#039;&#039;&#039; || 76% || 72% || 72% || 72% || 72% || 69% || 69% || 69% || 65% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;129&#039;&#039;&#039; || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 69% || 65% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;130&#039;&#039;&#039; || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 69% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;131&#039;&#039;&#039; || 76% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;132&#039;&#039;&#039; || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 72% || 69% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;133&#039;&#039;&#039; || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;134&#039;&#039;&#039; || 79% || 79% || 76% || 76% || 76% || 76% || 72% || 72% || 72% || 69% || 69%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135&#039;&#039;&#039; || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 72% || 69%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;136&#039;&#039;&#039; || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;137&#039;&#039;&#039; || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 76% || 72% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;138&#039;&#039;&#039; || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;139&#039;&#039;&#039; || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 72% || 72%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;140&#039;&#039;&#039; || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 76% || 72%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;141&#039;&#039;&#039; || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;142&#039;&#039;&#039; || 84% || 82% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;143&#039;&#039;&#039; || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;144&#039;&#039;&#039; || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 76% || 76%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145&#039;&#039;&#039; || 84% || 84% || 84% || 82% || 82% || 82% || 82% || 79% || 79% || 79% || 76%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;146&#039;&#039;&#039; || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;147&#039;&#039;&#039; || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;148&#039;&#039;&#039; || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 82% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;149&#039;&#039;&#039; || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;150&#039;&#039;&#039; || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 79%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&amp;amp;darr;Ranks &amp;lt;/span&amp;gt; || L90 || L911 || L922 || L93 || L94 || L95 || L96 || L97 || L98 || L99 || L100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;151&#039;&#039;&#039; || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;152&#039;&#039;&#039; || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;153&#039;&#039;&#039; || 89% || 89% || 89% || 87% || 87% || 84% || 84% || 84% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;154&#039;&#039;&#039; || 89% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;155&#039;&#039;&#039; || 91% || 89% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;156&#039;&#039;&#039; || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84% || 82%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;157&#039;&#039;&#039; || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 87% || 84% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;158&#039;&#039;&#039; || 91% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 87% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;159&#039;&#039;&#039; || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 87% || 84% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;160&#039;&#039;&#039; || 93% || 91% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 87% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;161&#039;&#039;&#039; || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 87% || 87% || 87% || 84%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;162&#039;&#039;&#039; || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 89% || 87% || 87% || 87%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;163&#039;&#039;&#039; || 93% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 89% || 87% || 87%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;164&#039;&#039;&#039; || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87% || 87%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;165&#039;&#039;&#039; || 95% || 93% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 89% || 87%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;166&#039;&#039;&#039; || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89% || 89% || 89% || 87%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;167&#039;&#039;&#039; || 95% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;168&#039;&#039;&#039; || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 91% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;169&#039;&#039;&#039; || 97% || 95% || 95% || 95% || 93% || 93% || 91% || 91% || 91% || 89% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;170&#039;&#039;&#039; || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;171&#039;&#039;&#039; || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 89%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;172&#039;&#039;&#039; || 97% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;173&#039;&#039;&#039; || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;174&#039;&#039;&#039; || 99% || 97% || 97% || 97% || 95% || 95% || 93% || 93% || 93% || 91% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;175&#039;&#039;&#039; || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 93% || 91%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;176&#039;&#039;&#039; || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;177&#039;&#039;&#039; || 100% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;178&#039;&#039;&#039; || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;179&#039;&#039;&#039; || 100% || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 93% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;180&#039;&#039;&#039; || 100% || 100% || 99% || 99% || 99% || 97% || 97% || 95% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;181&#039;&#039;&#039; ||  || 100% || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95% || 93%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;182&#039;&#039;&#039; ||  || 100% || 100% || 99% || 99% || 99% || 97% || 97% || 95% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;183&#039;&#039;&#039; ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;184&#039;&#039;&#039; ||  ||  || 100% || 100% || 99% || 99% || 99% || 97% || 97% || 95% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;185&#039;&#039;&#039; ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 97% || 95%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;186&#039;&#039;&#039; ||  ||  ||  || 100% || 100% || 99% || 99% || 99% || 97% || 97% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;187&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;188&#039;&#039;&#039; ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;189&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;190&#039;&#039;&#039; ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;191&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 97%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;192&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;193&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;194&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;195&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;196&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100% || 99%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;197&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;198&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;199&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#eeeeee&lt;br /&gt;
| &#039;&#039;&#039;200&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 100%&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
! &amp;amp;uarr;Spell&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;Ranks &amp;lt;/span&amp;gt; || L90 || L911 || L922 || L93 || L94 || L95 || L96 || L97 || L98 || L99 || L100&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Spell Penalty Calculation based on Tier==&lt;br /&gt;
&lt;br /&gt;
There are two unique spell penalty calculations, dependent upon whether you are below or above 1x Spell Research training.  However, even though this equation is incredibly detailed, &#039;&#039;&#039;these penalties are rounded UP to the whole percentage&#039;&#039;&#039;.  The rounded up values are reflected on the table above.&lt;br /&gt;
*Below 1x: Penalty = 100 - 5.5615X + .5444X^2 - 0.0303X^3 + 0.0006X^4&lt;br /&gt;
*Between 1x and 2x:  60 - 5.7959X + .1979X^2 - .0031X^3&lt;br /&gt;
*Above 2x:  No Redux&lt;br /&gt;
&lt;br /&gt;
The chart below shows these equations in action:&lt;br /&gt;
{|role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-style = &amp;quot;background: DDD; color: blue&amp;quot;&lt;br /&gt;
! Spell&amp;lt;br&amp;gt;Penalty&amp;lt;br&amp;gt;Tier || Redux || Total&amp;lt;br&amp;gt;Redux&amp;lt;br&amp;gt;Penalty  || Marginal&amp;lt;br&amp;gt;Redux&amp;lt;br&amp;gt;Penalty || / || Spell&amp;lt;br&amp;gt;Penalty&amp;lt;br&amp;gt;Tier || Redux || Total&amp;lt;br&amp;gt;Redux&amp;lt;br&amp;gt;Penalty  || Marginal&amp;lt;br&amp;gt;Redux&amp;lt;br&amp;gt;Penalty ||&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
| 100.00 || 0.00% || NA || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| 60.00 || 40.00% || 1.22%&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 94.95 || 5.05% || 5.05% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
| 54.40 || 45.60% || 5.60%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 90.82 || 9.18% || 4.13% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| 49.18 || 50.83% || 5.22%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 87.45 || 12.55% || 3.38% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
| 44.31 || 55.69% || 4.87%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 84.68 || 15.32% || 2.77% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| 39.78 || 60.22% || 4.53%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 82.39 || 17.61% || 2.29% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| 35.58 || 64.42% || 4.20%&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 80.46 || 19.54% || 1.93% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| 31.68 || 68.32% || 3.90%&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 78.79 || 21.21% || 1.67% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| 28.06 || 71.94% || 3.62%&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 77.29 || 22.71% || 1.50% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
| 24.71 || 75.29% || 3.35%&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 75.89 || 24.11% || 1.40% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
| 21.61 || 78.39% || 3.10%&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 74.53 || 25.48% || 1.37% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| 18.73 || 81.27% || 2.88%&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 73.15 || 26.85% || 1.37% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| 16.06 || 83.94% || 2.67%&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 71.74 || 28.26% || 1.41% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| 13.59 || 86.41% || 2.47%&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 70.27 || 29.73% || 1.47% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
| 11.29 || 88.71% || 2.30%&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 68.75 || 31.25% || 1.52% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| 9.14 || 90.86% || 2.15%&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 67.18 || 32.82% || 1.57% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
| 7.13 || 92.87% || 2.01%&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 65.60 || 34.40% || 1.58% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
| 5.23 || 94.77% || 1.90%&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 64.03 || 35.97% || 1.56% || / || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| 3.43 || 96.57% || 1.80%&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 62.55 || 37.45% || 1.48% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| 1.71 || 98.29% || 1.72%&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 61.22 || 38.78% || 1.33% ||  /  || style=&amp;quot;background: #eeeeee&amp;quot;|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| 0.00 || 100% || 1.71%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Order of Operations==&lt;br /&gt;
&#039;&#039;Redux&#039;&#039;, consists of two parts. Part I functions against the weapon damage factor is reduced by the redux factor and the resulting reduced [[raw damage]] determines the maximum [[critical]] rank. Part II includes an additional raw damage reduction plus critical damage reduction.&lt;br /&gt;
&lt;br /&gt;
===Conventional AS resolved Attack===&lt;br /&gt;
&lt;br /&gt;
For the purposes of this comparison, there is an assumption of a working knowledge of the combat system.&lt;br /&gt;
&lt;br /&gt;
Redux is applied twice in the damage resolution process:&lt;br /&gt;
{{equation box|{{math|1=Reduxed Raw Damage MAX(1,TRUNC(Raw Damage*(1-Redux)) }}}}&lt;br /&gt;
&lt;br /&gt;
This new Redux&#039;ed Raw damage is used as the baseline for determining critical &lt;br /&gt;
{{equation box|{{math|1=(Reduxed Raw Damage + Critical weighting - Critical Padding)/Critical Divisor}}}}&lt;br /&gt;
This is used to determine Critical Tier, and subject to randomization&lt;br /&gt;
{{equation box|{{math|1=Blood Loss = ((Reduxed Raw Damage + Critical Damage)*(1-Redux)) + Damage Weighting - Damage Padding}}}}&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Climbing&amp;diff=218710</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Climbing&amp;diff=218710"/>
		<updated>2024-05-01T17:40:19Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: Silvery thread in Rift requires at least 60 to guarantee not falling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Climbing]] represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/0&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 4/0&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 4/0&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 1/0&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 3/0&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/0&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 1/0&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 4/0&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/0&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 4/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Locations Requiring Climbing==&lt;br /&gt;
&lt;br /&gt;
Climbing checks also take [[encumbrance]] and injuries into account.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|sortable=1}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[The Graveyard]] (gate)||1+||08||Can only climb into Graveyard, not out&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Darkstone Castle]]||30+||15+||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Stronghold]]||57+||25||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50||&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Maelstrom Bay||30+||15||Also 10-15 [[Swimming]], which can be negated by&amp;lt;br&amp;gt;[[Water Walking (112)]] if properly trained in climbing&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||[[The Citadel]]||50+||15-20||[[Perception]] may play a factor in finding footholds&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Wooded Plains (wood wights)||20-25||10-15||&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Noman&#039;s Land (cyclops)||25-30||10-15||&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||[[Bonespear Tower]]||43+||20||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||[[Landing]]-[[Elven Nations]] Trail||1+||10+||Low level characters should use a [[travel guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elven Nations]]||[[Aradhul Road]]||60||40+||[[Swimming]] required if Climbing checks are failed&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||Pinefar and Northeast of Icemule||Wide range||20-40||&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||Hillside in [[Frozen Bramble]]||45-50|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]||silvery thread||78+||60+||&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || [[The F&#039;Eyrie]] ||84+|| 60+|| Tough climb even with 60+, and survival needed in the area&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Confluence]]||everywhere||90+||60+||Reduces random roundtime when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#climb Skills: Climbing], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=218572</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=218572"/>
		<updated>2024-04-28T14:08:03Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: Further describe weight reduction mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild_Badge_Cost_Spreadsheet&amp;diff=213891</id>
		<title>Adventurer&#039;s Guild Badge Cost Spreadsheet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild_Badge_Cost_Spreadsheet&amp;diff=213891"/>
		<updated>2024-02-14T15:20:51Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: clarification on table values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;*These are badge recharge costs, not upgrade costs&#039;&#039;&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! 	BOOST	||	#	||	1	||	2	||	3	||	4	||	5	||	6	||	7	||	8	||	9	||	10	||	11	||	12	||	13	||	14	||	15	||	16	||	17	||	18	||	19	||	20&lt;br /&gt;
|-&lt;br /&gt;
|	Strength	||	1	||	320	||	960	||	1920	||	3200	||	4800	||	6720	||	8960	||	11520	||	14400	||	17600	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Constitution	||	2	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Dexterity	||	3	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Agility	||	4	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Discipline	||	5	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Aura	||	6	||	480	||	1440	||	2880	||	4800	||	7200	||	10080	||	13440	||	17280	||	21600	||	26400	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Logic	||	7	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Intuition	||	8	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Wisdom	||	9	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Influence	||	10	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Strength Bonus	||	11	||	1120	||	3360	||	6720	||	11200	||	16800	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Constituion Bonus	||	12	||	880	||	2640	||	5280	||	8800	||	13200	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Dexterity Bonus	||	13	||	880	||	2640	||	5280	||	8800	||	13200	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Agility Bonus	||	14	||	880	||	2640	||	5280	||	8800	||	13200	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Discipline Bonus	||	15	||	880	||	2640	||	5280	||	8800	||	13200	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Aura Bonus	||	16	||	1680	||	5040	||	10080	||	16800	||	25200	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Logic Bonus	||	17	||	560	||	1680	||	3360	||	5600	||	8400	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Intuition Bonus	||	18	||	560	||	1680	||	3360	||	5600	||	8400	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Wisdom Bonus	||	19	||	1440	||	4320	||	8640	||	14400	||	21600	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Influence Bonus	||	20	||	560	||	1680	||	3360	||	5600	||	8400	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Max Mana	||	21	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||	15840	||	18720	||	21840	||	25200	||	28800	||	32640	||	36720	||	41040	||	45600	||	50400&lt;br /&gt;
|-&lt;br /&gt;
|	Mana Recovery	||	22	||	800	||	2400	||	4800	||	8000	||	12000	||	16800	||	22400	||	28800	||	36000	||	44000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Max Health	||	23	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||	10560	||	12480	||	14560	||	16800	||	19200	||	21760	||	24480	||	27360	||	30400	||	33600&lt;br /&gt;
|-&lt;br /&gt;
|	Health Recovery	||	24	||	800	||	2400	||	4800	||	8000	||	12000	||	16800	||	22400	||	28800	||	36000	||	44000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Max Stamina	||	25	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||	15840	||	18720	||	21840	||	25200	||	28800	||	32640	||	36720	||	41040	||	45600	||	50400&lt;br /&gt;
|-&lt;br /&gt;
|	Stamina Recovery	||	26	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spirit Recovery	||	27	||	16000	||	48000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Two Weapon Combat Ranks	||	28	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Armor Use Ranks	||	29	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Shield Use Ranks	||	30	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Combat Maneuver Ranks	||	31	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Edged Weapons Ranks	||	32	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Blunt Weapons Ranks	||	33	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Two-Hande Weapons Ranks	||	34	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Ranged Weapons Ranks	||	35	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Thrown Weapons Ranks	||	36	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Polearm Weapons Ranks	||	37	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Brawling Ranks	||	38	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Ambush Ranks	||	39	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Multi Opponent Combat Ranks	||	40	||	4800	||	14400	||	28800	||	48000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Physical Fitness Ranks	||	41	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Dodging Ranks	||	42	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Arcane Symbols Ranks	||	43	||	3200	||	9600	||	19200	||	32000	||	48000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Magic Item Use Ranks	||	44	||	3200	||	9600	||	19200	||	32000	||	48000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spell Aiming Ranks	||	45	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Harness Power Ranks	||	46	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Mana Control Ranks	||	47	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Mana Control Ranks	||	48	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spirit Mana Control Ranks	||	49	||	2400	||	7200	||	14400	||	24000	||	36000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Air Ranks	||	50	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Earth Ranks	||	51	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Fire Ranks	||	52	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Water Ranks	||	53	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spiritual Lore - Blessings Ranks	||	54	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spiritual Lore - Religion Ranks	||	55	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spiritual Lore - Summoning Ranks	||	56	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Sorcerous Lore - Demonology Ranks	||	57	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Sorcerous Lore - Necromancy Ranks	||	58	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Divination Ranks	||	59	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Manipulation Ranks	||	60	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Telepathy Ranks	||	61	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Transference Ranks	||	62	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Transformation Ranks	||	63	||	4000	||	12000	||	24000	||	40000	||	60000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Survival Ranks	||	64	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Disarming Traps Ranks	||	65	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Picking Locks Ranks	||	66	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Stalking and Hiding Ranks	||	67	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Perception Ranks	||	68	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	CLimbing Ranks	||	69	||	800	||	2400	||	4800	||	8000	||	12000	||	16800	||	22400	||	28800	||	36000	||	44000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Swimming Ranks	||	70	||	800	||	2400	||	4800	||	8000	||	12000	||	16800	||	22400	||	28800	||	36000	||	44000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	First Aid Ranks	||	71	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Trading Ranks	||	72	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Pickpocketing Ranks	||	73	||	1600	||	4800	||	9600	||	16000	||	24000	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Two Weapon Combat Bonus	||	74	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Armor Use Bonus	||	75	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Shield Use Bonus	||	6	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Combat Maneuvers Bonus	||	77	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Edged Weapons Bonus	||	78	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Blunt Weapons Bonus	||	79	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Two-Handed Weapons Bonus	||	80	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Ranged Weapons Bonus	||	81	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Thrown Weapons Bonus	||	82	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Polearm Weapons Bonus	||	83	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Brawling Bonus	||	84	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Ambush Bonus	||	85	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Multi Opponent Combat Bonus	||	86	||	480	||	1440	||	2880	||	4800	||	7200	||	10080	||	13440	||	17280	||	21600	||	26400	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Physical Fitness Bonus	||	87	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Dodging Bonus	||	88	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Arcane Symbols Bonus	||	89	||	320	||	960	||	1920	||	3200	||	4800	||	6720	||	8960	||	11520	||	14400	||	17600	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Magic Item Use Bonus	||	90	||	320	||	960	||	1920	||	3200	||	4800	||	6720	||	8960	||	11520	||	14400	||	17600	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spell Aiming Bonus	||	91	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Harness Power Bonus	||	92	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Mana Control Bonus	||	93	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Mana Control Bonus	||	94	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spirit Mana Control Bonus	||	95	||	240	||	720	||	1440	||	2400	||	3600	||	5040	||	6720	||	8640	||	10800	||	13200	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Air Bonus	||	96	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Earth Bonus	||	97	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Fire Bonus	||	98	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Elemental Lore - Water Bonus	||	99	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spiritual Lore - Blessings Bonus	||	100	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spiritual Lore - Religion Bonus	||	101	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Spiritual Lore - Summoning Bonus	||	102	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Sorcerous Lore - Demonology Bonus	||	103	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Sorcerous Lore - Necromancy Bonus	||	104	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Divination Bonus	||	105	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Manipulation Bonus	||	106	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Telepathy Bonus	||	107	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Transference Bonus	||	108	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Mental Lore - Transformation Bonus	||	109	||	400	||	1200	||	2400	||	4000	||	6000	||	8400	||	11200	||	14400	||	18000	||	22000	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Survival Bonus	||	110	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Disarming Traps Bonus	||	111	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Picking Locks Bonus	||	112	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Stalking and Hiding Bonus	||	113	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Perception Bonus	||	114	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Climbing Bonus	||	115	||	80	||	240	||	480	||	800	||	1200	||	1680	||	2240	||	2880	||	3600	||	4400	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Swimming Bonus	||	116	||	80	||	240	||	480	||	800	||	1200	||	1680	||	2240	||	2880	||	3600	||	4400	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	First Aid Bonus	||	117	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Trading Bonus	||	118	||	160	||	480	||	960	||	1600	||	2400	||	3360	||	4480	||	5760	||	7200	||	8800	||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|-&lt;br /&gt;
|	Pickpocketing Bonus	||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||		||	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=116215</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=116215"/>
		<updated>2019-05-16T18:41:40Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: /* Necrotic Energy Formula (per kill) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. &lt;br /&gt;
&lt;br /&gt;
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Success Factors (&amp;amp; Mana Control Benefit) ===&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research.&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Each existing tier of ensorcelling hinders by -50.&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Ensorcellment||T0 to T1||T1 to T2||T2 to T3||T3 to T4||T4 to T5&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total Penalty||-50||-100||-150||-200||-250&lt;br /&gt;
|}&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*[[Voln armor]], ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Unless an [[:category: Functional Scripts|item script]] rejects ensorcell (see above), it should play no factor in difficulty level unless the script adds to enchant or weighting&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
:Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] just below and to the right for the &#039;&#039;&#039;material difficulty chart&#039;&#039;&#039; for Ensorcell.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|{{#section:Material|material chart}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
The amount of necrotic energy gained from a creature depends on the creature&#039;s level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).&lt;br /&gt;
&lt;br /&gt;
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Necrotic Energy Formula (per kill)====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;{{boldmono|base &amp;amp;nbsp;&amp;amp;#61; 10 + (creature level - character level) }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;{{boldmono|total &amp;amp;#61; base + min(base, lore bonus) }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).&lt;br /&gt;
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.&lt;br /&gt;
#Total energy gained including lore bonus is capped at +30.&lt;br /&gt;
&lt;br /&gt;
===Group Hunting===&lt;br /&gt;
&lt;br /&gt;
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. &lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first &#039;necrotic energy-giving&#039; creature is killed after the [[Gift of Lumnis]] has begun.  The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively.  A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Strikes===&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faster Energy Gain===&lt;br /&gt;
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &amp;amp;divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Note: Bonus is capped at [10 + (creature level - character level)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above.&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt; ||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million and 3 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
;Self-casting Ensorcell yields information on the present necrotic power.&lt;br /&gt;
&lt;br /&gt;
Empty:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense no build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Lowest tier&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense a weak build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Second tier:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Ready for the first permanent attempt (at tier 1)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=95380</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=95380"/>
		<updated>2017-08-19T02:38:00Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: /* Classic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a &#039;&#039;&#039;four-ringed metal pendant&#039;&#039;&#039;, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering silver grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|METAL (default)||Celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithril|MITHRIL]]||Blue-tinged grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||style=&amp;quot;white-space:nowrap;&amp;quot;|Silver-flecked light azure&lt;br /&gt;
|-&lt;br /&gt;
|[[Vultite|VULTITE]]||Pale blue-grey&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandrite|ALEXANDRITE]]||Warm purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
After the first few words of your song leave your mouth, your ears go deaf and your vision falls black.  Your lips continue to move, but you hear nothing at all, not even your own voice.&lt;br /&gt;
Scenery unfolds around you, and you find yourself standing at the base of the DragonSpine Mountains in front of a thin section of the Locksmehr River.  The water has a faint tinge of red, and you notice something protruding from its bank.  You kneel down and scoop up an oily stone, gazing curiously at its crimson-laced porous surface.  In an unfamiliar gravelly voice, you murmur, &amp;quot;The Gods have answered, and they now share with us this gift from the blood ravine.&amp;quot;&lt;br /&gt;
Your breathing slows and your muscles tighten to a point of paralysis.  Time seems to speed up as if hundreds of years were passing before your eyes while you remain unable to move.  The moons rise and fall in the sky, and hundreds of men and women visit the water&#039;s edge only to leave with sacks full of the red flint-like substance.  With a blink, time slows and you feel your breathing return to normal as your muscles relax.&lt;br /&gt;
You glance down to see a dried river bed, and your hand is empty, no longer holding the treasured ur-barath stone.&lt;br /&gt;
&lt;br /&gt;
You continue to sing, but you remain unable to hear your own words.  Your surroundings are unfamiliar.&lt;br /&gt;
Three participants clothed in ripped cloth and bloodied armor stand before you, their heads bowed in respect.  Hundreds of spectators cheer eagerly as they await your confirmation of the triumphant combatants.  You glance down and take note of three silver and kelyn pendants in your hand, each filled with four miniature moons.  You silently approach the trio, and in a methodical and practiced production, drape a pendant around each participant&#039;s neck.  The winners fall to their knees as you recite, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  The rest of your words are drowned out by the cheering crowds who follow the victors out of the arena and toward a great temple.&lt;br /&gt;
Black clouds of dust obscure your vision, and all sounds cease.  You feel incredibly disoriented.&lt;br /&gt;
&lt;br /&gt;
Words spill across your lips as they&#039;ve done many times before, but you are still unable to hear your own voice.&lt;br /&gt;
A deep ominous rumble echoes in the distance.  The ground begins to tremble and shake violently.  A heavy downpour soaks the terrain.  Suddenly, waves of mud and debris slide across the ground and engulfs the arena.  The ground splits open and swallows the surrounding buildings including the sacred temple, suffocating them in a dark ocean of dust and rubble.&lt;br /&gt;
Tiny particles in the air force you to blink rapidly, but you are unable to see.  You shut your eyes tight and rub them with clenched fists, sandy grit scraping across your cornea.  You scream out in pain, but are unable to hear your own cries.  Darkness surrounds you.&lt;br /&gt;
&lt;br /&gt;
As the sting in your eyes dissipates, you open your eyes to see an area - empty, overgrown, and with little sign of life.  You struggle to bring yourself back to the present.&lt;br /&gt;
Standing before the devastated lands, time once again hastens and your body becomes immobilized.  Bandits flood the area, structures rise from the ground, smoke billows into the sky -- signs that life has returned to the once ruined land at the blood ravine.  Laying atop a small dirt mound, a tiny chunk of ur-barath lies in wait.  You try to reach toward the stone, but are still unable to move.  With your last bit of energy, you open your mouth and speak, in the same unfamiliar and gravelly voice, &amp;quot;Bloodriven...&amp;quot;&lt;br /&gt;
With a weak gasp for air, you collapse onto the ground, exhausted.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&lt;br /&gt;
|You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
|Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
! FIDGET&lt;br /&gt;
|You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
|Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&lt;br /&gt;
|Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
|You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&lt;br /&gt;
|Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Classic===&lt;br /&gt;
:{| {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;| A(n) &amp;lt;adjective&amp;gt; look washes over &amp;lt;his/her&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|savage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2| &amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|  tempestuous&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 |&#039;&#039;Released April 2017&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 |&#039;&#039;Released August 2017&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=50%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;|Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Aeia]]|| white lilies&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Amasalen]]|| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Andelas]]|| black cats&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Arachne]]|| spiders&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Charl]]|| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Cholen]]|| music notes&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Eonak]]|| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Eorgina]]|| red flames&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]|| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Gosaena]]|| white feathers&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Illoke]]|| boulders&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Imaera]]|| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Ivas]]|| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Jastev]]|| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Jaston]]|| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Kai]]|| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Khaarne]]|| stones&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Koar]]|| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Kuon]]|| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Laethe]]|| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Leya]]|| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Lorminstra]]|| golden keys&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Lumnis]]|| tomes&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Luukos]]|| green serpents&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Marlu]]|| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Meyno]]|| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Mularos]]|| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Niima]]|| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Oleani]]|| hearts&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Onar]]|| white skulls&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Phoen]]|| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Ronan]]|| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Sheru]]|| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[The Huntress]]|| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Tilamaire]]|| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Tonis]]|| pegai&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Voaris]]|| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Voln]]|| white shields&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[V&#039;tull]]|| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Zelia]]|| grey chariots&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Arcane===&lt;br /&gt;
:{| {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
:{| {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
:{| {{prettytable|text-align: center}} width=75%&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2 |SYMBOL&lt;br /&gt;
! APPEARANCE&lt;br /&gt;
|-&lt;br /&gt;
! width=12%|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;||width=17%| Minotaur&amp;lt;br&amp;gt;August 2016&lt;br /&gt;
| align=left|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;||Yeti&amp;lt;br&amp;gt;December 2016&lt;br /&gt;
| style=&amp;quot;width: 20em; text-align:left&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;|| Cave Troll&amp;lt;br&amp;gt;April 2017&lt;br /&gt;
| style=&amp;quot;width: 20em; text-align:left&amp;quot;|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;|| Troll-King&amp;lt;br&amp;gt;April 2017&lt;br /&gt;
| style=&amp;quot;width: 20em; text-align:left&amp;quot;|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;There is a slight typo in the description.  BUG report already sent.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=90328</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=90328"/>
		<updated>2017-04-12T21:10:21Z</updated>

		<summary type="html">&lt;p&gt;ARAMUND: /* List of Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Aramund||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria&lt;br /&gt;
|-&lt;br /&gt;
|Hammibal|| Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rolfard||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Temba||Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>ARAMUND</name></author>
	</entry>
</feed>