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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-15T18:41:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Whirling_Dervish&amp;diff=138809</id>
		<title>Whirling Dervish</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whirling_Dervish&amp;diff=138809"/>
		<updated>2020-10-15T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Warrior]]s, [[Rogue]]s&lt;br /&gt;
|mnemonic=DERVISH&lt;br /&gt;
|roundtime = 0&lt;br /&gt;
|cost=20, can POP muscles&lt;br /&gt;
|requirements=30 Ranks of [[Multi Opponent Combat]]&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=4 |se1=- |pu1= -&lt;br /&gt;
|sq2=8 &lt;br /&gt;
|sq3=12&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Whirling Dervish&#039;&#039;&#039; is a [[combat maneuver]] available to [[Warrior]]s and [[Rogue]]s.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This is a [[Martial Stance]]. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks. When making a focused [[MSTRIKE (verb)|MSTRIKE]] or a [[Two Weapon Combat|two-weapon attack]] that slays the combatant&#039;s targeted creature foe, there is a chance to switch the remaining attacks to another foe in the room. This chance is 5% + 25% per rank.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activating:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing an ebony-hilted slender rolaren longsword at a snow madrinol!&lt;br /&gt;
  AS: +329 vs DS: +224 with AvD: +29 + d100 roll: +23 = +157&lt;br /&gt;
  ... and hit for 31 points of damage!&lt;br /&gt;
  Deep slash to the snow madrinol&#039;s neck severs an artery!&lt;br /&gt;
  The snow madrinol chokes to death on its own blood.&lt;br /&gt;
The snow madrinol flips onto its back, kicks several times and dies.&lt;br /&gt;
&lt;br /&gt;
You deftly switch your ongoing attack towards a snow madrinol!&lt;br /&gt;
&lt;br /&gt;
You swing a thin-bladed black parrying dagger at a snow madrinol!&lt;br /&gt;
  AS: +327 vs DS: +239 with AvD: +12 + d100 roll: +98 = +198&lt;br /&gt;
  ... and hit for 42 points of damage!&lt;br /&gt;
  Incredible shot clean through the throat severs the spine!&lt;br /&gt;
The snow madrinol flips onto its back, kicks several times and dies.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[Martial Stance]]&lt;br /&gt;
*[[New Combat Maneuvers Released! (saved post)]]:4/2/13&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#whirlingdervish Combat Maneuvers List: Whirling Dervish], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanish&amp;diff=138808</id>
		<title>Vanish</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanish&amp;diff=138808"/>
		<updated>2020-10-15T20:41:06Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = Base 20 plus&amp;lt;br&amp;gt;1/sec w/o SM active or&amp;lt;br&amp;gt;1/2 sec w/ SM active&amp;lt;br&amp;gt;(Capped at 75)&lt;br /&gt;
| mnemonic = VANISH&lt;br /&gt;
| roundtime = 0&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = [[Stalking and Hiding]] recommended&lt;br /&gt;
| prereqs = Rank 4 of [[Shadow Mastery]]&lt;br /&gt;
| sq1 = 4&lt;br /&gt;
| sq2 = 8 &lt;br /&gt;
| sq3 = 12&lt;br /&gt;
| sq4 = -&lt;br /&gt;
| sq5 = -&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&#039;&#039;&#039;Vanish&#039;&#039;&#039; is a [[combat maneuver]] available to [[rogue]]s which allows the rogue to hide with no [[roundtime]], or while in roundtime.&lt;br /&gt;
&lt;br /&gt;
This hasty attempt comes with a penalty to the hide check of 10*(3 - Ranks) + 15*(Armor Group - 1).&lt;br /&gt;
&lt;br /&gt;
You immediately attempt to hide with 0 RT. At rank 2, you are able to hide while in 5 seconds or less of RT. At rank 3, you can hide while in any amount of RT.&lt;br /&gt;
&lt;br /&gt;
The attempts to vanish are subjected to the same restrictions as a normal attempt to hide.&lt;br /&gt;
&lt;br /&gt;
==Stamina costs==&lt;br /&gt;
If currently in roundtime (RT), an additional penalty of 1 stamina point per second of RT remaining is applied (per 2 seconds of RT if Shadow Mastery is active). The stamina cost for this skill is capped at 75.&lt;br /&gt;
&lt;br /&gt;
Each attempt from the open will cost stamina, but once the rogue is in hiding accidentally attempting the maneuver again will not result in a stamina reduction.&lt;br /&gt;
&lt;br /&gt;
There is no cooldown period because the stamina costs are prohibitory enough to keep players from using this ability consistently.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman vanish&lt;br /&gt;
With subtlety and speed, you aim to clandestinely vanish into the shadows.&lt;br /&gt;
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.&lt;br /&gt;
H&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#vanish Combat Maneuvers List: Vanish] on Play.net&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=True_Strike&amp;diff=138806</id>
		<title>True Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=True_Strike&amp;diff=138806"/>
		<updated>2020-10-15T20:23:29Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
|mnemonic=TRUESTRIKE&lt;br /&gt;
|roundtime = [[ATTACK (verb)|ATTACK]]-1&lt;br /&gt;
|cost=Base 15, can POP muscles; see entry&lt;br /&gt;
|requirements=Not for use from hiding&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=2 &lt;br /&gt;
|se1=3 &lt;br /&gt;
|pu1= -&lt;br /&gt;
|sq2=4 &lt;br /&gt;
|se2=6&lt;br /&gt;
|sq3=6 &lt;br /&gt;
|se3=9&lt;br /&gt;
|sq4=8 &lt;br /&gt;
|se4=12&lt;br /&gt;
|sq5=10&lt;br /&gt;
|se5=15}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;True Strike&#039;&#039;&#039; [[Combat Maneuvers|combat maneuver]] increases the chance to hit a target for one swing. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target&#039;s chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to the combat roll (d80, d70, d60, d50, d40) and reduces the opponent&#039;s evasion, parry, and blocking ability by a further 10%. A True Strike is one second faster than a traditional attack. &lt;br /&gt;
&lt;br /&gt;
==Stamina costs==&lt;br /&gt;
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon&#039;s base speed, adding half the secondary weapon&#039;s base speed (rounded up), and adding 1 to the result.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You swing a perfect imflass maul at a triton executioner!&lt;br /&gt;
AS: +532 vs DS: +331 with AvD: +36 + 20 + d80 roll: +27 = +284&lt;br /&gt;
  ... and hit for 158 points of damage!&lt;br /&gt;
  A mighty hit turns the triton executioner&#039;s insides to outsides!&lt;br /&gt;
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
* [http://www.play.net/gs4/info/maneuvers/list.asp#Truehand Combat Maneuver List: Truehand], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trip&amp;diff=138803</id>
		<title>Trip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trip&amp;diff=138803"/>
		<updated>2020-10-15T19:01:53Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}&lt;br /&gt;
&lt;br /&gt;
{{Cman &lt;br /&gt;
| mnemonic = TRIP&lt;br /&gt;
| available = All&lt;br /&gt;
| cost = Base 7, can POP muscles&amp;lt;br&amp;gt;-2 Rank 1&amp;lt;br&amp;gt;-2 Rank 2&amp;lt;br&amp;gt;-2 Rank 3&lt;br /&gt;
| roundtime = 2s&lt;br /&gt;
| requirements = A two-handed polearm&amp;lt;br&amp;gt;or staff with at least 15&amp;lt;br&amp;gt;ranks in the relevant skill.&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2 &lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = 4&lt;br /&gt;
| pu2 = 8&lt;br /&gt;
| pu3 = 12&lt;br /&gt;
| pu4 = 16&lt;br /&gt;
| pu5 = 20}}&lt;br /&gt;
&#039;&#039;&#039;Trip&#039;&#039;&#039; is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed [[polearm]]. On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime. All successful results can inflict minor critical damage to the legs and/or trigger weapon [[flare]]s.&lt;br /&gt;
&lt;br /&gt;
Characters need at least 15 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Deranged sentry]]&lt;br /&gt;
*[[Skeletal lord]]&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 166 (open d100: 128)]&lt;br /&gt;
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.&lt;br /&gt;
Your feet are suddenly swept from under you!&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
... 7 points of damage!&lt;br /&gt;
Torn muscle in your left leg!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#trip Combat Maneuvers List: Trip] on Play.net&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tackle&amp;diff=138801</id>
		<title>Tackle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tackle&amp;diff=138801"/>
		<updated>2020-10-15T18:48:29Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3)&lt;br /&gt;
| mnemonic = TACKLE&lt;br /&gt;
| roundtime = 2s&lt;br /&gt;
| available = [[Warrior]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4 &lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackle&#039;&#039;&#039; is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target&#039;s minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.  &lt;br /&gt;
&lt;br /&gt;
The tackle maneuver can also be trained in the [[Warrior Guild]].&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Arachne acolyte]]&lt;br /&gt;
*[[Deranged sentry]]&lt;br /&gt;
*[[Krolvin corsair]]&lt;br /&gt;
*[[Massive grahnk]]&lt;br /&gt;
*[[Rock troll zombie]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 254 (open d100: 57) Bonus: 5]&lt;br /&gt;
You hurl yourself at a vourkha and connect!&lt;br /&gt;
You hammer a vourkha to the ground. 21 hits! You jump to your feet.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 149 (open d100: 40)]&lt;br /&gt;
An Arachne acolyte hurls itself at you and connects!&lt;br /&gt;
An Arachne acolyte pins you to the ground!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#tackle Combat Maneuvers List: Tackle], on play.net&lt;br /&gt;
*[[Research:Tackle|RT and Added Damage tables]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweep&amp;diff=138800</id>
		<title>Sweep</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweep&amp;diff=138800"/>
		<updated>2020-10-15T18:45:33Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
| available = [[Bard]]s, [[Monk]]s, [[Ranger]]s, [[Rogue]]s&lt;br /&gt;
| mnemonic = SWEEP&lt;br /&gt;
| roundtime = 2s&lt;br /&gt;
| cost = 7, can POP muscles&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| requirements = None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[combat maneuver]], &#039;&#039;&#039;sweep&#039;&#039;&#039;, is a skill that allows a character to kick the legs out from under a target, knocking them to the ground.  Sweep is available through the [[Rogue Guild]] as well as the Combat Maneuvers List.&lt;br /&gt;
&lt;br /&gt;
== Rogue Guild Tasks ==&lt;br /&gt;
To train in sweep through the rogue guild, various tasks must be completed to earn points towards gaining a rank.  These tasks include sweeping a fellow guild member, being swept by a guild member, practicing with a footpad, sweeping a dummy, sweeping the guild, and sweeping hostile creatures.  These tasks are always given in the same order unless a task is traded in or a new rank is gained, though the dummies task is sometimes skipped.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
;Sweeping a Fellow Guild Member&lt;br /&gt;
;Being Swept by a Guild Member &lt;br /&gt;
;Practicing with a Master Footpad &lt;br /&gt;
;Sweeping a Dummy &lt;br /&gt;
;Sweeping the Guild &lt;br /&gt;
Take a broom and a bag from the tool rack and sweep the courtyard of whichever guild you&#039;re in. Hunt for that scattered dust and start [[PUSH (verb)|pushing]] your broom around to collect it into a pile.  When you finish pushing the broom, simply [[GET (verb)|get]] the pile.  You can get 1 to 3 pushes of your broom into a pile for each room of dust. Then, when your bag has enough dirt in it to give the message &amp;quot;&amp;lt;TT&amp;gt;The bag is full of dirt.&amp;lt;/TT&amp;gt;&amp;quot; which isn&#039;t necessarily completely full, put it in the bin next to the tool rack.  Getting the bag to this point takes approximately eight &amp;quot;pushes&amp;quot; of the broom. Each time the bag is filled and emptied is one repetition.&lt;br /&gt;
This task gives 5 points--10 on Guild Nights or if you use a GUILD BOOST (sub-class PROFESSION).&lt;br /&gt;
&lt;br /&gt;
;Sweeping Hostile Creatures&lt;br /&gt;
Go out to hunting grounds and sweep creatures. Your own level or higher seems to work fine, but any creature more than 6 levels below your own will not count for guild tasks. This task gives 15 points--30 on Guild Nights or if you use a GUILD BOOST (sub-class PROFESSION). &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#sweep Combat Maneuvers List], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://www.jerrec.com/sweep.htm Sweeping], on Lord Jerrec&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sunder_Shield&amp;diff=138799</id>
		<title>Sunder Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sunder_Shield&amp;diff=138799"/>
		<updated>2020-10-15T18:42:18Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Warrior]]s&lt;br /&gt;
|mnemonic=SUNDER&lt;br /&gt;
|roundtime = 2s&lt;br /&gt;
|cost=7, can POP muscles (-2 rank 3, -4 rank 2, -6 rank 1)&lt;br /&gt;
|requirements=A weapon capable of sundering a shield&lt;br /&gt;
|prereqs=[[Mighty Blow]] (at rank 1)&lt;br /&gt;
&lt;br /&gt;
|sq1=2 |se1=- |pu1= -&lt;br /&gt;
|sq2=3 &lt;br /&gt;
|sq3=4 &lt;br /&gt;
|sq4=5 &lt;br /&gt;
|sq5=6}}&lt;br /&gt;
&lt;br /&gt;
With the &#039;&#039;&#039;Sunder Shield&#039;&#039;&#039; [[Combat Maneuvers|combat maneuver]], the attacker attempts to break or disarm a target&#039;s shield. This results in [[roundtime]], forced stance, and the loss of the ability to block.&lt;br /&gt;
&lt;br /&gt;
Magical shields will not shatter, but their holder will temporarily lose their ability to block.&lt;br /&gt;
&lt;br /&gt;
Weapons that are not suitable for use in executing the sunder shield maneuver include rapiers, whips, daggers, and [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman sunder&lt;br /&gt;
[Roll result: 163 (open d100: 87) Bonus: 1]&lt;br /&gt;
You swing your vultite handaxe at an Illoke jarl&#039;s iron-banded greatshield and connect!&lt;br /&gt;
The iron-banded greatshield splinters and is rendered utterly useless!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fail:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman sunder&lt;br /&gt;
[Roll result: 222 (open d100: 123) Bonus: 3]&lt;br /&gt;
You swing your vultite maul at a n&#039;ecare&#039;s wooden buckler and connect!&lt;br /&gt;
A n&#039;ecare&#039;s wooden buckler emits an awful vibrating clanging sound!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
* [http://www.play.net/gs4/info/maneuvers/list.asp#sundershield Combat Maneuver List: Sunder Shield], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Subdue&amp;diff=138798</id>
		<title>Subdue</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Subdue&amp;diff=138798"/>
		<updated>2020-10-15T18:37:52Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
|cost=9, can POP muscles&lt;br /&gt;
|mnemonic=SUBDUE&lt;br /&gt;
|roundtime=3s&lt;br /&gt;
|available=[[Rogue]]s&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|requirements=Hidden, weapon in hand&amp;lt;br&amp;gt;No weapon required&amp;lt;br&amp;gt;for [[Unarmed Specialist|unarmed specialists]]&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 3&lt;br /&gt;
| sq3 = 4&lt;br /&gt;
| sq4 = 5&lt;br /&gt;
| sq5 = 6&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subdue&#039;&#039;&#039; is a [[Rogue Guild]] skill and a [[Combat Maneuvers|Combat Maneuver]] that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly [[stunned|stunning]] or [[Frozen|paralyzing]] the target with a chance of driving them to their knees.  Subdue costs a large amount of [[stamina]] and creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]]. &lt;br /&gt;
&lt;br /&gt;
Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success.  If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head.  The higher the level of protection, the harder the target is to subdue.  Also, training in [[Ambush]] and [[Combat Maneuvers]] increases the attacker&#039;s chance of success.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Silent Strike==&lt;br /&gt;
If the Rogue has learned at least rank 3 of [[Silent Strike]], he or she will attempt to remain hidden when performing the [[Cutthroat]] or Subdue maneuvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 150 (open d100: 78)]&lt;br /&gt;
You hear a rustle of motion behind you and you are quickly delivered a blow to your head!&lt;br /&gt;
You feel paralyzed and are driven to your knees!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order.&lt;br /&gt;
&lt;br /&gt;
;Smashing Garlic&lt;br /&gt;
:Likely the easiest of the tasks, next to the mannequins. There is a series of steps that must be done before you can subdue the garlic, such as cleaning the block and placing a new clove on it.  Once succeeding in smashing the garlic properly, one must place the garlic in the pot.&lt;br /&gt;
&lt;br /&gt;
;Subdue Mannequins&lt;br /&gt;
:Put a melon on the mannequin&#039;s spike to give it a head then hit the melon without breaking it.  The goal of this task is to put a dent in the melon without cracking or breaking it, and initially, doing so may require a number of attempts.  As a character gains more skill, this task becomes easier and easier.&lt;br /&gt;
&lt;br /&gt;
;Critter Repetitions&lt;br /&gt;
:This task usually takes a rather long time to complete due to the large amount of stamina that Subdue requires.  Choosing a critter that does not wear armor is advised, as any head protection will reduce the chances of succeeding significantly.&lt;br /&gt;
&lt;br /&gt;
;Cleaning the Windows&lt;br /&gt;
:Just grab a rag from the store room and wipe the windows in the guild. Ta&#039;Illistim has 7 windows, all other guilds have 5. If one has more than 5-10 repetitions, try going between guilds, as you have to wait about eight to ten minutes between repetitions within the same guild. If one is in [[Ta&#039;Illistim]], [[Ta&#039;Vaalor]], [[Kharam Dzu]], or [[River&#039;s Rest]], it would be better to wait within the guild or briefly finding something else to do due to the time required to travel to another town.  It is advised to perform these tasks in [[Solhaven]], [[Icemule Trace]], or [[Wehnimer&#039;s Landing]] because of this.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://www.angelfire.com/rpg/midgarzolom/critter1.html Guild Skills vs. Critter Charts], on Midgar&#039;s Rogue Guild Erudition&lt;br /&gt;
*[http://www.jerrec.com/subdue.htm Subdue] on Lord Jerrec&#039;s Official Rogue Guild Information&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stun_Maneuvers&amp;diff=138797</id>
		<title>Stun Maneuvers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stun_Maneuvers&amp;diff=138797"/>
		<updated>2020-10-15T18:05:34Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
|available = [[Monk]]s, [[Rogue]]s, [[Warrior]]s&lt;br /&gt;
|cost = 10, can POP muscles&lt;br /&gt;
|mnemonic = STUNMAN&lt;br /&gt;
|prereqs = Being [[stunned]]&lt;br /&gt;
|requirements = None&lt;br /&gt;
|roundtime=Variable&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stun Maneuvers&#039;&#039;&#039; is a [[Rogue Guild]] skill that was also released into the [[Combat Maneuvers]] system for use by [[Warrior]]s and [[Monk]]s. It allows the user to perform various actions while stunned.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Different Maneuvers==&lt;br /&gt;
The various maneuvers generally won&#039;t see too much use.  The maneuvers that&#039;ll likely see the most use is STAND, MOVE, and STANCE2.  MOVE is likely the most useful when stunned as it involves removing the character from a potentially fatal situation, where using STANCE2 won&#039;t help much.  However, in a crowded hunting area, MOVE might put you in more danger you were originally in.  STAND is required before the character is capable of moving, if she is not already standing.  STANCE2 will be useful to characters not in a defensive stance already and where MOVE is not practical due to the crowding of the hunting area.&lt;br /&gt;
&lt;br /&gt;
SHIELD and WEAPON are only useful if the character is stunned when she is unprepared for a fight (IE, no weapon or shield in her hands) and GET is useful if a creature stuns you and disarms you, which is a [[maneuver]] possessed by some canine type creatures.  ATTACK can have its uses if you&#039;re stunned in an offensive stance and there is only one creature in the room, it gives the attacking character a chance to stun the creature present.  However, the character will see a penalty to [[attack strength]] due to the fact that she is stunned, and she will also see increased [[roundtime]] as compared to a normal attack.&lt;br /&gt;
STANCE1 becomes obsolete once a character learns STANCE2.&lt;br /&gt;
==Training in Stun maneuvers==&lt;br /&gt;
Training in Stun maneuvers takes a number of completions of the following tasks, unless one simply chooses to train in the skill via the [[CMAN (verb)|CMAN]] verb.&lt;br /&gt;
&lt;br /&gt;
{| Align=right border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Maneuver ||Width=60| Rank Acquired || Description&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD || 1 || Ready a worn shield&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON || 10 || Ready a weapon&lt;br /&gt;
|-&lt;br /&gt;
| GET || 20 || Retrieve something&lt;br /&gt;
|-&lt;br /&gt;
| STAND || 32 || Stand from a prone position&lt;br /&gt;
|-&lt;br /&gt;
| STANCE1 || 40 || A 20% stance increase&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || 50 || Attack an opponent&lt;br /&gt;
|-&lt;br /&gt;
| STANCE2 || 60 || A 40% stance increase&lt;br /&gt;
|-&lt;br /&gt;
| MOVE || 63 || Move to an adjacent room&lt;br /&gt;
|}&lt;br /&gt;
===Spending CMAN Points ===&lt;br /&gt;
There are 5 ranks of training, like most other CMANs, when training using CMAN points.  The first rank costs 2 CMAN points and gives you the SHIELD and WEAPON maneuvers.  The second rank costs 4 points and gives you the GET maneuver.  The third rank costs 6 points and gives you the STAND and STANCE1 maneuvers.  The fourth rank costs 8 points and gives you the STANCE2 and ATTACK maneuvers.  The final rank costs 10 points and gives you the MOVE maneuver.&lt;br /&gt;
&lt;br /&gt;
===Rogue Guild Training===&lt;br /&gt;
Training in the Rogue Guild requires the trainee to be of the [[Rogue]] [[profession]].  Access to the Rogue Guild allows rogues to train in this skill without the use of CMAN points, leaving the points available for other Combat Maneuvers, such as [[Surge of Strength]] or [[Shadow Mastery]], two maneuvers that nearly any rogue would find useful, if they participate in combat.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Windows====&lt;br /&gt;
There are 5 windows in each guild, except Ta&#039;Illistim&#039;s, which has 7.  Rub them while carrying a soft rag from the tool rack, also located in each guild.  When you&#039;re finished, put the rag back, get another task... or if you have more than 5 repetitions, wait ten minutes before you can rub the windows again.&amp;lt;br&amp;gt;This task gives 5 points.&lt;br /&gt;
&lt;br /&gt;
====Sweep the guild====&lt;br /&gt;
Probably the most time consuming of stun maneuvers tasks.  You will receive anywhere from 4 to 12 repetitions.  Take a broom and a bag from the tool rack and sweep the courtyard of whichever guild you&#039;re in.  Hunt for that scattered dust and start [[PUSH (verb)|pushing]] your broom around to collect it into a pile.  You can get 1 to 3 pushes of your broom into a pile for each room of dust.  Then, when your bag is full, [[PUT (verb)|put]] it in the bin next to the tool rack.  Repeat.&amp;lt;br&amp;gt;&lt;br /&gt;
This task gives 5 points.&lt;br /&gt;
&lt;br /&gt;
====Slap Hands====&lt;br /&gt;
Rock, paper, scissors, with a slight twist.  Instead, you [[SLAP (verb)|slap]], [[DUCK (verb)|duck]], or [[STOP (verb)|stop]].  Slap beats stop, stop beats duck, duck beats slap.  All other combinations are ties.  The footpads choose at random, so there is no pattern to them.  However, if you keep using the same verb over and over, they&#039;ll catch on, and keep using the appropriate counter to that verb.&amp;lt;br&amp;gt;&lt;br /&gt;
This task gives 12 points.&lt;br /&gt;
&lt;br /&gt;
====Dodge Arrows====&lt;br /&gt;
They&#039;re blunt-tipped, so they don&#039;t do real damage, they&#039;ll just knock you over and cause roundtime.  [[LEAN (verb)|Lean]] left, lean right, [[DUCK (verb)|duck]], or [[JUMP (verb)|jump]].  If they hit you, add another arrow to dodge.  Don&#039;t try to dodge while you&#039;re laying down.  That&#039;s another arrow you&#039;ll have to dodge and a painful one already in your face.&amp;lt;br&amp;gt;&lt;br /&gt;
This task gives 12 points.&lt;br /&gt;
&lt;br /&gt;
====Self Stuns====&lt;br /&gt;
Take something that stuns you, stun yourself, and use your latest maneuver.  Methods of self stun include stunning skulls (15 second stuns), skull-pommeled weapons (30 second stuns), stunning chokers (30 second stuns), or Guild Master&#039;s Special (random duration stun).  The best one is a stunning choker, it is worn so you can do multiple reps for shield, weapon, and get. A close second is the stunning skulls, as you have the shortest wait before you can use the maneuver.  A tip:  Try to time the maneuver towards the end of the stun.  The closer to the end of the stun, the higher your chances of succeeding in using the maneuver.&amp;lt;br&amp;gt;&lt;br /&gt;
This task gives 10 points.&lt;br /&gt;
&lt;br /&gt;
====Footpad-aided stuns====&lt;br /&gt;
As above, except the master stuns you for you.  Expect numerous kicks to the groin, bottles/bricks over the head, knees to the stomach, and the like.  Each time the master stuns you, it lasts for about 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This task gives 14 points.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
Stun Maneuvers effectiveness decreases if the user has a low [[Discipline]] stat, or if the character is severely stunned. An eight round stun is generally the threshold for severe reduction in success. High endrolls on stunning spells such as [[Mind Jolt]] also tend to rend Stun Maneuvers unusable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Rogue guild]]&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#stunmaneuvers Combat Maneuvers List: Stun Maneuvers], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp The Rogue Guild], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spin_Attack&amp;diff=138796</id>
		<title>Spin Attack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spin_Attack&amp;diff=138796"/>
		<updated>2020-10-15T17:41:59Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=[[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s&lt;br /&gt;
| mnemonic=SATTACK&lt;br /&gt;
| roundtime = [[ATTACK (verb)|ATTACK]]-2&lt;br /&gt;
| cost=15, can POP muscles; see details&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
The user of the &#039;&#039;&#039;Spin Attack&#039;&#039;&#039; [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. A Spin Attack is two seconds faster than a traditional attack.&lt;br /&gt;
&lt;br /&gt;
This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].&lt;br /&gt;
&lt;br /&gt;
==[[Stamina]] cost==&lt;br /&gt;
&lt;br /&gt;
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.&lt;br /&gt;
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. &lt;br /&gt;
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second&#039;s stamina penalty is.  &lt;br /&gt;
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon&#039;s base speed, adding half the secondary weapon&#039;s base speed (rounded up), and adding 1 to the result.  &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#spinattack Combat Maneuvers List: Spin Attack] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spin_Attack&amp;diff=138795</id>
		<title>Spin Attack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spin_Attack&amp;diff=138795"/>
		<updated>2020-10-15T17:38:17Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=[[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s&lt;br /&gt;
| mnemonic=SATTACK&lt;br /&gt;
| roundtime = [[ATTACK (verb)|ATTACK]]-2&lt;br /&gt;
| cost=15, can POP muscles; see details&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
The user of the &#039;&#039;&#039;Spin Attack&#039;&#039;&#039; [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack.&lt;br /&gt;
&lt;br /&gt;
This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].&lt;br /&gt;
&lt;br /&gt;
==[[Stamina]] cost==&lt;br /&gt;
&lt;br /&gt;
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.&lt;br /&gt;
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. &lt;br /&gt;
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second&#039;s stamina penalty is.  &lt;br /&gt;
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon&#039;s base speed, adding half the secondary weapon&#039;s base speed (rounded up), and adding 1 to the result.  &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#spinattack Combat Maneuvers List: Spin Attack] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Thieve&amp;diff=138794</id>
		<title>Spell Thieve</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Thieve&amp;diff=138794"/>
		<updated>2020-10-15T17:18:14Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Rogue]]s&lt;br /&gt;
|mnemonic=THIEVE&lt;br /&gt;
|cost=Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3)&lt;br /&gt;
|roundtime=2s&lt;br /&gt;
|requirements=An ensorcelled or anti-magical weapon&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=2 |se1=- |pu1= -&lt;br /&gt;
|sq2=4&lt;br /&gt;
|sq3=6&lt;br /&gt;
|sq4=8&lt;br /&gt;
|sq5=10 &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Thieve&#039;&#039;&#039; is a [[combat maneuver]] available to [[Rogue]]s&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Attempt to use the unnatural energy of your [[ensorcell]]ed or anti-magical weapon to sever a spell away from your target. It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.&lt;br /&gt;
&lt;br /&gt;
If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spell Cleaving]], the [[warrior]] and [[monk]] version of this maneuver that does not steal the spell.&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Cleave&amp;diff=138793</id>
		<title>Spell Cleave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Cleave&amp;diff=138793"/>
		<updated>2020-10-15T16:55:29Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Warrior]]s, [[Monk]]s&lt;br /&gt;
|mnemonic=SCLEAVE&lt;br /&gt;
|roundtime= 2s&lt;br /&gt;
|cost=Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3) [[Stamina]]&lt;br /&gt;
|requirements=An [[ensorcell]]ed or anti-magical weapon&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=2 |se1=- |pu1= -&lt;br /&gt;
|sq2=4&lt;br /&gt;
|sq3=6&lt;br /&gt;
|sq4=8&lt;br /&gt;
|sq5=10 &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Spell Cleaving&#039;&#039;&#039; is a [[combat maneuver]] available to [[warrior]]s and [[monk]]s that attempts to use the unnatural energy of an [[Ensorcell (735)|ensorcelled]] or anti-magical weapon to cleave away a spell from a target.  It is easier to cleave a spell away from a heavily spelled-up target than it is from a lightly spelled up-one. This is represented by a base -25 penalty to success, reduced by +1 per magical spell/effect on the target.  &lt;br /&gt;
&lt;br /&gt;
Spell Cleaving is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank. This recovery period occurs after successful and unsuccessful cleaves alike.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Successful Spell Cleaving===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;cman scleave&lt;br /&gt;
[Roll result: 151 (open d100: 88) Penalties: 7]&lt;br /&gt;
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!&lt;br /&gt;
&lt;br /&gt;
You manage to cleave away a magical ward!&lt;br /&gt;
The dim aura fades from around a hunch-backed dogmatist.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Spell Cleaving===&lt;br /&gt;
====Low Endroll====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;cman scleave&lt;br /&gt;
[Roll result: 78 (open d100: 10) Penalties: 7]&lt;br /&gt;
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!&lt;br /&gt;
&lt;br /&gt;
You fail to connect solidly with any magical ward.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====No Spells on Target====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
R&amp;gt;cman scleave&lt;br /&gt;
You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Not Using an Ensorcelled/Anti-Magic Weapon====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;cman scleave&lt;br /&gt;
[Roll result: 171 (open d100: 80) Bonus: 13]&lt;br /&gt;
You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them!&lt;br /&gt;
&lt;br /&gt;
Your attack passes harmlessly through the magical wards.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Still in Recovery Period====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
R&amp;gt;cman scleave&lt;br /&gt;
You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recovery Period Ending===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You feel mentally ready to attempt a Spell Cleaving again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spell Thieve]], the more powerful [[rogue]] equivalent of this maneuver.&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Charge&amp;diff=138791</id>
		<title>Shield Charge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Charge&amp;diff=138791"/>
		<updated>2020-10-15T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Warrior]]s, [[Paladin]]s&lt;br /&gt;
|mnemonic=SCHARGE&lt;br /&gt;
|roundtime=4s&lt;br /&gt;
|cost= 14, can POP muscles (-5 rank 1, -3 rank 2)&lt;br /&gt;
|requirements=a shield and a standing target&lt;br /&gt;
|prereqs=[[Shield Bash]], Rank 2 &amp;lt;br /&amp;gt; (through the CMAN system only)&lt;br /&gt;
&lt;br /&gt;
|sq1=2 &lt;br /&gt;
|se1=3 &lt;br /&gt;
|pu1= -&lt;br /&gt;
|sq2=4 &lt;br /&gt;
|se2=6&lt;br /&gt;
|sq3=6 &lt;br /&gt;
|se3=9&lt;br /&gt;
|sq4=8 &lt;br /&gt;
|se4=12&lt;br /&gt;
|sq5=10&lt;br /&gt;
|se5=15}}&lt;br /&gt;
&lt;br /&gt;
{{shield specialization&lt;br /&gt;
|available = [[Warrior]]s, [[Paladin]]s&lt;br /&gt;
|cost = 20 (-5 rank 1, -3 rank 2)&lt;br /&gt;
|roundtime=7&lt;br /&gt;
|mnemonic = CHARGE&lt;br /&gt;
|prereqs=[[Shield Bash]], Rank 2 &amp;lt;br /&amp;gt; (through either system)&lt;br /&gt;
|requirements = a shield and a standing target&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the &#039;&#039;&#039;Shield Charge&#039;&#039;&#039; maneuver, the attacker attempts to run a target down and deliver a solid blow with a shield. The damage it causes tends to be minor, but can result in a target knockdown, stun, and/or forced higher stance. It is a somewhat wild charge, and significant [[roundtime]]s can result. If the attacker is unskilled or unlucky, he can end up sprawled on the ground himself.&lt;br /&gt;
&lt;br /&gt;
Shield Charge takes ranks in [[Shield Use]] into account and is available through both the [[Combat Maneuvers]] (upper table) and [[Shield Specialization]] (lower table) systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.)&lt;br /&gt;
&lt;br /&gt;
Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice).&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Triton radical]]&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge!&lt;br /&gt;
[Roll result: 128 (open d100: 75)]&lt;br /&gt;
and a plains ogre flips end over end and lands on its head!&lt;br /&gt;
  ... 5 points of damage!&lt;br /&gt;
  Blow raises a welt on the plains ogre&#039;s left arm.&lt;br /&gt;
The plains ogre is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
* [http://www.play.net/gs4/info/maneuvers/list.asp#shieldcharge Combat Maneuver List: Shield charge], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mystic_Strike&amp;diff=138774</id>
		<title>Mystic Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mystic_Strike&amp;diff=138774"/>
		<updated>2020-10-14T23:25:01Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=MYSTICSTRIKE&lt;br /&gt;
|roundtime=Instantaneous&lt;br /&gt;
|cost=Base 10, can POP muscles (-8 Rank 1, -3 Rank 2)&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=2 |se1=- |pu1= -&lt;br /&gt;
|sq2=3 &lt;br /&gt;
|sq3=4&lt;br /&gt;
|sq4=5&lt;br /&gt;
|sq5=6 &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Strike&#039;&#039;&#039; is a [[combat maneuver]] available to [[monk]]s only that is invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their [[Target Defense]] (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20. If the monk has not attacked within 30 seconds of activating Mystic Strike, the ability will fade, unused.&lt;br /&gt;
&lt;br /&gt;
This maneuver is far more appealing as a set-up for a hunting partner&#039;s warding attack. It is not nearly as helpful for solo use, as Monks have limited access to powerful warding spells.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&amp;gt;prepare 1201&lt;br /&gt;
&amp;gt;cast burg&lt;br /&gt;
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gesture at a scaly burgee.&lt;br /&gt;
A translucent orb of force coalesces out of the air next to a scaly burgee.&lt;br /&gt;
  CS: +134 - TD: +87 + CvA: +25 + d100: +41 == +113&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The orb quickly spins about it then strikes!&lt;br /&gt;
  The scaly burgee is crushed by the orb for 8 damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Jarring blow to the scaly burgee&#039;s back.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
(Forcing stance down to guarded)&lt;br /&gt;
&amp;gt;cman mystic&lt;br /&gt;
You prepare yourself to deliver a Mystic Strike with your next attack.&lt;br /&gt;
&amp;gt;stance o&lt;br /&gt;
You move into an offensive stance, ready for battle.&lt;br /&gt;
&amp;gt;jab&lt;br /&gt;
You attempt to jab a scaly burgee!&lt;br /&gt;
You have decent positioning against a scaly burgee.&lt;br /&gt;
  UAF: 190 vs UDF: 170 = 1.117 * MM: 96 + d100: 99 = 206&lt;br /&gt;
  ... and hit for 13 points of damage!&lt;br /&gt;
  Solid blow to upper right arm.&lt;br /&gt;
  Strike leaves foe vulnerable to a followup kick attack!&lt;br /&gt;
As you land your strike, you feel a scaly burgee&#039;s magical defenses lessen!&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
&amp;gt;prepare 1201&lt;br /&gt;
&amp;gt;cast burg&lt;br /&gt;
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gesture at a scaly burgee.&lt;br /&gt;
A translucent orb of force coalesces out of the air next to a scaly burgee.&lt;br /&gt;
  CS: +134 - TD: +74 + CvA: +25 + d100: +91 == +176&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The orb quickly spins about it then strikes!&lt;br /&gt;
  The scaly burgee is crushed by the orb for 11 damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Cut over the scaly burgee&#039;s left eye.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#mysticstrike Combat Maneuvers List: Mystic Strike], on Play.net&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mighty_Blow&amp;diff=138773</id>
		<title>Mighty Blow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mighty_Blow&amp;diff=138773"/>
		<updated>2020-10-14T23:20:44Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver &lt;br /&gt;
| mnemonic = MBLOW &lt;br /&gt;
| roundtime = [[ATTACK (verb)|ATTACK]]-1&lt;br /&gt;
| cost = 15, can POP muscles&amp;lt;br /&amp;gt;(20 for [[Two-Handed Weapons|two-handed weapons]] or [[Two Weapon Combat|two weapon combat]])&lt;br /&gt;
| available = [[Warrior]]s &lt;br /&gt;
| requirements = Cannot be used with a [[Polearm Weapons|polearm]] &lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2 &lt;br /&gt;
| sq2 = 4 &lt;br /&gt;
| sq3 = 6 &lt;br /&gt;
| sq4 = 8 &lt;br /&gt;
| sq5 = 10 &lt;br /&gt;
| se1 = - &lt;br /&gt;
| pu1 = -&lt;br /&gt;
}}&lt;br /&gt;
A warrior exclusive combat maneuver, &#039;&#039;&#039;Mighty Blow&#039;&#039;&#039; is an attack that briefly reduces the [[stance]] of the defender, possibly reducing their ability to defend the attack. It also increases the amount of damage done on a successful hit. Testing indicates the increase is 10% of weapon [[damage factor]] per rank (+50% damage factor increase at rank 5).&lt;br /&gt;
&lt;br /&gt;
Use of the combat maneuver costs 5 more [[stamina]] if the weapon used is a two-handed weapon or if two weapons are used, for a total cost of 20 stamina. A Mighty Blow is one second faster than a traditional attack.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expected result against an unarmored target&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
unarmored AvD = (41 AvD + 3 for perfect weapon bonus) = 44 AvD&lt;br /&gt;
[[Greatsword]] base damage factor = 0.625&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;if multiplicative with perfect weapon:&#039;&#039;&#039;&lt;br /&gt;
DF = 0.625 * 1.06 (perfect bonus) * 1.5 (mighty blow bonus) = ~0.994&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;if additive with perfect:&#039;&#039;&#039;&lt;br /&gt;
DF = 0.625 * (1 + (0.06 + 0.5)) = 0.975&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actual result:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman mblow&lt;br /&gt;
You swing a perfect ora greatsword at a giant rat!&lt;br /&gt;
  AS: +423 vs DS: -36 with AvD: +44 + d100 roll: +63 = +566&lt;br /&gt;
   ... and hit for 528 points of damage!&lt;br /&gt;
   Massive blow punches a hole through the giant rat&#039;s chest!&lt;br /&gt;
The giant rat twitches and dies.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
5 ranks of Mighty Blow&lt;br /&gt;
raw damage = 528 total damage - 65 [[Crush critical table]] damage) = 463&lt;br /&gt;
endroll margin = 566 - 100 = 466&lt;br /&gt;
damage factor = 463 / 466 = ~0.994&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#mightyblow Combat Maneuvers List: Mighty Blow], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Internal_Power&amp;diff=138772</id>
		<title>Internal Power</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Internal_Power&amp;diff=138772"/>
		<updated>2020-10-14T23:07:29Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=IPOWER&lt;br /&gt;
|roundtime = 0 for blood, 10 for minors&lt;br /&gt;
|cost=20, can POP muscles&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=2 |se1=- |pu1= -&lt;br /&gt;
|sq2=4 &lt;br /&gt;
|sq3=6&lt;br /&gt;
|sq4=8&lt;br /&gt;
|sq5=10 &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Power&#039;&#039;&#039; is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair their body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].&lt;br /&gt;
&lt;br /&gt;
Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Inner_Harmony&amp;diff=138771</id>
		<title>Inner Harmony</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Inner_Harmony&amp;diff=138771"/>
		<updated>2020-10-14T23:03:21Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=IHARMONY&lt;br /&gt;
|roundtime=0&lt;br /&gt;
|cost=20, can POP muscles&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=4 |se1=- |pu1= -&lt;br /&gt;
|sq2=8 &lt;br /&gt;
|sq3=12&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Inner Harmony&#039;&#039;&#039; is a [[Martial Stance]] [[combat maneuver]] available to [[Monk]]s only. A monk using Inner Harmony will focus themself in order to shake off many negative spell effects. There is a 75% chance at rank 1, and a 100% chance at rank 2, to shake off a negative spell effect every 30 seconds. At rank 3, it is possible to shake off a negative spell effect immediately upon assuming the stance.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}} &lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#innerharmony Combat Maneuvers List: Inner Harmony], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Headbutt&amp;diff=138770</id>
		<title>Headbutt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Headbutt&amp;diff=138770"/>
		<updated>2020-10-14T23:00:14Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = Base 9, can POP muscles (-6 Rank 1, -4 Rank 2, -2 Rank 3)&lt;br /&gt;
| mnemonic = HEADBUTT&lt;br /&gt;
| roundtime = 3s&lt;br /&gt;
| available = [[Warrior]]s, [[Monk]]s&lt;br /&gt;
| requirements = A solid head&amp;lt;br&amp;gt;(head protection helps)&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 3&lt;br /&gt;
| sq3 = 4&lt;br /&gt;
| sq4 = 5&lt;br /&gt;
| sq5 = 6&lt;br /&gt;
| se1 = 3 &lt;br /&gt;
| se2 = 4&lt;br /&gt;
| se3 = 6&lt;br /&gt;
| se4 = 7&lt;br /&gt;
| se5 = 9&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
The [[Combat Maneuver]] &#039;&#039;&#039;Headbutt&#039;&#039;&#039; is used to slam your head into your opponent&#039;s head to damage/[[stunned|stun]] them.&lt;br /&gt;
&lt;br /&gt;
Head protection (including [[armor]], not just armor accessories) that has [[flare]]s or [[spike]]s has a chance to activate when using this maneuver.&lt;br /&gt;
&lt;br /&gt;
The target must be standing to use the Headbutt maneuver. Headbutt uses the height system, so shorter races will have more difficulty using it, and it is unusable against particularly tall targets.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 193 (open d100: 90) Penalties: 13]&lt;br /&gt;
You charge towards an Ithzir adept and attempt to headbutt her!&lt;br /&gt;
You slam your head into an Ithzir adept!&lt;br /&gt;
  ... 5 points of damage!&lt;br /&gt;
  Blow to the head causes the Ithzir adept&#039;s ears to ring!&lt;br /&gt;
The adept slumps to the ground in an unconscious heap.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 156 (open d100: 55)]&lt;br /&gt;
A Grimswarm troll marauder charges towards you and attempts a headbutt!&lt;br /&gt;
A Grimswarm troll marauder slams her head into you!&lt;br /&gt;
As a Grimswarm troll marauder&#039;s brigandine armor connects with your scale mail, it emits an awful ringing sound that throws you off balance a bit.&lt;br /&gt;
  ... 5 points of damage!&lt;br /&gt;
  You hear a buzzing in your ears from that blow!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#headbutt Combat Maneuvers List: Headbutt], on Play.net&lt;br /&gt;
[[Category: Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haymaker&amp;diff=138769</id>
		<title>Haymaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haymaker&amp;diff=138769"/>
		<updated>2020-10-14T22:54:58Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = Base 9, can POP muscles (-6 rank 1, -4 rank 2, -2 rank 3)&lt;br /&gt;
| mnemonic = HAYMAKER&lt;br /&gt;
| roundtime = 3s&lt;br /&gt;
| available = [[Warrior]]s&lt;br /&gt;
| requirements = Empty/Brawling weapon in right hand;&amp;lt;br&amp;gt; Brawling training recommended&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4 &lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
A [[Combat Maneuver|combat maneuver]] available only to [[Warrior]]s, &#039;&#039;&#039;Haymaker&#039;&#039;&#039; is an attempt to daze an opponent with a roundhouse punch to the head.&lt;br /&gt;
&lt;br /&gt;
This maneuver uses the height system already present in the [[AMBUSH]] verb. Barehanded attacks give the opportunity for the attacker&#039;s arm armor to flare.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 126 (open d100: 32) Bonus: 10]&lt;br /&gt;
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!&lt;br /&gt;
Your punch catches Target square in the face! He reels backwards in pain!&lt;br /&gt;
...6 points of damage!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 182 (open d100: 31)]&lt;br /&gt;
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!&lt;br /&gt;
Attacker&#039;s punch catches you square in the face! You reel backwards in pain and then fall to the ground!&lt;br /&gt;
...20 points of damage!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 237 (open d100: 123) Penalties: 0]&lt;br /&gt;
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!&lt;br /&gt;
Perfect connect! Target&#039;s head snaps back as he drops to the ground like a sack of potatoes!&lt;br /&gt;
...20 points of damage!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 90 (open d100: 33)]&lt;br /&gt;
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!&lt;br /&gt;
You manage to deflect Attacker&#039;s blow in the nick of time!&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#haymaker Combat Maneuvers List: Haymaker], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hamstring&amp;diff=138767</id>
		<title>Hamstring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hamstring&amp;diff=138767"/>
		<updated>2020-10-14T22:50:46Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Warrior]], [[Rogue]], [[Ranger]], [[Bard]]&lt;br /&gt;
|mnemonic=HAMSTRING&lt;br /&gt;
|cost=9, can POP muscles&lt;br /&gt;
|requirements=A one-handed slashing weapon&lt;br /&gt;
|prereqs=None &lt;br /&gt;
|roundtime = 3s&lt;br /&gt;
|sq1=2 |se1=3 |pu1= -&lt;br /&gt;
|sq2=4 |se2=6&lt;br /&gt;
|sq3=6 |se3=9&lt;br /&gt;
|sq4=8 |se4=12&lt;br /&gt;
|sq5=10|se5=15}}&lt;br /&gt;
When a character uses the &#039;&#039;&#039;hamstring&#039;&#039;&#039; [[Combat Maneuvers|combat maneuver]], they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has [[flare]]s, there is a chance that the weapon will flare when the hamstring is successful, thus making [[feras]] weapons particularly deadly when combined with hamstring, as this skill bypasses the [[attack roll]] system and instead relies on the combat maneuver system. Hamstring takes [[critical weighting]] or [[damage weighting]] on the weapon used into account.&lt;br /&gt;
&lt;br /&gt;
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up.  Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.&lt;br /&gt;
&lt;br /&gt;
The minimum [[RT]] for hamstring is 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Since the primary function of hamstring is to bypass the target&#039;s armor in order to do highly specific damage to the hamstring muscles, [[padding]], [[resistance]]s, [[flare]]s, armor divisors, and the like are all bypassed when the maneuver succeeds.&lt;br /&gt;
&lt;br /&gt;
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
* [http://www.play.net/gs4/info/maneuvers/list.asp#hamstring Combat Maneuver List: Hamstring], on Play.net&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Griffin%27s_Voice&amp;diff=138765</id>
		<title>Griffin&#039;s Voice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Griffin%27s_Voice&amp;diff=138765"/>
		<updated>2020-10-14T22:41:49Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available = [[Warrior]]s&lt;br /&gt;
|cost = 20, can POP muscles&lt;br /&gt;
|mnemonic = griffin&lt;br /&gt;
|roundtime = 0&lt;br /&gt;
|prereqs = None&lt;br /&gt;
|requirements = Training in the [[War Cries]].&lt;br /&gt;
| sq1 = 3&lt;br /&gt;
| sq2 = 6&lt;br /&gt;
| sq3 = 9&lt;br /&gt;
| sq4 = -&lt;br /&gt;
| sq5 = -&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griffin&#039;s Voice&#039;&#039;&#039; is a [[martial stance]].  Gain greater control over your [[warcries]].  A rank 1, the vocal stress of each warcry is reduced by a third.  A rank 2, you will be able to affect the undead with your warcries.  At rank 3, the vocal stress of each warcry is instead reduced by half.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Garrote&amp;diff=138764</id>
		<title>Garrote</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Garrote&amp;diff=138764"/>
		<updated>2020-10-14T22:39:10Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = base 15, can POP muscles (-5 Rank 1, -3 Rank 2)&lt;br /&gt;
| mnemonic = Garrote&lt;br /&gt;
| available = [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s&lt;br /&gt;
| requirements = Garrote item, [[Ambush]] training recommended&lt;br /&gt;
| roundtime = ATTACK-1&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4 &lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garrote&#039;&#039;&#039; is a [[Combat maneuver|combat maneuver]] that is used to strangle an opponent. It rarely fails once the garrote is established. A garrote is one second faster than a traditional attack.&lt;br /&gt;
&lt;br /&gt;
This maneuver can produce considerable [[roundtime]]s based on a function of the attacker&#039;s skill ranks and the opponent&#039;s neck armor.  It can be problematic with heavily armored (neck) opponents.  There are creatures ([[undead]], made of stone, no neck, etc.) that garrote will be ineffective against. Also size does matter, smaller races may have difficulty with larger opponents.&lt;br /&gt;
&lt;br /&gt;
Valid items are garrote, wire, rope, belt, beltstrap, cord, lanyard, scarf, strap, and tether. Garrote items are divided into &#039;true&#039; garrotes (garrote &amp;amp; wire) and &#039;substitute&#039; garrotes, known as strangles, which includes all other valid item names.  Any item with these nouns can be used for this maneuver.&lt;br /&gt;
&lt;br /&gt;
Using a strangle rather than a true garrote will increase the attacker&#039;s roundtimes slightly. Strangles have a higher damage and repair rate, and a lower major success (death-strangle) rate. Exact stats for each strangle vary from type to type. Strangles will not do neck slash damage on minor successes, but may bruise the target.&lt;br /&gt;
&lt;br /&gt;
Certain spells such as [[Cloak of Shadows (712)]] aid in protecting a victim against a garrote attack and can be damaging to the attacker.&lt;br /&gt;
&lt;br /&gt;
To stop a garrote attack before it completes, use the verb GARROTE STOP.  &lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Gremlock]] (While not exactly the same, training in garrote will protect you from their garrote attack)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Success:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Deep slash to your neck severs an artery!&amp;lt;br&amp;gt;&lt;br /&gt;
You choke to death on your own blood.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Roll result: 205 (open d100: 23) Penalties: 8]&amp;lt;br&amp;gt;&lt;br /&gt;
You fling your wire around Target&#039;s neck and snap it taut. Success!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ending prior to death:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Attacker releases the garrote from your neck. You gasp and draw a sweet breath of air, feeling very lucky to escape.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Attacker leaps from hiding to attack!&amp;lt;br&amp;gt;&lt;br /&gt;
[Roll result: 168 (open d100: 86)]&amp;lt;br&amp;gt;&lt;br /&gt;
Attacker flings a wire around your neck and snaps it taut. Painful!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
A dark shadowy tendril rises up from your skin, writhes its way up a length of black steel wire studded with shards of glass towards Attacker and lashes out malevolently...&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +XXX- TD: +XXX + CvA: -6 + d100: +10 - -5 == +91&amp;lt;br&amp;gt;&lt;br /&gt;
Warded off!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gasp and struggle but the garrote draws tighter painfully.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
[Spell Hindrance for a very worn sanguine breastplate is 5% with current Armor Use skill, d100= 4]&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.&lt;br /&gt;
&lt;br /&gt;
You continue to struggle but the garrote draws inexorably tighter.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a fair amount weaker.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a fair amount less hardy.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
A dark shadowy tendril rises up from your skin, writhes its way up a length of black steel wire studded with shards of glass towards Attacker and lashes out malevolently...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;attacker dies&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gasp and draw a sweet breath of air, feeling very weak.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Roll result: 85 (open d100: 88)]&amp;lt;br&amp;gt;&lt;br /&gt;
Dhask attempts to slip a rope around your neck, but you nimbly dodge aside.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A gremlock jumps on your back and attempts to drop a garrote over your head. After a brief struggle, you are able to slip out of it with nothing but a few bruises to show for the ordeal.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#garrote Combat Maneuvers List: Garrote], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flurry_of_Blows&amp;diff=138763</id>
		<title>Flurry of Blows</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flurry_of_Blows&amp;diff=138763"/>
		<updated>2020-10-14T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=FLURRY&lt;br /&gt;
|roundtime = 0&lt;br /&gt;
|cost=20, can POP muscles [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=3 |se1=- |pu1= -&lt;br /&gt;
|sq2=6 &lt;br /&gt;
|sq3=9&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Flurry of Blows&#039;&#039;&#039; is a [[combat maneuver]] available to [[Monks]] only. It is one of several CMs classified as a [[Martial Stance]]. The multi-targeting benefits from this CM are limited to [[Unarmed combat system|Unarmed Combat System (UCS)]] [[JAB (verb)|JAB]] attacks.&lt;br /&gt;
&lt;br /&gt;
All martial stance CMs, including Flurry of Blows, have  [[refreshable]] durations of 4 hours. However, only one martial stance CM may be active at a time. Flurry will remain active until either its duration ends, it is replaced by another martial stance, or the character dies. Flurry of Blows remaining duration is displayed with the SPELL ACTIVE command.&lt;br /&gt;
&lt;br /&gt;
There is a 20 [[stamina]] cost at the initial activation or when refreshed. There is no additional stamina cost when used with JAB attacks. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s using unarmed combat have the opportunity to freely (no additional [[RT]]) make simultaneous [[JAB]] attacks against two or three foes. Since Flurry of Blows is a passive ability that essentially runs in the background, there are no additional command requirements.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
*CMAN FLURRY (not case sensitive) - this will activate the martial stance for the initial 4 hour duration and can also be used to refresh the duration.&lt;br /&gt;
&lt;br /&gt;
*[[JAB (verb)|JAB]] or JAB &amp;lt;TARGET&amp;gt; during combat.  &lt;br /&gt;
&lt;br /&gt;
==Additional Jab Attack Chance==&lt;br /&gt;
The following table contains the percentage chance for jab attacks against second and/or third foes in the area. &lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!JAB Second Foe&lt;br /&gt;
!JAB Third Foe&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|X&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|75%&lt;br /&gt;
|X&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Cman flurry&lt;br /&gt;
You assume a stance suitable to unleash a flurry of blows.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refreshing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Cman Flurry&lt;br /&gt;
You re-settle into a stance suitable to unleash a flurry of blows.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You relax from a stance suitable to unleash a flurry of blows.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to jab a bone golem!&lt;br /&gt;
You have decent positioning against a bone golem.&lt;br /&gt;
  UAF: 72 vs UDF: 71 = 1.014 * MM: 88 + d100: 70 = 159&lt;br /&gt;
  … and hit for 4 points of damage!&lt;br /&gt;
  Fast slap only reddens the cheek.&lt;br /&gt;
  Strike leaves foe vulnerable to a followup punch attack!&lt;br /&gt;
&lt;br /&gt;
You quickly pivot and follow up with a jab against a death dirge!&lt;br /&gt;
You have decent positioning against a death dirge.&lt;br /&gt;
  UAF: 72 vs UDF: 66 = 1.090 * MM: 98 + d100: 3 = 109&lt;br /&gt;
  ... and hit for 1 point of damage!&lt;br /&gt;
  Lackluster jab to the mid-back.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Third person messaging, jabbing removed...&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Monk quickly pivots away and follows up with a jab against a death dirge!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#flurryofblows Combat Maneuvers List: Flurry of Blows], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dust_Shroud&amp;diff=138760</id>
		<title>Dust Shroud</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dust_Shroud&amp;diff=138760"/>
		<updated>2020-10-14T22:16:27Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = 10, can POP muscles&lt;br /&gt;
| roundtime = HIDE&lt;br /&gt;
| mnemonic = SHROUD&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| prereqs =[[Dirtkick]] (at rank 3)&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 3 &lt;br /&gt;
| sq3 = 4&lt;br /&gt;
| sq4 = 5&lt;br /&gt;
| sq5 = 6&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dust Shroud&#039;&#039;&#039; is a [[Combat maneuver|combat maneuver]] available to [[rogue]]s that allows the user to have a greater chance of successfully [[Stalking and Hiding|hiding]] undetected.&lt;br /&gt;
&lt;br /&gt;
The rogue kicks up some dust to distract their opponents while they attempt to slip into hiding.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
Suddenly, Rogue begins to hurriedly kick up dirt all around himself!  Before you can react,  your view of Rogue  is obscured by the resulting choking haze of dust that completely envelops him!&lt;br /&gt;
&lt;br /&gt;
The dust quickly settles back down and you notice that Rogue is no longer there!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#dustshroud Combat Maneuvers List: Dust Shroud], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divert&amp;diff=138759</id>
		<title>Divert</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divert&amp;diff=138759"/>
		<updated>2020-10-14T22:10:08Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = Base 7, can POP muscles&amp;lt;br&amp;gt;(-5 Rank 1, -2 Rank 2)&lt;br /&gt;
| mnemonic = DIVERT&lt;br /&gt;
| available = [[Rogue]]s&lt;br /&gt;
| requirements = None&lt;br /&gt;
| roundtime= 2s&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 3 &lt;br /&gt;
| sq3 = 4&lt;br /&gt;
| sq4 = 5&lt;br /&gt;
| sq5 = 6&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&#039;&#039;&#039;Divert&#039;&#039;&#039; is a [[combat maneuver]] available to [[rogue]]s that allows the user to cause a diversion while [[hidden]] or [[invisible]], tricking a [[creature]] opponent into leaving the room.  The user can either divert the opponent in a specific direction, or lure the opponent to a random adjacent room.&lt;br /&gt;
&lt;br /&gt;
An [[Influence]] (INF) bonus is directly added to the attack roll and both [[Forest gnome|forest]] and [[Burghal gnome|burghal]] gnomes receive a bonus for being good ventriloquists. For example, an INF bonus of 10 and an endroll of 135 means that 10 of that endroll was from INF. If INF bonus was 15, all-else-equal, that endroll would be 140.&lt;br /&gt;
&lt;br /&gt;
A 101 endroll will send the target away. Higher endrolls result in longer [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
If the rogue fails the maneuver badly, they may fall out of hiding. Failing by a typical margin will not drop hiding, but it will make successive attempts to Divert the same target harder for a period of time (since it&#039;s just not buying the ruse).&lt;br /&gt;
&lt;br /&gt;
Divert will not work against other player characters. Divert is not [[stance]] dependent.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
H&amp;gt;cman divert magus&lt;br /&gt;
[Roll result: 167 (open d100: 39) Bonus: 21]&lt;br /&gt;
You throw your voice behind a triton magus and the magus&#039;s attention is diverted by the noise!&lt;br /&gt;
A triton magus strides southeast, a wary look on its face.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
H&amp;gt;cman div diss st&lt;br /&gt;
[Roll result: 171 (open d100: 70) Penalties: 2]&lt;br /&gt;
You throw your voice behind a triton dissembler and the dissembler&#039;s attention is diverted by the noise!&lt;br /&gt;
A triton dissembler just went down a carved marble staircase leading to the submerged dais.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When attempting to Divert a player character (this is a creature-only maneuver):&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Maybe you should try to divert SomeRanger in a different fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#divert Combat Maneuvers List: Divert], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disarm_Weapon&amp;diff=138745</id>
		<title>Disarm Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disarm_Weapon&amp;diff=138745"/>
		<updated>2020-10-14T13:41:28Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=all&lt;br /&gt;
| mnemonic=DISARM&lt;br /&gt;
| roundtime = 2s (see note)&lt;br /&gt;
| cost=Base 7, can POP muscles (-2 Rank 3, -4 Rank 2, -6 Rank 1)&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=Weapon (some exceptions)&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = 4&lt;br /&gt;
| pu2 = 8&lt;br /&gt;
| pu3 = 12&lt;br /&gt;
| pu4 = 16&lt;br /&gt;
| pu5 = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Weapon&#039;&#039;&#039; is a [[Combat Maneuver|combat maneuver]] available to all professions.  [[Warrior]]s can also learn this maneuver through the [[Warrior Guild|warrior guild]], and are more potent at using it when they have mastered it in the guild compared to having rank 5 of it through CMAN training. A weapon is generally required to perform this maneuver. However, [[Warrior Guild|warrior guild]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm opponents bare-handed. &lt;br /&gt;
&lt;br /&gt;
Using this maneuver will attempt to knock a target&#039;s weapon to the ground.  It also provides defense against being disarmed, which is the main reason many professions choose to train in this skill.&lt;br /&gt;
&lt;br /&gt;
Using Disarm Weapon against a [[bard]]&#039;s [[Sonic Weapon Song (1012)|Sonic Weapon]] will result in having an additional 3 seconds of [[roundtime]] added to the maneuver&#039;s base roundtime of 5.  Sonic Weapons are immune to disarm.&lt;br /&gt;
&lt;br /&gt;
In the event of an item being disarmed, the [[Loresinging|Loresong]] on an item will only show the name of the person disarmed if the item was [[REGISTER (verb)|registered]] prior to being disarmed.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Deranged sentry]]&lt;br /&gt;
*[[Arachne acolyte]]&lt;br /&gt;
*[[Shan warrior]]&lt;br /&gt;
*[[Skeletal lord]]&lt;br /&gt;
*[[Skeletal soldier]]&lt;br /&gt;
*[[Spectral warrior]]&lt;br /&gt;
*[[Spectral lord]]&lt;br /&gt;
*[[Warrior shade]]&lt;br /&gt;
*[[Ithzir janissary]]&lt;br /&gt;
*[[Ithzir champion]]&lt;br /&gt;
*[[Minotaur warrior]]&lt;br /&gt;
*[[Spectral triton defender]]&lt;br /&gt;
*[[Triton combatant]]&lt;br /&gt;
&lt;br /&gt;
==Success formula==&lt;br /&gt;
Disarm success is calculated similarly to other CMANs, including level difference, encumbrance, attacker&#039;s and defender&#039;s disarm ranks and combat maneuvers training.  For the defender, each rank in disarm is worth 15 points of defense (Confirmed only for rank 3 to rank 4).&lt;br /&gt;
&lt;br /&gt;
===Roundtime===&lt;br /&gt;
On a successful disarm, the target receives roundtime based on the endroll.  For every 4 points of success margin, the target gets one second of roundtime, with a minumum of 5 seconds and a maxiumum of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 138 (open d100: 29) Penalties: 7]&lt;br /&gt;
Choosing your opening, you attempt to disarm Target&#039;s blue runestaff with your empty hand and connect!&lt;br /&gt;
Target&#039;s blue runestaff is knocked to the ground!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to disarm a sonic weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 115 (open d100: 38)]&lt;br /&gt;
An Ithzir janissary swings a heavy star-flanged mace at your sonic warlance and connects!&lt;br /&gt;
The sonic forces of your warlance cause the mace to bounce off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[REGISTER (verb)]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[List of creatures that can cause item loss]]&lt;br /&gt;
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#disarmweapon Combat Maneuvers List:Disarm Weapon] on play.net&lt;br /&gt;
*[[RECOVER (verb)]]&lt;br /&gt;
*[[RECOVER (verb)/saved posts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dirtkick&amp;diff=138744</id>
		<title>Dirtkick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dirtkick&amp;diff=138744"/>
		<updated>2020-10-14T13:30:08Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=all&lt;br /&gt;
| mnemonic=DIRTKICK&lt;br /&gt;
| roundtime = 2&lt;br /&gt;
| cost=Base 7, can POP muscles (-4 Rank 1, -2 Rank 2)&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 3&lt;br /&gt;
| sq3 = 4&lt;br /&gt;
| sq4 = 5&lt;br /&gt;
| sq5 = 6&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 4&lt;br /&gt;
| se3 = 6&lt;br /&gt;
| se4 = 7&lt;br /&gt;
| se5 = 9&lt;br /&gt;
| pu1 = 4&lt;br /&gt;
| pu2 = 6&lt;br /&gt;
| pu3 = 8&lt;br /&gt;
| pu4 = 10&lt;br /&gt;
| pu5 = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirtkick&#039;&#039;&#039; is a [[Combat Maneuvers|combat manevuer]] that allows the character to attempt to kick dirt into the face of an opponent in order to temporarily reduce their [[Attack Strength|attack strength]], [[perception]] bonus, and chance at [[Evade|evading]], [[Block|blocking]], or [[Parry|parrying]] attacks.  Targets also receive a [[roundtime]] penalty up to six seconds.  Dirtkick is just as effective when done from a defensive stance as it is from an offensive stance.&lt;br /&gt;
&lt;br /&gt;
This maneuver is universally available to all professions and considered vital in many training paths.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Rank !!AS penalty !!Perception Penalty !!EBP Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Rank 1||-10 AS||-20 Perception||-15% EBP&lt;br /&gt;
|-&lt;br /&gt;
|Rank 2|| -15 AS||-30 Perception||-20% EBP&lt;br /&gt;
|-&lt;br /&gt;
|Rank 3||-20 AS||-40 Perception||-25% EBP&lt;br /&gt;
|-&lt;br /&gt;
|Rank 4||-25 AS||-50 Perception||-30% EBP&lt;br /&gt;
|-&lt;br /&gt;
|Rank 5||-30 AS||-60 Perception||-35% EBP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 179 (open d100: 69) Penalties: 0]&lt;br /&gt;
You manage to kick a large clump of dust at Target!&lt;br /&gt;
Score! Direct hit to Target&#039;s face!&lt;br /&gt;
Target is stunned!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#dirtkick Combat Maneuvers List:Dirt Kick], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cutthroat&amp;diff=138743</id>
		<title>Cutthroat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cutthroat&amp;diff=138743"/>
		<updated>2020-10-14T13:28:32Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=[[Rogue]]s&lt;br /&gt;
| mnemonic=CUTTHROAT&lt;br /&gt;
| cost=Base 14, can POP muscles (-5 Rank 1, -2 Rank 2)&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=Weapon; Ambush training&lt;br /&gt;
| roundtime=4s&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cutthroat&#039;&#039;&#039; is a [[Combat Maneuvers|combat maneuver]] available to rogues.  It allows the rogue to spring from hiding to slit an opponent&#039;s throat.&lt;br /&gt;
&lt;br /&gt;
The target will not be able to speak or prepare a spell until they are healed by an [[empath]], eat [[Aloeas stem|an appropriate herb]], or die.  They will only cough up a gob of blood when they attempt either. While [[Empath Base|Empathic]] spells can usually be cast regardless of physical damage, cutthroat will prevent an empath from casting all spells, including healing magic, until it is healed. For this reason, Empaths fighting bandits or other enemies that use cutthroat are advised to carry aloeas stem (or another herb that heals major neck wounds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The following affects the use Cutthroat:&lt;br /&gt;
*The attacker must be standing and hidden in order to use the maneuver.&lt;br /&gt;
*The attacker must be holding a one-handed edged weapon in order to use the maneuver. Using a dagger will give a +5 bonus; all other OHE weapons will receive a -5 penalty. &lt;br /&gt;
*It is possible for the weapon used to flare against the target on a minor or major success.&lt;br /&gt;
*The attacker gains a +10 bonus if the target is stunned.&lt;br /&gt;
*The target must be corporeal.&lt;br /&gt;
*The target may be in any position (standing, sitting, lying down, etc) to execute the maneuver.&lt;br /&gt;
*If the height difference between the attacker and target is too large (a human vs a giant, a giantman vs an illoke, or even a gnome vs a human) then the maneuver cannot be performed. The maneuver can always work against a target that is lying down.&lt;br /&gt;
*The target&#039;s [[padding]], [[resistance]]s, [[flare]]s, armor divisors, and the like are all bypassed when the maneuver succeeds. &lt;br /&gt;
*The maneuver can be used more than once against the same target. Each major success will increase the bleeding by 4 and will give the target a rank 3 neck injure if it didn&#039;t already have one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 4 possible outcomes depending on the end roll result as indicated by maneuver&#039;s messaging. Below is a table of the results and how they affect the attacker and target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;table-layout:fixed; text-align:center;&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:lightgrey&amp;quot; | Success Level&lt;br /&gt;
 ! style=&amp;quot;background-color:lightgrey&amp;quot; | End Roll&lt;br /&gt;
 ! style=&amp;quot;background-color:lightgrey&amp;quot; | Attacker RT&lt;br /&gt;
 ! style=&amp;quot;background-color:lightgrey&amp;quot; | Target RT&lt;br /&gt;
 ! style=&amp;quot;background-color:lightgrey&amp;quot; | Other Effects on Target&lt;br /&gt;
|-&lt;br /&gt;
| Major Failure&lt;br /&gt;
| &amp;lt; 0&lt;br /&gt;
| 5 sec&lt;br /&gt;
| 0 sec&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Minor Failure&lt;br /&gt;
| 0 - 100&lt;br /&gt;
| 5 sec&lt;br /&gt;
| 0 sec&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Minor Success&lt;br /&gt;
| 101 - 124&lt;br /&gt;
| 5 sec&lt;br /&gt;
| 3 sec&lt;br /&gt;
| Causes 1 point of damage and a rank 1 neck wound.&lt;br /&gt;
|-&lt;br /&gt;
| Major Success&lt;br /&gt;
| 125+&lt;br /&gt;
| 5 sec&lt;br /&gt;
| 3 + (end roll - 120)/5 sec. (max 8)&lt;br /&gt;
| Cause (endroll - 100)/5 damage and a rank 2 neck wound, bleeding 4 hp/round. Cannot speak (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only a major success (125+) will prevent the target from speaking.&#039;&#039;&#039; A major success prevents the target from speaking until the neck wound is healed down from rank 2. For creatures, this only means no casting spells but for adventures this affects a larger amount of actions cannot be performed:&lt;br /&gt;
*PREPARE or INCANT spells.&lt;br /&gt;
*[[Divert]] maneuver.&lt;br /&gt;
*[[War Cries]].&lt;br /&gt;
*Using the ASK verb.&lt;br /&gt;
&lt;br /&gt;
Attempting any of these actions only results in the message: &amp;quot;All you manage to do is cough up some blood.&amp;quot; After healing the wound, it will take a few moments to the target to clear their throat before they can act normally.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Triton executioner]]s&lt;br /&gt;
*[[Bandit]]s&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
The aiming system has trouble figuring out if you can reach the targets throat. This affects attackers of smaller races more than normal sized races. &lt;br /&gt;
&lt;br /&gt;
Example: a forest gnome vs a Fire Salamander that is standing&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
H&amp;gt;appraise salamander&lt;br /&gt;
The fire salamander is medium in size and about one foot high in its current state.&lt;br /&gt;
The salamander is too easy for the likes of you!&lt;br /&gt;
&lt;br /&gt;
H&amp;gt;cman cutthroat&lt;br /&gt;
The salamander&#039;s throat is too high to reach!&lt;br /&gt;
&lt;br /&gt;
H&amp;gt;ambush salamander neck&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing a sharp black glaes knife at a fire salamander!&lt;br /&gt;
AS: +136 vs DS: +34 with AvD: +25 + d100 roll: +5 = +132&lt;br /&gt;
... and hit for 18 points of damage!&lt;br /&gt;
Deft swing strikes the fire salamander&#039;s neck.&lt;br /&gt;
Maybe not fatal but it&#039;s sure distracting.&lt;br /&gt;
The fire salamander is stunned!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Trying to Cutthroat without hiding first:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
R&amp;gt;cman cutthroat&lt;br /&gt;
For this to work, you&#039;ll need to take your target by surprise.  Try hiding first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to Cutthroat with a 2-handed edged weapon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
H&amp;gt;cman cutthroat&lt;br /&gt;
The twohanded sword is too cumbersome to use with cutthroat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to Cutthroat with a non-edged weapon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
H&amp;gt;cman cutthroat&lt;br /&gt;
The spiked club is not something that will cut a throat very well.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacker point of view, major success with flare and minor success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 274 (open d100: 94) Bonus: 5]&lt;br /&gt;
You spring from hiding and attempt to grasp Target by the chin while slitting his throat with your skinning knife!&lt;br /&gt;
&lt;br /&gt;
You slice deep into Target&#039;s vocal chords!&lt;br /&gt;
... 34 points of damage!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Your skinning knife emits a searing bolt of lightning! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Heavy shock gives Target fits!&lt;br /&gt;
He is knocked to the ground!&lt;br /&gt;
He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 122 (open d100: 131) Penalties: 16]&lt;br /&gt;
You spring from hiding and attempt to grasp Kembal by the chin while slitting his throat with your vaalorn bodice dagger!&lt;br /&gt;
&lt;br /&gt;
Your aim is slightly off and you only manage to inflict a minor flesh wound upon Kembal!&lt;br /&gt;
  ... 4 points of damage!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target point of view, major success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 146 (open d100: 82)]&lt;br /&gt;
A triton executioner springs upon you from behind and attempts to slit your throat with his sharply tapered longsword!&lt;br /&gt;
A triton executioner slices deep into your vocal chords!&lt;br /&gt;
  ... 9 points of damage!&lt;br /&gt;
&lt;br /&gt;
!&amp;gt;&#039;Hey!&lt;br /&gt;
All you manage to do is cough up some blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target point of view, minor failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 86 (open d100: 56)]&lt;br /&gt;
Attacker springs upon you from behind and attempts to slit your throat with his black rolaren longsword!&lt;br /&gt;
You manage to fend off Attacker&#039;s attack!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacker point of view, major and minor failures:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: -40 (open d100: 65) Penalties: 28]&lt;br /&gt;
You spring from hiding and attempt to cut Kembal&#039;s throat!  Unfortunately, your aim is off and your attack goes wide!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 44 (open d100: 65) Penalties: 28]&lt;br /&gt;
You spring from hiding and attempt to grasp Kembal by the chin while slitting his throat with your vaalorn bodice dagger!&lt;br /&gt;
Kembal manages to fend off your attack!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to use the ASK verb:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Adventurer&#039;s Guild, Lobby]&lt;br /&gt;
Thick and windowless marble walls enclose this rather spacious lobby, which is liberally decorated with the mounted heads of both exotic and mundane beasts.  The floor is covered with fine bearskin rugs and various specimens of antique dwarven stone furniture.  Overhead, a massive candle-lit chandelier adequately illuminates the area and provides for the impressive shadows cast by the various stuffed beasts arrayed about the room.  You also see the Hymore disk and Guild Taskmaster Dayle.&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
&lt;br /&gt;
!&amp;gt;ask dayle for bounty&lt;br /&gt;
All you manage to do is cough up some blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#cutthroat Combat Manuevers List: Cutthroat], on Play.net&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crowd_Press&amp;diff=138742</id>
		<title>Crowd Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crowd_Press&amp;diff=138742"/>
		<updated>2020-10-14T13:24:28Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=[[Warrior]]s, [[Paladin]]s&amp;lt;br&amp;gt;[[Rogue]]s, [[Monk]]s&lt;br /&gt;
| mnemonic=CPRESS&lt;br /&gt;
| roundtime = 3&lt;br /&gt;
| cost=Base 9, can POP muscles (-5 Rank 1, -3 Rank 2)&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crowd Press&#039;&#039;&#039; is a [[Combat Maneuvers|combat maneuver]] available to rogues, warriors, paladins, and monks.  When in use, the character will attempt to maneuver in close to a target, preventing both the character and the target from moving away and performing some actions, increasing attack strength and aiming chance for small, maneuverable weapons, and lowering it for large weapons, ranged weapons, and bolt spells.&lt;br /&gt;
&lt;br /&gt;
While under crowd press, the target cannot hide, move rooms, stand up, or use the [[Cman charge]], [[Shield Charge]], [[Dust Shroud]] or [[Bull Rush]] combat maneuvers.&lt;br /&gt;
&lt;br /&gt;
Weapons with a base weapon speed of 3 or less will see benefits from use with this maneuver.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman cpress zuz&lt;br /&gt;
[Roll result: 139 (open d100: 18) Penalties: 0]&lt;br /&gt;
You maneuver in close with Zuzana.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
Zuzana manages to maneuver away from you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
[Roll result: 139 (open d100: 18)]&lt;br /&gt;
Eugenides manevuers himself in close with you, despite your best efforts to prevent it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;n&lt;br /&gt;
Due to how close you&#039;re maneuvering with your opponent, you can&#039;t manage to do that right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You manage to maneuver away from Eugenides.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#crowdpress Combat Maneuvers List: Crowd Press], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cheapshots&amp;diff=138741</id>
		<title>Cheapshots</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cheapshots&amp;diff=138741"/>
		<updated>2020-10-14T13:16:55Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=[[Bard]]s, [[Monk]]s, [[Rogue]]s&lt;br /&gt;
| mnemonic=CHEAPSHOTS&lt;br /&gt;
| cost= 7, can POP muscles&lt;br /&gt;
| roundtime= 2s&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=None&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 3&lt;br /&gt;
| sq3 = 4&lt;br /&gt;
| sq4 = 5&lt;br /&gt;
| sq5 = 6&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 4&lt;br /&gt;
| se3 = 6&lt;br /&gt;
| se4 = 7&lt;br /&gt;
| se5 = 9&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&#039;&#039;&#039;Cheapshots&#039;&#039;&#039;, as the name implies, are various &amp;quot;cheap&amp;quot; [[Combat Maneuvers|maneuvers]] to allow one an advantage in combat.  The cheap shot can be anything from tweaking an opponents nose to a swift chop to the throat to silence a spell caster.  The most notable of the cheapshots are the &amp;quot;swiftkick&amp;quot; and &amp;quot;kneebash&amp;quot; maneuvers, though since these maneuvers are normally mastered by [[rogue]]s through the [[Rogue Guild]], the change to [[Ambushing]] since [[GemStone IV]] made the swiftkick portion of Cheapshots nearly obsolete, as both reduce an opponent&#039;s defensive [[stance]].  However, since Cheapshots can be utilized by [[Bard]]s or can reduce the stance for an ally of a Cheapshots master, swiftkick is not completely forgotten by all users of this skill.&lt;br /&gt;
&lt;br /&gt;
This maneuver takes into account the attacker&#039;s skill in [[ambushing]]. It also uses the same [[Race#Racial_Heights|height]] system as the [[AMBUSH (verb)|AMBUSH]] verb.&lt;br /&gt;
&lt;br /&gt;
Characters that have trained to be [[Unarmed Specialist|unarmed specialists]] are not required to use a weapon with any cheapshot maneuver that would normally require one. These include [[#Templeshot|templeshot]], [[#Kneebash|kneebash]] or [[#Throatchop|throatchop]]. &lt;br /&gt;
&lt;br /&gt;
== Cheapshot maneuvers ==&lt;br /&gt;
The various maneuvers one learns through Cheapshots training are as follows: [[Cheapshot#Footstomp|Footstomp]], [[Cheapshot#Footstomp|Nosetweak]], [[Cheapshot#Footstomp|Templeshot]], [[Cheapshot#Footstomp|Kneebash]], [[Cheapshot#Footstomp|Eyepoke]], [[Cheapshot#Footstomp|Throatchop]], and [[Cheapshot#Footstomp|Swiftkick]].&lt;br /&gt;
&lt;br /&gt;
=== Footstomp ===&lt;br /&gt;
Learned at rank 1 in the guild or rank 1 on the [[Combat Maneuvers]] List, this skill inflicts a target with [[roundtime]], should the attack be successful.  A successful attack will cause the victim to suffer up to 20 seconds of roundtime, depending on how successful the attacker is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 162 (open d100: 94)]&lt;br /&gt;
A Grimswarm orc archer raises her heel high, bringing it down solidly on your foot!&lt;br /&gt;
You howl in pain, hopping around and clutching your foot!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nosetweak ===&lt;br /&gt;
Learned at rank 10 in the Rogue Guild or rank 2 on the Combat Maneuvers List, this skill reduces the [[defensive strength]] of a target by 10, should the attack succeed.  An empty hand is required to perform this skill. There is a bonus of 10 when the target is stunned, and 25 is added to the roll if the target is in offensive stance.&lt;br /&gt;
&lt;br /&gt;
=== Templeshot ===&lt;br /&gt;
Learned at rank 20 in the Rogue Guild or rank 2 on the Combat Maneuvers List, this skill reduces the [[attack strength]] of a target by 10, should the attack succeed.  A weapon is required to be in the attacker&#039;s hands to use this skill.&lt;br /&gt;
&lt;br /&gt;
=== Kneebash ===&lt;br /&gt;
Learned at rank 30 in the Rogue Guild or rank 3 on the Combat Maneuvers List, this skill forces a target to its knees.  In many cases, this skill is superior to [[Sweep]] due to the lower stamina cost and the fact that some targets that are immune to Sweep are vulnerable to Kneebash.  Using a blackjack for this maneuver will add a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 160 (open d100: 92)]&lt;br /&gt;
A human outlaw seizes an opening and brings the blunt end of his mace down on your knee!&lt;br /&gt;
You crash to the ground, clutching your knee!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyepoke ===&lt;br /&gt;
Learned at rank 42 in the Rogue Guild or rank 4 on the Combat Maneuvers List, this combat maneuver reduces a target&#039;s defensive strength and attack strength by 15, making it superior to both Templeshot and Nosetweak combined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 219 (open d100: 168)]&lt;br /&gt;
A human bandit jabs his finger right at your eye!&lt;br /&gt;
You scream in pain as a human bandit&#039;s finger penetrates your eye!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stinging pain in your eye subsides.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throatchop ===&lt;br /&gt;
Learned at rank 54 in the Rogue Guild or rank 4 on the Combat Maneuvers List, this spell prevents a target from talking for a short period of time.  This also prevents a caster from preparing a spell, though the short duration brings its usefulness into question.&lt;br /&gt;
&lt;br /&gt;
=== Swiftkick ===&lt;br /&gt;
Learned at rank 63 (mastery) in the Rogue Guild or rank 5 on the Combat Maneuvers List, this skill forces an opponent into an offensive stance in a similar manner that [[Frenzy (216)]] does.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
There are five different tasks that are assigned to a trainee in the Rogue Guild. Similar to the other guild skills, some tasks are performed inside the guild, some against critters, and some with other guild members.&lt;br /&gt;
&lt;br /&gt;
;Sweeping the Guild&lt;br /&gt;
:Similar to other tasks, the rogue must sweep dirt from the guild&#039;s courtyard, using a broom and bag from the tool rack.&lt;br /&gt;
&lt;br /&gt;
;Watering the Flowers&lt;br /&gt;
:The rogue must water flowers in several locations throughout the guild, using a watering can from the tool rack.&lt;br /&gt;
&lt;br /&gt;
;Cleaning the Windows &lt;br /&gt;
:Similar to other tasks, the rogue must clean windows in several locations throughout the guild, using a rag from the tool rack.&lt;br /&gt;
&lt;br /&gt;
;Critter Repetitions &lt;br /&gt;
:Similar to other tasks, the rogue must practice their latest cheapshot against a challenging creature.&lt;br /&gt;
&lt;br /&gt;
;Partner Repetitions &lt;br /&gt;
:Similar to other tasks, the rogue must practice attacking or defending with their latest cheapshot against a fellow rogue guild member.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[Cheapshot vulnerabilities list]]&lt;br /&gt;
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#cheapshot Combat Maneuvers List: Cheapshots], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_(weapon_technique)&amp;diff=138740</id>
		<title>Charge (weapon technique)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_(weapon_technique)&amp;diff=138740"/>
		<updated>2020-10-14T13:09:02Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;{{Redirect|Charge}}&#039;&#039;&lt;br /&gt;
{{Cman &lt;br /&gt;
| cost = Base 14, can POP muscles (-5 rank 1, -3 rank 2)&lt;br /&gt;
| mnemonic = CHARGE&lt;br /&gt;
| available = [[Warrior]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
| requirements =  a puncturing polearm &lt;br /&gt;
| prereqs = None &lt;br /&gt;
| roundtime = 4 sec&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4 &lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker.&lt;br /&gt;
&lt;br /&gt;
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.&lt;br /&gt;
&lt;br /&gt;
If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Decaying Citadel guardsman]]&lt;br /&gt;
*[[Triton combatant]]&lt;br /&gt;
*[[Triton radical]]&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A triton radical rushes forward at you with his silvery green trident and attempts a charge!&lt;br /&gt;
[Roll result: 102 (open d100: 53)]&lt;br /&gt;
A triton radical lunges at you with a sharp charge and you lose your footing.&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
Minor puncture to the chest.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!&lt;br /&gt;
[Roll result: 166 (open d100: 91)]&lt;br /&gt;
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Strike to temple! Saved by a thick skull!&lt;br /&gt;
Roundtime: 21 sec.&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*JESSARIL&#039;s [[Cman charge testing (saved post)]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#charge Combat Maneuvers List: Charge], on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bull_Rush&amp;diff=138739</id>
		<title>Bull Rush</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bull_Rush&amp;diff=138739"/>
		<updated>2020-10-14T13:02:19Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = bullrush&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 2s&lt;br /&gt;
  |stamina = 7, can POP muscles&lt;br /&gt;
  |hostile = Yes&lt;br /&gt;
  |offensiveworn = Arm accessory, flares/spikes enabled&lt;br /&gt;
  |requirements = None&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Paladin]]s&lt;br /&gt;
  |sq1 = 2|se1 = 3|pu1 = -&lt;br /&gt;
  |sq2 = 4|se2 = 6&lt;br /&gt;
  |sq3 = 6|se3 = 9&lt;br /&gt;
  |sq4 = 8|se4 = 12&lt;br /&gt;
  |sq5 = 10|se5 = 15&lt;br /&gt;
  |description = Attempt to rush your opponent and knock them to the ground.&lt;br /&gt;
  |mechanics = On slight successes, your opponent will be knocked off balance (a roundtime penalty).  On more substantial successes, your opponent will be knocked down with roundtime and may suffer HP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bull Rush&#039;&#039;&#039; is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground.&lt;br /&gt;
&lt;br /&gt;
On slight successes, the target will be knocked off balance (a [[roundtime]] penalty).  On more substantial successes, the target will be knocked down with roundtime and may suffer [[HP]] damage.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==Creatures that utilize this maneuver==&lt;br /&gt;
*[[Centaur]]&lt;br /&gt;
*[[lesser minotaur]]&lt;br /&gt;
*[[minotaur warrior]]&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[ithzir champion]]&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Roundtime messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
[Roll result: 140 (open d100: 35) Bonus: 10]&lt;br /&gt;
You rush towards a zombie and connect with a shoulder check!&lt;br /&gt;
You manage to knock a zombie flat on her back!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roundtime and damage messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
[Roll result: 178 (open d100: 68) Bonus: 10]&lt;br /&gt;
You rush towards a zombie and connect with a shoulder check!&lt;br /&gt;
You manage to knock a zombie flat on her back! 15 hits!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
[Roll result: 58 (open d100: 58)]&lt;br /&gt;
A black centaur rushes towards Target and connects with a shoulder check!&lt;br /&gt;
Target stands firm and manages to maintain his balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#bullrush Combat Maneuvers List: Bull Rush] on play.net&lt;br /&gt;
*[[Research:Bull Rush|RT and Added Damage tables]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Eye_of_Elanthia&amp;diff=132325</id>
		<title>The Eye of Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Eye_of_Elanthia&amp;diff=132325"/>
		<updated>2020-06-08T22:31:57Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: Initial version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eye of Elanthia&#039;&#039;&#039; is a Meeting Hall Organization based in Wehnimer&#039;s Landing that offers search and rescue services to adventurers in distress.&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
Elanthia is a dangerous place and adventurers quite regularly find themselves in emergency situations that they cannot get out of on their own. Adventurers go out to explore, hunt and travel. But then they get stunned, webbed, knocked down, stabbed in the eye, their spirit ripped from their bodies or worse. The Eye’s mission is to help those in need regardless of allegiance, profession, race, gender or religion.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
The Eye of Elanthia is open to applications for membership.&lt;br /&gt;
&lt;br /&gt;
===Membership Eligibility Criteria===&lt;br /&gt;
If an individual wishes to join the organization they must meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Willingness to help others&lt;br /&gt;
* Visited the trainer at least 10 times&lt;br /&gt;
&lt;br /&gt;
All professions are welcome to join The Eye. Characters on Free to Play (F2P) accounts in Gemstone IV can join The Eye.&lt;br /&gt;
&lt;br /&gt;
===Membership Fees===&lt;br /&gt;
There are no initiation or regular fees associated with membership.&lt;br /&gt;
&lt;br /&gt;
===Membership Benefits===&lt;br /&gt;
The Eye offers you:&lt;br /&gt;
&lt;br /&gt;
* Welcoming group of players with a focus on helping each other&lt;br /&gt;
* Close-knit community&lt;br /&gt;
* Involvement in our department system&lt;br /&gt;
* Member training program&lt;br /&gt;
* Personal mentor&lt;br /&gt;
* Membership progression through ranks and stages&lt;br /&gt;
* Merit-based weight in decision-making&lt;br /&gt;
* Democratic leadership elections&lt;br /&gt;
* Organized events&lt;br /&gt;
* Discord server with private member channels&lt;br /&gt;
* Glory, fame and respect in Elanthia&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://eyeofelanthia.weebly.com The Eye of Elanthia website] - Contact us&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meeting_Hall_Organization&amp;diff=132143</id>
		<title>Meeting Hall Organization</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meeting_Hall_Organization&amp;diff=132143"/>
		<updated>2020-06-04T12:02:50Z</updated>

		<summary type="html">&lt;p&gt;ARANTAROL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://sites.google.com/site/gs4mho/home Official information available on the MHO website maintained by GM Elysani]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Meeting Hall Organization&#039;&#039;&#039; (&amp;quot;MHO&amp;quot;) is an organization run by the players of GemStone IV.  Any group with a defined purpose which is open to new members and engages in activities which involve the greater community is eligible to form an MHO.&lt;br /&gt;
&lt;br /&gt;
MHOs are run out of a Town Meeting Hall, which provides a location for member groups to meet as well as services that aid in the running of events and activities. Each Hall contains several reservable meeting rooms, a place to rent services such as food carts and themed tents, a shop to purchase unique group insignia and other supplies, and a private tavern. The Hall also allows groups to issue news items and event announcements. Some services are available immediately upon joining, others become available after time and demonstrated community involvement.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit}}&lt;br /&gt;
&lt;br /&gt;
==Current MHOs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||MHO||Location||Leader&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Icemule Town Guard&amp;quot;|[[Icemule Town Guard]]||Icemule||Grutak&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;The Imperiled Few&amp;quot;|[[The Imperiled Few]]||Landing||Lathais&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Clan Jakarta&amp;quot;|[[Clan Jakarta]]||Landing||Ardwen&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Independent Crafters of Elanthia&amp;quot;|[[Independent Crafters of Elanthia]]||Landing||Archsenex&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Lodge&amp;quot;|[[The Lodge]]||Solhaven||Alisaire&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Merchant and Artisan Skills of the Elanthian Raider Society&amp;quot;|[[Merchant and Artisan Skills of the Elanthian Raider Society]]||Landing||Sparegris&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Second Veil&amp;quot;|[[Second Veil|The Second Veil]]||Ta&#039;Vaalor||Reetta&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;The Black Rose Temple&amp;quot;|[[The Black Rose Temple]]||Ta&#039;Illistim||Debia&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;The Eye of Elanthia&amp;quot;|[[The Eye of Elanthia|The Eye of Elanthia]]||Landing||Cyel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1: Notable||data-sort-value=&amp;quot;Witching Hour&amp;quot;|[[Witching Hour|The Witching Hour]]||Landing||Phalcon&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2: Prominent||data-sort-value=&amp;quot;Ilyan Syndicate&amp;quot;|[[Ilyan Syndicate]]||Ta&#039;Illistim||Aendir&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2: Prominent||data-sort-value=&amp;quot;Dire Wolf Clan&amp;quot;|[[Dire Wolf Clan]]||Landing||Davean&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2: Prominent||data-sort-value=&amp;quot;Guardians of Elanthia&amp;quot;|[[Guardians of Elanthia]]||Ta&#039;Vaalor||Mercies&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2: Prominent||data-sort-value=&amp;quot;ICICLE&amp;quot;|[[ICICLE]]||Icemule Trace||Dirvy&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Alliance of High Elven Society&amp;quot;|[[Alliance of High Elven Society|The Alliance of High Elven Society]]||Ta&#039;Vaalor||Nihrvanah&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Azure Sun&amp;quot;|[[Order of the Azure Sun|The Order of the Azure Sun]]||Solhaven||Bristenn&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Black Hand Trading Co&amp;quot;|[[Black Hand Trading Co|The Black Hand Trading Company]]||Landing||Draccor&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Black Iron Chalice&amp;quot;|[[Black Iron Chalice|The Black Iron Chalice]]||Solhaven||Talinvor&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Black Wolves&amp;quot;|[[Black Wolves|The Black Wolves]]||Landing||Noldi/Gingie&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Caeruil Atelier|[[Caeruil Atelier]]||Ta&#039;Illistim||Ysaeril&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Clan Snar&amp;quot;|[[Clan Snar]]||Landing||Adyr&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Dae&#039;randir&amp;quot;|[[Dae&#039;randir|The Dae&#039;randir]]||Landing||Wolfloner&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Drakes Vanguard&amp;quot;|[[Drakes Vanguard|The Drakes Vanguard]]||Landing||Svardin&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Elanthian Elegance&amp;quot;|[[Elanthian Elegance]]||Landing||Rohese&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Faendyl Enclave&amp;quot;|[[Faendryl Enclave|The Faendryl Enclave]] ||Landing||Lylia&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Fenog&#039;s Regulars&amp;quot;|[[Fenog&#039;s Regulars]]||Icemule||Jastalyn&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Hand of the Arkati&amp;quot;|[[Hand of the Arkati]]||Icemule||Tysong&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;House Daingneach Onoir&amp;quot;|[[House Daingneach Onoir|House of Daingneach Onoir]]||Landing||Roelaren&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Landing Defense Irregulars&amp;quot;|[[Landing Defense Irregulars]]||Landing||Seomanthe/Terabor&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Legions of B.A.C.O.N.&amp;quot;|[[Legions of B.A.C.O.N.|The Legions of B.A.C.O.N.]]||Landing||Meeshach/Chemaine&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Looking Glass&amp;quot;|[[The Looking Glass]]||Ta&#039;Illistim||Lorestel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Moonshine Manor&amp;quot;|[[Moonshine Manor]]||Landing||Puptilian&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Northern Fury&amp;quot;|[[The Northern Fury|The Northern Fury]]||Icemule||Olgretien&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Ord an Dragan&amp;quot;|[[Ord an Dragan]]||Landing||Aoife&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Shadow&amp;quot;|[[Order of the Shadow|The Order of the Shadow]]||Landing||Cruxophim&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Silver Gryphon&amp;quot;|[[Order of the Silver Gryphon|The Order of the Silver Gryphon]]||Landing||Geijon&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Sphere and Scythe&amp;quot;|[[Order of the Sphere and Scythe|The Order of the Sphere and Scythe]]||Landing||Rovvigen/Mikalmas&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Stormwild Hall&amp;quot;|[[Stormwild Hall]]||Ta&#039;Illistim||Jadzara&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;TownCrier&amp;quot;|[[The TownCrier]]||Landing||Luxelle&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3: Distinguished||data-sort-value=&amp;quot;Wyvern&#039;s Honor&amp;quot;|[[Wyvern&#039;s Honor|The Wyvern&#039;s Honor]]||Ta&#039;Vaalor||Malinya&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dormant MHOs==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;This list is incomplete. These are groups with pages not on the current list above&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Dush gno Krol]]&lt;br /&gt;
*[[Greater Elanthian Merchant Society]]&lt;br /&gt;
*[[Gypsy Troupe|The Gypsy Troupe]]&lt;br /&gt;
*[[H.E.R.T.]]&lt;br /&gt;
*[[Sisters of Perpetual Adoration]]&lt;br /&gt;
*[[Solhaven Trade Association]]&lt;br /&gt;
*[[Ta&#039;Vaalorian Outfitters]]&lt;br /&gt;
&lt;br /&gt;
==Current Platinum MHOs==&lt;br /&gt;
This is an incomplete list of current MHOs in the Platinum Instance:&lt;br /&gt;
* [[The Aardvarks]]&lt;br /&gt;
* [[The Outfitters]]&lt;br /&gt;
* [[The Carnival]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Town Meeting Halls are located:&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: a low stone gate on Penna Street ([[Script Go2|RNUM]]: 230)&lt;br /&gt;
*[[Solhaven]]: a gravel pathway leading to a pillared portico on Limpet Trail&lt;br /&gt;
*[[Icemule Trace]]: a cobblestone walkway on the West Road&lt;br /&gt;
*[[River&#039;s Rest]]: a cobblestone path leading to a well-tended orchard in Targon&#039;s Square&lt;br /&gt;
*[[Ta&#039;Illistim]]: a large wrought-iron gate on Mzaarine Wey&lt;br /&gt;
*[[Ta&#039;Vaalor]]: a tree-lined path on Amaranth Wey&lt;br /&gt;
*[[Kharam Dzu]]: an obsidian archway on Glaes street&lt;br /&gt;
*[[Zul Logoth]]: a long rolaren path in the Marcasite Tunnel&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]] (merchant services)&lt;br /&gt;
*The official MHO guide can be found at https://sites.google.com/site/gs4mho/home&lt;br /&gt;
*{{#section:Co-operative Houses of Elanthia|link}}&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/view Officials - Main Folder]&lt;br /&gt;
:*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Announcements/view Announcements]&lt;br /&gt;
:*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/General%20Discussion/view General Discussion]&lt;br /&gt;
:*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/New%20MHO%20Discussions,%20Intros,%20and%20Events/view New MHO Discussions, Intros, and Events]&lt;br /&gt;
&lt;br /&gt;
[[Category:Meeting Hall Organizations| ]]&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>ARANTAROL</name></author>
	</entry>
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