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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ARCHIGEEK</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ARCHIGEEK"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/ARCHIGEEK"/>
	<updated>2026-04-24T04:45:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=181897</id>
		<title>Weighting, Padding, Sighting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=181897"/>
		<updated>2022-11-02T00:29:27Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = wps&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |mechanics = Warriors of at least level 20 can use {{boldmono|FEAT WPS}} to add critical/damage [[weighting]], [[padding]], or [[sighting]] ([[WPS smithy|WPS]]) to weapons and armor.  Warriors can add one service of WPS to a piece of gear at a time.  Each service requires 25,000 grit for torso armor and weapons, or 10,000 grit for armor accessories.  Adding a service using grit does not increase the number of services in a service window for merchant, NPC blacksmiths, or using grit itself. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Earning Grit==={{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}}&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)&amp;lt;br&amp;gt;vs. Total Services&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 1||10&lt;br /&gt;
|-&lt;br /&gt;
| 2||20&lt;br /&gt;
|-&lt;br /&gt;
| 3||30&lt;br /&gt;
|-&lt;br /&gt;
| 4||40&lt;br /&gt;
|-&lt;br /&gt;
| 5||50&lt;br /&gt;
|-&lt;br /&gt;
| 6||70&lt;br /&gt;
|-&lt;br /&gt;
| 7||90&lt;br /&gt;
|-&lt;br /&gt;
| 8||110&lt;br /&gt;
|-&lt;br /&gt;
| 9||130&lt;br /&gt;
|-&lt;br /&gt;
| 10||150&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 11||180&lt;br /&gt;
|-&lt;br /&gt;
| 12||210&lt;br /&gt;
|-&lt;br /&gt;
| 13||240&lt;br /&gt;
|-&lt;br /&gt;
| 14||270&lt;br /&gt;
|-&lt;br /&gt;
| 15||300&lt;br /&gt;
|-&lt;br /&gt;
| 16||340&lt;br /&gt;
|-&lt;br /&gt;
| 17||380&lt;br /&gt;
|-&lt;br /&gt;
| 18||420&lt;br /&gt;
|-&lt;br /&gt;
| 19||460&lt;br /&gt;
|-&lt;br /&gt;
| 20||500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 21||600&lt;br /&gt;
|-&lt;br /&gt;
| 22||700&lt;br /&gt;
|-&lt;br /&gt;
| 23||800&lt;br /&gt;
|-&lt;br /&gt;
| 24||900&lt;br /&gt;
|-&lt;br /&gt;
| 25||1000&lt;br /&gt;
|-&lt;br /&gt;
| 26||1100&lt;br /&gt;
|-&lt;br /&gt;
| 27||1200&lt;br /&gt;
|-&lt;br /&gt;
| 28||1300&lt;br /&gt;
|-&lt;br /&gt;
| 29||1400&lt;br /&gt;
|-&lt;br /&gt;
| 30||1500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 31||1600&lt;br /&gt;
|-&lt;br /&gt;
| 32||1700&lt;br /&gt;
|-&lt;br /&gt;
| 33||1800&lt;br /&gt;
|-&lt;br /&gt;
| 34||1900&lt;br /&gt;
|-&lt;br /&gt;
| 35||2000&lt;br /&gt;
|-&lt;br /&gt;
| 36||2100&lt;br /&gt;
|-&lt;br /&gt;
| 37||2200&lt;br /&gt;
|-&lt;br /&gt;
| 38||2300&lt;br /&gt;
|-&lt;br /&gt;
| 39||2400&lt;br /&gt;
|-&lt;br /&gt;
| 40||2500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 41||2700&lt;br /&gt;
|-&lt;br /&gt;
| 42||2900&lt;br /&gt;
|-&lt;br /&gt;
| 43||3100&lt;br /&gt;
|-&lt;br /&gt;
| 44||3300&lt;br /&gt;
|-&lt;br /&gt;
| 45||3500&lt;br /&gt;
|-&lt;br /&gt;
| 46||3800&lt;br /&gt;
|-&lt;br /&gt;
| 47||4100&lt;br /&gt;
|-&lt;br /&gt;
| 48||4400&lt;br /&gt;
|-&lt;br /&gt;
| 49||4700&lt;br /&gt;
|-&lt;br /&gt;
| 50||5000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Grit is directly gained from experience and does count lumnis bonus experience as well. If you earned 50,000 experience in 1 week, you will have earned 50,000 Grit.  Also ascension being turned on will not increase the amount of experience needed per week.  Your week is the same as your [[Gift_of_Lumnis#LUMNIS_.28verb.29|Lumnis]] week and you can see it&#039;s new start date when typing [[Gift_of_Lumnis#LUMNIS_.28verb.29|{{boldmono|LUMNIS INFO}}]].  You can check your weekly grit progress, and your current grit total by typing [[RESOURCE_(verb)|{{boldmono|RESOURCE}}]].&lt;br /&gt;
&lt;br /&gt;
For example.&lt;br /&gt;
&lt;br /&gt;
A level 50 player, with 50% ascension active who gained 25,000 experience, and 25,000 Ascension experience will have earned the full 50,000 grit for the week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;resource&lt;br /&gt;
Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Success Factors ===&lt;br /&gt;
;Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*Primary Skill (Weapons): +2 per weapon skill rank to level, +1 over that. Uses weapon skill with the highest number of ranks.&lt;br /&gt;
*Primary Skill (Armor): +2 per Armor Use rank to level, +1 over that&lt;br /&gt;
*[[Strength]]: +1 per stat bonus&lt;br /&gt;
*[[Discipline]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
;Secondary:&lt;br /&gt;
*[[Physical Fitness]]: +1 per 10 ranks&lt;br /&gt;
*Secondary Skill (Weapons): +1 per 2 ranks in your next two highest weapon skills.&lt;br /&gt;
*Secondary Skill (Armor): +1 per 3 ranks of [[Shield Use]]&lt;br /&gt;
&lt;br /&gt;
;Other:&lt;br /&gt;
*[[Warrior Guild|Warrior Guild Workshop]]: +20 bonus&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*[[Suffusion]]&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
===Step-By-Step Guide===&lt;br /&gt;
*(Recommended) Heal all wounds/spirit loss, and equip any desired enhancives (Ex: Str/Dis).&lt;br /&gt;
*Proceed to a Warrior Guild workshop.  (Example: the Wehnimer&#039;s Landing workshop is Lich room #16995.)&lt;br /&gt;
*(Recommended) Enter {{boldmono|SUFFUSE ESTIMATE}} with the item in your right hand.  If you see a &amp;quot;You will need at least ## suffused energy...&amp;quot; message, this represents essentially your % chance of failure; you will need to either use your suffused grit to overcome the item&#039;s difficulty, or accept the risk of failure, if you continue.&lt;br /&gt;
*Enter {{boldmono|BUY SERVICE PACK}}, then {{boldmono|BUY CONFIRM}}.  Service packs cost 25,000 silvers each; the shop master will accept notes.  You can buy and store multiple packs for multiple attempts.&lt;br /&gt;
*With the item in your right hand and a service supply pack in your left hand, enter {{boldmono|FEAT WPS ASSESS (DAMAGE or CRITICAL or SIGHTING) (ITEM)}}.  Ideally you will see this message: &amp;quot;...you can only fail if you are horribly unlucky.&amp;quot;  This indicates that you will only fail on a fumble roll (d100=1 thru 3).  If you see any other message, refer to point #3 above.  (A full chart of all the messages can be found [[Enchant_(925)#Difficulty_Detection|here]].)&lt;br /&gt;
*If needed, enter {{boldmono|SUFFUSE APPLY ##}} to use suffused grit to boost your success chance.&lt;br /&gt;
*Click {{boldmono|APPLY}} or type {{boldmono|FEAT WPS APPLY}} to make your attempt.  Success will cost 25,000 grit for weapons and torso armor, or 10,000 grit for armor accessories.  Failure will cost 10% of the success cost.&lt;br /&gt;
*(Recommended) If it&#039;s your item, [[REGISTER_(verb)|{{boldmono|REGISTER}}]] the item when you&#039;re done gritting to preserve changes in case a GM needs to restore a lost item.  If it&#039;s someone else&#039;s item, remind the owner to register it.&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99432</id>
		<title>Ebon Gate Festival/services 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99432"/>
		<updated>2017-10-24T21:38:35Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove (Room 42 / Lich 26732) ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||  Merchant Lounge, Alcove (Lich 26732)  ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be &#039;&#039;&#039;in addition to&#039;&#039;&#039; winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/15 Sun 2230 10:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm  || [[Parasitic Weapon]] fully unlocked/customized||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| Tufeetti ||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1830 6:30pm ||Unlimited flaring [[fletching razor]]||Raffle, 20 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1840 6:40pm ||Skinning/Jerky knife||Raffle, 2 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1930 7:30pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2000 8pm || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle || 10/20 Fri 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2100 9pm ||Custom [[perfume]] scent||Raffle, 4 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2100 9pm ||Unlimited shifting [[perfume]] vial||Raffle, 4 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 1815 6:15pm || a shadowy grey crystal ball pin, hides enhanced trinkets in shadow.||Raffle - 3 winners|| Merchant Lounge, Alcove (Rm 42, Lich 26732) |||| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 1830 6:30pm || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 1915 7:15pm || [[Spell knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1830 6:30pm || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1915 7:15pm || Auction quality [[Music Stand]] (bard only) || Raffle for 2 winners || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1930 7:30pm || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1945 7:45pm || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || [[Sanctified|Sanctification]] - No black ora||Aslyrion, spinning for 10||Rocky Recess (behind boulder on west side)||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 1230 12:30pm ||&#039;&#039;&#039;(time change)&#039;&#039;&#039; Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am&lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 1900 7pm || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm|| [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/27 Fri 1000 10am || 1x/day [[Bravery (211)]] rune tattoo ||Raffle, 1 winner|| [[EGShop:Savor Your Magic]] ||Naionna|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am&lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Item property removal]] || || || Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Lockpick]] repairs|| || ||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Custom perfume|Perfume]] - custom || || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
The unlocking can only be applied to armor with the Voln armor script on it already.  The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{{big|&#039;&#039;&#039;Services with a known schedule have been added to the main list above}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
|Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
|Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
|Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
|Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99425</id>
		<title>Ebon Gate Festival/services 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99425"/>
		<updated>2017-10-24T20:47:01Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove (Room 42 / Lich 26732) ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||  Merchant Lounge, Alcove (Lich 26732)  ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be &#039;&#039;&#039;in addition to&#039;&#039;&#039; winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/15 Sun 2230 10:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm  || [[Parasitic Weapon]] fully unlocked/customized||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| Tufeetti ||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1830 6:30pm ||Unlimited flaring [[fletching razor]]||Raffle, 20 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1840 6:40pm ||Skinning/Jerky knife||Raffle, 2 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1930 7:30pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2000 8pm || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle || 10/20 Fri 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2100 9pm ||Custom [[perfume]] scent||Raffle, 4 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2100 9pm ||Unlimited shifting [[perfume]] vial||Raffle, 4 winners|| Merchant Lounge ||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 1820 6:20pm || a shadowy grey crystal ball pin, hides enhanced trinkets in shadow.||Raffle - 3 winners|| Merchant Lounge, Alcove (Rm 42, Lich 26732) |||| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 1830 6:30pm || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 1915 7:15pm || [[Spell knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1830 6:30pm || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1915 7:15pm || Auction quality [[Music Stand]] (bard only) || Raffle for 2 winners || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1930 7:30pm || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1945 7:45pm || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || [[Sanctified|Sanctification]] - No black ora||Aslyrion, spinning for 10||Rocky Recess (behind boulder on west side)||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 1230 12:30pm ||&#039;&#039;&#039;(time change)&#039;&#039;&#039; Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am&lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 1900 7pm || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm|| [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/27 Fri 1000 10am || 1x/day [[Bravery (211)]] rune tattoo ||Raffle, 1 winner|| [[EGShop:Savor Your Magic]] ||Naionna|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am&lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Item property removal]] || || || Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Lockpick]] repairs|| || ||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Custom perfume|Perfume]] - custom || || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
The unlocking can only be applied to armor with the Voln armor script on it already.  The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{{big|&#039;&#039;&#039;Services with a known schedule have been added to the main list above}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
|Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
|Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
|Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
|Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99344</id>
		<title>Ebon Gate Festival/services 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99344"/>
		<updated>2017-10-22T19:09:37Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove (Lich 26732) ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||  Merchant Lounge, Alcove (Lich 26732)  ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be &#039;&#039;&#039;in addition to&#039;&#039;&#039; winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/15 Sun 2230 10:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm  || [[Parasitic Weapon]] fully unlocked/customized||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 1230 12:30pm ||&#039;&#039;&#039;(time change)&#039;&#039;&#039; Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am&lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm|| [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am&lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||&lt;br /&gt;
10/20 Fri 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm&lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Item property removal]] || || || Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Lockpick]] repairs|| || ||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Custom perfume|Perfume]] - custom || || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
The unlocking can only be applied to armor with the Voln armor script on it already.  The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{{big|&#039;&#039;&#039;Services with a known schedule have been added to the main list above}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
|Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
|Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
|Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
|Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99343</id>
		<title>Ebon Gate Festival/services 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&amp;diff=99343"/>
		<updated>2017-10-22T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove (Lich 26732) ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||  Merchant Lounge, Alcove (Lich 26732)  ||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm&lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 1500 6pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be &#039;&#039;&#039;in addition to&#039;&#039;&#039; winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/15 Sun 2230 10:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Sun 2300 11pm  || [[Parasitic Weapon]] fully unlocked/customized||Raffle - 1 winner||[[EGShop:Tides That Bind|Tides That Bind]]||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2100 9pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 1230 12:30pm ||&#039;&#039;&#039;(time change)&#039;&#039;&#039; Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am&lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm|| [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm &lt;br /&gt;
|-&lt;br /&gt;
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am&lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||&lt;br /&gt;
10/20 Fri 1900 7pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm&lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Item property removal]] || || || Tamuz|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Lockpick]] repairs|| || ||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Custom perfume|Perfume]] - custom || || |||| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
The unlocking can only be applied to armor with the Voln armor script on it already.  The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{{big|&#039;&#039;&#039;Services with a known schedule have been added to the main list above}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
|Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
|Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
|Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
|Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_property_removal&amp;diff=99286</id>
		<title>Item property removal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_property_removal&amp;diff=99286"/>
		<updated>2017-10-20T22:01:09Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: Added note re: removal of armor vulnerabilities at RtCF.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item property removal is sometimes held for [[Premium]] subscribers in [[Mist Harbor]].  The following item properties may be removed:  &lt;br /&gt;
*[[Flares]]&lt;br /&gt;
*[[Weighting]]&lt;br /&gt;
*[[Padding]]&lt;br /&gt;
*[[Spikes]]&lt;br /&gt;
*[[Target defense]] (TD) Bonus&lt;br /&gt;
*[[Defender bonus]] (DB)&lt;br /&gt;
*[[sanctify|Sanctification]]&lt;br /&gt;
&lt;br /&gt;
Not included are enhancives (singular or complete), natural item properties (e.g. the weighting from a [[claidhmore]], sanctification from [[white ora]]), item scripts, and negative modifiers (e.g. armor vulnerabilities).&lt;br /&gt;
&lt;br /&gt;
At [[:category:Pay Events|pay event]]s such as [[Ebon Gate]] and [[Return to Coraesine Field]], &#039;&#039;&#039;Ledirth&#039;&#039;&#039; may appear to assist players who wish to have their items stripped of some property so that another may be added, he may also do script removal. At RtCF, armor vulnerabilities could be removed on a point for point basis as a part of resistance adding, or could be stripped in conjunction with the removal of their associated resistance prior to adding new resistances to the same armor.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
This service was once held by Juramis, but GM Qortaz left staff in early 2015.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67369</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67369"/>
		<updated>2015-08-25T17:38:52Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus make it a returner. Presuming you attach it to a powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script, which has it&#039;s own additional benefit. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant when swung or hurled, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the cost goes up a corresponding +3 mana and +3 stamina, until such point that you reach the highest enchant that you can hold for your level, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  If you are level 100, 40x enchanted will be the highest enchant weapon you can hold for your level, and therefore the enchant will go no higher, though the mana/stamina cost continues to exact a heavy toll if you continue to attack.  At this point, if you put the weapon away, after a brief pause, it will automatically cycle back to its base enchant.  If you put the string on a 10x weapon, your first enchant brought about by the string script will be 11x, and continue onwards till 40x.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there. &lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs, (If starting weapon enchant is 10x) ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67244</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67244"/>
		<updated>2015-08-19T23:42:05Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus make it a returner. Presuming you attach it to a powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script, which has it&#039;s own additional benefit. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the cost goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll if you continue to attack.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there. &lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs, (If starting weapon enchant is 10x) ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67242</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67242"/>
		<updated>2015-08-19T23:30:54Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus make it a returner. Presuming you attach it to a powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script, while activating the string has it&#039;s own additional benefit. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs, (If starting weapon enchant is 10x) ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67241</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67241"/>
		<updated>2015-08-19T23:29:33Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs, If starting enchant is 10x */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs, (If starting weapon enchant is 10x) ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67240</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67240"/>
		<updated>2015-08-19T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs, If starting enchant is 10x ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67239</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67239"/>
		<updated>2015-08-19T23:26:16Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67238</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67238"/>
		<updated>2015-08-19T23:24:40Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|30x&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|- align=center&lt;br /&gt;
|31x&lt;br /&gt;
|155&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|- align=center&lt;br /&gt;
|32x&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|- align=center&lt;br /&gt;
|33x&lt;br /&gt;
|165&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|69&lt;br /&gt;
|- align=center&lt;br /&gt;
|34x&lt;br /&gt;
|170&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|72&lt;br /&gt;
|- align=center&lt;br /&gt;
|35x&lt;br /&gt;
|175&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
|- align=center&lt;br /&gt;
|36x&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|78&lt;br /&gt;
|- align=center&lt;br /&gt;
|37x&lt;br /&gt;
|185&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|- align=center&lt;br /&gt;
|38x&lt;br /&gt;
|190&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|84&lt;br /&gt;
|- align=center&lt;br /&gt;
|39x&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|40x&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67237</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67237"/>
		<updated>2015-08-19T23:20:16Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
 &lt;br /&gt;
|- align=center&lt;br /&gt;
|12x&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13x&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
|14x&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|- align=center&lt;br /&gt;
|15x&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|- align=center&lt;br /&gt;
|16x&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|- align=center&lt;br /&gt;
|17x&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|- align=center&lt;br /&gt;
|18x&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|- align=center&lt;br /&gt;
|19x&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|- align=center&lt;br /&gt;
|20x&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|- align=center&lt;br /&gt;
|21x&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|- align=center&lt;br /&gt;
|22x&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|- align=center&lt;br /&gt;
|23x&lt;br /&gt;
|115&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
|24x&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|- align=center&lt;br /&gt;
|25x&lt;br /&gt;
|125&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|- align=center&lt;br /&gt;
|26x&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|- align=center&lt;br /&gt;
|27x&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|- align=center&lt;br /&gt;
|28x&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|54&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
|29x&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|- align=center&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67236</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67236"/>
		<updated>2015-08-19T23:07:01Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|124&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|23&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|126&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|102&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|128&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|130&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|132&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|134&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|136&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|138&lt;br /&gt;
|- align=center&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67235</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67235"/>
		<updated>2015-08-19T23:04:06Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|122&lt;br /&gt;
|- align=center&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|58&lt;br /&gt;
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|22&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|124&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
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|13&lt;br /&gt;
|62&lt;br /&gt;
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|23&lt;br /&gt;
|99&lt;br /&gt;
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|33&lt;br /&gt;
|126&lt;br /&gt;
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|14&lt;br /&gt;
|66&lt;br /&gt;
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|102&lt;br /&gt;
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|25&lt;br /&gt;
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|70&lt;br /&gt;
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|105&lt;br /&gt;
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|108&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67234</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67234"/>
		<updated>2015-08-19T23:03:33Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|11x&lt;br /&gt;
|+55&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|54&lt;br /&gt;
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|21&lt;br /&gt;
|93&lt;br /&gt;
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|31&lt;br /&gt;
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|- align=center&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67233</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67233"/>
		<updated>2015-08-19T23:03:06Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|122&lt;br /&gt;
|- align=center&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|124&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|23&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|126&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|102&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|128&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|130&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|132&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|134&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|136&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
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|- align=center&lt;br /&gt;
|10&lt;br /&gt;
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|20&lt;br /&gt;
|90&lt;br /&gt;
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|140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67232</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67232"/>
		<updated>2015-08-19T23:02:27Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!AS&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Mana&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!Stamina&amp;lt;br&amp;gt;Cost&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|122&lt;br /&gt;
|- align=center&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|124&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|23&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|126&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|102&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|128&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|130&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|132&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|134&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|136&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|138&lt;br /&gt;
|- align=center&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67229</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67229"/>
		<updated>2015-08-19T23:01:25Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Enchant&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
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|11&lt;br /&gt;
|54&lt;br /&gt;
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|93&lt;br /&gt;
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|31&lt;br /&gt;
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|- align=center&lt;br /&gt;
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|10&lt;br /&gt;
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|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
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|13&lt;br /&gt;
|62&lt;br /&gt;
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|23&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|126&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|102&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|128&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|130&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|132&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|134&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|136&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|117&lt;br /&gt;
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|- align=center&lt;br /&gt;
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|50&lt;br /&gt;
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|90&lt;br /&gt;
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|120&lt;br /&gt;
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|140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67228</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67228"/>
		<updated>2015-08-19T23:00:19Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
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&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67227</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67227"/>
		<updated>2015-08-19T22:59:56Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Skill Rank/Bonus Conversion Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
==Ethereal String Mana and Stamina Costs==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
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[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67226</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67226"/>
		<updated>2015-08-19T22:59:22Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
==Skill Rank/Bonus Conversion Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
== Saved Posts ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67225</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67225"/>
		<updated>2015-08-19T22:58:14Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Ethereal String Mana and Stamina Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
==Skill Rank/Bonus Conversion Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
!&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
!Skill&amp;lt;br&amp;gt;Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|54&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|93&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|122&lt;br /&gt;
|- align=center&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|124&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|23&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|126&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|102&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|128&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|130&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|132&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|134&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|136&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|138&lt;br /&gt;
|- align=center&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67224</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67224"/>
		<updated>2015-08-19T22:55:58Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Ethereal String Mana and Stamina Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 5/0&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 8/0&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/0&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 10/0&lt;br /&gt;
  | Paladinranks  = 3 || Paladincost  = 3/0&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 5/0&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 5/0&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/0&lt;br /&gt;
  | Warriorranks  = 3 || Warriorcost  = 2/0&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/0&lt;br /&gt;
|}}&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67223</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67223"/>
		<updated>2015-08-19T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
== Max Ranks and Training Point costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 5/0&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 8/0&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/0&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 10/0&lt;br /&gt;
  | Paladinranks  = 3 || Paladincost  = 3/0&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 5/0&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 5/0&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/0&lt;br /&gt;
  | Warriorranks  = 3 || Warriorcost  = 2/0&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/0&lt;br /&gt;
|}}&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67221</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67221"/>
		<updated>2015-08-19T22:51:41Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67220</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67220"/>
		<updated>2015-08-19T22:51:11Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information on ethereal strings:&lt;br /&gt;
&lt;br /&gt;
The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67219</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67219"/>
		<updated>2015-08-19T22:50:35Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information on ethereal strings:&lt;br /&gt;
&lt;br /&gt;
The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; &amp;quot;&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67217</id>
		<title>Ethereal string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_string&amp;diff=67217"/>
		<updated>2015-08-19T22:41:08Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information on ethereal strings:&lt;br /&gt;
&lt;br /&gt;
The main benefits of the ethereal string are twofold: &lt;br /&gt;
&lt;br /&gt;
1. You can attach it to ANY weapon that is suitable for the returner script, and thus makes it a returner. Presuming you attach it to a suitably powerful weapon, you can make a correspondingly powerful returner before you even activate the strings script. Be forewarned, once attached, there is no removing of the string.&lt;br /&gt;
  &lt;br /&gt;
2. Once attached, you may activate the string&#039;s script by raising the weapon.  When activated, the strung weapon&#039;s enchant goes up one enchant, at a cost of 3 more mana and stamina.  Upon each successive attack, the enchant continues to go up by one, and the attack goes up a corresponding +3 mana and +3 stamina, until such point that you reach 40x enchanted, or, alternatively you&#039;ve raised the string again and thereby shut off the script.  At the point of 40x enchanted, you are holding the highest enchant weapon you can hold, assuming you&#039;re level 100, and therefore you cannot raise the string any further, though the mana/stamina cost continues to exact a heavy toll.  Let&#039;s presume for the moment that you put the string on a 10x weapon, thus your starting AS is +50.  If you put it on a lower enchant weapon, you can continue to pay increased cost until you reach 40x enchant, it will simply cost more mana and stamina to get there.  Here&#039;s a table of the costs and benefits:&lt;br /&gt;
&lt;br /&gt;
11x,  +55AS: 3/3 mana/stamina&lt;br /&gt;
12x,  +60AS: 6/6 mana/stamina&lt;br /&gt;
13x,  +65AS: 9/9 mana/stamina&lt;br /&gt;
14x,  +70AS: 12/12 mana/stamina&lt;br /&gt;
15x,  +75AS: 15/15 mana/stamina&lt;br /&gt;
16x,  +80AS: 18/18 mana/stamina&lt;br /&gt;
17x,  +85AS: 21/21 mana/stamina&lt;br /&gt;
18x,  +90AS: 24/24 mana/stamina&lt;br /&gt;
19x,  +95AS: 27/27 mana/stamina&lt;br /&gt;
20x, +100AS: 30/30 mana/stamina&lt;br /&gt;
21x, +105AS: 33/33 mana/stamina&lt;br /&gt;
22x, +110AS: 36/36 mana/stamina&lt;br /&gt;
23x, +115AS: 39/39 mana/stamina&lt;br /&gt;
24x, +120AS: 42/42 mana/stamina&lt;br /&gt;
25x, +125AS: 45/45 mana/stamina&lt;br /&gt;
26x, +130AS: 48/48 mana/stamina&lt;br /&gt;
27x, +135AS: 51/51 mana/stamina&lt;br /&gt;
28x, +140AS: 54/54 mana/stamina&lt;br /&gt;
29x, +145AS: 57/57 mana/stamina&lt;br /&gt;
30x, +150AS: 60/60 mana/stamina&lt;br /&gt;
31x, +155AS: 63/63 mana/stamina&lt;br /&gt;
32x, +160AS: 66/66 mana/stamina&lt;br /&gt;
33x, +165AS: 69/69 mana/stamina&lt;br /&gt;
34x, +170AS: 72/72 mana/stamina&lt;br /&gt;
35x, +175AS: 75/75 mana/stamina&lt;br /&gt;
36x, +180AS: 78/78 mana/stamina&lt;br /&gt;
37x, +185AS: 81/81 mana/stamina&lt;br /&gt;
38x, +190AS: 84/84 mana/stamina&lt;br /&gt;
39x, +195AS: 87/87 mana/stamina&lt;br /&gt;
40x, +200AS: 90/90 mana/stamina&lt;br /&gt;
&lt;br /&gt;
In practice, the result is that if you have access to good amounts of mana and stamina, you can cycle the string from one extra enchant up to five extra enchants continuously throughout a normal hunt.  Alternatively, during an invasion type event, you can cycle the weapon upwards to say 30x enchanted and then hold it in reserve.  When faced with a particularly dangerous foe, you pull it out and hit them with an extra +100AS, then +105AS, +110AS, and maybe one last shot at +115AS, in addition to your starting 10x/+50AS.  This makes for a very powerful attack.  As if that weren&#039;t enough, presuming you are hurling (though not necessary to activate the string&#039;s enchant raising feature) you are also getting a certain amount of parry DS bypass, and the relatively low RT of hurling.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
A faint aura of holy light radiates from the hatchet.You notice Radom&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;swap&amp;lt;br&amp;gt;&lt;br /&gt;
You swap an ethereal string to your left hand and a perfect haon-hafted [[ora]] [[hatchet]] to your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at string&amp;lt;br&amp;gt;&lt;br /&gt;
The string appears to waver, alternating between being solid and insubstantial.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attach string to hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Please rephrase that command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put string on my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You decide to permanently attach the ethereal string to your hatchet.&amp;lt;br&amp;gt;&lt;br /&gt;
The ethereal string wavers for a moment, shimmering as it fades in and out of existence. After a bright flash of light from within the string&#039;s depths, the entirety of the string fades into the hatchet, and the weapon appears substantially different.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&amp;lt;br&amp;gt;&lt;br /&gt;
You are holding a perfect haon-hafted ora hatchet in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
You are wearing a veniom-worked black silk gem pouch, a smoky amber leather guard, some dusky grey illthorn-inset greaves, a mithglin-bound silver Adventurer&#039;s Guild badge, a pair of black leather boots with deep grey turn-down cuffs, a heavy carved vaalin belt, some hammered steel vambraces set with dark storm agate, some embossed krodera full plate, a crystal amulet, a vaalin mesh cloak, a small silver whittling knife pin, a ruby amulet, a dimly glowing crossed bone talisman, a blackened spiked mithril helm, a mantled surcoat emblazoned with a crossed sword and hammer, a tightly woven spidersilk sack, a pair of gold-rimmed spectacles, a sigil-etched wide silver armband, a wedding band worked of gossamer vaalin, a heavy carved vaalin collar, a tooled black leather scabbard, a small silver star, some deathstone earrings, a silver-tipped feather stickpin, an Arcane kilt-pin, and a spiked krodera kite shield emblazoned with a crossed sword and hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;look at my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
Attached to the end of the haon-hafted ora hatchet is an ethereal string, wavering in and out of existence with flickering dots of light. It extends from the grip of the hatchet to your wrist, wrapping around the flesh. The hatchet glows faintly with a pale blue light.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your haon-hafted ora hatchet into the air, and it emits a strange glow that trails down your arm and over your chest. The ethereal string connected to it trembles with a sudden surge of power that begins tugging on your very existence.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my hatchet&amp;lt;br&amp;gt;&lt;br /&gt;
You thrust your glowing haon-hafted ora hatchet into the air, and as the luminescence fades, you feel much more comfortable. The tugging on your very existence ceases.&lt;br /&gt;
&lt;br /&gt;
Bonded with it after that, and experimented on some silverback orcs. Fun fun. Been hunting with it for 4-5 days now and am getting the hang of it.&lt;br /&gt;
&lt;br /&gt;
Kerl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You&#039;re not gonna tell em exactly what you strung, Kerl?? -Droit&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the beauties of the string is that you can put it on the weapon of your choice, (with the restriction that it has to be one that fits the standard returning script that we have). This was part of why the string was worth so much. I asked a few people what they thought was the best axe to string, and there seemed to be a resounding, &amp;quot;buy Droit&#039;s perfect permabless axe&amp;quot; so that&#039;s what I put the string on, after adding a couple more enchants via premium points.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Or, in plainer speak, Kerl now has perfectly forged permablessed 10x returning axe with the special string scripts. Is there a better thrown weapon in the game? I can&#039;t think of any...&lt;br /&gt;
&lt;br /&gt;
-Grendeg &lt;br /&gt;
&lt;br /&gt;
A little bit of a report while I sit here bored at work:&lt;br /&gt;
&lt;br /&gt;
In testing I was able to use the strings AS raising feature to +50AS with the help of a mana sender. I&#039;m currently upping my own mana/stamina capacity a little bit to make the feature more useful. To recap how it works, basically, the first +5AS comes at a cost in mana/stamina of 3/3. The next throw, it ramps up to +10 at double the cost, unless you shut it off by raising it again, so the second hurl is +10AS at a cost of 6/6 mana/stamina. This increases by 3 each time, so on and so forth. +15 = 9/9, +20 = 12/12, +25 = 15/15, +30 = 18/18, +35 = 21/21, +40 = 24/24, +45 = 27/27, and +50 = 30/30. The total then to make a +50AS throw is 165/165 mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you took your time, you could set yourself up for one really whopping throw. I mean, in theory you would max out when you ran into the top end of stamina/mana, which for me, with a couple of relatively modest enhancers, is about 190 stamina; mana I can get up beyond that with some more training. You&#039;d spend a lot of time siting around waiting to get stamina and mana back, or have to use a few tricks to get it back with potions and what not, but it would be fun just to see what can be done. In theory, based on the 190 number, you could do a +315 attack, (190/3 = 63.33...). 63x5=+315. Yes, you read that right, +315. This would take forever to produce though, or about half a dozen mana senders and some sort of stamina regeneration tool. I want to try it at some point, just for kicks. If some people want to help out or have ideas on how to keep the stamina/mana up I&#039;d love to hear them. Based on this, I should be able to get a toss up over 1000AS... just once.&lt;br /&gt;
&lt;br /&gt;
For all practical purposes though, even +50 is not useful, because you&#039;re really looking at the sum total to get up to that level, and if you use stamina and mana for anything else you run into the ceiling pretty quickly. For practical use, I can generally always run with the +5 going, resetting it every throw, or cycle up and down from +0 to +20. Typically I&#039;ll do this until I&#039;m encumbered and need surge constantly running. That then saps too much stamina to keep up the AS adding. At that point I use it occasionally.&lt;br /&gt;
&lt;br /&gt;
Other things I&#039;ve tested: what happens when you run out of stamina or mana, and what happens when you berserk. Basically, it automatically resets to zero when you over-extend either mana or stamina, and you get either muscle fatigue or fried nerves like you normally would. In the case of berserk, you get whichever one hits first, and it resets to zero, but you keep berserking.&lt;br /&gt;
&lt;br /&gt;
Fun stuff,&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
Nope. There is no time frame. In fact, while that might seem like a bonus, it&#039;s also something of a drawback, because you can put the thing away and forget about it, and then pull it out two days later and mstrike your way into shock before you realize it&#039;s still on. On the other hand, you can take a swing, go sit somewhere till all of your stamina/mana come back, and then go swing again if for some reason that appeals to you. The only way to turn it on is to raise it and the only ways to shut it off are to raise it when it&#039;s on, or to go into shock or muscle fatigue from hitting zero in either stamina or mana.&lt;br /&gt;
&lt;br /&gt;
One thing I haven&#039;t tested yet is: does the AS bonus work with other weapons? IE: if I use TWC, will I get a boost with each weapon? I think I&#039;ll test that out tonight. I suspect the answer is no, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Kerl &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Does each successive swing trigger the increase in the boost/cost automatically or is there another action you do to ramp it up each step? -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing or throw automatically triggers the increased AS and associated cost. You start it off by raising the axe and end it by raising it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;You mentioned mstrike, if you do a big fat mstrike with the booster activated will each swing be at a higher AS/higher cost? That&#039;d be pretty awesome (though I&#039;d get some adrenal surge embeds if I wanted to use it that way). -Keleborrn.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, each swing in an mstrike has a +5 higher AS than the previous, assuming you have the mana/stamina.&lt;br /&gt;
&lt;br /&gt;
-Kerl&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cessation of Coraesine Field#Services and Schedule|Cessation of Coraesine Field]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=4880</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=4880"/>
		<updated>2012-07-22T02:43:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Straps (Usually Required) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Weight and Capacity==&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.&lt;br /&gt;
&lt;br /&gt;
=== Quivers ===&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Making the Sheath ==&lt;br /&gt;
Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
= Sheath Creation = &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.&lt;br /&gt;
&lt;br /&gt;
== Measuring (Optional) ==&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
== Cutting (Required) ==&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Patterns&#039;&#039;&#039;&lt;br /&gt;
|sheath || scabbard || sling || harness&lt;br /&gt;
|-&lt;br /&gt;
| baldric || swordbelt ||  dagger sheath || dagger scabbard&lt;br /&gt;
|-&lt;br /&gt;
| frog || bow sling || quiver &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is possible to bundle the patterns that you&#039;ve cut before curing. This is not recommended, as it delays the creation of the sheath significantly.&lt;br /&gt;
&lt;br /&gt;
== Curing (Required) ==&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || time || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.&lt;br /&gt;
&lt;br /&gt;
== Sewing (Required) ==&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
== Straps (Usually Required) ==&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. &#039;&#039;&#039;A sheath without a strap is beltworn.&#039;&#039;&#039; Adding a belt strap makes it waistworn i.e. as a belt.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Maximum number&amp;lt;br&amp;gt;of skins&lt;br /&gt;
|-&lt;br /&gt;
|Belt(AS THE BELT ITSELF) || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sheath Decoration =&lt;br /&gt;
One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
== Decoration Slots ==&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
=== Holding Slots ===&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
== Initial (Decoration) ==&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Binding or Trimming (Decoration) ==&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fringe (Decoration) ==&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
== Inlaid Gems (Decoration) ==&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
== Dyes (Decoration) ==&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{|align=center {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Dye Colors&#039;&#039;&#039;&lt;br /&gt;
| orange || white || snow white || chalk white&lt;br /&gt;
|-&lt;br /&gt;
| lily white || ivory white || glossy blue || pearlescent&lt;br /&gt;
|-&lt;br /&gt;
| pale white || black || sable || dark&lt;br /&gt;
|-&lt;br /&gt;
| inky black || ebony || coal black || jet black&lt;br /&gt;
|-&lt;br /&gt;
| sooty black || dusky black || dingy black || grey&lt;br /&gt;
|-&lt;br /&gt;
| dark grey || light grey || dove-colored || iron grey&lt;br /&gt;
|-&lt;br /&gt;
| dun || drab grey || dingy grey || steel grey&lt;br /&gt;
|-&lt;br /&gt;
| ashen || ash grey || dapple grey || dappled&lt;br /&gt;
|-&lt;br /&gt;
| slate-colored || stone grey || brown || dark brown&lt;br /&gt;
|-&lt;br /&gt;
| light brown || nut brown || hazel || puce&lt;br /&gt;
|-&lt;br /&gt;
| ecru || tawny || maroon || tan&lt;br /&gt;
|-&lt;br /&gt;
| oak brown || russet || rust-colored || roan&lt;br /&gt;
|-&lt;br /&gt;
| sorrel || henna || auburn || red&lt;br /&gt;
|-&lt;br /&gt;
| scarlet || cardinal red || vermilion || crimson&lt;br /&gt;
|-&lt;br /&gt;
| pink || rose-colored || magenta || sanguine&lt;br /&gt;
|-&lt;br /&gt;
| blood red || coral red || ruby red || fiery red&lt;br /&gt;
|-&lt;br /&gt;
| flame red || dark red || brick red || green&lt;br /&gt;
|-&lt;br /&gt;
| verdant || olive green || dark green || light green&lt;br /&gt;
|-&lt;br /&gt;
| forest green || leaf green || sea green || grass green&lt;br /&gt;
|-&lt;br /&gt;
| pea green || aquamarine || blue-green || yellow&lt;br /&gt;
|-&lt;br /&gt;
| light yellow || lemon yellow || sallow || tawny yellow&lt;br /&gt;
|-&lt;br /&gt;
| ocher || ochre || flaxen || amber&lt;br /&gt;
|-&lt;br /&gt;
| purple || dark purple || violet || deep chrome &lt;br /&gt;
|-&lt;br /&gt;
| plum-colored || lavender || lilac || scorched black&lt;br /&gt;
|-&lt;br /&gt;
| mauve || blue || dark blue || light blue&lt;br /&gt;
|-&lt;br /&gt;
| turquoise || azure || cerulean || cyan&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || steel blue || pearly white || rosy pink&lt;br /&gt;
|-&lt;br /&gt;
| rosy red || indigo || murky indigo || coppery brown&lt;br /&gt;
|-&lt;br /&gt;
| grey-blue || greyish blue || slate grey || dusty rose&lt;br /&gt;
|-&lt;br /&gt;
| pure white || dark azure || storm grey || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| ruddy crimson || deep violet || dark cyan || celadon&lt;br /&gt;
|-&lt;br /&gt;
| midnight black || ale brown || chrome || cherry red&lt;br /&gt;
|-&lt;br /&gt;
| dark cerulean || blue-black || emerald green || sea blue&lt;br /&gt;
|-&lt;br /&gt;
| dark crimson || banana yellow || deep blue || stark white&lt;br /&gt;
|-&lt;br /&gt;
| grape || silvery blue || icy blue || ghostly white&lt;br /&gt;
|-&lt;br /&gt;
| rainbow || matte black || ice blue || ultramarine&lt;br /&gt;
|-&lt;br /&gt;
| tangerine || mushroom grey || golden || viridian&lt;br /&gt;
|-&lt;br /&gt;
| silvery || midnight blue || bright pink || ivy green&lt;br /&gt;
|-&lt;br /&gt;
| raven black || honey-colored || pewter grey || obsidian black&lt;br /&gt;
|-&lt;br /&gt;
| sand-colored || deep purple || deep brown || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| teal || ocean blue || dirt brown || deep red&lt;br /&gt;
|-&lt;br /&gt;
| bile green || deep black || lava red || cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| jade green || shadowy black || sapphire blue || bone white&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle || murky black || grey-green || smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| peach-colored || pine green || red-orange || cranberry-hued&lt;br /&gt;
|-&lt;br /&gt;
| cypress green || creamy white || glacial blue || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| malachite green || royal purple || misty grey || powder blue&lt;br /&gt;
|-&lt;br /&gt;
| slate blue || alabaster || chestnut brown || twilight blue&lt;br /&gt;
|-&lt;br /&gt;
| coral pink || verdant green || caramel-hued || coppery gold&lt;br /&gt;
|-&lt;br /&gt;
| mottled black || apple green || celestial blue || moss green&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse || seaweed green || mottled green || dull black&lt;br /&gt;
|-&lt;br /&gt;
| ebon black || ebon || onyx black || amethyst purple&lt;br /&gt;
|-&lt;br /&gt;
| bleached white || deep crimson || salmon pink || navy blue&lt;br /&gt;
|-&lt;br /&gt;
| glossy black || hazel-brown || hunter green || earthen brown&lt;br /&gt;
|-&lt;br /&gt;
| tawny sable || magma red || charcoal black || midnight ebon&lt;br /&gt;
|-&lt;br /&gt;
| twilight grey || burgundy || moonlight silver || dusky blue&lt;br /&gt;
|-&lt;br /&gt;
| twilight black || pitch black || void black || red-tinged&lt;br /&gt;
|-&lt;br /&gt;
| baby blue || dark russet || deep ebony || platinum grey&lt;br /&gt;
|-&lt;br /&gt;
| pale golden || charcoal || glacial white || faded black&lt;br /&gt;
|-&lt;br /&gt;
| iridescent black || green camouflage || woodland camouflage || green-layered camouflage&lt;br /&gt;
|-&lt;br /&gt;
| brown camouflage || pink-layered camouflage || chocolate-hued || berry red&lt;br /&gt;
|-&lt;br /&gt;
| pale jade || sunset orange || dull grey || red-speckled black&lt;br /&gt;
|-&lt;br /&gt;
| cucumber green || bright golden&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[List of skins]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=38330</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=38330"/>
		<updated>2012-07-22T02:41:59Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Straps (Usually Required) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Weight and Capacity==&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.&lt;br /&gt;
&lt;br /&gt;
=== Quivers ===&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Making the Sheath ==&lt;br /&gt;
Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
= Sheath Creation = &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.&lt;br /&gt;
&lt;br /&gt;
== Measuring (Optional) ==&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
== Cutting (Required) ==&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Patterns&#039;&#039;&#039;&lt;br /&gt;
|sheath || scabbard || sling || harness&lt;br /&gt;
|-&lt;br /&gt;
| baldric || swordbelt ||  dagger sheath || dagger scabbard&lt;br /&gt;
|-&lt;br /&gt;
| frog || bow sling || quiver &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is possible to bundle the patterns that you&#039;ve cut before curing. This is not recommended, as it delays the creation of the sheath significantly.&lt;br /&gt;
&lt;br /&gt;
== Curing (Required) ==&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || time || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.&lt;br /&gt;
&lt;br /&gt;
== Sewing (Required) ==&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
== Straps (Usually Required) ==&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. A sheath without a strap is beltworn. Adding a belt strap makes it waistworn i.e. as a belt.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Maximum number&amp;lt;br&amp;gt;of skins&lt;br /&gt;
|-&lt;br /&gt;
|Belt(AS THE BELT, NOT ON THE BELT) || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sheath Decoration =&lt;br /&gt;
One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
== Decoration Slots ==&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
=== Holding Slots ===&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
== Initial (Decoration) ==&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Binding or Trimming (Decoration) ==&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fringe (Decoration) ==&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
== Inlaid Gems (Decoration) ==&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
== Dyes (Decoration) ==&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{|align=center {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Dye Colors&#039;&#039;&#039;&lt;br /&gt;
| orange || white || snow white || chalk white&lt;br /&gt;
|-&lt;br /&gt;
| lily white || ivory white || glossy blue || pearlescent&lt;br /&gt;
|-&lt;br /&gt;
| pale white || black || sable || dark&lt;br /&gt;
|-&lt;br /&gt;
| inky black || ebony || coal black || jet black&lt;br /&gt;
|-&lt;br /&gt;
| sooty black || dusky black || dingy black || grey&lt;br /&gt;
|-&lt;br /&gt;
| dark grey || light grey || dove-colored || iron grey&lt;br /&gt;
|-&lt;br /&gt;
| dun || drab grey || dingy grey || steel grey&lt;br /&gt;
|-&lt;br /&gt;
| ashen || ash grey || dapple grey || dappled&lt;br /&gt;
|-&lt;br /&gt;
| slate-colored || stone grey || brown || dark brown&lt;br /&gt;
|-&lt;br /&gt;
| light brown || nut brown || hazel || puce&lt;br /&gt;
|-&lt;br /&gt;
| ecru || tawny || maroon || tan&lt;br /&gt;
|-&lt;br /&gt;
| oak brown || russet || rust-colored || roan&lt;br /&gt;
|-&lt;br /&gt;
| sorrel || henna || auburn || red&lt;br /&gt;
|-&lt;br /&gt;
| scarlet || cardinal red || vermilion || crimson&lt;br /&gt;
|-&lt;br /&gt;
| pink || rose-colored || magenta || sanguine&lt;br /&gt;
|-&lt;br /&gt;
| blood red || coral red || ruby red || fiery red&lt;br /&gt;
|-&lt;br /&gt;
| flame red || dark red || brick red || green&lt;br /&gt;
|-&lt;br /&gt;
| verdant || olive green || dark green || light green&lt;br /&gt;
|-&lt;br /&gt;
| forest green || leaf green || sea green || grass green&lt;br /&gt;
|-&lt;br /&gt;
| pea green || aquamarine || blue-green || yellow&lt;br /&gt;
|-&lt;br /&gt;
| light yellow || lemon yellow || sallow || tawny yellow&lt;br /&gt;
|-&lt;br /&gt;
| ocher || ochre || flaxen || amber&lt;br /&gt;
|-&lt;br /&gt;
| purple || dark purple || violet || deep chrome &lt;br /&gt;
|-&lt;br /&gt;
| plum-colored || lavender || lilac || scorched black&lt;br /&gt;
|-&lt;br /&gt;
| mauve || blue || dark blue || light blue&lt;br /&gt;
|-&lt;br /&gt;
| turquoise || azure || cerulean || cyan&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || steel blue || pearly white || rosy pink&lt;br /&gt;
|-&lt;br /&gt;
| rosy red || indigo || murky indigo || coppery brown&lt;br /&gt;
|-&lt;br /&gt;
| grey-blue || greyish blue || slate grey || dusty rose&lt;br /&gt;
|-&lt;br /&gt;
| pure white || dark azure || storm grey || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| ruddy crimson || deep violet || dark cyan || celadon&lt;br /&gt;
|-&lt;br /&gt;
| midnight black || ale brown || chrome || cherry red&lt;br /&gt;
|-&lt;br /&gt;
| dark cerulean || blue-black || emerald green || sea blue&lt;br /&gt;
|-&lt;br /&gt;
| dark crimson || banana yellow || deep blue || stark white&lt;br /&gt;
|-&lt;br /&gt;
| grape || silvery blue || icy blue || ghostly white&lt;br /&gt;
|-&lt;br /&gt;
| rainbow || matte black || ice blue || ultramarine&lt;br /&gt;
|-&lt;br /&gt;
| tangerine || mushroom grey || golden || viridian&lt;br /&gt;
|-&lt;br /&gt;
| silvery || midnight blue || bright pink || ivy green&lt;br /&gt;
|-&lt;br /&gt;
| raven black || honey-colored || pewter grey || obsidian black&lt;br /&gt;
|-&lt;br /&gt;
| sand-colored || deep purple || deep brown || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| teal || ocean blue || dirt brown || deep red&lt;br /&gt;
|-&lt;br /&gt;
| bile green || deep black || lava red || cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| jade green || shadowy black || sapphire blue || bone white&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle || murky black || grey-green || smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| peach-colored || pine green || red-orange || cranberry-hued&lt;br /&gt;
|-&lt;br /&gt;
| cypress green || creamy white || glacial blue || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| malachite green || royal purple || misty grey || powder blue&lt;br /&gt;
|-&lt;br /&gt;
| slate blue || alabaster || chestnut brown || twilight blue&lt;br /&gt;
|-&lt;br /&gt;
| coral pink || verdant green || caramel-hued || coppery gold&lt;br /&gt;
|-&lt;br /&gt;
| mottled black || apple green || celestial blue || moss green&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse || seaweed green || mottled green || dull black&lt;br /&gt;
|-&lt;br /&gt;
| ebon black || ebon || onyx black || amethyst purple&lt;br /&gt;
|-&lt;br /&gt;
| bleached white || deep crimson || salmon pink || navy blue&lt;br /&gt;
|-&lt;br /&gt;
| glossy black || hazel-brown || hunter green || earthen brown&lt;br /&gt;
|-&lt;br /&gt;
| tawny sable || magma red || charcoal black || midnight ebon&lt;br /&gt;
|-&lt;br /&gt;
| twilight grey || burgundy || moonlight silver || dusky blue&lt;br /&gt;
|-&lt;br /&gt;
| twilight black || pitch black || void black || red-tinged&lt;br /&gt;
|-&lt;br /&gt;
| baby blue || dark russet || deep ebony || platinum grey&lt;br /&gt;
|-&lt;br /&gt;
| pale golden || charcoal || glacial white || faded black&lt;br /&gt;
|-&lt;br /&gt;
| iridescent black || green camouflage || woodland camouflage || green-layered camouflage&lt;br /&gt;
|-&lt;br /&gt;
| brown camouflage || pink-layered camouflage || chocolate-hued || berry red&lt;br /&gt;
|-&lt;br /&gt;
| pale jade || sunset orange || dull grey || red-speckled black&lt;br /&gt;
|-&lt;br /&gt;
| cucumber green || bright golden&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[List of skins]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=3057</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=3057"/>
		<updated>2011-09-18T06:27:03Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Landmarks and other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.  The thread on plane 5 leads back to plane 1.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and turning the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.  Bodies in The Scatter must be dragged through the fissure, which will deposit them in a random location in the rift.  The person doing the dragging may or may not land at the same location.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight black [[riftstone]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a steel fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a deep blue sapphire talon&lt;br /&gt;
*a fiery ruby talon&lt;br /&gt;
*a glistening onyx talon&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43146</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43146"/>
		<updated>2011-09-18T06:23:07Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight black [[riftstone]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a steel fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a deep blue sapphire talon&lt;br /&gt;
*a fiery ruby talon&lt;br /&gt;
*a glistening onyx talon&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43145</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43145"/>
		<updated>2011-09-18T06:22:32Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight black [[riftstone]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a steel fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a deep blue sapphire talon&lt;br /&gt;
*a fiery ruby talon&lt;br /&gt;
*a glistening onyx talon&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43144</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43144"/>
		<updated>2011-09-18T06:19:14Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight black [[riftstone]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a steel fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43143</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43143"/>
		<updated>2011-09-18T06:17:40Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight black [[riftstone]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43142</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43142"/>
		<updated>2011-09-18T06:17:01Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight black [[riftstone]]&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43141</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43141"/>
		<updated>2011-09-18T06:13:46Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals, faceted midnight black riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43140</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43140"/>
		<updated>2011-09-18T06:12:12Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, oblivion quartz, aster opals and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
The Eye-of-Koar emerald has two special properties: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the shrine of Koar on top of the mountain, from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43139</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43139"/>
		<updated>2011-09-18T03:46:47Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Indigenous creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
*[[Infernal lich]]&lt;br /&gt;
*[[Frostborne lich]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The eye-of-Koar emerald has two special abilities: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the Sands from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43138</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=43138"/>
		<updated>2011-09-18T03:38:49Z</updated>

		<summary type="html">&lt;p&gt;ARCHIGEEK: /* Gems Found in The Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  [[The Rift]] is a magical location -- a tear in dimensional space that was designed to contain the [[Vvrael]]. There are rumors of numerous strange things inside [[The Rift]].  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
;Plane One&lt;br /&gt;
*[[raving lunatic]]&lt;br /&gt;
*[[csetairi]]&lt;br /&gt;
*[[naisirc]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Two&lt;br /&gt;
*[[caedera]]&lt;br /&gt;
*[[Vvrael witch]]&lt;br /&gt;
*[[seraceris]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Three&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
*[[Vvrael warlock]]&lt;br /&gt;
*[[aivren]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Four&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[enormous rift crawler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Plane Five&lt;br /&gt;
*[[lost soul]] &lt;br /&gt;
*[[vaespilon]]&lt;br /&gt;
*[[N&#039;ecare]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scatter&lt;br /&gt;
*[[glistening cerebralite]]&lt;br /&gt;
*[[darkly inked fetish master]]&lt;br /&gt;
*[[murky soul siphon]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages.  To enter Plane 1, continually go north.  To enter Plane 3, continually go east.  Each time you move gives the chance of losing spirit, and some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and pulling the crank.  This turns all their wounds into scars and sends them to Plane 4.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Person looks as if a hot foot would feel good about now!&amp;lt;br&amp;gt;&lt;br /&gt;
The chill wind ravages &#039;s flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Ouch! What a stiff neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems Found in The Rift]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a mithril [[fang]]&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a brass fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*[[Emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The eye-of-Koar emerald has two special abilities: when a character has 10,000 silver coins and raises the emerald, the character&#039;s group will be transported to the Sands from anywhere in the Rift.  When the emerald is raised anywhere and the raiser or anyone in the group has 20,000 silver coins, each person with 20,000 coins will be granted a deed.  This last feature only works if you have fewer than 20 deeds, and the coins necessary will be taken.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift strategies (saved post)]]&lt;br /&gt;
*[[Rift updates (saved post)]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:The Rift]]&lt;/div&gt;</summary>
		<author><name>ARCHIGEEK</name></author>
	</entry>
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