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	<updated>2026-04-12T15:04:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=250668</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=250668"/>
		<updated>2025-12-26T04:20:12Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: Found veil iron helm with 13 swim ranks rq level 55, also added climbing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
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===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
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===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
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|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
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|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
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|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
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|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
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|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
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|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|survival&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
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|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|42&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|42&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
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|38&lt;br /&gt;
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|align=center|20&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
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|24&lt;br /&gt;
|24&lt;br /&gt;
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|24&lt;br /&gt;
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|align=center|5&lt;br /&gt;
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|55&lt;br /&gt;
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|55&lt;br /&gt;
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|35&lt;br /&gt;
|35&lt;br /&gt;
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|35&lt;br /&gt;
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|align=center|6&lt;br /&gt;
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|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
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|49&lt;br /&gt;
|49&lt;br /&gt;
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|49&lt;br /&gt;
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|align=center|7&lt;br /&gt;
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|align=center|8&lt;br /&gt;
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|align=center|9&lt;br /&gt;
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|align=center|10&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|mental mana control&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
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|elemental lore - air&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
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|35&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
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|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
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|15&lt;br /&gt;
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|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
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[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=250437</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=250437"/>
		<updated>2025-12-17T20:39:52Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: Found +20 swimming on brig armor, rq level 42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
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|1&lt;br /&gt;
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|5&lt;br /&gt;
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|7&lt;br /&gt;
|3&lt;br /&gt;
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|3&lt;br /&gt;
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|8&lt;br /&gt;
|6&lt;br /&gt;
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|12&lt;br /&gt;
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|12&lt;br /&gt;
|9&lt;br /&gt;
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|9&lt;br /&gt;
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|18&lt;br /&gt;
|6&lt;br /&gt;
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|15&lt;br /&gt;
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|align=center|6&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
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|21&lt;br /&gt;
|9&lt;br /&gt;
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|align=center|7&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|11&lt;br /&gt;
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|27&lt;br /&gt;
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|69&lt;br /&gt;
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&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
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!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
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!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
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|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
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|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
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|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
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|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
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|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
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|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
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|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
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|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
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|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
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|disarming traps&lt;br /&gt;
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|picking locks&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
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|perception&lt;br /&gt;
|1&lt;br /&gt;
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|6&lt;br /&gt;
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|48&lt;br /&gt;
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|climbing&lt;br /&gt;
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|swimming&lt;br /&gt;
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|first aid&lt;br /&gt;
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|27&lt;br /&gt;
|31&lt;br /&gt;
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|42&lt;br /&gt;
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|69&lt;br /&gt;
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|trading&lt;br /&gt;
|1&lt;br /&gt;
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|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
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|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
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|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
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|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|56&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|multi-opponent combat&lt;br /&gt;
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|physical fitness&lt;br /&gt;
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|arcane symbols&lt;br /&gt;
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|magic item use&lt;br /&gt;
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|spell aiming&lt;br /&gt;
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|harness power&lt;br /&gt;
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|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
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|mental mana control&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
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|elemental lore - air&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
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|disarming traps&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
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|first aid&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
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!+12&lt;br /&gt;
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!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
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|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
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|15&lt;br /&gt;
|21&lt;br /&gt;
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|Max Mana&lt;br /&gt;
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|3&lt;br /&gt;
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|15&lt;br /&gt;
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|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|Max Spirit&lt;br /&gt;
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|Spirit Recovery&lt;br /&gt;
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|Max health (not con)&lt;br /&gt;
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|Health Recovery&lt;br /&gt;
|4&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empath_Base&amp;diff=239488</id>
		<title>Empath Base</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empath_Base&amp;diff=239488"/>
		<updated>2025-06-09T10:42:19Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added +DS capped for players level for  1109 and 1130&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ empath_base header | navigation = {{empath_base_navigation }} }}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Empath Base&#039;&#039;&#039; [[spell circle]] contains the self-healing magic available to [[Empath]]s as well as some attack and utility spells.&lt;br /&gt;
&lt;br /&gt;
This circle is a [[hybrid]] form of magic between [[Spiritual]] and [[Mental]] spheres. However, for mechanical purposes, nearly all of the spells within it are currently considered purely spiritual. Warding attack and defense spells in the circle use Spiritual CS/TD.&lt;br /&gt;
&lt;br /&gt;
Spells from Empath Base have the unique quality of requiring no physical gestures, and can be prepared and cast even with missing limbs or serious head injuries. They must still be vocalized, and effects such as [[silenced|silence]], [[Cutthroat|severe vocal cord damage]], and anti-magic fields can prevent spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Enhancements by Rank ==&lt;br /&gt;
&lt;br /&gt;
All [[stackable]] and [[refreshable]] enhancement spells last for +60 sec per rank unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For lore enhancements, see [[lore chart#Empath Base|Lore Chart]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Healing spells&#039;&#039;&#039;&lt;br /&gt;
:All healing spells can heal more serious wounds after +5 ranks, and more serious scars after +4 ranks. For example, [[Limb Repair (1102)]] is obtained at rank 2 and can heal major wounds starting at rank 7, while [[Limb Scar Repair (1111)]] is obtained at level 11 and can heal major scars starting at rank 15. Additional training in the Empath Base spell circle reduces [[healing roundtime]]. These benefits are capped at level.&lt;br /&gt;
&lt;br /&gt;
;[[Empathic Focus (1109)]]&lt;br /&gt;
:Adds +1 DS per 2 ranks above 9. Costs +1 mana per +3 DS (every 6 ranks). This further training bonus is capped at the caster&#039;s level.&lt;br /&gt;
&lt;br /&gt;
;[[Strength of Will (1119)]]&lt;br /&gt;
:Adds +1 DS and TD per 3 ranks above 19, up to a maximum of +25 DS/TD at 58 ranks. Costs +1 mana per +3 DS and TD (every 9 ranks).&lt;br /&gt;
&lt;br /&gt;
;[[Intensity (1130)]]&lt;br /&gt;
:Adds +1 AS and DS per 2 ranks above than 30.  Costs +1 mana per +3 AS and DS (every 6 ranks). This further training bonus is capped at the caster&#039;s level.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[CURE (verb)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8 Official Empath Base Spell Circle]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Empaths/Empath%20Spells/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
This circle, numbered in the 1100s, almost completely replaced the [[Former_Empath_Base|original Empath Base]] circle, which is numbered in the 800s and now used only for herbs and other healing objects. This transition allowed the circle to include spells other than those needed for healing, by compressing the healing spells into fewer spell slots. This became possible through the development of variable-effect spells.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=239081</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=239081"/>
		<updated>2025-06-01T03:28:22Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: Changed wording to update a limit of 3 rares maximum possible, not 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; | Gemstone Slot Unlocks&lt;br /&gt;
 |-&lt;br /&gt;
 |-&lt;br /&gt;
 !Slot&lt;br /&gt;
 !Ascension Experience Required&lt;br /&gt;
 !Silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 1&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
|-&lt;br /&gt;
 | Slot 2&lt;br /&gt;
 | 1,000,000&lt;br /&gt;
 | 5,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 3&lt;br /&gt;
 | 2,500,000&lt;br /&gt;
 | 10,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 4&lt;br /&gt;
 | 4,500,000&lt;br /&gt;
 | 25,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 5&lt;br /&gt;
 | 7,500,000&lt;br /&gt;
 | 50,000,000&lt;br /&gt;
|}&lt;br /&gt;
* Total of 90,000,000 silver to unlock all five slots.&lt;br /&gt;
&lt;br /&gt;
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |First Property&lt;br /&gt;
 |Common or Regional&lt;br /&gt;
 |-&lt;br /&gt;
 |Second Property&lt;br /&gt;
 |Common, Regional or Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |Third Property&lt;br /&gt;
 |Legendary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone&#039;s second property is rare.&lt;br /&gt;
* Players may only equip one Gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |1st Gemstone&lt;br /&gt;
 |Common/Regional plus Rare plus Legendary&lt;br /&gt;
 |-&lt;br /&gt;
 |2nd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |3rd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |4th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional&lt;br /&gt;
 |-&lt;br /&gt;
 |5th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
* You can obtain a maximum of 1 Gemstone per week and 3 per month.&lt;br /&gt;
* The chance for a weekly Gemstone to drop is reset on Sunday.&lt;br /&gt;
* The chance for the monthly Gemstones to drop is reset on the 1st of the month.&lt;br /&gt;
* Searching a critter you have earned killing contribution on will increase the chance to drop.  Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.&lt;br /&gt;
* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.&lt;br /&gt;
* The first gemstone of a month is easier to find than the second or third.&lt;br /&gt;
* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.&lt;br /&gt;
&lt;br /&gt;
==FAQ:==&lt;br /&gt;
;Q.  Can you equip and unequip Gemstones at will?&lt;br /&gt;
:A.  Yes.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to unbind a gemstone?&lt;br /&gt;
:A.  It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]&lt;br /&gt;
&lt;br /&gt;
;Q.  Can you Shatter a Gemstone without unbinding it?&lt;br /&gt;
:A.  Yes, if the gemstone is lesser bound to you.  No, if the gemstone is lesser bound to someone else.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to Shatter a Gemstone?&lt;br /&gt;
:A.  Shattering a Gemstone is free, but it must be unbound.&lt;br /&gt;
&lt;br /&gt;
;Q.  If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it&#039;s equipped?&lt;br /&gt;
:A.  Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape, which is permanent.&lt;br /&gt;
&lt;br /&gt;
;Q.  How many gems can you find per week?&lt;br /&gt;
:A.  One per character, per week. Capped at 3 in a month.&lt;br /&gt;
&lt;br /&gt;
;Q.  When does resets occur for per month and per week?&lt;br /&gt;
:A.  One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis&lt;br /&gt;
:A.  The monthly reset occurs on the 1st of the month. &#039;&#039;(Might need this to be validated still)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gemstone Modifications:==&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.&lt;br /&gt;
&lt;br /&gt;
===Reshape===&lt;br /&gt;
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.&amp;lt;br&amp;gt;&lt;br /&gt;
Reshape costs double for every additional reroll. The scaling cost resets weekly.&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Accounts get a 25% discount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Regular Cost&lt;br /&gt;
 !Premium Cost&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 | 10&lt;br /&gt;
 | 250,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 | 20&lt;br /&gt;
 | 500,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 | 40&lt;br /&gt;
 | 750,000&lt;br /&gt;
 | 562,500&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 | 90&lt;br /&gt;
 | 1,750,000&lt;br /&gt;
 | 1,312,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amplify===&lt;br /&gt;
The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Tier&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |2/5&lt;br /&gt;
 |15&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3/5&lt;br /&gt;
 |30&lt;br /&gt;
 |1,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4/5&lt;br /&gt;
 |45&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |5/5&lt;br /&gt;
 |60&lt;br /&gt;
 |2,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Tier&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |2/3&lt;br /&gt;
 |45 &lt;br /&gt;
 |2,500,000 &lt;br /&gt;
 |-&lt;br /&gt;
 |3/3&lt;br /&gt;
 |105&lt;br /&gt;
 |4,500,000&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unbind===&lt;br /&gt;
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to someone else must be unbound before shattering.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to yourself can be shattered for free.&amp;lt;br&amp;gt;&lt;br /&gt;
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common plus Rare&lt;br /&gt;
 |3,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |7,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shatter===&lt;br /&gt;
Shattering a Gemstone turns it into dust. There is no cost for this service.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |10&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |20&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 |40&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one.&lt;br /&gt;
The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Count&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |1&lt;br /&gt;
 |500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2&lt;br /&gt;
 |1,250,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3&lt;br /&gt;
 |3,125,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4&lt;br /&gt;
 |7,812,500&lt;br /&gt;
 |-&lt;br /&gt;
 |5&lt;br /&gt;
 |19,531,250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
[[Gemstone Property List]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Ascension Gemstones are live!]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Label&amp;diff=237914</id>
		<title>Label</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Label&amp;diff=237914"/>
		<updated>2025-05-01T21:30:03Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add reference to new Stationer&amp;#039;s Nook on fwi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]]. The merchants [[Nyck]] and [[Nycolle]] altered, deepened, or unlocked [[label box]]es and labels. They also bring their wagon [[The Label Maker]] to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]]. After the wagon&#039;s brief hiatus, a more permanent location has been built to sell labels in Mist Harbor. [[The Stationer&#039;s Nook|The Stationer&#039;s Nook]] is a white stucco-faced cottage in Eastern Harbor located just west of [[Island Armor]] on Crane Lane. The shop has labels, stationery, wax, paper, quills, and signet rings.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
You get the feeling that your item has yet to be unlocked.  This item traps WRITE, READ, PUT/DROP, and PULL.&lt;br /&gt;
&lt;br /&gt;
 A merchant can alter the base description (15/15/15) or add a long description to this item that will show when you attach the label to a piece of gear.  The noun MUST remain &amp;quot;label,&amp;quot; &amp;quot;vellum,&amp;quot; &amp;quot;parchment,&amp;quot; &amp;quot;paper,&amp;quot; or &amp;quot;tag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you are unsure how to write on this item, hold it and type WRITE.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the label may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You quickly pop the strip of silver parchment into your mouth, chew it up, and swallow it.  So much for evidence!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX quickly pops the strip of silver parchment into her mouth, chews it up, and swallows it.  How odd.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bring your parchment to your nose and inhale deeply.  Fresh and clean!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; For some reason, XXX brings her parchment to her nose and inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tap the strip of silver parchment against your cheek, wondering what to write.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX taps the strip of silver parchment against her cheek a few times, looking deep in thought.&lt;br /&gt;
|}&lt;br /&gt;
==Basic Use==&lt;br /&gt;
&lt;br /&gt;
Labels can be attached to almost any item, replaced, and removed.&lt;br /&gt;
&lt;br /&gt;
===Writing a Label===&lt;br /&gt;
&lt;br /&gt;
One only needs a writing implement (quill/stylus) in one hand and a label in the other hand. Labels will hold 100 characters and append a period at the end if you forget it.&lt;br /&gt;
&lt;br /&gt;
* Using a writing implement, {{boldmono|[[WRITE (verb)|WRITE]] {message}}}.  You should not {{boldmono|write label {message}}} or the first word on the label will be &amp;quot;label.&amp;quot;  If you are writing stats and use the + sign, use a semi-colon before the + if the + is the first character of the label (e.g., &amp;quot;WRITE ;+5 to aura bonus, +5 wisdom bonus, persists&amp;quot;).&lt;br /&gt;
* Remember to {{boldmono|[[READ (verb)|READ]]}} your label before doing anything else to make sure it says what you want. {{boldmono|[[CLEAN (verb)|CLEAN]]}} label to remove what you&#039;ve already written if you wish to start over or edit the current message. &lt;br /&gt;
* {{boldmono|[[PULL (verb)|PULL]]}} label to remove backing. At this point, you can still {{boldmono|[[CLEAN (verb)|CLEAN]]}} label to remove what you&#039;ve written and start over.&lt;br /&gt;
* {{boldmono|[[PUT (verb)|PUT]] my label on my (item)}} to attach the label to the item.&lt;br /&gt;
* {{boldmono|READ my (item)}} to see the label after it is attached.&lt;br /&gt;
&lt;br /&gt;
If you still messed up you can write on a new label and cover up the old one using the same steps.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Label===&lt;br /&gt;
&lt;br /&gt;
If your item already had a label on it, you will see:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put my label on my runestaff&lt;br /&gt;
The orase runestaff appears to already have a label or writing of some sort.  If you&#039;d like to cover it up with your parchment label please try to attach it again within 30 seconds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replacing an old label with a new one causes a permanent loss of the old label; you can not retrieve the old one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; A question mark as the last character gets replaced by a period, but a question mark in the middle of the text seems to be fine.&lt;br /&gt;
&lt;br /&gt;
===Removing a Label===&lt;br /&gt;
&lt;br /&gt;
One can remove a label from an item using solvent.  This is also sold in the label shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;get mau&lt;br /&gt;
You remove a perfect vultite maul with black rolton fleece wound about its haft from in your leather cloak.&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
&#039;&#039;&#039;The vultite maul appears to have a label or writing of some sort.  If you&#039;d like to remove it with your thick solvent please try to rub it on again within 30 seconds!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
Using your fingertips, you liberally apply some solvent to your vultite maul and gently rub away the paper stuck to its surface.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Label Boxes==&lt;br /&gt;
&lt;br /&gt;
Label enthusiasts can keep their labels in label boxes.  Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100.  Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means. To remove labels from the box, {{boldmono|PULL BOX}}.&lt;br /&gt;
&lt;br /&gt;
Besides being deepened, label boxes can be altered or unlocked.  [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once. An unlocked box provides the additional options to {{boldmono|[[0TILT (verb)|TILT]]}}, {{boldmono|[[TOUCH (verb)|TOUCH]]}}, and {{boldmono|[[KNOCK (verb)|KNOCK]]}} the box. It will also add to all labels pulled from it the option to {{boldmono|[[EAT (verb)|EAT]]}}, {{boldmono|[[SMELL (verb)|SMELL]]}}/{{boldmono|[[SNIFF (verb)|SNIFF]]}}, and {{boldmono|[[TOUCH (verb)|TOUCH]]}} the labels.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Nycolle]]&lt;br /&gt;
* [[The Label Maker]]&lt;br /&gt;
* [[Label box]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|origmerch= Nycolle&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Feywrot Mire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2012&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Label box&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= EAT&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUT&lt;br /&gt;
|verb5= READ&lt;br /&gt;
|verb6= SMELL&lt;br /&gt;
|verb7= TOUCH&lt;br /&gt;
|verb8= WRITE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Gemstones&amp;diff=235430</id>
		<title>Talk:Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Gemstones&amp;diff=235430"/>
		<updated>2025-04-01T06:58:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add Nyxus explanation of what lesser and greater binding is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nyxus — 10/16/2024 1:33 PM&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;When a gemstone is initially generated, it will have a &amp;quot;lesser binding&amp;quot; to the looter. This functions as attunement, but is considered to be a lesser binding because the player can pay to have it removed.&lt;br /&gt;
Lesser bindings can be removed by any player, not just the player it is bound to. So if you want to sell a gemstone to someone, you can do so without worrying about unbinding it first - the buyer can pay the cost&lt;br /&gt;
Greater binding occurs when a gemstone is upgraded or rerolled. At that time the gemstone becomes not equippable by any other character ever&amp;lt;/pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/1271943281613340775/1296164084676562975 &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 01:58, 1 April 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=234316</id>
		<title>Polearm Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=234316"/>
		<updated>2025-03-01T22:56:57Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add GM Nyxus confirming hammer of kai not applicable for skullcrusher flourish and source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in the &#039;&#039;&#039;Polearm Weapons&#039;&#039;&#039; skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat.  Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder&#039;s [[defensive strength]] (+15 DS). Polearm weapons along with [[Two-Handed Weapons]] tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 6/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 11/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 14/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 6/2&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/2&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 7/2&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 7/2&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 14/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Special Features ==&lt;br /&gt;
Polearms are unique in construction from most other weapons, and as such, they&#039;ve a few features to them that are not available to most other weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tripping&#039;&#039;&#039;&lt;br /&gt;
:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand.  Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip]] maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambushing&#039;&#039;&#039;&lt;br /&gt;
:Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two-handed vs. One-handed Use&#039;&#039;&#039;&lt;br /&gt;
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use.  Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.&lt;br /&gt;
&lt;br /&gt;
==Damage Factors and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{Weapon table pilum}}&lt;br /&gt;
{{Weapon table spear}}&lt;br /&gt;
{{Weapon table spear 2}}&lt;br /&gt;
{{Weapon table trident}}&lt;br /&gt;
{{Weapon table trident 2}}&lt;br /&gt;
{{Weapon table halberd}}&lt;br /&gt;
{{Weapon table naginata}}&lt;br /&gt;
{{Weapon table jeddart-axe}}&lt;br /&gt;
{{Weapon table hammer-of-Kai}}&lt;br /&gt;
{{Weapon table awl-pike}}&lt;br /&gt;
{{Weapon table lance}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Polearm Parry DS Formula==&lt;br /&gt;
One-hand [[Grip]] polearms use the standard one-hand weapon [[parry]] [[DS]] formula.&lt;br /&gt;
&lt;br /&gt;
===One-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2)) &amp;amp;times; stance modifier) + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stance Modifier Table (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.60&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.70&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stance BonusTable (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
Polearms gripped with 2 hands receive an additional DS bonus (see [[#Polearm Bonus Table|table]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon Ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus)) &amp;amp;times; stance modifier) + Polearm bonus&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example With Two-hand Grip Polearm====&lt;br /&gt;
 &lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25&lt;br /&gt;
 &lt;br /&gt;
Offensive Parry DS (stance modifier .27):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .27) + 15 (OFF polearm bonus) = +46 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive Parry DS (stance modifier .94):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .94) + 80 (DEF polearm bonus) = +190 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
====Stance Modifier Table (Two-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.27&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.81&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.94&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polearm Bonus Table====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DS Bonus&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;28&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;67&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Additional Notes====&lt;br /&gt;
&lt;br /&gt;
Holding an item in the off hand incurs a severe parry DS penalty with two-hand grip polearms. The amount of DS retained is 1/2 the one hand polearm DS. This includes half of the one hand pole enchant DS bonus. You also lose the entire two-hand polearm bonus. You still receive the full stance/2 bonus.&lt;br /&gt;
&lt;br /&gt;
The parry DS formula for two-hand polearms with an item in the off hand is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;[Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2) &amp;amp;times; stance modifier) &amp;amp;divide; 2] + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Example with item in off hand (DEF stance):&lt;br /&gt;
&lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25, stance modifier 0.7&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[(80 + 6 + 7 + 25) &amp;amp;times; 0.70) &amp;amp;divide; 2] + 50 = +91 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This character&#039;s defensive stance parry DS dropped from 190 to 91 by holding an item in the off-hand.&lt;br /&gt;
&lt;br /&gt;
[[Ranged]] attacks ([[Thrown Weapons]], [[arrow]]s/bolts and [[bolt]] spells) bypass all polearm parry DS including the stance bonus.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the polearm weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Slash %&lt;br /&gt;
!Crush %&lt;br /&gt;
!Puncture%&lt;br /&gt;
|- align=center&lt;br /&gt;
|Pilum&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|83&lt;br /&gt;
|- align=center&lt;br /&gt;
|Spear&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|83&lt;br /&gt;
|- align=center&lt;br /&gt;
|Trident&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|67&lt;br /&gt;
|- align=center&lt;br /&gt;
|Halberd&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|- align=center&lt;br /&gt;
|Naginata&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|- align=center&lt;br /&gt;
|Jeddart-axe&lt;br /&gt;
|50.0&lt;br /&gt;
|50.0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Hammer of Kai&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Awl-pike&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|Lance&lt;br /&gt;
|0&lt;br /&gt;
|33%&lt;br /&gt;
|67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: GM Nyxus confirmed Jeddart-axe and Hammer of Kai not applicable for Skullcrusher flourish requiring over 50% crush damage.&lt;br /&gt;
Source: [https://discord.com/channels/226045346399256576/1335284901745922058/1345200806416224398 Discord Flourish discussion Jan 2025]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Polearm guide]]&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage factor]]&lt;br /&gt;
*[[Material]]&lt;br /&gt;
* http://www.play.net/gs4/info/armory/polearms.asp&lt;br /&gt;
* http://www.play.net/gs4/info/skills.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Polearms%20Discussion/view Polearms Discussion Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233973</id>
		<title>Alcohol Still</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233973"/>
		<updated>2025-02-22T00:50:34Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Alcohol Still&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Portable Alcohol Still&#039;&#039;&#039;) is a portable still suitable for making a wide variety of alcoholic beverages when the appropriate ingredients are placed inside.  They were first sold at Bloodriven Village&#039;s shop, [[BVShop:Be Still My Hops|Be Still My Hops]].  Stills can be unlocked to allow for different alcoholic effects, such as &amp;quot;sparkling&amp;quot;, or to allow the ability to refill beer [[keg]]s with alcohol made in the still.  Stills utilize a [[Alcohol Still#Recipe Book|recipe book]] for saving different types of recipes.  Ingredients can be purchased and foraged.  Some foraged ingredients (barley, wheat, and rye grass) can be processed with a [[Alcohol Still#Malting Box|malting box]] to turn them into their malted form.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Still&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol still is required to make alcoholic beverages from ingredients placed inside.  The still is powered by fire spells or golden wands.&lt;br /&gt;
|analyze= You analyze the copper pot still and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This copper pot still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is a basic still, which will require ingredients as well as charges from fire spells or golden wands to function.&lt;br /&gt;
  In addition, you will need an alcohol recipe book to be able to select recipes to create with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this copper pot still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the  created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As a basic still, you have access to the following verbs: DROP/POUR (add ingredients/flavorings), CLEAN (empty still of in progress work), FLIP (change adjective of produced alcohol), PUSH (create alcohol).&lt;br /&gt;
  Add golden wands to the still or cast fire spells at it to charge its power.&lt;br /&gt;
  Adding more water to the still will weaken the resulting alcohol.&lt;br /&gt;
  POINT an accompanying recipe book at this still to select a type of alcohol to begin making.&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  Possible alcohol effects: None.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the still may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction-Quality:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This brass still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is an auction quality still, which means it will not require ingredients or charges to make alcohol.&lt;br /&gt;
  You do not need a recipe book to create any type of alcohol with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this brass still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * The 15/15/15, long, show, and inscription of the produced kegs can also be customized.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As an auction quality still, you have access to the following verbs: DROP/POUR (add flavorings), CLEAN (empty still of in progress work), TURN (change alcohol type), PUSH (create alcohol), FLIP (change adjective of produced alcohol), SPIN (change alcohol effect), TWIST (adjust alcohol strength), PEDAL (adjust alcohol color), PULL (refill a keg), PINCH (create a new keg), PLUCK (create an alcohol syringe to make chocolate liqueurs).&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  WHISPER to the brass still with a potential ingredient in your hand to send it in for review.  Please be sure to include text indicating if it is not working for a specific recipe or if it&#039;s just not allowed as a flavor.&lt;br /&gt;
  Possible alcohol types: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka, applejack, bochet, cyser, lambic, metheglin, pulque, tichalyth.&lt;br /&gt;
  Possible alcohol effects: sparkling, spicy, stunning, sour.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
  * Keg 15/15/15: an,iron-braced,keg [Default]&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, you let any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, Vanah lets any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial on the side of the brass still&#039;s boiler, ensuring the created alcohol will be &amp;quot;dark amber-hued bock&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins a dial on the side of the brass still&#039;s boiler.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;inspect still&lt;br /&gt;
Looking closely at the brass still, you inspect it in minute detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like this item has been mainly crafted out of brass, a very common alloy.  This material cannot be dyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick drakar plate sits beneath the brass still&#039;s boiler, the surface emanating faint heat.&amp;lt;br&amp;gt;&lt;br /&gt;
Peering into the depths of the brass still&#039;s boiler, you examine the contents critically.&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Type: bock [TURN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Adjective: human [FLIP to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives: dark amber, dark amber-hued, human, Selanthian, Aldoran, Chastonian, Honneland, Estorian, Hendoran, Allace, Trauntor, Seareach, Torre, Jantalarian, Taladorian, Mestanir, Bourth, Vornavian, Highmount, Oirean, Riverwood, Dragach, Tehir, Shakat, foamy, frothy, crisp, hoppy, bitter, barley, rye, wheat, strong, hearty&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Color: dark amber [Default - DROP/POUR flavorings or PEDAL to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Strength: Very strong [TWIST to adjust the strength].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Effect: None [SPIN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Infusions: Nothing [DROP/POUR ingredients in to infuse the alcohol].&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEDAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, you rotate it several revolutions until it clicks into place at a specific color choice.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, Vanah rotates it several revolutions until it clicks into place.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR/DROP (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;put cookie in still&amp;lt;br&amp;gt;&lt;br /&gt;
You drop a portion of your oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bites left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as you stir the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah drops a portion of her oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as Vanah stirs the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a keg with &amp;quot;pale yellow bourbon&amp;quot; with a color of pale yellow and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty wooden keg beneath the spout of the brass still, you rotate a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, you affix the lid on the keg with a few steady taps from the palm of your hand.  Satisfied, you heft the now full wooden keg under one arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
A keg of alcohol has already been produced from this still this week - best to wait a little longer before creating that much alcohol at once again!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty wooden keg beneath the spout of the brass still, Vanah rotates a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, Vanah affixes the lid on the keg with a few steady taps from the palm of her hand.  Satisfied, she hefts the now full wooden keg under one arm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach toward the lever on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a syringe filled with &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and no extra flavorings.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pluck still&amp;lt;br&amp;gt;&lt;br /&gt;
Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, you flip a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, you detach the syringe and screw the opposite end closed.  Satisfied, you lift a syringe of honey brown bourbon up and admire it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, Vanah flips a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, she detaches the syringe and screws the opposite end closed.  Satisfied, Vanah lifts a syringe of honey brown bourbon up and admires it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach a finger toward the button on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty glass bottle beneath the spout of the brass still, you depress a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, you reach out to twist a fresh cork into the mouth of the bottle and pick up the now full honey brown bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty glass bottle beneath the spout of the brass still, Vanah depresses a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, Vanah reaches out to twist a fresh cork into the mouth of the bottle and picks up the now full honey brown bourbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin the top of a cylinder attached to the boiler of the brass still.  You are sure the produced alcohol will have the &amp;quot;stunning&amp;quot; effect now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins the top of a cylinder attached to the boiler of the brass still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a knob at the base of the brass still&#039;s boiler, changing the type of alcohol to &amp;quot;bourbon&amp;quot;.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah turns a knob at the base of the brass still&#039;s boiler.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.  You are sure this will weaken the strength of the resulting alcohol, making it strong for a batch of bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah twists a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Recipe Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol recipe book is required to save different types of recipes for brewing or distilling in an alcohol still.&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the leather recipe book and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Recipe Book --&lt;br /&gt;
  This book holds recipes for brewing/distilling alcohol with an alcohol still.&lt;br /&gt;
  TURN the book to switch to a different recipe.&lt;br /&gt;
  POINT the book at an appropriate still to start making that particular recipe of alcohol.&lt;br /&gt;
  INSPECT the book to view all of the current recipes.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * This book can have its 15/15/15, long, and show freely altered as long as it is obviously a book of some sort.&lt;br /&gt;
  * The noun can change as long as it&#039;s obviously a book-like thing you can write in that could feasibly contain recipes.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  This book currently contains 0 recipe(s).&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the book may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT (at still)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Malting Box&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A malting box is an optional accessory for use with an alcohol still.  Foraged grains (barley, wheat, or rye grass) can be placed inside to be converted into their malted form, which is then used in certain recipes with the alcohol still.  It is powered by fire spells or golden wands.&lt;br /&gt;
|analyze=&lt;br /&gt;
You analyze the metal-framed box and sense that the creator has provided the following information:&lt;br /&gt;
    -- Malting Box --&lt;br /&gt;
  This is a simple box that will take foraged grains (barley, wheat, or rye grass) and turn them into malted versions that can be used in recipes for the alcohol brewing/distilling system (alcohol stills).&lt;br /&gt;
  It requires golden wands or to have fire-type spells cast at it to charge it.&lt;br /&gt;
  Simply PUT the foraged grains in the box, CLOSE it, and TURN it, then remove the newly malted grains from within.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this box are fine, but it must remain some sort of box-like container that is made of metal.&lt;br /&gt;
This box cannot be deepened at all.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Types of alcohol that can be made via an alcohol still include:&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Absinthe||Ale||Amaretto||Aplixta||Applejack||Arbutus ||Beer||Belien&lt;br /&gt;
|-&lt;br /&gt;
| Bochet||Bock||Bourbon||Braggot||Brandy||Chicha||Cider||Cognac&lt;br /&gt;
|-&lt;br /&gt;
| Cordial||Cyser||Gin||Grog||Kumys || Kvass||Lager||Lambic&lt;br /&gt;
|-&lt;br /&gt;
|Liqueur ||Liquor||Malyrtak||Mead||Metheglin||Moonshine||Porter||Pulque&lt;br /&gt;
|-&lt;br /&gt;
|Rum|| Scotch|| Stout|| Sylath|| Tepache|| Tequila||Tiswin&lt;br /&gt;
|-&lt;br /&gt;
|Tichalyth&lt;br /&gt;
|Whiskey&lt;br /&gt;
|Vodka&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==See Also== &lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Portable_Alcohol_Stills|Saved announcement]]&lt;br /&gt;
*[[Alcohol Bottle Contraption]]&lt;br /&gt;
 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Still&lt;br /&gt;
|itemtype2= Book&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Alcohol container article &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Alcohol container long&lt;br /&gt;
|custom3=Alcohol container cork/top&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Alcohol Bottle Contraption &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a still. Must remain metal. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=PEDAL&lt;br /&gt;
|verb7=PINCH&lt;br /&gt;
|verb8=PLUCK&lt;br /&gt;
|verb9=POINT&lt;br /&gt;
|verb10=POUR&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=SPIN&lt;br /&gt;
|verb14=TURN&lt;br /&gt;
|verb15=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=233972</id>
		<title>List of flavor additives</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=233972"/>
		<updated>2025-02-22T00:50:01Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flavor additives&#039;&#039;&#039; are valid forageable items, food and drink, cooked items, or other valid items that can be added to a scripted item to have its flavor or scent utilized for another product.  It is used by the [[Stovetop Dehydrator]], [[Jammy Juicer]], and [[Alcohol Still]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=flavors /&amp;gt;{{CollapseAll|collapsetoggle = mw-customtoggle-florals mw-customtoggle-fruits mw-customtoggle-vegetables mw-customtoggle-herbs mw-customtoggle-grains mw-customtoggle-nuts mw-customtoggle-spices mw-customtoggle-woods mw-customtoggle-minerals mw-customtoggle-desserts mw-customtoggle-dairy mw-customtoggle-spirits mw-customtoggle-flora mw-customtoggle-earthy mw-customtoggle-unpleasant mw-customtoggle-drinks mw-customtoggle-meat mw-customtoggle-sour mw-customtoggle-other}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-florals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Floral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-florals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Florals:&#039;&#039;&#039; acipha, aelerine, alligator lily, almond blossom, alpestris, alpine violet, alyssum, amaranth, anemone, angelica, apple blossom, arctic rose, arisaema, aster, autumn squill, baldhip rose, bay rose, bee balm, beebalm, begonia, beleria, bleeding heart, blood rose, blossom, bluebell, bougainvillea, bur-clover, buttercup, butterfly pea, butterflyweed, cabbage rose, cactus flower, cactus-bloom, calamintha blossom, calamintha flower, campanella rose, campion, carnation, chamomile, cherry blossom, chrysanthemum, cinquefoil, cistanche, clematis, clivia, clover blossom, columbine, coneflower, copihue, cothinar flower, crane flower, craspedia, crocus, crowfoot, daffodil, dahlia, daisy, dandelion, datura, deathblossom, delphira, desert rose, dianthus, direbloom, dog rose, dragon&#039;s blood flower, dragonstalk, dreamphlox, edelweiss, Elanthian snow rose, elderflower, fairy primrose, feverfew, fire lily, flamestalk, flaming violet, flower, forget-me-not, foxglove, freesia, fritillary, frog-cup, frostbloom, frostflower, gardenia, gaura, geranium, ghostbell, ginger blossom, goldenrod, gorgon blossom, gorse, grave blossom, heath aster, heather, heliconia, heliotrope, hellebore, hibiscus, holly, honeysuckle, honeywort, hop flower, hosta flower, hyacinth, hydrangea, ice tulip, iceblossom, iceburg rose, Imaera&#039;s lace, iris, iris blossom, jasmines, jessamine, jewelweed, kerria, lady slipper blossom, lady&#039;s slipper blossom, lady&#039;s smock blossom, lantana, larkspur, lavender, lilac, lily, lily of the valley, lotus, lotus blossom, lotus root, luckbloom blossom, lunar lily, magnolia, marigold, martagon lily, mawflower, meadow saffron, mereviolet, mermaid rose, mezeron flower, mistbloom, monkeyflower, moonflower, moonspike, morning glory, moss rose, mountain dryad, mountain lotus, mournbloom, naefira, nightbell, nightbloom, nightshade, opium blossom, orange blossom, orcbane flower, orchid, ostrich plume, oxblood lily, pansy, passionflower, pea blossom, pennyroyal, peonies, petunia, phlox, plumeria, poinsettia, poppy, posy, primrose, protea, queen&#039;s lace, rain lily, ranunculus, restharrow, resting poppy, robin flower, rockrose, rose, rosebud, rosegrass, saloryss, saxifrage, scholar&#039;s-folly, sea daffodil, shining rose, sirenflower, sirensong, snapdragon, sneezeweed, snow lily, snow pansy, snow rose, snowblossom, snowdrop, spear&#039;s point lotus, spider lily, squash blossoms, star lotus, starflower, stargazer lily, starspire, sunburst blossom, sunflower, swamp rose, sweet pea, taerethil, tamerisk flower, taqitzka, tea flower, tea rose, teapot lotus, thistle, tiger lily, trillium, trumpet vine, tuberose, tulip, vampire lily, veilmist rose, vereri&#039;s kiss, vinca, violet, w1tch&#039;s garlic, water lily, wavepetal blossom, whorled heather, wild rose, wildflower, windflower, winter rose, winterdrop, wisteria, wood rose, wood violet, xan&#039;ayra lotus, yinmai, Zelian bell, Zelian trumpet, zinnias&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fruits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fruity Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-fruits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fruity:&#039;&#039;&#039; apple, apple berry, apricot, banana, baneberry, bayberry, bearberry, bergamot, berry, bilberry, black apple, black cherry, black currant, black raspberry, blackberry, blaestonberry, blood orange, blueberry, bourbon peach, brandied plum, buckthorn berry, candied fruit, candied lemon, candied orange peel, cantaloupe, caramelized banana, cherry, chokecherry, citrus, citrus fruit, citrus peel, cloudberry, coconut, coconut flake, coconut milk, crab apple, crallisberry, cranberry, cranberry apple, crowberry, cucumber melon, currant, date, desiccated coconut, dried fig, durian, elderberry, fig, flaeshorn berry, fruit, ginger peach, gingered peach, glacierberry, golden raisin, gooseberry, grape, grapefruit, green apple, green grape, green plantain, grumbleberry, guava, guavasteen, honeyberry, honeycrisp apple, honeydew, honeymoon melon, huckleberry, jackfruit, jam, kiwi, kumquat, kylan berry, lemon, lemon lime, lemon peel, lemon zest, lemon-lime, lime, lime zest, lingonberry, loganberry, lychee, mango, mangosteen, marmalade, melon, mezeron berry, mixed berry, mixed fruit, mulberry, muskmelon, nectarine, nettle berry, nightshade berry, orange, orange peel, orange zest, orcbane berry, papaya, passion fruit, peach, pear, persimmon, pickled winterberry, pineapple, pink grapefruit, plantain, plum, pomegranate, prickly pear, prune, pumpkin, purple grape, quenepa, quince, raisin, raspberry, ravenberry, red cherry, red currant, red grape, red grapefruit, red raspberry, rhubarb, rockberry, rose hip, rosehip, rowanberry, rum raisin, sloe berry, snowberry, sour cherry, star fruit, starfruit, strawberry, strawberry and cream, tamarind, tangerine, tart cherry, tart orange, teaberry, thanot berry, thornberry, toasted coconut, toasted coconut, toasted coconut flake, traesharm berry, trollberry, tropical fruit, Vornavian orange, watermelon, whortleberry, winter melon, winterberry, wintercrisp apple, wisp lanternberry, yuzu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-vegetables&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Vegetable Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-vegetables&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vegetables:&#039;&#039;&#039; acorn squashes, artichoke, arugula, asparagus, avocado, banana leaf, beet, bitter melon, black olive, broccoli, buttered corn, butternut squashes, cabbage, caper, caramelized onion, carrot, cauliflower, celery, chard, cherry tomato, chicory, corn, cucumber, dill pickle, eggplant, fennel, fennel pollen, fiddlehead fern, gallowrant, garlic, garlic pickle, garlic scape, ghost pepper, grape leaf, green bean, green olive, green pepper, green tomato, horseradish, hot pepper, kale, kelp, leek, lemongrass, lettuce, lima bean, manroot, mustard green, okra, olive, onion, orange pepper, parsnip, pea pod, peapod, pearl onion, Ornathian pepper, pickle, potato, purple cabbage, radish, rainbow chard, red cabbage, red onion, red pepper, roasted chicory, rutabaga, scallions, sea spurge, seaweed, shallot, snow pea, spinach, spring onion, squashes, sugar snap pea, summer squashes, sun-dried tomato, sweet onion, sweet potato, tomatillo, tomato, turmeric, turnip, turnip green, water chestnut, watercress, white eggplant, yam, yellow pepper, yellow squashes, zucchini&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-herbs&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Herbal Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-herbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbal:&#039;&#039;&#039; angelica, basil, bay leaf, catnip, celery salt, celery seed, chervil, chives, cilantro, dill, fennel seed, feverfew, garlic flower, garlic salt, ginkgo leaf, juniper, juniper berry, lemon balm, lemon basil, lemon verbena, lemon-basil, lemon-verbena, marjoram, mint, monk&#039;s pepper, motherwort, nettle, oregano, parsley, pennyroyal, pineapple sage, roasted garlic, rock samphire, rosemary, rosemary powder, saffron, sage, sassafras, sorrel, spearmint, sweet basil, sweetfern, tarragon, thyme, thyme pollen, valerian root, verbena, wintergreen, wintersbite, woad&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-grains&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Grain Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-grains&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bready:&#039;&#039;&#039; barley, bread, croissant, flaxseed, flour, freshly cut hay, green hay, hay, malt, malted barley, malted corn, malted rye, malted wheat, oat, oatmeal, rye, spelt, straw, toast, wet hay, wheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-nuts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Nut Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-nuts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nutty:&#039;&#039;&#039; acorn, almond, banana nut, beechnut, black walnut, boiled peanut, candied almond, candied pecan, cashew, chestnut, ginkgo nut, gok nut, hazelnut, karuka nut, macadamia nut, nut, peanut, peanut butter, pecan, pine nut, pinenut, pistachio, pumpkin seed, roasted acorn, roasted chestnut, roasted peanut, smoked almond, sunflower seed, vanilla hazelnut, walnut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spices&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Spice Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spices&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiced:&#039;&#039;&#039; allspice, anise, apple spice, astringent ginger, black pepper, black peppercorns, black sesame, black sesame seeds, caraway, cardamom, cinnamon, clove, coriander, cumin, ginger, ginger, ginseng, licorice root, mustard seed, nutmeg, paprika, pepper, peppercorns, pink peppercorns, poppy seed, pumpkin pie spice, red pepper flake, salt and pepper, sesame, sesame seeds, smoked paprika, star anise&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-woods&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Wood Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-woods&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smoky:&#039;&#039;&#039; acacia, aeunarad, alder, apovta, bamboo, beech, birch, boxwood, bramblespine, canver, cedar, cherry wood, cottonwood, cypress, dogwood, ebonwood, ekata, ekata, elm, evergreen, fel, fir, firewood, ghostwood, haon, hawthorn, hazel, hickory, ironwood, jadewood, lasimor, laurel, linden, mahogany, maoral, mesquite, mezeron, mistwood, modwir, monir, oak, ocotillo, Olbin spruce, Ossian pine, pine, pine needles, redwood, resaeun, rosewood, sandalwood, sandalwood vanilla, spruce, storax, sycamore, tamerisk, tanik, teak, thanot, willow, witchwood, wood, wormwood, wyrmwood, yew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-minerals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Mineral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-minerals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mineral:&#039;&#039;&#039; black salt, chalk, garlic salt, lead, metal, pink salt, saevika, salt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-desserts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sweet Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-desserts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweet:&#039;&#039;&#039;  almond cake, almond pear pie, angel food cake, apple cinnamon pancakes, apple cobbler, apple fig filling, apple pie, apricot pie, banana cake, banana creme, banana nut pancakes, blackberry cobbler, blueberry cobbler, blueberry pancakes, blueberry pie, bread pudding, brown sugar, brownie, butter mint, buttered popcorn, butterscotch, cake, candied ginger, candy, candy apple, candy cane, caramel, caramel apple, caramel popcorn, caramel syrup, caramelized sugar pie, carob, carrot cake, cherry cobbler, cherry cordial, cherry pie, chocolate, chocolate berry, chocolate brownie, chocolate cake, chocolate chip, chocolate chip cookie, chocolate fudge, chocolate mousse, chocolate pie, chocolate pudding, chocolate shaving, chocolate syrup, chocolate winter pie, cinnamon and sugar, cinnamon apple, cinnamon bun, cinnamon roll, cinnamon sugar, cinnamon toast, cloudberry custard, cloudberry custard pie, clover honey, cobbler, cocoa, coconut creme, coconut custard, coconut custard pie, cookie, cookie crumb, cranberry apple pie, cranberry walnut, cranberry walnut cobbler, custard, dark chocolate, dark chocolate chip, dark chocolate shaving, dark chocolate syrup, elder blueberry cobbler, frosting, fudge, fudge truffle, gingerbread, gingersnap, glazed lemon cake, honey, honeycomb, hot cocoa, hummingbird cake, kettle corn, lavender shortbread, lemon cake, lemon curd, lemon meringue, lemon meringue pie, licorice, lime curd, loganberry cobbler, lollipop, maple, maple pecan, maple syrup, maple walnut, marshmallow, marzipan, mereviolet honey, milk chocolate, milk chocolate chip, milk chocolate shaving, milk chocolate syrup, mint chocolate, mint chocolate chip, mint chocolate shaving, mint chocolate syrup, mixed fruit cobbler, mocha, mocha fudge, mocha toffee, molasses, muffin, nectar, nutty apple fig pie, nutty praline, oatmeal raisin, oatmeal raisin cookie, orange creme, orange honey, pancake batter, pancakes, pastry, peach cobbler, peaches and cream, peaches and cream pie, pear and mulberry, pear and mulberry cobbler, pearl sugar, pecan pie, pecan praline, peppermint, peppermint chip, peppermint mocha, peppermint syrup, pie, pie dough, plum pie, popcorn, poundcake, praline, pudding, pumpkin pecan pancakes, pumpkin pie, red cherry pie, red velvet cake, rum-flavored chocolate, salted caramel, salted caramel syrup, scone, selanbel honey, selanbel honeycomb, shortbread, shortbread cookie, spiced cherry, spiced pumpkin, sponge cake, strawberry pancakes, strawberry rhubarb, strawberry rhubarb pie, sugar, sugar cane, sweet potato pie, tart crumbs, tarts, toffee, toffee nut, treacle, vanilla, vanilla bean, vanilla cane, vanilla syrup, whipped cream, white chocolate, white chocolate chip, white chocolate shaving, white chocolate syrup, wildflower honey, yellow cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-dairy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Dairy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-dairy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creamy:&#039;&#039;&#039; Fainting Gnome gorgonzola, Myssarian cheddar, Vaslavian brie, bighorn blue cheese, blue cheese, brie, buffalo milk, buffalo milk cream, butter, camel milk, camel milk cream, cheddar, cheddar cheese, cheese, chocolate milk, cream, cream cheese, dorper&#039;s sweet cheese, egg, eggnog, gak milk, gak milk cream, garlic butter, goat cheese, goat milk, goat milk cream, gorgonzola, gorgonzola, gouda, milk, mozzarella, muskox milk, muskox milk cream, parmesan, parmesan cheese, pepperjack cheese, pickled egg, rakkanil, ricotta, risth&#039;iel, rolton milk, rolton milk cream, sheep&#039;s cream, sheep&#039;s milk, so&#039;enoorkra, stoutfoot blue cheese, tiralza, vencaryn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spirits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Boozy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spirits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boozy:&#039;&#039;&#039; absinthe, ale, amaretto, aplixta, apple cider, apple wine, applejack, arbutus, barrel-aged bourbon, beer, belien, berrywine, blackberry wine, blueberry wine, bochet, bock, bourbon, braggot, brandy, brandy toddy, buttered rum, cabernet, champagne, chardonnay, cherry wine, cherrywine, chicha, cider, cognac, cordial, cyser, dandelion wine, dark rum, demon rum, elderberry wine, gin, gold rum, grog, hot toddy, kumys, kvass, lager, lambic, liqueur, liquor, malyrtak, mead, merlot, metheglin, moonshine, mulled wine, muscat, peach wine, pear cider, porter, pulque, raspberry wine, red wine, rice wine, riesling, rum, scotch, spiced rum, spiced wine, stout, strawberry wine, sylath, tepache, tequila, tichalyth, tiswin, toddy, vodka, whiskey, white wine, wine, winterberry wine&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-flora&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fresh Flora Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-flora&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fresh:&#039;&#039;&#039; algae, areca, bulrush, burdock, cattail, drakefern, dreamgrass, fern, frostweed, grass, ivy, ivybriar, lavender pollen, milkweed, mistletoe, mistweed, murkweed, orris root, reed, sagebrush, sedge, sel&#039;elun vine, sneezeweed, tarweed, thuja, valevine, wiregrass, wolfsbane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-earthy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Earthy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-earthy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthy:&#039;&#039;&#039; ant, aplixta, black truffle, blackgrove root, bur-clover root, cave moss, charcoal, coldwater tobacco, cricket, daggerstalk mushroom, earthworm, fungus, ghostlight mushroom, grasshopper, hemp, ironfern root, lichen, mealworm, moss, murdroot, mushroom, musk, myrrh, nightmare lichen, peat, pepperthorn root, rock tripe, root, scorpion, shadowlace moss, shimmershroom, shockroot, sylthiel moss, talneo root, tarantula, termite, toadstool, tobacco, trafel mushroom, trollear mushroom, truffle, vexmoss, white truffle, wingstem root, worm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-unpleasant&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Unpleasant Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-unpleasant&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unpleasant:&#039;&#039;&#039; beetle, bile, blood, bloodthorn, bug, burnt flesh, centipede, cockroach, congealed slime, dead lobster, decaying flesh, dung, dung beetle, dusty books and parchment, earwig, excrement, fish head, flameleaf, flesh, flesh and blood, fleshbinder bud, fleshbulb, fleshsore bulb, fly, hemlock, leech, maggot, manure, mold, orcbane, perspiration, phlegm, rodent urine, rolton droppings, rotten egg, rotting flesh, rotting flesh, shadowstalk, singed hair, slime, slug, snail, sowbread, stale beer, stinkbug, sulphur, sweat, tadpole, urine, wasp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-drinks&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Drink Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-drinks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinks:&#039;&#039;&#039; butterfly pea tea, jasmine tea, lavender tea, coffee, juice, mate, punch, black tea, chai tea, spiced chai, chai, chamomile tea, green tea, herbal tea, honey lemon tea, Ornathian mountain tea, mint tea, peppermint tea, purple tea, white tea, tea&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-meat&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Meat Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-meat&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Savory:&#039;&#039;&#039; bacon, bear, beef, boar, brain, candied bacon, caribou, caviar, chickens, clam, cockatrice, crab, crawfish, daggerbeak, duck, eagle, eel, fieldmouse, fish, frogs, gak, gallbladder, game hen, gnarp, goat, goose, hares, hawk, hawk-owl, heart, hinterboars, intestine, jackalope, jackrabbit, kidney, lambs, liver, lobster, marmot, meats, meats, mouse, mutton, octopus, organ, ostrich, owls, oyster, pancreas, pork, quail, rabbit, raptor, rat, rattlesnake, roa&#039;ter, rodent, roltons, salmon, sausage, scallop, sheep, shrimp, skunk, snake, spleen, squab, squid, squirrel, stag, steak, stomach, swordfish, toads, troll, tuna, turkey, urgh, ursian, veal, velnalin, venison, viper, vulture, warthog, worm, wormling&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-sour&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sour Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-sour&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sour:&#039;&#039;&#039; apple cider vinegar, malt vinegar, honey vinegar, beer vinegar, cider vinegar, red wine vinegar, white wine vinegar, wine vinegar, balsamic vinegar, vinegar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Other Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-other&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other:&#039;&#039;&#039; dry desert winds, sea breeze, springtide, ink&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flavors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shank_Knife&amp;diff=233961</id>
		<title>Shank Knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shank_Knife&amp;diff=233961"/>
		<updated>2025-02-21T18:49:12Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shank Knife&#039;&#039;&#039; is a knife that allow the wielder to cut a shank of meat off of a dead creature.  The knives are mechanically [[dagger]]s, and can be used in combat.  The meat shanks can be eaten raw or cooked, either by over an open fire or by casting a fire or acid spell.  They are sold at the [[Rumor Woods]] shop, [[RWShop:Been Shanked Lately?|Been Shanked Lately]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your suede-hilted knife and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Shank Knife is able to extract meat shanks from many living animals, cockatrices, and roa&#039;ters using WAVE.  You also can POINT the knife at creatures, RUB, and FLIP.&lt;br /&gt;
&lt;br /&gt;
Consuming raw shanks is risky.  Shanks may be cooked on an open fire or by casting a fire or acid spell at them.&lt;br /&gt;
&lt;br /&gt;
The knife may be altered freely.&lt;br /&gt;
&lt;br /&gt;
You can tell that the knife is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
| You toss your suede-hilted knife upward and clutch its hilt blade-down.&lt;br /&gt;
| XXX tosses her suede-hilted knife upward and clutches its hilt blade-down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;(live creature)&lt;br /&gt;
| You point your suede-hilted knife at a black-winged daggerbeak and wonder if it knows about your breakfast aspirations.&lt;br /&gt;
| XXX points her suede-hilted knife at a black-winged daggerbeak, which seems oblivious to the implied threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;(dead creature)&lt;br /&gt;
| You point your suede-hilted knife at a hindquarter of a black-winged daggerbeak, indicating where the good meat will be had.&lt;br /&gt;
| XXX points her suede-hilted knife at a hindquarter of a black-winged daggerbeak, making her intent clear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You pinch the top of your suede-hilted knife&#039;s hilt in the crook of your thumb and draw the bloody blade through, causing viscous, crimson fluid to pool and drip away.&lt;br /&gt;
| XXX pinches the top of her suede-hilted knife&#039;s hilt in the crook of her thumb and draws the bloody blade through, causing viscous, crimson fluid to pool and drip away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| You briefly kneel beside a black-winged daggerbeak and use your suede-hilted knife to saw off a black-winged daggerbeak shank.  As you rise, you wipe your knife on the daggerbeak to rid the blood from its blade.&lt;br /&gt;
| XXX briefly kneels beside a black-winged daggerbeak and uses her suede-hilted knife to saw off a black-winged daggerbeak shank.  As she rises, she wipes her knife on the daggerbeak to rid the blood from its blade.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dagger &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=RUB&lt;br /&gt;
|verb4=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ice_cream_churn&amp;diff=233960</id>
		<title>Ice cream churn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ice_cream_churn&amp;diff=233960"/>
		<updated>2025-02-21T18:47:26Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ice cream churn&#039;&#039;&#039; is a scripted item that allows players to make their own ice cream and sorbet.  There are two levels, a standard churn and an auction-quality rhimar churn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Standard Churn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Most ice cream churns are portable, but some may be in [[Private property|private home]]s or player group buildings.  The churns must have a [[rhimar]] object placed in the slot beneath the chamber to cool the contents.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This ice cream churn is an ice cream maker.  You could PUT appropriate food items into it and TURN the handle in order to churn it into ice cream or sorbet, depending on whether milk has been supplied.  You can choose up to two flavors.  If you change your mind, you can CLEAN the churn to empty out the chamber.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= Beneath the chamber is a small slot, intended to house a piece of rhimar to chill the churn.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
| You go about cleaning out the ice cream churn, preparing it for its next use. &lt;br /&gt;
| Vanah meticulously cleans the ice cream churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| As you turn the crank on a large ice cream churn, the rhimar chips in the lower slot of the churn grows cold, quickly cooling the churn.  A faint whirring sound emits from the churn, and sorbet slowly oozes from the spigot.  You fill a dish with the sorbet and come away with some lemon sorbet.&lt;br /&gt;
| Vanah turns the crank on the rhimar churn, which emits a faint whirring sound.  Vanah comes away from the churn with some lemon sorbet.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Auction-Quality Rhimar Churn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The first rhimar churn was released at the [[Great Auction of 2016]].  It has the benefit of not needing an additional rhimar item to power it; unlimited milk; unlimited cones; and a flavorings carousel that provides unlimited toppings for ice cream and flavorings for brewed coffee and tea.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This rhimar churn is an ice cream maker.  You could PUT appropriate food items into it and TURN the handle in order to churn it into ice cream or sorbet, depending on whether milk has been supplied.  You can choose up to two flavors.  If you change your mind, you can CLEAN the churn to empty out the chamber.&lt;br /&gt;
&lt;br /&gt;
This churn is also fitted with a milk reservoir that you can FLIP on and off, a cone sleeve that you can TWIST open and closed, and a toppings carousel that you can SPIN.  Once you have chosen a topping, you can PUSH the churn to either apply the topping to your dessert or brewed tea or coffee.  If not topping a treat, you can PUSH the churn to place some of the topping into the chamber to flavor the next treat.&lt;br /&gt;
&lt;br /&gt;
You may also PROD the churn to toggle between making ice cream or sorbet and drinkable shakes or smoothies.  This is currently set to make shakes or smoothies.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The chamber is flanked on one side by a sleeve filled with crisp waffle cones that could be twisted to allow access to the cones and a milk reservoir that could be flipped to open, and on the other side by a carousel boasting a variety of ice cream toppings that you could spin to cycle through and push to apply.  A bowl of whipped cream is currently at the front of the carousel.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You go about cleaning out the ice cream churn, preparing it for its next use. &lt;br /&gt;
| Vanah meticulously cleans the ice cream churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|On&lt;br /&gt;
| You flip a toggle on the rhimar churn, opening the milk reservoir. &lt;br /&gt;
| Vanah fiddles with a setting on a rhimar churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off&lt;br /&gt;
| You flip a toggle on the rhimar churn, closing off the milk reservoir. &lt;br /&gt;
| Vanah fiddles with a setting on a rhimar churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Flavor &lt;br /&gt;
| You take a block of dark chocolate from the churn&#039;s toppings carousel and grate dark chocolate shavings into the churn&#039;s chamber. &lt;br /&gt;
| Vanah takes a block of dark chocolate from the churn&#039;s toppings carousel and grates dark chocolate shavings into the churn&#039;s chamber.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Topping &lt;br /&gt;
| You take a bowl of brightly colored sugar sprinkles from the rhimar churn&#039;s toppings carousel and spoon some of the rainbow-hued sprinkles on top of some lemon sorbet. || Vanah takes a bowl of brightly colored sugar sprinkles from the rhimar churn&#039;s toppings carousel and spoons some of the rainbow-hued sprinkles on top of some lemon sorbet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You spin the toppings carousel, bringing a bowl of brightly colored sugar sprinkles to the front. &lt;br /&gt;
| Vanah spins the rhimar churn&#039;s toppings carousel with a thoughtful look on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As you turn the crank on a rhimar churn, the rhimar lining in the churn grows cold, a faint rime spreading across the churn&#039;s surface.  A faint whirring sound emits from the churn, and sorbet slowly oozes from the spigot.  You fill a dish with the sorbet and come away with some lemon sorbet.&lt;br /&gt;
| Vanah turns the crank on the rhimar churn, which emits a faint whirring sound.  Vanah comes away from the churn with some lemon sorbet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Cone&lt;br /&gt;
| You twist the bottom of the cone sleeve on the rhimar churn, opting to use a cone instead of a dish. &lt;br /&gt;
| Vanah fiddles with a setting on a rhimar churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dish&lt;br /&gt;
| You twist the bottom of the cone sleeve on the rhimar churn, opting to use a dish instead of a cone. &lt;br /&gt;
| Vanah fiddles with a setting on a rhimar churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ice Cream / Sorbet&lt;br /&gt;
| You prod at some settings on the rhimar churn, preparing to make ice-cream or sorbet instead of shakes or smoothies.&lt;br /&gt;
| Vanah fiddles with a setting on a rhimar churn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake / Smoothie&lt;br /&gt;
| You prod at some settings on the rhimar churn, preparing to make shakes or smoothies instead of ice-cream or sorbet. &lt;br /&gt;
| Vanah fiddles with a setting on a rhimar churn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Toppings&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Certain [[Coffee and tea flavoring|coffee and tea flavorings]] can be added to a finished dessert to add flavor and description.&lt;br /&gt;
|analyze= You analyze your jar of cinnamon and sense that the jar of cinnamon is an item used to flavor tea and coffee made via brewing, making it &amp;quot;the subtle hint of spice underlying its natural flavors, dusky and warm like a freshly baked gingersnap.&amp;quot;  &#039;&#039;&#039;It can be used as an ice cream topping, resulting in a dessert dusted with cinnamon.&#039;&#039;&#039;  It has 20 servings and the item is free from merchant alteration restrictions.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= Beneath the chamber is a small slot, intended to house a piece of rhimar to chill the churn.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavoring&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Topping&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|cinnamon&lt;br /&gt;
| dusted with cinnamon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|chai spice&lt;br /&gt;
| dusted with chai spice&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|raspberry&lt;br /&gt;
| drizzled with raspberry syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|black raspberry&lt;br /&gt;
| drizzled with black raspberry syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|cherry&lt;br /&gt;
| drizzled with cherry syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|strawberry&lt;br /&gt;
| drizzled with strawberry syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|blackberry&lt;br /&gt;
| drizzled with blackberry syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|lemon verbena&lt;br /&gt;
| drizzled with lemon verbena syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|lemon basil&lt;br /&gt;
| drizzled with lemon basil syrup&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hazelnut&lt;br /&gt;
| topped with chopped hazelnuts&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|pistachio&lt;br /&gt;
| topped with sugar-dusted pistachio&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|vanilla bean&lt;br /&gt;
| flecked with vanilla bean&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|rainbow sprinkles&lt;br /&gt;
| sprinkled with rainbow-colored sugar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|cookie crumb&lt;br /&gt;
| topped with crushed cookie bits&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tart crust&lt;br /&gt;
| topped with broken tart crusts&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|caramel&lt;br /&gt;
| drizzled with caramel sauce&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|chocolate&lt;br /&gt;
| drizzled with chocolate sauce&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|dark chocolate&lt;br /&gt;
| topped with shaved chocolate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|white chocolate&lt;br /&gt;
| topped with white chocolate shavings&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|mint chocolate&lt;br /&gt;
| topped with mint chocolate chips&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|marshmallow&lt;br /&gt;
| drizzled with gooey marshmallow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|whipped cream&lt;br /&gt;
| topped with whipped cream&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|black cherry&lt;br /&gt;
| topped with smoked black cherries&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Great Auction of 2016]]&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Flavors===&lt;br /&gt;
Ice cream and sorbet flavors are dependent on the food and drink items provided by the players.  Milk is required for ice cream; if no milk is provided, sorbet will be made.  Up to two food or drink items can be placed into the churn.  Cones and toppings also affect the flavor messaging.  Certain flavorings from the [[coffee and tea brewing]] system can be poured on ice cream and sorbet as toppings.&lt;br /&gt;
&lt;br /&gt;
;Possible flavor options:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|almond || brandy|| cinnamon apple || gingerbread || lemon-rhubarb || mulberry || pistachio || scotch&lt;br /&gt;
|-&lt;br /&gt;
|amaretto || butter pecan || cinnamon bun || gooseberry || lemon peel || orange || plum || spearment&lt;br /&gt;
|-&lt;br /&gt;
|apple || buttered rum || cinnamon maple || grape || lime || orange peel || pomegranate || spiced chai&lt;br /&gt;
|-&lt;br /&gt;
|apple brandy || butterscotch || cinnamon raisin || grapefruit || lychee || papaya || poppyseed || spiced rum&lt;br /&gt;
|-&lt;br /&gt;
|apricot || cabernet || cinnamon roll || green apple || mango || passionfruit || praeline pecan || starfruit&lt;br /&gt;
|-&lt;br /&gt;
|banana || candied ginger || cocoa || green tea || maple || peach || pumpkin || strawberry&lt;br /&gt;
|-&lt;br /&gt;
|banana nut || caramel apple || coconut || guava || maple pecan || peanut || raisin || tangerine&lt;br /&gt;
|-&lt;br /&gt;
|basil || cashew || coconut rum || hazelnut || marshmallow || peanut butter || raspberry || toffee&lt;br /&gt;
|-&lt;br /&gt;
|black cherry || cheesecake || coffee || honey || marzipan || pear || red currant || vanilla&lt;br /&gt;
|-&lt;br /&gt;
|black currant || chai || cognac || honeydew || merlot || pecan || red raspberry || vanilla bean&lt;br /&gt;
|-&lt;br /&gt;
|black raspberry || cherry || cranberry || kiwi || mint || pecan praeline || red wine || vanilla mint&lt;br /&gt;
|-&lt;br /&gt;
|black tea || cherry vanilla || cream cheese || lavender || mint chip || peppermint || rhubarb || verbena&lt;br /&gt;
|-&lt;br /&gt;
|black walnut || chocolate || dark chocolate || lemon || mint chocolate || persimmon || rowanberry || watermelon&lt;br /&gt;
|-&lt;br /&gt;
|blackberry || chocolate chip || egg nog || lemon verbena || mocha || pickle || rum || white chocolate&lt;br /&gt;
|-&lt;br /&gt;
|blood orange || chocolate fudge || fig || lemon-basil || mocha chip || pickled watermelon || rum raisin || white tea&lt;br /&gt;
|-&lt;br /&gt;
|blueberry || cinnamon || ginger || lemon-lime || molasses || pineapple || salted caramel || wine&lt;br /&gt;
|-&lt;br /&gt;
|bourbon  || bacon || honeycomb || rosemary ||  macadamia nut   || elderflower || sarsaparilla || winterberry&lt;br /&gt;
|-&lt;br /&gt;
| black peppercorn || pink peppercorn ||  || chili || rose || rose water || blue cheese || balsamic vinegar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As your voice penetrates a rhimar churn, the faint sound of bells echoes around you, followed by the laughter of a young child.  A sudden chill fills the surrounding air as snowflakes brush against your face and a scene before you unfolds.&lt;br /&gt;
&lt;br /&gt;
A young halfling child calls out, &amp;quot;Father!&amp;quot; as a boy charges in your direction and through you, stopping before a large wooden wagon filled with a variety of fresh fruit.  A man hops down and scoops his young son up, spinning him in the air as the boy giggles furiously.  &amp;quot;Soon you&#039;ll be old enough to travel with me and gather all the fruit for the shop,&amp;quot; the man says as he tickles the small boy.  The boy&#039;s face breaks into an enormous grin, and he nods with enthusiasm, stopping his father with a tight hug around his neck.  On the ground once again, the duo make their way toward a small cobblestone house, each one grasping an overflowing basket of fresh fruit.&lt;br /&gt;
&lt;br /&gt;
Through the frame of the frost-covered window, you observe the warm embrace between husband and wife as the young boys jumps up and down, awaiting another spin in the air.  The smoke from the chimney suddenly obscures the vision, returning you back to your surroundings.&lt;br /&gt;
|As Vanah begins her song, she tilts her head slightly, the look upon her face one of concentration.  The look quickly softens, and a smile slowly builds across her face.&lt;br /&gt;
|-&lt;br /&gt;
|As you continue your song, the once refreshing chill of your previous vision has become a biting, unrelenting snowstorm.  Sheets of ice fall at perilous angles, blinding your line of sight, but a pause in the gusts reveals the man yelling out into the storm, his cupped hands covered in thick leather gloves.  A taller boy, the son aged at least a decade, emerges from behind a weathered wooden wagon, leading the horses toward a small stable.&lt;br /&gt;
&lt;br /&gt;
A loud peal of thunder breaks the silence of the evening, and your vision becomes a blur of scenes assaulting your senses: a horse rearing in fear, the young boy throwing his hands up for protection, the father arriving to push his son away, the unmoving figure lying in the snow, the uncontrollable sobs drowning out the thunder... and with a bright flash of lightning, the vision disappears.&lt;br /&gt;
|Vanah slowly weaves her song, shivering slightly as she cradles a rhimar churn between her hands.&lt;br /&gt;
|-&lt;br /&gt;
|You shut your eyes tightly, bracing yourself for another rush of frigid air, yet it does not arrive.&lt;br /&gt;
&lt;br /&gt;
As your eyes open, you are once again in front of the cobblestone house, and the now-dilapidated wagon rolls slowly toward the front.  A young man jumps down from the seat, rushing to grab a pair of wicker baskets, and spills several brightly colored fruits upon the snowy ground.  A door opens, and an older gentleman emerges, leaning heavily upon his cane.  The younger man runs up to him, embracing him tightly, his arms animated as he regales his father with tales of his travels.&lt;br /&gt;
&lt;br /&gt;
The father smiles and laughs alongside his son, but his gaze is a melancholy one as he walks back inside the house.  The son glances at his father&#039;s form, then the pieces of fruit laying upon the snow.  A moment of realization dawns upon him, and he quickly gathers a number of supplies, rushing off with tools and fruits in hand.&lt;br /&gt;
|As Vanah begins her melody, she shuts her eyes tightly as though bracing for something.  Slowly, Vanah opens them, exhaling in relief.&lt;br /&gt;
|-&lt;br /&gt;
|Your song draws forth a familiar cooling breeze, the fall of snowflakes once again dancing about your form.  The elderly gentleman sits quietly, gazing out a window at the snow-covered wagon outside.  The tinkling sounds of bells catches his attention, and he turns, surprised by the scene in front of him.  The young man holds out a small wooden barrel, a familiar grin upon his face.  &amp;quot;I&#039;ve found a way to enjoy our fruits without having to travel!&amp;quot; he exclaims.  He places his contraption upon a table, then places a small basket of ingredients within it.  He shows his father the proper way of sealing the barrel and turning the crank, his words a jumble of excitement and joy.  The father nods along with the words, his smile quickly morphing into a grin that rivals his son&#039;s as he opens the churn to discover the finished treat.&lt;br /&gt;
&lt;br /&gt;
The boy tilts his head inquisitively toward his father, awaiting a verdict.  The father turns, slowly standing up to face the boy, then immediately lurches forward, father and son embracing as the vision fades in a flurry of silvered snowflakes.&lt;br /&gt;
|Vanah gazes across the area with a look of melancholy, her fingers tracing across the a rhimar churn.  She begins to smile slightly, then breaks into an enormous grin and lets out several hearty chuckles.&lt;br /&gt;
|-&lt;br /&gt;
|The sound of a tinkling bell and visions of flurrying snowflakes whirl across your mind, but you learn nothing further.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Churn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FLIP&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SPIN&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
|verb6= TWIST&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stovetop_Dehydrator&amp;diff=233959</id>
		<title>Stovetop Dehydrator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stovetop_Dehydrator&amp;diff=233959"/>
		<updated>2025-02-21T18:46:24Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Stovetop Dehydrator&#039;&#039;&#039; is a scripted item that allows players to dehydrate fruits into [[Finishing Touch]] items and craft [[Tobacco box|tobacco]] for custom [[cigar]]s.  The dehydrator is designed to by heated by a [[Portable stove]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Off the Shelf &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Off the shelf, the dehydrator turns foraged fruits and spices into Finishing Touches which can be added to food items to enhance their flavor.&lt;br /&gt;
&lt;br /&gt;
To process, {{boldmono|PUT}} the dehydrator on a stove and {{boldmono|LIGHT}} the stove.  It takes 72 pulses, which range between 90 seconds and 6 minutes depending on the speed of the stove.  Finished messaging looks like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The toasted coconut flakes inside the dehydrator looks to be appropriately dehydrated.&#039;&#039;&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator.&lt;br /&gt;
&lt;br /&gt;
Alteration Restrictions: This must remain some type of metallic, ceramic, or pottery pot, pan, or dehydrator that can be placed on a stove.  Long or show is fine.  There are no customizations. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a small coconut to a dehydrator, preparing to make a handful of toasted coconut flakes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds a small coconut to a dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You go about cleaning out the dehydrator, preparing it for its next use.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah meticulously cleans the dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You could use a small dehydrator to turn the following foraged items into Finishing Touches:&lt;br /&gt;
&lt;br /&gt;
(See below list of [[#Finishing Touch Options|Finishing Touch options]].)&lt;br /&gt;
&lt;br /&gt;
You could use a small dehydrator to turn the following foraged items into edible dried fruit:&lt;br /&gt;
&lt;br /&gt;
(See below list of [[#Edible Dried Fruit Options|edible dried fruit options]].)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tobacco Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The tobacco unlock will allow players to add foraged tobacco leaves or [[Tobacco box|jars]], [[dye]] and up to two flavor additives to customize the scent and description of the finished cigar.&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
SPIN     - Adjust finished product.&lt;br /&gt;
FLIP     - Adjust product description (adjective).&lt;br /&gt;
TWIST    - Adjust product description (article).&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator. &lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You have the following unlock:&amp;lt;br&amp;gt;&lt;br /&gt;
.    cigar tobacco               - add foraged tobacco leaves or coldwater tobacco (max 50 doses)&amp;lt;br&amp;gt;&lt;br /&gt;
.                                - add up to two scent additions from food, beverage, or other sources&amp;lt;br&amp;gt;&lt;br /&gt;
.                                - add a dye to color your resulting cigar and its smoke&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a setting on the dehydrator, preparing to make cigar tobacco.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a portion of your toasted coconut flakes into the dehydrator.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 doses left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of coconut flakes rises from the dehydrator.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds a portion of her toasted coconut flakes into the dehydrator.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of coconut flakes rises from the dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The dehydrator is currently set to create &#039;&#039;&#039;cigar tobacco&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Heating:              Has not begun.  The dehydrator must be placed on a lit stove in order to make tobacco.&amp;lt;br&amp;gt;&lt;br /&gt;
Doses:                10&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Cigar tobacco&amp;lt;br&amp;gt;&lt;br /&gt;
Cigar Description:    an aromatic cigar&amp;lt;br&amp;gt;&lt;br /&gt;
Tobacco Description:  a pinch of aromatic tobacco&amp;lt;br&amp;gt;&lt;br /&gt;
Scent Addition 1:     coconut flakes - scent of coconut flakes&amp;lt;br&amp;gt;&lt;br /&gt;
Scent Addition 2:     lime - citrusy scent of lime&amp;lt;br&amp;gt;&lt;br /&gt;
Adjective:            aromatic [TWIST to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives:   aromatic, assertive, bent, bitter, blemished, bold, chalky, cool, crooked, cured, damaged, dry, earthy, faint, full-bodied, harsh, heavy, leathery, light, loamy, medium-bodied, mellow, mild, peppery, rich, savory, sharp, silky, smooth, soft, strong, succulent, sun-cured, sun-dried, tightly packed, loosely packed, toasty, twisted, warm, fat, long, oversized, petite, short, slender, slim, small, thick, thin, uneven, fruity, citrusy, fruit-infused, fruit-laced, jammy, lime-infused, lime-laced, lime-scented&amp;lt;br&amp;gt;&lt;br /&gt;
Article:              aromatic [FLIP to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Articles:    aromatic, assertive, bent, bitter, blemished, bold, chalky, cool, crooked, cured, damaged, dry, earthy, faint, full-bodied, harsh, heavy, leathery, light, loamy, medium-bodied, mellow, mild, peppery, rich, savory, sharp, silky, smooth, soft, strong, succulent, sun-cured, sun-dried, toasty, twisted, warm, fat, long, oversized, petite, short, slender, slim, small, thick, thin, uneven, fruity, citrusy, fruit-infused, fruit-laced, jammy, lime-infused, lime-laced, lime-scented&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a setting on the side of the dehydrator, preparing to make tobacco that can be rolled into an aromatic &#039;&#039;&#039;silver-banded&#039;&#039;&#039; cigar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip a setting on the side of the dehydrator, preparing to make tobacco that can be rolled into a sun-cured silver-banded cigar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Finishing Touch Options===&lt;br /&gt;
[[Finishing Touch]] options listed via {{boldmono|PONDER}} include:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    a handful of wild grapes      a small coconut&lt;br /&gt;
    a sprig of fresh basil        a red tomato&lt;br /&gt;
    a sprig of fresh cilantro     a red pepper&lt;br /&gt;
    a sprig of dill               a bay leaf&lt;br /&gt;
    a sprig of rosemary           some thyme&lt;br /&gt;
    a sprig of tarragon           some flat-leaf parsley&lt;br /&gt;
    a sprig of fresh marjoram     some curly leaf parsley&lt;br /&gt;
    a stalk of sugar cane         some fresh oregano&lt;br /&gt;
    a bulb of garlic              some wild sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Edible Dried Fruit Options===&lt;br /&gt;
Edible dried fruit options listed via {{boldmono|PONDER}} include:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    a small apple                 a red-green mango&lt;br /&gt;
    an orange-red apple           a wild strawberry&lt;br /&gt;
    a wintercrisp apple           a golden apricot&lt;br /&gt;
    a handful of red cherries     a plantain&lt;br /&gt;
    a speckled yellow papaya      a small banana&lt;br /&gt;
    a bright red cranberry        a juicy plum&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dehydrator &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Finishing Touch &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=This must remain some type of metallic, ceramic, or pottery pot, pan, or dehydrator that can be placed on a stove. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PUT&lt;br /&gt;
|verb7=SPIN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flavor Additives==&lt;br /&gt;
{{#section:List_of_flavor_additives|flavors}}{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* https://discordapp.com/channels/226045346399256576/1336807571452854282&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jammy_Juicer&amp;diff=233958</id>
		<title>Jammy Juicer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jammy_Juicer&amp;diff=233958"/>
		<updated>2025-02-21T18:45:24Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Jammy Juicer&#039;&#039;&#039; is a scripted item that allows players to squeeze foraged fruits, vegetables, flowers, and herbs into drinkable juice or [[Finishing Touch]] jam that can be added to food to enhance its flavor.  The juicer is designed to by heated by a [[Portable stove]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Off the Shelf &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Off the shelf, the juicer turns foraged fruits, vegetables, flowers, and herbs into drinkable juice.&lt;br /&gt;
|analyze=This is a Jammy Juicer.  Add edible or foraged fruits, vegetables, flowers, spices, and herbs in order to turn them into juice or jam.  Jam requires the addition of sugar and to be heated on a stove.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
FLIP     - Adjust description based on added items (adjective).&lt;br /&gt;
SPIN     - Adjust container (article).&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset juicer.&lt;br /&gt;
PUSH     - Process into juice.&lt;br /&gt;
&lt;br /&gt;
Alteration Restrictions:  Must remain something that could have items added to it to be crushed into juice or placed on a stove to be heated into a jam.&lt;br /&gt;
&lt;br /&gt;
You can have up to two custom articles for receptacles that can hold juice or jam in addition to but in the theme of the defaults cup, glass, or bottle.  This one has no custom options set.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add all of your small watermelon into the metal juicer.&amp;lt;br&amp;gt;&lt;br /&gt;
That was all of it!&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of watermelon wafts up from the metal juicer as you turn the screw assembly, juicing the contents into a pink liquid.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds all of her small watermelon into the metal juicer.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of watermelon wafts up from the metal juicer as Vanah turns the screw assembly, juicing the contents into a pink liquid.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip a setting on the side of the metal juicer, ensuring the created juice will be &amp;quot;a cup of &#039;&#039;&#039;chilled&#039;&#039;&#039; watermelon and lime juice&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin the juicer, preparing to make &#039;&#039;&#039;a glass of&#039;&#039;&#039; juice.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The metal juicer is currently set to create juice with the following settings:&amp;lt;br&amp;gt;&lt;br /&gt;
Current description:  a glass of cold watermelon and lime juice&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Juice&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor 1:             watermelon&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor 2:             lime&amp;lt;br&amp;gt;&lt;br /&gt;
Color:                greenish-brown&amp;lt;br&amp;gt;&lt;br /&gt;
Container:            a glass of [SPIN to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Article:              cold [FLIP to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Articles:    fruity, watermelon-infused, watermelon-laced, watermelon-scented, fruit-infused, fruit-laced, jammy, sweet, juicy, watermelon-flavored, watermelon-laden, citrusy, citrusy-smelling, lime-infused, lime-laced, lime-scented, citrusy, lime-flavored, lime-laden, chilled, cold, iced, icy, fresh, fresh-squeezed, pulpy, acrid, aromatic, bold, citrusy, cloying, fragrant, piquant, smooth, sour, sweet, tangy, tart, thick, viscous, watery&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach a finger toward the button on the front of the metal juicer but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create &amp;quot;a glass of cold watermelon and lime juice&amp;quot; of a greenish-brown color.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push juicer&amp;lt;br&amp;gt;&lt;br /&gt;
You reach down and place a small cover on top of the hopper of a metal juicer, turning the screw assembly by hand until the lid presses firmly against the pomace.  Using a small wooden lever, you give a few sturdy tugs to the screw assembly, stopping as you hear the hopper groan in protest.  After a few seconds, the sounds of splashing juice greet your ears, and a trickle of greenish-brown liquid pours from the juicer&#039;s spigot, allowing you to collect a glass of cold watermelon and lime juice.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 60 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah reaches down and places a small cover on top of the hopper of a metal juicer, turning the screw assembly by hand.  Using a small wooden lever, she gives a few sturdy tugs to the screw assembly, the hopper groaning in protest.  After a few seconds, the sounds of splashing juice greets your ears, and a trickle of greenish-brown liquid pours from the juicer&#039;s spigot, allowing Vanah to collect a glass of cold watermelon and lime juice.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You go about cleaning out the metal juicer, preparing it for its next use.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah meticulously cleans the metal juicer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Jam Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The jam unlock allows the the juicer turns foraged fruits, vegetables, flowers, and herbs into Finishing Touches jam which can be added to food items to enhance their flavor.&lt;br /&gt;
&lt;br /&gt;
To process, {{boldmono|PUT}} the juicer on a stove and {{boldmono|LIGHT}} the stove.  It takes 72 pulses, which range between 90 seconds and 6 minutes depending on the speed of the stove.  Once heating has finished, {{boldmono|PUT}} the juicer to process the contents into jam.  Finished messaging looks like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The toasted coconut flakes inside the dehydrator looks to be appropriately dehydrated.&#039;&#039;&lt;br /&gt;
|analyze=This is a Jammy Juicer.  Add edible or foraged fruits, vegetables, flowers, spices, and herbs in order to turn them into juice or jam.  Jam requires the addition of sugar and to be heated on a stove.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
TWIST    - Adjust finished product.&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
PROD     - Adjust noun.&lt;br /&gt;
FLIP     - Adjust description based on added items (adjective).&lt;br /&gt;
SPIN     - Adjust container (article).&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset juicer.&lt;br /&gt;
PUSH     - Process into juice or jam.&lt;br /&gt;
&lt;br /&gt;
Alteration Restrictions:  Must remain something that could have items added to it to be crushed into juice or placed on a stove to be heated into a jam.&lt;br /&gt;
&lt;br /&gt;
You can have up to two custom articles for receptacles that can hold juice or jam in addition to but in the theme of the defaults cup, glass, or bottle.  This one has no custom options set.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the juicer, preparing to make &#039;&#039;&#039;Finishing Touches jam&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add all of your small watermelon into the metal juicer.&amp;lt;br&amp;gt;&lt;br /&gt;
That was all of it!&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of watermelon wafts up from the metal juicer as you turn the screw assembly, juicing the contents into a pink liquid.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds all of her small watermelon into the metal juicer.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of watermelon wafts up from the metal juicer as Vanah turns the screw assembly, juicing the contents into a pink liquid.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip a setting on the side of the metal juicer, ensuring the created jam will be &amp;quot;a jar of &#039;&#039;&#039;chunky&#039;&#039;&#039; watermelon jam&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin the juicer, preparing to make &#039;&#039;&#039;a jar of&#039;&#039;&#039; jam.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The metal juicer is currently set to create juice with the following settings:&amp;lt;br&amp;gt;&lt;br /&gt;
Current description:  a jar of watermelon and red pepper flakes jam&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Finishing Touches jam&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor 1:             watermelon&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor 2:             red pepper flakes&amp;lt;br&amp;gt;&lt;br /&gt;
Color:                greenish-brown&amp;lt;br&amp;gt;&lt;br /&gt;
Container:            a jar of [SPIN to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Noun:                 jam [PROD to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Sugar:                Added&amp;lt;br&amp;gt;&lt;br /&gt;
Heating:              Has not begun.  The juicer must be placed on a lit stove in order to make jam.&amp;lt;br&amp;gt;&lt;br /&gt;
Article:              fruity [FLIP to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Articles:    fruity, watermelon-infused, watermelon-laced, watermelon-scented, fruit-infused, fruit-laced, jammy, sweet, juicy, watermelon-flavored, watermelon-laden, spiced, fruity-smelling, spicy, spicy-smelling, earthy, peppery, sweet, spicy, chunky, gelatinous, gooey, juicy, sticky, sugary, acrid, aromatic, bold, citrusy, cloying, fragrant, piquant, smooth, sour, sweet, tangy, tart, thick, viscous, watery&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach a finger toward the button on the front of the metal juicer but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create &amp;quot;a jar of spicy-smelling watermelon and red pepper flakes jam&amp;quot; of a greenish-brown color.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push juicer&amp;lt;br&amp;gt;&lt;br /&gt;
You reach down and place a small cover on top of the hopper of a metal juicer, turning the screw assembly by hand until the lid presses firmly against the pomace.  Using a small wooden lever, you give a few sturdy tugs to the screw assembly, stopping as you hear the hopper groan in protest.  After a few seconds, the sounds of splashing juice greet your ears, and a trickle of greenish-brown liquid pours from the juicer&#039;s spigot, allowing you to collect a jar of spicy-smelling watermelon and red pepper flakes jam.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 60 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah reaches down and places a small cover on top of the hopper of a metal juicer, turning the screw assembly by hand.  Using a small wooden lever, she gives a few sturdy tugs to the screw assembly, the hopper groaning in protest.  After a few seconds, the sounds of splashing juice greets your ears, and a trickle of greenish-brown liquid pours from the juicer&#039;s spigot, allowing Vanah to collect a jar of spicy-smelling watermelon and red pepper flakes jam.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You go about cleaning out the metal juicer, preparing it for its next use.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah meticulously cleans the metal juicer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Auction &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The auction-quality juicer has all unlocks; unlimited sugar for jam; and a produce crate that you can use to choose a valid fruit or vegetable via TURN and TAP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=article &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=SPIN&lt;br /&gt;
|verb7=SMELL&lt;br /&gt;
|verb8=TAP&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* Discord Discussion: https://discordapp.com/channels/226045346399256576/1335630010886651975&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meat_Grinder&amp;diff=233906</id>
		<title>Meat Grinder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meat_Grinder&amp;diff=233906"/>
		<updated>2025-02-21T04:31:20Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meat Grinders&#039;&#039;&#039; are scripted cooking tools that can be used to make sausage when several ingredients, including meat, are added.  Sausages made from a meat grinder are highly customizable based on the ingredients added and various optional unlocks to the meat grinder.  Sausages made with it are raw but can be cooked by different means.  They are sold at [[BVShop:The Daily Grind|The Daily Grind]] at [[Duskruin]] and were created by GM Avaluka.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Meat Grinder &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Meat grinders can be used to make a wide variety of sausages off the shelf.&lt;br /&gt;
&lt;br /&gt;
Unlocks via certificate add additional optional features for the meat grinder:&lt;br /&gt;
* Change the sausage&#039;s adjective via {{boldmono|TURN}}&lt;br /&gt;
* Change the sausage&#039;s long description via {{boldmono|WAVE}}&lt;br /&gt;
* Create ropes of sausage links via {{boldmono|PINCH}}&lt;br /&gt;
* Sausage flavor effects of &amp;quot;spicy&amp;quot; and &amp;quot;rancid&amp;quot;, via {{boldmono|ROLL}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the bronze meat grinder and sense that the creator has provided the following information:&lt;br /&gt;
    -- Meat Grinder --&lt;br /&gt;
  This bronze meat grinder will make raw, cookable sausages.&lt;br /&gt;
  This is a basic meat grinder, which will require ingredients as well as charges from lightning spells or iron/silver wands to function.&lt;br /&gt;
  Minimum ingredients needed include raw meat, intestines for casings, and salt.  A secondary filler ingredient may be optionally added that can be another type of meat, an organ, a type of grain, wine, blood, a type of vegetable, or a mushroom.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the bronze meat grinder during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting sausage&#039;s interior in both raw and cooked forms.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this bronze meat grinder are fine, though it cannot take a show.&lt;br /&gt;
  * The noun must remain &amp;quot;grinder&amp;quot; with the adjective containing the word &amp;quot;meat&amp;quot; directly before the noun.&lt;br /&gt;
  * It should primarily be made of a type of metal and have a crank, as well as several buttons, dials, and the like.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  As a basic meat grinder, you have access to the following verbs:  DROP/POUR (Add ingredients/flavors/wands), FLIP (Change article of created sausage), CLEAN (Remove any in-progress work), PUSH (Create sausage).&lt;br /&gt;
  Add iron or silver wands to the bronze meat grinder or cast lightning spells at it to charge its power.&lt;br /&gt;
  Use INSPECT to view current information about how the created sausage will turn out.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the grinder may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Opening up various compartments and hatches, you tip the steel meat grinder on its side and turn the crank to disgorge any remaining contents on the ground.  Satisfied all has been cleaned out, you return the grinder to its original position and snap the various openings closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open a lid on top of the steel meat grinder, you slowly feed a chunk of raw pork into it while turning a crank steadily.  Rumbling and humming noises emanate from within the mechanism as it grinds the pork into a fine mince that gets steadily funneled into an inner compartment.  Once every last morsel has been fed inside the grinder, you flip the lid closed again.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open a lid on top of the steel meat grinder, &#039;&#039;Player&#039;&#039; slowly feeds a chunk of raw pork into it while turning a crank steadily.  Rumbling and humming noises emanate from within the mechanism as it grinds the pork into a fine mince that gets steadily funneled into an inner compartment.  Once every last morsel has been fed inside the grinder, she flips the lid closed again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial to adjust the opening of the steel meat grinder, ensuring the sausage that comes out will be &amp;quot;a petite&amp;quot; sausage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Looking closely at the steel meat grinder, you inspect it in minute detail.&lt;br /&gt;
It looks like this item has been mainly crafted out of steel, an extremely common metal.&lt;br /&gt;
Affixed to the side of the steel meat grinder with a cog-laden contraption is a thick iron crank, the metal shaft humming with stored power.&lt;br /&gt;
Peering into the various compartments of the steel meat grinder, you consider the contents critically.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;First Push&#039;&#039; - You start to reach a finger toward the button on the front of the steel meat grinder but pause briefly to consider your actions. WARNING! You are about to create a rope of sausages that will make 5 individual &amp;quot;a petite pork sausage link with curved ends&amp;quot; with a raw color of pink and a cooked color of creamy ivory.  There are no additional flavors.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&#039;&#039;Second Push&#039;&#039; - Reaching forward, you press a button on the front of the steel meat grinder and it rumbles to life.  A pink meat mixture slowly starts to extrude into a waiting section of casing, the carefully formed sausage soon moving out of an opening on the opposite side of the steel meat grinder.  As it appears, you quickly tie it off at uniform intervals until you are left holding a rope of pork sausages.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reaching forward, &#039;&#039;Player&#039;&#039; presses a button on the front of the steel meat grinder and it rumbles to life.  A pink meat mixture slowly starts to extrude into a waiting section of casing, the carefully formed sausage soon moving out of an opening on the opposite side of the steel meat grinder.  As it appears, &#039;&#039;Player&#039;&#039; quickly ties it off at uniform intervals until she is left holding a rope of pork sausages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sausage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Sausages made by a meat grinder are raw.  They can be cooked, either by impaling them on a stick and cooked over a fire source, or by {{boldmono|CASTing}} a fire spell at them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the sausage link and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
    --Cookable Sausage--&lt;br /&gt;
  This is a sausage made by a meat grinder.&lt;br /&gt;
  You can EAT, SMELL, PUSH (pierce on a stick), PULL (remove from stick), and WAVE (cook on a fire) this sausage link.&lt;br /&gt;
  This sausage link is completely raw.  You need to find a stick to PUSH onto it and then either WAVE it at a fire source or CAST fire spells at it to cook it.&lt;br /&gt;
    --Current Settings--&lt;br /&gt;
  * Raw Color: pink&lt;br /&gt;
  * Cooked Color: creamy ivory&lt;br /&gt;
  * Flavor #1: spice&lt;br /&gt;
  * Flavor #2: smoke&lt;br /&gt;
  * Salt Type: salt&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the link may be further lightened.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH [link with stick]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a precise jab, you pierce a petite pork sausage link with curved ends onto the end of your wooden stick.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a precise jab, &#039;&#039;Player&#039;&#039; pierces a petite pork sausage link with curved ends onto the end of her wooden stick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE [at fire]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Holding a petite pork sausage link with curved ends pierced on a wooden stick out over the mithril brazier, you rotate it slowly over the flames, letting the heat evenly distribute over each side.&lt;br /&gt;
The faint sizzle and crackle of cooking meat soon rises to fill the air along with the tantalizing scents of salt, spice, and smoke.  The raw pink flesh of the sausage link slowly starts to turn to creamy ivory as it cooks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Holding a petite pork sausage link with curved ends pierced on a wooden stick out over the mithril brazier, &#039;&#039;Player&#039;&#039; rotates it slowly over the flames, letting the heat evenly distribute over each side.&lt;br /&gt;
The faint sizzle and crackle of cooking meat soon rises to fill the air along with the tantalizing scents of salt, spice, and smoke.  The raw pink flesh of the sausage link slowly starts to turn to creamy ivory as it cooks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE (after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With wildly exaggerated motions, you wave a petite pork sausage link with curved ends pierced on a wooden stick through the air to try to cool it off faster, pausing every so often to blow on it to speed the process along.&lt;br /&gt;
The heat radiating from your sausage link dissipates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With wildly exaggerated motions, &#039;&#039;Player&#039;&#039; waves a petite pork sausage link with curved ends pierced on a wooden stick through the air to try to cool it off faster, pausing every so often to blow on it to speed the process along.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE (after cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave a petite pork sausage link with curved ends around wildly as though trying to hit something with it, sending the faint scents of spice, smoke, and salt briefly into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; waves a petite pork sausage link with curved ends around wildly as though trying to hit something with it, sending the faint scents of spice, smoke, and salt briefly into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL (after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift a petite pork sausage link with curved ends pierced on a wooden stick to your nose and inhale slowly, savoring the scents of spice, smoke, and salt rising from it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; lifts a petite pork sausage link with curved ends pierced on a wooden stick to her nose and inhales slowly, savoring the scent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (while on stick, after cooked and not cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reaching out, you try to pull the sausage link from the end of the stick but end up jerking your hand back as soon as it touches the surface.  That&#039;s way too hot to handle yet!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reaching out, &#039;&#039;Player&#039;&#039; tries to pull the sausage link from the end of the stick but ends up jerking her hand back as soon as she touches the surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (while on stick, after cooked and cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a petite pork sausage link with curved ends off of the end of your wooden stick.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; pulls a petite pork sausage link with curved ends off of the end of her wooden stick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (on stick, after cooked and not cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gripping the end of the stick pierced through it, you bring the sausage link to your mouth and bite through its lightly cooked skin, briefly revealing its creamy ivory interior.  The sudden heat of the piece of sausage in your mouth nearly burns your tongue, and you find yourself forced to try to cool it with some open-mouth breathing before attempting to swallow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping the end of the stick pierced through it, &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its lightly cooked skin, briefly revealing its creamy ivory interior.  Steam rises from the extremely hot link, and &#039;&#039;Player&#039;&#039; is forced to do some awkward open-mouthed breathing to try to cool her mouthful before swallowing painfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (on stick, after cooked and cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gripping the end of the stick pierced through it, you bring the sausage link to your mouth and bite through its crispy skin, briefly revealing its creamy ivory interior.&amp;lt;br&amp;gt;The tender pork sausage, seasoned lightly with salt, tastes strongly of spice mingled throughout with smoke.  Firm and striped lightly with charred sections, the skin is well-cooked.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping the end of the stick pierced through it, &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its crispy skin, briefly revealing its creamy ivory interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (off stick, after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bring the sausage link to your mouth and bite through its crispy skin, briefly revealing its creamy ivory interior.&amp;lt;br&amp;gt;&lt;br /&gt;
The tender pork sausage, seasoned lightly with salt, tastes strongly of spice mingled throughout with smoke.  A hint of the fire that cooked it is still present in its charcoal-striped skin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its crispy skin, briefly revealing its creamy ivory interior.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sausage Rope &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Sausages ropes consist of multiple sausages.  Individual sausages can be removed via {{boldmono|TWIST}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pork sausages and sense that the creator has provided the following information:&lt;br /&gt;
    --Rope of Sausage Links--&lt;br /&gt;
  This is a rope of sausage links created by a meat grinder.&lt;br /&gt;
  You can TWIST the pork sausages to remove an individual sausage link.&lt;br /&gt;
    -- Current Settings --&lt;br /&gt;
  * Number of Sausage Links: 5&lt;br /&gt;
  * Individual Sausage Appearance: a petite pork sausage link with curved ends.&lt;br /&gt;
  * Flavor #1: Spice.&lt;br /&gt;
  * Flavor #2: Smoke.&lt;br /&gt;
  * Salt Type: salt&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sausages may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt; Segmented into 5 even lengths, the rope looks like it would produce individual links that look like: a petite pork sausage link with curved ends.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the end of a rope of pork sausages, detaching a petite pork sausage link with curved ends.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; twists the end of a rope of pork sausages, detaching a petite pork sausage link with curved ends.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Making Sausages===&lt;br /&gt;
Sausages require a piece of raw meat, intestines, and salt, and the meat grinder must be powered by an iron or silver wand or by a lightning-based spell.&lt;br /&gt;
&lt;br /&gt;
Optional sausage ingredients include:&lt;br /&gt;
* A second piece of different raw meat, an organ (heart, liver, or kidney), grain, wine, blood, vegetable, or mushroom.&lt;br /&gt;
* Up to two (2) flavor ingredients to infuse into the filling (these are items exactly like the alcohol still - foraged Items, food, cooking/brewing additives, etc.)&lt;br /&gt;
&lt;br /&gt;
The combination of the base ingredient (meat) and the optional 2nd filler ingredient will change the taste messaging you end up with, as some meats are more gamy or greasy and obviously a blood sausage tastes different than one infused with wine.&lt;br /&gt;
===INSPECT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Looking closely at the steel meat grinder, you inspect it in minute detail.&lt;br /&gt;
It looks like this item has been mainly crafted out of steel, an extremely common metal.&lt;br /&gt;
Affixed to the side of the steel meat grinder with a cog-laden contraption is a thick iron crank, the metal shaft humming with stored power.&lt;br /&gt;
Peering into the various compartments of the steel meat grinder, you consider the contents critically.&lt;br /&gt;
Charges: 8 [DROP in iron or silver wands, or cast lightning spells to charge]&lt;br /&gt;
Casings: 2 [DROP in intestines to add]&lt;br /&gt;
Main Ingredient: None [DROP in raw meat to add]&lt;br /&gt;
Secondary Ingredient (Optional): None [DROP in organs, grains, wine, blood, vegetables, or mushrooms to add].&lt;br /&gt;
Salt: None.&lt;br /&gt;
Flavor Additive #1: None.&lt;br /&gt;
Flavor Additive #2: None.&lt;br /&gt;
Optionally add in food, foraged items, or cooking/brewing ingredients to infuse extra flavor into the finished product.&lt;br /&gt;
Effect: None [ROLL to change].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Article Options==&lt;br /&gt;
Article options can be selected via {{boldmono|FLIP}}. An article can also be selected by using {{boldmono|FLIP GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Article&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a petite&lt;br /&gt;
|-&lt;br /&gt;
| 3 || a diminutive&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a miniature&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a squat&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a thin&lt;br /&gt;
|-&lt;br /&gt;
| 7 || an oblong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a lumpy&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a misshapen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a disfigured&lt;br /&gt;
|-&lt;br /&gt;
| 11 || a plump&lt;br /&gt;
|-&lt;br /&gt;
| 12 || a slender&lt;br /&gt;
|-&lt;br /&gt;
| 13 || a fat&lt;br /&gt;
|-&lt;br /&gt;
| 14 || a salty&lt;br /&gt;
|-&lt;br /&gt;
| 15 || a briny&lt;br /&gt;
|-&lt;br /&gt;
| 16 || a salted&lt;br /&gt;
|-&lt;br /&gt;
| 17 || a brined&lt;br /&gt;
|-&lt;br /&gt;
| 18 || a dense&lt;br /&gt;
|-&lt;br /&gt;
| 19 || a tubular&lt;br /&gt;
|-&lt;br /&gt;
| 20 || a mottled&lt;br /&gt;
|}&lt;br /&gt;
==Adjective Options==&lt;br /&gt;
Adjective options can be unlocked by certificate and are selected via {{boldmono|TURN}}. An adjective can also be selected by using {{boldmono|TURN GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Adjective&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;Main Ingredient&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;Main Ingredient&amp;gt;-stuffed&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;Main Ingredient&amp;gt;-filled&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;Main Ingredient&amp;gt; and &amp;lt;Secondary Ingredient&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Long Description Options==&lt;br /&gt;
Long description options can be unlocked by certificate and are selected via {{boldmono|WAVE}}. {{boldmono|COVER}} will toggle using a long description on or off. Long description options can also be selected by using {{boldmono|WAVE GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Article&lt;br /&gt;
|-&lt;br /&gt;
| 1 || with curved ends&lt;br /&gt;
|-&lt;br /&gt;
| 2 || with bulbous ends&lt;br /&gt;
|-&lt;br /&gt;
| 3 || twisted at both ends&lt;br /&gt;
|-&lt;br /&gt;
| 4 || with a glossy skin&lt;br /&gt;
|-&lt;br /&gt;
| 5 || with a crooked shape&lt;br /&gt;
|-&lt;br /&gt;
| 6 || shaped in a slight curve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || with an oblong shape&lt;br /&gt;
|-&lt;br /&gt;
| 8 || with a uniform width&lt;br /&gt;
|-&lt;br /&gt;
| 9 || with slightly mottled skin&lt;br /&gt;
|-&lt;br /&gt;
| 10 || formed into a single long piece&lt;br /&gt;
|-&lt;br /&gt;
| 11 || knotted at both ends&lt;br /&gt;
|-&lt;br /&gt;
| 12 || infused with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || laced with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || flavored with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || infused with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || laced with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || flavored with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || seasoned with salt&lt;br /&gt;
|-&lt;br /&gt;
| 19 || enclosed in salt-flecked casing&lt;br /&gt;
|}&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 8 - The Daily Grind|Teaser announcement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Meat grinder &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a meat grinder.&amp;lt;br&amp;gt;Cannot take a show description.&amp;lt;br&amp;gt;See analyze for more details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=ROLL&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Food and drink]]&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:Be_Still_My_Hops&amp;diff=233905</id>
		<title>BVShop:Be Still My Hops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Be_Still_My_Hops&amp;diff=233905"/>
		<updated>2025-02-21T04:14:47Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:BVShop:Be Still My Hops/February 2025}}&lt;br /&gt;
&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bloodriven Village shops|B]]&lt;br /&gt;
[[Category:Cooking system|Cooking System]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Daily_Grind&amp;diff=233904</id>
		<title>BVShop:The Daily Grind</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Daily_Grind&amp;diff=233904"/>
		<updated>2025-02-21T04:12:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: adding to cooking system category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:BVShop:The Daily Grind/February 2025}}&lt;br /&gt;
&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bloodriven Village shops|D]]&lt;br /&gt;
[[Category:Cooking system|Cooking System]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Sizzle_and_Spice/2024&amp;diff=233903</id>
		<title>EHShop:Sizzle and Spice/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Sizzle_and_Spice/2024&amp;diff=233903"/>
		<updated>2025-02-21T04:08:00Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add shop to category cooking system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a blackened cottage&lt;br /&gt;
|location=[Map Room XX], Room# 8083095, Lich# L31958, go blackened cottage}}&lt;br /&gt;
===Sizzle and Spice===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sizzle and Spice - 8084226&lt;br /&gt;
|desc=Amidst a persistent scent of charred wood and a faint crackle of embers in the air, the vague resemblance of a cookery emerges, its culinary furnishings and equipment mostly covered in a thin layer of ash and soot.  Currently in a restoration phase, a solid maple block and a tall oak pantry possess a number of items seemingly spared from the blaze, and the tiniest whisper of a recently cooked meal lingers in the air, inviting a promise of future endeavors. You also see an oil-spattered poster and a small table.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;an oil-spattered poster&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Do you wish you could fry flounder without burning it?  Steam broccoli and season it with lemon?  Cook a banana with a slab of butter and a dash of cinnamon?  Look no more!&lt;br /&gt;
&lt;br /&gt;
The cooking items on a solid maple block can do just that!  The ones for sale will only allow one ingredient at a time, but there are some items on the table that will let you add up to 3 items so that you can cook your wildest culinary dreams!  Not a forager?  The celery-shaped card will allow these magic pots to grow cooking items!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the small table you see:||contents= a celery-shaped card, a vivid gold-flecked card, a bright flower-painted card, a plain white card, an empty wine bottle, a petrified piece of cheese, an empty sausage casing, a petrified bear heart, a petrified bear shank, a gold skillet miniature, a silver frying pan miniature, and a folded placard.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a folded placard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The items on the table can enhance items in this shop in the following ways:&lt;br /&gt;
&lt;br /&gt;
FRYING PAN&lt;br /&gt;
Silver frying pan miniature: Tier 1 to Tier 2&lt;br /&gt;
Gold skillet miniature: Tier 2 to Tier 3&lt;br /&gt;
Bear shank: Shank unlock&lt;br /&gt;
Bear heart: Internal Organ unlock&lt;br /&gt;
Sausage casing: Sausage unlock&lt;br /&gt;
Piece of cheese: Cheese unlock* New!&lt;br /&gt;
Empty wine bottle: Wine unlock&lt;br /&gt;
&lt;br /&gt;
MAGIC POT&lt;br /&gt;
Plain white card: Tier 1 to Tier 2&lt;br /&gt;
Bright flower-painted card: Tier 2 to Tier 3&lt;br /&gt;
Vivid gold-flecked card: Tier 3 to Tier 4&lt;br /&gt;
Celery-shaped card: Unlock cooking ingredients on the Magic Pots (can be used by pots at any tier)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a small table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a celery-shaped card ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A celery-shaped card will unlock the &amp;quot;Cooking Ingredient&amp;quot; ability on one of Dawdley&#039;s Magic Pots.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a vivid gold-flecked card ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A vivid gold-flecked card will unlock one of Dawdley&#039;s Magic Pots from Tier 3 to Tier 4.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bright flower-painted card ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A bright flower-painted card will unlock one of Dawdley&#039;s Magic Pots from Tier 2 to Tier 3.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a plain white card ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A plain white card will unlock one of Dawdley&#039;s Magic Pots from Tier 1 to Tier 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an empty wine bottle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An empty wine bottle will unlock the &amp;quot;Wine&amp;quot; ingredient on a Frying Pan.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a petrified piece of cheese ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A petrified piece of cheese will unlock the &amp;quot;Cheese&amp;quot; ingredient on a Frying Pan.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an empty sausage casing ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An empty sausage casing will unlock the &amp;quot;Sausage&amp;quot; ingredient on a Frying Pan.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a petrified bear heart ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A petrified bear heart will unlock the &amp;quot;Creature Organ&amp;quot; ingredient on a Frying Pan.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a petrified bear shank ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A petrified bear shank will unlock the &amp;quot;Creature Shank&amp;quot; ingredient on a Frying Pan.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold skillet miniature ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A gold skillet miniature will unlock a Frying Pan Tier 2 to Tier 3.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver frying pan miniature ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A silver frying pan miniature will unlock a Frying Pan from Tier 1 to Tier 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the wicker seed basket you see:||contents= a gigantic multicolored packet of seeds, a large multicolored packet of seeds, a small multicolored packet of seeds, a gigantic gold-flecked packet of seeds, a large gold-flecked packet of seeds, a small gold-flecked packet of seeds, a gigantic floral-painted packet of seeds, a large floral-painted packet of seeds, a small floral-painted packet of seeds, a gigantic herb-painted packet of seeds, a large herb-painted packet of seeds, a small herb-painted packet of seeds, a gigantic plain packet of seeds, a large plain packet of seeds, and a small plain packet of seeds.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a wicker seed basket&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gigantic multicolored packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175271&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175271&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce various cooking ingredients such as (non-healing) herbs, vegetables, fruits, and other items.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 5 packet of seeds and it currently contains 25 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large multicolored packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175270&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175270&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce various cooking ingredients such as (non-healing) herbs, vegetables, fruits, and other items.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 5 packet of seeds and it currently contains 10 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small multicolored packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175269&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175269&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce various cooking ingredients such as (non-healing) herbs, vegetables, fruits, and other items.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 5 packet of seeds and it currently contains 5 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gigantic gold-flecked packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175268&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175268&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce enhancive flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 4 packet of seeds and it currently contains 25 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large gold-flecked packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175267&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175267&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce enhancive flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 4 packet of seeds and it currently contains 10 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small gold-flecked packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175266&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175266&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce enhancive flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 4 packet of seeds and it currently contains 5 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gigantic floral-painted packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175265&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175265&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce magical flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 3 packet of seeds and it currently contains 25 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large floral-painted packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175264&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175264&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce magical flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 3 packet of seeds and it currently contains 10 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small floral-painted packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175263&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175263&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce magical flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 3 packet of seeds and it currently contains 5 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gigantic herb-painted packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175262&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175262&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce healing flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 2 packet of seeds and it currently contains 25 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large herb-painted packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175261&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175261&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce healing flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 2 packet of seeds and it currently contains 10 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small herb-painted packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175260&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175260&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce healing flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 2 packet of seeds and it currently contains 5 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gigantic plain packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175259&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175259&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce decorative flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 1 packet of seeds and it currently contains 25 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large plain packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175258&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175258&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce decorative flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 1 packet of seeds and it currently contains 10 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small plain packet of seeds ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly_Magic_Pot|Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175257&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175257&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These seeds will produce decorative flowers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It&#039;s a Tier 1 packet of seeds and it currently contains 5 seeds.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wicker seed basket you see:||contents=a seed-stamped note.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a seed-stamped note&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The packets of seeds are as follows:&lt;br /&gt;
&lt;br /&gt;
Small = 5 seeds&lt;br /&gt;
Large = 10 seeds&lt;br /&gt;
Gigantic = 25 seeds&lt;br /&gt;
&lt;br /&gt;
Plain = decorative flowers which can be grown in an unlimited supply.&lt;br /&gt;
Herb-painted = healing herbs, which can be grown 4x/day.&lt;br /&gt;
Floral-painted = Flowers with magic, which can be grown 2x/day.&lt;br /&gt;
Gold-flecked = enhancive flowers, which can be grown 1x/day.&lt;br /&gt;
Multicolored = cooking ingredients, which can be grown 5x/day.&lt;br /&gt;
&lt;br /&gt;
All grown items are random.&lt;br /&gt;
&lt;br /&gt;
Upgrade cards for the pots are on the table.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the maple block you see:||contents= a knap-bladed red obsidian blade, an oak-handled steel butcher knife, an iron griddle, an iron skillet, and an iron frying pan.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a solid maple block&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a knap-bladed red obsidian blade ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[dagger]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Material: [[obsidian]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Eviscerating Knife]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an oak-handled steel butcher knife ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[dagger]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Material: [[steel]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shank Knife]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an iron griddle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a few very small items)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an iron skillet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a few very small items)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an iron frying pan ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a few very small items)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Frying_Pan|Frying Pan]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the oak pantry you see:||contents= a tube-filled seed vault, a dirt-filled pink ceramic bucket, a dirt-filled black ceramic bucket, a soil-filled cerulean clay pot, a soil-filled leaf-etched canister, and a soil-filled terracotta pot.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a tall oak pantry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tube-filled seed vault ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Seed_Vault|Seed Vault]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dirt-filled pink ceramic bucket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dirt-filled black ceramic bucket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a soil-filled cerulean clay pot ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a soil-filled leaf-etched canister ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a soil-filled terracotta pot ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dawdly Magic Pot]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Evermore Hollow 2024 shops|S]]&lt;br /&gt;
[[Category:Cooking system]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=233369</id>
		<title>Polearm Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=233369"/>
		<updated>2025-02-09T03:47:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: Deleted example referencing jeddart-axe using 6 crush to 5 slash damage as confirmed to be a 50% 50% breakdown by GM Nyxus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in the &#039;&#039;&#039;Polearm Weapons&#039;&#039;&#039; skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat.  Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder&#039;s [[defensive strength]] (+15 DS). Polearm weapons along with [[Two-Handed Weapons]] tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 6/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 11/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 14/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 6/2&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/2&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 7/2&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 7/2&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 14/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Special Features ==&lt;br /&gt;
Polearms are unique in construction from most other weapons, and as such, they&#039;ve a few features to them that are not available to most other weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tripping&#039;&#039;&#039;&lt;br /&gt;
:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand.  Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip]] maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambushing&#039;&#039;&#039;&lt;br /&gt;
:Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two-handed vs. One-handed Use&#039;&#039;&#039;&lt;br /&gt;
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use.  Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.&lt;br /&gt;
&lt;br /&gt;
==Damage Factors and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{Weapon table pilum}}&lt;br /&gt;
{{Weapon table spear}}&lt;br /&gt;
{{Weapon table spear 2}}&lt;br /&gt;
{{Weapon table trident}}&lt;br /&gt;
{{Weapon table trident 2}}&lt;br /&gt;
{{Weapon table halberd}}&lt;br /&gt;
{{Weapon table naginata}}&lt;br /&gt;
{{Weapon table jeddart-axe}}&lt;br /&gt;
{{Weapon table hammer-of-Kai}}&lt;br /&gt;
{{Weapon table awl-pike}}&lt;br /&gt;
{{Weapon table lance}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Polearm Parry DS Formula==&lt;br /&gt;
One-hand [[Grip]] polearms use the standard one-hand weapon [[parry]] [[DS]] formula.&lt;br /&gt;
&lt;br /&gt;
===One-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2)) &amp;amp;times; stance modifier) + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stance Modifier Table (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.60&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.70&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stance BonusTable (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
Polearms gripped with 2 hands receive an additional DS bonus (see [[#Polearm Bonus Table|table]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon Ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus)) &amp;amp;times; stance modifier) + Polearm bonus&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example With Two-hand Grip Polearm====&lt;br /&gt;
 &lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25&lt;br /&gt;
 &lt;br /&gt;
Offensive Parry DS (stance modifier .27):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .27) + 15 (OFF polearm bonus) = +46 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive Parry DS (stance modifier .94):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .94) + 80 (DEF polearm bonus) = +190 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
====Stance Modifier Table (Two-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.27&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.81&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.94&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polearm Bonus Table====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DS Bonus&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;28&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;67&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Additional Notes====&lt;br /&gt;
&lt;br /&gt;
Holding an item in the off hand incurs a severe parry DS penalty with two-hand grip polearms. The amount of DS retained is 1/2 the one hand polearm DS. This includes half of the one hand pole enchant DS bonus. You also lose the entire two-hand polearm bonus. You still receive the full stance/2 bonus.&lt;br /&gt;
&lt;br /&gt;
The parry DS formula for two-hand polearms with an item in the off hand is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;[Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2) &amp;amp;times; stance modifier) &amp;amp;divide; 2] + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Example with item in off hand (DEF stance):&lt;br /&gt;
&lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25, stance modifier 0.7&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[(80 + 6 + 7 + 25) &amp;amp;times; 0.70) &amp;amp;divide; 2] + 50 = +91 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This character&#039;s defensive stance parry DS dropped from 190 to 91 by holding an item in the off-hand.&lt;br /&gt;
&lt;br /&gt;
[[Ranged]] attacks ([[Thrown Weapons]], [[arrow]]s/bolts and [[bolt]] spells) bypass all polearm parry DS including the stance bonus.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the polearm weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Slash %&lt;br /&gt;
!Crush %&lt;br /&gt;
!Puncture%&lt;br /&gt;
|- align=center&lt;br /&gt;
|Pilum&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|83&lt;br /&gt;
|- align=center&lt;br /&gt;
|Spear&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|83&lt;br /&gt;
|- align=center&lt;br /&gt;
|Trident&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|67&lt;br /&gt;
|- align=center&lt;br /&gt;
|Halberd&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|- align=center&lt;br /&gt;
|Naginata&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|- align=center&lt;br /&gt;
|Jeddart-axe&lt;br /&gt;
|50.0&lt;br /&gt;
|50.0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Hammer of Kai&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Awl-pike&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|Lance&lt;br /&gt;
|0&lt;br /&gt;
|33%&lt;br /&gt;
|67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Polearm guide]]&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage factor]]&lt;br /&gt;
*[[Material]]&lt;br /&gt;
* http://www.play.net/gs4/info/armory/polearms.asp&lt;br /&gt;
* http://www.play.net/gs4/info/skills.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Polearms%20Discussion/view Polearms Discussion Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=233368</id>
		<title>Polearm Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=233368"/>
		<updated>2025-02-09T03:41:20Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: GM Nyxus corrected and confirmed &amp;quot;Jeddart axe is 50% slash 50% crush. so he doesn&amp;#039;t think its eligible for KnockOut Flares.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in the &#039;&#039;&#039;Polearm Weapons&#039;&#039;&#039; skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat.  Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder&#039;s [[defensive strength]] (+15 DS). Polearm weapons along with [[Two-Handed Weapons]] tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 6/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 11/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 14/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 6/2&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/2&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 7/2&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 7/2&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 14/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Special Features ==&lt;br /&gt;
Polearms are unique in construction from most other weapons, and as such, they&#039;ve a few features to them that are not available to most other weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tripping&#039;&#039;&#039;&lt;br /&gt;
:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand.  Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip]] maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambushing&#039;&#039;&#039;&lt;br /&gt;
:Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two-handed vs. One-handed Use&#039;&#039;&#039;&lt;br /&gt;
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use.  Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.&lt;br /&gt;
&lt;br /&gt;
==Damage Factors and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{Weapon table pilum}}&lt;br /&gt;
{{Weapon table spear}}&lt;br /&gt;
{{Weapon table spear 2}}&lt;br /&gt;
{{Weapon table trident}}&lt;br /&gt;
{{Weapon table trident 2}}&lt;br /&gt;
{{Weapon table halberd}}&lt;br /&gt;
{{Weapon table naginata}}&lt;br /&gt;
{{Weapon table jeddart-axe}}&lt;br /&gt;
{{Weapon table hammer-of-Kai}}&lt;br /&gt;
{{Weapon table awl-pike}}&lt;br /&gt;
{{Weapon table lance}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Polearm Parry DS Formula==&lt;br /&gt;
One-hand [[Grip]] polearms use the standard one-hand weapon [[parry]] [[DS]] formula.&lt;br /&gt;
&lt;br /&gt;
===One-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2)) &amp;amp;times; stance modifier) + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stance Modifier Table (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.60&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.70&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stance BonusTable (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
Polearms gripped with 2 hands receive an additional DS bonus (see [[#Polearm Bonus Table|table]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon Ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus)) &amp;amp;times; stance modifier) + Polearm bonus&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example With Two-hand Grip Polearm====&lt;br /&gt;
 &lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25&lt;br /&gt;
 &lt;br /&gt;
Offensive Parry DS (stance modifier .27):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .27) + 15 (OFF polearm bonus) = +46 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive Parry DS (stance modifier .94):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .94) + 80 (DEF polearm bonus) = +190 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
====Stance Modifier Table (Two-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.27&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.81&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.94&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polearm Bonus Table====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DS Bonus&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;28&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;67&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Additional Notes====&lt;br /&gt;
&lt;br /&gt;
Holding an item in the off hand incurs a severe parry DS penalty with two-hand grip polearms. The amount of DS retained is 1/2 the one hand polearm DS. This includes half of the one hand pole enchant DS bonus. You also lose the entire two-hand polearm bonus. You still receive the full stance/2 bonus.&lt;br /&gt;
&lt;br /&gt;
The parry DS formula for two-hand polearms with an item in the off hand is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;[Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2) &amp;amp;times; stance modifier) &amp;amp;divide; 2] + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Example with item in off hand (DEF stance):&lt;br /&gt;
&lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25, stance modifier 0.7&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[(80 + 6 + 7 + 25) &amp;amp;times; 0.70) &amp;amp;divide; 2] + 50 = +91 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This character&#039;s defensive stance parry DS dropped from 190 to 91 by holding an item in the off-hand.&lt;br /&gt;
&lt;br /&gt;
[[Ranged]] attacks ([[Thrown Weapons]], [[arrow]]s/bolts and [[bolt]] spells) bypass all polearm parry DS including the stance bonus.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the polearm weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). As an example, the jeddart-axe will result in 54.5% [[crush critical table|crush critical damage]] and 45.5% [[slash critical table|slash critical damage]] for all attacks, or a crush to slash damage ratio of 6 to 5. The jeddart-axe does not do [[puncture critical table|puncture critical damage]]. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Slash %&lt;br /&gt;
!Crush %&lt;br /&gt;
!Puncture%&lt;br /&gt;
|- align=center&lt;br /&gt;
|Pilum&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|83&lt;br /&gt;
|- align=center&lt;br /&gt;
|Spear&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|83&lt;br /&gt;
|- align=center&lt;br /&gt;
|Trident&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|67&lt;br /&gt;
|- align=center&lt;br /&gt;
|Halberd&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|- align=center&lt;br /&gt;
|Naginata&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|33.3&lt;br /&gt;
|- align=center&lt;br /&gt;
|Jeddart-axe&lt;br /&gt;
|50.0&lt;br /&gt;
|50.0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Hammer of Kai&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Awl-pike&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|87&lt;br /&gt;
|- align=center&lt;br /&gt;
|Lance&lt;br /&gt;
|0&lt;br /&gt;
|33%&lt;br /&gt;
|67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Polearm guide]]&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage factor]]&lt;br /&gt;
*[[Material]]&lt;br /&gt;
* http://www.play.net/gs4/info/armory/polearms.asp&lt;br /&gt;
* http://www.play.net/gs4/info/skills.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Polearms%20Discussion/view Polearms Discussion Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=232479</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=232479"/>
		<updated>2025-01-25T05:10:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add +19 to surv and climb req level 38 on leg greaves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
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&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
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|[[Two Weapon Combat|two weapon combat]]&lt;br /&gt;
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|[[Blunt Weapons|blunt weapons]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[Two-Handed Weapons|two-handed weapons]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[polearm weapons]]&lt;br /&gt;
|2&lt;br /&gt;
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|-&lt;br /&gt;
|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
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|20&lt;br /&gt;
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|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
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|30&lt;br /&gt;
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|-&lt;br /&gt;
|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
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|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
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|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
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|30&lt;br /&gt;
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|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
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|-&lt;br /&gt;
|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
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|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
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|56&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
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|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
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|66&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|survival&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
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|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
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|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
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|11&lt;br /&gt;
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|16&lt;br /&gt;
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|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
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|38&lt;br /&gt;
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|46&lt;br /&gt;
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|55&lt;br /&gt;
|60&lt;br /&gt;
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|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
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|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
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|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|56&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|4&lt;br /&gt;
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|multi-opponent combat&lt;br /&gt;
|7&lt;br /&gt;
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|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
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|dodging&lt;br /&gt;
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|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
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|magic item use&lt;br /&gt;
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|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
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|harness power&lt;br /&gt;
|4&lt;br /&gt;
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|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|mental mana control&lt;br /&gt;
|4&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
|4&lt;br /&gt;
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|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|-&lt;br /&gt;
|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
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|first aid&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
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|Stamina Recovery&lt;br /&gt;
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|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
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|3&lt;br /&gt;
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|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|4&lt;br /&gt;
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|20&lt;br /&gt;
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|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
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|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
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|Max health (not con)&lt;br /&gt;
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|Health Recovery&lt;br /&gt;
|4&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&amp;diff=231633</id>
		<title>Spiritual Lore, Religion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&amp;diff=231633"/>
		<updated>2024-12-21T06:44:01Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added 309 benefit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Rangers and Paladins received an update in December 2020.  Until this article is updated, be sure to read the saved posts for [[Ranger Base/saved posts|Ranger]] and [[Paladin Base/saved posts|Paladin]] spells.&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lore represents knowledge and understanding of the doctrine and principles of the [[Arkati]] pantheon, in general. [[Cleric]]s and [[paladin]]s with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.&lt;br /&gt;
&lt;br /&gt;
==Deity Title Display==&lt;br /&gt;
The ability for clerics and paladins to show the deity they have chosen via {{boldmono|[[CONVERT]]}} is unlocked at 40 ranks of Religion Lore. It has to be enabled via {{boldmono|[[SET]] ShowDeityTitle ON}}.&lt;br /&gt;
&lt;br /&gt;
== [[Cleric Base]] ==&lt;br /&gt;
*&#039;&#039;&#039;[[Prayer of Holding (301)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the effectiveness of this spell on a successful warding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Smite (302)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion grants and increases the chance for an infusion of extra damage. The chance is approximately {{mono|(Religion bonus/10)%}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Bolt (306)]]&#039;&#039;&#039;&lt;br /&gt;
:Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration on undead targets when hit. Thirty ranks also unlocks an {{boldmono|EVOKE}} version which is meant to be used on living targets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Well of Life (308)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the chance that you will discover the {{boldmono|CONVERT}} status of a corpse you link to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Condemn (309)]]&#039;&#039;&#039;&lt;br /&gt;
:Reduces the number of kills needed for a charge by -1 per 50 skill.&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||10||24||50||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Kills needed per charge||10||9||8||7||6||5||4||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Blinding (311)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fervent Reproach (312)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the number of damage cycles this spell causes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Fury (317)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion provides a chance for a third cycle of critical damage. The chance is {{mono|((Religion ranks)/1.5)%}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Ethereal Censer (320)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the strength of the offensive maneuver attack and the chance of a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Receptacle (325)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion is required to use the five tiered effects of Holy Receptacle:&lt;br /&gt;
&lt;br /&gt;
::*Tier 1, Silver to Gold: 10 ranks&lt;br /&gt;
::*Tier 2, Brimstone: 15 ranks&lt;br /&gt;
::*Tier 3, Nexus: 20 ranks&lt;br /&gt;
::*Tier 4, Chrism: 25 ranks&lt;br /&gt;
::*Tier 5, Intercession: 30 ranks&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sanctify (330)]]&#039;&#039;&#039;&lt;br /&gt;
:At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Wrath (335)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Miracle (350)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.&lt;br /&gt;
&lt;br /&gt;
== [[Paladin Base]] ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Higher Vision (1610)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Aura of the Arkati (1614)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Zealot (1617)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the AS bonus provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fervor (1618)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion adds the chance of a potential [[flare]] to occur after the attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Faith Shield (1619)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Weapon (1625)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the CS of spells infused via scrolls only, by +1 CS per rank up to 50. Limited to half of the paladin&#039;s Arcane Symbols skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Judgment (1630)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Word (1640)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Divine Incarnation (1650)]]&#039;&#039;&#039;&lt;br /&gt;
:Training in Religion increases the amount of damage dealt by {{boldmono|INCARNATE SMITE}} +1 per rank using a seed 5 summation. &lt;br /&gt;
:Training in Religion increases the percentage of the target&#039;s stance that is ignore by {{boldmono|INCARNATE ONSLAUGHT}} by 1% using a (seed 1 * 2) summation.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[[Spiritual Lore]]&lt;br /&gt;
*[[Spiritual Lore, Blessings]]&lt;br /&gt;
*[[Spiritual Lore, Summoning]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
*[[Tsalinx (prime)/Cleric Lore Training Table|Cleric Lore Training Table]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=225694</id>
		<title>Multi Opponent Combat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=225694"/>
		<updated>2024-09-25T12:19:10Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added bonus to Skill to indicate its not ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in &#039;&#039;&#039;Multi Opponent Combat&#039;&#039;&#039; (MOC) gives a character an advantage against multiple opponents, as the name implies.  Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character&#039;s stance based on how many enemies are attacking said character at once.  Additionally, this skill allows the use of {{boldmono|[[MSTRIKE (verb)|MSTRIKE]]}}, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.&lt;br /&gt;
&lt;br /&gt;
{{Skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 7/3&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 15/8&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/10&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/2&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 10/4&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 10/3&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/10&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 5/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 15/10&lt;br /&gt;
}}&lt;br /&gt;
== Force on Force ==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Force on Force, Like-Level Opponents&#039;&#039;&#039;&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|MOC Ranks &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Foes Ignored&amp;lt;br&amp;gt;(beyond one)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|25 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|45 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|70 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|+25 &lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Force on Force&#039;&#039;&#039; is a system that lowers a character&#039;s defenses upon being attacked by multiple opponents. There is a very short grace period immediately when a character enters into a room during which all incoming attacks disregard Force on Force to allow the character the chance to retreat. There is no messaging associated with Force on Force aside from the noticeable drop in defenses. This system works both ways and Force on Force penalties can be applied to creatures as well.&lt;br /&gt;
&lt;br /&gt;
===Weighting and Effect===&lt;br /&gt;
&lt;br /&gt;
Force on Force weighting is applied based on a comparison of each opponent&#039;s level with the character&#039;s. Each resulting whole point of Force on Force lowers the character&#039;s stance by 25% until the character is treated as if in a fully offensive stance.  Beyond 4 points, the defending character&#039;s [[Defensive Strength]] (DS) is further lowered and their ability to evade, block, and parry is eroded, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.&lt;br /&gt;
&lt;br /&gt;
Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.&lt;br /&gt;
&lt;br /&gt;
Force on Force also lowers the character&#039;s defense against combat maneuvers and warding spells. [[Target Defense]] (TD) is believed to be lowered by 2.5% of its base value (that is, {{mono|[3 &amp;amp;times; Level]}}) per FOF point, before defensive spells and enhancive bonuses are taken into account.&lt;br /&gt;
&lt;br /&gt;
Rooted opponents and prone opponents are at half-effectiveness for determining Force on Force points.&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|[[Verb:COMBATANT|COMBAT DEFENSE]]}} command takes FOF into account, so the output can fluctuate when fighting multiple enemies at once.&lt;br /&gt;
&lt;br /&gt;
===Mitigation===&lt;br /&gt;
&lt;br /&gt;
A character can mitigate one additional Force on Force point (2 total) with no ill effects after 10 MOC ranks, two beyond the first after 25 ranks, and so on following the table to the right.  These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. See below examples.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A character has 5 ranks of Multi Opponent Combat. They are facing two like-level opponents. The first one is disregarded. The second one creates one Force on Force point which is half mitigated. The character has a 12.5% DS pushdown.&lt;br /&gt;
* A character with 35 ranks of Multi Opponent Combat would have mitigation for 2.5 Force on Force points. When facing four like-level opponents (3 Force on Force points), they first three opponents would have no effect and the last opponent would cause a 12.5% DS pushdown (instead of 25%). &lt;br /&gt;
* A level 48 character in combat with 3 opponents of levels 51, 55 and 60 would acquire {{mono|1=1.15 + 1.35 + 1.5 = 4}} Force on Force points (or be equivalent to 4 like level opponents), and require 70 rather than 45 MOC ranks to eliminate it.&lt;br /&gt;
&lt;br /&gt;
== Combat Roundtime Uses ==&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;ForceRT Uses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Uses &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using {{boldmono|[[QSTRIKE (verb)|QSTRIKE]]}}.  Multi-Opponent Combat training allows the player to use skills from the [[Player System Manager|PSM]] while in roundtime from a combat action. The player must add {{boldmono|FORCERT}} to the activation, e.g., {{boldmono|SHIELD BASH GIANT RAT FORCERT}}.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the player may toggle automatic use through the {{boldmono|FORCERT}} option for relevant commands, e.g., {{boldmono|SHIELD FORCERT}} or {{boldmono|CMAN FORCERT}}. Using a skill while in roundtime comes at the cost of additional stamina:&lt;br /&gt;
&lt;br /&gt;
{{equation box|1=Stamina Cost = (Original Stamina + (Original Stamina * (25 + (10 * Uses)) / 100))}}&lt;br /&gt;
&lt;br /&gt;
The first use costs 25% additional stamina, the second 35%, and so on until the player runs out of uses.&lt;br /&gt;
&lt;br /&gt;
== Multi-strike ==&lt;br /&gt;
{{main|MSTRIKE (verb)}}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Focused Multi-strike (NOT Assaults)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 135 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 6&lt;br /&gt;
|}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Unfocused Multi-strike&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks || Targets &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 7&lt;br /&gt;
|}&lt;br /&gt;
Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times.  A multi-strike is faster than usual, requires a cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Unfocused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack an additional target.&lt;br /&gt;
&lt;br /&gt;
=== Focused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack a single target with an additional strike.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Techniques ===&lt;br /&gt;
&lt;br /&gt;
Assault and AoE [[Weapon Technique|Weapon Techniques]] may also have additional swings with sufficient ranks of Multi Opponent Combat. AoE techniques have as many swings as unfocused multi-strikes. Assaults have (1 + (MoC Skill Bonus/ 50)) swings, capped at 7.&lt;br /&gt;
&lt;br /&gt;
== Mstrike Fire ==&lt;br /&gt;
&lt;br /&gt;
For most professions, MOC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.&lt;br /&gt;
&lt;br /&gt;
For the purpose of determining MOC rank thresholds, Rogues and Rangers are considered to have 1.5x MOC ranks per 1 rank of MOC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Focused Multi-strike Fire (Rangers/Rogues)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 127 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]].  In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.&lt;br /&gt;
&lt;br /&gt;
== Summary of Benefits Chart ==&lt;br /&gt;
:{|{{Prettytable}}&lt;br /&gt;
! MOC Ranks || Unfocused Targets || Focused MSTRIKE || FoF Offset || Combat RT Uses || Assault Swings&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || 1 || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;3&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 3 || 1 || 1 || 1 || &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3 || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
|30 || 3 || &#039;&#039;&#039;2&#039;&#039;&#039; || 2 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
|35 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 2 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|45 || 4 || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 4 || 2 || 3 || 2 || &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|55 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|60 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|70 || 5 || 3 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|75 || 5 || 3 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|90 || 5 || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|95 || 5 || 4 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|100 || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || 5 || 3 || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 || 6 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|125 || 6 || 4 || 6 || &#039;&#039;&#039;4&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
|135 || 6 || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|145 || 6 || 5 || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 6 || 5 || 7 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|155 || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 7 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|170 || 7 || 5 || &#039;&#039;&#039;8&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|190 || 7 || &#039;&#039;&#039;6&#039;&#039;&#039; || 8 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|195 || 7 || 6 || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 7 || 6 || 9 || 4 || &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe.  The FoF offset is how many creatures you can engage &amp;lt;b&amp;gt;above one&amp;lt;/b&amp;gt; before a DS pushdown.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]&lt;br /&gt;
*[[Duck and Weave]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=225693</id>
		<title>Category:Assault skills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Assault_skills&amp;diff=225693"/>
		<updated>2024-09-25T12:17:44Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added example math and added word Bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Assault skills&#039;&#039;&#039; are a skill type managed by the [[Player System Manager]]. They are similar to focused {{boldmono|[[MSTRIKE]]}}, but the damage is done over multiple rounds. They also apply a buff upon completion, as well as per-round defensive modifications.  Assault skills can be stopped using the syntax {{boldmono|[[STOP]] ASSAULT}}.&lt;br /&gt;
&lt;br /&gt;
Assaults are learned automatically at certain rank thresholds of the various [[weapon]] skills and are natively available to [[Square]]s and [[Semi]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;* PSM Assaults have been updated to use (1 + (MoC Skill Bonus / 50)) for determining the number of swings. At 200 ranks, it&#039;s possible to hit ( 1+ (300/50 )) = 7 total swings. The hard cap on swings for a single assault is 7.&amp;quot;&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&amp;quot;Dev Update Announcement &amp;quot;], &#039;&#039;GemStone IV Discord#development-announcements&#039;&#039;, 2022-06-20T15:04Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault RT = Weapon Base RT - agidex + (swings * encum_mod) + (swings * armor_mod) + swing count&amp;lt;ref&amp;gt;GM Naijin, [https://discord.com/channels/226045346399256576/532373273816858636/992190750236356608&amp;quot;Assault RT Discussion and armor_mod &amp;quot;], &#039;&#039;GemStone IV Discord#Mechanics&#039;&#039;, 2022-06-30T10:114Z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Assault Skills == &lt;br /&gt;
{{Assault Skills list}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;br /&gt;
[[Category:Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Summit_Academy/Enhancive_services&amp;diff=225012</id>
		<title>Summit Academy/Enhancive services</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Summit_Academy/Enhancive_services&amp;diff=225012"/>
		<updated>2024-09-06T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: changed not to now, typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Most services of the original Sylinar&#039;s Spire event are currently available in an automated, a la carte fashion, at the [[Summit Academy|Return to Summit Academy]]!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Sylinar&#039;s Spire&#039;&#039;&#039; is a recurring [[pay event]] for [[enhancive]]s that began in November 2014.  A ticket costs $29.99 and additional tickets may be purchased during the event.  Each ticket provides three services in any combination and a [[stylized golden griffin pin]].  &lt;br /&gt;
&lt;br /&gt;
Using the MERCHANT verb at the appropriate time will take ticket holders to the grounds from any town.  All characters from the purchasing account will be able to access the grounds during the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official description from GM Liia&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Somewhere in the northern Dragonspine, there existed a school for the advanced teaching of alchemy, prestidigitation, and thaumaturgy. Young wizards traveled from across the lands to study and practice with the greatest magical masters. Rare ingredients were shared, incantations were whispered around warm fires, and apprentices, in time, became masters themselves. But over the years, the halls grew silent. The students no longer came. The old masters moved on, or retired to the cold stone towers. Eventually, even the name of the school itself was lost to antiquity…&lt;br /&gt;
&lt;br /&gt;
Except for Sylinar, professor and librarian. Sylinar, whose home has been the tower that bears his name since a time few can recall. The venerable professor and cataloger of the magical annals has descended the spiraling stairs of the Spire, eager to raise funds in the hope of restoring the institution to its former greatness. Sylinar will open his doors to a small number of curious adventurers, offering a glimpse of his home and a taste of his magical skill.&lt;br /&gt;
&lt;br /&gt;
Up to 50 adventurers can sign up for each of Sylinar’s four-hour tours. There is a three service limit for each account. &#039;&#039;&#039;Offered services are adding up to ten (10) charges to recharge an enhancive item, adding ten (10) charges or 10% of maximum charge capacity (whichever is greater) to an enhancive item, making a crumbly enhancive item permanent (will not crumble after last charge is used), or removing a single enhancive property from an item.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a few shops to peruse, including items such as enhancive edibles, basic clothing, climate wear, scrolls, and scroll tubes.&lt;br /&gt;
&lt;br /&gt;
Finally, every visitor will receive a special item free of charge: a stylized golden griffin pin. This item will hide any worn, non-container, non-combat gear, non-scripted enhancive item, as well as being able to indicate if a held item is enhancive.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fifth service of [[enhancive swapping]] was added later. &lt;br /&gt;
&lt;br /&gt;
If one wanted enhancive permanence and removal on a single item, that would count as two services.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Spire_grounds.jpg|600px]]&lt;br /&gt;
==Merchant Notice==&lt;br /&gt;
&lt;br /&gt;
You have received zero merchant services.  The Sylinar&#039;s Spire event has a service limit of three account wide.  You may choose from:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Make an enhancive item that would currently crumble when the last charge is expended not crumble&amp;lt;br&amp;gt;&lt;br /&gt;
2. Increase the total charge pool of an enhancive item by 10 charges or 10%, whichever is greater&amp;lt;br&amp;gt;&lt;br /&gt;
3. Recharge an enhancive item by 10 charges up to the item&#039;s maximum&amp;lt;br&amp;gt;&lt;br /&gt;
4. Remove a single enhancive property from an item&amp;lt;br&amp;gt;&lt;br /&gt;
5. Enhancive swapping within these categories:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A. [[Strength]] to [[Wisdom]] (one to another), [[Aura]] can also now be swapped to(2023), but requires an extra fee&amp;lt;br&amp;gt;&lt;br /&gt;
B. [[Constitution]], [[Dexterity]], [[Agility]], or [[Discipline]] (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
C. [[Logic]], [[Intuition]], or [[Influence]] (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
D. Any Weapons Skill plus [[Spell Aiming]], Except [[TWC]] or [[Multi-Opponent Combat]], (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
E. [[Magic Item Use]] to [[Arcane Symbols]] (one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
F. Mana Controls - [[EMC|Elemental]], [[SMC|Spiritual]], [[Mental Mana Control|Mental]] (one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
G. Any [[:category:Lores|Lores]] (any one to another)&lt;br /&gt;
&lt;br /&gt;
Conditions (from Officials): [[spell knowledge item|Spell knowledge]] enhancives are not allowed in any sort of swapping. All restrictions on an item will remain. Enhancives must remain in the same increments, meaning no changing ranks to bonus. Item&#039;s that can&#039;t be recharged are not eligible. [[Fusion]] items (including orbs) are not eligible. Edible items are not eligible. Temp enhancives are not eligible (like the dachre). No scripted items that are hard coded enhancives ([[black ora]] weapons and some of the orbs offered at various Ebon Gate auctions in 2006/2009).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can have the same service done three times if you desire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Be sure to get every item loresung to ensure the service was done properly before the event is over.  Sometimes Sylinar (or his assistant) will believe the service has been completed, but items can be stubborn.  If an enhancive is swapped, for example, within the weapons category, where a character must have &amp;quot;a large amount of (weapon) training&amp;quot; to use, make sure Sylinar has changed the restriction to the new weapon skill.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spire Denizens==&lt;br /&gt;
You see &#039;&#039;&#039;Master Sylinar&#039;&#039;&#039; the Librarian.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall and appears to be wizened with age.  He has deep-set milky blue eyes and pale, wrinkled skin.  He has very long, straight white hair braided down his back and tied with a silver cord.  He has a bony face, a hooked nose and a slightly hunched back.  His white beard is very long, ending in a point near his waist.  Perched precariously on the tip of his nose, he wears a pair of small round spectacles that look as though they may fall off at any moment.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a stylized golden griffin pin, a hooded grey wool cloak lined with thick fur, a long cloth-of-silver robe trimmed with deep blue velvet, a midnight blue velvet pouch, and some tall black leather boots trimmed with white yeti fur.&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Apprentice Amear&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
He is short and appears to be middle-aged.  He has deep set cobalt blue eyes and pale, dry skin.  He has very long, wiry white hair worn braided down the length of his back.  He has a bony face, a broad nose and a bushy moustache.  His thick white beard is neatly gathered in a bone clip.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a long grey wool tunic, a wide black leather belt with a square iron buckle, some shaggy bearskin leggings, and a pair of fur-lined boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A majestic golden griffin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The golden griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak.  The rear half of the creature&#039;s body is that of a powerful lion, with short, sandy blonde fur and a long feline tail.  A tendril of electricity snakes across one outstretched claw as the golden griffin glares about with its piercing blue eyes.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Summit Expression Faire]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Sylinar&#039;s%20Spire/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
==Zakabie&#039;s Summit Academy Cart==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to Zakabie&#039;s Summit Academy Cart!&lt;br /&gt;
&lt;br /&gt;
Zakabie offers his menu to browse.&lt;br /&gt;
Zakabie exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a cup of mulled apple cider (500)   4. some apple-cranberry cobbler (300)&lt;br /&gt;
  2. a gingerbread griffin cookie (300)  5. some roasted chestnuts (200)&lt;br /&gt;
  3. some creamy hot cocoa (500)        &lt;br /&gt;
&lt;br /&gt;
==Inventory within the Spire==&lt;br /&gt;
&#039;&#039;&#039;Griffin pins are located on the 5th floor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=listing /&amp;gt;&lt;br /&gt;
====[Sylinar&#039;s Spire, Reference]====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|On the solid walnut table you see &lt;br /&gt;
|-&lt;br /&gt;
| a kidskin scroll pouch||rowspan=&amp;quot;4&amp;quot;|belt, medium, functional||rowspan=&amp;quot;4&amp;quot;|10k&lt;br /&gt;
|-&lt;br /&gt;
| a boiled leather scroll cylinder&lt;br /&gt;
|-&lt;br /&gt;
| an embossed scroll tube &lt;br /&gt;
|-&lt;br /&gt;
| a glazed leather scroll case&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All spells 10 charges unless otherwise noted.&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|In the wood cabinet you see &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;a tanned goatskin scroll&#039;&#039;&#039;&amp;lt;br&amp;gt;(101) Spirit Warding I&amp;lt;br&amp;gt;(107) Spirit Warding II&amp;lt;br&amp;gt;(103) Spirit Defense&amp;lt;br&amp;gt;(202) Spirit Shield||18k|| &#039;&#039;&#039;a long strip of very thin papyrus&#039;&#039;&#039;&amp;lt;br&amp;gt;(401) Elemental Defense I&amp;lt;br&amp;gt;(406) Elemental Defense II&amp;lt;br&amp;gt;(503) Thurfel&#039;s Ward&amp;lt;br&amp;gt;(509) Strength||27k&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;a charred centaur hide parchment&#039;&#039;&#039;&amp;lt;br&amp;gt;(601) Natural Colors&amp;lt;br&amp;gt;(602) Resist Elements&amp;lt;br&amp;gt;(113) UnDisease&amp;lt;br&amp;gt;(114) UnPoison||20k||&#039;&#039;&#039;a bleached velnalin hide vellum&#039;&#039;&#039;&amp;lt;br&amp;gt;(1601) Mantle of Faith&amp;lt;br&amp;gt;(1604) Consecrate&amp;lt;br&amp;gt;(1607) Rejuvenation&amp;lt;br&amp;gt;(1711) Mystic Focus (5 charges)||25k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[Sylinar&#039;s Spire, Restricted]====&lt;br /&gt;
:&amp;gt;read plac&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
:~[[ClimateWear|Warm clothing]] for cold Dragonspine weather~&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|On the wooden table you see&lt;br /&gt;
|-&lt;br /&gt;
| some soft black suede gloves lined with lynx fur||hand, non-func.||5k&lt;br /&gt;
|-&lt;br /&gt;
| a grey velvet bodice back-laced with ebon cord||chest, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| a fitted grey linen shirt with tawny laces||chest, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| a long black velvet skirt edged with silver knotwork||legs, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| some black suede pants with bronze hip buckles||legs, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| a pair of dove grey stockings||legs, non-func.||8k&lt;br /&gt;
|-&lt;br /&gt;
| some finespun grey wool socks||feet, layer under shoes, non-func.||8k&lt;br /&gt;
|-&lt;br /&gt;
| some tall black leather boots lined with lynx fur||feet, nonc-func.||15k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[Sylinar&#039;s Spire, Creatures]====&lt;br /&gt;
:&amp;gt;read plac&lt;br /&gt;
&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Preferred [[ClimateWear|climate wear]], only 100,000 silvers.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|On the caribou antlers you see &lt;br /&gt;
|-&lt;br /&gt;
| a heavy black wool cloak||rowspan=&amp;quot;3&amp;quot;|Cloak-worn, significant||rowspan=&amp;quot;3&amp;quot;|100k&lt;br /&gt;
|-&lt;br /&gt;
| a silk-lined hunter green cloak&lt;br /&gt;
|-&lt;br /&gt;
| a rhimar blue suede cloak&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|On the velnalin antlers you see &lt;br /&gt;
|-&lt;br /&gt;
| a high-collared black leather coat||rowspan=&amp;quot;3&amp;quot;|Cloak-worn , significant||rowspan=&amp;quot;3&amp;quot;|100k&lt;br /&gt;
|-&lt;br /&gt;
| a finespun grey wool coat &lt;br /&gt;
|-&lt;br /&gt;
| a tailored tawny leather coat&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[Sylinar&#039;s Spire, Alchemy]====&lt;br /&gt;
:&amp;gt;read char&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Each item on the tables contains five drinks or bites.  Please choose your ingredients based on the following elucidation:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|WHITE TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Smaragdine flask || +5 Stalking/Hiding Bonus, +5 Discipline||60k&lt;br /&gt;
|-&lt;br /&gt;
| Ianthine flask || +5 Dexterity, +5 Spell Aiming Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Mazarine flask || +5 Physical Fitness Bonus, +5 Survival Bonus||45k&lt;br /&gt;
|-&lt;br /&gt;
| Amaranthine flask || +5 Influence, +5 Trading Bonus||45k&lt;br /&gt;
|-&lt;br /&gt;
| Ultramarine flask || +1 Spirit Recovery||150k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|BLACK TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Puniceous alembic || +5 Agility, +5 Dodging Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Melichrous alembic || +5 Combat Maneuvers Bonus, +5 Stamina Recovery||60k&lt;br /&gt;
|-&lt;br /&gt;
| Glaucous alembic || +5 Strength, +5 Health Recovery||160k&lt;br /&gt;
|-&lt;br /&gt;
| Brunneous alembic || +5 Armor Use Bonus, +5 Shield Use Bonus||85k&lt;br /&gt;
|-&lt;br /&gt;
| Luteous alembic || +5 Dexterity, +5 Two Weapon Combat Bonus || 60k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|GREY TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Shriveled berry || +5 Arcane Symbols Bonus, +5 Magic Item Use Bonus||100k&lt;br /&gt;
|-&lt;br /&gt;
| Fleshy berry || +5 Harness Power Bonus, +5 Elemental Mana Control Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Plump berry || +5 Harness Power Bonus, +5 Mental Mana Control Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Bulbous berry || +5 Harness Power Bonus, +5 Spirit Mana Control Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Juicy berry || +5 Max Mana, +5 Mana Recovery||145k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|RED TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Bolete mushroom || +2 each to the Elemental Lore Bonuses: Air, Earth, Fire, and Water||50k&lt;br /&gt;
|-&lt;br /&gt;
| Golden morel mushroom || +3 each to the Spiritual Lore Bonuses: Blessings, Religion, and Summoning||65k&lt;br /&gt;
|-&lt;br /&gt;
| Shaggy mane mushroom || +5 each to the Sorcerous Lore Bonuses: Demonology and Necromancy||105k&lt;br /&gt;
|-&lt;br /&gt;
| Black trumpet mushroom || +2 each to the Mental Lore Bonuses: Divination, Manipulation, Telepathy, Transference, and Transformation||55k&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=listing /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;eat my mus&lt;br /&gt;
You take a bite of your shaggy mane mushroom.&lt;br /&gt;
YUCK!  That stuff tastes horrible!&lt;br /&gt;
You feel a bit more skilled in Sorcerous Demonology Lore.&lt;br /&gt;
You feel a bit more skilled in Sorcerous Necromancy Lore.&lt;br /&gt;
You have only about 9 bites left.&lt;br /&gt;
&lt;br /&gt;
...Later...&lt;br /&gt;
&lt;br /&gt;
You feel a bit less skilled in Sorcerous Demonology Lore.&lt;br /&gt;
You feel a bit less skilled in Sorcerous Necromancy Lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;br /&gt;
[[Category: Enhancives]]&lt;br /&gt;
[[Category:Summit Academy]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=224117</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=224117"/>
		<updated>2024-08-21T06:39:41Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: Found weapon with +11 Wisdom req level 66&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
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|4&lt;br /&gt;
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|11&lt;br /&gt;
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|align=center|3&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
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|9&lt;br /&gt;
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|align=center|9&lt;br /&gt;
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|63&lt;br /&gt;
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|align=center|10&lt;br /&gt;
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|77&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|[[Two Weapon Combat|two weapon combat]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Armor Use|armor use]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Shield Use|shield use]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Combat Maneuvers|combat maneuvers]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Edged Weapons|edged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Blunt Weapons|blunt weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Two-Handed Weapons|two-handed weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
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|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[polearm weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
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|-&lt;br /&gt;
|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
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|-&lt;br /&gt;
|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|56&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
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===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
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!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
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!+8&lt;br /&gt;
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!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
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|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|34&lt;br /&gt;
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|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
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|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|34&lt;br /&gt;
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|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
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|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
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|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
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|brawling&lt;br /&gt;
|4&lt;br /&gt;
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|ambush&lt;br /&gt;
|4&lt;br /&gt;
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|multi-opponent combat&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|42&lt;br /&gt;
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|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|dodging&lt;br /&gt;
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|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
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|magic item use&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
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|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
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|harness power&lt;br /&gt;
|4&lt;br /&gt;
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|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|34&lt;br /&gt;
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|mental mana control&lt;br /&gt;
|4&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
|4&lt;br /&gt;
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|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
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|survival&lt;br /&gt;
|3&lt;br /&gt;
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|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
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|picking locks&lt;br /&gt;
|3&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
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|14&lt;br /&gt;
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|perception&lt;br /&gt;
|3&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|-&lt;br /&gt;
|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
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|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
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|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
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|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|harness power&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
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|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
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|Max Stamina&lt;br /&gt;
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|3&lt;br /&gt;
|6&lt;br /&gt;
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|Stamina Recovery&lt;br /&gt;
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|Max Mana&lt;br /&gt;
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|Mana Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
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|Max Spirit&lt;br /&gt;
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|4&lt;br /&gt;
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&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Unlocker&amp;diff=224042</id>
		<title>Premium Unlocker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Unlocker&amp;diff=224042"/>
		<updated>2024-08-17T04:59:56Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added links to Kindred Garb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the &#039;&#039;&#039;Premium Unlocker&#039;&#039;&#039;, premium subscribers can unlock eligible items once per month. Located in the alcove in the The Lighthouse, Stairwell(u3201208, Lich 31552). Promo accounts cannot access the alcove.&lt;br /&gt;
&lt;br /&gt;
TURN CONTRAPTION will list all of the names of the scripts it can currently unlock. It will also list the number of unlockable tiers available for that script via this service. The number listed is NOT THE MAXIMUM TIER (in some cases it will be the same, but that&#039;s not what you should assume) but the total number of unlock tiers allowed for that script from its off-the-shelf state/base tier.&lt;br /&gt;
&lt;br /&gt;
TOUCH CONTRAPTION will check the item in your right hand to determine if it&#039;s eligible for further unlocks, but will not unlock it.&lt;br /&gt;
&lt;br /&gt;
PUSH CONTRAPTION will unlock the item in your right hand.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;THIS LIST WILL CHANGE AT THE END OF EVERY YEAR.&amp;lt;br&amp;gt;Please prioritize your unlocks with that in mind.&amp;lt;/span&amp;gt;&#039;&#039;&#039;==   &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; List of Eligible Scripts&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
 Script                      | Unlocks From|&lt;br /&gt;
 Name                        | Base Tier   |&lt;br /&gt;
-------------------------------------------|&lt;br /&gt;
 [[Adventure Clothing Set|Adventurewear]]               |      1      |&lt;br /&gt;
 [[Aelotian Pauldrons]]          |      2      |&lt;br /&gt;
 [[Arkati Sigil]]                |      2      |&lt;br /&gt;
 [[Bazzelwyn Gloves]]            |      1      |&lt;br /&gt;
 [[Bracelet]]                    |      2      |&lt;br /&gt;
 [[Brawl Fluff]]                 |      1      |&lt;br /&gt;
 [[Campfire|Campfire Totes]]              |      1      |&lt;br /&gt;
 [[Cat&#039;s cradle string]]         |      1      |&lt;br /&gt;
 [[Cigar cutter|Cigar Cutters]]               |      1      |&lt;br /&gt;
 [[ClimateWear|Climate Wear]]                |      1      |&lt;br /&gt;
 [[Compass]]                     |      1      |&lt;br /&gt;
 [[Corseted gown|Corseted Gown]]               |      3      |&lt;br /&gt;
 [[Creepy stole|Creepy Stoles]]               |      1      |&lt;br /&gt;
 [[Crystal holder|Crystal Holding Jewelry]]     |      1      |&lt;br /&gt;
 [[Dainty handkerchief|Dainty Handkerchief]]         |      2      |&lt;br /&gt;
 [[Dancing Shoes]]               |      1      |&lt;br /&gt;
 [[Ebon Gate Gown Item]]         |      2      |&lt;br /&gt;
 [[Fancy Coat]]s                 |      1      |&lt;br /&gt;
 [[Fancy Stockings]]             |      2      |&lt;br /&gt;
 [[Fancy Weapon]]                |      3      |&lt;br /&gt;
 [[Farming Tool|Farm Tools]]                  |      1      |&lt;br /&gt;
 [[Fashionable Jackets]]         |      1      |&lt;br /&gt;
 [[Feather boa|Feathered Boas]]              |      1      |&lt;br /&gt;
 [[Firewheel Flowers]]           |      2      |&lt;br /&gt;
 [[Fishie]]s                     |      4      |&lt;br /&gt;
 [[Folding chair|Folding Chairs]]              |      2      |&lt;br /&gt;
 [[Frog and Lilli#Necklace|Frog &amp;amp; Lilli Necklace]]       |      1      |&lt;br /&gt;
 [[Fusion Zests]]                |      2      |&lt;br /&gt;
 [[Gambling kit|Gambling Kits]]               |      1      |&lt;br /&gt;
 [[Gargoyle ring]]               |      1      |&lt;br /&gt;
 [[Garrote knife|Garrote Knives]]              |      1      |&lt;br /&gt;
 [[GoryWeapons|Gory Weapons]]                |      1      |&lt;br /&gt;
 [[Hand-puppet]]s                |      1      |&lt;br /&gt;
 [[Hilted Weapons]]              |      2      |&lt;br /&gt;
 [[Ink Pots]]                    |      1      |&lt;br /&gt;
 [[Jewelry Box]]                 |      2      |&lt;br /&gt;
 [[Joola]]                       |      1      |&lt;br /&gt;
 [[Juggling Balls]]              |      1      |&lt;br /&gt;
 [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]      |      2      |&lt;br /&gt;
 [[Kindred_Garb#Belt|Kindred Garb - Belt]]         |      1      |&lt;br /&gt;
 [[Kindred_Garb#Bodice|Kindred Garb - Bodice]]       |      1      |&lt;br /&gt;
 [[Kindred_Garb#Brooch|Kindred Garb - Brooch]]       |      1      |&lt;br /&gt;
 [[Kindred_Garb#Chemise|Kindred Garb - Chemise]]      |      1      |&lt;br /&gt;
 [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]         |      1      |&lt;br /&gt;
 [[Kindred_Garb#Vest|Kindred Garb - Vest]]         |      2      |&lt;br /&gt;
 [[Label box|Label Boxes]]                 |      1      |&lt;br /&gt;
 [[Leather Works]]               |      1      |&lt;br /&gt;
 [[Lofty Lorgnettes]]            |      1      |&lt;br /&gt;
 [[Erithi Layered Clothing System/Atanika|LotusWear - Atanika]]         |      3      |&lt;br /&gt;
 [[Erithi Layered Clothing System/Isiqiri|LotusWear - Isiqiri]]         |      3      |&lt;br /&gt;
 [[Erithi Layered Clothing System/Satala|LotusWear - Satala]]          |      3      |&lt;br /&gt;
 [[Erithi Layered Clothing System/Taosan|LotusWear - Taosan]]          |      3      |&lt;br /&gt;
 [[Erithi Layered Clothing System/Wrap|LotusWear - Wrap]]            |      3      |&lt;br /&gt;
 [[Erithi Layered Clothing System/Xiala|LotusWear - Xiala]]           |      3      |&lt;br /&gt;
 [[Metallic Gown]]               |      3      |&lt;br /&gt;
 [[Morphing Armor]]              |      1      |&lt;br /&gt;
 [[Mortasha Dancing Shoes]]      |      3      |&lt;br /&gt;
 [[Neck Ruff]]                   |      2      |&lt;br /&gt;
 [[Newstyle Amulet Holder]]      |      1      |&lt;br /&gt;
 [[Orb Staff]]                   |      1      |&lt;br /&gt;
 [[Pelt Bag]]s                   |      1      |&lt;br /&gt;
 [[Pet Rock (Toy Geode)]]        |      1      |&lt;br /&gt;
 [[Picnic Napkins]]              |      1      |&lt;br /&gt;
 [[Poison jewelry#Ring|Poison Rings]]                |      1      |&lt;br /&gt;
 [[Polearm Harness]]             |      1      |&lt;br /&gt;
 [[Prayer Beads]]                |      1      |&lt;br /&gt;
 [[Prayerbooks]]                 |      1      |&lt;br /&gt;
 [[Paper map|Realm Maps]]                  |      1      |&lt;br /&gt;
 [[Super Secure Gem Pouch|Secure Gem Pouches]]          |      1      |&lt;br /&gt;
 [[Lofty Aspirations#Shoe Stick|Shoe Sticks]]                 |      2      |&lt;br /&gt;
 [[Shurley scripts|Shurley Gloves]]              |      2      |&lt;br /&gt;
 [[Skellie cloak]]               |      1      |&lt;br /&gt;
 [[Stick Horses]]                |      2      |&lt;br /&gt;
 [[Suspenders]]                  |      2      |&lt;br /&gt;
 [[Sword cane|Sword Canes]]                 |      1      |&lt;br /&gt;
 [[Lofty Aspirations#Tall Shoes|Tall Shoes]]                  |      2      |&lt;br /&gt;
 [[Talon Ring jewelry|Talon Ring Jewelry]]          |      2      |&lt;br /&gt;
 [[Teabowls]]                    |      1      |&lt;br /&gt;
 [[Trick Cards]]                 |      3      |&lt;br /&gt;
 [[Un(refined) gown|Unrefined Gowns]]             |      1      |&lt;br /&gt;
 [[Upsleeves]]                   |      1      |&lt;br /&gt;
 [[Vahmyr/Cidolfhus Bandoliers]] |      1      |&lt;br /&gt;
 [[Vanishing Point]]             |      1      |&lt;br /&gt;
 [[Vanne Fans]]                  |      1      |&lt;br /&gt;
 [[Veola_hair_accessory|Veola Headwear]]              |      3      |&lt;br /&gt;
 [[Wand Staves]]                 |      1      |&lt;br /&gt;
 [[Wearpick|Wear Pick]]                   |      1      |&lt;br /&gt;
 [[Wedding rings]]               |      1      |&lt;br /&gt;
 [[Wermth]]                      |      2      |&lt;br /&gt;
 [[Yansio Hat]]                  |      1      |&lt;br /&gt;
 [[Yo-yo]]                       |      1      |&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
NOTE:  This is the number of unlocks you may perform on an unlockable item from its off-the-shelf/base tier.  It MAY OR MAY NOT match the tier number as some scripts begin at Tier 0 and others begin at Tier 1 (or something else entirely!).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Announcement:The Premium Unlocker Opens]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arkati_Sigil&amp;diff=223329</id>
		<title>Arkati Sigil</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arkati_Sigil&amp;diff=223329"/>
		<updated>2024-07-31T12:26:32Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added very short description and the analyze.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
Often pulled from prize pile from Ebon Gate. Can now be unlocked to tier 2 with automated system for premium subscribers.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the onyx sigil and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
You recognize that this item is a holy item of preservation.  You are not certain to which Arkati it is attuned.&lt;br /&gt;
&lt;br /&gt;
An adventurer converted to the deity this item is attuned to may WAVE it at a dead adventurer to cast Preservation (305) with some holy style.&lt;br /&gt;
&lt;br /&gt;
It has 10 of 10 uses remaining, which may be replenished by pouring doses from white flasks or other Preservation potions.&lt;br /&gt;
It requires 2 doses to add one remaining use.&lt;br /&gt;
&lt;br /&gt;
This item has one tier unlocked, allowing KISS, TOUCH, and RUB verbs.  The next tier grants access to PRAY.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sigil may be further lightened.&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 retains 2 charges required per 1 refill.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Common_acronyms&amp;diff=222450</id>
		<title>Talk:Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Common_acronyms&amp;diff=222450"/>
		<updated>2024-07-13T09:11:07Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really awesome that this page was started. I&#039;d rather add a few at a time so this is a list of things to add as they come to me that I haven&#039;t gotten to yet. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PSM3 = Player System Manager 3: [[PSM3]] Large Combat overhaul/update allowing for many selected combat maneuvers for Melee classes to be learned as you level up weapon skills instead of using cman points. One of the biggest systems to learn when returning&lt;br /&gt;
&lt;br /&gt;
Pool = Locksmith Pool: Allows you to drop off your found boxes to an NPC, that allows rogues in any town to pick your box and turn it in waiting for you to pickup later. Can store up to 100 boxes &lt;br /&gt;
&lt;br /&gt;
#X : [[925]]Enchant levels, based on the outdated system of each Cast being +5.  Now with single casts yielding +1 to AS/DS during enchanting its no longer precise.&lt;br /&gt;
&lt;br /&gt;
S1-S6 : Sanctification tiers [[330]]&lt;br /&gt;
&lt;br /&gt;
T1-T5 : Ensorcell tiers [[735]] , not to be confused with Tier unlocks&lt;br /&gt;
&lt;br /&gt;
---Locations---&lt;br /&gt;
RR, SOL, ZL, Illi, TV, Teras vs TI&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 04:03, 13 July 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Common_acronyms&amp;diff=222449</id>
		<title>Talk:Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Common_acronyms&amp;diff=222449"/>
		<updated>2024-07-13T09:03:07Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: using discussion as a worksheet so I(or anyone) can add updates to main Acronym page in chunks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really awesome that this page was started. I&#039;d rather add a few at a time so this is a list of things to add as they come to me that I haven&#039;t gotten to yet. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PSM3 = Player System Manager 3: [[PSM3]] Large Combat overhaul/update allowing for many selected combat maneuvers for Melee classes to be learned as you level up weapon skills instead of using cman points. One of the biggest systems to learn when returning&lt;br /&gt;
&lt;br /&gt;
Pool = Locksmith Pool: Allows you to drop off your found boxes to an NPC, that allows rogues in any town to pick your box and turn it in waiting for you to pickup later. Can store up to 100 boxes &lt;br /&gt;
&lt;br /&gt;
#X : [[925]]Enchant levels, based on the outdated system of each Cast being +5.  Now with single casts yielding +1 to AS/DS during enchanting its no longer precise.&lt;br /&gt;
&lt;br /&gt;
S1-S6 : Sanctification tiers [[330]]&lt;br /&gt;
&lt;br /&gt;
T1-T5 : Ensorcell tiers [[735]] , not to be confused with Tier unlocks&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 04:03, 13 July 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222448</id>
		<title>Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222448"/>
		<updated>2024-07-13T08:50:35Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: fixed Landing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Acronym&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Meaning&lt;br /&gt;
! style=&amp;quot;width:7em&amp;quot;|Category&lt;br /&gt;
|-&lt;br /&gt;
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ASC||[[Ascension]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|BS||Blood Script, alternative currency for purchases at the Duskruin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|CER||[[Padding|Combat Effectiveness Rating]] is the amount of padding or weighting on an item.  This is a function of the number of &amp;quot;services&amp;quot; on the item. eg 5CER would be &#039;Somewhat&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CHE||[[CHE]] or the Cooperative Houses of Elanthia.  Each character can be a member of one at a time. More commonly called &#039;your house&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CM or CMAN||[[Combat Maneuvers]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoL||[[Council of Light]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoS||[[Cloak of Shadows (712)]]||Spell&lt;br /&gt;
|-&lt;br /&gt;
|CS||Casting Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CP||[[Padding|Crit Padding]], or Critical Strike Padding.  On player armor only and allows for lower critical hits from higher end rolls in combat||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CW||[[Padding|Crit Weighting]], or Critical Strike Weighting.  On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER ||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|DR||[[Duskruin]], a twice-yearly Simucoin event ||Event&lt;br /&gt;
|-&lt;br /&gt;
|DS||Defense Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EG||[[Ebon Gate]], a yearly Simucoin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|EL||[[Elemental Lore]], generally followed by &amp;quot;Air&amp;quot;, &amp;quot;Earth&amp;quot;, &amp;quot;Fire&amp;quot;, or &amp;quot;Water&amp;quot;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EMC||[[Elemental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network||Utility&lt;br /&gt;
|-&lt;br /&gt;
|FWI||[[Isle of the Four Winds]] also known as Four Winds Isle and Mist Harbor is a location only accessible to premium members||Location&lt;br /&gt;
|-&lt;br /&gt;
|GEF||[[Greater elemental flare]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|GH||[[GameHost]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[GameMaster]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GoS|||[[Guardians of Sunfist]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HESS||[[HESS]] is the High End Scrip Shop, as part of Duskruin where some of the higher tier unlocks and items are sold.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HP||[[Harness Power]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HW||[[Hinterwilds]] the highest hunting area for post-cap players or Halfling Warrior depending on who you ask.||Location&lt;br /&gt;
|-&lt;br /&gt;
|IC|| In Character ||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|IMT||[[Icemule Trace]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|KS||[[Kroderine Soul]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|KST||Kenstrom Story Time. The time period when the Wehnimer&#039;s Landing GM starts a town event to advance the storyline. Often preceeded by rain or &#039;weather&#039; in Landing, and the saying &amp;quot;Buy Deeds&amp;quot;||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LNET||Similar to amunet, global thought network but requiring Lich installed||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LTE||[[Long-term experience]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MIU||[[Magic Item Use]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|MMC||[[Mental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MOC||[[Multi Opponent Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OHE||[[One-Handed Edged]] weapons||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|OOC||Out of Character||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OP||Over Powered||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OSA||[[Open Sea Adventures]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|PF||[[Physical Fitness]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|RK||[[Raikhen]] is a currency for use in the Rumor Woods pay event. It was introduced in 2019.||Event&lt;br /&gt;
|-&lt;br /&gt;
|RPA||[[Roleplaying award]] is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|RW||[[Rumor Woods]]||Event&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;H||[[Stalking and Hiding]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMC||[[Spiritual Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMR||[[Standard maneuver roll]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|THW||[[Two-Handed Weapons]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TP||Training Point||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TWC||[[Two Weapon Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UAC or UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|WL||[[Wehnimer&#039;s Landing]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|WPS||[[WPS]] is weighting, padding, sighting.  Often referencing the [[WPS smithy|WPS Smithy wagon]], an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs ||Mechanics&lt;br /&gt;
|}&lt;br /&gt;
[[category:Lists]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222447</id>
		<title>Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222447"/>
		<updated>2024-07-13T08:49:31Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added alot of acronyms on padding/weighting/WPS , some events and their currency, and some locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Acronym&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Meaning&lt;br /&gt;
! style=&amp;quot;width:7em&amp;quot;|Category&lt;br /&gt;
|-&lt;br /&gt;
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ASC||[[Ascension]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|BS||Blood Script, alternative currency for purchases at the Duskruin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|CER||[[Padding|Combat Effectiveness Rating]] is the amount of padding or weighting on an item.  This is a function of the number of &amp;quot;services&amp;quot; on the item. eg 5CER would be &#039;Somewhat&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CHE||[[CHE]] or the Cooperative Houses of Elanthia.  Each character can be a member of one at a time. More commonly called &#039;your house&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CM or CMAN||[[Combat Maneuvers]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoL||[[Council of Light]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoS||[[Cloak of Shadows (712)]]||Spell&lt;br /&gt;
|-&lt;br /&gt;
|CS||Casting Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CP||[[Padding|Crit Padding]], or Critical Strike Padding.  On player armor only and allows for lower critical hits from higher end rolls in combat||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CW||[[Padding|Crit Weighting]], or Critical Strike Weighting.  On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER ||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|DR||[[Duskruin]], a twice-yearly Simucoin event ||Event&lt;br /&gt;
|-&lt;br /&gt;
|DS||Defense Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EG||[[Ebon Gate]], a yearly Simucoin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|EL||[[Elemental Lore]], generally followed by &amp;quot;Air&amp;quot;, &amp;quot;Earth&amp;quot;, &amp;quot;Fire&amp;quot;, or &amp;quot;Water&amp;quot;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EMC||[[Elemental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network||Utility&lt;br /&gt;
|-&lt;br /&gt;
|FWI||[[Isle of the Four Winds]] also known as Four Winds Isle and Mist Harbor is a location only accessible to premium members||Location&lt;br /&gt;
|-&lt;br /&gt;
|GEF||[[Greater elemental flare]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|GH||[[GameHost]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[GameMaster]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GoS|||[[Guardians of Sunfist]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HESS||[[HESS]] is the High End Scrip Shop, as part of Duskruin where some of the higher tier unlocks and items are sold.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HP||[[Harness Power]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HW||[[Hinterwilds]] the highest hunting area for post-cap players or Halfling Warrior depending on who you ask.||Location&lt;br /&gt;
|-&lt;br /&gt;
|IC|| In Character ||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|IMT||[[Icemule Trace]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|KS||[[Kroderine Soul]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|KST||Kenstrom Story Time. The time period when the Wehnimer&#039;s Landing GM starts a town event to advance the storyline. Often preceeded by rain or &#039;weather&#039; in Landing, and the saying &amp;quot;Buy Deeds&amp;quot;||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LNET||Similar to amunet, global thought network but requiring Lich installed||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LTE||[[Long-term experience]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MIU||[[Magic Item Use]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|MMC||[[Mental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MOC||[[Multi Opponent Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OHE||[[One-Handed Edged]] weapons||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|OOC||Out of Character||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OP||Over Powered||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OSA||[[Open Sea Adventures]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|PF||[[Physical Fitness]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|RK||[[Raikhen]] is a currency for use in the Rumor Woods pay event. It was introduced in 2019.||Event&lt;br /&gt;
|-&lt;br /&gt;
|RPA||[[Roleplaying award]] is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|RW||[[Rumor Woods]]||Event&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;H||[[Stalking and Hiding]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMC||[[Spiritual Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMR||[[Standard maneuver roll]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|THW||[[Two-Handed Weapons]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TP||Training Point||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TWC||[[Two Weapon Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UAC or UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|WL||[[Wehnimer%27s_Landing]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|WPS||[[WPS]] is weighting, padding, sighting.  Often referencing the [[WPS smithy|WPS Smithy wagon]], an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs ||Mechanics&lt;br /&gt;
|}&lt;br /&gt;
[[category:Lists]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222446</id>
		<title>Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222446"/>
		<updated>2024-07-13T08:16:44Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: Added category section, will help for events and location based acronyms. Might be convoluted, wont be offended if removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Acronym&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Meaning&lt;br /&gt;
! style=&amp;quot;width:7em&amp;quot;|Category&lt;br /&gt;
|-&lt;br /&gt;
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ASC||[[Ascension]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|BS||Blood Script, alternative currency for purchases at the Duskruin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|CHE||[[CHE]] or the Cooperative Houses of Elanthia.  Each character can be a member of one at a time. More commonly called &#039;your house&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CM or CMAN||[[Combat Maneuvers]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoL||[[Council of Light]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoS||[[Cloak of Shadows (712)]]||Spell&lt;br /&gt;
|-&lt;br /&gt;
|CS||Casting Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|DR||[[Duskruin]], a twice-yearly Simucoin event ||Event&lt;br /&gt;
|-&lt;br /&gt;
|DS||Defense Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EG||[[Ebon Gate]], a yearly Simucoin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|EL||[[Elemental Lore]], generally followed by &amp;quot;Air&amp;quot;, &amp;quot;Earth&amp;quot;, &amp;quot;Fire&amp;quot;, or &amp;quot;Water&amp;quot;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EMC||[[Elemental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GEF||[[Greater elemental flare]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|GH||[[GameHost]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[GameMaster]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GoS|||[[Guardians of Sunfist]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HP||[[Harness Power]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|IC|| In Character ||Utility&lt;br /&gt;
|-&lt;br /&gt;
|KS||[[Kroderine Soul]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LNET||Similar to amunet, global thought network but requiring Lich installed||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LTE||[[Long-term experience]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MIU||[[Magic Item Use]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MMC||[[Mental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MOC||[[Multi Opponent Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OHE||[[One-Handed Edged]] weapons||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|OOC||Out of Character||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OP||Over Powered||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OSA||[[Open Sea Adventures]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|PF||[[Physical Fitness]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;H||[[Stalking and Hiding]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMC||[[Spiritual Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMR||[[Standard maneuver roll]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|THW||[[Two-Handed Weapons]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TP||Training Point||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TWC||[[Two Weapon Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UAC or UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|}&lt;br /&gt;
[[category:Lists]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222445</id>
		<title>Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=222445"/>
		<updated>2024-07-13T08:09:11Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added CHE, MHO, TC, Lnet, Lich, ESP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Acronym&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
|AS||Attack Strength or [[Arcane Symbols]]&lt;br /&gt;
|-&lt;br /&gt;
|ASC||[[Ascension]]&lt;br /&gt;
|-&lt;br /&gt;
|BS||Blood Script, alternative currency for purchases at the Duskruin event&lt;br /&gt;
|-&lt;br /&gt;
|CHE||[[CHE]] or the Cooperative Houses of Elanthia.  Each character can be a member of one at a time. More commonly called &#039;your house&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CM or CMAN||[[Combat Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
|CoL||[[Council of Light]]&lt;br /&gt;
|-&lt;br /&gt;
|CoS||[[Cloak of Shadows (712)]]&lt;br /&gt;
|-&lt;br /&gt;
|CS||Casting Strength&lt;br /&gt;
|-&lt;br /&gt;
|DR||[[Duskruin]], a twice-yearly Simucoin event &lt;br /&gt;
|-&lt;br /&gt;
|DS||Defense Strength&lt;br /&gt;
|-&lt;br /&gt;
|EG||[[Ebon Gate]], a yearly Simucoin event&lt;br /&gt;
|-&lt;br /&gt;
|EL||[[Elemental Lore]], generally followed by &amp;quot;Air&amp;quot;, &amp;quot;Earth&amp;quot;, &amp;quot;Fire&amp;quot;, or &amp;quot;Water&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|EMC||[[Elemental Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network&lt;br /&gt;
|-&lt;br /&gt;
|GEF||[[Greater elemental flare]]&lt;br /&gt;
|-&lt;br /&gt;
|GH||[[GameHost]]&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[GameMaster]]&lt;br /&gt;
|-&lt;br /&gt;
|GoS|||[[Guardians of Sunfist]]&lt;br /&gt;
|-&lt;br /&gt;
|HP||[[Harness Power]]&lt;br /&gt;
|-&lt;br /&gt;
|IC|| In Character&lt;br /&gt;
|-&lt;br /&gt;
||KS||[[Kroderine Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game&lt;br /&gt;
|-&lt;br /&gt;
|LNET||Similar to amunet, global thought network but requiring Lich installed&lt;br /&gt;
|-&lt;br /&gt;
|LTE||[[Long-term experience]]&lt;br /&gt;
|-&lt;br /&gt;
|MIU||[[Magic Item Use]]&lt;br /&gt;
|-&lt;br /&gt;
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs&lt;br /&gt;
|-&lt;br /&gt;
|MMC||[[Mental Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
|MOC||[[Multi Opponent Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)&lt;br /&gt;
|-&lt;br /&gt;
|OHE||[[One-Handed Edged]] weapons&lt;br /&gt;
|-&lt;br /&gt;
|OOC||Out of Character&lt;br /&gt;
|-&lt;br /&gt;
|OP||Over Powered&lt;br /&gt;
|-&lt;br /&gt;
|OSA||[[Open Sea Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
|PF||[[Physical Fitness]]&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;H||[[Stalking and Hiding]]&lt;br /&gt;
|-&lt;br /&gt;
|SMC||[[Spiritual Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
|SMR||[[Standard maneuver roll]]&lt;br /&gt;
|-&lt;br /&gt;
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news.&lt;br /&gt;
|-&lt;br /&gt;
|THW||[[Two-Handed Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|TP||Training Point&lt;br /&gt;
|-&lt;br /&gt;
|TWC||[[Two Weapon Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|UAC or UCS||[[Unarmed Combat System]]&lt;br /&gt;
|-&lt;br /&gt;
|UCS||[[Unarmed Combat System]]&lt;br /&gt;
|}&lt;br /&gt;
[[category:Lists]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Summit_Academy/Enhancive_services&amp;diff=222370</id>
		<title>Summit Academy/Enhancive services</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Summit_Academy/Enhancive_services&amp;diff=222370"/>
		<updated>2024-07-10T04:48:14Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added Aura to strength and wisdom tier. missing the regen swapping that was also added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Most services of the original Sylinar&#039;s Spire event are currently available in an automated, a la carte fashion, at the [[Summit Academy|Return to Summit Academy]]!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Sylinar&#039;s Spire&#039;&#039;&#039; is a recurring [[pay event]] for [[enhancive]]s that began in November 2014.  A ticket costs $29.99 and additional tickets may be purchased during the event.  Each ticket provides three services in any combination and a [[stylized golden griffin pin]].  &lt;br /&gt;
&lt;br /&gt;
Using the MERCHANT verb at the appropriate time will take ticket holders to the grounds from any town.  All characters from the purchasing account will be able to access the grounds during the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official description from GM Liia&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Somewhere in the northern Dragonspine, there existed a school for the advanced teaching of alchemy, prestidigitation, and thaumaturgy. Young wizards traveled from across the lands to study and practice with the greatest magical masters. Rare ingredients were shared, incantations were whispered around warm fires, and apprentices, in time, became masters themselves. But over the years, the halls grew silent. The students no longer came. The old masters moved on, or retired to the cold stone towers. Eventually, even the name of the school itself was lost to antiquity…&lt;br /&gt;
&lt;br /&gt;
Except for Sylinar, professor and librarian. Sylinar, whose home has been the tower that bears his name since a time few can recall. The venerable professor and cataloger of the magical annals has descended the spiraling stairs of the Spire, eager to raise funds in the hope of restoring the institution to its former greatness. Sylinar will open his doors to a small number of curious adventurers, offering a glimpse of his home and a taste of his magical skill.&lt;br /&gt;
&lt;br /&gt;
Up to 50 adventurers can sign up for each of Sylinar’s four-hour tours. There is a three service limit for each account. &#039;&#039;&#039;Offered services are adding up to ten (10) charges to recharge an enhancive item, adding ten (10) charges or 10% of maximum charge capacity (whichever is greater) to an enhancive item, making a crumbly enhancive item permanent (will not crumble after last charge is used), or removing a single enhancive property from an item.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a few shops to peruse, including items such as enhancive edibles, basic clothing, climate wear, scrolls, and scroll tubes.&lt;br /&gt;
&lt;br /&gt;
Finally, every visitor will receive a special item free of charge: a stylized golden griffin pin. This item will hide any worn, non-container, non-combat gear, non-scripted enhancive item, as well as being able to indicate if a held item is enhancive.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fifth service of [[enhancive swapping]] was added later. &lt;br /&gt;
&lt;br /&gt;
If one wanted enhancive permanence and removal on a single item, that would count as two services.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Spire_grounds.jpg|600px]]&lt;br /&gt;
==Merchant Notice==&lt;br /&gt;
&lt;br /&gt;
You have received zero merchant services.  The Sylinar&#039;s Spire event has a service limit of three account wide.  You may choose from:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Make an enhancive item that would currently crumble when the last charge is expended not crumble&amp;lt;br&amp;gt;&lt;br /&gt;
2. Increase the total charge pool of an enhancive item by 10 charges or 10%, whichever is greater&amp;lt;br&amp;gt;&lt;br /&gt;
3. Recharge an enhancive item by 10 charges up to the item&#039;s maximum&amp;lt;br&amp;gt;&lt;br /&gt;
4. Remove a single enhancive property from an item&amp;lt;br&amp;gt;&lt;br /&gt;
5. Enhancive swapping within these categories:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A. [[Strength]] to [[Wisdom]] (one to another), [[Aura]] can also not be swapped to(2023), but requires an extra fee&amp;lt;br&amp;gt;&lt;br /&gt;
B. [[Constitution]], [[Dexterity]], [[Agility]], or [[Discipline]] (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
C. [[Logic]], [[Intuition]], or [[Influence]] (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
D. Any Weapons Skill plus [[Spell Aiming]], Except [[TWC]] or [[Multi-Opponent Combat]], (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
E. [[Magic Item Use]] to [[Arcane Symbols]] (one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
F. Mana Controls - [[EMC|Elemental]], [[SMC|Spiritual]], [[Mental Mana Control|Mental]] (one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
G. Any [[:category:Lores|Lores]] (any one to another)&lt;br /&gt;
&lt;br /&gt;
Conditions (from Officials): [[spell knowledge item|Spell knowledge]] enhancives are not allowed in any sort of swapping. All restrictions on an item will remain. Enhancives must remain in the same increments, meaning no changing ranks to bonus. Item&#039;s that can&#039;t be recharged are not eligible. [[Fusion]] items (including orbs) are not eligible. Edible items are not eligible. Temp enhancives are not eligible (like the dachre). No scripted items that are hard coded enhancives ([[black ora]] weapons and some of the orbs offered at various Ebon Gate auctions in 2006/2009).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can have the same service done three times if you desire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Be sure to get every item loresung to ensure the service was done properly before the event is over.  Sometimes Sylinar (or his assistant) will believe the service has been completed, but items can be stubborn.  If an enhancive is swapped, for example, within the weapons category, where a character must have &amp;quot;a large amount of (weapon) training&amp;quot; to use, make sure Sylinar has changed the restriction to the new weapon skill.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spire Denizens==&lt;br /&gt;
You see &#039;&#039;&#039;Master Sylinar&#039;&#039;&#039; the Librarian.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall and appears to be wizened with age.  He has deep-set milky blue eyes and pale, wrinkled skin.  He has very long, straight white hair braided down his back and tied with a silver cord.  He has a bony face, a hooked nose and a slightly hunched back.  His white beard is very long, ending in a point near his waist.  Perched precariously on the tip of his nose, he wears a pair of small round spectacles that look as though they may fall off at any moment.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a stylized golden griffin pin, a hooded grey wool cloak lined with thick fur, a long cloth-of-silver robe trimmed with deep blue velvet, a midnight blue velvet pouch, and some tall black leather boots trimmed with white yeti fur.&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Apprentice Amear&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
He is short and appears to be middle-aged.  He has deep set cobalt blue eyes and pale, dry skin.  He has very long, wiry white hair worn braided down the length of his back.  He has a bony face, a broad nose and a bushy moustache.  His thick white beard is neatly gathered in a bone clip.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a long grey wool tunic, a wide black leather belt with a square iron buckle, some shaggy bearskin leggings, and a pair of fur-lined boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A majestic golden griffin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The golden griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak.  The rear half of the creature&#039;s body is that of a powerful lion, with short, sandy blonde fur and a long feline tail.  A tendril of electricity snakes across one outstretched claw as the golden griffin glares about with its piercing blue eyes.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Summit Expression Faire]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Sylinar&#039;s%20Spire/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
==Zakabie&#039;s Summit Academy Cart==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to Zakabie&#039;s Summit Academy Cart!&lt;br /&gt;
&lt;br /&gt;
Zakabie offers his menu to browse.&lt;br /&gt;
Zakabie exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a cup of mulled apple cider (500)   4. some apple-cranberry cobbler (300)&lt;br /&gt;
  2. a gingerbread griffin cookie (300)  5. some roasted chestnuts (200)&lt;br /&gt;
  3. some creamy hot cocoa (500)        &lt;br /&gt;
&lt;br /&gt;
==Inventory within the Spire==&lt;br /&gt;
&#039;&#039;&#039;Griffin pins are located on the 5th floor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=listing /&amp;gt;&lt;br /&gt;
====[Sylinar&#039;s Spire, Reference]====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|On the solid walnut table you see &lt;br /&gt;
|-&lt;br /&gt;
| a kidskin scroll pouch||rowspan=&amp;quot;4&amp;quot;|belt, medium, functional||rowspan=&amp;quot;4&amp;quot;|10k&lt;br /&gt;
|-&lt;br /&gt;
| a boiled leather scroll cylinder&lt;br /&gt;
|-&lt;br /&gt;
| an embossed scroll tube &lt;br /&gt;
|-&lt;br /&gt;
| a glazed leather scroll case&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All spells 10 charges unless otherwise noted.&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|In the wood cabinet you see &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;a tanned goatskin scroll&#039;&#039;&#039;&amp;lt;br&amp;gt;(101) Spirit Warding I&amp;lt;br&amp;gt;(107) Spirit Warding II&amp;lt;br&amp;gt;(103) Spirit Defense&amp;lt;br&amp;gt;(202) Spirit Shield||18k|| &#039;&#039;&#039;a long strip of very thin papyrus&#039;&#039;&#039;&amp;lt;br&amp;gt;(401) Elemental Defense I&amp;lt;br&amp;gt;(406) Elemental Defense II&amp;lt;br&amp;gt;(503) Thurfel&#039;s Ward&amp;lt;br&amp;gt;(509) Strength||27k&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;a charred centaur hide parchment&#039;&#039;&#039;&amp;lt;br&amp;gt;(601) Natural Colors&amp;lt;br&amp;gt;(602) Resist Elements&amp;lt;br&amp;gt;(113) UnDisease&amp;lt;br&amp;gt;(114) UnPoison||20k||&#039;&#039;&#039;a bleached velnalin hide vellum&#039;&#039;&#039;&amp;lt;br&amp;gt;(1601) Mantle of Faith&amp;lt;br&amp;gt;(1604) Consecrate&amp;lt;br&amp;gt;(1607) Rejuvenation&amp;lt;br&amp;gt;(1711) Mystic Focus (5 charges)||25k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[Sylinar&#039;s Spire, Restricted]====&lt;br /&gt;
:&amp;gt;read plac&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
:~[[ClimateWear|Warm clothing]] for cold Dragonspine weather~&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|On the wooden table you see&lt;br /&gt;
|-&lt;br /&gt;
| some soft black suede gloves lined with lynx fur||hand, non-func.||5k&lt;br /&gt;
|-&lt;br /&gt;
| a grey velvet bodice back-laced with ebon cord||chest, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| a fitted grey linen shirt with tawny laces||chest, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| a long black velvet skirt edged with silver knotwork||legs, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| some black suede pants with bronze hip buckles||legs, non-func.||10k&lt;br /&gt;
|-&lt;br /&gt;
| a pair of dove grey stockings||legs, non-func.||8k&lt;br /&gt;
|-&lt;br /&gt;
| some finespun grey wool socks||feet, layer under shoes, non-func.||8k&lt;br /&gt;
|-&lt;br /&gt;
| some tall black leather boots lined with lynx fur||feet, nonc-func.||15k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[Sylinar&#039;s Spire, Creatures]====&lt;br /&gt;
:&amp;gt;read plac&lt;br /&gt;
&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Preferred [[ClimateWear|climate wear]], only 100,000 silvers.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|On the caribou antlers you see &lt;br /&gt;
|-&lt;br /&gt;
| a heavy black wool cloak||rowspan=&amp;quot;3&amp;quot;|Cloak-worn, significant||rowspan=&amp;quot;3&amp;quot;|100k&lt;br /&gt;
|-&lt;br /&gt;
| a silk-lined hunter green cloak&lt;br /&gt;
|-&lt;br /&gt;
| a rhimar blue suede cloak&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|On the velnalin antlers you see &lt;br /&gt;
|-&lt;br /&gt;
| a high-collared black leather coat||rowspan=&amp;quot;3&amp;quot;|Cloak-worn , significant||rowspan=&amp;quot;3&amp;quot;|100k&lt;br /&gt;
|-&lt;br /&gt;
| a finespun grey wool coat &lt;br /&gt;
|-&lt;br /&gt;
| a tailored tawny leather coat&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[Sylinar&#039;s Spire, Alchemy]====&lt;br /&gt;
:&amp;gt;read char&lt;br /&gt;
:In the Common language, it reads:&lt;br /&gt;
:Each item on the tables contains five drinks or bites.  Please choose your ingredients based on the following elucidation:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|WHITE TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Smaragdine flask || +5 Stalking/Hiding Bonus, +5 Discipline||60k&lt;br /&gt;
|-&lt;br /&gt;
| Ianthine flask || +5 Dexterity, +5 Spell Aiming Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Mazarine flask || +5 Physical Fitness Bonus, +5 Survival Bonus||45k&lt;br /&gt;
|-&lt;br /&gt;
| Amaranthine flask || +5 Influence, +5 Trading Bonus||45k&lt;br /&gt;
|-&lt;br /&gt;
| Ultramarine flask || +1 Spirit Recovery||150k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|BLACK TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Puniceous alembic || +5 Agility, +5 Dodging Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Melichrous alembic || +5 Combat Maneuvers Bonus, +5 Stamina Recovery||60k&lt;br /&gt;
|-&lt;br /&gt;
| Glaucous alembic || +5 Strength, +5 Health Recovery||160k&lt;br /&gt;
|-&lt;br /&gt;
| Brunneous alembic || +5 Armor Use Bonus, +5 Shield Use Bonus||85k&lt;br /&gt;
|-&lt;br /&gt;
| Luteous alembic || +5 Dexterity, +5 Two Weapon Combat Bonus || 60k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|GREY TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Shriveled berry || +5 Arcane Symbols Bonus, +5 Magic Item Use Bonus||100k&lt;br /&gt;
|-&lt;br /&gt;
| Fleshy berry || +5 Harness Power Bonus, +5 Elemental Mana Control Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Plump berry || +5 Harness Power Bonus, +5 Mental Mana Control Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Bulbous berry || +5 Harness Power Bonus, +5 Spirit Mana Control Bonus||60k&lt;br /&gt;
|-&lt;br /&gt;
| Juicy berry || +5 Max Mana, +5 Mana Recovery||145k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|RED TABLE&lt;br /&gt;
|-&lt;br /&gt;
| Bolete mushroom || +2 each to the Elemental Lore Bonuses: Air, Earth, Fire, and Water||50k&lt;br /&gt;
|-&lt;br /&gt;
| Golden morel mushroom || +3 each to the Spiritual Lore Bonuses: Blessings, Religion, and Summoning||65k&lt;br /&gt;
|-&lt;br /&gt;
| Shaggy mane mushroom || +5 each to the Sorcerous Lore Bonuses: Demonology and Necromancy||105k&lt;br /&gt;
|-&lt;br /&gt;
| Black trumpet mushroom || +2 each to the Mental Lore Bonuses: Divination, Manipulation, Telepathy, Transference, and Transformation||55k&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=listing /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;eat my mus&lt;br /&gt;
You take a bite of your shaggy mane mushroom.&lt;br /&gt;
YUCK!  That stuff tastes horrible!&lt;br /&gt;
You feel a bit more skilled in Sorcerous Demonology Lore.&lt;br /&gt;
You feel a bit more skilled in Sorcerous Necromancy Lore.&lt;br /&gt;
You have only about 9 bites left.&lt;br /&gt;
&lt;br /&gt;
...Later...&lt;br /&gt;
&lt;br /&gt;
You feel a bit less skilled in Sorcerous Demonology Lore.&lt;br /&gt;
You feel a bit less skilled in Sorcerous Necromancy Lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;br /&gt;
[[Category: Enhancives]]&lt;br /&gt;
[[Category:Summit Academy]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=AFShop:Sister_Olba%27s_Travelling_Wagon/2024&amp;diff=221239</id>
		<title>AFShop:Sister Olba&#039;s Travelling Wagon/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=AFShop:Sister_Olba%27s_Travelling_Wagon/2024&amp;diff=221239"/>
		<updated>2024-06-24T02:19:53Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added Olba Vial link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a large ruddy mossbark wagon&lt;br /&gt;
|location=[Map Room XX], Room# 3002019, Lich# LXX, go mossbark wagon}}&lt;br /&gt;
===Sister Olba&#039;s Travelling Wagon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sister Olba&#039;s Travelling Wagon - 8031007&lt;br /&gt;
|desc=Affixed to the lightly stained walls are some wide wooden shelves bracketed above large, sealed barrels.  The pathway connecting the back of the wagon to the front door has been lined with several vibrant oval rugs in reds and yellows. You also see a sturdy wrought-iron rack.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  north}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden shelves you see:||contents= a cask of milk stout stamped with the symbol of Andelas, a cask of crimson pyment stamped with the symbol of Eorgina, a cask of coffee stout stamped with the symbol of Marlu, a cask of amber ale stamped with the symbol of Tilamaire, a cask of oatmeal stout stamped with the symbol of Ivas, a cask of robust porter stamped with the symbol of V&#039;tull, a cask of red ale stamped with the symbol of Mularos, a cask of brown ale stamped with the symbol of Laethe, a cask of spiced braggot stamped with the symbol of Luukos, and a cask of dark lager stamped with the symbol of Sheru.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On some wide wooden shelves&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of milk stout stamped with the symbol of Andelas ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of crimson pyment stamped with the symbol of Eorgina ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of coffee stout stamped with the symbol of Marlu ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of amber ale stamped with the symbol of Tilamaire ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of oatmeal stout stamped with the symbol of Ivas ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of robust porter stamped with the symbol of V&#039;tull ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of red ale stamped with the symbol of Mularos ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of brown ale stamped with the symbol of Laethe ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of spiced braggot stamped with the symbol of Luukos ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of dark lager stamped with the symbol of Sheru ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wrought-iron rack you see:||contents= a cask of sea salt gose stamped with the symbol of Ghezresh, a cask of aged porter stamped with the symbol of Amasalen, a cask of pale ale stamped with the symbol of Onar, a cask of barley ale stamped with the symbol of Gosaena, a cask of steam ale stamped with the symbol of Zelia, a cask of bitter lambic stamped with the symbol of Arachne, a cask of oyster stout stamped with the symbol of Charl, a cask of old ale stamped with the symbol of Fash&#039;lo&#039;nae, and a cask of bitter beer stamped with the symbol of the Huntress.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a sturdy wrought-iron rack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of sea salt gose stamped with the symbol of Ghezresh ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of aged porter stamped with the symbol of Amasalen ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of pale ale stamped with the symbol of Onar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of barley ale stamped with the symbol of Gosaena ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of steam ale stamped with the symbol of Zelia ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of bitter lambic stamped with the symbol of Arachne ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of oyster stout stamped with the symbol of Charl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of old ale stamped with the symbol of Fash&#039;lo&#039;nae ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of bitter beer stamped with the symbol of the Huntress ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Sister Olba&#039;s Travelling Wagon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sister Olba&#039;s Travelling Wagon - 8031008&lt;br /&gt;
|desc=Sunlight gleams in through a skylight in the wagon&#039;s ceiling, shining upon the wares on some wide wooden shelves.  Several charcoal renderings of foreign landscapes have been set into simple frames and hung upon the walls.  A gleaming gold horseshoe has been hammered into the lintel above a round wooden door. You also see a sturdy wrought-iron rack.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  south}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden shelves you see:||contents= a cask of blonde ale stamped with the symbol of Phoen, a cask of imperial stout stamped with the symbol of Koar, a cask of pale bock stamped with the symbol of Lorminstra, a cask of dark pilsner stamped with the symbol of Eonak, a cask of chocolate stout stamped with the symbol of Ronan, a cask of wheat beer stamped with the symbol of Imaera, a cask of strawberry melomel stamped with the symbol of Oleani, a cask of golden ale stamped with the symbol of Lumnis, and a cask of premium beer stamped with the symbol of Kai.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On some wide wooden shelves&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of blonde ale stamped with the symbol of Phoen ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of imperial stout stamped with the symbol of Koar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of pale bock stamped with the symbol of Lorminstra ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of dark pilsner stamped with the symbol of Eonak ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of chocolate stout stamped with the symbol of Ronan ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of wheat beer stamped with the symbol of Imaera ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of strawberry melomel stamped with the symbol of Oleani ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of golden ale stamped with the symbol of Lumnis ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of premium beer stamped with the symbol of Kai ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wrought-iron rack you see:||contents= a cask of summer ale stamped with the symbol of Cholen, a cask of brown porter stamped with the symbol of Jastev, a cask of cream stout stamped with the symbol of Tonis, a cask of sweet stout stamped with the symbol of Niima, a cask of mild ale stamped with the symbol of Voaris, a cask of medium lager stamped with the symbol of Leya, a cask of sweet metheglin stamped with the symbol of Kuon, a cask of cream ale stamped with the symbol of Jaston, a cask of fruit barleywine stamped with the symbol of Aeia, and a cask of light ale stamped with the symbol of Voln.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a sturdy wrought-iron rack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of summer ale stamped with the symbol of Cholen ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of brown porter stamped with the symbol of Jastev ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of cream stout stamped with the symbol of Tonis ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of sweet stout stamped with the symbol of Niima ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of mild ale stamped with the symbol of Voaris ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of medium lager stamped with the symbol of Leya ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of sweet metheglin stamped with the symbol of Kuon ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of cream ale stamped with the symbol of Jaston ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of fruit barleywine stamped with the symbol of Aeia ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cask of light ale stamped with the symbol of Voln ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 12&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Sister Olba&#039;s Travelling Wagon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sister Olba&#039;s Travelling Wagon - 8031009&lt;br /&gt;
|desc=Cozy, but not cramped, the backroom of the wagon features a soft circular rug patterned with stylized medallions of rust, ivory, and gold.  A small antique table and chair have been set in front of a sage-curtained portion of wall.  Several small travelling chests occupy space along the other walls.  Fragrant incense drifts out of an ornate censer hung from the ceiling. You also see a round wooden door and a circular glass-topped stand.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the glass-topped stand you see:||contents=a smooth glass vial.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a circular glass-topped stand&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a smooth glass vial ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Olba vial]] &amp;lt;br&amp;gt;When unlocked and poured on a person, it gives you messaging specific to your deity.&lt;br /&gt;
|style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Ale Festival 2024 shops|S]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=216859</id>
		<title>Enhancive item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=216859"/>
		<updated>2024-04-11T23:04:42Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added example to clarify that Bonus from stat does not count against enhancive bonus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Adventurer&#039;s Guild [[#Recharging_Enhancive_Items|recharging for silvers]] will take place from 12/23-1/1&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive items&#039;&#039;&#039; are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn.  Almost all enhancive items have charges and are not indefinite, but can be recharged through the [[Adventurer&#039;s Guild]] (in 10 charge increments).  Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles. An item can also be made enhancive via the [[Premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Mana, stamina, and spirit enhancing potions/trinkets, as well as potions/trinkets for boosting some statistics, may be made by pure professions via [[Alchemy]] (see list below).&lt;br /&gt;
&lt;br /&gt;
Enhancive weapons and armor can be [[Enchant (925)|enchanted]] with the use of an ayveneh [[pre-tempering potion]] made by a [[wizard]] skilled in [[Alchemy]].  The type and bonus of the enhancive item will determine the difficulty of the enchant.&lt;br /&gt;
&lt;br /&gt;
The command to [[Enhancive pause|pause]] or turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
== Benefits &amp;amp; Levels ==&lt;br /&gt;
&lt;br /&gt;
Enhancive item benefits can be seen through the {{boldmono|[[SKILLS (verb)|SKILLS]]}} or {{boldmono|[[INFO (verb)|INFO]]}} commands.  There are 4 levels of enhancive items.&lt;br /&gt;
*Level 1 - Gives a statistic bonus or increases max mana, health, or stamina&lt;br /&gt;
*Level 2 - Increases a skill&#039;s bonus&lt;br /&gt;
*Level 3 - Increases stat recovery for [[mana]], [[spirit]], [[stamina]], or [[Hitpoint|health]]&lt;br /&gt;
*Level 4 - Increases a character&#039;s ranks in a given skill&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Though there are items that will increase base [[stat]] and [[stat]] bonus, or [[skill]] ranks and [[skill]] bonus, the items will stack and obey the base/bonus [[stat]] and the [[skill]] rank/bonus relationship. That is, if a base [[stat]] increases by +2, the [[stat]] bonus will increase by +1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).&lt;br /&gt;
&lt;br /&gt;
The behavior is identical for [[skill]] ranks and bonus, though the relationship between the two is non-linear. That is, the first 10 ranks of a [[skill]] each provide a [[skill]] bonus of 5, the following 10 provide 4 each, and so on (a character with 10, 20, 30, 40, or 50 ranks in a particular [[skill]] will have a [[skill]] bonus of 50, 90, 120, 140, or 150, respectively). All following ranks increase the [[skill]] bonus by 1. Consider the following character examples:&lt;br /&gt;
* 0 ranks in [[climbing]]; 2 enhancives: +2 to [[climbing]] ranks, +10 to [[climbing]] bonus - Results in bonus/ranks of 20/4 in [[climbing]]&lt;br /&gt;
* 0 ranks in [[swimming]]; 1 enhancive: +4 to [[swimming]] bonus - Results in bonus/ranks of 4/0 in [[swimming]]&lt;br /&gt;
* 25 ranks in [[MOC|multi-opponent combat]]; 1 enhancive: +15 to [[MOC|multi-opponent combat]] bonus - Results in bonus/ranks of 120/30 in [[MOC|multi-opponent combat]]&lt;br /&gt;
* [[Aura]] base (bonus) of 90 (15); 1 enhancive: +1 to [[aura]] bonus - Results in an [[aura]] base (bonus) of 92 (16)&lt;br /&gt;
* [[Strength]] base (bonus) of 100 (10); 2 enhancives; +5 to base [[strength]], +3 to [[strength]] bonus - Results in a [[Strength]] base (bonus) of 111 (15)&lt;br /&gt;
&lt;br /&gt;
This non-linearity of the benefits granted by [[skill]] rank enhancives is the reason that rank enhancives are more expensive to charge, though with sufficiently high training (40 ranks) in a particular skill, the [[skill]] rank and bonus enhancive items provide identical benefits.&lt;br /&gt;
&lt;br /&gt;
== Enhancive Limits ==&lt;br /&gt;
Enhancive items can not be used to increase quantities indefinitely, there are hard limits to the bonuses which can be provided by the enhancive system:&lt;br /&gt;
*Base [[Stat]]: +40&lt;br /&gt;
*[[Stat]] Bonus : +20&lt;br /&gt;
*[[Skill]] Rank: +50&lt;br /&gt;
*[[Skill]] Bonus: +50&lt;br /&gt;
*Max [[Health]]/[[Mana]]/[[Stamina]]: +300&lt;br /&gt;
*Max [[Mana]]: +600&lt;br /&gt;
*[[hit_point|Health]]/[[mana_point_regeneration|Mana]]/[[Stamina]] Regen: +50&lt;br /&gt;
*Max [[Spirit]]/[[spirit regeneration|Spirit Regen]]: +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These limits do not stack. Meaning you cannot have 40 strength base + 20 strength bonus. the combined cap is 20 Bonus for a stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skill]] bonus and rank items will stack until a combined enhancement of +50 is reached. Similarly, base/bonus [[stat]] enhancers will stack until there is a total of +40 to the base statistic. Items which enhance maximum [[health]], [[stamina]], [[mana]], and [[spirit]] also stack with the relevant [[skills]] and [[stats]] towards their enhanced limit. For example, a character with an enhanced [[constitution]] score will have increased [[stamina]] and [[health]] and this contributes towards their limit of +50 to each. The case is similar for [[harness power]] and [[aura]] for [[mana]] and [[spirit]], respectively (note that a character&#039;s [[stats]] at level 0 contribute towards their [[mana]] total rather than their current [[stats]]). This is of special interest to those seeking to enhance their max [[spirit]], as it may affect low-spirit penalty thresholds.&lt;br /&gt;
&lt;br /&gt;
In addition, abilities which show an enhanced [[stat]], such as the [[combat maneuver]] [[surge of strength]] count towards this limit (a character with a base [[strength]] enhanced by +40 will see no benefit when using the [[surge of strength]] combat maneuver).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
A Dwarf Warrior with 100 strength would have a strength bonus of 25+10 from racial for a total of 35. The dwarf could then add 40 strength from enhancives to have a total of 25+10+20 strength bonus= 55 total bonus.  The racial bonus and the bonus from your Normal stat do not count against your enhancive 40str/20str bonus limit.  However, if the dwarf warrior activated rank 1 surge of strength for +16 strength, (which counts as enhancive) the enhancive cap would already have been reached with wearable enhancives and would not increase from the bonus of 25normal+10race+20enhancive.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Charges have a chance to be drained from unpaused enhancive items when worn (jewelry/containers/armor) or wielded (weapons/shields).  Items which are &#039;crumbly&#039; will disintegrate when the last charge is used from the item.  Persistent items will simply stop providing the enhancive bonus until recharged.&lt;br /&gt;
&lt;br /&gt;
Enhancive charge drain is based on the outcome of a hidden &amp;quot;degradation roll&amp;quot; that occurs on an unknown frequency.  Every active (equipped and unpaused) enhancive item is checked 30-60 times per hour, and a degradation roll is made if enough time has passed since the last degradation roll (effectively a real-time cooldown for the degradation roll).  The degradation roll cooldown is tracked per item irrespective of the number of enhancive lines on a single piece of equipment.  The act of equipping (or unpausing) an enhancive item does not itself have a chance to immediately drain a charge, but a degradation roll will take place (potentially resulting in a charge drain) if the degradation roll cooldown has expired.&lt;br /&gt;
&lt;br /&gt;
Removing/pausing enhancive items are functionally equivalent.&lt;br /&gt;
Wearing/unpausing enhancive items are functionally equivalent.&lt;br /&gt;
&lt;br /&gt;
Bards can determine approximately how many charges are left in a device via [[loresinging]].  Pawnshops now reveal this information when an enhancive item is inspected.  There are nine levels that can be detected. The levels, per GM Estild, are:&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Description||Charges||Messaging&lt;br /&gt;
|-&lt;br /&gt;
!one charge&lt;br /&gt;
|1&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have one charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a few charges&lt;br /&gt;
|2&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!several charges&lt;br /&gt;
|3-5&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have several charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a fair amount of charges&lt;br /&gt;
|6-9&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a fair amount of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!quite a few charges&lt;br /&gt;
|10-14&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have quite a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a lot of charges&lt;br /&gt;
|15-24&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a lot of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average dwarf could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average dwarf could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average giantman could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a huge number of charges&lt;br /&gt;
|40-74&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a huge number of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!almost innumerable charges&lt;br /&gt;
|75+&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have almost innumerable charges remaining.&lt;br /&gt;
|}&lt;br /&gt;
When an enhancive first reaches 1 charge left, you will receive a bolded message.  You may also use {{boldmono|[[INVENTORY]] ENHANCIVE}} to list any held or worn enhancives with only 1 charge left.  In both cases, if the item is visible, you&#039;ll sense the exact description of it. Otherwise, just a message denoting some hidden enhancive has reached that point.  The exact messages for the former is listed below:&lt;br /&gt;
&lt;br /&gt;
Visible:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your &amp;lt;adjective noun&amp;gt; faintly pulses with light and you sense its enhancive magic will be depleted soon.&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the enhancive magic of some unknown hidden item on your person is reaching its end soon.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INVENTORY ENHANCIVE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are currently accepting the benefits of any and all enhancive items in your inventory.  Their enhancive charges will degrade normally.&lt;br /&gt;
&lt;br /&gt;
You currently have 4 enhancive pauses available.&lt;br /&gt;
&lt;br /&gt;
You sense the following items&#039; enhancive magic will be depleted soon:&lt;br /&gt;
  a chipped pestle strung from a leather cord&lt;br /&gt;
You also sense that the enhancive magic of some unknown hidden item on your person is reaching its end.&lt;br /&gt;
&lt;br /&gt;
== Recharging Enhancive Items ==&lt;br /&gt;
Enhancive items can be recharged at the [[Adventurer&#039;s Guild]] through the Rewards system.  The rules governing the cost of recharging items with various enhancement capabilities are very complex.  However, the Treasure Master will provide the cost before recharging any item, and the service must be confirmed before [[bounty point]]s are spent.  The Treasure Master will only quote a price for items missing at least one charge, and the quoted price may not recharge an item fully, only refill a set amount of charges.&lt;br /&gt;
&lt;br /&gt;
There is also a tradition to recharge enhancives for silvers at some point around the New Year (could be before or after).  As a general rule, the cost of recharging an item in silvers is approximately 17x the cost in bounty points.  So an item costing 3,600 bounty points to recharge will cost 60,000 silver to recharge.  Notes are accepted by the Treasure Masters.&lt;br /&gt;
&lt;br /&gt;
Enhancives may also be charged with &#039;&#039;&#039;Enhancive Potions&#039;&#039;&#039; from the [[SimuCoin store]].  There are four types of potions: short-term (30 minutes) and long-term (30 days) versions for both normal enhancives and ones that grant [[spell knowledge item|spell knowledge]].  When a potion is poured on an enhancive item, the item will be powered by the potion for the specified amount of time. This means uncharged items will be reactivated, and charged items will not lose charges, until the potion timer expires. Crumbly enhancives still won&#039;t crumble until they lose their last charge, which can only happen after the potion timer expires (due to no charges being lost until then).&lt;br /&gt;
&lt;br /&gt;
Items that have been charged in this manner can be {{boldmono|[[ANALYZE]]d}} to see when they will expire.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Pauses==&lt;br /&gt;
Players finding their characters to be using many enhancive items and not wanting to remove/wear them on a regular basis may buy &#039;&#039;&#039;enhancive pause passes&#039;&#039;&#039; from the [[SimuCoin store]].  Enhancive pauses are accessed through the {{boldmono|[[INVENTORY]] ENHANCIVE}} verb.  It comes in a 60-use version and 30-day unlimited use version.  Individual uses might also be found in the [[treasure system]] but cannot be transferred between characters.  Enhancive pauses are also granted through [[enhancive boost]]s earned via [[Login Rewards]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-use version&lt;br /&gt;
*Comes in the form of a flexing arm token &lt;br /&gt;
*Costs 50 SimuCoins&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l my tok&lt;br /&gt;
This delightfully colorful token is very eye-catching.&lt;br /&gt;
&lt;br /&gt;
[This is an Enhancive Pause Pass.  By redeeming this, you will be able to pause the beneficial effects of your enhancive items and prevent charge loss for 60 uses.  To redeem this, please enter REDEEM token.]&lt;br /&gt;
&amp;gt;redeem tok&lt;br /&gt;
[You have activated an Enhancive Pause Pass!  You will be able to pause the beneficial effects of your enhancive items and prevent charge loss 60 times.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inven enhanc off&lt;br /&gt;
You are no longer accepting the benefits of your enhancive inventory items.  They will not lose enhancive charges until reactivated via the INVENTORY ENHANCIVE ON command.&lt;br /&gt;
&lt;br /&gt;
You have 59 enhancive pauses remaining.&lt;br /&gt;
&lt;br /&gt;
* The command to turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
==Spell Rank Boost==&lt;br /&gt;
&lt;br /&gt;
Spell Rank Boosts are considered enhancive items that offer an enhancive of spell ranks for a given spell circle.  [[Duskruin]]&#039;s [[High_End_Scrip_Shop|High End Scrip Shop]] offers the ability to add +5 Spell Ranks to the spell circle of your choosing.  When creating a new item via this method, it is possible to choose its worn location.  It is possible to add +5 Spell Ranks to an existing item, up to a total of +50 Spell Ranks.&lt;br /&gt;
&lt;br /&gt;
A leather spellbook grants the ability to add +5 spell ranks to an existing spell rank enhancive (purchased from a previous run) OR a new item will be created (with 75 charges) for one spell circle of your choice (except Arcane).  This cannot be added to existing items that do not already have the spell rank enhancive.  This enhancive will only work for characters who have at least 30 spell ranks in the selected circle, and the trinket is restricted to professions that can natively cast from the chosen circle.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Alchemy Recipes==&lt;br /&gt;
Each recipe has two or three strengths (minor, lesser, greater).  See individual recipe pages for which respective profession(s) can make each recipe and at what rank, as well as level restrictions for using each item.&lt;br /&gt;
*[[Aura crystal]]&lt;br /&gt;
*[[Constitution crystal]]&lt;br /&gt;
*[[Health-well potion]]&lt;br /&gt;
*[[Intuition crystal]]&lt;br /&gt;
*[[Logic potion]]&lt;br /&gt;
*[[Mana regeneration potion]]&lt;br /&gt;
*[[Mana-well potion]]&lt;br /&gt;
*[[Spirit regeneration crystal]]&lt;br /&gt;
*[[Spirit-well potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
*[[Strength crystal]]&lt;br /&gt;
*[[Wisdom potion]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Enhancive item level requirements]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Enhancive services]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Stylized golden griffin pin]]&lt;br /&gt;
*[[Long-term_Benefits#Enhancive_Items|Premium enhancives]]&lt;br /&gt;
*[[Spell Knowledge (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancives| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Xerria&amp;diff=215366</id>
		<title>Talk:Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Xerria&amp;diff=215366"/>
		<updated>2024-03-17T05:06:49Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added directions to unlock spot from outside lighthouse in fwi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For editors: Please do not add item info into the charts. I have to be able to write over the charts easily or I will not be able to keep this list up to date. Please make a page for the item if it does not exist already (see the list at the bottom of the page), it can be as simple as [[ClimateWear]]. [[User:VANKRASN39|VANKRASN39]] 11:48, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I have concerns with people messing with how many unlocks have occurred over the time periods...  Any chance you want to add columns identifying when the services were rendered, as to reduce the potential for multiple individuals to increment based on the same event?  I know tables suck to format... but may be easier?  Entirely up to you, just wanted to throw that out there.  [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 13:33, 20 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
:Versin correctly updated and included the post from which he(?) updated from in the update summary, which I have had open in a browser tab at home for a week and I&#039;ve done nothing on it because of limited time. Thanks again, Versin. I would prefer not to add anymore information to the list, as I have already spent hours on this page and the related item pages. &lt;br /&gt;
&lt;br /&gt;
:My goal for it is to be a place you can come and see what is happening in the next session, what she does unlimited, what she does restricted and how many of the restricted services are left, which was not available in the past.  At the same time I wish to &#039;&#039;&#039;make it relatively easy to maintain&#039;&#039;&#039;. I have no desire to show what services are going out every month (you can read the officials for that when I ply Jainna for the precise numbers), just what is available. You can see in the history the change from month to month if you really want to track without going to the officials. &lt;br /&gt;
&lt;br /&gt;
:As you can probably tell I keep a close eye on this page and have been developing it since last March-ish I think, almost all of the previous edit history is gone.  I think &#039;&#039;&#039;if people who want to update before I get around to it and follow Versin&#039;s example and include the post from which the update is made in the edit summary&#039;&#039;&#039;, it will make it easier for everyone. I also compare histories when no edit notes are made. I think that covers your concerns, but please let me know if I misunderstood or missed anything. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:02, 20 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Xerria has retired, this is the current list of available unlocks and tier able to be unlocked with the new system&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
turn contr&lt;br /&gt;
 List of Eligible Scripts&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
 Script                      | Unlocks From|&lt;br /&gt;
 Name                        | Base Tier   |&lt;br /&gt;
-------------------------------------------|&lt;br /&gt;
 Adventurewear               |      1      |&lt;br /&gt;
 Aelotian Pauldrons          |      2      |&lt;br /&gt;
 Arkati Sigil                |      2      |&lt;br /&gt;
 Bazzelwyn Gloves            |      1      |&lt;br /&gt;
 Bracelet                    |      2      |&lt;br /&gt;
 Brawl Fluff                 |      1      |&lt;br /&gt;
 Campfire Totes              |      1      |&lt;br /&gt;
 Cat&#039;s cradle string         |      1      |&lt;br /&gt;
 Cigar Cutters               |      1      |&lt;br /&gt;
 Climate Wear                |      1      |&lt;br /&gt;
 Compass                     |      1      |&lt;br /&gt;
 Corseted Gown               |      3      |&lt;br /&gt;
 Creepy Stoles               |      1      |&lt;br /&gt;
 Crystal Holding Jewelry     |      1      |&lt;br /&gt;
 Dainty Handkerchief         |      2      |&lt;br /&gt;
 Dancing Shoes               |      1      |&lt;br /&gt;
 Ebon Gate Gown Item         |      2      |&lt;br /&gt;
 Fancy Coats                 |      1      |&lt;br /&gt;
 Fancy Stockings             |      2      |&lt;br /&gt;
 Fancy Weapon                |      3      |&lt;br /&gt;
 Farm Tools                  |      1      |&lt;br /&gt;
 Fashionable Jackets         |      1      |&lt;br /&gt;
 Feathered Boas              |      1      |&lt;br /&gt;
 Firewheel Flowers           |      2      |&lt;br /&gt;
 Fishies                     |      4      |&lt;br /&gt;
 Folding Chairs              |      2      |&lt;br /&gt;
 Frog &amp;amp; Lilli Necklace       |      1      |&lt;br /&gt;
 Fusion Zests                |      2      |&lt;br /&gt;
 Gambling Kits               |      1      |&lt;br /&gt;
 Gargoyle ring               |      1      |&lt;br /&gt;
 Garrote Knives              |      1      |&lt;br /&gt;
 Gory Weapons                |      1      |&lt;br /&gt;
 Hand-puppets                |      1      |&lt;br /&gt;
 Hilted Weapons              |      2      |&lt;br /&gt;
 Ink Pots                    |      1      |&lt;br /&gt;
 Jewelry Box                 |      2      |&lt;br /&gt;
 Joola                       |      1      |&lt;br /&gt;
 Juggling Balls              |      1      |&lt;br /&gt;
 Kindred Garb - Arisai       |      2      |&lt;br /&gt;
 Kindred Garb - Belt         |      1      |&lt;br /&gt;
 Kindred Garb - Bodice       |      1      |&lt;br /&gt;
 Kindred Garb - Brooch       |      1      |&lt;br /&gt;
 Kindred Garb - Chemise      |      1      |&lt;br /&gt;
 Kindred Garb - Kilt         |      1      |&lt;br /&gt;
 Kindred Garb - Vest         |      2      |&lt;br /&gt;
 Label Boxes                 |      1      |&lt;br /&gt;
 Leather Works               |      1      |&lt;br /&gt;
 Lofty Lorgnettes            |      1      |&lt;br /&gt;
 LotusWear - Atanika         |      3      |&lt;br /&gt;
 LotusWear - Isiqiri         |      3      |&lt;br /&gt;
 LotusWear - Satala          |      3      |&lt;br /&gt;
 LotusWear - Taosan          |      3      |&lt;br /&gt;
 LotusWear - Wrap            |      3      |&lt;br /&gt;
 LotusWear - Xiala           |      3      |&lt;br /&gt;
 Metallic Gown               |      3      |&lt;br /&gt;
 Morphing Armor              |      1      |&lt;br /&gt;
 Mortasha Dancing Shoes      |      3      |&lt;br /&gt;
 Neck Ruff                   |      2      |&lt;br /&gt;
 Newstyle Amulet Holder      |      1      |&lt;br /&gt;
 Orb Staff                   |      1      |&lt;br /&gt;
 Pelt Bags                   |      1      |&lt;br /&gt;
 Pet Rock (Toy Geode)        |      1      |&lt;br /&gt;
 Picnic Napkins              |      1      |&lt;br /&gt;
 Poison Rings                |      1      |&lt;br /&gt;
 Polearm Harness             |      1      |&lt;br /&gt;
 Prayer Beads                |      1      |&lt;br /&gt;
 Prayerbooks                 |      1      |&lt;br /&gt;
 Realm Maps                  |      1      |&lt;br /&gt;
 Secure Gem Pouches          |      1      |&lt;br /&gt;
 Shoe Sticks                 |      2      |&lt;br /&gt;
 Shurley Gloves              |      2      |&lt;br /&gt;
 Skellie cloak               |      1      |&lt;br /&gt;
 Stick Horses                |      2      |&lt;br /&gt;
 Suspenders                  |      2      |&lt;br /&gt;
 Sword Canes                 |      1      |&lt;br /&gt;
 Tall Shoes                  |      2      |&lt;br /&gt;
 Talon Ring Jewelry          |      2      |&lt;br /&gt;
 Teabowls                    |      1      |&lt;br /&gt;
 Trick Cards                 |      3      |&lt;br /&gt;
 Unrefined Gowns             |      1      |&lt;br /&gt;
 Upsleeves                   |      1      |&lt;br /&gt;
 Vahmyr/Cidolfhus Bandoliers |      1      |&lt;br /&gt;
 Vanishing Point             |      1      |&lt;br /&gt;
 Vanne Fans                  |      1      |&lt;br /&gt;
 Veola Headwear              |      3      |&lt;br /&gt;
 Wand Staves                 |      1      |&lt;br /&gt;
 Wear Pick                   |      1      |&lt;br /&gt;
 Wedding rings               |      1      |&lt;br /&gt;
 Wermth                      |      2      |&lt;br /&gt;
 Yansio Hat                  |      1      |&lt;br /&gt;
 Yo-yo                       |      1      |&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 23:49, 16 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Directions to get to unlocking space&amp;lt;br&amp;gt;&lt;br /&gt;
From 16402-outside lighthouse&amp;lt;br&amp;gt;&lt;br /&gt;
go door, east, go opening, go stair, go alcove&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[The Lighthouse, Cramped Alcove - ]&lt;br /&gt;
Soaring shelves hung with wheeled ladders line every available inch of wall space in this alcove, chockablock with various gizmos, half-built devices, and the multifarious oddments of the tinker&#039;s craft.  A squat cocobolo desk on stubby, scuffed legs sits central in the alcove, its entire surface covered with a peculiar contraption fashioned of brass with myriad clockwork arms, diverse gears, and a meandrous steampipe sticking out of it.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;look at contraption&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;order&lt;br /&gt;
There is no merchant here to order anything from.&lt;br /&gt;
&amp;gt;anal contr&lt;br /&gt;
This is the Premium Unlocker!  Once a month, you can PUSH this contraption to unlock an eligible item held in your right hand.  You can also TOUCH the contraption to check if your item is eligible for further unlocking without actually unlocking it.  TURN the contraption for the complete list of currently eligible scripts.&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Xerria&amp;diff=215365</id>
		<title>Talk:Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Xerria&amp;diff=215365"/>
		<updated>2024-03-17T04:49:00Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added list of unlocks available at lighthouse as Xerria replacement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For editors: Please do not add item info into the charts. I have to be able to write over the charts easily or I will not be able to keep this list up to date. Please make a page for the item if it does not exist already (see the list at the bottom of the page), it can be as simple as [[ClimateWear]]. [[User:VANKRASN39|VANKRASN39]] 11:48, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I have concerns with people messing with how many unlocks have occurred over the time periods...  Any chance you want to add columns identifying when the services were rendered, as to reduce the potential for multiple individuals to increment based on the same event?  I know tables suck to format... but may be easier?  Entirely up to you, just wanted to throw that out there.  [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 13:33, 20 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
:Versin correctly updated and included the post from which he(?) updated from in the update summary, which I have had open in a browser tab at home for a week and I&#039;ve done nothing on it because of limited time. Thanks again, Versin. I would prefer not to add anymore information to the list, as I have already spent hours on this page and the related item pages. &lt;br /&gt;
&lt;br /&gt;
:My goal for it is to be a place you can come and see what is happening in the next session, what she does unlimited, what she does restricted and how many of the restricted services are left, which was not available in the past.  At the same time I wish to &#039;&#039;&#039;make it relatively easy to maintain&#039;&#039;&#039;. I have no desire to show what services are going out every month (you can read the officials for that when I ply Jainna for the precise numbers), just what is available. You can see in the history the change from month to month if you really want to track without going to the officials. &lt;br /&gt;
&lt;br /&gt;
:As you can probably tell I keep a close eye on this page and have been developing it since last March-ish I think, almost all of the previous edit history is gone.  I think &#039;&#039;&#039;if people who want to update before I get around to it and follow Versin&#039;s example and include the post from which the update is made in the edit summary&#039;&#039;&#039;, it will make it easier for everyone. I also compare histories when no edit notes are made. I think that covers your concerns, but please let me know if I misunderstood or missed anything. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:02, 20 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
Since Xerria has retired, this is the current list of available unlocks and tier able to be unlocked with the new system&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
turn contr&lt;br /&gt;
 List of Eligible Scripts&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
 Script                      | Unlocks From|&lt;br /&gt;
 Name                        | Base Tier   |&lt;br /&gt;
-------------------------------------------|&lt;br /&gt;
 Adventurewear               |      1      |&lt;br /&gt;
 Aelotian Pauldrons          |      2      |&lt;br /&gt;
 Arkati Sigil                |      2      |&lt;br /&gt;
 Bazzelwyn Gloves            |      1      |&lt;br /&gt;
 Bracelet                    |      2      |&lt;br /&gt;
 Brawl Fluff                 |      1      |&lt;br /&gt;
 Campfire Totes              |      1      |&lt;br /&gt;
 Cat&#039;s cradle string         |      1      |&lt;br /&gt;
 Cigar Cutters               |      1      |&lt;br /&gt;
 Climate Wear                |      1      |&lt;br /&gt;
 Compass                     |      1      |&lt;br /&gt;
 Corseted Gown               |      3      |&lt;br /&gt;
 Creepy Stoles               |      1      |&lt;br /&gt;
 Crystal Holding Jewelry     |      1      |&lt;br /&gt;
 Dainty Handkerchief         |      2      |&lt;br /&gt;
 Dancing Shoes               |      1      |&lt;br /&gt;
 Ebon Gate Gown Item         |      2      |&lt;br /&gt;
 Fancy Coats                 |      1      |&lt;br /&gt;
 Fancy Stockings             |      2      |&lt;br /&gt;
 Fancy Weapon                |      3      |&lt;br /&gt;
 Farm Tools                  |      1      |&lt;br /&gt;
 Fashionable Jackets         |      1      |&lt;br /&gt;
 Feathered Boas              |      1      |&lt;br /&gt;
 Firewheel Flowers           |      2      |&lt;br /&gt;
 Fishies                     |      4      |&lt;br /&gt;
 Folding Chairs              |      2      |&lt;br /&gt;
 Frog &amp;amp; Lilli Necklace       |      1      |&lt;br /&gt;
 Fusion Zests                |      2      |&lt;br /&gt;
 Gambling Kits               |      1      |&lt;br /&gt;
 Gargoyle ring               |      1      |&lt;br /&gt;
 Garrote Knives              |      1      |&lt;br /&gt;
 Gory Weapons                |      1      |&lt;br /&gt;
 Hand-puppets                |      1      |&lt;br /&gt;
 Hilted Weapons              |      2      |&lt;br /&gt;
 Ink Pots                    |      1      |&lt;br /&gt;
 Jewelry Box                 |      2      |&lt;br /&gt;
 Joola                       |      1      |&lt;br /&gt;
 Juggling Balls              |      1      |&lt;br /&gt;
 Kindred Garb - Arisai       |      2      |&lt;br /&gt;
 Kindred Garb - Belt         |      1      |&lt;br /&gt;
 Kindred Garb - Bodice       |      1      |&lt;br /&gt;
 Kindred Garb - Brooch       |      1      |&lt;br /&gt;
 Kindred Garb - Chemise      |      1      |&lt;br /&gt;
 Kindred Garb - Kilt         |      1      |&lt;br /&gt;
 Kindred Garb - Vest         |      2      |&lt;br /&gt;
 Label Boxes                 |      1      |&lt;br /&gt;
 Leather Works               |      1      |&lt;br /&gt;
 Lofty Lorgnettes            |      1      |&lt;br /&gt;
 LotusWear - Atanika         |      3      |&lt;br /&gt;
 LotusWear - Isiqiri         |      3      |&lt;br /&gt;
 LotusWear - Satala          |      3      |&lt;br /&gt;
 LotusWear - Taosan          |      3      |&lt;br /&gt;
 LotusWear - Wrap            |      3      |&lt;br /&gt;
 LotusWear - Xiala           |      3      |&lt;br /&gt;
 Metallic Gown               |      3      |&lt;br /&gt;
 Morphing Armor              |      1      |&lt;br /&gt;
 Mortasha Dancing Shoes      |      3      |&lt;br /&gt;
 Neck Ruff                   |      2      |&lt;br /&gt;
 Newstyle Amulet Holder      |      1      |&lt;br /&gt;
 Orb Staff                   |      1      |&lt;br /&gt;
 Pelt Bags                   |      1      |&lt;br /&gt;
 Pet Rock (Toy Geode)        |      1      |&lt;br /&gt;
 Picnic Napkins              |      1      |&lt;br /&gt;
 Poison Rings                |      1      |&lt;br /&gt;
 Polearm Harness             |      1      |&lt;br /&gt;
 Prayer Beads                |      1      |&lt;br /&gt;
 Prayerbooks                 |      1      |&lt;br /&gt;
 Realm Maps                  |      1      |&lt;br /&gt;
 Secure Gem Pouches          |      1      |&lt;br /&gt;
 Shoe Sticks                 |      2      |&lt;br /&gt;
 Shurley Gloves              |      2      |&lt;br /&gt;
 Skellie cloak               |      1      |&lt;br /&gt;
 Stick Horses                |      2      |&lt;br /&gt;
 Suspenders                  |      2      |&lt;br /&gt;
 Sword Canes                 |      1      |&lt;br /&gt;
 Tall Shoes                  |      2      |&lt;br /&gt;
 Talon Ring Jewelry          |      2      |&lt;br /&gt;
 Teabowls                    |      1      |&lt;br /&gt;
 Trick Cards                 |      3      |&lt;br /&gt;
 Unrefined Gowns             |      1      |&lt;br /&gt;
 Upsleeves                   |      1      |&lt;br /&gt;
 Vahmyr/Cidolfhus Bandoliers |      1      |&lt;br /&gt;
 Vanishing Point             |      1      |&lt;br /&gt;
 Vanne Fans                  |      1      |&lt;br /&gt;
 Veola Headwear              |      3      |&lt;br /&gt;
 Wand Staves                 |      1      |&lt;br /&gt;
 Wear Pick                   |      1      |&lt;br /&gt;
 Wedding rings               |      1      |&lt;br /&gt;
 Wermth                      |      2      |&lt;br /&gt;
 Yansio Hat                  |      1      |&lt;br /&gt;
 Yo-yo                       |      1      |&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 23:49, 16 March 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_hindrance&amp;diff=214942</id>
		<title>Spell hindrance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_hindrance&amp;diff=214942"/>
		<updated>2024-03-02T08:08:21Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: added &amp;#039;minimum&amp;#039; to the title of Spell hindrance penalty chart.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor navigation}}&lt;br /&gt;
[[Spell hindrance]] is a system that imparts a chance for armor to prevent spells from being successfully cast. Elemental spells are harder to cast in heavy armor than Spiritual or Mental spells, and Mental spells are far harder to cast in armor that covers the caster&#039;s head.&lt;br /&gt;
&lt;br /&gt;
== Armor and Hindrance ==&lt;br /&gt;
&lt;br /&gt;
[[Robes]], [[light leather]], and [[full leather]] armors allow spells from all circles to be cast without failure. [[Reinforced leather]] and [[Armor|double leather]] cause hindrance for some elemental and mental spell circles. Characters wearing a [[leather breastplate]] will experience hindrance for spells cast from every spell circle. A base mana cost will be taken, stance will be forced down from defensive, and the standard 3 second cast roundtime takes place, but there is no further effect:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You trace a sign while beseeching the spirits to empower you with the Bind spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a skeletal lord.&lt;br /&gt;
[Spell Hindrance for some marbled pink mithril armor is 9% with current Armor Use skill, d100= 7]&lt;br /&gt;
Your armor prevents the spell from working correctly.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
(Forcing stance down to guarded)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The failure rate varies based on the [[Spell circle|circle]] of the spell, the [[armor]] worn, and the caster&#039;s training in [[Armor Use]].&lt;br /&gt;
&lt;br /&gt;
== Reducing Hindrance ==&lt;br /&gt;
&lt;br /&gt;
Hindrance is entirely negated in natural sanctuaries, [[Major Sanctuary (220)|Major Sanctuaries]], and areas where [[Minor Sanctuary (213)]] is in effect.&lt;br /&gt;
&lt;br /&gt;
Base hindrance is the minimum hindrance that can be attained with enough Armor Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;&amp;quot;&amp;gt;Armor Use Bonus Required = (Base Hindrance * 20) - 10&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under trained penalty formula (total will not exceed the armor&#039;s max hindrance in the spell hindrance table&#039;s rightmost column):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;&amp;quot;&amp;gt;Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base hindrance can be further reduced both by the spell [[Faith&#039;s Clarity (1612)]] or by the [[paladin]]&#039;s [[Armor Specialization|armor specialization]] [[Armored Fluidity]]. Faith&#039;s Clarity reduces base hindrance, thereby also reducing the required armor use bonus in the formula. Armored Fluidity only reduces total hindrance using the original base hindrance amount from the table times 10% per rank of fluidity, rounded down.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
Paladin spells have 13% base hindrance in full plate armor at 250 armor use skill bonus (150 ranks). If the caster has only trained to 170 skill bonus (70 ranks), total hindrance will be 13% * (1 + (250 - 170) / 20) = 65%.  While under the effect of Faith&#039;s Clarity, with 25 ranks in Paladin spells, the caster would have 5% Paladin base reduction.  This puts the base hindrance at 8%, so only 150 skill bonus (50 ranks) is required and the same caster is considered fully trained and will only experience 8% hindrance.  In addition, since Faith&#039;s Clarity also reduces the caster&#039;s [[Minor Spiritual]] spell hindrance to match their Paladin spell hindrance, they would also experience 8% hindrance with Minor Spirit spells.  Armored Fluidity no longer stacks with Faith&#039;s Clarity, so would not give any additional hindrance reduction.&lt;br /&gt;
&lt;br /&gt;
== Chart of Armor Spell Hindrance Minimum Penalties ==&lt;br /&gt;
&lt;br /&gt;
{{Spell hindrance}}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Spells ===&lt;br /&gt;
&lt;br /&gt;
The hindrance of [[Arcane]] circle spells is a little more subtle. Some Arcane spells have a &#039;native&#039; circle, and use that circle&#039;s armor hindrance. For example, [[Minor Cold (1709)]] is native to the [[Wizard Base]], while [[Spirit Guard (1712)]] is native to the [[Minor Spiritual]] circle. Arcane spells that do not have a &#039;native&#039; circle (such as [[Arcane Blast (1700)]]) have the same hindrance as [[Sorcerer Base]]. &lt;br /&gt;
&lt;br /&gt;
A caster wearing double leathers would thus experience no hindrance casting Spirit Guard, 2% hindrance casting Arcane Blast, and 4% hindrance casting Minor Cold (provided they 15 ranks of Armor Use to minimize hindrance in double leathers).&lt;br /&gt;
&lt;br /&gt;
=== Paladin Spells ===&lt;br /&gt;
&lt;br /&gt;
The Paladin spell [[Faith&#039;s Clarity]] grants a reduction of 1% to Paladin base spell hindrance for every 5 Paladin spells known, up to a maximum of 10% reduction at 50 Paladin spell ranks. In addition, the spell reduces Minor Spiritual spell hindrance to match the caster&#039;s Paladin spell hindrance. As such, a Paladin with 50 ranks of the Paladin spell circle who is fully trained for full plate armor will have 3% spell hindrance when casting Paladin or Minor Spiritual spells.&lt;br /&gt;
&lt;br /&gt;
=== Armored Casting ===&lt;br /&gt;
&lt;br /&gt;
Paladins may learn the armor specialization [[Armored Casting]], which they can apply on themselves or other adventurers. While Armored Casting is active, spells will always be cast even if they fail the spell hindrance roll, but upon the failed hindrance roll the caster will suffer hard roundtime. The duration depends on the type of armor and the Paladin&#039;s training in the specialization. Armored Casting also applies to &amp;quot;fumbled&amp;quot; casts, which normally have a 1% chance of occurring even if there is no hindrance, so it has some benefit even if the caster is not hindered by armor.&lt;br /&gt;
&lt;br /&gt;
== Chart of Armor Use Ranks Required ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the Armor Use ranks required to achieve the minimum hindrance for each spell circle.&lt;br /&gt;
&lt;br /&gt;
{{Armor Use requirements}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* http://www.play.net/gs4/info/armory/armor.asp&lt;br /&gt;
&lt;br /&gt;
[[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=213266</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=213266"/>
		<updated>2024-01-29T03:43:54Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add bluey as offider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Newsletter==&lt;br /&gt;
&lt;br /&gt;
Reeve Isophenee had re-started the Ord Newsletter! (Currently not being done) Keep up to date with current and future Ord hooliganism even if you&#039;re traveling to distant lands&lt;br /&gt;
&lt;br /&gt;
[[Media:OrdanDragan_Newsletter_2020-04.pdf]]&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 3-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 24, 2022 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 11, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 17, 2023 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 7, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 20, 2022 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Bluey&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Soneiken&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi&lt;br /&gt;
* Waq&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Kobane&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Sammoon&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Kayani&lt;br /&gt;
* Starkitty&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur- Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled  diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=208083</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=208083"/>
		<updated>2023-10-02T06:34:42Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add +10 ranks to climbing/swimming req 55 , found on bracers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
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===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
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!LOG&lt;br /&gt;
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{{top}}&lt;br /&gt;
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===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
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|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
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|[[polearm weapons]]&lt;br /&gt;
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|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
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|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
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|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
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|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
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|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
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|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
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|56&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
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|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
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|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
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|78&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|-&lt;br /&gt;
|survival&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|56&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
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|arcane symbols&lt;br /&gt;
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|magic item use&lt;br /&gt;
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|spell aiming&lt;br /&gt;
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|harness power&lt;br /&gt;
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|elemental mana control&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
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|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
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|34&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
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|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
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|trading&lt;br /&gt;
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|pickpocketing&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
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!+6&lt;br /&gt;
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!+9&lt;br /&gt;
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!+13&lt;br /&gt;
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!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
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|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
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|15&lt;br /&gt;
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|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
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|6&lt;br /&gt;
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|15&lt;br /&gt;
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|Mana Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
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|Max Spirit&lt;br /&gt;
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|Spirit Recovery&lt;br /&gt;
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|Max health (not con)&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Autoscripter&amp;diff=203538</id>
		<title>Talk:Autoscripter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Autoscripter&amp;diff=203538"/>
		<updated>2023-07-22T04:43:08Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: analyze for option 3 shield from autoscripter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the analyze from the autoscripted shield, Option 3.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You analyze your grey ironwood targe and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This shield may be altered freely.&lt;br /&gt;
This script traps WEAR, REMOVE, PUSH, PULL, GAZE, DUST, LEAN, TURN, RAISE, EAT, and TAP.  There is nothing to unlock.&lt;br /&gt;
&amp;lt;/pre&amp;gt;[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 23:43, 21 July 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=201218</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=201218"/>
		<updated>2023-07-02T02:00:06Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add +12 climbing ranks req lvl 47 on leg greaves, add swimming as matching.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
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|1&lt;br /&gt;
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|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|18&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|21&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|43&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|36&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|54&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|44&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|66&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|53&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
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|27&lt;br /&gt;
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|align=center|12&lt;br /&gt;
|63&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
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|31&lt;br /&gt;
|31&lt;br /&gt;
|78&lt;br /&gt;
|31&lt;br /&gt;
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|align=center|13&lt;br /&gt;
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|55&lt;br /&gt;
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|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
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|42&lt;br /&gt;
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|align=center|15&lt;br /&gt;
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|72&lt;br /&gt;
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|48&lt;br /&gt;
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|48&lt;br /&gt;
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|55&lt;br /&gt;
|55&lt;br /&gt;
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|55&lt;br /&gt;
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|align=center|17&lt;br /&gt;
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|&lt;br /&gt;
|61&lt;br /&gt;
|61&lt;br /&gt;
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|61&lt;br /&gt;
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|align=center|18&lt;br /&gt;
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|&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
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|align=center|19&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|align=center|20&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
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|align=center|2&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
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|13&lt;br /&gt;
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|63&lt;br /&gt;
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|align=center|10&lt;br /&gt;
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|77&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|[[Two Weapon Combat|two weapon combat]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Armor Use|armor use]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Shield Use|shield use]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Combat Maneuvers|combat maneuvers]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Edged Weapons|edged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt Weapons|blunt weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Two-Handed Weapons|two-handed weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
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|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[polearm weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
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|-&lt;br /&gt;
|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|73&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|56&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|align=center|9&lt;br /&gt;
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|align=center|10&lt;br /&gt;
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&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
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|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
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|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|ambush&lt;br /&gt;
|4&lt;br /&gt;
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|34&lt;br /&gt;
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|multi-opponent combat&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|42&lt;br /&gt;
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|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|dodging&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
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|34&lt;br /&gt;
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|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
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|magic item use&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
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|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
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|harness power&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|mental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
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|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
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|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
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|-&lt;br /&gt;
|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
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|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|36&lt;br /&gt;
|45&lt;br /&gt;
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|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
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|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
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|66&lt;br /&gt;
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|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
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|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
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|61&lt;br /&gt;
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|dodging&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|55&lt;br /&gt;
|66&lt;br /&gt;
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|arcane symbols&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
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|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
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|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|harness power&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
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|45&lt;br /&gt;
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|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
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|36&lt;br /&gt;
|45&lt;br /&gt;
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|66&lt;br /&gt;
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|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
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|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
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|47&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
|2&lt;br /&gt;
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|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
|2&lt;br /&gt;
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|10&lt;br /&gt;
|17&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
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{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
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!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
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|3&lt;br /&gt;
|6&lt;br /&gt;
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|Stamina Recovery&lt;br /&gt;
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|Max Mana&lt;br /&gt;
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|Mana Recovery&lt;br /&gt;
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|Max Spirit&lt;br /&gt;
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|Max health (not con)&lt;br /&gt;
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&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=201077</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=201077"/>
		<updated>2023-06-28T00:37:12Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add 14 ranks swimming on armor copied to climbing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
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|1&lt;br /&gt;
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|2&lt;br /&gt;
|2&lt;br /&gt;
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|4&lt;br /&gt;
|1&lt;br /&gt;
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|3&lt;br /&gt;
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|align=center|3&lt;br /&gt;
|5&lt;br /&gt;
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|4&lt;br /&gt;
|4&lt;br /&gt;
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|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
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|align=center|4&lt;br /&gt;
|8&lt;br /&gt;
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|6&lt;br /&gt;
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|4&lt;br /&gt;
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|4&lt;br /&gt;
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|align=center|5&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|18&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
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|align=center|6&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|21&lt;br /&gt;
|9&lt;br /&gt;
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|align=center|7&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
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|29&lt;br /&gt;
|22&lt;br /&gt;
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|36&lt;br /&gt;
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|align=center|9&lt;br /&gt;
|36&lt;br /&gt;
|27&lt;br /&gt;
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|18&lt;br /&gt;
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|18&lt;br /&gt;
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|33&lt;br /&gt;
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|66&lt;br /&gt;
|22&lt;br /&gt;
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|55&lt;br /&gt;
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|align=center|11&lt;br /&gt;
|53&lt;br /&gt;
|40&lt;br /&gt;
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|40&lt;br /&gt;
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|27&lt;br /&gt;
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|27&lt;br /&gt;
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|align=center|12&lt;br /&gt;
|63&lt;br /&gt;
|47&lt;br /&gt;
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|31&lt;br /&gt;
|31&lt;br /&gt;
|78&lt;br /&gt;
|31&lt;br /&gt;
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|55&lt;br /&gt;
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|63&lt;br /&gt;
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|42&lt;br /&gt;
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|72&lt;br /&gt;
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|55&lt;br /&gt;
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|55&lt;br /&gt;
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|align=center|17&lt;br /&gt;
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|61&lt;br /&gt;
|61&lt;br /&gt;
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|61&lt;br /&gt;
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|align=center|18&lt;br /&gt;
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|69&lt;br /&gt;
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|69&lt;br /&gt;
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|align=center|19&lt;br /&gt;
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|76&lt;br /&gt;
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|align=center|20&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|22&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|42&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|63&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|54&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|59&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|[[Two Weapon Combat|two weapon combat]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Use|armor use]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Use|shield use]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Maneuvers|combat maneuvers]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Edged Weapons|edged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt Weapons|blunt weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Handed Weapons|two-handed weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[polearm weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
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|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|63&lt;br /&gt;
|77&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|56&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|44&lt;br /&gt;
|44&lt;br /&gt;
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|align=center|12&lt;br /&gt;
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|52&lt;br /&gt;
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|align=center|14&lt;br /&gt;
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|align=center|15&lt;br /&gt;
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|align=center|16&lt;br /&gt;
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|align=center|17&lt;br /&gt;
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|align=center|18&lt;br /&gt;
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|align=center|19&lt;br /&gt;
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|align=center|20&lt;br /&gt;
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|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
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|24&lt;br /&gt;
|24&lt;br /&gt;
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|24&lt;br /&gt;
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|align=center|5&lt;br /&gt;
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|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
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|35&lt;br /&gt;
|35&lt;br /&gt;
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|35&lt;br /&gt;
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|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
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|49&lt;br /&gt;
|49&lt;br /&gt;
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|49&lt;br /&gt;
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|align=center|7&lt;br /&gt;
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|align=center|8&lt;br /&gt;
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|align=center|9&lt;br /&gt;
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|align=center|10&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
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|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|ambush&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|42&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|dodging&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
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|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
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|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|-&lt;br /&gt;
|harness power&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|34&lt;br /&gt;
|57&lt;br /&gt;
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|-&lt;br /&gt;
|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
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|-&lt;br /&gt;
|swimming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
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|-&lt;br /&gt;
|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
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|elemental mana control&lt;br /&gt;
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|spiritual mana control&lt;br /&gt;
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|elemental lore - air&lt;br /&gt;
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|elemental lore - earth&lt;br /&gt;
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|elemental lore - fire&lt;br /&gt;
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|elemental lore - water&lt;br /&gt;
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|spiritual lore - blessings&lt;br /&gt;
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|spiritual lore - religion&lt;br /&gt;
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|spiritual lore - summoning&lt;br /&gt;
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|sorcerous lore - demonology&lt;br /&gt;
|2&lt;br /&gt;
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|sorcerous lore - necromancy&lt;br /&gt;
|2&lt;br /&gt;
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|mental lore - divination&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
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|mental lore - manipulation&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
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|mental lore - telepathy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
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|mental lore - transformation&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
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|survival&lt;br /&gt;
|1&lt;br /&gt;
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|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
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|44&lt;br /&gt;
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|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|perception&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|26&lt;br /&gt;
|31&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
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|57&lt;br /&gt;
|64&lt;br /&gt;
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|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|26&lt;br /&gt;
|31&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
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|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|37&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
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|4&lt;br /&gt;
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[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=201016</id>
		<title>User:ARCHYVER/Sandbox/rw2023 no mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=201016"/>
		<updated>2023-06-27T06:50:16Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add return spot for Legendairy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}[[File:Fest-RW2023-1687094965.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;All prices in [[raikhen]].}}&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
==[[RWShop:Barn with It|Barn with It]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Baaarnyard Bounty|Baaarnyard Bounty]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Bad_Wolf_Clothing|Bad Wolf Clothing]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Been Shanked Lately?|Been Shanked Lately?]]==&lt;br /&gt;
{{:RWShop:Been Shanked Lately?/2023}}&lt;br /&gt;
==[[RWShop:Born to Adorn|Born to Adorn]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Braid and Mane|Braid and Mane]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Brass Ring|Brass Ring, The]]==&lt;br /&gt;
{{:RWShop:The Brass Ring/2023}}&lt;br /&gt;
==[[RWShop:Bugs on Parade|Bugs on Parade]]==&lt;br /&gt;
{{:RWShop:Bugs on Parade/2023}}&lt;br /&gt;
==[[RWShop:Can&#039;t Stop That Weaving|Can&#039;t Stop That Weaving]]==&lt;br /&gt;
{{:RWShop:Can&#039;t Stop That Weaving/2023}}&lt;br /&gt;
==[[RWShop:Cervidae Corral|Cervidae Corral]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Channeled Affection|Channeled Affection]]==&lt;br /&gt;
{{:RWShop:Channeled Affection/2023}}&lt;br /&gt;
==[[RWShop:Charmed, I&#039;m Sure|Charmed, I&#039;m Sure]]==&lt;br /&gt;
{{:RWShop:Charmed, I&#039;m Sure/2023}}&lt;br /&gt;
==[[RWShop:Clodhoppers|Clodhoppers]]==&lt;br /&gt;
{{:RWShop:Clodhoppers/2023}}&lt;br /&gt;
==[[RWShop:Cog &amp;amp; Zephyr|Cog &amp;amp; Zephyr]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Colorful Carapace|Colorful Carapace, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Common Weaves|Common Weaves]]==&lt;br /&gt;
{{:RWShop:Common Weaves/2023}}&lt;br /&gt;
==[[RWShop:Container Yourself|Container Yourself]]==&lt;br /&gt;
{{:RWShop:Container Yourself/2023}}&lt;br /&gt;
==[[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]]==&lt;br /&gt;
{{:RWShop:Couturier&#039;s Retreat/2023}}&lt;br /&gt;
==[[RWShop:Crafter&#039;s Hearth|Crafters Hearth]]==&lt;br /&gt;
{{:RWShop:Crafter&#039;s Hearth/2023}}&lt;br /&gt;
==[[RWShop:Curio Minds|Curio Minds]]==&lt;br /&gt;
{{:RWShop:Curio Minds/2023}}&lt;br /&gt;
==[[RWShop:Deerner Time|Deerner Time]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Devout Alloy|Devout Alloy]]==&lt;br /&gt;
{{:RWShop:Devout Alloy/2023}}&lt;br /&gt;
==[[RWShop:The Daily Dip|Daily Dip, The]]**==&lt;br /&gt;
{{:RWShop:The Daily Dip/2023}}&lt;br /&gt;
==[[RWShop:Earthtones|Earthtones]]==&lt;br /&gt;
{{:RWShop:Earthtones/2023}}&lt;br /&gt;
==[[RWShop:Ewe Vixen|Ewe Vixen]]==&lt;br /&gt;
{{:RWShop:Ewe Vixen/2023}}&lt;br /&gt;
==[[RWShop:Fanfare|Fanfare]]*L*==&lt;br /&gt;
{{:RWShop:Fanfare/2023}}&lt;br /&gt;
==[[RWShop:Ferocious Eyes|Ferocious Eyes]]==&lt;br /&gt;
{{:RWShop:Ferocious Eyes/2023}}&lt;br /&gt;
==[[RWShop:The Flanked Bag|Flanked Bag, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Flypaper Designers|Flypaper Designers]]==&lt;br /&gt;
{{:RWShop:Flypaper Designers/2023}}&lt;br /&gt;
==[[RWShop:The Folded Lotus|Folded Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Folded Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Gallant Groom|Gallant Groom, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Galloping Gait|Galloping Gait, The]]==&lt;br /&gt;
{{:RWShop:The Galloping Gait/2023}}&lt;br /&gt;
==[[RWShop:GemStoned|GemStoned]]==&lt;br /&gt;
{{:RWShop:GemStoned/2023}}&lt;br /&gt;
==[[RWShop:The Gift Horse|Gift Horse, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Gifts of Atan Irith|Gifts of Atan Irith]]==&lt;br /&gt;
{{:RWShop:Gifts of Atan Irith/2023}}&lt;br /&gt;
==[[RWShop:The Girlybird|Girlybird, The]]==&lt;br /&gt;
{{:RWShop:The Girlybird/2023}}&lt;br /&gt;
==[[RWShop:Gnomish Gnails|Gnomish Gnails]]==&lt;br /&gt;
{{:RWShop:Gnomish Gnails/2023}}&lt;br /&gt;
==[[RWShop:Goin&#039; Stag|Goin&#039; Stag]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Grand Stables|Grand Stables]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Greater of Two Weevils|Greater of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Greater of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:Holy Sheaths|Holy Sheaths]]==&lt;br /&gt;
{{:RWShop:Holy Sheaths/2023}}&lt;br /&gt;
==[[RWShop:Horn and Mane|Horn and Mane]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Horsing Around|Horsing Around]]==&lt;br /&gt;
{{:RWShop:Horsing Around/2023}}&lt;br /&gt;
==[[RWShop:ImPressions|ImPressions]]*where is binder*==&lt;br /&gt;
{{:RWShop:ImPressions/2023}}&lt;br /&gt;
==[[RWShop:Irons in the Fire|Irons in the Fire]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Kindred Plaid|Kindred Plaid, The]]*L*==&lt;br /&gt;
{{:RWShop:The Kindred Plaid/2023}}&lt;br /&gt;
==[[RWShop:The Knight Way|Knight Way, The]]==&lt;br /&gt;
{{:RWShop:The Knight Way/2023}}&lt;br /&gt;
==[[RWShop:Lamb Among Wolves|Lamb Among Wolves]]==&lt;br /&gt;
{{:RWShop:Lamb Among Wolves/2023}}&lt;br /&gt;
==[[RWShop:Leaping Leezards|Leaping Leezards]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Legendairy|Legendairy]]**==&lt;br /&gt;
{{:RWShop:Legendairy/2023}}&lt;br /&gt;
==[[RWShop:The Lesser of Two Weevils|Lesser of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Lesser of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:The Lizard Nest|Lizard Nest, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Lizard Vivarium|Lizard Vivarium]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:A Lofty Affair|Lofty Affair, A]]==&lt;br /&gt;
{{:RWShop:A Lofty Affair/2023}}&lt;br /&gt;
==[[RWShop:Milkin&#039; It|Milkin&#039; It]]**==&lt;br /&gt;
{{:RWShop:Milkin&#039; It/2023}}&lt;br /&gt;
==[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]==&lt;br /&gt;
{{:RWShop:Mount&#039;N&#039;Cloak/2023}}&lt;br /&gt;
==[[RWShop:Moving on Up|Moving on Up]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Notcher Style|Notcher Style]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Obsidian Raiment|Obsidian Raiment]]==&lt;br /&gt;
{{:RWShop:Obsidian Raiment/2023}}&lt;br /&gt;
==[[RWShop:Of Sand and Rain|Of Sand and Rain]]==&lt;br /&gt;
{{:RWShop:Of Sand and Rain/2023}}&lt;br /&gt;
==[[RWShop:Off_the_Chain|Off the Chain]]==&lt;br /&gt;
{{:RWShop:Off the Chain/2023}}&lt;br /&gt;
==[[RWShop:On the Wing|On the Wing]]==&lt;br /&gt;
{{:RWShop:On the Wing/2023}}&lt;br /&gt;
==[[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Peaked_Interest|Peaked Interest]]==&lt;br /&gt;
{{#section:RWShop:Peaked_Interest/2023}}&lt;br /&gt;
==[[RWShop:Pigments of Memory|Pigments of Memory]]==&lt;br /&gt;
{{#section:RWShop:Pigments of Memory/2023}}&lt;br /&gt;
==[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]==&lt;br /&gt;
{{:RWShop:Poiret &amp;amp; Company/2023}}&lt;br /&gt;
==[[RWShop:Purls of Wisdom|Purls of Wisdom]]==&lt;br /&gt;
{{:RWShop:Purls of Wisdom/2023}}&lt;br /&gt;
==[[RWShop:Quit Stallin&#039;|Quit Stallin&#039;]]==&lt;br /&gt;
{{:RWShop:Quit Stallin&#039;/2023}}&lt;br /&gt;
==[[RWShop:Robes of Resistance|Robes of Resistance]]==&lt;br /&gt;
{{:RWShop:Robes of Resistance/2023}}&lt;br /&gt;
==[[RWShop:Rollin&#039; In The Greens|Rollin&#039; in the Greens]]?rolton food?==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Rolton Pens|Rolton Pens]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Roundabout Racers|Roundabout Racers]]==&lt;br /&gt;
{{:RWShop:Roundabout Racers/2023}}&lt;br /&gt;
==[[RWShop:Saddle Me Up|Saddle Me Up]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Silken Lotus|Silken Lotus, The]] *L*==&lt;br /&gt;
{{:RWShop:The Silken Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Spirits Within|Spirits Within, The]]==&lt;br /&gt;
{{:RWShop:The Spirits Within/2023}}&lt;br /&gt;
==[[RWShop:Sweetie Pies|Sweetie Pies]] *L* **==&lt;br /&gt;
{{:RWShop:Sweetie Pies/2023}}&lt;br /&gt;
==[[RWShop:The Starry Lotus|Starry Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Starry Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Steaming Mugs|Steaming Mugs, The]] *INC* ==&lt;br /&gt;
{{:RWShop:The Steaming Mugs/2023}}&lt;br /&gt;
==[[RWShop:The Tartan Cloth|Tartan Cloth, The]]*L* ** Brooch!==&lt;br /&gt;
{{:RWShop:The Tartan Cloth/2023}}&lt;br /&gt;
==[[RWShop:Tempered Threads|Tempered Threads]]==&lt;br /&gt;
{{:RWShop:Tempered Threads/2023}}&lt;br /&gt;
==[[RWShop:Tinkers Toys|Tinkers Toys]]==&lt;br /&gt;
{{:RWShop:Tinkers Toys/2023}}&lt;br /&gt;
==[[RWShop:Tiu &amp;amp; Qaiteke|Tiu &amp;amp; Qaiteke]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Tortoise Holdings|Tortoise Holdings]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Trim and Polish|Trim and Polish]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Unfurling Battle|Unfurling Battle]]==&lt;br /&gt;
{{:RWShop:Unfurling Battle/2023}}&lt;br /&gt;
==[[RWShop:View from a Stag|View from a Stag]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Vaunt It and Flaunt It|Vaunt It and Flaunt It]]==&lt;br /&gt;
{{:RWShop:Vaunt It and Flaunt It/2023}}&lt;br /&gt;
==[[RWShop:Vintage Visions|Vintage Visions]]*INC* ==&lt;br /&gt;
{{:RWShop:Vintage Visions/2023}}&lt;br /&gt;
==[[RWShop:What Remains|What Remains]]==&lt;br /&gt;
{{:RWShop:What Remains/2023}}&lt;br /&gt;
==[[RWShop:Whirl and Twirl|Whirl and Twirl]]==&lt;br /&gt;
{{:RWShop:Whirl and Twirl/2023}}&lt;br /&gt;
==[[RWShop:Woodn&#039;t Yew|Woodn&#039;t Yew]]==&lt;br /&gt;
{{:RWShop:Woodn&#039;t Yew/2023}}&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=200975</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=200975"/>
		<updated>2023-06-26T04:20:12Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Newsletter==&lt;br /&gt;
&lt;br /&gt;
Reeve Isophenee had re-started the Ord Newsletter! (Currently not being done) Keep up to date with current and future Ord hooliganism even if you&#039;re traveling to distant lands&lt;br /&gt;
&lt;br /&gt;
[[Media:OrdanDragan_Newsletter_2020-04.pdf]]&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 3-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 24, 2022 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 11, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 17, 2023 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 7, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 20, 2022 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Soneiken&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi&lt;br /&gt;
* Waq&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Kobane&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Sammoon&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Kayani&lt;br /&gt;
* Starkitty&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur- Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled  diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=200962</id>
		<title>Ord an Dragan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ord_an_Dragan&amp;diff=200962"/>
		<updated>2023-06-26T02:22:28Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: add 2023 dates for Sandal Soiree and Rock the boat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Ord an Dragan is a clan primarily dedicated to helping other adventurers, upholding justice, and exemplifying honor in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Baile Dragan, which is the home of the clan, opened in November of 2010 just south of the town of [[Wehnimer&#039;s Landing]].  After you cross the bridge on the way to the Graveyard, head south, go down the tree-lined cobblestone road and then into their courtyard.  Various members and non-members can usually be found resting through the tankard-carved door.&lt;br /&gt;
&lt;br /&gt;
==Meetings==&lt;br /&gt;
&lt;br /&gt;
The Ord has meetings on the first Restday(Sunday) of the month at 10 PM Eastern in the Wyrm&#039;s Rest at Baile Dragan.  Meetings are open to everyone, and free spell ups are offered at the conclusion.&lt;br /&gt;
&lt;br /&gt;
==Newsletter==&lt;br /&gt;
&lt;br /&gt;
Reeve Isophenee had re-started the Ord Newsletter! (Currently not being done) Keep up to date with current and future Ord hooliganism even if you&#039;re traveling to distant lands&lt;br /&gt;
&lt;br /&gt;
[[Media:OrdanDragan_Newsletter_2020-04.pdf]]&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Our members are always on the lookout for those who exemplify our ideals without being in the order.  Your name will usually be known to us before you become a member by your own deeds. Should you wish to join our group, speak with a member within the order who will pass along the request.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
The Ord puts on many events during the year, but we have some traditional events that we plan far in advance&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Event Name||Prior Date||Upcoming Date||Description&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: SnowBall Formal&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 22, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| January 29, 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| A Winter celebration where members dressed in their finest dance the night away.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dancing on Darkstone Bay: Green Spring Fling&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| March 17, 2023 10pm&lt;br /&gt;
 |  bgcolor=#DDDDDD| A celebration of spring, with a touch of hooliganism in the Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Under the Mountain Stomp&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 13, 14 &amp;amp; 15, 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| A 3-day rabble-rousing affair where we invade Zul Logoth to celebrate the Dwarven race and enjoy all they have to offer. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Summer Sandal Soiree&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 24, 2022 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| July 23, 2023 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| A dance celebrating the change to more comfortable weather and wearing more comfortable clothes! Prizes are awarded for best summer outfits and for wearing sandals.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Rock the Boat&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 11, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| September 17, 2023 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Takeover of the Ferry on the way to Zul Logoth for a Birthday celebration in honor of the Ferryman.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spirit Night&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| October 31, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| Spooky stories and treat giveaway &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dancing on Darkstone Bay: Howling at the Harvest Moons&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 7, 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| November 20, 2022 10PM&lt;br /&gt;
 |  bgcolor=#EEEEEE| An autumn-themed event with a nice bonfire. Dancing, food, and fun! Warm clothes and food are being collected in our donation bin for the Wellington House orphans. Guests will LEAF with something they didn’t have when they arrived.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thrakmas Eve&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| December 24, 2022 10PM&lt;br /&gt;
 |  bgcolor=#DDDDDD| A get together reminiscing over the past year around a campfire telling stories and sharing laughs.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thane (Chairman)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Chamorr_(prime)|Chamorr]]&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Reeve (Co-Chairman)&lt;br /&gt;
 |  bgcolor=#DDDDDD| Isophenee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Secretary&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aoife&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Master at Arms&lt;br /&gt;
 |  bgcolor=#DDDDDD| Goldeath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Officer&lt;br /&gt;
 |  bgcolor=#EEEEEE| Siggurd&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
* Tykeara&lt;br /&gt;
* Goldeath&lt;br /&gt;
* Kreager&lt;br /&gt;
* Haliste&lt;br /&gt;
* Panndoris&lt;br /&gt;
* Leaena&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chamorr_(prime)|Chamorr]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aoife&lt;br /&gt;
* Isophenee&lt;br /&gt;
* Siggurd&lt;br /&gt;
* Yenko&lt;br /&gt;
* Sheexor&lt;br /&gt;
* Shanng&lt;br /&gt;
* Trallihn&lt;br /&gt;
* Orsu&lt;br /&gt;
* Rivienne&lt;br /&gt;
* Leatrix&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Soldavi&lt;br /&gt;
* Faytyln&lt;br /&gt;
* Tonleaf&lt;br /&gt;
* Shea&lt;br /&gt;
* Farsia&lt;br /&gt;
* Brakian&lt;br /&gt;
* Anyauma&lt;br /&gt;
* Tanivar&lt;br /&gt;
* Hakosuka&lt;br /&gt;
* Soneiken&lt;br /&gt;
* Jadiana&lt;br /&gt;
* Sincerae&lt;br /&gt;
* Tabbecca&lt;br /&gt;
* Ursine&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Gumpboot&lt;br /&gt;
* Antonette&lt;br /&gt;
* Pugot&lt;br /&gt;
* Sareyna&lt;br /&gt;
* Irsila&lt;br /&gt;
* Barreaus&lt;br /&gt;
* Panterax&lt;br /&gt;
* Ilnock&lt;br /&gt;
* Myniart&lt;br /&gt;
* Meeranda&lt;br /&gt;
* Bekke&lt;br /&gt;
* Sarina&lt;br /&gt;
* Khristal&lt;br /&gt;
* Rizel&lt;br /&gt;
* Aeavenne&lt;br /&gt;
* Catasia&lt;br /&gt;
* Baencounter&lt;br /&gt;
* Forestall&lt;br /&gt;
* Cathlyn&lt;br /&gt;
* Hlobane&lt;br /&gt;
* Berrasi&lt;br /&gt;
* Sorvey&lt;br /&gt;
* Apocalypticuss&lt;br /&gt;
* Qweetzyl&lt;br /&gt;
* Sekoridin&lt;br /&gt;
* Phransisco&lt;br /&gt;
* Reapz&lt;br /&gt;
* Khylynnia&lt;br /&gt;
* Meeshach&lt;br /&gt;
* Featherstripe&lt;br /&gt;
* Myasarie&lt;br /&gt;
* Zosopage&lt;br /&gt;
* Illila&lt;br /&gt;
* Lochness&lt;br /&gt;
* Vanhadenthor&lt;br /&gt;
* Vulgolos&lt;br /&gt;
* Selaesia&lt;br /&gt;
* Vrom&lt;br /&gt;
* Jotal&lt;br /&gt;
* Terax&lt;br /&gt;
* Starmizt&lt;br /&gt;
* Balley&lt;br /&gt;
* Zosozpage&lt;br /&gt;
* Xixtrataa&lt;br /&gt;
* Klezarith&lt;br /&gt;
* Smurch&lt;br /&gt;
* Tavykah&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Mongonator&lt;br /&gt;
* Wintersylph&lt;br /&gt;
* Faitedeiona&lt;br /&gt;
* Dwi&lt;br /&gt;
* Waq&lt;br /&gt;
* Giogionni&lt;br /&gt;
* Gylmour&lt;br /&gt;
* Meggiemae&lt;br /&gt;
* Saraphenia&lt;br /&gt;
* Saranja&lt;br /&gt;
* Hiina&lt;br /&gt;
* Rahynor&lt;br /&gt;
* Eldanari&lt;br /&gt;
* Iseo&lt;br /&gt;
* Kaseopea&lt;br /&gt;
* Katze&lt;br /&gt;
* Whisp&lt;br /&gt;
* Nairena&lt;br /&gt;
* Darkkstormmer&lt;br /&gt;
* Morofinwe&lt;br /&gt;
* Brandilor&lt;br /&gt;
* Kobane&lt;br /&gt;
* Poxs&lt;br /&gt;
* Lyrna&lt;br /&gt;
* Kassyopia&lt;br /&gt;
* Achernar&lt;br /&gt;
* Sammoon&lt;br /&gt;
* Razanetika&lt;br /&gt;
* Persistance&lt;br /&gt;
* Palfin&lt;br /&gt;
* Ensayn&lt;br /&gt;
* Spoetzel&lt;br /&gt;
* Schultz&lt;br /&gt;
* Farseeker&lt;br /&gt;
* Medicius&lt;br /&gt;
* Soliere&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Villorn&lt;br /&gt;
* Aeryi&lt;br /&gt;
* Eledryn&lt;br /&gt;
* Nedish&lt;br /&gt;
* Regwen&lt;br /&gt;
* Fyrus&lt;br /&gt;
* Alisette&lt;br /&gt;
* Ellianna&lt;br /&gt;
* Encrease&lt;br /&gt;
* Loham&lt;br /&gt;
* Jastalyn&lt;br /&gt;
* Gelfander&lt;br /&gt;
* Bbee&lt;br /&gt;
* Aspyre&lt;br /&gt;
* Loscar&lt;br /&gt;
* Caask&lt;br /&gt;
* Kaeldorien&lt;br /&gt;
* Bluey&lt;br /&gt;
* Deysi&lt;br /&gt;
* [[Opalina (prime)|Opalina]]&lt;br /&gt;
* Nochternus&lt;br /&gt;
* Astryd&lt;br /&gt;
* Severine&lt;br /&gt;
* Kathralynn&lt;br /&gt;
* Pukk&lt;br /&gt;
* Pietra&lt;br /&gt;
* Kayani&lt;br /&gt;
* Starkitty&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tale of the Founding of Ord an Dragan==&lt;br /&gt;
&lt;br /&gt;
In Elanthia’s history there has been four different ages from beginning to present. Throughout these four ages (the time of The Drakes, the Elves, Time of Chaos, and the Modern Era) the land has experienced much struggle and strife that has tested the survival of all the races, from the mighty Drakes and Arkatis down through the ranks. Regardless how powerful one particular group had been their time eventually came. The Drakes for all their power and glory were severely crippled by the Drake/Ur-Daemon war. They fought by themselves and did not unite the other races behind them. The Arkati, even though they healed the land from the Drake/Ur-Daemon war and empowered the lesser races, failed to unite them. The Elves, for all their wisdom and might saw their empire fall with their war against Despana and the undead legions which ushered in the age of Chaos. Time and again the strength of one particular group has never been enough to guarantee peace. &lt;br /&gt;
&lt;br /&gt;
The Drakes learned a valuable lesson at their end: “What affects one race affects us all!” They sought to create out of the ashes of the Age of the Drakes, a small group of individuals that shared the same vision as those of the ancient ones. A group of individuals who would carry the virtues of Justice, Honor, and Loyalty to each other in cultivating the potential of all life in the fight against the evil forces that would see them destroyed. So the Ord An Dragan, or the “Order of the Dragon” was born. &lt;br /&gt;
&lt;br /&gt;
This group, although small in number, worked in the shadows; different races united as one. Bringing their individual talents, powers, abilities, knowledge, skills, and passions, they strove to help the lands recover from the great Ur- Daemon War. Although the Arkati grew into distinct factions after the War, the Ord An Dragan held steadfast to their greatest strength, each other. &lt;br /&gt;
&lt;br /&gt;
In the Age of Chaos at the battle of Shadow Guard an unprecedented alliance of Dwarves, Giantmen, Elven Houses, Humans, Sylvans, Halflings, and the like were vital in turning the tide of the war. A first ever union of such a large scale and a lesson to those in the Ord An Dragan of the day to encourage and nurture in order to make a difference. This was also a pivotal point in the history of the Ord clan. After this battle the clan&#039;s numbers and influence grew and established itself further as the last line of defense for the survival of Elanthia. The Drakes were right in forming the Ord and in establishing its creed. &lt;br /&gt;
&lt;br /&gt;
Through the years those of the Ord An Dragan clan have been quietly but steadfastly present;  watching, recording, growing, and encouraging the values which they hold dear. Members of the clan were aware of the discovery of the Gnomes and present at the arrivals of the Erithians and Aelotoi. Members of the clan joined in, along with the Ta’Illistim guards, in the defense of the Aelotoi when they were attacked by the Kiramon who chased them through a portal upon their arrival. This event was the first official record of the Ord An Dragan Clan in the environs of Ta’Illistim. Wehnimer’s Landing, however, was seen as a more ideal place for a natural home due to its unparalleled  diversity of races (it being a port city) and its geographical proximity to the borders of the Human Empire, Teras Isle, Soulhaven, and Icemule Trace. &lt;br /&gt;
&lt;br /&gt;
Since then, Ord members have been arbiters of justice and cultivators of honor and diversity. The clan has provided a home where each individual’s potential is cultivated and protected;  the unity of their powers coming together as strong and potent as those of the Dragon. It falls on the shoulders of the few to honor and hold each other in the highest regard and to protect and cultivate those who would follow in their footsteps protecting the lands from what may come! The Dragons are no longer numerous enough to stop evil or maintain the right for all to coexist for a second time. So we hold this guardianship in their stead: “To Honor the Strength in Unity for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
The monthly meetings, according to some rather immature current members, sadly remain &amp;quot;Tot&#039;ly borin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=200791</id>
		<title>User:ARCHYVER/Sandbox/rw2023 no mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=200791"/>
		<updated>2023-06-24T10:13:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: finished removing mount related- retained Stall upgrades however. 2 shops missing, 2 shops I believe incomplete Binders and something else&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}[[File:Fest-RW2023-1687094965.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;All prices in [[raikhen]].}}&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
==[[RWShop:Barn with It|Barn with It]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Baaarnyard Bounty|Baaarnyard Bounty]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Bad_Wolf_Clothing|Bad Wolf Clothing]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Been Shanked Lately?|Been Shanked Lately?]]==&lt;br /&gt;
{{:RWShop:Been Shanked Lately?/2023}}&lt;br /&gt;
==[[RWShop:Born to Adorn|Born to Adorn]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Braid and Mane|Braid and Mane]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Brass Ring|Brass Ring, The]]==&lt;br /&gt;
{{:RWShop:The Brass Ring/2023}}&lt;br /&gt;
==[[RWShop:Bugs on Parade|Bugs on Parade]]==&lt;br /&gt;
{{:RWShop:Bugs on Parade/2023}}&lt;br /&gt;
==[[RWShop:Can&#039;t Stop That Weaving|Can&#039;t Stop That Weaving]]==&lt;br /&gt;
{{:RWShop:Can&#039;t Stop That Weaving/2023}}&lt;br /&gt;
==[[RWShop:Cervidae Corral|Cervidae Corral]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Channeled Affection|Channeled Affection]]==&lt;br /&gt;
{{:RWShop:Channeled Affection/2023}}&lt;br /&gt;
==[[RWShop:Charmed, I&#039;m Sure|Charmed, I&#039;m Sure]]==&lt;br /&gt;
{{:RWShop:Charmed, I&#039;m Sure/2023}}&lt;br /&gt;
==[[RWShop:Clodhoppers|Clodhoppers]]==&lt;br /&gt;
{{:RWShop:Clodhoppers/2023}}&lt;br /&gt;
==[[RWShop:Cog &amp;amp; Zephyr|Cog &amp;amp; Zephyr]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Colorful Carapace|Colorful Carapace, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Common Weaves|Common Weaves]]==&lt;br /&gt;
{{:RWShop:Common Weaves/2023}}&lt;br /&gt;
==[[RWShop:Container Yourself|Container Yourself]]==&lt;br /&gt;
{{:RWShop:Container Yourself/2023}}&lt;br /&gt;
==[[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]]==&lt;br /&gt;
{{:RWShop:Couturier&#039;s Retreat/2023}}&lt;br /&gt;
==[[RWShop:Crafter&#039;s Hearth|Crafters Hearth]]==&lt;br /&gt;
{{:RWShop:Crafter&#039;s Hearth/2023}}&lt;br /&gt;
==[[RWShop:Curio Minds|Curio Minds]]==&lt;br /&gt;
{{:RWShop:Curio Minds/2023}}&lt;br /&gt;
==[[RWShop:Deerner Time|Deerner Time]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Devout Alloy|Devout Alloy]]==&lt;br /&gt;
{{:RWShop:Devout Alloy/2023}}&lt;br /&gt;
==[[RWShop:The Daily Dip|Daily Dip, The]]**==&lt;br /&gt;
{{:RWShop:The Daily Dip/2023}}&lt;br /&gt;
==[[RWShop:Earthtones|Earthtones]]==&lt;br /&gt;
{{:RWShop:Earthtones/2023}}&lt;br /&gt;
==[[RWShop:Ewe Vixen|Ewe Vixen]]==&lt;br /&gt;
{{:RWShop:Ewe Vixen/2023}}&lt;br /&gt;
==[[RWShop:Fanfare|Fanfare]]*L*==&lt;br /&gt;
{{:RWShop:Fanfare/2023}}&lt;br /&gt;
==[[RWShop:Ferocious Eyes|Ferocious Eyes]]==&lt;br /&gt;
{{:RWShop:Ferocious Eyes/2023}}&lt;br /&gt;
==[[RWShop:The Flanked Bag|Flanked Bag, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Flypaper Designers|Flypaper Designers]]==&lt;br /&gt;
{{:RWShop:Flypaper Designers/2023}}&lt;br /&gt;
==[[RWShop:The Folded Lotus|Folded Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Folded Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Gallant Groom|Gallant Groom, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Galloping Gait|Galloping Gait, The]]==&lt;br /&gt;
{{:RWShop:The Galloping Gait/2023}}&lt;br /&gt;
==[[RWShop:GemStoned|GemStoned]]==&lt;br /&gt;
{{:RWShop:GemStoned/2023}}&lt;br /&gt;
==[[RWShop:The Gift Horse|Gift Horse, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Gifts of Atan Irith|Gifts of Atan Irith]]==&lt;br /&gt;
{{:RWShop:Gifts of Atan Irith/2023}}&lt;br /&gt;
==[[RWShop:The Girlybird|Girlybird, The]]==&lt;br /&gt;
{{:RWShop:The Girlybird/2023}}&lt;br /&gt;
==[[RWShop:Gnomish Gnails|Gnomish Gnails]]==&lt;br /&gt;
{{:RWShop:Gnomish Gnails/2023}}&lt;br /&gt;
==[[RWShop:Goin&#039; Stag|Goin&#039; Stag]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Grand Stables|Grand Stables]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Greater of Two Weevils|Greater of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Greater of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:Holy Sheaths|Holy Sheaths]]==&lt;br /&gt;
{{:RWShop:Holy Sheaths/2023}}&lt;br /&gt;
==[[RWShop:Horn and Mane|Horn and Mane]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Horsing Around|Horsing Around]]==&lt;br /&gt;
{{:RWShop:Horsing Around/2023}}&lt;br /&gt;
==[[RWShop:ImPressions|ImPressions]]*where is binder*==&lt;br /&gt;
{{:RWShop:ImPressions/2023}}&lt;br /&gt;
==[[RWShop:Irons in the Fire|Irons in the Fire]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Kindred Plaid|Kindred Plaid, The]]*L*==&lt;br /&gt;
{{:RWShop:The Kindred Plaid/2023}}&lt;br /&gt;
==[[RWShop:The Knight Way|Knight Way, The]]==&lt;br /&gt;
{{:RWShop:The Knight Way/2023}}&lt;br /&gt;
==[[RWShop:Lamb Among Wolves|Lamb Among Wolves]]==&lt;br /&gt;
{{:RWShop:Lamb Among Wolves/2023}}&lt;br /&gt;
==[[RWShop:Leaping Leezards|Leaping Leezards]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Legendairy|Legendairy]]==&lt;br /&gt;
{{:RWShop:Legendairy/2023}}&lt;br /&gt;
==[[RWShop:The Lesser of Two Weevils|Lesser of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Lesser of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:The Lizard Nest|Lizard Nest, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Lizard Vivarium|Lizard Vivarium]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:A Lofty Affair|Lofty Affair, A]]==&lt;br /&gt;
{{:RWShop:A Lofty Affair/2023}}&lt;br /&gt;
==[[RWShop:Milkin&#039; It|Milkin&#039; It]]**==&lt;br /&gt;
{{:RWShop:Milkin&#039; It/2023}}&lt;br /&gt;
==[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]==&lt;br /&gt;
{{:RWShop:Mount&#039;N&#039;Cloak/2023}}&lt;br /&gt;
==[[RWShop:Moving on Up|Moving on Up]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Notcher Style|Notcher Style]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Obsidian Raiment|Obsidian Raiment]]==&lt;br /&gt;
{{:RWShop:Obsidian Raiment/2023}}&lt;br /&gt;
==[[RWShop:Of Sand and Rain|Of Sand and Rain]]==&lt;br /&gt;
{{:RWShop:Of Sand and Rain/2023}}&lt;br /&gt;
==[[RWShop:Off_the_Chain|Off the Chain]]==&lt;br /&gt;
{{:RWShop:Off the Chain/2023}}&lt;br /&gt;
==[[RWShop:On the Wing|On the Wing]]==&lt;br /&gt;
{{:RWShop:On the Wing/2023}}&lt;br /&gt;
==[[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Peaked_Interest|Peaked Interest]]==&lt;br /&gt;
{{#section:RWShop:Peaked_Interest/2023}}&lt;br /&gt;
==[[RWShop:Pigments of Memory|Pigments of Memory]]==&lt;br /&gt;
{{#section:RWShop:Pigments of Memory/2023}}&lt;br /&gt;
==[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]==&lt;br /&gt;
{{:RWShop:Poiret &amp;amp; Company/2023}}&lt;br /&gt;
==[[RWShop:Purls of Wisdom|Purls of Wisdom]]==&lt;br /&gt;
{{:RWShop:Purls of Wisdom/2023}}&lt;br /&gt;
==[[RWShop:Quit Stallin&#039;|Quit Stallin&#039;]]==&lt;br /&gt;
{{:RWShop:Quit Stallin&#039;/2023}}&lt;br /&gt;
==[[RWShop:Robes of Resistance|Robes of Resistance]]==&lt;br /&gt;
{{:RWShop:Robes of Resistance/2023}}&lt;br /&gt;
==[[RWShop:Rollin&#039; In The Greens|Rollin&#039; in the Greens]]?rolton food?==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Rolton Pens|Rolton Pens]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Roundabout Racers|Roundabout Racers]]==&lt;br /&gt;
{{:RWShop:Roundabout Racers/2023}}&lt;br /&gt;
==[[RWShop:Saddle Me Up|Saddle Me Up]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Silken Lotus|Silken Lotus, The]] *L*==&lt;br /&gt;
{{:RWShop:The Silken Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Spirits Within|Spirits Within, The]]==&lt;br /&gt;
{{:RWShop:The Spirits Within/2023}}&lt;br /&gt;
==[[RWShop:Sweetie Pies|Sweetie Pies]] *L* **==&lt;br /&gt;
{{:RWShop:Sweetie Pies/2023}}&lt;br /&gt;
==[[RWShop:The Starry Lotus|Starry Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Starry Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Steaming Mugs|Steaming Mugs, The]] *INC* ==&lt;br /&gt;
{{:RWShop:The Steaming Mugs/2023}}&lt;br /&gt;
==[[RWShop:The Tartan Cloth|Tartan Cloth, The]]*L* ** Brooch!==&lt;br /&gt;
{{:RWShop:The Tartan Cloth/2023}}&lt;br /&gt;
==[[RWShop:Tempered Threads|Tempered Threads]]==&lt;br /&gt;
{{:RWShop:Tempered Threads/2023}}&lt;br /&gt;
==[[RWShop:Tinkers Toys|Tinkers Toys]]==&lt;br /&gt;
{{:RWShop:Tinkers Toys/2023}}&lt;br /&gt;
==[[RWShop:Tiu &amp;amp; Qaiteke|Tiu &amp;amp; Qaiteke]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Tortoise Holdings|Tortoise Holdings]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Trim and Polish|Trim and Polish]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Unfurling Battle|Unfurling Battle]]==&lt;br /&gt;
{{:RWShop:Unfurling Battle/2023}}&lt;br /&gt;
==[[RWShop:View from a Stag|View from a Stag]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Vaunt It and Flaunt It|Vaunt It and Flaunt It]]==&lt;br /&gt;
{{:RWShop:Vaunt It and Flaunt It/2023}}&lt;br /&gt;
==[[RWShop:Vintage Visions|Vintage Visions]]*INC* ==&lt;br /&gt;
{{:RWShop:Vintage Visions/2023}}&lt;br /&gt;
==[[RWShop:What Remains|What Remains]]==&lt;br /&gt;
{{:RWShop:What Remains/2023}}&lt;br /&gt;
==[[RWShop:Whirl and Twirl|Whirl and Twirl]]==&lt;br /&gt;
{{:RWShop:Whirl and Twirl/2023}}&lt;br /&gt;
==[[RWShop:Woodn&#039;t Yew|Woodn&#039;t Yew]]==&lt;br /&gt;
{{:RWShop:Woodn&#039;t Yew/2023}}&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=200790</id>
		<title>User:ARCHYVER/Sandbox/rw2023 no mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=200790"/>
		<updated>2023-06-24T09:17:44Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: first edit, done up to Knight Way&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}[[File:Fest-RW2023-1687094965.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;All prices in [[raikhen]].}}&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
==[[RWShop:Barn with It|Barn with It]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Baaarnyard Bounty|Baaarnyard Bounty]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Bad_Wolf_Clothing|Bad Wolf Clothing]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Been Shanked Lately?|Been Shanked Lately?]]==&lt;br /&gt;
{{:RWShop:Been Shanked Lately?/2023}}&lt;br /&gt;
==[[RWShop:Born to Adorn|Born to Adorn]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Braid and Mane|Braid and Mane]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Brass Ring|Brass Ring, The]]==&lt;br /&gt;
{{:RWShop:The Brass Ring/2023}}&lt;br /&gt;
==[[RWShop:Bugs on Parade|Bugs on Parade]]==&lt;br /&gt;
{{:RWShop:Bugs on Parade/2023}}&lt;br /&gt;
==[[RWShop:Can&#039;t Stop That Weaving|Can&#039;t Stop That Weaving]]==&lt;br /&gt;
{{:RWShop:Can&#039;t Stop That Weaving/2023}}&lt;br /&gt;
==[[RWShop:Cervidae Corral|Cervidae Corral]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Channeled Affection|Channeled Affection]]==&lt;br /&gt;
{{:RWShop:Channeled Affection/2023}}&lt;br /&gt;
==[[RWShop:Charmed, I&#039;m Sure|Charmed, I&#039;m Sure]]==&lt;br /&gt;
{{:RWShop:Charmed, I&#039;m Sure/2023}}&lt;br /&gt;
==[[RWShop:Clodhoppers|Clodhoppers]]==&lt;br /&gt;
{{:RWShop:Clodhoppers/2023}}&lt;br /&gt;
==[[RWShop:Cog &amp;amp; Zephyr|Cog &amp;amp; Zephyr]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Colorful Carapace|Colorful Carapace, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Common Weaves|Common Weaves]]==&lt;br /&gt;
{{:RWShop:Common Weaves/2023}}&lt;br /&gt;
==[[RWShop:Container Yourself|Container Yourself]]==&lt;br /&gt;
{{:RWShop:Container Yourself/2023}}&lt;br /&gt;
==[[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]]==&lt;br /&gt;
{{:RWShop:Couturier&#039;s Retreat/2023}}&lt;br /&gt;
==[[RWShop:Crafter&#039;s Hearth|Crafters Hearth]]==&lt;br /&gt;
{{:RWShop:Crafter&#039;s Hearth/2023}}&lt;br /&gt;
==[[RWShop:Curio Minds|Curio Minds]]==&lt;br /&gt;
{{:RWShop:Curio Minds/2023}}&lt;br /&gt;
==[[RWShop:Deerner Time|Deerner Time]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Devout Alloy|Devout Alloy]]==&lt;br /&gt;
{{:RWShop:Devout Alloy/2023}}&lt;br /&gt;
==[[RWShop:The Daily Dip|Daily Dip, The]]**==&lt;br /&gt;
{{:RWShop:The Daily Dip/2023}}&lt;br /&gt;
==[[RWShop:Earthtones|Earthtones]]==&lt;br /&gt;
{{:RWShop:Earthtones/2023}}&lt;br /&gt;
==[[RWShop:Ewe Vixen|Ewe Vixen]]==&lt;br /&gt;
{{:RWShop:Ewe Vixen/2023}}&lt;br /&gt;
==[[RWShop:Fanfare|Fanfare]]*L*==&lt;br /&gt;
{{:RWShop:Fanfare/2023}}&lt;br /&gt;
==[[RWShop:Ferocious Eyes|Ferocious Eyes]]==&lt;br /&gt;
{{:RWShop:Ferocious Eyes/2023}}&lt;br /&gt;
==[[RWShop:The Flanked Bag|Flanked Bag, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Flypaper Designers|Flypaper Designers]]==&lt;br /&gt;
{{:RWShop:Flypaper Designers/2023}}&lt;br /&gt;
==[[RWShop:The Folded Lotus|Folded Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Folded Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Gallant Groom|Gallant Groom, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Galloping Gait|Galloping Gait, The]]==&lt;br /&gt;
{{:RWShop:The Galloping Gait/2023}}&lt;br /&gt;
==[[RWShop:GemStoned|GemStoned]]==&lt;br /&gt;
{{:RWShop:GemStoned/2023}}&lt;br /&gt;
==[[RWShop:The Gift Horse|Gift Horse, The]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Gifts of Atan Irith|Gifts of Atan Irith]]==&lt;br /&gt;
{{:RWShop:Gifts of Atan Irith/2023}}&lt;br /&gt;
==[[RWShop:The Girlybird|Girlybird, The]]==&lt;br /&gt;
{{:RWShop:The Girlybird/2023}}&lt;br /&gt;
==[[RWShop:Gnomish Gnails|Gnomish Gnails]]==&lt;br /&gt;
{{:RWShop:Gnomish Gnails/2023}}&lt;br /&gt;
==[[RWShop:Goin&#039; Stag|Goin&#039; Stag]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Grand Stables|Grand Stables]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Greater of Two Weevils|Greater of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Greater of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:Holy Sheaths|Holy Sheaths]]==&lt;br /&gt;
{{:RWShop:Holy Sheaths/2023}}&lt;br /&gt;
==[[RWShop:Horn and Mane|Horn and Mane]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:Horsing Around|Horsing Around]]==&lt;br /&gt;
{{:RWShop:Horsing Around/2023}}&lt;br /&gt;
==[[RWShop:ImPressions|ImPressions]]*where is binder*==&lt;br /&gt;
{{:RWShop:ImPressions/2023}}&lt;br /&gt;
==[[RWShop:Irons in the Fire|Irons in the Fire]]==&lt;br /&gt;
&lt;br /&gt;
==[[RWShop:The Kindred Plaid|Kindred Plaid, The]]*L*==&lt;br /&gt;
{{:RWShop:The Kindred Plaid/2023}}&lt;br /&gt;
==[[RWShop:The Knight Way|Knight Way, The]]==&lt;br /&gt;
{{:RWShop:The Knight Way/2023}}&lt;br /&gt;
==[[RWShop:Lamb Among Wolves|Lamb Among Wolves]]==&lt;br /&gt;
{{:RWShop:Lamb Among Wolves/2023}}&lt;br /&gt;
==[[RWShop:Leaping Leezards|Leaping Leezards]]==&lt;br /&gt;
{{:RWShop:Leaping Leezards/2023}}&lt;br /&gt;
==[[RWShop:Legendairy|Legendairy]]==&lt;br /&gt;
{{:RWShop:Legendairy/2023}}&lt;br /&gt;
==[[RWShop:The Lesser of Two Weevils|Lesser of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Lesser of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:The Lizard Nest|Lizard Nest, The]]==&lt;br /&gt;
{{:RWShop:The Lizard Nest/2023}}&lt;br /&gt;
==[[RWShop:Lizard Vivarium|Lizard Vivarium]]==&lt;br /&gt;
{{:RWShop:Lizard Vivarium/2023}}&lt;br /&gt;
==[[RWShop:A Lofty Affair|Lofty Affair, A]]==&lt;br /&gt;
{{:RWShop:A Lofty Affair/2023}}&lt;br /&gt;
==[[RWShop:Milkin&#039; It|Milkin&#039; It]]==&lt;br /&gt;
{{:RWShop:Milkin&#039; It/2023}}&lt;br /&gt;
==[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]==&lt;br /&gt;
{{:RWShop:Mount&#039;N&#039;Cloak/2023}}&lt;br /&gt;
==[[RWShop:Moving on Up|Moving on Up]]==&lt;br /&gt;
{{:RWShop:Moving on Up/2023}}&lt;br /&gt;
==[[RWShop:Notcher Style|Notcher Style]]==&lt;br /&gt;
{{:RWShop:Notcher Style/2023}}&lt;br /&gt;
==[[RWShop:Obsidian Raiment|Obsidian Raiment]]==&lt;br /&gt;
{{:RWShop:Obsidian Raiment/2023}}&lt;br /&gt;
==[[RWShop:Of Sand and Rain|Of Sand and Rain]]==&lt;br /&gt;
{{:RWShop:Of Sand and Rain/2023}}&lt;br /&gt;
==[[RWShop:Off_the_Chain|Off the Chain]]==&lt;br /&gt;
{{:RWShop:Off the Chain/2023}}&lt;br /&gt;
==[[RWShop:On the Wing|On the Wing]]==&lt;br /&gt;
{{:RWShop:On the Wing/2023}}&lt;br /&gt;
==[[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]]==&lt;br /&gt;
{{:RWShop:Ostler&#039;s Den/2023}}&lt;br /&gt;
==[[RWShop:Peaked_Interest|Peaked Interest]]==&lt;br /&gt;
{{#section:RWShop:Peaked_Interest/2023}}&lt;br /&gt;
==[[RWShop:Pigments of Memory|Pigments of Memory]]==&lt;br /&gt;
{{#section:RWShop:Pigments of Memory/2023}}&lt;br /&gt;
==[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]==&lt;br /&gt;
{{:RWShop:Poiret &amp;amp; Company/2023}}&lt;br /&gt;
==[[RWShop:Purls of Wisdom|Purls of Wisdom]]==&lt;br /&gt;
{{:RWShop:Purls of Wisdom/2023}}&lt;br /&gt;
==[[RWShop:Quit Stallin&#039;|Quit Stallin&#039;]]==&lt;br /&gt;
{{:RWShop:Quit Stallin&#039;/2023}}&lt;br /&gt;
==[[RWShop:Robes of Resistance|Robes of Resistance]]==&lt;br /&gt;
{{:RWShop:Robes of Resistance/2023}}&lt;br /&gt;
==[[RWShop:Rollin&#039; In The Greens|Rollin&#039; in the Greens]]==&lt;br /&gt;
{{:RWShop:Rollin&#039; In The Greens/2023}}&lt;br /&gt;
==[[RWShop:Rolton Pens|Rolton Pens]]==&lt;br /&gt;
{{:RWShop:Rolton Pens/2023}}&lt;br /&gt;
==[[RWShop:Roundabout Racers|Roundabout Racers]]==&lt;br /&gt;
{{:RWShop:Roundabout Racers/2023}}&lt;br /&gt;
==[[RWShop:Saddle Me Up|Saddle Me Up]]==&lt;br /&gt;
{{:RWShop:Saddle Me Up/2023}}&lt;br /&gt;
==[[RWShop:The Silken Lotus|Silken Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Silken Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Spirits Within|Spirits Within, The]]==&lt;br /&gt;
{{:RWShop:The Spirits Within/2023}}&lt;br /&gt;
==[[RWShop:Sweetie Pies|Sweetie Pies]]==&lt;br /&gt;
{{:RWShop:Sweetie Pies/2023}}&lt;br /&gt;
==[[RWShop:The Starry Lotus|Starry Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Starry Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Steaming Mugs|Steaming Mugs, The]]==&lt;br /&gt;
{{:RWShop:The Steaming Mugs/2023}}&lt;br /&gt;
==[[RWShop:The Tartan Cloth|Tartan Cloth, The]]==&lt;br /&gt;
{{:RWShop:The Tartan Cloth/2023}}&lt;br /&gt;
==[[RWShop:Tempered Threads|Tempered Threads]]==&lt;br /&gt;
{{:RWShop:Tempered Threads/2023}}&lt;br /&gt;
==[[RWShop:Tinkers Toys|Tinkers Toys]]==&lt;br /&gt;
{{:RWShop:Tinkers Toys/2023}}&lt;br /&gt;
==[[RWShop:Tiu &amp;amp; Qaiteke|Tiu &amp;amp; Qaiteke]]==&lt;br /&gt;
{{:RWShop:Tiu &amp;amp; Qaiteke/2023}}&lt;br /&gt;
==[[RWShop:Tortoise Holdings|Tortoise Holdings]]==&lt;br /&gt;
{{:RWShop:Tortoise Holdings/2023}}&lt;br /&gt;
==[[RWShop:Trim and Polish|Trim and Polish]]==&lt;br /&gt;
{{:RWShop:Trim and Polish/2023}}&lt;br /&gt;
==[[RWShop:Unfurling Battle|Unfurling Battle]]==&lt;br /&gt;
{{:RWShop:Unfurling Battle/2023}}&lt;br /&gt;
==[[RWShop:View from a Stag|View from a Stag]]==&lt;br /&gt;
{{:RWShop:View from a Stag/2023}}&lt;br /&gt;
==[[RWShop:Vaunt It and Flaunt It|Vaunt It and Flaunt It]]==&lt;br /&gt;
{{:RWShop:Vaunt It and Flaunt It/2023}}&lt;br /&gt;
==[[RWShop:Vintage Visions|Vintage Visions]]==&lt;br /&gt;
{{:RWShop:Vintage Visions/2023}}&lt;br /&gt;
==[[RWShop:What Remains|What Remains]]==&lt;br /&gt;
{{:RWShop:What Remains/2023}}&lt;br /&gt;
==[[RWShop:Whirl and Twirl|Whirl and Twirl]]==&lt;br /&gt;
{{:RWShop:Whirl and Twirl/2023}}&lt;br /&gt;
==[[RWShop:Woodn&#039;t Yew|Woodn&#039;t Yew]]==&lt;br /&gt;
{{:RWShop:Woodn&#039;t Yew/2023}}&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=200789</id>
		<title>User:ARCHYVER/Sandbox/rw2023 no mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARCHYVER/Sandbox/rw2023_no_mount&amp;diff=200789"/>
		<updated>2023-06-24T08:53:43Z</updated>

		<summary type="html">&lt;p&gt;ARCHYVER: creation of page with all shops pre-removal, categories removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}[[File:Fest-RW2023-1687094965.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;All prices in [[raikhen]].}}&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
==[[RWShop:Barn with It|Barn with It]]==&lt;br /&gt;
{{:RWShop:Barn with It/2023}}&lt;br /&gt;
==[[RWShop:Baaarnyard Bounty|Baaarnyard Bounty]]==&lt;br /&gt;
{{:RWShop:Baaarnyard Bounty/2023}}&lt;br /&gt;
==[[RWShop:Bad_Wolf_Clothing|Bad Wolf Clothing]]==&lt;br /&gt;
{{:RWShop:Bad_Wolf_Clothing/2023}}&lt;br /&gt;
==[[RWShop:Been Shanked Lately?|Been Shanked Lately?]]==&lt;br /&gt;
{{:RWShop:Been Shanked Lately?/2023}}&lt;br /&gt;
==[[RWShop:Born to Adorn|Born to Adorn]]==&lt;br /&gt;
{{:RWShop:Born_to_Adorn/2023}}&lt;br /&gt;
==[[RWShop:Braid and Mane|Braid and Mane]]==&lt;br /&gt;
{{:RWShop:Braid and Mane/2023}}&lt;br /&gt;
==[[RWShop:The Brass Ring|Brass Ring, The]]==&lt;br /&gt;
{{:RWShop:The Brass Ring/2023}}&lt;br /&gt;
==[[RWShop:Bugs on Parade|Bugs on Parade]]==&lt;br /&gt;
{{:RWShop:Bugs on Parade/2023}}&lt;br /&gt;
==[[RWShop:Can&#039;t Stop That Weaving|Can&#039;t Stop That Weaving]]==&lt;br /&gt;
{{:RWShop:Can&#039;t Stop That Weaving/2023}}&lt;br /&gt;
==[[RWShop:Cervidae Corral|Cervidae Corral]]==&lt;br /&gt;
{{:RWShop:Cervidae Corral/2023}}&lt;br /&gt;
==[[RWShop:Channeled Affection|Channeled Affection]]==&lt;br /&gt;
{{:RWShop:Channeled Affection/2023}}&lt;br /&gt;
==[[RWShop:Charmed, I&#039;m Sure|Charmed, I&#039;m Sure]]==&lt;br /&gt;
{{:RWShop:Charmed, I&#039;m Sure/2023}}&lt;br /&gt;
==[[RWShop:Clodhoppers|Clodhoppers]]==&lt;br /&gt;
{{:RWShop:Clodhoppers/2023}}&lt;br /&gt;
==[[RWShop:Cog &amp;amp; Zephyr|Cog &amp;amp; Zephyr]]==&lt;br /&gt;
{{:RWShop:Cog &amp;amp; Zephyr/2023}}&lt;br /&gt;
==[[RWShop:The Colorful Carapace|Colorful Carapace, The]]==&lt;br /&gt;
{{:RWShop:The Colorful Carapace/2023}}&lt;br /&gt;
==[[RWShop:Common Weaves|Common Weaves]]==&lt;br /&gt;
{{:RWShop:Common Weaves/2023}}&lt;br /&gt;
==[[RWShop:Container Yourself|Container Yourself]]==&lt;br /&gt;
{{:RWShop:Container Yourself/2023}}&lt;br /&gt;
==[[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]]==&lt;br /&gt;
{{:RWShop:Couturier&#039;s Retreat/2023}}&lt;br /&gt;
==[[RWShop:Crafter&#039;s Hearth|Crafters Hearth]]==&lt;br /&gt;
{{:RWShop:Crafter&#039;s Hearth/2023}}&lt;br /&gt;
==[[RWShop:Curio Minds|Curio Minds]]==&lt;br /&gt;
{{:RWShop:Curio Minds/2023}}&lt;br /&gt;
==[[RWShop:Deerner Time|Deerner Time]]==&lt;br /&gt;
{{:RWShop:Deerner Time/2023}}&lt;br /&gt;
==[[RWShop:Devout Alloy|Devout Alloy]]==&lt;br /&gt;
{{:RWShop:Devout Alloy/2023}}&lt;br /&gt;
==[[RWShop:The Daily Dip|Daily Dip, The]]==&lt;br /&gt;
{{:RWShop:The Daily Dip/2023}}&lt;br /&gt;
==[[RWShop:Earthtones|Earthtones]]==&lt;br /&gt;
{{:RWShop:Earthtones/2023}}&lt;br /&gt;
==[[RWShop:Ewe Vixen|Ewe Vixen]]==&lt;br /&gt;
{{:RWShop:Ewe Vixen/2023}}&lt;br /&gt;
==[[RWShop:Fanfare|Fanfare]]==&lt;br /&gt;
{{:RWShop:Fanfare/2023}}&lt;br /&gt;
==[[RWShop:Ferocious Eyes|Ferocious Eyes]]==&lt;br /&gt;
{{:RWShop:Ferocious Eyes/2023}}&lt;br /&gt;
==[[RWShop:The Flanked Bag|Flanked Bag, The]]==&lt;br /&gt;
{{:RWShop:The Flanked Bag/2023}}&lt;br /&gt;
==[[RWShop:Flypaper Designers|Flypaper Designers]]==&lt;br /&gt;
{{:RWShop:Flypaper Designers/2023}}&lt;br /&gt;
==[[RWShop:The Folded Lotus|Folded Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Folded Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Gallant Groom|Gallant Groom, The]]==&lt;br /&gt;
{{:RWShop:The Gallant Groom/2023}}&lt;br /&gt;
==[[RWShop:The Galloping Gait|Galloping Gait, The]]==&lt;br /&gt;
{{:RWShop:The Galloping Gait/2023}}&lt;br /&gt;
==[[RWShop:GemStoned|GemStoned]]==&lt;br /&gt;
{{:RWShop:GemStoned/2023}}&lt;br /&gt;
==[[RWShop:The Gift Horse|Gift Horse, The]]==&lt;br /&gt;
{{:RWShop:The Gift Horse/2023}}&lt;br /&gt;
==[[RWShop:Gifts of Atan Irith|Gifts of Atan Irith]]==&lt;br /&gt;
{{:RWShop:Gifts of Atan Irith/2023}}&lt;br /&gt;
==[[RWShop:The Girlybird|Girlybird, The]]==&lt;br /&gt;
{{:RWShop:The Girlybird/2023}}&lt;br /&gt;
==[[RWShop:Gnomish Gnails|Gnomish Gnails]]==&lt;br /&gt;
{{:RWShop:Gnomish Gnails/2023}}&lt;br /&gt;
==[[RWShop:Goin&#039; Stag|Goin&#039; Stag]]==&lt;br /&gt;
{{:RWShop:Goin&#039; Stag/2023}}&lt;br /&gt;
==[[RWShop:Grand Stables|Grand Stables]]==&lt;br /&gt;
{{:RWShop:Grand Stables/2023}}&lt;br /&gt;
==[[RWShop:The Greater of Two Weevils|Greater of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Greater of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:Holy Sheaths|Holy Sheaths]]==&lt;br /&gt;
{{:RWShop:Holy Sheaths/2023}}&lt;br /&gt;
==[[RWShop:Horn and Mane|Horn and Mane]]==&lt;br /&gt;
{{:RWShop:Horn and Mane/2023}}&lt;br /&gt;
==[[RWShop:Horsing Around|Horsing Around]]==&lt;br /&gt;
{{:RWShop:Horsing Around/2023}}&lt;br /&gt;
==[[RWShop:ImPressions|ImPressions]]==&lt;br /&gt;
{{:RWShop:ImPressions/2023}}&lt;br /&gt;
==[[RWShop:Irons in the Fire|Irons in the Fire]]==&lt;br /&gt;
{{:RWShop:Irons in the Fire/2023}}&lt;br /&gt;
==[[RWShop:The Kindred Plaid|Kindred Plaid, The]]==&lt;br /&gt;
{{:RWShop:The Kindred Plaid/2023}}&lt;br /&gt;
==[[RWShop:The Knight Way|Knight Way, The]]==&lt;br /&gt;
{{:RWShop:The Knight Way/2023}}&lt;br /&gt;
==[[RWShop:Lamb Among Wolves|Lamb Among Wolves]]==&lt;br /&gt;
{{:RWShop:Lamb Among Wolves/2023}}&lt;br /&gt;
==[[RWShop:Leaping Leezards|Leaping Leezards]]==&lt;br /&gt;
{{:RWShop:Leaping Leezards/2023}}&lt;br /&gt;
==[[RWShop:Legendairy|Legendairy]]==&lt;br /&gt;
{{:RWShop:Legendairy/2023}}&lt;br /&gt;
==[[RWShop:The Lesser of Two Weevils|Lesser of Two Weevils, The]]==&lt;br /&gt;
{{:RWShop:The Lesser of Two Weevils/2023}}&lt;br /&gt;
==[[RWShop:The Lizard Nest|Lizard Nest, The]]==&lt;br /&gt;
{{:RWShop:The Lizard Nest/2023}}&lt;br /&gt;
==[[RWShop:Lizard Vivarium|Lizard Vivarium]]==&lt;br /&gt;
{{:RWShop:Lizard Vivarium/2023}}&lt;br /&gt;
==[[RWShop:A Lofty Affair|Lofty Affair, A]]==&lt;br /&gt;
{{:RWShop:A Lofty Affair/2023}}&lt;br /&gt;
==[[RWShop:Milkin&#039; It|Milkin&#039; It]]==&lt;br /&gt;
{{:RWShop:Milkin&#039; It/2023}}&lt;br /&gt;
==[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]==&lt;br /&gt;
{{:RWShop:Mount&#039;N&#039;Cloak/2023}}&lt;br /&gt;
==[[RWShop:Moving on Up|Moving on Up]]==&lt;br /&gt;
{{:RWShop:Moving on Up/2023}}&lt;br /&gt;
==[[RWShop:Notcher Style|Notcher Style]]==&lt;br /&gt;
{{:RWShop:Notcher Style/2023}}&lt;br /&gt;
==[[RWShop:Obsidian Raiment|Obsidian Raiment]]==&lt;br /&gt;
{{:RWShop:Obsidian Raiment/2023}}&lt;br /&gt;
==[[RWShop:Of Sand and Rain|Of Sand and Rain]]==&lt;br /&gt;
{{:RWShop:Of Sand and Rain/2023}}&lt;br /&gt;
==[[RWShop:Off_the_Chain|Off the Chain]]==&lt;br /&gt;
{{:RWShop:Off the Chain/2023}}&lt;br /&gt;
==[[RWShop:On the Wing|On the Wing]]==&lt;br /&gt;
{{:RWShop:On the Wing/2023}}&lt;br /&gt;
==[[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]]==&lt;br /&gt;
{{:RWShop:Ostler&#039;s Den/2023}}&lt;br /&gt;
==[[RWShop:Peaked_Interest|Peaked Interest]]==&lt;br /&gt;
{{#section:RWShop:Peaked_Interest/2023}}&lt;br /&gt;
==[[RWShop:Pigments of Memory|Pigments of Memory]]==&lt;br /&gt;
{{#section:RWShop:Pigments of Memory/2023}}&lt;br /&gt;
==[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]==&lt;br /&gt;
{{:RWShop:Poiret &amp;amp; Company/2023}}&lt;br /&gt;
==[[RWShop:Purls of Wisdom|Purls of Wisdom]]==&lt;br /&gt;
{{:RWShop:Purls of Wisdom/2023}}&lt;br /&gt;
==[[RWShop:Quit Stallin&#039;|Quit Stallin&#039;]]==&lt;br /&gt;
{{:RWShop:Quit Stallin&#039;/2023}}&lt;br /&gt;
==[[RWShop:Robes of Resistance|Robes of Resistance]]==&lt;br /&gt;
{{:RWShop:Robes of Resistance/2023}}&lt;br /&gt;
==[[RWShop:Rollin&#039; In The Greens|Rollin&#039; in the Greens]]==&lt;br /&gt;
{{:RWShop:Rollin&#039; In The Greens/2023}}&lt;br /&gt;
==[[RWShop:Rolton Pens|Rolton Pens]]==&lt;br /&gt;
{{:RWShop:Rolton Pens/2023}}&lt;br /&gt;
==[[RWShop:Roundabout Racers|Roundabout Racers]]==&lt;br /&gt;
{{:RWShop:Roundabout Racers/2023}}&lt;br /&gt;
==[[RWShop:Saddle Me Up|Saddle Me Up]]==&lt;br /&gt;
{{:RWShop:Saddle Me Up/2023}}&lt;br /&gt;
==[[RWShop:The Silken Lotus|Silken Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Silken Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Spirits Within|Spirits Within, The]]==&lt;br /&gt;
{{:RWShop:The Spirits Within/2023}}&lt;br /&gt;
==[[RWShop:Sweetie Pies|Sweetie Pies]]==&lt;br /&gt;
{{:RWShop:Sweetie Pies/2023}}&lt;br /&gt;
==[[RWShop:The Starry Lotus|Starry Lotus, The]]==&lt;br /&gt;
{{:RWShop:The Starry Lotus/2023}}&lt;br /&gt;
==[[RWShop:The Steaming Mugs|Steaming Mugs, The]]==&lt;br /&gt;
{{:RWShop:The Steaming Mugs/2023}}&lt;br /&gt;
==[[RWShop:The Tartan Cloth|Tartan Cloth, The]]==&lt;br /&gt;
{{:RWShop:The Tartan Cloth/2023}}&lt;br /&gt;
==[[RWShop:Tempered Threads|Tempered Threads]]==&lt;br /&gt;
{{:RWShop:Tempered Threads/2023}}&lt;br /&gt;
==[[RWShop:Tinkers Toys|Tinkers Toys]]==&lt;br /&gt;
{{:RWShop:Tinkers Toys/2023}}&lt;br /&gt;
==[[RWShop:Tiu &amp;amp; Qaiteke|Tiu &amp;amp; Qaiteke]]==&lt;br /&gt;
{{:RWShop:Tiu &amp;amp; Qaiteke/2023}}&lt;br /&gt;
==[[RWShop:Tortoise Holdings|Tortoise Holdings]]==&lt;br /&gt;
{{:RWShop:Tortoise Holdings/2023}}&lt;br /&gt;
==[[RWShop:Trim and Polish|Trim and Polish]]==&lt;br /&gt;
{{:RWShop:Trim and Polish/2023}}&lt;br /&gt;
==[[RWShop:Unfurling Battle|Unfurling Battle]]==&lt;br /&gt;
{{:RWShop:Unfurling Battle/2023}}&lt;br /&gt;
==[[RWShop:View from a Stag|View from a Stag]]==&lt;br /&gt;
{{:RWShop:View from a Stag/2023}}&lt;br /&gt;
==[[RWShop:Vaunt It and Flaunt It|Vaunt It and Flaunt It]]==&lt;br /&gt;
{{:RWShop:Vaunt It and Flaunt It/2023}}&lt;br /&gt;
==[[RWShop:Vintage Visions|Vintage Visions]]==&lt;br /&gt;
{{:RWShop:Vintage Visions/2023}}&lt;br /&gt;
==[[RWShop:What Remains|What Remains]]==&lt;br /&gt;
{{:RWShop:What Remains/2023}}&lt;br /&gt;
==[[RWShop:Whirl and Twirl|Whirl and Twirl]]==&lt;br /&gt;
{{:RWShop:Whirl and Twirl/2023}}&lt;br /&gt;
==[[RWShop:Woodn&#039;t Yew|Woodn&#039;t Yew]]==&lt;br /&gt;
{{:RWShop:Woodn&#039;t Yew/2023}}&lt;/div&gt;</summary>
		<author><name>ARCHYVER</name></author>
	</entry>
</feed>