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	<updated>2026-04-19T11:01:31Z</updated>
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		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204105</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204105"/>
		<updated>2023-07-30T20:06:15Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* grotikan */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as Kilanirij was built upon it to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &#039;&#039;daemon glass&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
Translation: &#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to female-spirited clan members who have earned the respect of the giftee. Male-spirited clan members receive a briolette-cut desert diamond instead.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204104</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204104"/>
		<updated>2023-07-30T20:05:58Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* urramikan */ added some explanatory text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as Kilanirij was built upon it to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &amp;quot;daemon glass&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
Translation: &#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to female-spirited clan members who have earned the respect of the giftee. Male-spirited clan members receive a briolette-cut desert diamond instead.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204103</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204103"/>
		<updated>2023-07-30T20:04:57Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Types of Ikan */ updated diamond type in urramikan to align with present lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as Kilanirij was built upon it to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &amp;quot;daemon glass&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
&#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to female-spirited clan members who have earned the respect of the giftee. Male-spirited clan members receive a briolette-cut desert diamond instead.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204102</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204102"/>
		<updated>2023-07-30T19:57:07Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* grotikan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as Kilanirij was built upon it to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &amp;quot;daemon glass&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
&#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to clan members who have earned the respect of the giftee.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204101</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204101"/>
		<updated>2023-07-30T19:56:58Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* kamiirikan */ spacing error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as Kilanirij was built upon it to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &amp;quot;daemon glass&amp;quot;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
&#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to clan members who have earned the respect of the giftee.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204100</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204100"/>
		<updated>2023-07-30T19:54:54Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Proposed New Lore Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as Kilanirij was built upon it to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &amp;quot;daemon glass&amp;quot;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
&#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to clan members who have earned the respect of the giftee.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204099</id>
		<title>User:ARMYJEN/Zorchikan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Zorchikan&amp;diff=204099"/>
		<updated>2023-07-30T19:28:37Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Created a proposal for Grot&amp;#039;karesh glass.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note&#039;&#039;: This is a player-created work meant as a proposal for Grot&#039;karesh lore expansion around locations, culture, language, and craftsmanship. It is not official in any way.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
&lt;br /&gt;
* Giantkin are not represented in the glassworking document.&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]] are masters of [[zorchar]]. Zorchar is pure white or dark blue in color.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are magic-wielding Kindred.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan are not nomadic, so it could be presumed they have built up more elaborate arts and crafts over the many years they&#039;ve been living in [[Kilanirij]] on the slopes of [[Asharikan]].&lt;br /&gt;
** “The Grot&#039;karesh Hammer Clan have placed themselves in the most defensible part of the Southron Wastes. Their fortress city, Kilanirij, sits perched on the side of a large mountain south of Tamzyrr and west of the new Ta&#039;Faendryl. The Hammer Clan has made a science of magical fortification here, strong enough that the city walls give a wispy, dark blue glow at night. Construction on the city began shortly after the first group of giantkin was exiled from their clans. Their chieftain, Samarak the Grim, wished to keep the ruins of Maelshyve in view via magic, so they would have the first warning on the coming of the Second Age of Chaos.”&lt;br /&gt;
* Grot&#039;karesh Hammer Clan uses magic to protect the world from [[Despana]].&lt;br /&gt;
* Grot&#039;karesh Hammer Clan watches over [[Maelshyve]] and [[Rhoska-Tor]] for the return of Despana. It can be presumed they visit it as well.&lt;br /&gt;
* Grot&#039;karesh Hammer Clan already have lore associated with [[Elanthian Gems|black diamonds]].&lt;br /&gt;
** “Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond’s spirit will battle with the potential parent’s spirit and cause deformity in his or her children.”&lt;br /&gt;
** “Samarak the Grim, first chieftain of the Grot’karesh Hammer Clan, would often describe women who had earned his respect as being “as wily as a black diamond’s fire!” Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called “a black spirit amulet,” using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot’karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.”&lt;br /&gt;
* Grot’akresh uses “sh” and “ij” and “ar” and hard-k sounds in their words.&lt;br /&gt;
** [[Ishan]] (wanderer/seeker)&lt;br /&gt;
** [[Ikarrak]] (vision rock)&lt;br /&gt;
** Kilanirij (their city)&lt;br /&gt;
** Asharikan (the mountain)&lt;br /&gt;
** Grot’karesh (magically cursed /magically haunted/daemon tainted)&lt;br /&gt;
** Ronlon (day for the public remembrance of the dead)&lt;br /&gt;
** Bolia (day to grieve lost ones)&lt;br /&gt;
** Kamiir (living who are communicating with dead enter family’s tomb)&lt;br /&gt;
** [[Saramar]]&lt;br /&gt;
&lt;br /&gt;
==Proposed New Lore Releases==&lt;br /&gt;
&lt;br /&gt;
* Waste roses - the Grot’karesh Hammer Clan creates artwork with Waste roses (new name for [https://en.wikipedia.org/wiki/Desert_rose_(crystal) desert roses]), something they hold somewhat sacred. New mythology and legends could be written around these including a &amp;quot;language of Waste roses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Asharikan is expanded to be a Grot&#039;karesh word that includes glass in it. One option is to say that &amp;quot;ashar&amp;quot; means mountain and Asharikan is known in the common tongue as Looking Glass Mountain as it was built to look over Maelshyve.&lt;br /&gt;
&lt;br /&gt;
* New lore describing a new place called Asharlasaiir as a sacred volcano in the Southron Wastes near Asharikan. This sacred volcano is the source of the Grot&#039;karesh crimson glaes used in their armbands. Asharlasaiir is sometimes called Spirit Mountain in Common.&lt;br /&gt;
&lt;br /&gt;
* Additional New Lexicon Definitions&lt;br /&gt;
** Ashar means mountain&lt;br /&gt;
** Ikan means glass&lt;br /&gt;
** Grot means magic or daemon&lt;br /&gt;
** Kamiir means mourning&lt;br /&gt;
** Karesh means haunted, cursed, tainted&lt;br /&gt;
** Lasaiir means spirit&lt;br /&gt;
** Ruush means rose&lt;br /&gt;
** Saramar means history&lt;br /&gt;
** Urram means reverent&lt;br /&gt;
** Zorch means lightning&lt;br /&gt;
&lt;br /&gt;
==Types of Ikan==&lt;br /&gt;
There are multiple kinds of ikan created by the Grot&#039;karesh Hammer Clan. While some of the glass is easily created (such as zorchikan), some forms of ikan require additional magic or materials and are therefore more rare. This includes rushikan, maelshikan, grotikan, urramikan, and kamiirikan.&lt;br /&gt;
&lt;br /&gt;
===zorchikan===&lt;br /&gt;
Translation: &#039;&#039;lightning glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from below the slopes of Asharikan is gathered and turned to glass. Zorchar is cast into the shape of a variety of different Saramar runes for various purposes. Runes for justice, intuition, strength, fertility, creativity, transformation, and other such concepts are rather commonplace among the clan. This form of glass often features pure white zorchar. Argent bolts of energy will occasionally spark through the glass. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
===ruushikan===&lt;br /&gt;
Translation: &#039;&#039;rose glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waste roses (desert roses from the Southron Wastes) are gathered by the clan and the petals are painstakingly tipped with zorchar which hardens to gild the rose in niveous and cobalt hues. Once encased in glass, Saramar runes are etched onto the surface for a variety of magical purposes including lightning defense upon being struck. This kind of glass will *always* have a READ description defining the rune which giantkin can read.&lt;br /&gt;
&lt;br /&gt;
* Standard tier ruushikan would be able to be imbedded with spells (depending upon the runes etched onto the surface). &lt;br /&gt;
* Auction-level or high-tier versions of this material might have a rune for &amp;quot;barrier&amp;quot; which would cause any piece of armor or weaponry adorned with that type of ruushikan to create a barrier of reactive lightning.&lt;br /&gt;
&lt;br /&gt;
===maelshikan===&lt;br /&gt;
Translation: &#039;&#039;maelshyve glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sand from around Rhoska-Tor is collected by the clan. Pure zorchar is cast into the shape of the Saramar rune depicting detection, and magic is imbued into the sand-turned-glass engulfing the rune. When in the presence of the undead, the electrical sparks around the rune become more fervent. When the undead are very close, the glass begins to glow cobalt. This type of glass is very rare due to the amount of magic required and the trip to gather the necessary sand. It usually features cobalt-hued zorchar. This kind of glass will *always* have a READ description that giantkin can read that includes the word detection.&lt;br /&gt;
&lt;br /&gt;
;a maelshikan cabochon&lt;br /&gt;
Etched Saramar runes blanket the smooth surface but upon looking deeper, centered within is a deep blue ingot of pure zorchar cast into a Saramar rune. [No description is added if undead aren&#039;t present, but the following appear depending on the closeness or quantity of undead: Zaps and sparkles of argent-laced cobalt energy roil through the clear cabochon. / A steady cobalt glow emanates from the glass, sparkles of argent-laced energy roiling throughout it.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cabochon&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
Detection&lt;br /&gt;
&lt;br /&gt;
===grotikan===&lt;br /&gt;
Translation: possibly &#039;&#039;magical glass&#039;&#039; or &amp;quot;daemon glass&amp;quot;&lt;br /&gt;
Commonly Called: Flame Spirit&lt;br /&gt;
&lt;br /&gt;
Pure glaes from the slopes of Asharlasaiir is mined and reformed into what is called the Flame Spirit. Niveous zorchar is cast into the shape of a flame and carefully placed in the center of an eye-shaped cabochon of crimson glaes. When a Grot&#039;karesh Hammer Clan member is wearing one of these sacred pieces within their [[Ferroniere#aemikvai|aemikvai]] and meditates upon it, they can summon a brief simoom emanating out from their body in all directions which sears and electrocutes those around them (AoE fire and lightning flare). Their eyes temporarily have flame dancing within them which wears off (unique feature line and wears off when the cooldown is up).  Other Kindred summon a swirl of heat and lightning around them briefly which dies out (fluff only, no flare), but also get the Eye of the Flame Spirit effect for a period of time. Non-Kindred cannot activate the Eye of the Flame Spirit feature change, but do get the cosmetic swirl of heat and lightning.&lt;br /&gt;
&lt;br /&gt;
===urramikan===&lt;br /&gt;
&#039;&#039;reverent glass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Briolette-cut black diamond is centered on a black glaes cushion pendant mined from Asharlasaiir and framed with niveous zorchar. While not themselves a black spirit amulet, these rare pendants reminiscent of Samarak&#039;s amulets are gifted to clan members who have earned the respect of the giftee.&lt;br /&gt;
&lt;br /&gt;
Special versions of urramikan are gifted only by the Preceptors (magical instructors of the city) and are framed instead in cobalt zorchar. (Urramikan cannot be altered to have cobalt zorchar except through direct GameMaster award.)&lt;br /&gt;
&lt;br /&gt;
===kamiirikan===&lt;br /&gt;
Translation: &#039;&#039;mourning glass&#039;&#039;&lt;br /&gt;
Commonly Called: Mourning Flame&lt;br /&gt;
&lt;br /&gt;
Sacred crimson glaes from Asharlasiir is mixed with a pinch of ashes from the sacred fires warming the graves of the dead and carried out of the Kilanirij Tombs by those who survive Kamiir. The ash-and-glaes is poured into a flame mold and strung upon a leather thong. It has been said that the survivors of the Festival of the Dead would rather die than let a non-family member touch or possess their Mourning Flame. When the glaes is touched by a member of the Clan, the individual can hear the deep, rhythmic thrum of chanting spirits battling acoustically with the hideously angry scream of banshees.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
* [[The Call of The Flame]]&lt;br /&gt;
* [[Zorchar]]&lt;br /&gt;
* [[Glaes]]&lt;br /&gt;
* [[Despana]]&lt;br /&gt;
* [[Maelshyve]]&lt;br /&gt;
* [[Rhoska-Tor]]&lt;br /&gt;
* [[Giantkin Clans]] (official)&lt;br /&gt;
* [[Giantkin History]] (official)&lt;br /&gt;
* [[Elanthian Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN&amp;diff=204098</id>
		<title>User:ARMYJEN</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN&amp;diff=204098"/>
		<updated>2023-07-30T18:02:08Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Research and Ideas */ Added Zorchikan link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The below daisy was given to Darcena back in the early 2000s. It is still relevant today because it represents how I try to spend my time in and around this game that we all enjoy: being inclusive and respectful and making each and every day better for others. I hope that most of the time, I am successful. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;l daisy&lt;br /&gt;
This short stemmed flower is as white as freshly fallen snow on a cold winter&#039;s day with petals as delicate as life itself.  A small hand written note dangles from a tiny silver thread attached to one of the leaves on the stem.  Bursting forth from the center of the flower are pistils of brilliant yellow with soft green edges.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read daisy&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
To the world you&#039;re just one person, but to one person you could mean the world.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Darcena]] Wolf-Valslayer, an Ur-Daemon cursed giantwoman raised by wolves with extreme bloodlust&lt;br /&gt;
* Kioya dCixel, a half-Nalfein half-Faendryl Dark Crusader (cleric) assassin for Ta&#039;Nalfein&lt;br /&gt;
* Loirya Veerae-Sheoul, a Faendryl wizard with a penchant for pain&lt;br /&gt;
* Nextina LaDrange, a half-elven street rat and rogue&lt;br /&gt;
* Qafziel Nalfein, a bookish ink-stained scholar of politics&lt;br /&gt;
&lt;br /&gt;
...and more.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
I believe I wandered into the game in late 1996 just before AOL went unlimited - if not, it was early 1997 just afterwards. My first character was Nextina LaDrange, but after several months of playing her, I realized that I really wanted to play an empath. I rolled up Darcena Wolfamily and never looked back. In mid-2004 with the pricing change, I said farewell to the game and moved on to graphic-based MMOs. I came back here and there to check on friends, but it never stuck. In 2017, I checked it out for three and a half months but life got in the way. The poor characters of Elanith have been stuck with me since May 1, 2018.&lt;br /&gt;
&lt;br /&gt;
==Involvement==&lt;br /&gt;
&lt;br /&gt;
* [[::House_Sovyn|House Sovyn]], 1997-present&lt;br /&gt;
* [[::Clan_Snar|Clan Snar]], 1998-2004&lt;br /&gt;
* Hearthstone, 2000-2004&lt;br /&gt;
* Architectural and Landscaping Association of Elanthia (ALAE), unknown-2004&lt;br /&gt;
* [[House Brigatta]] 2000?-present&lt;br /&gt;
* GS4 Alpha Tester (2003)&lt;br /&gt;
* [[::Moonshine_Manor|Moonshine Manor]], May 2018-present&lt;br /&gt;
* [[TownCrier]], May 2018-present&lt;br /&gt;
* [[Wehnimer&#039;s Landing Militia]], July 2018-present&lt;br /&gt;
* [[Order of the Sphere and Scythe]], August 2018-present&lt;br /&gt;
* [[Order of the Silver Gryphon]], October 2018-present&lt;br /&gt;
* [[::Order_of_Lorekeepers|Order of Lorekeepers]], 1999?-2004, April 2019-&lt;br /&gt;
&lt;br /&gt;
Primary towns: [[River&#039;s Rest]], [[Wehnimer&#039;s Landing]], [[Teras Isle]], [[Mist Harbor]]&lt;br /&gt;
&lt;br /&gt;
==Interests==&lt;br /&gt;
&lt;br /&gt;
* [[Grot%27karesh_Hammer_Clan | Grot&#039;karesh]]&lt;br /&gt;
* [[Khanshael]]&lt;br /&gt;
* [[Half-Krolvin]] &lt;br /&gt;
* [[Dhe&#039;nar]]&lt;br /&gt;
* [[Faendryl]]&lt;br /&gt;
* [[Lornon]]&lt;br /&gt;
* [[Southron Wastes]]&lt;br /&gt;
* [[Storylines]]&lt;br /&gt;
* Worldbuilding&lt;br /&gt;
* GSWiki&lt;br /&gt;
&lt;br /&gt;
==Things I Want to Work On==&lt;br /&gt;
&lt;br /&gt;
* [[Demonwall]]&lt;br /&gt;
* [[Czag Dubra]]&lt;br /&gt;
* [[Grot%27karesh_Hammer_Clan | Grot&#039;karesh]]&lt;br /&gt;
&lt;br /&gt;
==Research and Ideas==&lt;br /&gt;
&lt;br /&gt;
* [[User:ARMYJEN/Glam_Critter | Glam Critters]] (Note: Blame players of Arianiss and Nehor for the name.)&lt;br /&gt;
* INVENT Calendar - December 2018&lt;br /&gt;
* [[User:ARMYJEN/Zorchikan|Zorchikan]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=202640</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=202640"/>
		<updated>2023-07-04T23:29:11Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added OTS Analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Setting&lt;br /&gt;
Design: tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the press may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: shimmering&lt;br /&gt;
Color: argent&lt;br /&gt;
Polish type: lacquer&lt;br /&gt;
Nail shape: rounded&lt;br /&gt;
Design:graced by a crescent of &amp;lt;adj&amp;gt; &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You look over your nail press, assessing your options for (category):&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fidget with the various dials, knobs, and buttons on your nail press.  The press will create lengthy nails with glassy sapphire glaze centered with &amp;lt;full&amp;gt; stud.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flicking a small lever on the side of your nail press, you dispense some nacreous mist grey lacquer onto the left roller.  You graze the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
You blow gently on your nails to expedite the drying process.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flicking a small lever on the side of her nail press, Character dispenses some nacreous mist grey lacquer onto the left roller.  She grazes the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
&lt;br /&gt;
Character blows gently on her nails.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings. POINT a second time to apply the loaded gem setting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke a square button on the top of your nail press.  The gears whir quietly as the ring of dye vials revolves, bringing the assorted neutral colors to the front of the chamber. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a (gem) into a slot on your nail press.  It makes audible clinking noises as it rolls down into the top chamber.  As you squeeze the spring-loaded handle with all your might, the internal mechanism emits a loud grinding sound.  Eventually, the resistance stops and the press goes silent, indicating the stone has been cut.  A burning sensation lingers in your knuckles and palm for a few moments after you release the handle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character pushes a (gem) into a slot on her nail press.  Her face reddening with the effort, she squeezes the spring-loaded handle, causing the press to emit a grinding sound.  When the mechanical grating ceases, a look of relief passes over her as she releases the handle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull down one of the files riveted to the side of the nail press, preparing to file your nails to be rounded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the knob on your nail press, preparing to select from the various pattern plates.  It is currently set to tipped in tiny &amp;lt;adj&amp;gt;s.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the dial on your nail press, the visible cogs turning as you spin the vial of merlot-hued dye to the front.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Girlybird_Earrings&amp;diff=200645</id>
		<title>Girlybird Earrings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Girlybird_Earrings&amp;diff=200645"/>
		<updated>2023-06-21T16:44:24Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added verb messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Your gilded sunbursts will create a pair of earrings when PUSHed together with a non-scripted feather.  A merchant may alter the look of the trinket for you, but no long descriptions; it&#039;ll just be overridden when a feather is attached to it via PUSH.&lt;br /&gt;
&lt;br /&gt;
Currently, your trinket will attach to a feather in this manner: a pair of gilded sunbursts adorned with some (feathers)&lt;br /&gt;
&lt;br /&gt;
When worn, the completed earrings will temporarily alter your unique feature.  Try inserting a feather to see what your earrings will look like in your unique feature.&lt;br /&gt;
&lt;br /&gt;
This item has not been unlocked.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You carefully pull a raven feather from your thorned faenor vines.&lt;br /&gt;
|XXXXX carefully pulls a raven feather from her thorned faenor vines.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|With nimble fingers, you attach your raven feather to your thorned faenor vines to create a pair of thorned faenor vines adorned with some raven feathers.&lt;br /&gt;
|With nimble fingers, XXXXX attaches her raven feather to her thorned faenor vines.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You remove a pair of thorned faenor vines adorned with some raven feathers from your ears.&lt;br /&gt;
|XXXXX removes a pair of thorned faenor vines adorned with some raven feathers from her ears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You attach a pair of thorned faenor vines adorned with some raven feathers to your ears.&lt;br /&gt;
|XXXXX attaches a pair of thorned faenor vines adorned with some raven feathers to her ears.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your thorned faenor vines and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Your thorned faenor vines are a pair of earrings created by a trinket and a plain feather.  A merchant may alter the look of the trinket for you, but no long descriptions; it&#039;ll just be overridden when a feather is attached to it via PUSH.&lt;br /&gt;
&lt;br /&gt;
Currently, your trinket will attach to a feather in this manner: a pair of thorned faenor vines adorned with some (feathers)&lt;br /&gt;
&lt;br /&gt;
When worn, the completed earrings will temporarily alter your unique feature.  There is no custom feature set.  The default will be used: She has a pair of thorned faenor vines adorned with some raven feathers dangling from her ears.&lt;br /&gt;
&lt;br /&gt;
This item has been unlocked.  In addition to WEAR, REMOVE, PUSH, and PULL, you&#039;ll find that you can also ATTEND, SHAKE, TOUCH, and TURN the completed earrings when worn.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vines may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|You attend to a pair of thorned faenor vines adorned with some raven feathers attached to your ears, adjusting the vanes to present a more pleasing visage.&lt;br /&gt;
|XXXXX attends to the vanes of a pair of thorned faenor vines adorned with some raven feathers attached to her ears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|You shake your head, causing a pair of thorned faenor vines adorned with some raven feathers attached to your ears to flutter about, tickling the sides of your face.&lt;br /&gt;
|XXXXX shakes her head, causing a pair of thorned faenor vines adorned with some raven feathers attached to her ears to flutter about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Lost in thought, you idly stroke the plumage of a pair of thorned faenor vines adorned with some raven feathers attached to your ears.&lt;br /&gt;
|Appearing lost in her own thoughts, XXXXX idly strokes the plumage of a pair of thorned faenor vines adorned with some raven feathers attached to her ears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Turning your head, a pair of thorned faenor vines adorned with some raven feathers attached to your ears take flight for a moment.&lt;br /&gt;
|Turning her head, a pair of thorned faenor vines adorned with some raven feathers attached to XXXXX&#039;s ears take flight for a moment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Earrings&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Unique&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Feathers&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Unique feature line.&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2021&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Girlybird_Earrings&amp;diff=200643</id>
		<title>Girlybird Earrings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Girlybird_Earrings&amp;diff=200643"/>
		<updated>2023-06-21T16:35:37Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Created a stub page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Your gilded sunbursts will create a pair of earrings when PUSHed together with a non-scripted feather.  A merchant may alter the look of the trinket for you, but no long descriptions; it&#039;ll just be overridden when a feather is attached to it via PUSH.&lt;br /&gt;
&lt;br /&gt;
Currently, your trinket will attach to a feather in this manner: a pair of gilded sunbursts adorned with some (feathers)&lt;br /&gt;
&lt;br /&gt;
When worn, the completed earrings will temporarily alter your unique feature.  Try inserting a feather to see what your earrings will look like in your unique feature.&lt;br /&gt;
&lt;br /&gt;
This item has not been unlocked.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your thorned faenor vines and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Your thorned faenor vines are a pair of earrings created by a trinket and a plain feather.  A merchant may alter the look of the trinket for you, but no long descriptions; it&#039;ll just be overridden when a feather is attached to it via PUSH.&lt;br /&gt;
&lt;br /&gt;
Currently, your trinket will attach to a feather in this manner: a pair of thorned faenor vines adorned with some (feathers)&lt;br /&gt;
&lt;br /&gt;
When worn, the completed earrings will temporarily alter your unique feature.  There is no custom feature set.  The default will be used: She has a pair of thorned faenor vines adorned with some raven feathers dangling from her ears.&lt;br /&gt;
&lt;br /&gt;
This item has been unlocked.  In addition to WEAR, REMOVE, PUSH, and PULL, you&#039;ll find that you can also ATTEND, SHAKE, TOUCH, and TURN the completed earrings when worn.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vines may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Earrings&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Unique&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Feathers&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Unique feature line.&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2021&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2023&amp;diff=199939</id>
		<title>SimuCon 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2023&amp;diff=199939"/>
		<updated>2023-06-16T20:08:49Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Prime Players */ Added attendee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2023 are Thursday, July 13 through Sunday, July 16, 2023 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2023 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Activity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Thursday&amp;lt;br /&amp;gt;July 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Coffee, Juice, Muffins in the Main Room&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 AM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Registration Opens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 4:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions &amp;lt;sup&amp;gt;1,3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D Session 0	&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 5:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 6:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | GS - Quest Runs &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7;&amp;quot; | DR - Crafting Social &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D One-Shot &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 8:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Blood on the Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Sip &amp;amp; Paint&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D One-Shot &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Jackbox Games&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt;July 14&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Coffee, Juice, Muffins in the Main Room&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 AM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Registration Opens&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions &amp;lt;sup&amp;gt;1,3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D One-Shot &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 AM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Lunch break (on your own)&lt;br /&gt;
| style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Creating and Modifying Verbs&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Constructing a GMPC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Building a Quest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Constructing a GM Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 4:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Free Festivals - What&#039;s in Store&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Informal Q&amp;amp;A with Staff&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 5:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Spirit Beasts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Player run - PvP and You&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 6:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Dinner break (on your own) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | State of Elanthia and Raffle Prizes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 8:00 PM&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | GS - Kotwynn Forest &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7;&amp;quot; | DR - Blindfolded PvP &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D One-Shot **&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Once Upon a Time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Munchkins Tournament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt;July 15&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Coffee, Juice, Muffins in the Main Room &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 AM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Registration Opens&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions &amp;lt;sup&amp;gt;1,3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D One-Shot &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Dungeon Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 AM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 PM&lt;br /&gt;
| Colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | GS: Spirit Beasts &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - The Art of Invasions&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Systems with Armifer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Storylines of 2023&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Live Dev&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 4:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Lore and the Language of the Land&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Roleplaying in DR&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 5:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | GS Panel - Creature Creations&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7;&amp;quot; | DR Panel - Constructing a Player-run Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 6:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Dinner break (on your own) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 7:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 8:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Costume Party / Casino Night&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D One-Shot &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Sunday&amp;lt;br /&amp;gt;July 16&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Room closes - SimuCon ends &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; D&amp;amp;D One Shots: These will be 60-90 minutes sessions. You must pre-register for a session in the Box Office. Try to make Session 0!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Live Alteration Sessions: First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
Tune in to our livestream at http://www.twitch.tv/radiofreesimucon to view the GS State of Elanthia and panels!  Other activities will be streamed ad-hoc throughout the &#039;Con&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panel Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
!Activity&lt;br /&gt;
!Panelists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Friday&lt;br /&gt;
|2:00 PM&lt;br /&gt;
|Creating and Modifying Verbs&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Building a Quest&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|4:00 PM&lt;br /&gt;
|Free Festivals - What&#039;s in Store&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|5:00 PM&lt;br /&gt;
|Spirit Beasts&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|State of Elanthia&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Saturday&lt;br /&gt;
|2:00 PM&lt;br /&gt;
|The Art of Invasions&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Storylines of 2023&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|4:00 PM&lt;br /&gt;
|Lore and the Language of the Land&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|5:00 PM&lt;br /&gt;
|Creature Creations&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Events: Live Alterations====&lt;br /&gt;
&lt;br /&gt;
Back again this year, there will be two sessions per day on Thursday, Friday, and Saturday where you will be able to sit with a GameMaster and get an alteration done.  Look for posted GM names when our schedule is solidified!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Quest: Roarin’ 20’s Themed Casino Night!====&lt;br /&gt;
&lt;br /&gt;
Join us in the main room for an exciting and fun Roarin’ 20’s Costumed (or Casual!) Event as we dive into a Speakeasy to play Craps, Texas Hold ‘em, Roulette, Blackjack, and 3-card Poker!&lt;br /&gt;
Elite Events will be providing this entertainment for us, while Simutronics will be providing the funny money for the games.  There will be prizes and purchases that can be made with your earnings!  Come ready to play!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quests: Jackbox Games====&lt;br /&gt;
During SimuCon, we’ll be hosting a Jackbox Party.  Attendants will enter a raffle to see if they are a player in the game.  We’ll run several rounds this way, and then all the winners will have a head-to-head battle to see who reigns supreme!&lt;br /&gt;
&lt;br /&gt;
We will be using one of the SimuCon Breakout Rooms for this event and anyone not playing gets to be in the audience!&lt;br /&gt;
&lt;br /&gt;
Non-attendees watching on Twitch will also get to be part of the audience!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know what Jackbox Games are?  Here&#039;s a handy link:  [https://www.jackboxgames.com/  Jackbox Games]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: D&amp;amp;D====&lt;br /&gt;
Whether you are a seasoned veteran of the game or have never played before, this fun session based in Elanthia is open to all!  There will be a ZERO Session to help you understand the basic mechanics, assign roles, and prepare you for the campaign.&lt;br /&gt;
&lt;br /&gt;
There will be 6 sessions, all running the same one-shot, throughout SimuCon.  This is a sign-up event, which will include a set of dice and several hand-outs.&lt;br /&gt;
&lt;br /&gt;
DragonRealms GMs Mazrian, Irenos, Miskton, Ben, Melindrha, and Gemstone IV GM Thandiwe will each be a Dungeon Master for one of the sessions of this exciting event.  Be sure to sign up for the fun at the Box Office Under SimuCon 2023 for GS Attendees – D&amp;amp;D One-Shot Game!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Sip &amp;amp; Paint====&lt;br /&gt;
Join us for a Sip (BYOB) and Paint session at SimuCon where you will get to paint a Dragon Miniature to bring home with you!  Sit with fellow players and GMs for this engaging experience.&lt;br /&gt;
This is a sign-up event, so be sure to sign up for the fun at the Box Office Under SimuCon 2023 for GS Attendees – Sip and Paint, miniature painting!&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Dungeon Mayhem====&lt;br /&gt;
&lt;br /&gt;
Based upon iconic Dungeons and Dragons characters, but with a comical twist, this deck-based game involves beating the other players to be the ultimate winner!&lt;br /&gt;
&lt;br /&gt;
Each game can host 12 players.  Players can pick from either heroes or monsters with choices like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes:&#039;&#039;&#039; Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), Oriax the Clever (rogue), Shapeshifter Jaheira (druid), and Minsc the ranger with his hamster friend Boo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters:&#039;&#039;&#039; Lord Cinderpuff (a banker dragon), Hoots McGoots (circus owlbear), Dr. Tentaculous (therapist mind flayer), Blorp (hungry gelatinous cube), Delilah Deathray (narcissistic beholder), and Mimi LeChaise (a mimic).&lt;br /&gt;
&lt;br /&gt;
For more information on the game, visit:  [https://dnd.wizards.com/products/dungeon-mayhem Dungeon Mayhem]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Spirit Beasts (Gemstone Only)====&lt;br /&gt;
&lt;br /&gt;
Join us on Saturday before the panels start for an in-game session of Spirit Beasts, hosted by players Obelin and Starletdawn.  This session will follow the previous day’s panels of Spirit Beasts hosted by players Obelins and Starletdawn, with a special (remote) guest appearance of GM Auchand.&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Once Upon a Time====&lt;br /&gt;
&lt;br /&gt;
Joins us for laughs and creative thinking as we play the Card Game “Once Upon a Time.”  This fun game has everyone working cooperatively to tell a fairytale story, while secretly steering the story towards their own ending.&lt;br /&gt;
&lt;br /&gt;
One person is the Narrator, ensuring that the story flows and the cards are used correctly, while the rest of the players draw, deal, and play storytelling cards.&lt;br /&gt;
&lt;br /&gt;
For more information on the game, visit: [https://www.atlas-games.com/onceuponatime/ Once Upon a Time]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Munchkin Tournament====&lt;br /&gt;
&lt;br /&gt;
Join us for the annual Munchkin Tournament hosted by GS’s GM Mestys!  Take part in this laugh-filled card game and compete against players to become the Munchkin Champion!&lt;br /&gt;
&lt;br /&gt;
Designed for 8 players, though there can be only one in the end, the tournament winner will be given one of the SimuCon character pins for their collection.&lt;br /&gt;
&lt;br /&gt;
For more information on the game, visit: [https://munchkin.game/ Munchkin Game]&lt;br /&gt;
&lt;br /&gt;
====SimuCon Side Quest: Blood on the Clocktower====&lt;br /&gt;
&lt;br /&gt;
During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on a human form by day. Can good find the demon in time? Or will evil overrun this once peaceful town?&lt;br /&gt;
&lt;br /&gt;
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction, and deception for five-to-twenty courageous players and one devious storyteller. For more info on the game, visit:  [https://bloodontheclocktower.com/ Blood on the Clocktower]&lt;br /&gt;
&lt;br /&gt;
To sign up, visit:  [https://docs.google.com/document/d/1uikmFDqcZGwHa3Xu0rF912ZXMyN9_QvXPOu3YS97aY4/edit Sign-Up Sheet]&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have mentioned they are attempting to attend the 2023 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Archsenex&lt;br /&gt;
* Azanoth&lt;br /&gt;
* Darcena &amp;amp; husband&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Deza&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Former GM Kveta&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Kalyrra&lt;br /&gt;
* Katie&lt;br /&gt;
* Khyrion&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Maylan&lt;br /&gt;
* Melivn&lt;br /&gt;
* Naamit&lt;br /&gt;
* Obelin&lt;br /&gt;
* Obsalyn&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* Starletdawn&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Treeva&lt;br /&gt;
* Tysong&lt;br /&gt;
* Vhorg/Drekoi&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zhagen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Blank&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Jirraturd / Rencelas&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Caconym&lt;br /&gt;
* Chris in Billing&lt;br /&gt;
* Flannihan&lt;br /&gt;
* Haliste&lt;br /&gt;
* Haxus&lt;br /&gt;
* Lydil&lt;br /&gt;
* Lyneya&lt;br /&gt;
* Mestys&lt;br /&gt;
* Sindin&lt;br /&gt;
* Skippy&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges cost $40. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will be handled via the play.net Box Office. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2023 Schedule|2023 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet (Sister Hotel,  next to the Plaza) || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
| A Gathering Place || Massages within walking distance of convention center || 12140 Lackland Rd, St. Louis, MO 63146 || https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is currently handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. Currently there are 4 offerings for non-attendees and 9 for attendees. To attend in-person, a badge is required and all attendees must display their badge at all times while in the official event rooms. For additional details about each offering, please visit the [https://www.play.net/gs4/news.asp?id=1912 Event Details] page.&lt;br /&gt;
&lt;br /&gt;
===Non-Attendee===&lt;br /&gt;
====#1 Goodie Bag ($40)====&lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
&lt;br /&gt;
====#2 Friend of the Con Support ($50)====&lt;br /&gt;
Support the &#039;Con even if you can&#039;t make it to STL!&lt;br /&gt;
&lt;br /&gt;
====#3 Friend of the Con Support ($5)====&lt;br /&gt;
Support the &#039;Con even if you can&#039;t make it to STL!&lt;br /&gt;
&lt;br /&gt;
====#4 Extra special item ($40)====&lt;br /&gt;
A unique Spirit Beast available only at SimuCon 2023! (account attuned)&lt;br /&gt;
&lt;br /&gt;
===Attendee===&lt;br /&gt;
====#1 Badge &amp;amp; Goodie-bag ($40)====&lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
* Special Attendee-only Scripted Item! (account attuned)&lt;br /&gt;
&lt;br /&gt;
====#2 Extra special item ($40)====&lt;br /&gt;
A unique Spirit Beast available only at SimuCon 2023! (account attuned)&lt;br /&gt;
&lt;br /&gt;
====#3 Character Portrait ($250)====&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character.&lt;br /&gt;
&lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed. Images will be delivered in the following formats:&lt;br /&gt;
* Low res:&amp;lt;br&amp;gt;830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:&amp;lt;br&amp;gt;2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
====#4 Custom Room ($175)====&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
====#5 D&amp;amp;D One-Shot Game ($5)====&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
====#6 Friend of the Con Support ($50)====&lt;br /&gt;
Support the &#039;Con even more than you already are by attending it in STL!&lt;br /&gt;
&lt;br /&gt;
====#7 Friend of the Con Support ($5)====&lt;br /&gt;
Support the &#039;Con even more than you already are by attending it in STL!&lt;br /&gt;
&lt;br /&gt;
====#8 Lunch with a Gemstone GM ($150)====&lt;br /&gt;
Either participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom, and Simutronics CEO Skippy, and Chris in Billing…. Or share a quiet meal with a GS GM! (Dutch style - each will pay for their own).&lt;br /&gt;
&lt;br /&gt;
====#9 Simu swag ($40)====&lt;br /&gt;
SimuCon Swag Bag containing: &lt;br /&gt;
* SimuCon Notebook&lt;br /&gt;
* SimuCon Pen&lt;br /&gt;
* 17oz Ceramic Mug&lt;br /&gt;
* ... and other items!&lt;br /&gt;
&lt;br /&gt;
====#10 Sip and Paint ($60)====&lt;br /&gt;
Join professional 3D artist Jonathan Bombard as he guides you through an evening of painting your very own beautiful and fearsome adult dragon miniature! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your personal dragon.&lt;br /&gt;
&lt;br /&gt;
This price includes a unique to SimuCon 2023 collectible statue only available through the box office, as well as all of the supplies you&#039;ll need to complete your dragon - you just need to bring your own booze! Registered guests who want to get a lot of paint time in may wish to bring a hair dryer, but it is not required. You may also bring your own painting supplies if you wish.&lt;br /&gt;
&lt;br /&gt;
Dragon approximate measurements: 205mm from wingtip to wingtip, 140mm tall, on a base of 100mm&lt;br /&gt;
Sip and paint a 3D miniature Simucon c (205mm x 140mm on a 100mm base) with Jonathan Bombard.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teacup_Belt&amp;diff=198326</id>
		<title>Teacup Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teacup_Belt&amp;diff=198326"/>
		<updated>2023-05-29T22:55:52Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added another verb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf, Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This waist-cincher is a &amp;quot;Teacup Belt&amp;quot; and will only hold teacups and saucers.  Alterations are fine, but it must remain a belt.  No long descriptions.  The long description of the belt will change when you PUT a teacup into it.  If you don&#039;t want the teacup to be shown on the belt, use PROD to revert it back to its 15/15/15 description.&lt;br /&gt;
&lt;br /&gt;
You may customize the following fields:&lt;br /&gt;
&lt;br /&gt;
Fabric = pale nacre velvet&lt;br /&gt;
&amp;lt;Material/Type&amp;gt; Straps = flora-branded straps&lt;br /&gt;
&lt;br /&gt;
The nacre velvet waist-cincher has not been unlocked.  A talented merchant could improve it.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|You take inventory of the pockets in your hourglass waist-cincher, tighten the lyshaelyn-strung basswood cordage, and adjust the fit.&lt;br /&gt;
|Liaren looks over her hourglass waist-cincher, tightens the lyshaelyn-strung basswood cordage, and adjusts the fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (teacup)&lt;br /&gt;
|You unbuckle the lyshaelyn-strung basswood cordage holding the teacup in its leather frame, then deftly grasp the handle of the teacup, raising it up in anticipation as you glance about the area.&lt;br /&gt;
|Liaren unbuckles the lyshaelyn-strung basswood cordage holding her lavender glass teacup in its leather frame, deftly grasping the handle of the teacup, as she raises her pinky expectantly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You decide not to call attention to a teacup in your belt.&lt;br /&gt;
&lt;br /&gt;
[Your waist-cincher&#039;s long description is no longer visible.]&lt;br /&gt;
|No messaging&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You pull at the lyshaelyn-strung basswood cordage on your hourglass waist-cincher, tightening it around your waist.&lt;br /&gt;
|Liaren pulls at the lyshaelyn-strung basswood cordage on her hourglass waist-cincher, tightening it around her waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your hourglass waist-cincher lower onto your hips.&lt;br /&gt;
|Liaren pushes her hourglass waist-cincher lower onto her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (Teacup)&lt;br /&gt;
|You overturn your red glass teacup and reach for a soft cloth tucked into the inner pouch of your hourglass waist-cincher, giving the container a thorough cleaning before sliding it into its proper spot.&lt;br /&gt;
|Liaren overturns her red glass teacup, then reaches for a soft cloth hidden within her hourglass waist-cincher.  She gives the teacup a thorough cleaning before nodding to herself and sliding it into the nettle-twined gak wool frame.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You run your fingertips across the bindings of your hourglass waist-cincher, loosening the nettle-twined gak wool as you catch it with your opposite hand.  You pore over the small fastenings, adjusting here and there to ensure it remains in pristine condition.&lt;br /&gt;
|Liaren runs her fingertips across the bindings of her hourglass waist-cincher, loosening the nettle-twined gak wool as she catches it with her opposite hand.  She readjusts the lyshaelyn-strung basswood cordage and frame, tinkering with it while nodding to herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You encircle your waist with a length of nettle-twined gak wool, tightening the bindings at each hip and leaving the lyshaelyn-strung basswood cordage to loosely sway against your side.&lt;br /&gt;
|Liaren takes a length of nettle-twined gak wool and fastens it around her waist, tightening the bindings and leaving the lyshaelyn-strung basswood cordage to loosely sway against her side.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocking the Teacup Belt allows you to put an additional teacup and saucer on the belt. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The hourglass waist-cincher has been unlocked once.  A talented merchant could improve it further.&lt;br /&gt;
&lt;br /&gt;
This item may not have its pockets deepened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
When you put the teacup on your belt, it changes the messaging in your inventory. When someone {{boldmono|[[LOOK]]}}s at you, they will see your item change. For example: &#039;&#039;a bow-bustled hourglass waist-cincher&#039;&#039; to &#039;&#039;a bow-bustled hourglass waist-cincher affixed with a strap-bound lavender glass teacup&#039;&#039;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Waist-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= fabric&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= straps&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of Lumnea &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= Unknown&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a belt.&amp;lt;br/&amp;gt;No long descriptions.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= GET&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= PUT&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teacup_Belt&amp;diff=198325</id>
		<title>Teacup Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teacup_Belt&amp;diff=198325"/>
		<updated>2023-05-29T22:48:48Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added more information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf, Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This waist-cincher is a &amp;quot;Teacup Belt&amp;quot; and will only hold teacups and saucers.  Alterations are fine, but it must remain a belt.  No long descriptions.  The long description of the belt will change when you PUT a teacup into it.  If you don&#039;t want the teacup to be shown on the belt, use PROD to revert it back to its 15/15/15 description.&lt;br /&gt;
&lt;br /&gt;
You may customize the following fields:&lt;br /&gt;
&lt;br /&gt;
Fabric = pale nacre velvet&lt;br /&gt;
&amp;lt;Material/Type&amp;gt; Straps = flora-branded straps&lt;br /&gt;
&lt;br /&gt;
The nacre velvet waist-cincher has not been unlocked.  A talented merchant could improve it.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (teacup)&lt;br /&gt;
|You unbuckle the lyshaelyn-strung basswood cordage holding the teacup in its leather frame, then deftly grasp the handle of the teacup, raising it up in anticipation as you glance about the area.&lt;br /&gt;
|Liaren unbuckles the lyshaelyn-strung basswood cordage holding her lavender glass teacup in its leather frame, deftly grasping the handle of the teacup, as she raises her pinky expectantly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You decide not to call attention to a teacup in your belt.&lt;br /&gt;
&lt;br /&gt;
[Your waist-cincher&#039;s long description is no longer visible.]&lt;br /&gt;
|No messaging&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You pull at the lyshaelyn-strung basswood cordage on your hourglass waist-cincher, tightening it around your waist.&lt;br /&gt;
|Liaren pulls at the lyshaelyn-strung basswood cordage on her hourglass waist-cincher, tightening it around her waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your hourglass waist-cincher lower onto your hips.&lt;br /&gt;
|Liaren pushes her hourglass waist-cincher lower onto her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (Teacup)&lt;br /&gt;
|You overturn your red glass teacup and reach for a soft cloth tucked into the inner pouch of your hourglass waist-cincher, giving the container a thorough cleaning before sliding it into its proper spot.&lt;br /&gt;
|Liaren overturns her red glass teacup, then reaches for a soft cloth hidden within her hourglass waist-cincher.  She gives the teacup a thorough cleaning before nodding to herself and sliding it into the nettle-twined gak wool frame.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You run your fingertips across the bindings of your hourglass waist-cincher, loosening the nettle-twined gak wool as you catch it with your opposite hand.  You pore over the small fastenings, adjusting here and there to ensure it remains in pristine condition.&lt;br /&gt;
|Liaren runs her fingertips across the bindings of her hourglass waist-cincher, loosening the nettle-twined gak wool as she catches it with her opposite hand.  She readjusts the lyshaelyn-strung basswood cordage and frame, tinkering with it while nodding to herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You encircle your waist with a length of nettle-twined gak wool, tightening the bindings at each hip and leaving the lyshaelyn-strung basswood cordage to loosely sway against your side.&lt;br /&gt;
|Liaren takes a length of nettle-twined gak wool and fastens it around her waist, tightening the bindings and leaving the lyshaelyn-strung basswood cordage to loosely sway against her side.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocking the Teacup Belt allows you to put an additional teacup and saucer on the belt. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The hourglass waist-cincher has been unlocked once.  A talented merchant could improve it further.&lt;br /&gt;
&lt;br /&gt;
This item may not have its pockets deepened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
When you put the teacup on your belt, it changes the messaging in your inventory. When someone {{boldmono|[[LOOK]]}}s at you, they will see your item change. For example: &#039;&#039;a bow-bustled hourglass waist-cincher&#039;&#039; to &#039;&#039;a bow-bustled hourglass waist-cincher affixed with a strap-bound lavender glass teacup&#039;&#039;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Waist-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= fabric&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= straps&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of Lumnea &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= Unknown&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a belt.&amp;lt;br/&amp;gt;No long descriptions.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teacup_Holster&amp;diff=198324</id>
		<title>Teacup Holster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teacup_Holster&amp;diff=198324"/>
		<updated>2023-05-29T22:31:41Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Created redirect page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Teacup Belt]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teacup_holster&amp;diff=198323</id>
		<title>Teacup holster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teacup_holster&amp;diff=198323"/>
		<updated>2023-05-29T22:31:05Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Created a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Teacup Belt]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teacup_Belt&amp;diff=198322</id>
		<title>Teacup Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teacup_Belt&amp;diff=198322"/>
		<updated>2023-05-29T22:30:48Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Created a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf, Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This waist-cincher is a &amp;quot;Teacup Belt&amp;quot; and will only hold teacups and saucers.  Alterations are fine, but it must remain a belt.  No long descriptions.  The long description of the belt will change when you PUT a teacup into it.  If you don&#039;t want the teacup to be shown on the belt, use PROD to revert it back to its 15/15/15 description.&lt;br /&gt;
&lt;br /&gt;
You may customize the following fields:&lt;br /&gt;
&lt;br /&gt;
Fabric = pale nacre velvet&lt;br /&gt;
&amp;lt;Material/Type&amp;gt; Straps = flora-branded straps&lt;br /&gt;
&lt;br /&gt;
The nacre velvet waist-cincher has not been unlocked.  A talented merchant could improve it.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|You run your fingertips across the bindings of your hourglass waist-cincher, loosening the nettle-twined gak wool as you catch it with your opposite hand.  You pore over the small fastenings, adjusting here and there to ensure it remains in pristine condition.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|Liaren runs her fingertips across the bindings of her hourglass waist-cincher, loosening the nettle-twined gak wool as she catches it with her opposite hand.  She readjusts the lyshaelyn-strung basswood cordage and frame, tinkering with it while nodding to herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|You encircle your waist with a length of nettle-twined gak wool, tightening the bindings at each hip and leaving the lyshaelyn-strung basswood cordage to loosely sway against your side.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|Liaren takes a length of nettle-twined gak wool and fastens it around her waist, tightening the bindings and leaving the lyshaelyn-strung basswood cordage to loosely sway against her side.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The hourglass waist-cincher has been unlocked once.  A talented merchant could improve it further.&lt;br /&gt;
&lt;br /&gt;
This item may not have its pockets deepened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|You pull at the lyshaelyn-strung basswood cordage on your hourglass waist-cincher, tightening it around your waist.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|Liaren pulls at the lyshaelyn-strung basswood cordage on her hourglass waist-cincher, tightening it around her waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|You push your hourglass waist-cincher lower onto your hips.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|Liaren pushes her hourglass waist-cincher lower onto her hips.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Waist-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= fabric&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= straps&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of Lumnea &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= Unknown&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a belt.&amp;lt;br/&amp;gt;No long descriptions.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=189702</id>
		<title>Darcena (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=189702"/>
		<updated>2023-02-18T14:05:04Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Darcena_Wolf-Valslayer_with_wolf_by_Stormyrain.jpg|thumb|Darcena Wolf-Valslayer as seen by Stormyrain&#039;s player]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Darcena Wolf-Valslayer the Ishan&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|hometown=Wehnimer&#039;s Landing&lt;br /&gt;
|culture= Grot&#039;karesh Hammer Clan&lt;br /&gt;
|culture2= Vaikalimara Clan&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|religion= [[The Huntress]], [[Luukos]], [[Imaera]]&lt;br /&gt;
|affiliation= Pack of the Ishan&lt;br /&gt;
|disposition= Mercurial, Wild&lt;br /&gt;
|demeanor= Playful, Helpful&lt;br /&gt;
|ptrait= Protector, Troublemaker&lt;br /&gt;
|flaw= Longing for Belonging&lt;br /&gt;
|strength= Loyalty, Unconditional Love&lt;br /&gt;
|weakness= Bloodlust, Insanity&lt;br /&gt;
|likes= Raw Meat, Emeralds&lt;br /&gt;
|dislikes= Dead Wolves, Krolvin&lt;br /&gt;
|fears= Being Alone/Unloved&lt;br /&gt;
|loyalties= Her Pack, Grot&#039;karesh&lt;br /&gt;
|friend=[[Viria (prime)|Viria]], [[Akenna (prime)|Akenna]], all of the pack&lt;br /&gt;
|loved= [[Guarrin (prime)|Guarrin]]&lt;br /&gt;
|spouse=[[Spenster (prime)|Spenster]], [[Neq (prime)|Neq]], [[Ashemu (prime)|Ashemu]], [[Erlang (prime)|Erlang]], [[Cruxophim (prime)|Cruxophim]], [[Madmountan (prime)|Madmountan]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Mist Harbor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena&#039;&#039;&#039; [dahr-SEEN-ah] stumbled into [[Wehnimer%27s_Landing|Wehnimer&#039;s Landing]] in 5097 at the age of thirteen. Discovered as a snarly uncommunicative child in a wolf den in the [[Dragonspine_Mountains|DragonSpine Mountains]] a few years prior, Darcena came upon the town alone and in a confusion as to her heritage. Over the years, she has learned that she is an [[Ur-Daemon]]-cursed [[Grot%27karesh_Hammer_Clan|Grot&#039;karesh]] with some peculiar magical quirks to include extreme blood lust and waking nightmares she believes are prophetic. She hears the voices of those who are crying for vengeance through her connection to the [[spiritual magic]] and [[The Huntress]]. She is also a member of the [[Vaikalimara Clan]]. Darcena seems driven to heal others, never turning down a request for aid. She regularly remarks that physical pain is nothing compared to the spiritual pain she carries in her heart and mind.&lt;br /&gt;
&lt;br /&gt;
Between bone-shattering hunts, Darcena is often found relaxing in the [[Stumbling Pebble Bar II]], leaned against the [[::Hearthstone|Hearthstone Steps]], swimming in the [[::House_Sovyn|Sovyn]] mud baths, at [[Moonshine Manor]], or chatting with friends wherever they prefer. When not in those locales, she&#039;s off scouting Elanthia for signs of Despana&#039;s imminent return on behalf of her clan members of [[Kilanirij]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ishan. I am the Butcher. I am the Harbinger. Despana is coming and blood will flood the world. The eyes -- the eyes, they are watching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Writer&#039;s note: This is all considered public knowledge. Darcena has not been shy about expressing these things in public and has probably been overheard by every possible town citizen over the past two decades. A pint at the pub would yield you a lot of this information. This is not all there is, of course, to her. She has many secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Darcena Wolf-Valslayer the Butcher.&lt;br /&gt;
She appears to be a Giantman of the Grot&#039;karesh Clan.&lt;br /&gt;
Resting elegantly on her head is a wrought silver crown, the metal surface etched with intricate designs of twining ivy.  Set on either side of the crown are tiered antlers, their branching tines bleached to a pale bone white.&lt;br /&gt;
She is taller than average and has a well-toned frame.  She appears to have come of age.  She has bright, emerald-flecked argent silver eyes and fair skin.  She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.  She has a triangular face, high cheekbones, and a forked scar near her neckline.  Her eyes are framed by thick, naturally clumped eyelashes.&lt;br /&gt;
&#039;&#039;She has numerous piercings and multiple tattoos (see below).&#039;&#039;&lt;br /&gt;
Diagonal streaks of kohl black warpaint form a mask across her eyes, the undulating design echoed along her forehead and chin.&lt;br /&gt;
She gives off a wild demeanor.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
A slowly rotating ring of sigils encircles each of her hands, scribed on the air in coruscating emerald-imbued argent energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A rendition of Darcena Wolf-Valslayer on her moose, Shikel: [https://www.deviantart.com/suchjadedbeauty/art/Darcena-Wolf-Valslayer-and-Shikel-the-Moose-883501467 the image behind this link may be considered mildly not safe for work.]&#039;&#039;&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Frequent Hairstyles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair pushed back with some blooded rolton wool ribbons dangling beaded emerald strands that tangle in her bone-strewn, twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair that overwhelms some blooded rolton wool ribbons dangling beaded emerald strands, which are barely visible beneath the explosive mass of unkempt matted locks.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Piercings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has several mercurial half-moon rings in the ridges of both her ears, some splintery bone shards in her right eyebrow, a weathered bone chelioboros inlaid with tiny emerald eyes in her left eyebrow, a silvery stud in the shape of a rolton in her left nostril.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a black Saramar-enruned throat tattoo on your neck&#039;&#039;&lt;br /&gt;
Thick black lines create labyrinthine knotwork patterns from chest to chin, contrasting against the fair skin upon which they&#039;re inked.  Copious silver-limned Saramar runes are tucked into the crevices of the knots with a pair of vivid emerald green eyes centered just below and between the collar bones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a wide tattooed Saramar-enruned armband on your arm&#039;&#039;&lt;br /&gt;
Intense deep crimson pigment floods two crossed mauls centered between the bicep and tricep of the wearer&#039;s upper arm. Masterful shading interspersed with subtle black lines highlights the hammer-like heads opposite crescent-shaped spikes. Thick black curved lines frame the tableau then snarl and cross their way around the widely inked armband. Silver Saramar runes have been haphazardly inked inside the nooks and crannies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a tattooed snarled lover&#039;s knot composed of five distinctly hued strands on your finger&#039;&#039;&lt;br /&gt;
Vivid ribbons of intertwined color encircle the long, thick ring finger of the right hand.  Three of the strands feature prominently in the artistically complicated tangle of hues: a wide black-edged violet band, a delicate charcoal and crystal blue twist, and a contorted bone white warp featuring crimson-shot luminous yellow.  Peeking through the more heavily lined rings are separate shades of marigold and bright green.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a curvilinear inked giantman and wolfpack tableau on your chest&#039;&#039;&lt;br /&gt;
Symmetrical sinuous black lines curve over the shoulders in one direction and snake down the torso to frame a pair of centered emerald eyes at the clavicles before slithering over the ribs to the back.  A line of impressionistic wolves begins at a vanishing point near the eyes and curves along one heavily-inked line until ending at a large ebon-furred wolf with emerald-flecked grey eyes at the dip of the waist.  Saramar runes encircle a tall giantman standing beside the wolf with a hand buried in her fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;an inked pack of wolves on your leg&#039;&#039;&lt;br /&gt;
This image is almost completely dark, and the edges of the blackness drift off into tendrils that quickly dissipate as they near the ankle.  At the center of the image is a guttering campfire rendered in a sullen crimson hue.  The darkness is only barely deterred by its glow, but in the circle of its light sits a heavily scarred man with a large axe gripped tight in one fist.  Barely discernible from every angle are the muzzles and bright eyes of a pack of wolves, all attention directed towards their prey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver-eyed giantwoman portrait encircled by Saramar runes inked on your arm&#039;&#039; [[Pigments of Memory]]&lt;br /&gt;
Thick, tangled atramentous lines blanket the clavicle and shoulder, coiling sinuously until they create a frame on the deltoid and gracefully descend in a complicated knotwork pattern to the elbow.  Intermittent silver-limned Saramar runes are dappled into every available corner and curve, but the bulk encircle an impressionistic giantwoman grasping an axe.  The raven-haired woman crouches within the line-and-rune frame, her expressive silver eyes in high detail, peering out with a haunted expression.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Scents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Bloodjewel&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a sanguine redolence haunting the air about you, a shroud of crimson that evolves with subtle movement. Playing darkness against light, chords of cardamom intertwine with airy vanilla, forenotes that veil a heart steeped in blood to ground the scent with a metallic twang. As the fragrance departs, a bite of red chilis nips at its heels, a sharp farewell to leave a lasting impression.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Clandestine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tendrils of opium-tainted smoke wrapping themselves around a base of blackish mahogany, creating a haunting silhouette against a velvet-like backdrop of night-blooming jasmine. Clutched by the dark trio of notes is the barest metallic whisper of freshly spilled blood, the twisted melange left untempered against your skin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Forest of Thorns&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have notes of rain-soaked foliage draped along sharpened boughs of blackthorn, permeating the soil-rich fragrance, each component concealing the next as the scent shifts in turn. A soft whisper of vanilla-tinged fur rubs against the heart of the fragrance, warming the core within a lattice of greenery.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Serpentine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a breath of the wildwood lingering soft and effusive on your skin, each subtle note a sigh that tickles the senses then is gone. The green must and damp of the weald conveys the richness of forest loam and is followed close behind by petrichor that carries resinous oud from the depths of moss and vine. As the aqueous notes clear the heart, a balm of cleansing aloe guides the sillage to a tender finish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Winter Huntsman&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the scent of bourbon-soaked vanilla falling upon a base of whitened musk dusting your skin, the frost-laden accords hanging above the rest of the notes like a haze of freshly fallen snow. As the fragrance tempers, the crisp hints of evergreen fade gradually, leaving the haunting whisper of woodsmoke lingering above it all.&lt;br /&gt;
|-&lt;br /&gt;
|Someday, a custom similar to this...&amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena is wreathed in a subtly sweet yet rich scent dominated by a fragrant woody and aromatic cedar base note. A hint of acrimonious and cloying resinous pine terpene wafts through the air followed by a surprising sanguineous hiss of fresh, coppery blood and raw meat. Above these mingled notes floats sharp ozone and the tang of well-oiled leather while buried deep is the dank permeation of bacterial petrichor.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Favorite Jewelry &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a bone-inlaid Saramar-enruned locket strung from a sturdy silver chain (gift from [[Madmountan (prime)|Madmountan]])&lt;br /&gt;
|-&lt;br /&gt;
|a moon-clasped black velvet choker adorned with a silver-edged emerald pendant&lt;br /&gt;
|-&lt;br /&gt;
|an emerald wolf&#039;s paw dangling from a thick black twisted cord&lt;br /&gt;
|-&lt;br /&gt;
|a hammered silver Saramar rune dangling from a thick leather thong (gift from [[Khaell (prime)|Khaell]])&lt;br /&gt;
|-&lt;br /&gt;
|an emerald stickpin topped with a preserved crimson-veined luminous yellow eye (with [[Cruxophim (prime)|Cruxophim&#039;s eye]])&lt;br /&gt;
|-&lt;br /&gt;
|a blackened emerald symbol inlaid with a silver eight-pointed star (representing [[The Huntress]])&lt;br /&gt;
|-&lt;br /&gt;
|a silver etched rolton-link bracelet&lt;br /&gt;
|-&lt;br /&gt;
|a substantial platinum ring inset with tiny stone-carved hearts&lt;br /&gt;
|-&lt;br /&gt;
|a scrimshaw bleached bone totem tied to a leather thong (gift from [[Akenna (prime)|Akenna]])&lt;br /&gt;
|-&lt;br /&gt;
|a faceted emerald heart pendant strung on silken ribbon (gift from [[Thrassus (prime)|Thrassus]])&lt;br /&gt;
|-&lt;br /&gt;
|a large-eyed barred owl charm&lt;br /&gt;
|-&lt;br /&gt;
|coiled copper serpent ring set with minute foxfire green cinderstone eyes&lt;br /&gt;
|}&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a gnarled grey witchwood walking stick graven with sigils and runes&#039;&#039; ([[Sigil Staff]])&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark grey irregularly-ridged bark clings to the walking stick in wide helical strips, its striated, swirling patterns uncannily and fleetingly resembling myriad screaming faces.  Deeply graven sigils and Saramar runes fill the atramentous wood between in haphazard linear succession.  Tortile veins of argent silver streak throughout and spiral up to cradle a large trillion-cut emerald nestled in a superfluous branch collar at the apex of the gnarled stick.  You notice 2 sigils more pronounced than the others along the stick: a brightly glowing sigil with bands of concentric geometry and a sigil emitting coruscating emerald-imbued argent sparks that shimmer in and out of existence.  You also notice a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the stick.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinew-wrapped fused vertebral staff densely carved with Saramar runes&#039;&#039; ([[Globus Elanthias]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinuous curved scepter topped with a crimson-swirled dark lunar orb&#039;&#039; ([[Animalistic Spirit Weapon]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished dark vultite fang with a silver-inlaid spike&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished smooth steel bidenhander&#039;&#039; (gift from [[Chaoswynd (prime)|Chaoswynd]])&amp;lt;br /&amp;gt;&lt;br /&gt;
The superior steel of the weapon has been hammered into smooth, simple lines and polished to a high gleam.  The strong and flexible metal extends from an unadorned bar guard, gradually tapering to a fine point while dark oiled leather has been wrapped along the hilt between the guard and the half-moon pommel.  A shallow fuller runs along the blade, the metal inlaid with Saramar runes providing the only true ornamentation.  You notice a small enchanter&#039;s glyph and Kzfoul&#039;s crafting mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Weeper&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a long glaes scramasax hilted with Saramar-inscribed carved bone&#039;&#039; ([[GoryWeapons]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a perfect zorchar lupine woodsman&#039;s axe&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You  notice Darcena&#039;s crafting mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a well balanced woodsman&#039;s hatchet&#039;&#039; (Thraes&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a simple shaalk falchion&#039;&#039; (gift from [[Neq (prime)|Neq]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Outfits===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hunting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a hammered silver Saramar rune dangling from a thick leather thong, a wide-cuffed black leather coat with a notched collar and flared hem, a black enameled bracer with a silver gryphon set in a ruby circle, a dusky leather bodice over a heavyweight dark tartan arisaid with a stiff ebon cotton chemise underneath, a dark red suede belt, a hollowed dark rolton horn flask lipped with a bronzed rim, some low-slung moss green leather pants, and a pair of austere grey rolton hide knee-boots buckled with fractured glaes.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Court and Official Proceedings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules. She has a pair of eahnor talons adorned with some raven feathers dangling from her ears.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a crimson glaes fibula, a trailing thin crimson silk dress draped from a braided trio of ebon silk cords, a black enameled bracer with a silver gryphon set in a ruby circle, and a pair of ebon suede ankle boots lofted on spiky silver heels.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Same as usual.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a faceted emerald heart pendant strung on silken ribbon, a backless emerald velvet gown draped from a webwork alum choker, a set of jointed eahnor finger-armor crested with razor-sharp claws, and a pair of dark faenor-hued silk slippers beaded with black garnets.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Autumnal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair caught in a side-swept chignon framed by a loosely woven circlet of corn and Imaera&#039;s Lace.&lt;br /&gt;
|-&lt;br /&gt;
|She gives off a wild demeanor.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a scrimshaw bleached bone totem tied to a leather thong, a feathery sprig of bleeding-heart, a floral-traced emerald velvet bodice inset with onyx, a black enameled bracer with a silver gryphon set in a ruby circle, a layered gold-threaded skirt with a forest green velvet underskirt, a twisted anklet suspending a black onyx wolf charm, and some sanguine velvet slippers.&lt;br /&gt;
|}&lt;br /&gt;
===Favored Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Arena Leader&lt;br /&gt;
* Blood Ally of Duskruin Arena&lt;br /&gt;
* Butcher&lt;br /&gt;
* Captain&lt;br /&gt;
* Captain of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Defender of Mist Harbor&lt;br /&gt;
* Eloquent&lt;br /&gt;
* Fleetfooted Legion of Duskruin Arena&lt;br /&gt;
* Grand Champion of Duskruin Arena&lt;br /&gt;
* Hellion&lt;br /&gt;
* Historian&lt;br /&gt;
* Huntress of Reim&lt;br /&gt;
* Investigator&lt;br /&gt;
* Lionhearted Knight&lt;br /&gt;
* Lorekeeper&lt;br /&gt;
* Master Blacksmith&lt;br /&gt;
* Member of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Nuisance&lt;br /&gt;
* Protector of the Platinum Pride&lt;br /&gt;
* Roisterer&lt;br /&gt;
* Runeworker&lt;br /&gt;
* Swashbuckler&lt;br /&gt;
* Tall Tale&lt;br /&gt;
* Whirlwind of Duskruin Arena&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Themes and Colors===&lt;br /&gt;
&lt;br /&gt;
Darcena prefers medium to dark greens, crimson (for her clan), greys, and blacks. She typically wears natural materials like leather, feathers, stone, bone, copper, and silver. She prefers [[glaes]], [[zorchar]], [[faenor]], and [[eahnor]]. She frequently values items containing her personal gem (emerald), flower (bluebell), animal (wolf), and relevant Arkati and spirits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcenabar.jpg|thumb|center|700px|Darcena Wolf-Valslayer at the pub as seen by [[Divone]].]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Follower of [[Kuon]], 5097-5117&lt;br /&gt;
* [[House Sovyn]], 5097/5098?-present, Historian from Fashanos 5122 - present&lt;br /&gt;
* [[Clan Snar]], 5098-unknown&lt;br /&gt;
* Hearthstone &amp;quot;porch puppy&amp;quot; (her words), 5100-present&lt;br /&gt;
* [[Order of Lorekeepers]], 5100-5104, Olaesta 5119- present&lt;br /&gt;
* Architectural and Landscaping Association of Elanthia (ALAE), unknown-5104&lt;br /&gt;
* Devotee of [[The Huntress]], 5117-present&lt;br /&gt;
* Citizen of [[Wehnimer&#039;s Landing]], 5118 - present&lt;br /&gt;
* [[Moonshine Manor]], Ivastaen 5118-Koaratos 5119&lt;br /&gt;
* [[TownCrier]], Informant, Ivastaen 5118- present&lt;br /&gt;
* Captain of the [[Wehnimer&#039;s Landing Militia]], member from Koaratos 5118-present&lt;br /&gt;
* [[Order of the Sphere and Scythe]], Phoenatos 5118-present&lt;br /&gt;
* Member of [[Order of the Silver Gryphon]], Jastatos 5118 - present, Council of the Order of the Silver Gryphon from 5121-present&lt;br /&gt;
* Captain of the [[Mist Harbor Militia]], Charlatos 5119 - present&lt;br /&gt;
* Leader of [[Defenders of Mist Harbor]], 5119 - present&lt;br /&gt;
* Wehnimer&#039;s Landing Militia Warcats, Phoenatos 5119 - present (this is OOC knowledge only)&lt;br /&gt;
&lt;br /&gt;
==Hobbies==&lt;br /&gt;
Darcena enjoys knitting, weaving, foraging, and making live sculpture from mosses and plants. She communicates using the [[Speech Unspoken: The Language of Flowers|Language of Flowers]]. &lt;br /&gt;
&lt;br /&gt;
Darcena won first place in [[Cairnfang Manor]]&#039;s 2021 Solhaven Grand Art Exhibit with her piece titled &#039;&#039;Beguiled by Beauty&#039;&#039;.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a mossy driftwood-edged collection&#039;&#039;&lt;br /&gt;
Spindle-stemmed puffy balls of emerald green cushion moss coil artfully across the irregular shape created by four sinuous driftwood pieces lashed by thin strands of silver.  A short clipping of pronged red dogwood protrudes from one end of the curvilinear clumps of moss, creating three-dimensional interest, while selectively placed snake agates peek out of the moss in trios.  Mats of soft, umber moss with thicker, bushy gametophytes fill the rest of the space, dotted haphazardly by shards of bloodjewel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When asked about the meaning behind the piece, Darcena states that it is important that we all remember how dangerous [[Luukos]] is. It is important not to be beguiled by the surface, but to look deeper and remember the past. &#039;&#039;The eyes are watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Inspiration for Beguiled by Beauty (OOC explanation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overtly, the moss is sculpted to look like the symbol of [[Luukos]] (a green serpent on a brown field) with a forked red dogwood tongue. There is intentional alliteration and assonance throughout the piece &amp;quot;spindle-stemmed,&amp;quot; &amp;quot;cushion/coil/across/clipping,&amp;quot; &amp;quot;sinuous/pieces&amp;quot;, &amp;quot;strands/silver&amp;quot;, &amp;quot;curvilinear/clumps/creating&amp;quot;, &amp;quot;dimensional/selectively/snake/moss/trios/mats/soft&amp;quot; with a back-and-forth throughout of softer, slithery snakey sounds and harsh consonant stops interspersed with /sh/. (Read it out loud!)&lt;br /&gt;
&lt;br /&gt;
The puffy emerald green cushion moss comprising the snake is dotted with snake agate, which according to lore resembles the [[Elanthian_Gems#Agate|scales of a snake]]. This was placed on the moss to help it look like a snake covered in snake scales. In addition, agate itself represents the soul in Erithian lore and is also widely aligned with spiritual magic. [[Elanthian_Gems#Gemstones_and_the_Arkati|Moss agate is a symbol of Gosaena]] (and while it wasn&#039;t named in a piece, it was obliquely intended that moss and agate in general would lead one to think of Gosaena) and represents the transition from living to going through the [[Ebon Gate]]. &lt;br /&gt;
&lt;br /&gt;
In the [[Turamzzyrian Empire]], [[Elanthian_Gems#Gem_List|bloodjewels]] are representative of drops of blood, but they are also a reference to [[V&#039;tull]]. Darcena is connected to the Arkati of combat and bloodlust personally, but also through her relationship with Madmountan. Bloodjewels are also affiliated with earth, which is Darcena&#039;s element.&lt;br /&gt;
&lt;br /&gt;
When combining this concept of the soul, snake scales, and the transition from life to death with the shards of bloodjewel representing drops of blood which are scattered across the field behind the snake, you get a mental image of Luukos himself who sustains himself on souls and blood. Bloodlust, indeed.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a [[Elanthian_Flora_Guide/Trees|dogwood]] outside of the [[Safehaven]] in Mist Harbor, which is an important location for Darcena. She would claim she got the clipping from that tree. Dogwood represents durability according to the [[Nalfein Black Rose Deck]]s, and Darcena prides herself on her ability to endure. In the [[Fortune_case|slatted fortune case]], dogwood is engraved with a green wolf, is symbolized by the wolf, and [[Charna (prime)|Charna]] associates it with the earth element, resourcefulness, self-sufficiency, loyalty, and allegiance. These are all things important to Darcena.&lt;br /&gt;
&lt;br /&gt;
Driftwood was chosen because sometimes Darcena has felt like she is just carried wherever her impactful Arkati, spirits, and curse will it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve never seen living sculpture with moss before, this is an actual artform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pack of the Ishan==&lt;br /&gt;
The Pack of the Ishan has no formal structure and is not recognized by any sort of authority - à propros, since Darcena likewise doesn&#039;t recognize most authority. Darcena is absolutely loyal to and protective of her pack. Conflicts within the pack are for the individual members to sort out themselves. While the below adventurers are part of Darcena&#039;s pack or associated with it, she also has a nebulous connection to wolves in the area as well who sometimes show up to help her at her call.&lt;br /&gt;
&lt;br /&gt;
===Members of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Akenna (prime)|Akenna]] &amp;quot;Kenna&amp;quot;/&amp;quot;Firebrand&amp;quot; and Phalyn&lt;br /&gt;
*[[Chaoswynd (prime)|Chaoswynd]] &amp;quot;Cay&amp;quot;&lt;br /&gt;
*[[Giantphang (prime)|Giantphang]] &amp;quot;Phang&amp;quot; and Mel&lt;br /&gt;
* [[Guarrin (prime)|Guarrin]] &amp;quot;Muscles&amp;quot;&lt;br /&gt;
*[[Jaysehn (prime)|Jaysehn]] &amp;quot;Slugger&amp;quot;&lt;br /&gt;
*[[Khaell (prime)|Khaell]] &amp;quot;Night&amp;quot;&lt;br /&gt;
*[[Lyrna (prime)|Lyrna]] &amp;quot;Scout&amp;quot;&lt;br /&gt;
*[[Madmountan (prime)|Madmountan]] &amp;quot;Mountan&amp;quot;&lt;br /&gt;
*[[Meureii (prime)|Meureii]] &amp;quot;Salts&amp;quot;&lt;br /&gt;
*[[Roblar (prime)|Roblar]] &amp;quot;Rob&amp;quot;&lt;br /&gt;
*[[Stormyrain (prime)|Stormyrain]] &amp;quot;Storm&amp;quot;&lt;br /&gt;
*[[Tsarok (prime)|Tsarok]] &amp;quot;&#039;Miscreant&amp;quot;&lt;br /&gt;
*[[Ulkov (prime)|Ulkov]] &amp;quot;Dwarf&amp;quot;&lt;br /&gt;
*[[Xannorath (prime)|Xannorath]] &amp;quot;Shadow&amp;quot;&lt;br /&gt;
*[[Zolis (prime)|Zolis]] &amp;quot;Zolo&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Near-pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%;align:left&amp;quot;&amp;gt;&lt;br /&gt;
* [[Delarock (prime)|Delarock]]&lt;br /&gt;
* [[Dhairn (prime)|Dhairn]]&lt;br /&gt;
* [[Dinaden (prime)|Dinaden]] &amp;quot;Sunshine&amp;quot;&lt;br /&gt;
* [[Greth]]&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
* [[Khobra (prime)|Khobra]]&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
* [[Penre]]&lt;br /&gt;
* [[Thrassus (prime)|Thrassus]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Friends of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ashemu (prime)|Ashemu]]&lt;br /&gt;
* [[Cruxophim (prime)|Cruxophim]]&lt;br /&gt;
* [[Delindra (prime)|Delindra]]&lt;br /&gt;
* [[Ekhor (prime)|Ekhor]]&lt;br /&gt;
* [[Missoni (prime)|Missoni]]&lt;br /&gt;
* [[Neq (prime)|Neq]]&lt;br /&gt;
* [[Spenster (prime)|Spenster]]&lt;br /&gt;
* [[Viria (prime)|Viria]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Mudslinging Mayhem with Moonshine Manor at Icehouse Tavern (June 2018)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kobolds (August 2019)&lt;br /&gt;
* [[Order_of_the_Sphere_and_Scythe/Tales_of_Divination/Tales_of_Divination_-_Ikarrak_(log)|Tales of Divination - Ikarrak (September 2019)]]&lt;br /&gt;
* Beasts, Monsters, and Legends - Vereri (January 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Reivers (February 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Krolvin (March 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kiramon (April 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Hobgoblins (May 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Roa&#039;ters (June 2020)&lt;br /&gt;
* Spheres of Magic (OOC) (July 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Night, Bone, and Crystal Golems (July 2020)&lt;br /&gt;
* The Magic of Empath Healing (OOC) (August 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Mistydeep Sirens (March 2021)&lt;br /&gt;
* [[Darcena (prime)/Beasts_Monsters_and_Legends_-_2021-04-28_-_Patchwork_Flesh_Monstrosities_and_Shambling_Lurks_(log)|Beasts, Monsters, and Legends - Patchwork Flesh Monstrosities and Shambling Lurks (April 2021)]]&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (May 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Death Dirges (June 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (June 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Neartofar Trolls and Orcs (July 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (July 2021)&lt;br /&gt;
* Solhaven Community Festival (September 2021)&lt;br /&gt;
* Countless ongoing meetings at [[Stumbling Pebble Bar II]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
===A Forgotten Birth (Unknown - Spring 5094)===&lt;br /&gt;
&lt;br /&gt;
Up until 5119, Darcena had no memory of her past from the time of her birth up until a few months before she was found by Thraes in the Dragon Spine Mountains. What she remembered was spending time with the wolves and scavenging their kills.&lt;br /&gt;
&lt;br /&gt;
During [[The Nazhor Chronicles]] in the Spring of 5119, Darcena [[The_Nazhor_Chronicles/Chapter_One/2019-04-21_Darcena_Has_Daddy_Issues_(log)|learned about her forgotten past]]. The memory meek [[Kheelin]] told Darcena that her Grot&#039;karesh father was a brute and bloodthirsty monster. Darcena&#039;s mother stayed loyal to her father, even when he went into hiding deep in the Dragonspine Mountains while Darcena was a baby. Her father told her mother that he would keep her safe and bring food and fire, but he did not, and both Darcena and her mother were weak. Darcena&#039;s mother fed Darcena all of her own food and begged her father to go back to town, but he refused. She decided to leave in order to bring Darcena to safety, but Darcena&#039;s father attacked her and swore to kill her and &amp;quot;the runt&amp;quot; if Darcena&#039;s mother left him.  Darcena&#039;s mother couldn&#039;t abide this so, as a strong woman, she picked up the axe she used to split wood and planted in in his forehead. Darcena&#039;s mother was starving, but she picked up her baby and left to find shelter and food. &lt;br /&gt;
&lt;br /&gt;
At the end of her strength and going mad with starvation, Darcena&#039;s mother became lost in the mountains. She despaired and lost a portion of her sanity, devoting everything to Darcena. When she was at her end with nothing left to give, she fell to her knees clutching Darcena close. At the last moment, her eyes going dark, she looked up and saw a [[Imaera|brown doe]] standing but a few feet away, staring at her with intense eyes. The doe vanished into the snows and was replaced by a party from the [[Vaikalimara Clan]] who took in Darcena and her mother and brought them back to camp. Despite nursing Darcena&#039;s mother back to health, Darcena&#039;s mother still remained mentally broken. Darcena took after her father, a brute. As she grew older, Darcena brutally killed three of her playmates who had been teasing her, without hesitation, then calmly told her mother what she had done.&lt;br /&gt;
&lt;br /&gt;
Darcena&#039;s mother was heartbroken to see so much of her father in her. The elders of the clan came to her mother with a solution. The clan members offered to wipe Darcena&#039;s memory in hopes that she wouldn&#039;t remember her father, creating a blank slate for her mother to imprint upon. Darcena&#039;s mother was against it but the clan was insistent. They took Darcena from her mother&#039;s arms and Darcena&#039;s mother lost more of her sanity. The clan wiped Darcena&#039;s memory and brought her back to her mother, but her mother was too far gone. She didn&#039;t even see Darcena and she turned away. Confused, Darcena herself ran and was never seen by the clan or her mother again. The clan told her mother that Darcena was safe and well.&lt;br /&gt;
&lt;br /&gt;
Kheelin explained to Darcena that her mother was the soul of patience, loyal to Darcena&#039;s father to the extreme, and that she loved Darcena with everything she had. Kheelin challenged Darcena to open up and love others as much as her mother had loved her.&lt;br /&gt;
&lt;br /&gt;
===Out of the Wolf&#039;s Den (Spring 5094- Summer 5094)===&lt;br /&gt;
&lt;br /&gt;
Darcena was found by Thraes, a woodsman, in a wolf&#039;s den in the Dragon Spine near Icemule Trace in Spring of 5094.  He went home and told his wife, Oxana, about his find. Oxana spent months trying to gain the trust of the wolf giant, finally convincing her to come out of the wolf&#039;s den and move into their home in the fall of the same year. Darcena was approximately ten years old. During the [[The Nazhor Chronicles]] in 5119, Darcena learned that it is most likely that she took on so many characteristics of the wolves because of a mind wipe that the Vaikalimara Clan imposed upon her not too far before that.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Discovery (Spring 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lifting her filthy head, the giantman child stared up at the husky man from her half-crouch. The mossy green flecks and rim of her stormy grey eyes seemed to grow in vibrancy as she assessed the threat in front of her. A low snarl emanating from her full lips, she flexed her lithe muscles.&lt;br /&gt;
&lt;br /&gt;
“Easy now,” the man murmured in the common tongue, sliding his hatchet back into its loop and lifting his hand off. “Easy. I won’t hurt you.” He lowered his shoulders and tried ineffectively to make himself look small.&lt;br /&gt;
&lt;br /&gt;
Before peering into the cave opening, the man noted the piles of rolton bones near the entrance. Most had been torn into, but some bore the mark of flatter teeth. Inside, the wolf den was damp and smelled wild and musty. A glaes armband lay abandoned in the corner half buried under long-compacted dirt.&lt;br /&gt;
&lt;br /&gt;
The man hesitated, reaching out a gnarled and tanned hand, “Do you want to come out, miss?”&lt;br /&gt;
&lt;br /&gt;
The child tilted her head to the side, masses of twisted, matted, and tangled locks of hair stiffly following the angle of her face as she moved. Her eyes continued to watch the man intently, noticing his body language and making quick assessments.&lt;br /&gt;
&lt;br /&gt;
“Can you speak?” He whispered it, a distressed expression chasing across his face.&lt;br /&gt;
&lt;br /&gt;
The child stalked forward on all four limbs, pressing her face near the man’s clothing, and inhaling deeply. He smelled like the forest and the people of the nearby village. She’d seen them before, wandering the woods… and avoided them, of course.&lt;br /&gt;
&lt;br /&gt;
With a low growl, the child crawled back into the den and curled up in the back. She huffed out a breath.&lt;br /&gt;
&lt;br /&gt;
With nothing on hand to convince her to come with him, the man softly said, “I’ll be back in a few hours. Stay here. I hope you will learn to trust me. I will not forget you; I will not abandon you.”&lt;br /&gt;
&lt;br /&gt;
He turned away from the opening and set off at a quick jog for his home, his brain whirling as he tried to figure out how to convince the child to leave the den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you doing home already?&amp;quot; The woman had a broad face with wrinkles near her eyes and laugh lines as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You won&#039;t believe what I just found.&amp;quot; The man shook his head in disbelief, his hands shaking. &amp;quot;There&#039;s a young child up in a wolf den. She looks like she&#039;s been living there awhile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman startled, paused, and then asked, &amp;quot;Well, where is she now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had to leave her there. I&#039;m not sure she could understand me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You left her there?!&amp;quot; Already holding a towel in her hand from drying some dishes, the woman swung her arm and the damp dishcloth smacked into his elbow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow! Yes!&amp;quot; Rubbing at his elbow gingerly, pulling the damp fabric away from his arm, the man continued, &amp;quot;I was hoping you&#039;d have an idea of how I could speak with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman scowled, &amp;quot;I have more than an idea. I&#039;m coming with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man looked everywhere except at the woman. His eyes settled on the worn and sparse furniture of their cottage, noticing that the run-down wooden floor was clean and dust free. The old quilt on the bed had been patched again. A small fire was going in the hearth with a thin soup bubbling on top. He glanced back at his tracks, noting that he&#039;d left a clear trail of footsteps into their home. Grabbing a broom, he made quick work of sweeping after himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s probably a good idea, but we&#039;re going to have to think of a way to communicate with her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The woman&#039;s face furrowed. &amp;quot;How old is she?&amp;quot;&lt;br /&gt;
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&amp;quot;I&#039;m not sure. She&#039;s giantkin. Maybe 10, 11?&amp;quot;&lt;br /&gt;
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&amp;quot;What do you think she&#039;s been eating?&amp;quot; The woman asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I had to wager… raw rolton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A myriad of expressions crossed the woman&#039;s face. Once she&#039;d settled, she simply finished, &amp;quot;…Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The journey back to the den was more laborious since the woman was not as used to picking her way through the forest. Her study and sensible shoes helped, of course, but her muscles still weren&#039;t acclimated to climbing over so much detritus. She didn&#039;t utter a single complaint, instead just pressing her lips together and carried on.&lt;br /&gt;
&lt;br /&gt;
The well-muscled man furrowed his brow as he watched his wife, sometimes holding out a hand in her direction as if to help her over a log or up a hill. She always huffed out a breath and ignored him, carefully placing her feet as she went.&lt;br /&gt;
&lt;br /&gt;
Once they arrived at the den, the man pointed out the weathered and gnawed on rolton bones to the woman and her eyebrows climbed comically. &amp;quot;I see. I think you are right,&amp;quot; she murmured thoughtfully.&lt;br /&gt;
&lt;br /&gt;
The woman peered into the dark opening of the den. &amp;quot;How did you even see in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sun was shining in this morning,&amp;quot; he rumbled in return.&lt;br /&gt;
&lt;br /&gt;
The woman nodded sharply and motioned him back. She laid on her stomach and pulled herself into the den. Immediately a loud snarling sound could be heard from the back corner. The woman stopped moving and crooned in a low voice, &amp;quot;You are safe. We will not harm you.&amp;quot; The woman carefully reached back and opened a well-worn leather belt pouch, pulling out an ivory parchment-wrapped package. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have something for you,&amp;quot; the woman continued in a soothing voice, unwrapping the parchment and revealing a stack of various gory rolton bits. She carefully stretched out the gift, dropping it onto the dirt floor of the den. The woman then scooted back out of the dank den and sat on the ground, waiting patiently.&lt;br /&gt;
&lt;br /&gt;
After many minutes, soft noises emerged from the den and the woman smiled with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Trust (Fall 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Many weeks had gone by with the woman visiting the den and bringing more gifts for the feral child inside. Sometimes the child was absent and the woman left the items near the opening. Other times the grimy girl was curled up in the back, carefully watching every move the woman made. As time went on, the child was less and less wary of the woman. The woman was changing, too, growing physically stronger and more capable in the woods. Occasionally on her journey through the forests, the woman would see a large black wolf slinking through the trees and shadowing her, a green hue glowing in the wolf&#039;s otherwise grey eyes. This companion became familiar to the woman, and she no longer worried about her trips. She was, though, becoming concerned as the leaves turned colors and the air became more and more chill.&lt;br /&gt;
&lt;br /&gt;
The morning that she called out a soft &amp;quot;hello&amp;quot; to the child as she reached the cave opening and in response heard a muttered &amp;quot;hello&amp;quot;  was the morning that she sat next to those gnawed bones and cried. The bedraggled girl slunk out of the den and curled up near the woman, watching her carefully and intently, several feet between them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you speak then?&amp;quot; The woman looked at the ground near the child, her voice hesitantly speaking the common tongue.&lt;br /&gt;
&lt;br /&gt;
The girl carefully enunciated, pausing between each word, &amp;quot;I… speak… little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s mind raced with a million questions, but she swallowed them down, placing her hands solidly on her knees. &amp;quot;Do you want to come home with me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slow blinks were the girl&#039;s response. Crawling closer to the woman, she buried her face in the woman&#039;s cotton-clad side and inhaled deeply.  Her nose picked through the scents of the various trees and the dirt of the forest, the bread the woman had baked that morning, the soap she used to wash with, and so much more. It smelled okay, the girl supposed.&lt;br /&gt;
&lt;br /&gt;
The woman didn&#039;t move as the girl ran her face over the woman&#039;s back and sides, ending near her hairline. Once the girl finished, the woman asked, &amp;quot;Do you have a name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cocking her head to the side, the girl wonderingly spoke, &amp;quot;I… am…. Darcena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman gasped under her breath, excitement shining from her eyes to have connected with the child, &amp;quot;My name is Oxana. Will you come home with me? Our cottage is warm and the weather is turning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena hesitated for several long moments, but then she nodded her head. Once. And very slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Around the Village (Winter 5094-Summer 5097)===&lt;br /&gt;
&lt;br /&gt;
Once in Oxana and Thraes&#039; village, Darcena grew strong and so did they. They taught her to speak in Common and taught her many basic life skills. After a black out, Darcena discovered Oxana, Thraes, and their child Brone were dead. Believing she was responsible, she left the village and found her way to Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Threat Grows (Winter 5094 to Summer 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The winter months passed slowly, but Darcena learned to speak many words in Common. Oxana and Thraes, the woodsman, were very kind, stable, and patient with the giantgirl. They had to teach her a lot of basic life skills - especially about hygiene, but eventually they gave up on some of her other foibles. Darcena had a tendency to use her sense of smell to figure out more about the world around her, and to their surprise, she was able to discern more than the average person. It came in handy during the lean winter months, when Darcena could scent a squirrel or rabbit hiding in the woods. In trade off, though, they had to explain to many of their fellow villagers exactly why the socially-blundering and bumbling child wanted to press her face against them and inhale. As most could imagine, the many small, yet unacceptable, mannerisms that Darcena had acquired in that time before she came to the village were a barrier to her acclimating to the village. She wasn&#039;t quite liked, but rather tolerated.&lt;br /&gt;
&lt;br /&gt;
The years passed. Darcena became a useful member of Thraes and Oxana&#039;s family, bringing in meat and helping Thraes out in the woods to chop wood for the townspeople. She was growing as well, lengthening until she was much taller than the couple. Her hair, which had been shorn to her scalp to rid her of lice - as well as remove years worth of twigs, dirty, and gods know what else, grew long. Oxana helped her keep the thick hair plaited; every night, they spent an hour together as Oxana brushed Darcena&#039;s hair until it shone and told her stories about the world around them. Darcena began to feel as if she belonged somewhere and she cherished that feeling.&lt;br /&gt;
&lt;br /&gt;
Thraes bonded with Darcena, too. They&#039;d head into the woods together to accomplish the day&#039;s work, and Thraes would point out various herbs and flowers to Darcena, letting her know about their healing properties. She would collect and forage for the herbs to bring back to the cottage for Oxana to use, prepare, and sell. &lt;br /&gt;
&lt;br /&gt;
Many evenings the small family would light a fire and the couple would tell Darcena engaging stories about the gods and the lands. Darcena began to grow interested in [[Kuon]], a former giantman who worked with [[Imaera]] to heal the world after the [[Ur-Daemon War]]. Thraes explained that Kuon was given the gift of immortality for his deeds and that he was the originator of the healing powers of herbs.&lt;br /&gt;
&lt;br /&gt;
Over the years, things were improving for Oxana and Thraes as well. With the steady influx of meat into their diet, they both began to look healthier. Excess meat, wood, and herbs were able to be sold to the villagers, so their cottage began to have more personalized touches here and there. Oxana also had more time to tend a garden, though Darcena wouldn&#039;t touch the food that came from it, and prepare for the winters. With the improved health, the couple found out that they were expecting. It wasn&#039;t the first time, but it was the first time that Oxana was healthy enough to carry a baby to full term.&lt;br /&gt;
&lt;br /&gt;
Darcena began to grow anxious about being displaced in her happy family, but even worse, she began to have prodigiously horrid waking nightmares intermittently as her anxiety grew. She started to slink off into the woods at odd hours, coming back smelling of blood and viscera. Oxana and Thraes noted the change with worried eyes, but their trust and love for the giant girl was absolute. They felt that when Darcena was ready, she would tell them what was worrying her.&lt;br /&gt;
&lt;br /&gt;
Perhaps they shouldn&#039;t have trusted so much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Slaughter (Spring 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena lifted her head off her pillow, her vivid green eyes unfocused. The dream had been so real. They’d been getting increasingly worse – even sometimes happening while she was awake. She’d worried about her inability to sleep, finally bringing it up with Oxana. She’d laughed and said that no one was getting any sleep now that little Brone had been born, suggesting that maybe Darcena was just getting woken up by the strident cries of a hungry brother. Darcena hadn’t elaborated on the contents of the dreams.&lt;br /&gt;
&lt;br /&gt;
Dreams. So many of them. And so real. Darcena had never seen the nearest city, [[Icemule Trace]], yet she &#039;&#039;knew&#039;&#039; that was where the numerous waves of wailing banshees, orcs, and trolls had overrun this evening, slaying citizens until blood ran and froze in the streets. She’d watched helplessly as a nine-foot-tall [[Massive_troll_king|massive troll king]] had snatched an infant from its mother, rending the child’s body with his razor-sharp claws, and first wrenching off then tossing the infant’s head into his giant maw. Coppery sanguineous fluid dripped down his face and she desperately yearned to lick the warted green skin. She had learned, from the three years with Oxana and Thraes, that this wasn’t right. This wasn’t &#039;&#039;good&#039;&#039;. The unease in her gut grew worse as she realized she could still smell the orcs and trolls on the air. That dream. So real. The eyes. The eyes had been watching. It felt like they still were.&lt;br /&gt;
&lt;br /&gt;
Knowing she wasn’t going to be able to fall back asleep in her perspiration-soaked sheets, Darcena threw them back and stood up. Dressing quickly, she escaped the cottage where her family slept, and she fled into the humid air of the woods. The scent followed her, twisting through her flared nostrils and coiling into her limbic system. Danger, alarm, and disgust flooded her and fear-scented sweat poured off her body.&lt;br /&gt;
&lt;br /&gt;
The axe she’d used earlier to help Thraes chop wood for the evening fire still rested against the wood pile. She snatched it up as she ran, her breath starting to grow short from her panicked and heedless pell-mell flight. When she finally slowed, she realized she had run five miles into the woods. It wasn’t far enough, though. The eyes were still watching. The scent was still there. Her body shuddered violently and she dropped the axe…&lt;br /&gt;
&lt;br /&gt;
Darcena groaned and lifted her head off the pebbles upon which she rested. Where was she? Her stormy grey eyes fixated first on the footprint-covered porch with the pot of [[Acantha_leaf|acantha]] resting on its side, then on the splintered askew door. No. &#039;&#039;No&#039;&#039;. Her muscles bunched, and she leapt to her feet. Racing to the door, she peered inside. She already knew what she’d find, though. She had smelt it before she’d even awoken. &lt;br /&gt;
&lt;br /&gt;
Blood.&lt;br /&gt;
&lt;br /&gt;
Oxana was sprawled near the fieldstone hearth where she often made stew and hearty loaves of oat bread. Claw marks decorated her torso and blood sparkled like jewels in the flickering light of the coals. Slack cheeks and hollow eyes pointed towards the quilted bed where Thraes slumped with one foot in Brone’s cradle. He, too, had new jewels up and down his torso and a shallow irregular puddle of blood near his outstretched hand. Written in tremulous blood-soaked letters on the roughhewn floor was a message, but Darcena could not read it. “Ware da eyes.”&lt;br /&gt;
&lt;br /&gt;
Darcena knew they were both dead, and perhaps a couple hours so at this point. She could smell the differences in their body, and she couldn’t hear a single heart beat. Her horrified gaze took in the cabin, yet kept skipping past the corner where her own pallet rested. With shallow pants, her grey eyes dilated an alarming amount, she forced herself to see. Brone’s body rested in a disheveled nest of her sheets, pinpricks from claws along his rib cage, flesh incised by sharp teeth. A low howl of anguish erupted from Darcena’s mouth and she fled the cabin, swiping the spare axe from the woodpile and taking off into the woods, heading southwest. &lt;br /&gt;
&lt;br /&gt;
Intuitively, she knew her time in the village was done, she was not welcome, and she would never return. It was time to find a new home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suppressing the Beast (Fall 5097- Summer 5104)===&lt;br /&gt;
&lt;br /&gt;
After the slaughter of her adopted family, Darcena was lost and confused. Stumbling through the gates of the Landing, she decided she was tired of traveling and she wanted to make a home of it. Darcena wanted to be accepted in her new home, so she suppressed and hid as much of her inner beast as possible. Peeks slid out here and there, and some guessed at her true nature. Telling few of her story, she sought out meaning from a variety of places, seeking to understand her nightmarish visions of undead, trolls, and giants. She learned more about her supposed clan, the Grot&#039;karesh, and their purpose in life. She developed friendships, was adopted into a large Landing-style family, married three times, and was solidly betrayed by two of her husbands. She participated in numerous wars, took sojourns to Icemule Trace, River&#039;s Rest, and Teras Isle for months on end, and briefly visited the Elven Nations before returning back home. Near the end of her time in the Landing, she began to take frequent trips into the Dragon Spine as she searched for her husband, Neq, who had disappeared. Eventually, she walked out the gates and did not return.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;An Eye for Emeralds, or, the Emerald Tax&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena always had an eye for [[::Emerald|emeralds]], but the interest became very keen around 5098 when [[Porcell]] would wander to wherever Darcena was healing to say hello. Porcell had a certain reputation for thievery, but Darcena adored him nevertheless and couldn&#039;t resist talking with and teasing him. Every once in awhile during their conversations, Porcell would pocket a gem. Darcena was paying attention and when he liberated her customers from their hard-earned and well-fought gains, she would give him the option of giving it back or giving her an emerald. If neither was chosen, she would have tattled on him. The Emerald Tax netted Darcena quite the collection, which she always carries in her ivory satchel. Amusingly, individuals started to notice that Porcell would tip Darcena an emerald, so they began to do it as well. To date of this writing, Darcena has 47 emeralds, 30 uncut emeralds, a star emerald, 3 black-cored emerald orbs, a bottle-shaped emerald, 2 dragonfire emeralds, 11 small emerald coins, and 2 sparkling emerald talons - many from the Emerald Tax.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ishan (Summer 5104-Summer 5117)===&lt;br /&gt;
&lt;br /&gt;
Having her heart broken in Wehnimer&#039;s Landing and still not understanding her vivid daydreams and blood lust, Darcena set off to visit the city of her supposed parents, Kilanirij. While there, she learned to read and write Saramar with her Grot&#039;karesh brethren. She grew to understand what she held inside, the curse within her blood, and she continued to keep its effects hidden from her peers for fear of being studied and taken by one of the Preceptors to the Asylum. While in Kilanirij, Darcena indulged in the culture and felt an instant connection with the other Grot&#039;karesh; she developed a renewed sense of purpose in the quest to foil Despana&#039;s return.  During the Festival of the Dead, she was offered to be a caretaker for the tomb of a family line that had no living members. This heartbreaking experience brought her to the point of wanting to seek out more information on her own family line. She returned to the Dragon Spine, which still felt like home to her, following leads on her heritage and staying vigilant for signs of Despana. Sending reports back to Kilanirij, she earned the title Ishan. Darcena traveled for awhile with the Araime, as well, apprenticing to a mentor of the [[Ikarrak]]. Eventually, her wanderings brought her back within reach of the Landing and she decided to stay with her friends for awhile longer.&lt;br /&gt;
&lt;br /&gt;
===The Butcher Emergent (Summer 5117 - 5119)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcena_by_Stormyrain.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena Wolf-Valslayer eating a [[Black_Blood_Trees | black apple]] as seen by [[Stormyrain (prime)|Stormyrain]]&#039;s player&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Landing, Darcena found that the curse seemed to flare around a specific group of adventurers, and she found it more and more difficult to combat its effects. In her failure to control herself, her inner nature was revealed more overtly than it ever had been before. She found acceptance from several of those adventurers and she shed the fear she had been living with, revealing herself as The Butcher. Only time would tell if she could bend the curse to save the world or if she would lose herself in its depths.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Love Letter to the 5th (Spring 5118)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena&#039;s heart was broken in the fall of 5117 after a whirlwind month where she felt she had found a place to belong. The mercurial and impulsive giant tried to nose her way into a place that wasn&#039;t hers and then lost her mind when her interest was unreciprocated and she was rebuffed. This provoked an unnecessarily excessive reaction and conversion to The Huntress. She swears she will never fall in love again... as long as her mate is still present. Wolves, after all, often have just one mate until its death.&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He smelled like home, like dank blood-soaked loam.&lt;br /&gt;
     He called to her soul - completely under his control.&lt;br /&gt;
     The nights were flavored with tricks and death screams&lt;br /&gt;
     And yet she never wavered from loyalty stretched to extremes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A quick wedding under Charl&#039;s purview&lt;br /&gt;
     A band, a dip, a kiss and yet he had the nerve to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Break her heart and shatter her mind&lt;br /&gt;
     It wasn&#039;t her with whom he wanted entwined&lt;br /&gt;
     So now her veins scream to the Huntress&lt;br /&gt;
     For her pain and sorrow demand redress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the howls echo as the moon spotlights&lt;br /&gt;
     The crimson-veined yellow-eyed should take wing-quivering fright.&lt;br /&gt;
     She&#039;s coming-&lt;br /&gt;
     With no mercy and a throat-ripping bite&lt;br /&gt;
     And in his complete and utter destruction she will delight.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Knit (Lormesta 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dame [[Evia]] accepted the responsiblity of taming the wolf giant for acceptance into the Order of the Silver Gryphon. As her third task, Darcena was instructed to knit stockings, gloves, scarf, hat, and shawl for those of lesser means. She was then instructed to seek out and donate the items to someone in need.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;Darcena grabs some gold knitting needles from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena grabs a skein of pale gold silk yarn from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena loops several stitches of her pale gold silk yarn onto one of her needles as she begins to knit.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Darcena sticks her tongue out as she concentrates on the needles, her brow furrowed.)&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena gnaws lightly on her lower lip, as if lost in thought.  The razor-sharp tip of one of her fangs breaks the skin and causes a tiny bead of blood to appear.  Almost absent-mindedly, she catches it with the tip of her tongue.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Those Aren&#039;t Tears - It&#039;s Only the Rain {[[The Nazhor Chronicles]]} (Charlatos 12, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena paused on the narrow path, her eyes narrowing. The rain dashed angrily from the turbulent sky splashing against the cobblestones and throwing scent back up into the air. Nostrils flaring, she drawled to herself, &amp;quot;No wonder I can never find you. With the way it rains so hard, everything gets washed out. But today… You’re here today, aren’t you?&amp;quot; Darcena tilted her head to the side, her eyes raking over the various shops and tables cluttering the area at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
 &lt;br /&gt;
Following her nose, Darcena stalked across the path towards a narrow gap between two shops opposite a tidy brownstore dwelling. Continuing to mutter under her breath, she snarled, &amp;quot;I should have known you’d be back where it all started. Probably looking for just as many answers as I am.&amp;quot; Against her will, Darcena’s eyes turned inward to the visions she’d had – the ones that felt as if they were dredged up through decades of sucking muck and stunk just as much. Without answers, could she really trust those feelings of warmth and reassurance? An almost-familiar-face teasing her memory and calling her daughter?&lt;br /&gt;
 &lt;br /&gt;
No.&lt;br /&gt;
 &lt;br /&gt;
It’s just another trick.&lt;br /&gt;
 &lt;br /&gt;
Another nightmare sent to hound her, like the ones where she helplessly watches Cruxophim curled in a ball moaning that he’s hungry, withering away, until he disintegrates in front of her. Madmountan, frustration and rage painted across his face, surrounded by a legion of Grimswarm where every time he rushes forward to engage, he is voided into infinitesimal pieces... only to reform where he started in an endless loop. Stormyrain battling a woman until she falls to the ground, darkness shrouding her form. Kipara, wound tightly in a web of hard silk with a massive arachnid ready to bite. Salts, drowning and choking as a krolvin holds him under. Lyrna, being executed by King Qalinor Falustro Vaalor while her former friends laugh piteously. Phang, gently cupping a fly torn to pieces, tears running down his face, as he repetitively moans, &amp;quot;Mel?&amp;quot; More visions flicker in her mind. Xannorath. Khaell. Ulkov. Sweetsin. She can’t save any of them.&lt;br /&gt;
 &lt;br /&gt;
Thunder rolled through the sky and the ground trembled in response, the clouds lit up in hues of blue, white, and violet.&lt;br /&gt;
 &lt;br /&gt;
Darcena blinked, realizing she was frozen in the middle of the path, and began to move towards the shadows again. &amp;quot;I will find you. I know you’re here.&amp;quot; She tilted her head back, lifting her face to the rain and allowing it to wash over her pale skin as the words, &amp;quot;Those aren’t tears. It’s just the rain,&amp;quot; echoed in her mind.&lt;br /&gt;
By the time she reached the shadows, he was gone and his scent had washed away in the rain. She knew, though. He&#039;d been there. And he would probably be back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;There is No Balance - {[[The Nazhor Chronicles]]} (Olaesta 5, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena sat on the edge of the carved marble fountain, her hands cradling her head and her elbows pressed into her knees. The thunder continued to roll through the sky, matching her inner thoughts. As she thought back to the Flock’s actions on the Isle, an effulgent emerald hue seeped across her stormy grey eyes, shades from silver to cinereous to jet slowly faltering under the onslaught.&lt;br /&gt;
&lt;br /&gt;
She knew that Thraes and Oxana would have wanted her to feel horror for the lost lives and the pain, but as always, the horror she should have felt was masked under the hunger. Blood scent had diffused through the air, clinging to every strand of hair, every strap of armor, every plane of cheek. It had been all around her, propagating through every shard of her self. The screams of pain and fear amplified the lust and it was all she could do to not kneel down on the gritty cobbles surrounding the fountain and howl to Lornon.&lt;br /&gt;
&lt;br /&gt;
She blamed Nehor. Her control was always nebulous; lightning leashed by laughter and love. His relentless, chaotic and malevolent drive to frame her for all things that were going wrong on the isle, to viciously smear her reputation, to attempt ostracizing her from the community. It had put her on edge and made her more inclined to give in.&lt;br /&gt;
&lt;br /&gt;
Daily, she struggled between the poles of barbarian butchering beast and cautious compassionate chirurgeon. She existed in a constant spin around an ever-shifting fulcrum on a tumultuous forked beam, wondering how many times she had to turn around before she could give in and rest. Balance. How laughable. She resisted the butcher, but the effort required to be the chirurgeon was outrageous.&lt;br /&gt;
&lt;br /&gt;
She’d had to bury the bones in the jungle, of course. Near the banyan tree. The illusion had dropped and oh, she had feasted. It was never enough, though.&lt;br /&gt;
&lt;br /&gt;
Levering herself up from the fountain, Darcena strode down the cobblestone path. She needed to feed.&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|Oblivious to the beauty around her in the cottages and gardens flanking the cobblestone path, Darcena continued her lumbering pace until she reached the Slaughter House. Bellying up to the butcher block counter, Darcena greeted Svildmit, “Hello friend. It’s good to see you again.” The warmth of her voice didn’t reach her now brilliant green eyes. With the nod of his permission, she moseyed over and scooped herself up some thick blood from the square rhimar buckets. A long swallow and she was able to put in her order for some plump boar. Ripping into the flank with her sharp fangs, Darcena felt fur flow down her esophagus. Svildmit didn’t comment. He was used to her display by now.&lt;br /&gt;
&lt;br /&gt;
A woman wandered into the slaughter house, and Darcena paused in her feast. “Good morning, Svildmit.” Her face sagged and worry furrowed her brow.&lt;br /&gt;
&lt;br /&gt;
“How are you today, Cassae?”&lt;br /&gt;
&lt;br /&gt;
She swallowed, “Oh. Surviving.” A tear leaked down her cheek, crossing over her jawbone, and disappearing into the folds of her neck.&lt;br /&gt;
&lt;br /&gt;
Gently, Svildmit replied, “One day at a time, Cassae.”&lt;br /&gt;
&lt;br /&gt;
Cassae nodded, but her expression did not change from its haunted despair. She whispered, “I don’t want even one more day now that he’s crossed the gates to be with Gosaena.”&lt;br /&gt;
&lt;br /&gt;
Svildmit shifted his weight, “I’m sure that Socius and the militia will give him the justice he deserves.”&lt;br /&gt;
&lt;br /&gt;
Darcena swallowed uncomfortably and closed her eyes. An angry snarl rose in the back of her mind, “Vengeance is needed, not justice. Look at what Nehor and his Flock caused.” Thrumming below that like a steady heartbeat, “Only with patience and nurture will she heal. Help her.” Coiling throughout in a beautiful glissade, “I feast, I feast, I feast. Bring me more.” A chilling, cackling laugh floated above it all, and suddenly it stopped. Emerald fractured and fell, revealing the usual murky battle of stormy greys slowly reaching convergence, but it was too late.&lt;br /&gt;
&lt;br /&gt;
Cassae already had her parcel full of meat and had closed the door behind her with a snick.&lt;br /&gt;
&lt;br /&gt;
Svildmit looked at Darcena, his eyes flickering down to her badge.&lt;br /&gt;
&lt;br /&gt;
She scrambled up the wobbling forked beam towards compassion, “I will do what I can, Svildmit.” Echoing in her mind, the words, “But I will fail,” dashed against her heart.&lt;br /&gt;
&lt;br /&gt;
In the eye of the storm, there was no balance. There was only intense and anxious waiting for something else to change and act.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Calling the Hunt - {[[The Nazhor Chronicles]]} (Olaesta 16, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The raven-haired giantwoman drummed her thick fingers against the well-oiled strap of her battle harness, her eyes narrowing. She had learned new things since when she&#039;d spoken alone with Socius a month ago or so.&lt;br /&gt;
&lt;br /&gt;
At the time, she wasn&#039;t so sure that she should be working against Nazhor. After all, Duvainiel killed Drehod and may have had a hand in killing Brannogh. No one knew, still, who was directly responsible for the death of Elspie&#039;s love. Perhaps Duvainiel had gone above and beyond in her instructions, and that&#039;s why Nazhor had left her behind in the cell at Sunset Cay. Elspie didn&#039;t seem directly hurt, either, when the adventurers had found her in the cell. Foggy, yes. But perhaps that was residual magic.&lt;br /&gt;
&lt;br /&gt;
Darcena had no idea why Nazhor was doing what he was doing with Elspie and how it all worked together. Besides, that sort of higher-level cognition wasn&#039;t her strong suit. She was intuitive and she reacted appropriately when necessary. Unfortunately, at the time, she just hadn&#039;t had much to react to in regard to Nazhor. She&#039;d never seen him hurt anyone directly, and he talked to her with almost a warm tinge of fondness.&lt;br /&gt;
&lt;br /&gt;
Even knowing what she knew now, she was still sympathetic. Nazhor had fallen, it was clear. He was trying to bring over beings who would decimate her pack as soon as they had the chance. While some of her pack may survive a demon incursion (she&#039;d love to lean back and watch Madmountan laugh at the oculoth&#039;s orb), what about Lyrna? Kipara? Khaell? Even Storm and Cay could fall. But still, rushing to judgment would brook her no favors. It had taken awhile, but she finally understood. It wasn&#039;t that Nazhor wouldn&#039;t attack them; it was that he couldn&#039;t. What she&#039;d seen as restraint and forbearance was really inability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That changed everything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She had bristled but born it when the Flock had called her names and lied about her intentions. She&#039;d known more than she&#039;d said about who was in the cell, of course, when Ilsola had been tortured. She&#039;d smelled two of them. One&#039;s blood mixed and mingled and sprayed on the door. Another&#039;s sharp adrenaline mixed with smug self-righteousness, there, at the chair behind the desk. She&#039;d held on to the information out of respect for the one who&#039;d bled. She knew what it was like to walk that balance beam. Sometimes you fell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop holding back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d sat back time and time again, trusting the adventurers around her to help her make wise decisions. Trying to hold back the snap to judgment and vengeance. She&#039;d been wrong, before.&lt;br /&gt;
&lt;br /&gt;
Darcena traced the five colored bands on her right ring finger with her thumb. Yes, she&#039;d been wrong before.&lt;br /&gt;
&lt;br /&gt;
At the rift, she hadn&#039;t waited. She hadn&#039;t held back. She&#039;d listened to all the clues coming in from the different groups of adventurers and she&#039;d intuited the answer. A few shouts here and there from people in the room, and they&#039;d solved it. They&#039;d closed the rift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop observing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d had meetings here and there with different adventurers and towns folk. She&#039;d tried to put all the pieces together. She&#039;d tried to be better about knowing before acting. All that had done is led to chaos and the Flock flying above it all, raucously crowing their falsities, shattering their unity. This technique was clearly not working. It was time to get back to her roots. Her Lord helped her to see truth and lies. His assistance was how she could move assuredly amongst all the various factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop waiting for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena brushed long knotted locks of hair dotted with feathers and beads and bone over her shoulder and rested the gathered tips of the fingers of her right hand on the eight-pointed blackened emerald symbol pinned to her harness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to call the Hunt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena whispered a reminder to herself, “The eyes. They are always watching.”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Scent of Blighted Fear and Apathy - {[[Witchful Thinking]]} (Phoenatos 6, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Light was creeping across the impressive facade of Moot Hall as Darcena moved through the eastern edge of Town Square and pondered the polished bleakstone statue. Leaning close, she inhaled through her nose, shallowly, several times, followed by likewise exhaling against the golden-whorled stone. It was odd - the scent had caught her as soon as she had entered the area. Her years with the wolf pack had honed her sense of smell to something better than most giants, although still not quite as good in this form as most of those who comprised her pack.&lt;br /&gt;
&lt;br /&gt;
The statue gleamed as a crepuscular ray broke through a cloud, highlighting the face of the intensively chiseled bleakstone. It was easily recognizable as Lylia, Wehnimer&#039;s Landing&#039;s Mayor and one of Darcena&#039;s oldest acquaintances. One could never truly claim friendship with Lylia, Darcena mused. Well, unless you were a Faendryl.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t the look of the statue that had caught her attention, though. The statue was bathed in the comforting and familiar scent that Darcena would like nothing more than be in near constant contact with: the scent of pack. A rush of metallic-tinged saliva flooded her mouth as she continued to sample the piquantly sweet smell of Madmountan&#039;s blood. Several others had been near - and recently, too, for her to catch a hint of their scent. Darcena leaned back and glanced thoughtfully at the statue a moment and just as she leaned in again to savor the mouthwatering smell of the blood that had been streaking against the stone, she abruptly halted her movement and wrinkled her nose. In mere moments, she had stalked off towards the center of the square, pausing near the trunk of the large oak tree.&lt;br /&gt;
&lt;br /&gt;
It was almost time to go for her daily run through the Lower Dragonsclaw and out to Graendlor Pasture where she sometimes lingered for breakfast. Before she went, though, she wanted to check in on the townsfolk (some of whom were still staring at her antics with the statue) and ensure that all the adventurers were likewise safe and healed. The scent of injury never quite left the heart of Wehnimer&#039;s Landing. As she reflected on that thought, she realized that she meant it both metaphorically and literally. Blood and guts stained the cobblestone square no matter how much rain fell from the sky in torrents. When she was lucky, brains, too.&lt;br /&gt;
&lt;br /&gt;
Interrupting her internal musing, Darcena heard Nimaera speaking calmly to the aelotoi healer Traiva who was fluttering her wings here and there, causing drafts in the air and stirring up the scent permeating the stones. &amp;quot;I&#039;ve seen this before, this is basic invasion strategy. Starve the people out. They will turn on their own leaders when an answer can&#039;t be found. Their heads go up on pikes and then the invading force slips in offering food, water, and relief. They don&#039;t spill a drop of blood and are welcomed instead of fought. There is nothing more dangerous than a clutch of farmers and fishermen who can&#039;t feed their children, no matter how well trained your army is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena pondered the wisdom of those words, thinking back to the brawl she&#039;d heard about during a morning briefing at the militia headquarters. She&#039;d recently been moved from the late night shift to the morning shift, so she&#039;d missed out as she&#039;d been sleeping in preparation for her own work. Her moss-tinged eyes lingered a little too long on Nimaera as she thought about what she&#039;d heard, and Nimaera felt the weight of her gaze, turning to stare steadily into Darcena&#039;s eyes with a measured look before returning to her own conversation.&lt;br /&gt;
&lt;br /&gt;
No matter, Darcena needed to move on in any case. She always stretched near the stump at Hearthstone before starting her jog. She&#039;d worn a Darcena-sized divot into the porch there from her many years of resting in the shade.&lt;br /&gt;
&lt;br /&gt;
Heading across the square, Darcena started heading up past Raging Thrak Inn with its offset statue and Stone Baths, which she remembered fondly as a completely different building from her youth. Passing under the shadow of the massive oak and modwir logs of the city&#039;s palisade, Darcena briefly thought of the town&#039;s defenses. She&#039;d led a seminar here or there, but the reality was that the town was not prepared. No matter. Somehow they always pulled through and usually after a massive slaughter. A few people died, but they weren&#039;t pack. She mentally shrugged. You have to crack a few skulls to have a feast, she thought.&lt;br /&gt;
&lt;br /&gt;
Darcena nodded to the guardsmen working between the two large guardtowers on either side of the gate. She&#039;d trained with them a time or two as part of the militia. Had a few drinks. They weren&#039;t bad people, for chattel. She idly considered asking Claudaro to knit a few sweaters for them for the winter. It got cold there in the sleet. I think I have some red yarn in my locker. That decided, she moved forward, catching another familiar scent floating through the air, overlain with something quite pungent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ysharra!&amp;quot; Darcena growled throatily across the road. Striding closer to her friend, the strange scent intensified. Tilting her head to the side, Darcena surreptitiously snuffled at the air around Ysharra&#039;s hair. Yes, she&#039;d touched it just... there. Darcena knew it was truly Ysharra because of the familiar sharp, sweet jasmine entwined with the darker and heavier loam. But all of that was smothered under the appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, rancid cloves, chlorine, and petrichor that lingered around Ysharra&#039;s hands and clothing, intensifying near a not-visible smear on her linen cloak. Brisky shaking her head and wrinkling her nose, Darcena asked Ysharra what she&#039;d been doing.&lt;br /&gt;
&lt;br /&gt;
After hearing about the devastation of Ysharra&#039;s garden and her work with the blighted animals, Darcena decided not to ask about the absence of the usually ever-present Munin. Ysharra seemed distressed enough as it was, and Darcena&#039;s body screamed with anxiousness to both get away and expel her overabundance of energy in a run through the forest. Captain Shinann and Sir Cryheart had told her about the undead roltons attacking the town, but it hadn&#039;t clicked until now. The blight was here, it was spreading, and no one was safe. It was time to check the pasture. Making her apologies, Darcena began to jog through the woods, increasing her speed until she was running flatout towards the rolton herd. Passing the familiar lightning-struck tree, Darcena could see the large, rocky pasture where the kobold shepherds took care of their herd. In the distance, she thought she caught a glimpse of thin tendrils of mist being burned away in the sun, but as she drew closer, she decided it must have been a mirage.&lt;br /&gt;
&lt;br /&gt;
She&#039;d thought she&#039;d left the scent in town, but she was wrong. It was here, too. Not nearly as strong as it had been around Ysharra, but still enough for her stomach to pitch. Darcena wasn&#039;t squeamish, but it occurred to her that if the blight continued, the herds would be decimated. Already she saw signs of withering grass and pine and manged roltons. A plume of smoke rose in the air in the distance, several shepherds standing around it. Darcena recalled that Puptilian had spoken with them about burning the diseased. The herd was lessened already.&lt;br /&gt;
&lt;br /&gt;
Glancing furtively about, Darcena snagged a bleating rolton and carried it off into the woods, tugging on her roltonskin coat. They never noticed the wolf in sheep&#039;s clothing. She sliced the rolton&#039;s neck with her copper blade and bit in, her sharp fangs ripping at the animal. As she fed, she realized that this one was infected, too.&lt;br /&gt;
&lt;br /&gt;
Until that moment, she had been steadily ignoring the tunneling and itching and burning as the blood marble scarab crawled through her flesh, ripping new passages where passages should not exist. She&#039;d felt weaker than usual recently, presumably from all the magical regeneration she was putting her body through as she traded in favors with the local spirits to assist her in staying outwardly strong. Her mind flickered and she snarled. Blight and scarabs. She&#039;d whined before that she never wanted to be alone, but this was not what she meant. A disease vector ripped apart internally, incessantly. She was not a slave to anyone. She was independent. Fierce. It wasn&#039;t happening.&lt;br /&gt;
&lt;br /&gt;
Fear flooded her limbic system for a sheer panicked moment, and then lassitude. There was nothing to worry about. She bent back to the rolton&#039;s neck, savoring the sweetness of her feast. The scarab paused in its movement and Darcena forgot about the blight, the scent of rotted fish wafting right past her in her mindless pursuit of satiation.&lt;br /&gt;
&lt;br /&gt;
Many minutes passed as Darcena crouched and snarled in the dirt beneath the modwir, pine, and fir, surrounded by pinecones and truffles. Not much went to waste and then she was finished. She&#039;d just need snacks for a few days until the hunger tore uninterruptedly through her again. The respite was always longer with a different prey, but this filled the hole for awhile.&lt;br /&gt;
&lt;br /&gt;
Meandering back to town, Darcena realized she&#039;d need to talk to Puptilian and tell him that the herds were going to be fine. Maybe after she&#039;d cooled down and washed up at the Sovyn springs. She had a date with a giant - her near daily meeting with Madmountan to go over reading and counting in common. She wasn&#039;t going to be made a fool of in front of them all anymore. She was going to learn.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Thanks go to Ysharra, Nimaera, Traiva, and Puptilian for collaborating on this post.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to Shinann and Cryheart for your discussion with Darcena last night.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to the other individuals who have posted their bits on the forum.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks to Kenstrom for the storyline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Drums - {[[Witchful Thinking]]} (Eonatos 17, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fierce vibration thrummed through all the hollow spaces of her body as her sensitive ears struggled against the drums beating all around her. It had taken a few weeks before she could fall in with one of the wandering Araime tribes, but once she found them, she&#039;d hewn close for many weeks more. The DragonSpine were familiar to her, of course, but it&#039;s always dangerous to wander too far from others in the wild. While sometimes danger was precisely what she was looking for, this time she was not interested in fighting for survival. Instead, she needed a little time and space to think through some confusion.&lt;br /&gt;
&lt;br /&gt;
Darcena pulled her roltonskin coat tightly around her and stared out into the darkness. Lights twinkled across the sky in tiny pinpricks of stars, red here, and blue there. It was peaceful and calm and relaxing. All things that were complete opposites of the turmoil inside her mind. Despite her thoughts consistently returning home, she&#039;d decided home was not her place to be right now.&lt;br /&gt;
&lt;br /&gt;
The roltons at Graendlor Pasture had been diseased; they were oozing pestilence and pus and smelled like an appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, and rancid cloves. None of this was appealing. Even at the memory, Darcena&#039;s nose wrinkled and a low growl escaped from her throat. It had all changed when the scarab had left her and crumbled to pieces. That was when she discovered something was wrong. A memory had flitted across her mind wherein she realized she had known all along that the rolton herds had been infected. She&#039;d told the Militia the herds were safe and she had believed that completely. But under it all, she&#039;d simultaneously known. Why hadn&#039;t she told them the truth?&lt;br /&gt;
&lt;br /&gt;
It must have been the scarab. Raznel&#039;s scarab. What else could it have been?&lt;br /&gt;
&lt;br /&gt;
When the realization had crept across her consciousness weeks ago and the other memories trickled in as well, Darcena had fled. Perhaps, she&#039;d thought, if she could get far enough away the increasing hunger couldn’t affect her anymore. It&#039;d been months and a long ways, but so far... It hadn&#039;t helped. Darcena turned over her wrist and slid back the cuffs of her coat. The veins were still darkened; they hadn’t reverted to their usual hue when the insidious insect had dusted.&lt;br /&gt;
&lt;br /&gt;
Shortly after the scarab was no longer crawling about under her skin, she&#039;d remembered a few nights before when Cruxophim had sliced open her palms with his jawbone dagger, mingled their fluids for not-the-first-time, then smeared her blood and some others&#039; on the statue. She could envision the way his head had cocked to the side as he&#039;d pored over the statue and the look on his face when he&#039;d then muttered, &amp;quot;Curious.&amp;quot; He&#039;d added her scent and blood to the many other scents and bloods on the statue and not explained himself one bit.&lt;br /&gt;
&lt;br /&gt;
Who could she even talk to about her memories, her veins, her hunger? The confusion in her mind? Who would care? It seemed half the town was really under Raznel&#039;s influence including those closest to her.&lt;br /&gt;
&lt;br /&gt;
Her thoughts flickered chaotically at direct odds to and sliding against and away from the steady rhythm of the drums, which increasingly sounded like a heartbeat urging her on. Her bones rattled and her muscles tensed as the urge to stand and slaughter consumed her mind. Beside her a middle-aged giant leaned closer to whisper something to her. His eyes glinted with laughter and his smile was friendly. In complete dissimilitude, her saliva pooled as she considered what she really wanted to do. In that moment Darcena realized it was likely time for her to go home and get answers before she did something she might really regret.&lt;br /&gt;
&lt;br /&gt;
She&#039;d consult the Ikarrak in the morning.&lt;br /&gt;
&lt;br /&gt;
Maybe their paths would entwine again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;All the Scarabs - {[[Witchful Thinking]]} (Eonatos 27, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena strode up and down the cobbles of the simple yard, growling at the townpeople in front of her. While she didn&#039;t care much about them, their help may be needed in order for her to reach her goal. Even if their help was really merely the trade of their life for a temporary distraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs must crumble as hers had. All of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No matter what it takes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her blood boiled as she thought back to how Thadston had compared the citizens of the Landing to children. She&#039;d never liked him with the way he treated her Captain and had threatened to string up her pack. That man was single-minded to the point of conflagrant destruction. Darcena unconsciously pushed away the resemblance between her and the Marshal, not allowing it to surface.&lt;br /&gt;
&lt;br /&gt;
One of the townspeople held up a jar filled with an abraded herb with a questioning look and Darcena nodded brusquely. &amp;quot;Yes, apply that just so to the bandage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena thought back to the words that were relayed to her from one of the present militiamen. The one she liked to dice with late at night when others were too busy to be with her. He was a bit of a slob in duty, but had a memory that far surpassed her own. He had reported that Stormyrain said, &amp;quot;And if we removed everyone who disobeyed one order, or felt they weren&#039;t part of some imperial style military group, we&#039;d have no one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She slipped her hand into the pockets of her pants, rubbing the grey and black striped cloth tucked within. She arced her toes in her boots, flexing her calf muscles, then released. It wasn&#039;t time to run yet.&lt;br /&gt;
&lt;br /&gt;
There was still work to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Harbinger of Despana (5119 - present)===&lt;br /&gt;
&lt;br /&gt;
After being one of the first to attack [[Raznel]] during the night in 5119 when she died, Darcena continued to loyally and steadfastly stay by Madmountan&#039;s side as she had done since 5118. Early in 5120, two officially paired off and were seen together frequently, reportedly living together. Having reconciled her personal life, Darcena began to search for more pack members to add to her family. Her thoughts clearer and her mind more at ease, she also began sending reports back to [[Kilanirij]], reporting on her discoveries regarding [[Despana]]. Darcena began to branch farther and farther afield, visiting Icemule Trace, Solhaven, River&#039;s Rest, Teras Isle, and Ta&#039;Illistim frequently - still splitting most of her time between Wehnimer&#039;s Landing and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Pack of the Ishan on Patrol - {[[Inevitable]]} (Lormesta 31, 5121)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena reclined diagonally in one of the half-cask chairs at the Stumbling Pebble II, one leather-sheathed leg kicked up over the armrest, dangling an austere grey rolton hide boot over the edge in mid air. She idly kicked her foot, causing the fractured glaes to glint in the light, while her index finger rested along her high cheekbone and her thumb propped up her chin. The position was supported by an elbow plopped on a nearby grime-coated couch back.&lt;br /&gt;
&lt;br /&gt;
Muttering to herself in the giantman language, Darcena glanced over at Greth briefly, and then returned her attention to her broth. “Akenna is pack. Gonna need to ask the pack to patrol. We are strongest together. The eyes. They’re always watching.” Her head tilted to the side and she appeared to be listening to something otherwise inaudible. “Spirits are loud today.” She grunted and abruptly rose to her feet and stalked over to the white oak bar. Switching to common, she announced to Greth, “I’m going to send the pack over to Akenna’s house to keep an eye on it. This can’t stand.”&lt;br /&gt;
&lt;br /&gt;
Lyrna was indisposed, but Darcena knew just how to get a hold of her. Darcena whispered a message to her barred owl charm and it rose with a flutter of air, off to find its recipient. Scout will need to know, even if she can’t make it. Of course her own pack takes precedence here. Darcena nodded once to herself, the motion swift. While she was waiting for a response from the go-between, Darcena could make arrangements with everyone else.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Within a couple hours, a schedule had been set. Jaysehn assured Darcena he would be staying at Akenna’s side at all times, freeing Darcena to secure the larger area.&lt;br /&gt;
&lt;br /&gt;
Giantphang had headed over immediately after Darcena had sent him a mental message. His cheerful announcement that Mel would be happy to defend his pack was accompanied with a frightful mental bzzing noise that had nearly rattled Darcena’s concentration. She’d reminded him several times what Akenna’s house looked like and where it could be found and he reassured her that Mel had it under control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Phang might seem sweet and innocent, but any one of those nearly comically-oversized weapons of his would stop any would-be vandalists in their tracks.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While she had been striding around town making arrangements, Darcena had caught the persistent whiff of rodent. Finally, she heaved an exasperated breath, and turned in her tracks. She had crouched and growled, “What?”&lt;br /&gt;
&lt;br /&gt;
The tiny familiar had squeaked a reply, “Tolwynn would like to speak with you.”&lt;br /&gt;
&lt;br /&gt;
Darcena had considered thoughtfully. She didn’t know Tolwynn well, but if he wanted her attention, it was likely important. Handfuls of minutes later, it had been arranged. Tolwynn had explained that he had heard Darcena speaking at Greth’s from the cover of invisibility, and he had an idea of how he could help. Despite not being willing to put more of his people in direct danger, he indicated he would provide more coverage by asking his staff to send rodents to cover Akenna’s house at all times, keeping an eye out for any companions or familiars that might try to take advantage of their size to sneak through the patrols and for any fellow magic-practitioners using invisibility.&lt;br /&gt;
&lt;br /&gt;
A few more mental exchanges and Chaoswynd had volunteered to relieve Giantphang and cover most of the night, wordlessly sneaking around with only his companion Owliver for company.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
After his patrol, Cay snarkily noted that as he was passing through the neighborhood he saw an ineffectual dark elf trying to break into another house marked with the yellow x. He’d also seen him sneaking around and staring at doors. Just as Darcena was about to rip into him, Cay added as a teasing afterthought, “It was Yardie.” Darcena had huffed out a laugh and rolled her eyes. He wasn’t a threat.&lt;br /&gt;
&lt;br /&gt;
Khaell had decided to watch over Akenna’s neighborhood in the early morning, taking over for Cay. He’d been really distracted lately, but Darcena knew she could trust him. Together, they were more centered - more balanced. Sure enough, when his report came in after his shift, he mentioned several details about the neighborhood that indicated he’d thoroughly investigated the area. Outside of the marks, nothing seemed too amiss to him other than Arianiss walking around. In and of itself, it wasn’t too suspicious, but Darcena made a mental note that Arianiss had not contacted her. He might bear watching.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena went for her usual late morning run and cleaned up before she dragged a sleepy Madmountan out of their bed. They’d spent most of the night on the seas drinking and destroying pirates before falling into bed together. Several hours into the patrol, Darcena caught a strange smell which led her to a shadowy figure tucked around a corner from Akenna’s house. She swiftly strode towards the hiding place, but the figure had taken off on a run. She tore after the extremely tall and slender figure, but it kept making near-impossible acrobatic leaps and grabs that Darcena had to scramble to match. The figure slowly got the lead on her and her fierce giant mate and disappeared.&lt;br /&gt;
&lt;br /&gt;
Frustrated, Darcena swore, producing a low, guttural, rumbling growl before the nearly-inhuman noise dropped off and was replaced by unintelligible mutterings that rose and fell in sharp staccato. A pregnant silence held while Madmountan eyed her. Darcena took a deep breath and then asked Madmountan to head back to watch the house as she scoured the neighborhood for more scents. Many handfuls of minutes later, a bored mental thought from her mate expressed in Darcena’s mind, “There’s a crowd gathering. And Faerinn is at Akenna’s door wearing an opossum.”&lt;br /&gt;
&lt;br /&gt;
Darcena sprinted back to Akenna’s house. If Faerinn was there, it was likely that trouble was soon to follow. Sure enough, Darcena arrived to witness Faerinn staring at a gash in the door with a sonic axe in his hand. She snarled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Akenna has been through enough and now she is going to have to see this damage? What will this do to her anxiety?&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Darcena knew if she confronted Faerinn at that moment for scaring her pack, his head would be ripped from his body. She glared at Madmountan, her entire body tense. She sent a swift thought. You could have stopped this, love. Turning sharply, Darcena growled and stalked off. She acknowledged that it would take longer than their year together to help him feel the importance of the pack. But, he was right here beside her and for now, that was enough.&lt;br /&gt;
&lt;br /&gt;
Darcena sent a message to Zolis and asked him to take over. She briefly recounted the scent and description of the figure she’d reported. Zolis responded in the affirmative and mentioned he’d be bringing along Darcena’s near pack, Thrassus.&lt;br /&gt;
&lt;br /&gt;
As she passed out of the neighborhood, she stumbled across the constable. Her pack had noted had been patrolling the area frequently as well. The constable called out his thanks to her for her help, but Darcena stalked off without acknowledging him and headed home. When she arrived, she found a letter tacked to her door with Lyrna’s regrets that she was still busy with her own pack, but she wanted Darcena to keep her in the loop with what happened.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Thrassus’ amused, snickering imprint crossed Darcena’s mind, “Zolis is up to something.” In no mood to deal with it after the disaster of the morning, Darcena responded, “As long as he’s keeping Akenna safe, I don’t care.”&lt;br /&gt;
&lt;br /&gt;
Darcena turned her attention to updating everyone else on the information about the figure and Faerinn’s findings that the x wasn’t damaged by the swing of his axe.&lt;br /&gt;
&lt;br /&gt;
Just as she’d concluded that round of information sharing, she received another thought from Thrassus. “Zolis and I were watching Akenna’s house and that neighbor’s house. I observed that the x pulsed - just once - and emitted a small surge of energy. I confirmed with Zolis. He noticed the pulse as well at the same time.”&lt;br /&gt;
&lt;br /&gt;
Darcena sighed with exhaustion. Time for another round of messages. She knew she&#039;d missed a person here or there, but planned on catching up with them all in the morning. The people on patrol knew, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena crawled onto her rolton wool pillows and snuggled up next to Madmountan... just as she got another mental message, although this was from someone unfamiliar to her. “Ishan? Our mouse just spotted a sylvan wreathed in a deep crimson haze walking around Akenna’s house.” The voice went on to describe the flawless ivory skin and a glimpse of tempestuous silver-flecked dark amethyst eyes. Wearily Darcena thought back, “That’s just Storm. She’s with me.”&lt;br /&gt;
&lt;br /&gt;
The voice hesitantly thought back, “Understood. Ishan? ….Did you know about the blood sigils covering every reachable part of the house?”&lt;br /&gt;
&lt;br /&gt;
Darcena crawled back out of bed, swore loudly as she remembered Thrassus’ earlier laughter, and growled, “Zolis! You’re dead!” Madmountan stirred, but fell back to sleep. Yet another of the day’s screw ups for her to clean up before Akenna noticed. While Zolis was probably helping to protect the property, Akenna would likely not appreciate blood sigils everywhere.&lt;br /&gt;
&lt;br /&gt;
Stalking out of the house, she cast a longing look back at her mate. She breathed out a worried sigh. He’d still be there when she got back. Probably. &#039;&#039;Raznel&#039;s gone, Darcena. The scarabs are gone.&#039;&#039; She shook her head as if to knock the doubts free and carefully closed the door.&lt;br /&gt;
&lt;br /&gt;
Heading to Mist Harbor, Darcena got to work cleaning up the most obvious of the sigils, but left the less obvious ones. Protection of all kinds was needed here. She had one more thought that she’d need to catch the dwarf tomorrow and let him know everything that had happened. It was Ulkov’s turn to take a jaunt through the neighborhood.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=189701</id>
		<title>Darcena (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=189701"/>
		<updated>2023-02-18T14:00:20Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Darcena_Wolf-Valslayer_with_wolf_by_Stormyrain.jpg|thumb|Darcena Wolf-Valslayer as seen by Stormyrain&#039;s player]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Darcena Wolf-Valslayer the Ishan&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|hometown=Wehnimer&#039;s Landing&lt;br /&gt;
|culture= Grot&#039;karesh Hammer Clan&lt;br /&gt;
|culture2= Vaikalimara Clan&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|religion= [[The Huntress]]&lt;br /&gt;
|affiliation= Pack of the Ishan&lt;br /&gt;
|disposition= Mercurial, Wild&lt;br /&gt;
|demeanor= Playful, Helpful&lt;br /&gt;
|ptrait= Protector, Troublemaker&lt;br /&gt;
|flaw= Longing for Belonging&lt;br /&gt;
|strength= Loyalty, Unconditional Love&lt;br /&gt;
|weakness= Bloodlust, Insanity&lt;br /&gt;
|likes= Raw Meat, Emeralds&lt;br /&gt;
|dislikes= Dead Wolves, Krolvin&lt;br /&gt;
|fears= Being Alone/Unloved&lt;br /&gt;
|loyalties= Her Pack, Grot&#039;karesh&lt;br /&gt;
|friend=[[Viria (prime)|Viria]], [[Akenna (prime)|Akenna]], all of the pack&lt;br /&gt;
|loved= [[Guarrin (prime)|Guarrin]]&lt;br /&gt;
|spouse=[[Madmountan (prime)|Madmountan]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Mist Harbor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena&#039;&#039;&#039; [dahr-SEEN-ah] stumbled into [[Wehnimer%27s_Landing|Wehnimer&#039;s Landing]] in 5097 at the age of thirteen. Discovered as a snarly uncommunicative child in a wolf den in the [[Dragonspine_Mountains|DragonSpine Mountains]] a few years prior, Darcena came upon the town alone and in a confusion as to her heritage. Over the years, she has learned that she is an [[Ur-Daemon]]-cursed [[Grot%27karesh_Hammer_Clan|Grot&#039;karesh]] with some peculiar magical quirks to include extreme blood lust and waking nightmares she believes are prophetic. She hears the voices of those who are crying for vengeance through her connection to the [[spiritual magic]] and [[The Huntress]]. She is also a member of the [[Vaikalimara Clan]]. Darcena seems driven to heal others, never turning down a request for aid. She regularly remarks that physical pain is nothing compared to the spiritual pain she carries in her heart and mind.&lt;br /&gt;
&lt;br /&gt;
Between bone-shattering hunts, Darcena is often found relaxing in the [[Stumbling Pebble Bar II]], leaned against the [[::Hearthstone|Hearthstone Steps]], swimming in the [[::House_Sovyn|Sovyn]] mud baths, at [[Moonshine Manor]], or chatting with friends wherever they prefer. When not in those locales, she&#039;s off scouting Elanthia for signs of Despana&#039;s imminent return on behalf of her clan members of [[Kilanirij]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ishan. I am the Butcher. I am the Harbinger. Despana is coming and blood will flood the world. The eyes -- the eyes, they are watching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Writer&#039;s note: This is all considered public knowledge. Darcena has not been shy about expressing these things in public and has probably been overheard by every possible town citizen over the past two decades. A pint at the pub would yield you a lot of this information. This is not all there is, of course, to her. She has many secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Darcena Wolf-Valslayer the Butcher.&lt;br /&gt;
She appears to be a Giantman of the Grot&#039;karesh Clan.&lt;br /&gt;
Resting elegantly on her head is a wrought silver crown, the metal surface etched with intricate designs of twining ivy.  Set on either side of the crown are tiered antlers, their branching tines bleached to a pale bone white.&lt;br /&gt;
She is taller than average and has a well-toned frame.  She appears to have come of age.  She has bright, emerald-flecked argent silver eyes and fair skin.  She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.  She has a triangular face, high cheekbones, and a forked scar near her neckline.  Her eyes are framed by thick, naturally clumped eyelashes.&lt;br /&gt;
&#039;&#039;She has numerous piercings and multiple tattoos (see below).&#039;&#039;&lt;br /&gt;
Diagonal streaks of kohl black warpaint form a mask across her eyes, the undulating design echoed along her forehead and chin.&lt;br /&gt;
She gives off a wild demeanor.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
A slowly rotating ring of sigils encircles each of her hands, scribed on the air in coruscating emerald-imbued argent energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A rendition of Darcena Wolf-Valslayer on her moose, Shikel: [https://www.deviantart.com/suchjadedbeauty/art/Darcena-Wolf-Valslayer-and-Shikel-the-Moose-883501467 the image behind this link may be considered mildly not safe for work.]&#039;&#039;&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Frequent Hairstyles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair pushed back with some blooded rolton wool ribbons dangling beaded emerald strands that tangle in her bone-strewn, twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair that overwhelms some blooded rolton wool ribbons dangling beaded emerald strands, which are barely visible beneath the explosive mass of unkempt matted locks.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Piercings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has several mercurial half-moon rings in the ridges of both her ears, some splintery bone shards in her right eyebrow, a weathered bone chelioboros inlaid with tiny emerald eyes in her left eyebrow, a silvery stud in the shape of a rolton in her left nostril.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a black Saramar-enruned throat tattoo on your neck&#039;&#039;&lt;br /&gt;
Thick black lines create labyrinthine knotwork patterns from chest to chin, contrasting against the fair skin upon which they&#039;re inked.  Copious silver-limned Saramar runes are tucked into the crevices of the knots with a pair of vivid emerald green eyes centered just below and between the collar bones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a wide tattooed Saramar-enruned armband on your arm&#039;&#039;&lt;br /&gt;
Intense deep crimson pigment floods two crossed mauls centered between the bicep and tricep of the wearer&#039;s upper arm. Masterful shading interspersed with subtle black lines highlights the hammer-like heads opposite crescent-shaped spikes. Thick black curved lines frame the tableau then snarl and cross their way around the widely inked armband. Silver Saramar runes have been haphazardly inked inside the nooks and crannies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a tattooed snarled lover&#039;s knot composed of five distinctly hued strands on your finger&#039;&#039;&lt;br /&gt;
Vivid ribbons of intertwined color encircle the long, thick ring finger of the right hand.  Three of the strands feature prominently in the artistically complicated tangle of hues: a wide black-edged violet band, a delicate charcoal and crystal blue twist, and a contorted bone white warp featuring crimson-shot luminous yellow.  Peeking through the more heavily lined rings are separate shades of marigold and bright green.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a curvilinear inked giantman and wolfpack tableau on your chest&#039;&#039;&lt;br /&gt;
Symmetrical sinuous black lines curve over the shoulders in one direction and snake down the torso to frame a pair of centered emerald eyes at the clavicles before slithering over the ribs to the back.  A line of impressionistic wolves begins at a vanishing point near the eyes and curves along one heavily-inked line until ending at a large ebon-furred wolf with emerald-flecked grey eyes at the dip of the waist.  Saramar runes encircle a tall giantman standing beside the wolf with a hand buried in her fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;an inked pack of wolves on your leg&#039;&#039;&lt;br /&gt;
This image is almost completely dark, and the edges of the blackness drift off into tendrils that quickly dissipate as they near the ankle.  At the center of the image is a guttering campfire rendered in a sullen crimson hue.  The darkness is only barely deterred by its glow, but in the circle of its light sits a heavily scarred man with a large axe gripped tight in one fist.  Barely discernible from every angle are the muzzles and bright eyes of a pack of wolves, all attention directed towards their prey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver-eyed giantwoman portrait encircled by Saramar runes inked on your arm&#039;&#039; [[Pigments of Memory]]&lt;br /&gt;
Thick, tangled atramentous lines blanket the clavicle and shoulder, coiling sinuously until they create a frame on the deltoid and gracefully descend in a complicated knotwork pattern to the elbow.  Intermittent silver-limned Saramar runes are dappled into every available corner and curve, but the bulk encircle an impressionistic giantwoman grasping an axe.  The raven-haired woman crouches within the line-and-rune frame, her expressive silver eyes in high detail, peering out with a haunted expression.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Scents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Bloodjewel&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a sanguine redolence haunting the air about you, a shroud of crimson that evolves with subtle movement. Playing darkness against light, chords of cardamom intertwine with airy vanilla, forenotes that veil a heart steeped in blood to ground the scent with a metallic twang. As the fragrance departs, a bite of red chilis nips at its heels, a sharp farewell to leave a lasting impression.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Clandestine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tendrils of opium-tainted smoke wrapping themselves around a base of blackish mahogany, creating a haunting silhouette against a velvet-like backdrop of night-blooming jasmine. Clutched by the dark trio of notes is the barest metallic whisper of freshly spilled blood, the twisted melange left untempered against your skin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Forest of Thorns&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have notes of rain-soaked foliage draped along sharpened boughs of blackthorn, permeating the soil-rich fragrance, each component concealing the next as the scent shifts in turn. A soft whisper of vanilla-tinged fur rubs against the heart of the fragrance, warming the core within a lattice of greenery.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Serpentine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a breath of the wildwood lingering soft and effusive on your skin, each subtle note a sigh that tickles the senses then is gone. The green must and damp of the weald conveys the richness of forest loam and is followed close behind by petrichor that carries resinous oud from the depths of moss and vine. As the aqueous notes clear the heart, a balm of cleansing aloe guides the sillage to a tender finish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Winter Huntsman&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the scent of bourbon-soaked vanilla falling upon a base of whitened musk dusting your skin, the frost-laden accords hanging above the rest of the notes like a haze of freshly fallen snow. As the fragrance tempers, the crisp hints of evergreen fade gradually, leaving the haunting whisper of woodsmoke lingering above it all.&lt;br /&gt;
|-&lt;br /&gt;
|Someday, a custom similar to this...&amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena is wreathed in a subtly sweet yet rich scent dominated by a fragrant woody and aromatic cedar base note. A hint of acrimonious and cloying resinous pine terpene wafts through the air followed by a surprising sanguineous hiss of fresh, coppery blood and raw meat. Above these mingled notes floats sharp ozone and the tang of well-oiled leather while buried deep is the dank permeation of bacterial petrichor.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Favorite Jewelry &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a bone-inlaid Saramar-enruned locket strung from a sturdy silver chain (gift from [[Madmountan (prime)|Madmountan]])&lt;br /&gt;
|-&lt;br /&gt;
|a moon-clasped black velvet choker adorned with a silver-edged emerald pendant&lt;br /&gt;
|-&lt;br /&gt;
|an emerald wolf&#039;s paw dangling from a thick black twisted cord&lt;br /&gt;
|-&lt;br /&gt;
|a hammered silver Saramar rune dangling from a thick leather thong (gift from [[Khaell (prime)|Khaell]])&lt;br /&gt;
|-&lt;br /&gt;
|an emerald stickpin topped with a preserved crimson-veined luminous yellow eye (with [[Cruxophim (prime)|Cruxophim&#039;s eye]])&lt;br /&gt;
|-&lt;br /&gt;
|a blackened emerald symbol inlaid with a silver eight-pointed star (representing [[The Huntress]])&lt;br /&gt;
|-&lt;br /&gt;
|a silver etched rolton-link bracelet&lt;br /&gt;
|-&lt;br /&gt;
|a substantial platinum ring inset with tiny stone-carved hearts&lt;br /&gt;
|-&lt;br /&gt;
|a scrimshaw bleached bone totem tied to a leather thong (gift from [[Akenna (prime)|Akenna]])&lt;br /&gt;
|-&lt;br /&gt;
|a faceted emerald heart pendant strung on silken ribbon (gift from [[Thrassus (prime)|Thrassus]])&lt;br /&gt;
|-&lt;br /&gt;
|a large-eyed barred owl charm&lt;br /&gt;
|-&lt;br /&gt;
|coiled copper serpent ring set with minute foxfire green cinderstone eyes&lt;br /&gt;
|}&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a gnarled grey witchwood walking stick graven with sigils and runes&#039;&#039; ([[Sigil Staff]])&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark grey irregularly-ridged bark clings to the walking stick in wide helical strips, its striated, swirling patterns uncannily and fleetingly resembling myriad screaming faces.  Deeply graven sigils and Saramar runes fill the atramentous wood between in haphazard linear succession.  Tortile veins of argent silver streak throughout and spiral up to cradle a large trillion-cut emerald nestled in a superfluous branch collar at the apex of the gnarled stick.  You notice 2 sigils more pronounced than the others along the stick: a brightly glowing sigil with bands of concentric geometry and a sigil emitting coruscating emerald-imbued argent sparks that shimmer in and out of existence.  You also notice a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the stick.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinew-wrapped fused vertebral staff densely carved with Saramar runes&#039;&#039; ([[Globus Elanthias]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinuous curved scepter topped with a crimson-swirled dark lunar orb&#039;&#039; ([[Animalistic Spirit Weapon]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished dark vultite fang with a silver-inlaid spike&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished smooth steel bidenhander&#039;&#039; (gift from [[Chaoswynd (prime)|Chaoswynd]])&amp;lt;br /&amp;gt;&lt;br /&gt;
The superior steel of the weapon has been hammered into smooth, simple lines and polished to a high gleam.  The strong and flexible metal extends from an unadorned bar guard, gradually tapering to a fine point while dark oiled leather has been wrapped along the hilt between the guard and the half-moon pommel.  A shallow fuller runs along the blade, the metal inlaid with Saramar runes providing the only true ornamentation.  You notice a small enchanter&#039;s glyph and Kzfoul&#039;s crafting mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Weeper&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a long glaes scramasax hilted with Saramar-inscribed carved bone&#039;&#039; ([[GoryWeapons]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a perfect zorchar lupine woodsman&#039;s axe&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You  notice Darcena&#039;s crafting mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a well balanced woodsman&#039;s hatchet&#039;&#039; (Thraes&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a simple shaalk falchion&#039;&#039; (gift from [[Neq (prime)|Neq]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Outfits===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hunting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a hammered silver Saramar rune dangling from a thick leather thong, a wide-cuffed black leather coat with a notched collar and flared hem, a black enameled bracer with a silver gryphon set in a ruby circle, a dusky leather bodice over a heavyweight dark tartan arisaid with a stiff ebon cotton chemise underneath, a dark red suede belt, a hollowed dark rolton horn flask lipped with a bronzed rim, some low-slung moss green leather pants, and a pair of austere grey rolton hide knee-boots buckled with fractured glaes.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Court and Official Proceedings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules. She has a pair of eahnor talons adorned with some raven feathers dangling from her ears.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a crimson glaes fibula, a trailing thin crimson silk dress draped from a braided trio of ebon silk cords, a black enameled bracer with a silver gryphon set in a ruby circle, and a pair of ebon suede ankle boots lofted on spiky silver heels.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Same as usual.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a faceted emerald heart pendant strung on silken ribbon, a backless emerald velvet gown draped from a webwork alum choker, a set of jointed eahnor finger-armor crested with razor-sharp claws, and a pair of dark faenor-hued silk slippers beaded with black garnets.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Autumnal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair caught in a side-swept chignon framed by a loosely woven circlet of corn and Imaera&#039;s Lace.&lt;br /&gt;
|-&lt;br /&gt;
|She gives off a wild demeanor.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a scrimshaw bleached bone totem tied to a leather thong, a feathery sprig of bleeding-heart, a floral-traced emerald velvet bodice inset with onyx, a black enameled bracer with a silver gryphon set in a ruby circle, a layered gold-threaded skirt with a forest green velvet underskirt, a twisted anklet suspending a black onyx wolf charm, and some sanguine velvet slippers.&lt;br /&gt;
|}&lt;br /&gt;
===Favored Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Arena Leader&lt;br /&gt;
* Blood Ally of Duskruin Arena&lt;br /&gt;
* Butcher&lt;br /&gt;
* Captain&lt;br /&gt;
* Captain of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Defender of Mist Harbor&lt;br /&gt;
* Eloquent&lt;br /&gt;
* Fleetfooted Legion of Duskruin Arena&lt;br /&gt;
* Grand Champion of Duskruin Arena&lt;br /&gt;
* Hellion&lt;br /&gt;
* Historian&lt;br /&gt;
* Huntress of Reim&lt;br /&gt;
* Investigator&lt;br /&gt;
* Lionhearted Knight&lt;br /&gt;
* Lorekeeper&lt;br /&gt;
* Master Blacksmith&lt;br /&gt;
* Member of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Nuisance&lt;br /&gt;
* Protector of the Platinum Pride&lt;br /&gt;
* Roisterer&lt;br /&gt;
* Runeworker&lt;br /&gt;
* Swashbuckler&lt;br /&gt;
* Tall Tale&lt;br /&gt;
* Whirlwind of Duskruin Arena&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Themes and Colors===&lt;br /&gt;
&lt;br /&gt;
Darcena prefers medium to dark greens, crimson (for her clan), greys, and blacks. She typically wears natural materials like leather, feathers, stone, bone, copper, and silver. She prefers [[glaes]], [[zorchar]], [[faenor]], and [[eahnor]]. She frequently values items containing her personal gem (emerald), flower (bluebell), animal (wolf), and relevant Arkati and spirits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcenabar.jpg|thumb|center|700px|Darcena Wolf-Valslayer at the pub as seen by [[Divone]].]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Follower of [[Kuon]], 5097-5117&lt;br /&gt;
* [[House Sovyn]], 5097/5098?-present, Historian from Fashanos 5122 - present&lt;br /&gt;
* [[Clan Snar]], 5098-unknown&lt;br /&gt;
* Hearthstone &amp;quot;porch puppy&amp;quot; (her words), 5100-present&lt;br /&gt;
* [[Order of Lorekeepers]], 5100-5104, Olaesta 5119- present&lt;br /&gt;
* Architectural and Landscaping Association of Elanthia (ALAE), unknown-5104&lt;br /&gt;
* Devotee of [[The Huntress]], 5117-present&lt;br /&gt;
* Citizen of [[Wehnimer&#039;s Landing]], 5118 - present&lt;br /&gt;
* [[Moonshine Manor]], Ivastaen 5118-Koaratos 5119&lt;br /&gt;
* [[TownCrier]], Informant, Ivastaen 5118- present&lt;br /&gt;
* Captain of the [[Wehnimer&#039;s Landing Militia]], member from Koaratos 5118-present&lt;br /&gt;
* [[Order of the Sphere and Scythe]], Phoenatos 5118-present&lt;br /&gt;
* Member of [[Order of the Silver Gryphon]], Jastatos 5118 - present, Council of the Order of the Silver Gryphon from 5121-present&lt;br /&gt;
* Captain of the [[Mist Harbor Militia]], Charlatos 5119 - present&lt;br /&gt;
* Leader of [[Defenders of Mist Harbor]], 5119 - present&lt;br /&gt;
* Wehnimer&#039;s Landing Militia Warcats, Phoenatos 5119 - present (this is OOC knowledge only)&lt;br /&gt;
&lt;br /&gt;
==Hobbies==&lt;br /&gt;
Darcena enjoys knitting, weaving, foraging, and making live sculpture from mosses and plants. She communicates using the [[Speech Unspoken: The Language of Flowers|Language of Flowers]]. &lt;br /&gt;
&lt;br /&gt;
Darcena won first place in [[Cairnfang Manor]]&#039;s 2021 Solhaven Grand Art Exhibit with her piece titled &#039;&#039;Beguiled by Beauty&#039;&#039;.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a mossy driftwood-edged collection&#039;&#039;&lt;br /&gt;
Spindle-stemmed puffy balls of emerald green cushion moss coil artfully across the irregular shape created by four sinuous driftwood pieces lashed by thin strands of silver.  A short clipping of pronged red dogwood protrudes from one end of the curvilinear clumps of moss, creating three-dimensional interest, while selectively placed snake agates peek out of the moss in trios.  Mats of soft, umber moss with thicker, bushy gametophytes fill the rest of the space, dotted haphazardly by shards of bloodjewel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When asked about the meaning behind the piece, Darcena states that it is important that we all remember how dangerous [[Luukos]] is. It is important not to be beguiled by the surface, but to look deeper and remember the past. &#039;&#039;The eyes are watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Inspiration for Beguiled by Beauty (OOC explanation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overtly, the moss is sculpted to look like the symbol of [[Luukos]] (a green serpent on a brown field) with a forked red dogwood tongue. There is intentional alliteration and assonance throughout the piece &amp;quot;spindle-stemmed,&amp;quot; &amp;quot;cushion/coil/across/clipping,&amp;quot; &amp;quot;sinuous/pieces&amp;quot;, &amp;quot;strands/silver&amp;quot;, &amp;quot;curvilinear/clumps/creating&amp;quot;, &amp;quot;dimensional/selectively/snake/moss/trios/mats/soft&amp;quot; with a back-and-forth throughout of softer, slithery snakey sounds and harsh consonant stops interspersed with /sh/. (Read it out loud!)&lt;br /&gt;
&lt;br /&gt;
The puffy emerald green cushion moss comprising the snake is dotted with snake agate, which according to lore resembles the [[Elanthian_Gems#Agate|scales of a snake]]. This was placed on the moss to help it look like a snake covered in snake scales. In addition, agate itself represents the soul in Erithian lore and is also widely aligned with spiritual magic. [[Elanthian_Gems#Gemstones_and_the_Arkati|Moss agate is a symbol of Gosaena]] (and while it wasn&#039;t named in a piece, it was obliquely intended that moss and agate in general would lead one to think of Gosaena) and represents the transition from living to going through the [[Ebon Gate]]. &lt;br /&gt;
&lt;br /&gt;
In the [[Turamzzyrian Empire]], [[Elanthian_Gems#Gem_List|bloodjewels]] are representative of drops of blood, but they are also a reference to [[V&#039;tull]]. Darcena is connected to the Arkati of combat and bloodlust personally, but also through her relationship with Madmountan. Bloodjewels are also affiliated with earth, which is Darcena&#039;s element.&lt;br /&gt;
&lt;br /&gt;
When combining this concept of the soul, snake scales, and the transition from life to death with the shards of bloodjewel representing drops of blood which are scattered across the field behind the snake, you get a mental image of Luukos himself who sustains himself on souls and blood. Bloodlust, indeed.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a [[Elanthian_Flora_Guide/Trees|dogwood]] outside of the [[Safehaven]] in Mist Harbor, which is an important location for Darcena. She would claim she got the clipping from that tree. Dogwood represents durability according to the [[Nalfein Black Rose Deck]]s, and Darcena prides herself on her ability to endure. In the [[Fortune_case|slatted fortune case]], dogwood is engraved with a green wolf, is symbolized by the wolf, and [[Charna (prime)|Charna]] associates it with the earth element, resourcefulness, self-sufficiency, loyalty, and allegiance. These are all things important to Darcena.&lt;br /&gt;
&lt;br /&gt;
Driftwood was chosen because sometimes Darcena has felt like she is just carried wherever her impactful Arkati, spirits, and curse will it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve never seen living sculpture with moss before, this is an actual artform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pack of the Ishan==&lt;br /&gt;
The Pack of the Ishan has no formal structure and is not recognized by any sort of authority - à propros, since Darcena likewise doesn&#039;t recognize most authority. Darcena is absolutely loyal to and protective of her pack. Conflicts within the pack are for the individual members to sort out themselves. While the below adventurers are part of Darcena&#039;s pack or associated with it, she also has a nebulous connection to wolves in the area as well who sometimes show up to help her at her call.&lt;br /&gt;
&lt;br /&gt;
===Members of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Akenna (prime)|Akenna]] &amp;quot;Kenna&amp;quot;/&amp;quot;Firebrand&amp;quot; and Phalyn&lt;br /&gt;
*[[Chaoswynd (prime)|Chaoswynd]] &amp;quot;Cay&amp;quot;&lt;br /&gt;
*[[Giantphang (prime)|Giantphang]] &amp;quot;Phang&amp;quot; and Mel&lt;br /&gt;
* [[Guarrin (prime)|Guarrin]] &amp;quot;Muscles&amp;quot;&lt;br /&gt;
*[[Jaysehn (prime)|Jaysehn]] &amp;quot;Slugger&amp;quot;&lt;br /&gt;
*[[Khaell (prime)|Khaell]] &amp;quot;Night&amp;quot;&lt;br /&gt;
*[[Lyrna (prime)|Lyrna]] &amp;quot;Scout&amp;quot;&lt;br /&gt;
*[[Madmountan (prime)|Madmountan]] &amp;quot;Mountan&amp;quot;&lt;br /&gt;
*[[Meureii (prime)|Meureii]] &amp;quot;Salts&amp;quot;&lt;br /&gt;
*[[Roblar (prime)|Roblar]] &amp;quot;Rob&amp;quot;&lt;br /&gt;
*[[Stormyrain (prime)|Stormyrain]] &amp;quot;Storm&amp;quot;&lt;br /&gt;
*[[Tsarok (prime)|Tsarok]] &amp;quot;&#039;Miscreant&amp;quot;&lt;br /&gt;
*[[Ulkov (prime)|Ulkov]] &amp;quot;Dwarf&amp;quot;&lt;br /&gt;
*[[Xannorath (prime)|Xannorath]] &amp;quot;Shadow&amp;quot;&lt;br /&gt;
*[[Zolis (prime)|Zolis]] &amp;quot;Zolo&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Near-pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%;align:left&amp;quot;&amp;gt;&lt;br /&gt;
* [[Delarock (prime)|Delarock]]&lt;br /&gt;
* [[Dhairn (prime)|Dhairn]]&lt;br /&gt;
* [[Dinaden (prime)|Dinaden]] &amp;quot;Sunshine&amp;quot;&lt;br /&gt;
* [[Greth]]&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
* [[Khobra (prime)|Khobra]]&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
* [[Penre]]&lt;br /&gt;
* [[Thrassus (prime)|Thrassus]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Friends of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ashemu (prime)|Ashemu]]&lt;br /&gt;
* [[Cruxophim (prime)|Cruxophim]]&lt;br /&gt;
* [[Delindra (prime)|Delindra]]&lt;br /&gt;
* [[Ekhor (prime)|Ekhor]]&lt;br /&gt;
* [[Missoni (prime)|Missoni]]&lt;br /&gt;
* [[Neq (prime)|Neq]]&lt;br /&gt;
* [[Spenster (prime)|Spenster]]&lt;br /&gt;
* [[Viria (prime)|Viria]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Mudslinging Mayhem with Moonshine Manor at Icehouse Tavern (June 2018)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kobolds (August 2019)&lt;br /&gt;
* [[Order_of_the_Sphere_and_Scythe/Tales_of_Divination/Tales_of_Divination_-_Ikarrak_(log)|Tales of Divination - Ikarrak (September 2019)]]&lt;br /&gt;
* Beasts, Monsters, and Legends - Vereri (January 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Reivers (February 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Krolvin (March 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kiramon (April 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Hobgoblins (May 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Roa&#039;ters (June 2020)&lt;br /&gt;
* Spheres of Magic (OOC) (July 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Night, Bone, and Crystal Golems (July 2020)&lt;br /&gt;
* The Magic of Empath Healing (OOC) (August 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Mistydeep Sirens (March 2021)&lt;br /&gt;
* [[Darcena (prime)/Beasts_Monsters_and_Legends_-_2021-04-28_-_Patchwork_Flesh_Monstrosities_and_Shambling_Lurks_(log)|Beasts, Monsters, and Legends - Patchwork Flesh Monstrosities and Shambling Lurks (April 2021)]]&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (May 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Death Dirges (June 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (June 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Neartofar Trolls and Orcs (July 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (July 2021)&lt;br /&gt;
* Solhaven Community Festival (September 2021)&lt;br /&gt;
* Countless ongoing meetings at [[Stumbling Pebble Bar II]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
===A Forgotten Birth (Unknown - Spring 5094)===&lt;br /&gt;
&lt;br /&gt;
Up until 5119, Darcena had no memory of her past from the time of her birth up until a few months before she was found by Thraes in the Dragon Spine Mountains. What she remembered was spending time with the wolves and scavenging their kills.&lt;br /&gt;
&lt;br /&gt;
During [[The Nazhor Chronicles]] in the Spring of 5119, Darcena [[The_Nazhor_Chronicles/Chapter_One/2019-04-21_Darcena_Has_Daddy_Issues_(log)|learned about her forgotten past]]. The memory meek [[Kheelin]] told Darcena that her Grot&#039;karesh father was a brute and bloodthirsty monster. Darcena&#039;s mother stayed loyal to her father, even when he went into hiding deep in the Dragonspine Mountains while Darcena was a baby. Her father told her mother that he would keep her safe and bring food and fire, but he did not, and both Darcena and her mother were weak. Darcena&#039;s mother fed Darcena all of her own food and begged her father to go back to town, but he refused. She decided to leave in order to bring Darcena to safety, but Darcena&#039;s father attacked her and swore to kill her and &amp;quot;the runt&amp;quot; if Darcena&#039;s mother left him.  Darcena&#039;s mother couldn&#039;t abide this so, as a strong woman, she picked up the axe she used to split wood and planted in in his forehead. Darcena&#039;s mother was starving, but she picked up her baby and left to find shelter and food. &lt;br /&gt;
&lt;br /&gt;
At the end of her strength and going mad with starvation, Darcena&#039;s mother became lost in the mountains. She despaired and lost a portion of her sanity, devoting everything to Darcena. When she was at her end with nothing left to give, she fell to her knees clutching Darcena close. At the last moment, her eyes going dark, she looked up and saw a [[Imaera|brown doe]] standing but a few feet away, staring at her with intense eyes. The doe vanished into the snows and was replaced by a party from the [[Vaikalimara Clan]] who took in Darcena and her mother and brought them back to camp. Despite nursing Darcena&#039;s mother back to health, Darcena&#039;s mother still remained mentally broken. Darcena took after her father, a brute. As she grew older, Darcena brutally killed three of her playmates who had been teasing her, without hesitation, then calmly told her mother what she had done.&lt;br /&gt;
&lt;br /&gt;
Darcena&#039;s mother was heartbroken to see so much of her father in her. The elders of the clan came to her mother with a solution. The clan members offered to wipe Darcena&#039;s memory in hopes that she wouldn&#039;t remember her father, creating a blank slate for her mother to imprint upon. Darcena&#039;s mother was against it but the clan was insistent. They took Darcena from her mother&#039;s arms and Darcena&#039;s mother lost more of her sanity. The clan wiped Darcena&#039;s memory and brought her back to her mother, but her mother was too far gone. She didn&#039;t even see Darcena and she turned away. Confused, Darcena herself ran and was never seen by the clan or her mother again. The clan told her mother that Darcena was safe and well.&lt;br /&gt;
&lt;br /&gt;
Kheelin explained to Darcena that her mother was the soul of patience, loyal to Darcena&#039;s father to the extreme, and that she loved Darcena with everything she had. Kheelin challenged Darcena to open up and love others as much as her mother had loved her.&lt;br /&gt;
&lt;br /&gt;
===Out of the Wolf&#039;s Den (Spring 5094- Summer 5094)===&lt;br /&gt;
&lt;br /&gt;
Darcena was found by Thraes, a woodsman, in a wolf&#039;s den in the Dragon Spine near Icemule Trace in Spring of 5094.  He went home and told his wife, Oxana, about his find. Oxana spent months trying to gain the trust of the wolf giant, finally convincing her to come out of the wolf&#039;s den and move into their home in the fall of the same year. Darcena was approximately ten years old. During the [[The Nazhor Chronicles]] in 5119, Darcena learned that it is most likely that she took on so many characteristics of the wolves because of a mind wipe that the Vaikalimara Clan imposed upon her not too far before that.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Discovery (Spring 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lifting her filthy head, the giantman child stared up at the husky man from her half-crouch. The mossy green flecks and rim of her stormy grey eyes seemed to grow in vibrancy as she assessed the threat in front of her. A low snarl emanating from her full lips, she flexed her lithe muscles.&lt;br /&gt;
&lt;br /&gt;
“Easy now,” the man murmured in the common tongue, sliding his hatchet back into its loop and lifting his hand off. “Easy. I won’t hurt you.” He lowered his shoulders and tried ineffectively to make himself look small.&lt;br /&gt;
&lt;br /&gt;
Before peering into the cave opening, the man noted the piles of rolton bones near the entrance. Most had been torn into, but some bore the mark of flatter teeth. Inside, the wolf den was damp and smelled wild and musty. A glaes armband lay abandoned in the corner half buried under long-compacted dirt.&lt;br /&gt;
&lt;br /&gt;
The man hesitated, reaching out a gnarled and tanned hand, “Do you want to come out, miss?”&lt;br /&gt;
&lt;br /&gt;
The child tilted her head to the side, masses of twisted, matted, and tangled locks of hair stiffly following the angle of her face as she moved. Her eyes continued to watch the man intently, noticing his body language and making quick assessments.&lt;br /&gt;
&lt;br /&gt;
“Can you speak?” He whispered it, a distressed expression chasing across his face.&lt;br /&gt;
&lt;br /&gt;
The child stalked forward on all four limbs, pressing her face near the man’s clothing, and inhaling deeply. He smelled like the forest and the people of the nearby village. She’d seen them before, wandering the woods… and avoided them, of course.&lt;br /&gt;
&lt;br /&gt;
With a low growl, the child crawled back into the den and curled up in the back. She huffed out a breath.&lt;br /&gt;
&lt;br /&gt;
With nothing on hand to convince her to come with him, the man softly said, “I’ll be back in a few hours. Stay here. I hope you will learn to trust me. I will not forget you; I will not abandon you.”&lt;br /&gt;
&lt;br /&gt;
He turned away from the opening and set off at a quick jog for his home, his brain whirling as he tried to figure out how to convince the child to leave the den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you doing home already?&amp;quot; The woman had a broad face with wrinkles near her eyes and laugh lines as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You won&#039;t believe what I just found.&amp;quot; The man shook his head in disbelief, his hands shaking. &amp;quot;There&#039;s a young child up in a wolf den. She looks like she&#039;s been living there awhile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman startled, paused, and then asked, &amp;quot;Well, where is she now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had to leave her there. I&#039;m not sure she could understand me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You left her there?!&amp;quot; Already holding a towel in her hand from drying some dishes, the woman swung her arm and the damp dishcloth smacked into his elbow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow! Yes!&amp;quot; Rubbing at his elbow gingerly, pulling the damp fabric away from his arm, the man continued, &amp;quot;I was hoping you&#039;d have an idea of how I could speak with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman scowled, &amp;quot;I have more than an idea. I&#039;m coming with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man looked everywhere except at the woman. His eyes settled on the worn and sparse furniture of their cottage, noticing that the run-down wooden floor was clean and dust free. The old quilt on the bed had been patched again. A small fire was going in the hearth with a thin soup bubbling on top. He glanced back at his tracks, noting that he&#039;d left a clear trail of footsteps into their home. Grabbing a broom, he made quick work of sweeping after himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s probably a good idea, but we&#039;re going to have to think of a way to communicate with her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The woman&#039;s face furrowed. &amp;quot;How old is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not sure. She&#039;s giantkin. Maybe 10, 11?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think she&#039;s been eating?&amp;quot; The woman asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I had to wager… raw rolton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A myriad of expressions crossed the woman&#039;s face. Once she&#039;d settled, she simply finished, &amp;quot;…Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The journey back to the den was more laborious since the woman was not as used to picking her way through the forest. Her study and sensible shoes helped, of course, but her muscles still weren&#039;t acclimated to climbing over so much detritus. She didn&#039;t utter a single complaint, instead just pressing her lips together and carried on.&lt;br /&gt;
&lt;br /&gt;
The well-muscled man furrowed his brow as he watched his wife, sometimes holding out a hand in her direction as if to help her over a log or up a hill. She always huffed out a breath and ignored him, carefully placing her feet as she went.&lt;br /&gt;
&lt;br /&gt;
Once they arrived at the den, the man pointed out the weathered and gnawed on rolton bones to the woman and her eyebrows climbed comically. &amp;quot;I see. I think you are right,&amp;quot; she murmured thoughtfully.&lt;br /&gt;
&lt;br /&gt;
The woman peered into the dark opening of the den. &amp;quot;How did you even see in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sun was shining in this morning,&amp;quot; he rumbled in return.&lt;br /&gt;
&lt;br /&gt;
The woman nodded sharply and motioned him back. She laid on her stomach and pulled herself into the den. Immediately a loud snarling sound could be heard from the back corner. The woman stopped moving and crooned in a low voice, &amp;quot;You are safe. We will not harm you.&amp;quot; The woman carefully reached back and opened a well-worn leather belt pouch, pulling out an ivory parchment-wrapped package. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have something for you,&amp;quot; the woman continued in a soothing voice, unwrapping the parchment and revealing a stack of various gory rolton bits. She carefully stretched out the gift, dropping it onto the dirt floor of the den. The woman then scooted back out of the dank den and sat on the ground, waiting patiently.&lt;br /&gt;
&lt;br /&gt;
After many minutes, soft noises emerged from the den and the woman smiled with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Trust (Fall 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Many weeks had gone by with the woman visiting the den and bringing more gifts for the feral child inside. Sometimes the child was absent and the woman left the items near the opening. Other times the grimy girl was curled up in the back, carefully watching every move the woman made. As time went on, the child was less and less wary of the woman. The woman was changing, too, growing physically stronger and more capable in the woods. Occasionally on her journey through the forests, the woman would see a large black wolf slinking through the trees and shadowing her, a green hue glowing in the wolf&#039;s otherwise grey eyes. This companion became familiar to the woman, and she no longer worried about her trips. She was, though, becoming concerned as the leaves turned colors and the air became more and more chill.&lt;br /&gt;
&lt;br /&gt;
The morning that she called out a soft &amp;quot;hello&amp;quot; to the child as she reached the cave opening and in response heard a muttered &amp;quot;hello&amp;quot;  was the morning that she sat next to those gnawed bones and cried. The bedraggled girl slunk out of the den and curled up near the woman, watching her carefully and intently, several feet between them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you speak then?&amp;quot; The woman looked at the ground near the child, her voice hesitantly speaking the common tongue.&lt;br /&gt;
&lt;br /&gt;
The girl carefully enunciated, pausing between each word, &amp;quot;I… speak… little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s mind raced with a million questions, but she swallowed them down, placing her hands solidly on her knees. &amp;quot;Do you want to come home with me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slow blinks were the girl&#039;s response. Crawling closer to the woman, she buried her face in the woman&#039;s cotton-clad side and inhaled deeply.  Her nose picked through the scents of the various trees and the dirt of the forest, the bread the woman had baked that morning, the soap she used to wash with, and so much more. It smelled okay, the girl supposed.&lt;br /&gt;
&lt;br /&gt;
The woman didn&#039;t move as the girl ran her face over the woman&#039;s back and sides, ending near her hairline. Once the girl finished, the woman asked, &amp;quot;Do you have a name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cocking her head to the side, the girl wonderingly spoke, &amp;quot;I… am…. Darcena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman gasped under her breath, excitement shining from her eyes to have connected with the child, &amp;quot;My name is Oxana. Will you come home with me? Our cottage is warm and the weather is turning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena hesitated for several long moments, but then she nodded her head. Once. And very slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Around the Village (Winter 5094-Summer 5097)===&lt;br /&gt;
&lt;br /&gt;
Once in Oxana and Thraes&#039; village, Darcena grew strong and so did they. They taught her to speak in Common and taught her many basic life skills. After a black out, Darcena discovered Oxana, Thraes, and their child Brone were dead. Believing she was responsible, she left the village and found her way to Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Threat Grows (Winter 5094 to Summer 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The winter months passed slowly, but Darcena learned to speak many words in Common. Oxana and Thraes, the woodsman, were very kind, stable, and patient with the giantgirl. They had to teach her a lot of basic life skills - especially about hygiene, but eventually they gave up on some of her other foibles. Darcena had a tendency to use her sense of smell to figure out more about the world around her, and to their surprise, she was able to discern more than the average person. It came in handy during the lean winter months, when Darcena could scent a squirrel or rabbit hiding in the woods. In trade off, though, they had to explain to many of their fellow villagers exactly why the socially-blundering and bumbling child wanted to press her face against them and inhale. As most could imagine, the many small, yet unacceptable, mannerisms that Darcena had acquired in that time before she came to the village were a barrier to her acclimating to the village. She wasn&#039;t quite liked, but rather tolerated.&lt;br /&gt;
&lt;br /&gt;
The years passed. Darcena became a useful member of Thraes and Oxana&#039;s family, bringing in meat and helping Thraes out in the woods to chop wood for the townspeople. She was growing as well, lengthening until she was much taller than the couple. Her hair, which had been shorn to her scalp to rid her of lice - as well as remove years worth of twigs, dirty, and gods know what else, grew long. Oxana helped her keep the thick hair plaited; every night, they spent an hour together as Oxana brushed Darcena&#039;s hair until it shone and told her stories about the world around them. Darcena began to feel as if she belonged somewhere and she cherished that feeling.&lt;br /&gt;
&lt;br /&gt;
Thraes bonded with Darcena, too. They&#039;d head into the woods together to accomplish the day&#039;s work, and Thraes would point out various herbs and flowers to Darcena, letting her know about their healing properties. She would collect and forage for the herbs to bring back to the cottage for Oxana to use, prepare, and sell. &lt;br /&gt;
&lt;br /&gt;
Many evenings the small family would light a fire and the couple would tell Darcena engaging stories about the gods and the lands. Darcena began to grow interested in [[Kuon]], a former giantman who worked with [[Imaera]] to heal the world after the [[Ur-Daemon War]]. Thraes explained that Kuon was given the gift of immortality for his deeds and that he was the originator of the healing powers of herbs.&lt;br /&gt;
&lt;br /&gt;
Over the years, things were improving for Oxana and Thraes as well. With the steady influx of meat into their diet, they both began to look healthier. Excess meat, wood, and herbs were able to be sold to the villagers, so their cottage began to have more personalized touches here and there. Oxana also had more time to tend a garden, though Darcena wouldn&#039;t touch the food that came from it, and prepare for the winters. With the improved health, the couple found out that they were expecting. It wasn&#039;t the first time, but it was the first time that Oxana was healthy enough to carry a baby to full term.&lt;br /&gt;
&lt;br /&gt;
Darcena began to grow anxious about being displaced in her happy family, but even worse, she began to have prodigiously horrid waking nightmares intermittently as her anxiety grew. She started to slink off into the woods at odd hours, coming back smelling of blood and viscera. Oxana and Thraes noted the change with worried eyes, but their trust and love for the giant girl was absolute. They felt that when Darcena was ready, she would tell them what was worrying her.&lt;br /&gt;
&lt;br /&gt;
Perhaps they shouldn&#039;t have trusted so much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Slaughter (Spring 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena lifted her head off her pillow, her vivid green eyes unfocused. The dream had been so real. They’d been getting increasingly worse – even sometimes happening while she was awake. She’d worried about her inability to sleep, finally bringing it up with Oxana. She’d laughed and said that no one was getting any sleep now that little Brone had been born, suggesting that maybe Darcena was just getting woken up by the strident cries of a hungry brother. Darcena hadn’t elaborated on the contents of the dreams.&lt;br /&gt;
&lt;br /&gt;
Dreams. So many of them. And so real. Darcena had never seen the nearest city, [[Icemule Trace]], yet she &#039;&#039;knew&#039;&#039; that was where the numerous waves of wailing banshees, orcs, and trolls had overrun this evening, slaying citizens until blood ran and froze in the streets. She’d watched helplessly as a nine-foot-tall [[Massive_troll_king|massive troll king]] had snatched an infant from its mother, rending the child’s body with his razor-sharp claws, and first wrenching off then tossing the infant’s head into his giant maw. Coppery sanguineous fluid dripped down his face and she desperately yearned to lick the warted green skin. She had learned, from the three years with Oxana and Thraes, that this wasn’t right. This wasn’t &#039;&#039;good&#039;&#039;. The unease in her gut grew worse as she realized she could still smell the orcs and trolls on the air. That dream. So real. The eyes. The eyes had been watching. It felt like they still were.&lt;br /&gt;
&lt;br /&gt;
Knowing she wasn’t going to be able to fall back asleep in her perspiration-soaked sheets, Darcena threw them back and stood up. Dressing quickly, she escaped the cottage where her family slept, and she fled into the humid air of the woods. The scent followed her, twisting through her flared nostrils and coiling into her limbic system. Danger, alarm, and disgust flooded her and fear-scented sweat poured off her body.&lt;br /&gt;
&lt;br /&gt;
The axe she’d used earlier to help Thraes chop wood for the evening fire still rested against the wood pile. She snatched it up as she ran, her breath starting to grow short from her panicked and heedless pell-mell flight. When she finally slowed, she realized she had run five miles into the woods. It wasn’t far enough, though. The eyes were still watching. The scent was still there. Her body shuddered violently and she dropped the axe…&lt;br /&gt;
&lt;br /&gt;
Darcena groaned and lifted her head off the pebbles upon which she rested. Where was she? Her stormy grey eyes fixated first on the footprint-covered porch with the pot of [[Acantha_leaf|acantha]] resting on its side, then on the splintered askew door. No. &#039;&#039;No&#039;&#039;. Her muscles bunched, and she leapt to her feet. Racing to the door, she peered inside. She already knew what she’d find, though. She had smelt it before she’d even awoken. &lt;br /&gt;
&lt;br /&gt;
Blood.&lt;br /&gt;
&lt;br /&gt;
Oxana was sprawled near the fieldstone hearth where she often made stew and hearty loaves of oat bread. Claw marks decorated her torso and blood sparkled like jewels in the flickering light of the coals. Slack cheeks and hollow eyes pointed towards the quilted bed where Thraes slumped with one foot in Brone’s cradle. He, too, had new jewels up and down his torso and a shallow irregular puddle of blood near his outstretched hand. Written in tremulous blood-soaked letters on the roughhewn floor was a message, but Darcena could not read it. “Ware da eyes.”&lt;br /&gt;
&lt;br /&gt;
Darcena knew they were both dead, and perhaps a couple hours so at this point. She could smell the differences in their body, and she couldn’t hear a single heart beat. Her horrified gaze took in the cabin, yet kept skipping past the corner where her own pallet rested. With shallow pants, her grey eyes dilated an alarming amount, she forced herself to see. Brone’s body rested in a disheveled nest of her sheets, pinpricks from claws along his rib cage, flesh incised by sharp teeth. A low howl of anguish erupted from Darcena’s mouth and she fled the cabin, swiping the spare axe from the woodpile and taking off into the woods, heading southwest. &lt;br /&gt;
&lt;br /&gt;
Intuitively, she knew her time in the village was done, she was not welcome, and she would never return. It was time to find a new home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suppressing the Beast (Fall 5097- Summer 5104)===&lt;br /&gt;
&lt;br /&gt;
After the slaughter of her adopted family, Darcena was lost and confused. Stumbling through the gates of the Landing, she decided she was tired of traveling and she wanted to make a home of it. Darcena wanted to be accepted in her new home, so she suppressed and hid as much of her inner beast as possible. Peeks slid out here and there, and some guessed at her true nature. Telling few of her story, she sought out meaning from a variety of places, seeking to understand her nightmarish visions of undead, trolls, and giants. She learned more about her supposed clan, the Grot&#039;karesh, and their purpose in life. She developed friendships, was adopted into a large Landing-style family, married three times, and was solidly betrayed by two of her husbands. She participated in numerous wars, took sojourns to Icemule Trace, River&#039;s Rest, and Teras Isle for months on end, and briefly visited the Elven Nations before returning back home. Near the end of her time in the Landing, she began to take frequent trips into the Dragon Spine as she searched for her husband, Neq, who had disappeared. Eventually, she walked out the gates and did not return.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;An Eye for Emeralds, or, the Emerald Tax&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena always had an eye for [[::Emerald|emeralds]], but the interest became very keen around 5098 when [[Porcell]] would wander to wherever Darcena was healing to say hello. Porcell had a certain reputation for thievery, but Darcena adored him nevertheless and couldn&#039;t resist talking with and teasing him. Every once in awhile during their conversations, Porcell would pocket a gem. Darcena was paying attention and when he liberated her customers from their hard-earned and well-fought gains, she would give him the option of giving it back or giving her an emerald. If neither was chosen, she would have tattled on him. The Emerald Tax netted Darcena quite the collection, which she always carries in her ivory satchel. Amusingly, individuals started to notice that Porcell would tip Darcena an emerald, so they began to do it as well. To date of this writing, Darcena has 47 emeralds, 30 uncut emeralds, a star emerald, 3 black-cored emerald orbs, a bottle-shaped emerald, 2 dragonfire emeralds, 11 small emerald coins, and 2 sparkling emerald talons - many from the Emerald Tax.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ishan (Summer 5104-Summer 5117)===&lt;br /&gt;
&lt;br /&gt;
Having her heart broken in Wehnimer&#039;s Landing and still not understanding her vivid daydreams and blood lust, Darcena set off to visit the city of her supposed parents, Kilanirij. While there, she learned to read and write Saramar with her Grot&#039;karesh brethren. She grew to understand what she held inside, the curse within her blood, and she continued to keep its effects hidden from her peers for fear of being studied and taken by one of the Preceptors to the Asylum. While in Kilanirij, Darcena indulged in the culture and felt an instant connection with the other Grot&#039;karesh; she developed a renewed sense of purpose in the quest to foil Despana&#039;s return.  During the Festival of the Dead, she was offered to be a caretaker for the tomb of a family line that had no living members. This heartbreaking experience brought her to the point of wanting to seek out more information on her own family line. She returned to the Dragon Spine, which still felt like home to her, following leads on her heritage and staying vigilant for signs of Despana. Sending reports back to Kilanirij, she earned the title Ishan. Darcena traveled for awhile with the Araime, as well, apprenticing to a mentor of the [[Ikarrak]]. Eventually, her wanderings brought her back within reach of the Landing and she decided to stay with her friends for awhile longer.&lt;br /&gt;
&lt;br /&gt;
===The Butcher Emergent (Summer 5117 - 5119)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcena_by_Stormyrain.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena Wolf-Valslayer eating a [[Black_Blood_Trees | black apple]] as seen by [[Stormyrain (prime)|Stormyrain]]&#039;s player&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Landing, Darcena found that the curse seemed to flare around a specific group of adventurers, and she found it more and more difficult to combat its effects. In her failure to control herself, her inner nature was revealed more overtly than it ever had been before. She found acceptance from several of those adventurers and she shed the fear she had been living with, revealing herself as The Butcher. Only time would tell if she could bend the curse to save the world or if she would lose herself in its depths.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Love Letter to the 5th (Spring 5118)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena&#039;s heart was broken in the fall of 5117 after a whirlwind month where she felt she had found a place to belong. The mercurial and impulsive giant tried to nose her way into a place that wasn&#039;t hers and then lost her mind when her interest was unreciprocated and she was rebuffed. This provoked an unnecessarily excessive reaction and conversion to The Huntress. She swears she will never fall in love again... as long as her mate is still present. Wolves, after all, often have just one mate until its death.&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He smelled like home, like dank blood-soaked loam.&lt;br /&gt;
     He called to her soul - completely under his control.&lt;br /&gt;
     The nights were flavored with tricks and death screams&lt;br /&gt;
     And yet she never wavered from loyalty stretched to extremes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A quick wedding under Charl&#039;s purview&lt;br /&gt;
     A band, a dip, a kiss and yet he had the nerve to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Break her heart and shatter her mind&lt;br /&gt;
     It wasn&#039;t her with whom he wanted entwined&lt;br /&gt;
     So now her veins scream to the Huntress&lt;br /&gt;
     For her pain and sorrow demand redress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the howls echo as the moon spotlights&lt;br /&gt;
     The crimson-veined yellow-eyed should take wing-quivering fright.&lt;br /&gt;
     She&#039;s coming-&lt;br /&gt;
     With no mercy and a throat-ripping bite&lt;br /&gt;
     And in his complete and utter destruction she will delight.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Knit (Lormesta 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dame [[Evia]] accepted the responsiblity of taming the wolf giant for acceptance into the Order of the Silver Gryphon. As her third task, Darcena was instructed to knit stockings, gloves, scarf, hat, and shawl for those of lesser means. She was then instructed to seek out and donate the items to someone in need.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;Darcena grabs some gold knitting needles from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena grabs a skein of pale gold silk yarn from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena loops several stitches of her pale gold silk yarn onto one of her needles as she begins to knit.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Darcena sticks her tongue out as she concentrates on the needles, her brow furrowed.)&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena gnaws lightly on her lower lip, as if lost in thought.  The razor-sharp tip of one of her fangs breaks the skin and causes a tiny bead of blood to appear.  Almost absent-mindedly, she catches it with the tip of her tongue.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Those Aren&#039;t Tears - It&#039;s Only the Rain {[[The Nazhor Chronicles]]} (Charlatos 12, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena paused on the narrow path, her eyes narrowing. The rain dashed angrily from the turbulent sky splashing against the cobblestones and throwing scent back up into the air. Nostrils flaring, she drawled to herself, &amp;quot;No wonder I can never find you. With the way it rains so hard, everything gets washed out. But today… You’re here today, aren’t you?&amp;quot; Darcena tilted her head to the side, her eyes raking over the various shops and tables cluttering the area at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
 &lt;br /&gt;
Following her nose, Darcena stalked across the path towards a narrow gap between two shops opposite a tidy brownstore dwelling. Continuing to mutter under her breath, she snarled, &amp;quot;I should have known you’d be back where it all started. Probably looking for just as many answers as I am.&amp;quot; Against her will, Darcena’s eyes turned inward to the visions she’d had – the ones that felt as if they were dredged up through decades of sucking muck and stunk just as much. Without answers, could she really trust those feelings of warmth and reassurance? An almost-familiar-face teasing her memory and calling her daughter?&lt;br /&gt;
 &lt;br /&gt;
No.&lt;br /&gt;
 &lt;br /&gt;
It’s just another trick.&lt;br /&gt;
 &lt;br /&gt;
Another nightmare sent to hound her, like the ones where she helplessly watches Cruxophim curled in a ball moaning that he’s hungry, withering away, until he disintegrates in front of her. Madmountan, frustration and rage painted across his face, surrounded by a legion of Grimswarm where every time he rushes forward to engage, he is voided into infinitesimal pieces... only to reform where he started in an endless loop. Stormyrain battling a woman until she falls to the ground, darkness shrouding her form. Kipara, wound tightly in a web of hard silk with a massive arachnid ready to bite. Salts, drowning and choking as a krolvin holds him under. Lyrna, being executed by King Qalinor Falustro Vaalor while her former friends laugh piteously. Phang, gently cupping a fly torn to pieces, tears running down his face, as he repetitively moans, &amp;quot;Mel?&amp;quot; More visions flicker in her mind. Xannorath. Khaell. Ulkov. Sweetsin. She can’t save any of them.&lt;br /&gt;
 &lt;br /&gt;
Thunder rolled through the sky and the ground trembled in response, the clouds lit up in hues of blue, white, and violet.&lt;br /&gt;
 &lt;br /&gt;
Darcena blinked, realizing she was frozen in the middle of the path, and began to move towards the shadows again. &amp;quot;I will find you. I know you’re here.&amp;quot; She tilted her head back, lifting her face to the rain and allowing it to wash over her pale skin as the words, &amp;quot;Those aren’t tears. It’s just the rain,&amp;quot; echoed in her mind.&lt;br /&gt;
By the time she reached the shadows, he was gone and his scent had washed away in the rain. She knew, though. He&#039;d been there. And he would probably be back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;There is No Balance - {[[The Nazhor Chronicles]]} (Olaesta 5, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena sat on the edge of the carved marble fountain, her hands cradling her head and her elbows pressed into her knees. The thunder continued to roll through the sky, matching her inner thoughts. As she thought back to the Flock’s actions on the Isle, an effulgent emerald hue seeped across her stormy grey eyes, shades from silver to cinereous to jet slowly faltering under the onslaught.&lt;br /&gt;
&lt;br /&gt;
She knew that Thraes and Oxana would have wanted her to feel horror for the lost lives and the pain, but as always, the horror she should have felt was masked under the hunger. Blood scent had diffused through the air, clinging to every strand of hair, every strap of armor, every plane of cheek. It had been all around her, propagating through every shard of her self. The screams of pain and fear amplified the lust and it was all she could do to not kneel down on the gritty cobbles surrounding the fountain and howl to Lornon.&lt;br /&gt;
&lt;br /&gt;
She blamed Nehor. Her control was always nebulous; lightning leashed by laughter and love. His relentless, chaotic and malevolent drive to frame her for all things that were going wrong on the isle, to viciously smear her reputation, to attempt ostracizing her from the community. It had put her on edge and made her more inclined to give in.&lt;br /&gt;
&lt;br /&gt;
Daily, she struggled between the poles of barbarian butchering beast and cautious compassionate chirurgeon. She existed in a constant spin around an ever-shifting fulcrum on a tumultuous forked beam, wondering how many times she had to turn around before she could give in and rest. Balance. How laughable. She resisted the butcher, but the effort required to be the chirurgeon was outrageous.&lt;br /&gt;
&lt;br /&gt;
She’d had to bury the bones in the jungle, of course. Near the banyan tree. The illusion had dropped and oh, she had feasted. It was never enough, though.&lt;br /&gt;
&lt;br /&gt;
Levering herself up from the fountain, Darcena strode down the cobblestone path. She needed to feed.&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|Oblivious to the beauty around her in the cottages and gardens flanking the cobblestone path, Darcena continued her lumbering pace until she reached the Slaughter House. Bellying up to the butcher block counter, Darcena greeted Svildmit, “Hello friend. It’s good to see you again.” The warmth of her voice didn’t reach her now brilliant green eyes. With the nod of his permission, she moseyed over and scooped herself up some thick blood from the square rhimar buckets. A long swallow and she was able to put in her order for some plump boar. Ripping into the flank with her sharp fangs, Darcena felt fur flow down her esophagus. Svildmit didn’t comment. He was used to her display by now.&lt;br /&gt;
&lt;br /&gt;
A woman wandered into the slaughter house, and Darcena paused in her feast. “Good morning, Svildmit.” Her face sagged and worry furrowed her brow.&lt;br /&gt;
&lt;br /&gt;
“How are you today, Cassae?”&lt;br /&gt;
&lt;br /&gt;
She swallowed, “Oh. Surviving.” A tear leaked down her cheek, crossing over her jawbone, and disappearing into the folds of her neck.&lt;br /&gt;
&lt;br /&gt;
Gently, Svildmit replied, “One day at a time, Cassae.”&lt;br /&gt;
&lt;br /&gt;
Cassae nodded, but her expression did not change from its haunted despair. She whispered, “I don’t want even one more day now that he’s crossed the gates to be with Gosaena.”&lt;br /&gt;
&lt;br /&gt;
Svildmit shifted his weight, “I’m sure that Socius and the militia will give him the justice he deserves.”&lt;br /&gt;
&lt;br /&gt;
Darcena swallowed uncomfortably and closed her eyes. An angry snarl rose in the back of her mind, “Vengeance is needed, not justice. Look at what Nehor and his Flock caused.” Thrumming below that like a steady heartbeat, “Only with patience and nurture will she heal. Help her.” Coiling throughout in a beautiful glissade, “I feast, I feast, I feast. Bring me more.” A chilling, cackling laugh floated above it all, and suddenly it stopped. Emerald fractured and fell, revealing the usual murky battle of stormy greys slowly reaching convergence, but it was too late.&lt;br /&gt;
&lt;br /&gt;
Cassae already had her parcel full of meat and had closed the door behind her with a snick.&lt;br /&gt;
&lt;br /&gt;
Svildmit looked at Darcena, his eyes flickering down to her badge.&lt;br /&gt;
&lt;br /&gt;
She scrambled up the wobbling forked beam towards compassion, “I will do what I can, Svildmit.” Echoing in her mind, the words, “But I will fail,” dashed against her heart.&lt;br /&gt;
&lt;br /&gt;
In the eye of the storm, there was no balance. There was only intense and anxious waiting for something else to change and act.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Calling the Hunt - {[[The Nazhor Chronicles]]} (Olaesta 16, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The raven-haired giantwoman drummed her thick fingers against the well-oiled strap of her battle harness, her eyes narrowing. She had learned new things since when she&#039;d spoken alone with Socius a month ago or so.&lt;br /&gt;
&lt;br /&gt;
At the time, she wasn&#039;t so sure that she should be working against Nazhor. After all, Duvainiel killed Drehod and may have had a hand in killing Brannogh. No one knew, still, who was directly responsible for the death of Elspie&#039;s love. Perhaps Duvainiel had gone above and beyond in her instructions, and that&#039;s why Nazhor had left her behind in the cell at Sunset Cay. Elspie didn&#039;t seem directly hurt, either, when the adventurers had found her in the cell. Foggy, yes. But perhaps that was residual magic.&lt;br /&gt;
&lt;br /&gt;
Darcena had no idea why Nazhor was doing what he was doing with Elspie and how it all worked together. Besides, that sort of higher-level cognition wasn&#039;t her strong suit. She was intuitive and she reacted appropriately when necessary. Unfortunately, at the time, she just hadn&#039;t had much to react to in regard to Nazhor. She&#039;d never seen him hurt anyone directly, and he talked to her with almost a warm tinge of fondness.&lt;br /&gt;
&lt;br /&gt;
Even knowing what she knew now, she was still sympathetic. Nazhor had fallen, it was clear. He was trying to bring over beings who would decimate her pack as soon as they had the chance. While some of her pack may survive a demon incursion (she&#039;d love to lean back and watch Madmountan laugh at the oculoth&#039;s orb), what about Lyrna? Kipara? Khaell? Even Storm and Cay could fall. But still, rushing to judgment would brook her no favors. It had taken awhile, but she finally understood. It wasn&#039;t that Nazhor wouldn&#039;t attack them; it was that he couldn&#039;t. What she&#039;d seen as restraint and forbearance was really inability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That changed everything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She had bristled but born it when the Flock had called her names and lied about her intentions. She&#039;d known more than she&#039;d said about who was in the cell, of course, when Ilsola had been tortured. She&#039;d smelled two of them. One&#039;s blood mixed and mingled and sprayed on the door. Another&#039;s sharp adrenaline mixed with smug self-righteousness, there, at the chair behind the desk. She&#039;d held on to the information out of respect for the one who&#039;d bled. She knew what it was like to walk that balance beam. Sometimes you fell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop holding back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d sat back time and time again, trusting the adventurers around her to help her make wise decisions. Trying to hold back the snap to judgment and vengeance. She&#039;d been wrong, before.&lt;br /&gt;
&lt;br /&gt;
Darcena traced the five colored bands on her right ring finger with her thumb. Yes, she&#039;d been wrong before.&lt;br /&gt;
&lt;br /&gt;
At the rift, she hadn&#039;t waited. She hadn&#039;t held back. She&#039;d listened to all the clues coming in from the different groups of adventurers and she&#039;d intuited the answer. A few shouts here and there from people in the room, and they&#039;d solved it. They&#039;d closed the rift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop observing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d had meetings here and there with different adventurers and towns folk. She&#039;d tried to put all the pieces together. She&#039;d tried to be better about knowing before acting. All that had done is led to chaos and the Flock flying above it all, raucously crowing their falsities, shattering their unity. This technique was clearly not working. It was time to get back to her roots. Her Lord helped her to see truth and lies. His assistance was how she could move assuredly amongst all the various factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop waiting for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena brushed long knotted locks of hair dotted with feathers and beads and bone over her shoulder and rested the gathered tips of the fingers of her right hand on the eight-pointed blackened emerald symbol pinned to her harness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to call the Hunt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena whispered a reminder to herself, “The eyes. They are always watching.”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Scent of Blighted Fear and Apathy - {[[Witchful Thinking]]} (Phoenatos 6, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Light was creeping across the impressive facade of Moot Hall as Darcena moved through the eastern edge of Town Square and pondered the polished bleakstone statue. Leaning close, she inhaled through her nose, shallowly, several times, followed by likewise exhaling against the golden-whorled stone. It was odd - the scent had caught her as soon as she had entered the area. Her years with the wolf pack had honed her sense of smell to something better than most giants, although still not quite as good in this form as most of those who comprised her pack.&lt;br /&gt;
&lt;br /&gt;
The statue gleamed as a crepuscular ray broke through a cloud, highlighting the face of the intensively chiseled bleakstone. It was easily recognizable as Lylia, Wehnimer&#039;s Landing&#039;s Mayor and one of Darcena&#039;s oldest acquaintances. One could never truly claim friendship with Lylia, Darcena mused. Well, unless you were a Faendryl.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t the look of the statue that had caught her attention, though. The statue was bathed in the comforting and familiar scent that Darcena would like nothing more than be in near constant contact with: the scent of pack. A rush of metallic-tinged saliva flooded her mouth as she continued to sample the piquantly sweet smell of Madmountan&#039;s blood. Several others had been near - and recently, too, for her to catch a hint of their scent. Darcena leaned back and glanced thoughtfully at the statue a moment and just as she leaned in again to savor the mouthwatering smell of the blood that had been streaking against the stone, she abruptly halted her movement and wrinkled her nose. In mere moments, she had stalked off towards the center of the square, pausing near the trunk of the large oak tree.&lt;br /&gt;
&lt;br /&gt;
It was almost time to go for her daily run through the Lower Dragonsclaw and out to Graendlor Pasture where she sometimes lingered for breakfast. Before she went, though, she wanted to check in on the townsfolk (some of whom were still staring at her antics with the statue) and ensure that all the adventurers were likewise safe and healed. The scent of injury never quite left the heart of Wehnimer&#039;s Landing. As she reflected on that thought, she realized that she meant it both metaphorically and literally. Blood and guts stained the cobblestone square no matter how much rain fell from the sky in torrents. When she was lucky, brains, too.&lt;br /&gt;
&lt;br /&gt;
Interrupting her internal musing, Darcena heard Nimaera speaking calmly to the aelotoi healer Traiva who was fluttering her wings here and there, causing drafts in the air and stirring up the scent permeating the stones. &amp;quot;I&#039;ve seen this before, this is basic invasion strategy. Starve the people out. They will turn on their own leaders when an answer can&#039;t be found. Their heads go up on pikes and then the invading force slips in offering food, water, and relief. They don&#039;t spill a drop of blood and are welcomed instead of fought. There is nothing more dangerous than a clutch of farmers and fishermen who can&#039;t feed their children, no matter how well trained your army is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena pondered the wisdom of those words, thinking back to the brawl she&#039;d heard about during a morning briefing at the militia headquarters. She&#039;d recently been moved from the late night shift to the morning shift, so she&#039;d missed out as she&#039;d been sleeping in preparation for her own work. Her moss-tinged eyes lingered a little too long on Nimaera as she thought about what she&#039;d heard, and Nimaera felt the weight of her gaze, turning to stare steadily into Darcena&#039;s eyes with a measured look before returning to her own conversation.&lt;br /&gt;
&lt;br /&gt;
No matter, Darcena needed to move on in any case. She always stretched near the stump at Hearthstone before starting her jog. She&#039;d worn a Darcena-sized divot into the porch there from her many years of resting in the shade.&lt;br /&gt;
&lt;br /&gt;
Heading across the square, Darcena started heading up past Raging Thrak Inn with its offset statue and Stone Baths, which she remembered fondly as a completely different building from her youth. Passing under the shadow of the massive oak and modwir logs of the city&#039;s palisade, Darcena briefly thought of the town&#039;s defenses. She&#039;d led a seminar here or there, but the reality was that the town was not prepared. No matter. Somehow they always pulled through and usually after a massive slaughter. A few people died, but they weren&#039;t pack. She mentally shrugged. You have to crack a few skulls to have a feast, she thought.&lt;br /&gt;
&lt;br /&gt;
Darcena nodded to the guardsmen working between the two large guardtowers on either side of the gate. She&#039;d trained with them a time or two as part of the militia. Had a few drinks. They weren&#039;t bad people, for chattel. She idly considered asking Claudaro to knit a few sweaters for them for the winter. It got cold there in the sleet. I think I have some red yarn in my locker. That decided, she moved forward, catching another familiar scent floating through the air, overlain with something quite pungent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ysharra!&amp;quot; Darcena growled throatily across the road. Striding closer to her friend, the strange scent intensified. Tilting her head to the side, Darcena surreptitiously snuffled at the air around Ysharra&#039;s hair. Yes, she&#039;d touched it just... there. Darcena knew it was truly Ysharra because of the familiar sharp, sweet jasmine entwined with the darker and heavier loam. But all of that was smothered under the appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, rancid cloves, chlorine, and petrichor that lingered around Ysharra&#039;s hands and clothing, intensifying near a not-visible smear on her linen cloak. Brisky shaking her head and wrinkling her nose, Darcena asked Ysharra what she&#039;d been doing.&lt;br /&gt;
&lt;br /&gt;
After hearing about the devastation of Ysharra&#039;s garden and her work with the blighted animals, Darcena decided not to ask about the absence of the usually ever-present Munin. Ysharra seemed distressed enough as it was, and Darcena&#039;s body screamed with anxiousness to both get away and expel her overabundance of energy in a run through the forest. Captain Shinann and Sir Cryheart had told her about the undead roltons attacking the town, but it hadn&#039;t clicked until now. The blight was here, it was spreading, and no one was safe. It was time to check the pasture. Making her apologies, Darcena began to jog through the woods, increasing her speed until she was running flatout towards the rolton herd. Passing the familiar lightning-struck tree, Darcena could see the large, rocky pasture where the kobold shepherds took care of their herd. In the distance, she thought she caught a glimpse of thin tendrils of mist being burned away in the sun, but as she drew closer, she decided it must have been a mirage.&lt;br /&gt;
&lt;br /&gt;
She&#039;d thought she&#039;d left the scent in town, but she was wrong. It was here, too. Not nearly as strong as it had been around Ysharra, but still enough for her stomach to pitch. Darcena wasn&#039;t squeamish, but it occurred to her that if the blight continued, the herds would be decimated. Already she saw signs of withering grass and pine and manged roltons. A plume of smoke rose in the air in the distance, several shepherds standing around it. Darcena recalled that Puptilian had spoken with them about burning the diseased. The herd was lessened already.&lt;br /&gt;
&lt;br /&gt;
Glancing furtively about, Darcena snagged a bleating rolton and carried it off into the woods, tugging on her roltonskin coat. They never noticed the wolf in sheep&#039;s clothing. She sliced the rolton&#039;s neck with her copper blade and bit in, her sharp fangs ripping at the animal. As she fed, she realized that this one was infected, too.&lt;br /&gt;
&lt;br /&gt;
Until that moment, she had been steadily ignoring the tunneling and itching and burning as the blood marble scarab crawled through her flesh, ripping new passages where passages should not exist. She&#039;d felt weaker than usual recently, presumably from all the magical regeneration she was putting her body through as she traded in favors with the local spirits to assist her in staying outwardly strong. Her mind flickered and she snarled. Blight and scarabs. She&#039;d whined before that she never wanted to be alone, but this was not what she meant. A disease vector ripped apart internally, incessantly. She was not a slave to anyone. She was independent. Fierce. It wasn&#039;t happening.&lt;br /&gt;
&lt;br /&gt;
Fear flooded her limbic system for a sheer panicked moment, and then lassitude. There was nothing to worry about. She bent back to the rolton&#039;s neck, savoring the sweetness of her feast. The scarab paused in its movement and Darcena forgot about the blight, the scent of rotted fish wafting right past her in her mindless pursuit of satiation.&lt;br /&gt;
&lt;br /&gt;
Many minutes passed as Darcena crouched and snarled in the dirt beneath the modwir, pine, and fir, surrounded by pinecones and truffles. Not much went to waste and then she was finished. She&#039;d just need snacks for a few days until the hunger tore uninterruptedly through her again. The respite was always longer with a different prey, but this filled the hole for awhile.&lt;br /&gt;
&lt;br /&gt;
Meandering back to town, Darcena realized she&#039;d need to talk to Puptilian and tell him that the herds were going to be fine. Maybe after she&#039;d cooled down and washed up at the Sovyn springs. She had a date with a giant - her near daily meeting with Madmountan to go over reading and counting in common. She wasn&#039;t going to be made a fool of in front of them all anymore. She was going to learn.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Thanks go to Ysharra, Nimaera, Traiva, and Puptilian for collaborating on this post.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to Shinann and Cryheart for your discussion with Darcena last night.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to the other individuals who have posted their bits on the forum.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks to Kenstrom for the storyline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Drums - {[[Witchful Thinking]]} (Eonatos 17, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fierce vibration thrummed through all the hollow spaces of her body as her sensitive ears struggled against the drums beating all around her. It had taken a few weeks before she could fall in with one of the wandering Araime tribes, but once she found them, she&#039;d hewn close for many weeks more. The DragonSpine were familiar to her, of course, but it&#039;s always dangerous to wander too far from others in the wild. While sometimes danger was precisely what she was looking for, this time she was not interested in fighting for survival. Instead, she needed a little time and space to think through some confusion.&lt;br /&gt;
&lt;br /&gt;
Darcena pulled her roltonskin coat tightly around her and stared out into the darkness. Lights twinkled across the sky in tiny pinpricks of stars, red here, and blue there. It was peaceful and calm and relaxing. All things that were complete opposites of the turmoil inside her mind. Despite her thoughts consistently returning home, she&#039;d decided home was not her place to be right now.&lt;br /&gt;
&lt;br /&gt;
The roltons at Graendlor Pasture had been diseased; they were oozing pestilence and pus and smelled like an appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, and rancid cloves. None of this was appealing. Even at the memory, Darcena&#039;s nose wrinkled and a low growl escaped from her throat. It had all changed when the scarab had left her and crumbled to pieces. That was when she discovered something was wrong. A memory had flitted across her mind wherein she realized she had known all along that the rolton herds had been infected. She&#039;d told the Militia the herds were safe and she had believed that completely. But under it all, she&#039;d simultaneously known. Why hadn&#039;t she told them the truth?&lt;br /&gt;
&lt;br /&gt;
It must have been the scarab. Raznel&#039;s scarab. What else could it have been?&lt;br /&gt;
&lt;br /&gt;
When the realization had crept across her consciousness weeks ago and the other memories trickled in as well, Darcena had fled. Perhaps, she&#039;d thought, if she could get far enough away the increasing hunger couldn’t affect her anymore. It&#039;d been months and a long ways, but so far... It hadn&#039;t helped. Darcena turned over her wrist and slid back the cuffs of her coat. The veins were still darkened; they hadn’t reverted to their usual hue when the insidious insect had dusted.&lt;br /&gt;
&lt;br /&gt;
Shortly after the scarab was no longer crawling about under her skin, she&#039;d remembered a few nights before when Cruxophim had sliced open her palms with his jawbone dagger, mingled their fluids for not-the-first-time, then smeared her blood and some others&#039; on the statue. She could envision the way his head had cocked to the side as he&#039;d pored over the statue and the look on his face when he&#039;d then muttered, &amp;quot;Curious.&amp;quot; He&#039;d added her scent and blood to the many other scents and bloods on the statue and not explained himself one bit.&lt;br /&gt;
&lt;br /&gt;
Who could she even talk to about her memories, her veins, her hunger? The confusion in her mind? Who would care? It seemed half the town was really under Raznel&#039;s influence including those closest to her.&lt;br /&gt;
&lt;br /&gt;
Her thoughts flickered chaotically at direct odds to and sliding against and away from the steady rhythm of the drums, which increasingly sounded like a heartbeat urging her on. Her bones rattled and her muscles tensed as the urge to stand and slaughter consumed her mind. Beside her a middle-aged giant leaned closer to whisper something to her. His eyes glinted with laughter and his smile was friendly. In complete dissimilitude, her saliva pooled as she considered what she really wanted to do. In that moment Darcena realized it was likely time for her to go home and get answers before she did something she might really regret.&lt;br /&gt;
&lt;br /&gt;
She&#039;d consult the Ikarrak in the morning.&lt;br /&gt;
&lt;br /&gt;
Maybe their paths would entwine again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;All the Scarabs - {[[Witchful Thinking]]} (Eonatos 27, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena strode up and down the cobbles of the simple yard, growling at the townpeople in front of her. While she didn&#039;t care much about them, their help may be needed in order for her to reach her goal. Even if their help was really merely the trade of their life for a temporary distraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs must crumble as hers had. All of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No matter what it takes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her blood boiled as she thought back to how Thadston had compared the citizens of the Landing to children. She&#039;d never liked him with the way he treated her Captain and had threatened to string up her pack. That man was single-minded to the point of conflagrant destruction. Darcena unconsciously pushed away the resemblance between her and the Marshal, not allowing it to surface.&lt;br /&gt;
&lt;br /&gt;
One of the townspeople held up a jar filled with an abraded herb with a questioning look and Darcena nodded brusquely. &amp;quot;Yes, apply that just so to the bandage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena thought back to the words that were relayed to her from one of the present militiamen. The one she liked to dice with late at night when others were too busy to be with her. He was a bit of a slob in duty, but had a memory that far surpassed her own. He had reported that Stormyrain said, &amp;quot;And if we removed everyone who disobeyed one order, or felt they weren&#039;t part of some imperial style military group, we&#039;d have no one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She slipped her hand into the pockets of her pants, rubbing the grey and black striped cloth tucked within. She arced her toes in her boots, flexing her calf muscles, then released. It wasn&#039;t time to run yet.&lt;br /&gt;
&lt;br /&gt;
There was still work to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Harbinger of Despana (5119 - present)===&lt;br /&gt;
&lt;br /&gt;
After being one of the first to attack [[Raznel]] during the night in 5119 when she died, Darcena continued to loyally and steadfastly stay by Madmountan&#039;s side as she had done since 5118. Early in 5120, two officially paired off and were seen together frequently, reportedly living together. Having reconciled her personal life, Darcena began to search for more pack members to add to her family. Her thoughts clearer and her mind more at ease, she also began sending reports back to [[Kilanirij]], reporting on her discoveries regarding [[Despana]]. Darcena began to branch farther and farther afield, visiting Icemule Trace, Solhaven, River&#039;s Rest, Teras Isle, and Ta&#039;Illistim frequently - still splitting most of her time between Wehnimer&#039;s Landing and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Pack of the Ishan on Patrol - {[[Inevitable]]} (Lormesta 31, 5121)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena reclined diagonally in one of the half-cask chairs at the Stumbling Pebble II, one leather-sheathed leg kicked up over the armrest, dangling an austere grey rolton hide boot over the edge in mid air. She idly kicked her foot, causing the fractured glaes to glint in the light, while her index finger rested along her high cheekbone and her thumb propped up her chin. The position was supported by an elbow plopped on a nearby grime-coated couch back.&lt;br /&gt;
&lt;br /&gt;
Muttering to herself in the giantman language, Darcena glanced over at Greth briefly, and then returned her attention to her broth. “Akenna is pack. Gonna need to ask the pack to patrol. We are strongest together. The eyes. They’re always watching.” Her head tilted to the side and she appeared to be listening to something otherwise inaudible. “Spirits are loud today.” She grunted and abruptly rose to her feet and stalked over to the white oak bar. Switching to common, she announced to Greth, “I’m going to send the pack over to Akenna’s house to keep an eye on it. This can’t stand.”&lt;br /&gt;
&lt;br /&gt;
Lyrna was indisposed, but Darcena knew just how to get a hold of her. Darcena whispered a message to her barred owl charm and it rose with a flutter of air, off to find its recipient. Scout will need to know, even if she can’t make it. Of course her own pack takes precedence here. Darcena nodded once to herself, the motion swift. While she was waiting for a response from the go-between, Darcena could make arrangements with everyone else.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Within a couple hours, a schedule had been set. Jaysehn assured Darcena he would be staying at Akenna’s side at all times, freeing Darcena to secure the larger area.&lt;br /&gt;
&lt;br /&gt;
Giantphang had headed over immediately after Darcena had sent him a mental message. His cheerful announcement that Mel would be happy to defend his pack was accompanied with a frightful mental bzzing noise that had nearly rattled Darcena’s concentration. She’d reminded him several times what Akenna’s house looked like and where it could be found and he reassured her that Mel had it under control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Phang might seem sweet and innocent, but any one of those nearly comically-oversized weapons of his would stop any would-be vandalists in their tracks.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While she had been striding around town making arrangements, Darcena had caught the persistent whiff of rodent. Finally, she heaved an exasperated breath, and turned in her tracks. She had crouched and growled, “What?”&lt;br /&gt;
&lt;br /&gt;
The tiny familiar had squeaked a reply, “Tolwynn would like to speak with you.”&lt;br /&gt;
&lt;br /&gt;
Darcena had considered thoughtfully. She didn’t know Tolwynn well, but if he wanted her attention, it was likely important. Handfuls of minutes later, it had been arranged. Tolwynn had explained that he had heard Darcena speaking at Greth’s from the cover of invisibility, and he had an idea of how he could help. Despite not being willing to put more of his people in direct danger, he indicated he would provide more coverage by asking his staff to send rodents to cover Akenna’s house at all times, keeping an eye out for any companions or familiars that might try to take advantage of their size to sneak through the patrols and for any fellow magic-practitioners using invisibility.&lt;br /&gt;
&lt;br /&gt;
A few more mental exchanges and Chaoswynd had volunteered to relieve Giantphang and cover most of the night, wordlessly sneaking around with only his companion Owliver for company.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
After his patrol, Cay snarkily noted that as he was passing through the neighborhood he saw an ineffectual dark elf trying to break into another house marked with the yellow x. He’d also seen him sneaking around and staring at doors. Just as Darcena was about to rip into him, Cay added as a teasing afterthought, “It was Yardie.” Darcena had huffed out a laugh and rolled her eyes. He wasn’t a threat.&lt;br /&gt;
&lt;br /&gt;
Khaell had decided to watch over Akenna’s neighborhood in the early morning, taking over for Cay. He’d been really distracted lately, but Darcena knew she could trust him. Together, they were more centered - more balanced. Sure enough, when his report came in after his shift, he mentioned several details about the neighborhood that indicated he’d thoroughly investigated the area. Outside of the marks, nothing seemed too amiss to him other than Arianiss walking around. In and of itself, it wasn’t too suspicious, but Darcena made a mental note that Arianiss had not contacted her. He might bear watching.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena went for her usual late morning run and cleaned up before she dragged a sleepy Madmountan out of their bed. They’d spent most of the night on the seas drinking and destroying pirates before falling into bed together. Several hours into the patrol, Darcena caught a strange smell which led her to a shadowy figure tucked around a corner from Akenna’s house. She swiftly strode towards the hiding place, but the figure had taken off on a run. She tore after the extremely tall and slender figure, but it kept making near-impossible acrobatic leaps and grabs that Darcena had to scramble to match. The figure slowly got the lead on her and her fierce giant mate and disappeared.&lt;br /&gt;
&lt;br /&gt;
Frustrated, Darcena swore, producing a low, guttural, rumbling growl before the nearly-inhuman noise dropped off and was replaced by unintelligible mutterings that rose and fell in sharp staccato. A pregnant silence held while Madmountan eyed her. Darcena took a deep breath and then asked Madmountan to head back to watch the house as she scoured the neighborhood for more scents. Many handfuls of minutes later, a bored mental thought from her mate expressed in Darcena’s mind, “There’s a crowd gathering. And Faerinn is at Akenna’s door wearing an opossum.”&lt;br /&gt;
&lt;br /&gt;
Darcena sprinted back to Akenna’s house. If Faerinn was there, it was likely that trouble was soon to follow. Sure enough, Darcena arrived to witness Faerinn staring at a gash in the door with a sonic axe in his hand. She snarled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Akenna has been through enough and now she is going to have to see this damage? What will this do to her anxiety?&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Darcena knew if she confronted Faerinn at that moment for scaring her pack, his head would be ripped from his body. She glared at Madmountan, her entire body tense. She sent a swift thought. You could have stopped this, love. Turning sharply, Darcena growled and stalked off. She acknowledged that it would take longer than their year together to help him feel the importance of the pack. But, he was right here beside her and for now, that was enough.&lt;br /&gt;
&lt;br /&gt;
Darcena sent a message to Zolis and asked him to take over. She briefly recounted the scent and description of the figure she’d reported. Zolis responded in the affirmative and mentioned he’d be bringing along Darcena’s near pack, Thrassus.&lt;br /&gt;
&lt;br /&gt;
As she passed out of the neighborhood, she stumbled across the constable. Her pack had noted had been patrolling the area frequently as well. The constable called out his thanks to her for her help, but Darcena stalked off without acknowledging him and headed home. When she arrived, she found a letter tacked to her door with Lyrna’s regrets that she was still busy with her own pack, but she wanted Darcena to keep her in the loop with what happened.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Thrassus’ amused, snickering imprint crossed Darcena’s mind, “Zolis is up to something.” In no mood to deal with it after the disaster of the morning, Darcena responded, “As long as he’s keeping Akenna safe, I don’t care.”&lt;br /&gt;
&lt;br /&gt;
Darcena turned her attention to updating everyone else on the information about the figure and Faerinn’s findings that the x wasn’t damaged by the swing of his axe.&lt;br /&gt;
&lt;br /&gt;
Just as she’d concluded that round of information sharing, she received another thought from Thrassus. “Zolis and I were watching Akenna’s house and that neighbor’s house. I observed that the x pulsed - just once - and emitted a small surge of energy. I confirmed with Zolis. He noticed the pulse as well at the same time.”&lt;br /&gt;
&lt;br /&gt;
Darcena sighed with exhaustion. Time for another round of messages. She knew she&#039;d missed a person here or there, but planned on catching up with them all in the morning. The people on patrol knew, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena crawled onto her rolton wool pillows and snuggled up next to Madmountan... just as she got another mental message, although this was from someone unfamiliar to her. “Ishan? Our mouse just spotted a sylvan wreathed in a deep crimson haze walking around Akenna’s house.” The voice went on to describe the flawless ivory skin and a glimpse of tempestuous silver-flecked dark amethyst eyes. Wearily Darcena thought back, “That’s just Storm. She’s with me.”&lt;br /&gt;
&lt;br /&gt;
The voice hesitantly thought back, “Understood. Ishan? ….Did you know about the blood sigils covering every reachable part of the house?”&lt;br /&gt;
&lt;br /&gt;
Darcena crawled back out of bed, swore loudly as she remembered Thrassus’ earlier laughter, and growled, “Zolis! You’re dead!” Madmountan stirred, but fell back to sleep. Yet another of the day’s screw ups for her to clean up before Akenna noticed. While Zolis was probably helping to protect the property, Akenna would likely not appreciate blood sigils everywhere.&lt;br /&gt;
&lt;br /&gt;
Stalking out of the house, she cast a longing look back at her mate. She breathed out a worried sigh. He’d still be there when she got back. Probably. &#039;&#039;Raznel&#039;s gone, Darcena. The scarabs are gone.&#039;&#039; She shook her head as if to knock the doubts free and carefully closed the door.&lt;br /&gt;
&lt;br /&gt;
Heading to Mist Harbor, Darcena got to work cleaning up the most obvious of the sigils, but left the less obvious ones. Protection of all kinds was needed here. She had one more thought that she’d need to catch the dwarf tomorrow and let him know everything that had happened. It was Ulkov’s turn to take a jaunt through the neighborhood.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=189700</id>
		<title>Darcena (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=189700"/>
		<updated>2023-02-18T13:58:03Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Pack of the Ishan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Darcena_Wolf-Valslayer_with_wolf_by_Stormyrain.jpg|thumb|Darcena Wolf-Valslayer as seen by Stormyrain&#039;s player]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Darcena Wolf-Valslayer the Ishan&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|hometown=Wehnimer&#039;s Landing&lt;br /&gt;
|culture= Grot&#039;karesh Hammer Clan&lt;br /&gt;
|culture2= Vaikalimara Clan&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|religion= [[The Huntress]]&lt;br /&gt;
|affiliation= Pack of the Ishan&lt;br /&gt;
|disposition= Mercurial, Wild&lt;br /&gt;
|demeanor= Playful, Helpful&lt;br /&gt;
|ptrait= Protector, Troublemaker&lt;br /&gt;
|flaw= Longing for Belonging&lt;br /&gt;
|strength= Loyalty, Unconditional Love&lt;br /&gt;
|weakness= Bloodlust, Insanity&lt;br /&gt;
|likes= Raw Meat, Emeralds&lt;br /&gt;
|dislikes= Dead Wolves, Krolvin&lt;br /&gt;
|fears= Being Alone/Unloved&lt;br /&gt;
|loyalties= Her Pack, Grot&#039;karesh&lt;br /&gt;
|friend=[[Viria (prime)|Viria]], [[Akenna (prime)|Akenna]], all of the pack&lt;br /&gt;
|loved=[[Madmountan (prime)|Madmountan]] and another&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Mist Harbor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena&#039;&#039;&#039; [dahr-SEEN-ah] stumbled into [[Wehnimer%27s_Landing|Wehnimer&#039;s Landing]] in 5097 at the age of thirteen. Discovered as a snarly uncommunicative child in a wolf den in the [[Dragonspine_Mountains|DragonSpine Mountains]] a few years prior, Darcena came upon the town alone and in a confusion as to her heritage. Over the years, she has learned that she is an [[Ur-Daemon]]-cursed [[Grot%27karesh_Hammer_Clan|Grot&#039;karesh]] with some peculiar magical quirks to include extreme blood lust and waking nightmares she believes are prophetic. She hears the voices of those who are crying for vengeance through her connection to the [[spiritual magic]] and [[The Huntress]]. She is also a member of the [[Vaikalimara Clan]]. Darcena seems driven to heal others, never turning down a request for aid. She regularly remarks that physical pain is nothing compared to the spiritual pain she carries in her heart and mind.&lt;br /&gt;
&lt;br /&gt;
Between bone-shattering hunts, Darcena is often found relaxing in the [[Stumbling Pebble Bar II]], leaned against the [[::Hearthstone|Hearthstone Steps]], swimming in the [[::House_Sovyn|Sovyn]] mud baths, at [[Moonshine Manor]], or chatting with friends wherever they prefer. When not in those locales, she&#039;s off scouting Elanthia for signs of Despana&#039;s imminent return on behalf of her clan members of [[Kilanirij]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ishan. I am the Butcher. I am the Harbinger. Despana is coming and blood will flood the world. The eyes -- the eyes, they are watching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Writer&#039;s note: This is all considered public knowledge. Darcena has not been shy about expressing these things in public and has probably been overheard by every possible town citizen over the past two decades. A pint at the pub would yield you a lot of this information. This is not all there is, of course, to her. She has many secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Darcena Wolf-Valslayer the Butcher.&lt;br /&gt;
She appears to be a Giantman of the Grot&#039;karesh Clan.&lt;br /&gt;
Resting elegantly on her head is a wrought silver crown, the metal surface etched with intricate designs of twining ivy.  Set on either side of the crown are tiered antlers, their branching tines bleached to a pale bone white.&lt;br /&gt;
She is taller than average and has a well-toned frame.  She appears to have come of age.  She has bright, emerald-flecked argent silver eyes and fair skin.  She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.  She has a triangular face, high cheekbones, and a forked scar near her neckline.  Her eyes are framed by thick, naturally clumped eyelashes.&lt;br /&gt;
&#039;&#039;She has numerous piercings and multiple tattoos (see below).&#039;&#039;&lt;br /&gt;
Diagonal streaks of kohl black warpaint form a mask across her eyes, the undulating design echoed along her forehead and chin.&lt;br /&gt;
She gives off a wild demeanor.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
A slowly rotating ring of sigils encircles each of her hands, scribed on the air in coruscating emerald-imbued argent energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A rendition of Darcena Wolf-Valslayer on her moose, Shikel: [https://www.deviantart.com/suchjadedbeauty/art/Darcena-Wolf-Valslayer-and-Shikel-the-Moose-883501467 the image behind this link may be considered mildly not safe for work.]&#039;&#039;&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Frequent Hairstyles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair pushed back with some blooded rolton wool ribbons dangling beaded emerald strands that tangle in her bone-strewn, twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair that overwhelms some blooded rolton wool ribbons dangling beaded emerald strands, which are barely visible beneath the explosive mass of unkempt matted locks.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Piercings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has several mercurial half-moon rings in the ridges of both her ears, some splintery bone shards in her right eyebrow, a weathered bone chelioboros inlaid with tiny emerald eyes in her left eyebrow, a silvery stud in the shape of a rolton in her left nostril.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a black Saramar-enruned throat tattoo on your neck&#039;&#039;&lt;br /&gt;
Thick black lines create labyrinthine knotwork patterns from chest to chin, contrasting against the fair skin upon which they&#039;re inked.  Copious silver-limned Saramar runes are tucked into the crevices of the knots with a pair of vivid emerald green eyes centered just below and between the collar bones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a wide tattooed Saramar-enruned armband on your arm&#039;&#039;&lt;br /&gt;
Intense deep crimson pigment floods two crossed mauls centered between the bicep and tricep of the wearer&#039;s upper arm. Masterful shading interspersed with subtle black lines highlights the hammer-like heads opposite crescent-shaped spikes. Thick black curved lines frame the tableau then snarl and cross their way around the widely inked armband. Silver Saramar runes have been haphazardly inked inside the nooks and crannies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a tattooed snarled lover&#039;s knot composed of five distinctly hued strands on your finger&#039;&#039;&lt;br /&gt;
Vivid ribbons of intertwined color encircle the long, thick ring finger of the right hand.  Three of the strands feature prominently in the artistically complicated tangle of hues: a wide black-edged violet band, a delicate charcoal and crystal blue twist, and a contorted bone white warp featuring crimson-shot luminous yellow.  Peeking through the more heavily lined rings are separate shades of marigold and bright green.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a curvilinear inked giantman and wolfpack tableau on your chest&#039;&#039;&lt;br /&gt;
Symmetrical sinuous black lines curve over the shoulders in one direction and snake down the torso to frame a pair of centered emerald eyes at the clavicles before slithering over the ribs to the back.  A line of impressionistic wolves begins at a vanishing point near the eyes and curves along one heavily-inked line until ending at a large ebon-furred wolf with emerald-flecked grey eyes at the dip of the waist.  Saramar runes encircle a tall giantman standing beside the wolf with a hand buried in her fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;an inked pack of wolves on your leg&#039;&#039;&lt;br /&gt;
This image is almost completely dark, and the edges of the blackness drift off into tendrils that quickly dissipate as they near the ankle.  At the center of the image is a guttering campfire rendered in a sullen crimson hue.  The darkness is only barely deterred by its glow, but in the circle of its light sits a heavily scarred man with a large axe gripped tight in one fist.  Barely discernible from every angle are the muzzles and bright eyes of a pack of wolves, all attention directed towards their prey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver-eyed giantwoman portrait encircled by Saramar runes inked on your arm&#039;&#039; [[Pigments of Memory]]&lt;br /&gt;
Thick, tangled atramentous lines blanket the clavicle and shoulder, coiling sinuously until they create a frame on the deltoid and gracefully descend in a complicated knotwork pattern to the elbow.  Intermittent silver-limned Saramar runes are dappled into every available corner and curve, but the bulk encircle an impressionistic giantwoman grasping an axe.  The raven-haired woman crouches within the line-and-rune frame, her expressive silver eyes in high detail, peering out with a haunted expression.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Scents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Bloodjewel&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a sanguine redolence haunting the air about you, a shroud of crimson that evolves with subtle movement. Playing darkness against light, chords of cardamom intertwine with airy vanilla, forenotes that veil a heart steeped in blood to ground the scent with a metallic twang. As the fragrance departs, a bite of red chilis nips at its heels, a sharp farewell to leave a lasting impression.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Clandestine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tendrils of opium-tainted smoke wrapping themselves around a base of blackish mahogany, creating a haunting silhouette against a velvet-like backdrop of night-blooming jasmine. Clutched by the dark trio of notes is the barest metallic whisper of freshly spilled blood, the twisted melange left untempered against your skin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Forest of Thorns&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have notes of rain-soaked foliage draped along sharpened boughs of blackthorn, permeating the soil-rich fragrance, each component concealing the next as the scent shifts in turn. A soft whisper of vanilla-tinged fur rubs against the heart of the fragrance, warming the core within a lattice of greenery.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Serpentine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a breath of the wildwood lingering soft and effusive on your skin, each subtle note a sigh that tickles the senses then is gone. The green must and damp of the weald conveys the richness of forest loam and is followed close behind by petrichor that carries resinous oud from the depths of moss and vine. As the aqueous notes clear the heart, a balm of cleansing aloe guides the sillage to a tender finish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Winter Huntsman&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the scent of bourbon-soaked vanilla falling upon a base of whitened musk dusting your skin, the frost-laden accords hanging above the rest of the notes like a haze of freshly fallen snow. As the fragrance tempers, the crisp hints of evergreen fade gradually, leaving the haunting whisper of woodsmoke lingering above it all.&lt;br /&gt;
|-&lt;br /&gt;
|Someday, a custom similar to this...&amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena is wreathed in a subtly sweet yet rich scent dominated by a fragrant woody and aromatic cedar base note. A hint of acrimonious and cloying resinous pine terpene wafts through the air followed by a surprising sanguineous hiss of fresh, coppery blood and raw meat. Above these mingled notes floats sharp ozone and the tang of well-oiled leather while buried deep is the dank permeation of bacterial petrichor.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Favorite Jewelry &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a bone-inlaid Saramar-enruned locket strung from a sturdy silver chain (gift from [[Madmountan (prime)|Madmountan]])&lt;br /&gt;
|-&lt;br /&gt;
|a moon-clasped black velvet choker adorned with a silver-edged emerald pendant&lt;br /&gt;
|-&lt;br /&gt;
|an emerald wolf&#039;s paw dangling from a thick black twisted cord&lt;br /&gt;
|-&lt;br /&gt;
|a hammered silver Saramar rune dangling from a thick leather thong (gift from [[Khaell (prime)|Khaell]])&lt;br /&gt;
|-&lt;br /&gt;
|an emerald stickpin topped with a preserved crimson-veined luminous yellow eye (with [[Cruxophim (prime)|Cruxophim&#039;s eye]])&lt;br /&gt;
|-&lt;br /&gt;
|a blackened emerald symbol inlaid with a silver eight-pointed star (representing [[The Huntress]])&lt;br /&gt;
|-&lt;br /&gt;
|a silver etched rolton-link bracelet&lt;br /&gt;
|-&lt;br /&gt;
|a substantial platinum ring inset with tiny stone-carved hearts&lt;br /&gt;
|-&lt;br /&gt;
|a scrimshaw bleached bone totem tied to a leather thong (gift from [[Akenna (prime)|Akenna]])&lt;br /&gt;
|-&lt;br /&gt;
|a faceted emerald heart pendant strung on silken ribbon (gift from [[Thrassus (prime)|Thrassus]])&lt;br /&gt;
|-&lt;br /&gt;
|a large-eyed barred owl charm&lt;br /&gt;
|-&lt;br /&gt;
|coiled copper serpent ring set with minute foxfire green cinderstone eyes&lt;br /&gt;
|}&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a gnarled grey witchwood walking stick graven with sigils and runes&#039;&#039; ([[Sigil Staff]])&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark grey irregularly-ridged bark clings to the walking stick in wide helical strips, its striated, swirling patterns uncannily and fleetingly resembling myriad screaming faces.  Deeply graven sigils and Saramar runes fill the atramentous wood between in haphazard linear succession.  Tortile veins of argent silver streak throughout and spiral up to cradle a large trillion-cut emerald nestled in a superfluous branch collar at the apex of the gnarled stick.  You notice 2 sigils more pronounced than the others along the stick: a brightly glowing sigil with bands of concentric geometry and a sigil emitting coruscating emerald-imbued argent sparks that shimmer in and out of existence.  You also notice a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the stick.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinew-wrapped fused vertebral staff densely carved with Saramar runes&#039;&#039; ([[Globus Elanthias]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinuous curved scepter topped with a crimson-swirled dark lunar orb&#039;&#039; ([[Animalistic Spirit Weapon]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished dark vultite fang with a silver-inlaid spike&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished smooth steel bidenhander&#039;&#039; (gift from [[Chaoswynd (prime)|Chaoswynd]])&amp;lt;br /&amp;gt;&lt;br /&gt;
The superior steel of the weapon has been hammered into smooth, simple lines and polished to a high gleam.  The strong and flexible metal extends from an unadorned bar guard, gradually tapering to a fine point while dark oiled leather has been wrapped along the hilt between the guard and the half-moon pommel.  A shallow fuller runs along the blade, the metal inlaid with Saramar runes providing the only true ornamentation.  You notice a small enchanter&#039;s glyph and Kzfoul&#039;s crafting mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Weeper&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a long glaes scramasax hilted with Saramar-inscribed carved bone&#039;&#039; ([[GoryWeapons]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a perfect zorchar lupine woodsman&#039;s axe&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You  notice Darcena&#039;s crafting mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a well balanced woodsman&#039;s hatchet&#039;&#039; (Thraes&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a simple shaalk falchion&#039;&#039; (gift from [[Neq (prime)|Neq]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Outfits===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hunting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a hammered silver Saramar rune dangling from a thick leather thong, a wide-cuffed black leather coat with a notched collar and flared hem, a black enameled bracer with a silver gryphon set in a ruby circle, a dusky leather bodice over a heavyweight dark tartan arisaid with a stiff ebon cotton chemise underneath, a dark red suede belt, a hollowed dark rolton horn flask lipped with a bronzed rim, some low-slung moss green leather pants, and a pair of austere grey rolton hide knee-boots buckled with fractured glaes.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Court and Official Proceedings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules. She has a pair of eahnor talons adorned with some raven feathers dangling from her ears.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a crimson glaes fibula, a trailing thin crimson silk dress draped from a braided trio of ebon silk cords, a black enameled bracer with a silver gryphon set in a ruby circle, and a pair of ebon suede ankle boots lofted on spiky silver heels.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Same as usual.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a faceted emerald heart pendant strung on silken ribbon, a backless emerald velvet gown draped from a webwork alum choker, a set of jointed eahnor finger-armor crested with razor-sharp claws, and a pair of dark faenor-hued silk slippers beaded with black garnets.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Autumnal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair caught in a side-swept chignon framed by a loosely woven circlet of corn and Imaera&#039;s Lace.&lt;br /&gt;
|-&lt;br /&gt;
|She gives off a wild demeanor.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a scrimshaw bleached bone totem tied to a leather thong, a feathery sprig of bleeding-heart, a floral-traced emerald velvet bodice inset with onyx, a black enameled bracer with a silver gryphon set in a ruby circle, a layered gold-threaded skirt with a forest green velvet underskirt, a twisted anklet suspending a black onyx wolf charm, and some sanguine velvet slippers.&lt;br /&gt;
|}&lt;br /&gt;
===Favored Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Arena Leader&lt;br /&gt;
* Blood Ally of Duskruin Arena&lt;br /&gt;
* Butcher&lt;br /&gt;
* Captain&lt;br /&gt;
* Captain of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Defender of Mist Harbor&lt;br /&gt;
* Eloquent&lt;br /&gt;
* Fleetfooted Legion of Duskruin Arena&lt;br /&gt;
* Grand Champion of Duskruin Arena&lt;br /&gt;
* Hellion&lt;br /&gt;
* Historian&lt;br /&gt;
* Huntress of Reim&lt;br /&gt;
* Investigator&lt;br /&gt;
* Lionhearted Knight&lt;br /&gt;
* Lorekeeper&lt;br /&gt;
* Master Blacksmith&lt;br /&gt;
* Member of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Nuisance&lt;br /&gt;
* Protector of the Platinum Pride&lt;br /&gt;
* Roisterer&lt;br /&gt;
* Runeworker&lt;br /&gt;
* Swashbuckler&lt;br /&gt;
* Tall Tale&lt;br /&gt;
* Whirlwind of Duskruin Arena&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Themes and Colors===&lt;br /&gt;
&lt;br /&gt;
Darcena prefers medium to dark greens, crimson (for her clan), greys, and blacks. She typically wears natural materials like leather, feathers, stone, bone, copper, and silver. She prefers [[glaes]], [[zorchar]], [[faenor]], and [[eahnor]]. She frequently values items containing her personal gem (emerald), flower (bluebell), animal (wolf), and relevant Arkati and spirits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcenabar.jpg|thumb|center|700px|Darcena Wolf-Valslayer at the pub as seen by [[Divone]].]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Follower of [[Kuon]], 5097-5117&lt;br /&gt;
* [[House Sovyn]], 5097/5098?-present, Historian from Fashanos 5122 - present&lt;br /&gt;
* [[Clan Snar]], 5098-unknown&lt;br /&gt;
* Hearthstone &amp;quot;porch puppy&amp;quot; (her words), 5100-present&lt;br /&gt;
* [[Order of Lorekeepers]], 5100-5104, Olaesta 5119- present&lt;br /&gt;
* Architectural and Landscaping Association of Elanthia (ALAE), unknown-5104&lt;br /&gt;
* Devotee of [[The Huntress]], 5117-present&lt;br /&gt;
* Citizen of [[Wehnimer&#039;s Landing]], 5118 - present&lt;br /&gt;
* [[Moonshine Manor]], Ivastaen 5118-Koaratos 5119&lt;br /&gt;
* [[TownCrier]], Informant, Ivastaen 5118- present&lt;br /&gt;
* Captain of the [[Wehnimer&#039;s Landing Militia]], member from Koaratos 5118-present&lt;br /&gt;
* [[Order of the Sphere and Scythe]], Phoenatos 5118-present&lt;br /&gt;
* Member of [[Order of the Silver Gryphon]], Jastatos 5118 - present, Council of the Order of the Silver Gryphon from 5121-present&lt;br /&gt;
* Captain of the [[Mist Harbor Militia]], Charlatos 5119 - present&lt;br /&gt;
* Leader of [[Defenders of Mist Harbor]], 5119 - present&lt;br /&gt;
* Wehnimer&#039;s Landing Militia Warcats, Phoenatos 5119 - present (this is OOC knowledge only)&lt;br /&gt;
&lt;br /&gt;
==Hobbies==&lt;br /&gt;
Darcena enjoys knitting, weaving, foraging, and making live sculpture from mosses and plants. She communicates using the [[Speech Unspoken: The Language of Flowers|Language of Flowers]]. &lt;br /&gt;
&lt;br /&gt;
Darcena won first place in [[Cairnfang Manor]]&#039;s 2021 Solhaven Grand Art Exhibit with her piece titled &#039;&#039;Beguiled by Beauty&#039;&#039;.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a mossy driftwood-edged collection&#039;&#039;&lt;br /&gt;
Spindle-stemmed puffy balls of emerald green cushion moss coil artfully across the irregular shape created by four sinuous driftwood pieces lashed by thin strands of silver.  A short clipping of pronged red dogwood protrudes from one end of the curvilinear clumps of moss, creating three-dimensional interest, while selectively placed snake agates peek out of the moss in trios.  Mats of soft, umber moss with thicker, bushy gametophytes fill the rest of the space, dotted haphazardly by shards of bloodjewel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When asked about the meaning behind the piece, Darcena states that it is important that we all remember how dangerous [[Luukos]] is. It is important not to be beguiled by the surface, but to look deeper and remember the past. &#039;&#039;The eyes are watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Inspiration for Beguiled by Beauty (OOC explanation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overtly, the moss is sculpted to look like the symbol of [[Luukos]] (a green serpent on a brown field) with a forked red dogwood tongue. There is intentional alliteration and assonance throughout the piece &amp;quot;spindle-stemmed,&amp;quot; &amp;quot;cushion/coil/across/clipping,&amp;quot; &amp;quot;sinuous/pieces&amp;quot;, &amp;quot;strands/silver&amp;quot;, &amp;quot;curvilinear/clumps/creating&amp;quot;, &amp;quot;dimensional/selectively/snake/moss/trios/mats/soft&amp;quot; with a back-and-forth throughout of softer, slithery snakey sounds and harsh consonant stops interspersed with /sh/. (Read it out loud!)&lt;br /&gt;
&lt;br /&gt;
The puffy emerald green cushion moss comprising the snake is dotted with snake agate, which according to lore resembles the [[Elanthian_Gems#Agate|scales of a snake]]. This was placed on the moss to help it look like a snake covered in snake scales. In addition, agate itself represents the soul in Erithian lore and is also widely aligned with spiritual magic. [[Elanthian_Gems#Gemstones_and_the_Arkati|Moss agate is a symbol of Gosaena]] (and while it wasn&#039;t named in a piece, it was obliquely intended that moss and agate in general would lead one to think of Gosaena) and represents the transition from living to going through the [[Ebon Gate]]. &lt;br /&gt;
&lt;br /&gt;
In the [[Turamzzyrian Empire]], [[Elanthian_Gems#Gem_List|bloodjewels]] are representative of drops of blood, but they are also a reference to [[V&#039;tull]]. Darcena is connected to the Arkati of combat and bloodlust personally, but also through her relationship with Madmountan. Bloodjewels are also affiliated with earth, which is Darcena&#039;s element.&lt;br /&gt;
&lt;br /&gt;
When combining this concept of the soul, snake scales, and the transition from life to death with the shards of bloodjewel representing drops of blood which are scattered across the field behind the snake, you get a mental image of Luukos himself who sustains himself on souls and blood. Bloodlust, indeed.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a [[Elanthian_Flora_Guide/Trees|dogwood]] outside of the [[Safehaven]] in Mist Harbor, which is an important location for Darcena. She would claim she got the clipping from that tree. Dogwood represents durability according to the [[Nalfein Black Rose Deck]]s, and Darcena prides herself on her ability to endure. In the [[Fortune_case|slatted fortune case]], dogwood is engraved with a green wolf, is symbolized by the wolf, and [[Charna (prime)|Charna]] associates it with the earth element, resourcefulness, self-sufficiency, loyalty, and allegiance. These are all things important to Darcena.&lt;br /&gt;
&lt;br /&gt;
Driftwood was chosen because sometimes Darcena has felt like she is just carried wherever her impactful Arkati, spirits, and curse will it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve never seen living sculpture with moss before, this is an actual artform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pack of the Ishan==&lt;br /&gt;
The Pack of the Ishan has no formal structure and is not recognized by any sort of authority - à propros, since Darcena likewise doesn&#039;t recognize most authority. Darcena is absolutely loyal to and protective of her pack. Conflicts within the pack are for the individual members to sort out themselves. While the below adventurers are part of Darcena&#039;s pack or associated with it, she also has a nebulous connection to wolves in the area as well who sometimes show up to help her at her call.&lt;br /&gt;
&lt;br /&gt;
===Members of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Akenna (prime)|Akenna]] &amp;quot;Kenna&amp;quot;/&amp;quot;Firebrand&amp;quot; and Phalyn&lt;br /&gt;
*[[Chaoswynd (prime)|Chaoswynd]] &amp;quot;Cay&amp;quot;&lt;br /&gt;
*[[Giantphang (prime)|Giantphang]] &amp;quot;Phang&amp;quot; and Mel&lt;br /&gt;
* [[Guarrin (prime)|Guarrin]] &amp;quot;Muscles&amp;quot;&lt;br /&gt;
*[[Jaysehn (prime)|Jaysehn]] &amp;quot;Slugger&amp;quot;&lt;br /&gt;
*[[Khaell (prime)|Khaell]] &amp;quot;Night&amp;quot;&lt;br /&gt;
*[[Lyrna (prime)|Lyrna]] &amp;quot;Scout&amp;quot;&lt;br /&gt;
*[[Madmountan (prime)|Madmountan]] &amp;quot;Mountan&amp;quot;&lt;br /&gt;
*[[Meureii (prime)|Meureii]] &amp;quot;Salts&amp;quot;&lt;br /&gt;
*[[Roblar (prime)|Roblar]] &amp;quot;Rob&amp;quot;&lt;br /&gt;
*[[Stormyrain (prime)|Stormyrain]] &amp;quot;Storm&amp;quot;&lt;br /&gt;
*[[Tsarok (prime)|Tsarok]] &amp;quot;&#039;Miscreant&amp;quot;&lt;br /&gt;
*[[Ulkov (prime)|Ulkov]] &amp;quot;Dwarf&amp;quot;&lt;br /&gt;
*[[Xannorath (prime)|Xannorath]] &amp;quot;Shadow&amp;quot;&lt;br /&gt;
*[[Zolis (prime)|Zolis]] &amp;quot;Zolo&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Near-pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%;align:left&amp;quot;&amp;gt;&lt;br /&gt;
* [[Delarock (prime)|Delarock]]&lt;br /&gt;
* [[Dhairn (prime)|Dhairn]]&lt;br /&gt;
* [[Dinaden (prime)|Dinaden]] &amp;quot;Sunshine&amp;quot;&lt;br /&gt;
* [[Greth]]&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
* [[Khobra (prime)|Khobra]]&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
* [[Penre]]&lt;br /&gt;
* [[Thrassus (prime)|Thrassus]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Friends of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ashemu (prime)|Ashemu]]&lt;br /&gt;
* [[Cruxophim (prime)|Cruxophim]]&lt;br /&gt;
* [[Delindra (prime)|Delindra]]&lt;br /&gt;
* [[Ekhor (prime)|Ekhor]]&lt;br /&gt;
* [[Missoni (prime)|Missoni]]&lt;br /&gt;
* [[Neq (prime)|Neq]]&lt;br /&gt;
* [[Spenster (prime)|Spenster]]&lt;br /&gt;
* [[Viria (prime)|Viria]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Mudslinging Mayhem with Moonshine Manor at Icehouse Tavern (June 2018)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kobolds (August 2019)&lt;br /&gt;
* [[Order_of_the_Sphere_and_Scythe/Tales_of_Divination/Tales_of_Divination_-_Ikarrak_(log)|Tales of Divination - Ikarrak (September 2019)]]&lt;br /&gt;
* Beasts, Monsters, and Legends - Vereri (January 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Reivers (February 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Krolvin (March 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kiramon (April 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Hobgoblins (May 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Roa&#039;ters (June 2020)&lt;br /&gt;
* Spheres of Magic (OOC) (July 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Night, Bone, and Crystal Golems (July 2020)&lt;br /&gt;
* The Magic of Empath Healing (OOC) (August 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Mistydeep Sirens (March 2021)&lt;br /&gt;
* [[Darcena (prime)/Beasts_Monsters_and_Legends_-_2021-04-28_-_Patchwork_Flesh_Monstrosities_and_Shambling_Lurks_(log)|Beasts, Monsters, and Legends - Patchwork Flesh Monstrosities and Shambling Lurks (April 2021)]]&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (May 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Death Dirges (June 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (June 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Neartofar Trolls and Orcs (July 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (July 2021)&lt;br /&gt;
* Solhaven Community Festival (September 2021)&lt;br /&gt;
* Countless ongoing meetings at [[Stumbling Pebble Bar II]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
===A Forgotten Birth (Unknown - Spring 5094)===&lt;br /&gt;
&lt;br /&gt;
Up until 5119, Darcena had no memory of her past from the time of her birth up until a few months before she was found by Thraes in the Dragon Spine Mountains. What she remembered was spending time with the wolves and scavenging their kills.&lt;br /&gt;
&lt;br /&gt;
During [[The Nazhor Chronicles]] in the Spring of 5119, Darcena [[The_Nazhor_Chronicles/Chapter_One/2019-04-21_Darcena_Has_Daddy_Issues_(log)|learned about her forgotten past]]. The memory meek [[Kheelin]] told Darcena that her Grot&#039;karesh father was a brute and bloodthirsty monster. Darcena&#039;s mother stayed loyal to her father, even when he went into hiding deep in the Dragonspine Mountains while Darcena was a baby. Her father told her mother that he would keep her safe and bring food and fire, but he did not, and both Darcena and her mother were weak. Darcena&#039;s mother fed Darcena all of her own food and begged her father to go back to town, but he refused. She decided to leave in order to bring Darcena to safety, but Darcena&#039;s father attacked her and swore to kill her and &amp;quot;the runt&amp;quot; if Darcena&#039;s mother left him.  Darcena&#039;s mother couldn&#039;t abide this so, as a strong woman, she picked up the axe she used to split wood and planted in in his forehead. Darcena&#039;s mother was starving, but she picked up her baby and left to find shelter and food. &lt;br /&gt;
&lt;br /&gt;
At the end of her strength and going mad with starvation, Darcena&#039;s mother became lost in the mountains. She despaired and lost a portion of her sanity, devoting everything to Darcena. When she was at her end with nothing left to give, she fell to her knees clutching Darcena close. At the last moment, her eyes going dark, she looked up and saw a [[Imaera|brown doe]] standing but a few feet away, staring at her with intense eyes. The doe vanished into the snows and was replaced by a party from the [[Vaikalimara Clan]] who took in Darcena and her mother and brought them back to camp. Despite nursing Darcena&#039;s mother back to health, Darcena&#039;s mother still remained mentally broken. Darcena took after her father, a brute. As she grew older, Darcena brutally killed three of her playmates who had been teasing her, without hesitation, then calmly told her mother what she had done.&lt;br /&gt;
&lt;br /&gt;
Darcena&#039;s mother was heartbroken to see so much of her father in her. The elders of the clan came to her mother with a solution. The clan members offered to wipe Darcena&#039;s memory in hopes that she wouldn&#039;t remember her father, creating a blank slate for her mother to imprint upon. Darcena&#039;s mother was against it but the clan was insistent. They took Darcena from her mother&#039;s arms and Darcena&#039;s mother lost more of her sanity. The clan wiped Darcena&#039;s memory and brought her back to her mother, but her mother was too far gone. She didn&#039;t even see Darcena and she turned away. Confused, Darcena herself ran and was never seen by the clan or her mother again. The clan told her mother that Darcena was safe and well.&lt;br /&gt;
&lt;br /&gt;
Kheelin explained to Darcena that her mother was the soul of patience, loyal to Darcena&#039;s father to the extreme, and that she loved Darcena with everything she had. Kheelin challenged Darcena to open up and love others as much as her mother had loved her.&lt;br /&gt;
&lt;br /&gt;
===Out of the Wolf&#039;s Den (Spring 5094- Summer 5094)===&lt;br /&gt;
&lt;br /&gt;
Darcena was found by Thraes, a woodsman, in a wolf&#039;s den in the Dragon Spine near Icemule Trace in Spring of 5094.  He went home and told his wife, Oxana, about his find. Oxana spent months trying to gain the trust of the wolf giant, finally convincing her to come out of the wolf&#039;s den and move into their home in the fall of the same year. Darcena was approximately ten years old. During the [[The Nazhor Chronicles]] in 5119, Darcena learned that it is most likely that she took on so many characteristics of the wolves because of a mind wipe that the Vaikalimara Clan imposed upon her not too far before that.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Discovery (Spring 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lifting her filthy head, the giantman child stared up at the husky man from her half-crouch. The mossy green flecks and rim of her stormy grey eyes seemed to grow in vibrancy as she assessed the threat in front of her. A low snarl emanating from her full lips, she flexed her lithe muscles.&lt;br /&gt;
&lt;br /&gt;
“Easy now,” the man murmured in the common tongue, sliding his hatchet back into its loop and lifting his hand off. “Easy. I won’t hurt you.” He lowered his shoulders and tried ineffectively to make himself look small.&lt;br /&gt;
&lt;br /&gt;
Before peering into the cave opening, the man noted the piles of rolton bones near the entrance. Most had been torn into, but some bore the mark of flatter teeth. Inside, the wolf den was damp and smelled wild and musty. A glaes armband lay abandoned in the corner half buried under long-compacted dirt.&lt;br /&gt;
&lt;br /&gt;
The man hesitated, reaching out a gnarled and tanned hand, “Do you want to come out, miss?”&lt;br /&gt;
&lt;br /&gt;
The child tilted her head to the side, masses of twisted, matted, and tangled locks of hair stiffly following the angle of her face as she moved. Her eyes continued to watch the man intently, noticing his body language and making quick assessments.&lt;br /&gt;
&lt;br /&gt;
“Can you speak?” He whispered it, a distressed expression chasing across his face.&lt;br /&gt;
&lt;br /&gt;
The child stalked forward on all four limbs, pressing her face near the man’s clothing, and inhaling deeply. He smelled like the forest and the people of the nearby village. She’d seen them before, wandering the woods… and avoided them, of course.&lt;br /&gt;
&lt;br /&gt;
With a low growl, the child crawled back into the den and curled up in the back. She huffed out a breath.&lt;br /&gt;
&lt;br /&gt;
With nothing on hand to convince her to come with him, the man softly said, “I’ll be back in a few hours. Stay here. I hope you will learn to trust me. I will not forget you; I will not abandon you.”&lt;br /&gt;
&lt;br /&gt;
He turned away from the opening and set off at a quick jog for his home, his brain whirling as he tried to figure out how to convince the child to leave the den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you doing home already?&amp;quot; The woman had a broad face with wrinkles near her eyes and laugh lines as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You won&#039;t believe what I just found.&amp;quot; The man shook his head in disbelief, his hands shaking. &amp;quot;There&#039;s a young child up in a wolf den. She looks like she&#039;s been living there awhile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman startled, paused, and then asked, &amp;quot;Well, where is she now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had to leave her there. I&#039;m not sure she could understand me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You left her there?!&amp;quot; Already holding a towel in her hand from drying some dishes, the woman swung her arm and the damp dishcloth smacked into his elbow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow! Yes!&amp;quot; Rubbing at his elbow gingerly, pulling the damp fabric away from his arm, the man continued, &amp;quot;I was hoping you&#039;d have an idea of how I could speak with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman scowled, &amp;quot;I have more than an idea. I&#039;m coming with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man looked everywhere except at the woman. His eyes settled on the worn and sparse furniture of their cottage, noticing that the run-down wooden floor was clean and dust free. The old quilt on the bed had been patched again. A small fire was going in the hearth with a thin soup bubbling on top. He glanced back at his tracks, noting that he&#039;d left a clear trail of footsteps into their home. Grabbing a broom, he made quick work of sweeping after himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s probably a good idea, but we&#039;re going to have to think of a way to communicate with her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The woman&#039;s face furrowed. &amp;quot;How old is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not sure. She&#039;s giantkin. Maybe 10, 11?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think she&#039;s been eating?&amp;quot; The woman asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I had to wager… raw rolton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A myriad of expressions crossed the woman&#039;s face. Once she&#039;d settled, she simply finished, &amp;quot;…Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The journey back to the den was more laborious since the woman was not as used to picking her way through the forest. Her study and sensible shoes helped, of course, but her muscles still weren&#039;t acclimated to climbing over so much detritus. She didn&#039;t utter a single complaint, instead just pressing her lips together and carried on.&lt;br /&gt;
&lt;br /&gt;
The well-muscled man furrowed his brow as he watched his wife, sometimes holding out a hand in her direction as if to help her over a log or up a hill. She always huffed out a breath and ignored him, carefully placing her feet as she went.&lt;br /&gt;
&lt;br /&gt;
Once they arrived at the den, the man pointed out the weathered and gnawed on rolton bones to the woman and her eyebrows climbed comically. &amp;quot;I see. I think you are right,&amp;quot; she murmured thoughtfully.&lt;br /&gt;
&lt;br /&gt;
The woman peered into the dark opening of the den. &amp;quot;How did you even see in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sun was shining in this morning,&amp;quot; he rumbled in return.&lt;br /&gt;
&lt;br /&gt;
The woman nodded sharply and motioned him back. She laid on her stomach and pulled herself into the den. Immediately a loud snarling sound could be heard from the back corner. The woman stopped moving and crooned in a low voice, &amp;quot;You are safe. We will not harm you.&amp;quot; The woman carefully reached back and opened a well-worn leather belt pouch, pulling out an ivory parchment-wrapped package. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have something for you,&amp;quot; the woman continued in a soothing voice, unwrapping the parchment and revealing a stack of various gory rolton bits. She carefully stretched out the gift, dropping it onto the dirt floor of the den. The woman then scooted back out of the dank den and sat on the ground, waiting patiently.&lt;br /&gt;
&lt;br /&gt;
After many minutes, soft noises emerged from the den and the woman smiled with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Trust (Fall 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Many weeks had gone by with the woman visiting the den and bringing more gifts for the feral child inside. Sometimes the child was absent and the woman left the items near the opening. Other times the grimy girl was curled up in the back, carefully watching every move the woman made. As time went on, the child was less and less wary of the woman. The woman was changing, too, growing physically stronger and more capable in the woods. Occasionally on her journey through the forests, the woman would see a large black wolf slinking through the trees and shadowing her, a green hue glowing in the wolf&#039;s otherwise grey eyes. This companion became familiar to the woman, and she no longer worried about her trips. She was, though, becoming concerned as the leaves turned colors and the air became more and more chill.&lt;br /&gt;
&lt;br /&gt;
The morning that she called out a soft &amp;quot;hello&amp;quot; to the child as she reached the cave opening and in response heard a muttered &amp;quot;hello&amp;quot;  was the morning that she sat next to those gnawed bones and cried. The bedraggled girl slunk out of the den and curled up near the woman, watching her carefully and intently, several feet between them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you speak then?&amp;quot; The woman looked at the ground near the child, her voice hesitantly speaking the common tongue.&lt;br /&gt;
&lt;br /&gt;
The girl carefully enunciated, pausing between each word, &amp;quot;I… speak… little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s mind raced with a million questions, but she swallowed them down, placing her hands solidly on her knees. &amp;quot;Do you want to come home with me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slow blinks were the girl&#039;s response. Crawling closer to the woman, she buried her face in the woman&#039;s cotton-clad side and inhaled deeply.  Her nose picked through the scents of the various trees and the dirt of the forest, the bread the woman had baked that morning, the soap she used to wash with, and so much more. It smelled okay, the girl supposed.&lt;br /&gt;
&lt;br /&gt;
The woman didn&#039;t move as the girl ran her face over the woman&#039;s back and sides, ending near her hairline. Once the girl finished, the woman asked, &amp;quot;Do you have a name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cocking her head to the side, the girl wonderingly spoke, &amp;quot;I… am…. Darcena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman gasped under her breath, excitement shining from her eyes to have connected with the child, &amp;quot;My name is Oxana. Will you come home with me? Our cottage is warm and the weather is turning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena hesitated for several long moments, but then she nodded her head. Once. And very slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Around the Village (Winter 5094-Summer 5097)===&lt;br /&gt;
&lt;br /&gt;
Once in Oxana and Thraes&#039; village, Darcena grew strong and so did they. They taught her to speak in Common and taught her many basic life skills. After a black out, Darcena discovered Oxana, Thraes, and their child Brone were dead. Believing she was responsible, she left the village and found her way to Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Threat Grows (Winter 5094 to Summer 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The winter months passed slowly, but Darcena learned to speak many words in Common. Oxana and Thraes, the woodsman, were very kind, stable, and patient with the giantgirl. They had to teach her a lot of basic life skills - especially about hygiene, but eventually they gave up on some of her other foibles. Darcena had a tendency to use her sense of smell to figure out more about the world around her, and to their surprise, she was able to discern more than the average person. It came in handy during the lean winter months, when Darcena could scent a squirrel or rabbit hiding in the woods. In trade off, though, they had to explain to many of their fellow villagers exactly why the socially-blundering and bumbling child wanted to press her face against them and inhale. As most could imagine, the many small, yet unacceptable, mannerisms that Darcena had acquired in that time before she came to the village were a barrier to her acclimating to the village. She wasn&#039;t quite liked, but rather tolerated.&lt;br /&gt;
&lt;br /&gt;
The years passed. Darcena became a useful member of Thraes and Oxana&#039;s family, bringing in meat and helping Thraes out in the woods to chop wood for the townspeople. She was growing as well, lengthening until she was much taller than the couple. Her hair, which had been shorn to her scalp to rid her of lice - as well as remove years worth of twigs, dirty, and gods know what else, grew long. Oxana helped her keep the thick hair plaited; every night, they spent an hour together as Oxana brushed Darcena&#039;s hair until it shone and told her stories about the world around them. Darcena began to feel as if she belonged somewhere and she cherished that feeling.&lt;br /&gt;
&lt;br /&gt;
Thraes bonded with Darcena, too. They&#039;d head into the woods together to accomplish the day&#039;s work, and Thraes would point out various herbs and flowers to Darcena, letting her know about their healing properties. She would collect and forage for the herbs to bring back to the cottage for Oxana to use, prepare, and sell. &lt;br /&gt;
&lt;br /&gt;
Many evenings the small family would light a fire and the couple would tell Darcena engaging stories about the gods and the lands. Darcena began to grow interested in [[Kuon]], a former giantman who worked with [[Imaera]] to heal the world after the [[Ur-Daemon War]]. Thraes explained that Kuon was given the gift of immortality for his deeds and that he was the originator of the healing powers of herbs.&lt;br /&gt;
&lt;br /&gt;
Over the years, things were improving for Oxana and Thraes as well. With the steady influx of meat into their diet, they both began to look healthier. Excess meat, wood, and herbs were able to be sold to the villagers, so their cottage began to have more personalized touches here and there. Oxana also had more time to tend a garden, though Darcena wouldn&#039;t touch the food that came from it, and prepare for the winters. With the improved health, the couple found out that they were expecting. It wasn&#039;t the first time, but it was the first time that Oxana was healthy enough to carry a baby to full term.&lt;br /&gt;
&lt;br /&gt;
Darcena began to grow anxious about being displaced in her happy family, but even worse, she began to have prodigiously horrid waking nightmares intermittently as her anxiety grew. She started to slink off into the woods at odd hours, coming back smelling of blood and viscera. Oxana and Thraes noted the change with worried eyes, but their trust and love for the giant girl was absolute. They felt that when Darcena was ready, she would tell them what was worrying her.&lt;br /&gt;
&lt;br /&gt;
Perhaps they shouldn&#039;t have trusted so much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Slaughter (Spring 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena lifted her head off her pillow, her vivid green eyes unfocused. The dream had been so real. They’d been getting increasingly worse – even sometimes happening while she was awake. She’d worried about her inability to sleep, finally bringing it up with Oxana. She’d laughed and said that no one was getting any sleep now that little Brone had been born, suggesting that maybe Darcena was just getting woken up by the strident cries of a hungry brother. Darcena hadn’t elaborated on the contents of the dreams.&lt;br /&gt;
&lt;br /&gt;
Dreams. So many of them. And so real. Darcena had never seen the nearest city, [[Icemule Trace]], yet she &#039;&#039;knew&#039;&#039; that was where the numerous waves of wailing banshees, orcs, and trolls had overrun this evening, slaying citizens until blood ran and froze in the streets. She’d watched helplessly as a nine-foot-tall [[Massive_troll_king|massive troll king]] had snatched an infant from its mother, rending the child’s body with his razor-sharp claws, and first wrenching off then tossing the infant’s head into his giant maw. Coppery sanguineous fluid dripped down his face and she desperately yearned to lick the warted green skin. She had learned, from the three years with Oxana and Thraes, that this wasn’t right. This wasn’t &#039;&#039;good&#039;&#039;. The unease in her gut grew worse as she realized she could still smell the orcs and trolls on the air. That dream. So real. The eyes. The eyes had been watching. It felt like they still were.&lt;br /&gt;
&lt;br /&gt;
Knowing she wasn’t going to be able to fall back asleep in her perspiration-soaked sheets, Darcena threw them back and stood up. Dressing quickly, she escaped the cottage where her family slept, and she fled into the humid air of the woods. The scent followed her, twisting through her flared nostrils and coiling into her limbic system. Danger, alarm, and disgust flooded her and fear-scented sweat poured off her body.&lt;br /&gt;
&lt;br /&gt;
The axe she’d used earlier to help Thraes chop wood for the evening fire still rested against the wood pile. She snatched it up as she ran, her breath starting to grow short from her panicked and heedless pell-mell flight. When she finally slowed, she realized she had run five miles into the woods. It wasn’t far enough, though. The eyes were still watching. The scent was still there. Her body shuddered violently and she dropped the axe…&lt;br /&gt;
&lt;br /&gt;
Darcena groaned and lifted her head off the pebbles upon which she rested. Where was she? Her stormy grey eyes fixated first on the footprint-covered porch with the pot of [[Acantha_leaf|acantha]] resting on its side, then on the splintered askew door. No. &#039;&#039;No&#039;&#039;. Her muscles bunched, and she leapt to her feet. Racing to the door, she peered inside. She already knew what she’d find, though. She had smelt it before she’d even awoken. &lt;br /&gt;
&lt;br /&gt;
Blood.&lt;br /&gt;
&lt;br /&gt;
Oxana was sprawled near the fieldstone hearth where she often made stew and hearty loaves of oat bread. Claw marks decorated her torso and blood sparkled like jewels in the flickering light of the coals. Slack cheeks and hollow eyes pointed towards the quilted bed where Thraes slumped with one foot in Brone’s cradle. He, too, had new jewels up and down his torso and a shallow irregular puddle of blood near his outstretched hand. Written in tremulous blood-soaked letters on the roughhewn floor was a message, but Darcena could not read it. “Ware da eyes.”&lt;br /&gt;
&lt;br /&gt;
Darcena knew they were both dead, and perhaps a couple hours so at this point. She could smell the differences in their body, and she couldn’t hear a single heart beat. Her horrified gaze took in the cabin, yet kept skipping past the corner where her own pallet rested. With shallow pants, her grey eyes dilated an alarming amount, she forced herself to see. Brone’s body rested in a disheveled nest of her sheets, pinpricks from claws along his rib cage, flesh incised by sharp teeth. A low howl of anguish erupted from Darcena’s mouth and she fled the cabin, swiping the spare axe from the woodpile and taking off into the woods, heading southwest. &lt;br /&gt;
&lt;br /&gt;
Intuitively, she knew her time in the village was done, she was not welcome, and she would never return. It was time to find a new home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suppressing the Beast (Fall 5097- Summer 5104)===&lt;br /&gt;
&lt;br /&gt;
After the slaughter of her adopted family, Darcena was lost and confused. Stumbling through the gates of the Landing, she decided she was tired of traveling and she wanted to make a home of it. Darcena wanted to be accepted in her new home, so she suppressed and hid as much of her inner beast as possible. Peeks slid out here and there, and some guessed at her true nature. Telling few of her story, she sought out meaning from a variety of places, seeking to understand her nightmarish visions of undead, trolls, and giants. She learned more about her supposed clan, the Grot&#039;karesh, and their purpose in life. She developed friendships, was adopted into a large Landing-style family, married three times, and was solidly betrayed by two of her husbands. She participated in numerous wars, took sojourns to Icemule Trace, River&#039;s Rest, and Teras Isle for months on end, and briefly visited the Elven Nations before returning back home. Near the end of her time in the Landing, she began to take frequent trips into the Dragon Spine as she searched for her husband, Neq, who had disappeared. Eventually, she walked out the gates and did not return.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;An Eye for Emeralds, or, the Emerald Tax&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena always had an eye for [[::Emerald|emeralds]], but the interest became very keen around 5098 when [[Porcell]] would wander to wherever Darcena was healing to say hello. Porcell had a certain reputation for thievery, but Darcena adored him nevertheless and couldn&#039;t resist talking with and teasing him. Every once in awhile during their conversations, Porcell would pocket a gem. Darcena was paying attention and when he liberated her customers from their hard-earned and well-fought gains, she would give him the option of giving it back or giving her an emerald. If neither was chosen, she would have tattled on him. The Emerald Tax netted Darcena quite the collection, which she always carries in her ivory satchel. Amusingly, individuals started to notice that Porcell would tip Darcena an emerald, so they began to do it as well. To date of this writing, Darcena has 47 emeralds, 30 uncut emeralds, a star emerald, 3 black-cored emerald orbs, a bottle-shaped emerald, 2 dragonfire emeralds, 11 small emerald coins, and 2 sparkling emerald talons - many from the Emerald Tax.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ishan (Summer 5104-Summer 5117)===&lt;br /&gt;
&lt;br /&gt;
Having her heart broken in Wehnimer&#039;s Landing and still not understanding her vivid daydreams and blood lust, Darcena set off to visit the city of her supposed parents, Kilanirij. While there, she learned to read and write Saramar with her Grot&#039;karesh brethren. She grew to understand what she held inside, the curse within her blood, and she continued to keep its effects hidden from her peers for fear of being studied and taken by one of the Preceptors to the Asylum. While in Kilanirij, Darcena indulged in the culture and felt an instant connection with the other Grot&#039;karesh; she developed a renewed sense of purpose in the quest to foil Despana&#039;s return.  During the Festival of the Dead, she was offered to be a caretaker for the tomb of a family line that had no living members. This heartbreaking experience brought her to the point of wanting to seek out more information on her own family line. She returned to the Dragon Spine, which still felt like home to her, following leads on her heritage and staying vigilant for signs of Despana. Sending reports back to Kilanirij, she earned the title Ishan. Darcena traveled for awhile with the Araime, as well, apprenticing to a mentor of the [[Ikarrak]]. Eventually, her wanderings brought her back within reach of the Landing and she decided to stay with her friends for awhile longer.&lt;br /&gt;
&lt;br /&gt;
===The Butcher Emergent (Summer 5117 - 5119)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcena_by_Stormyrain.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena Wolf-Valslayer eating a [[Black_Blood_Trees | black apple]] as seen by [[Stormyrain (prime)|Stormyrain]]&#039;s player&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Landing, Darcena found that the curse seemed to flare around a specific group of adventurers, and she found it more and more difficult to combat its effects. In her failure to control herself, her inner nature was revealed more overtly than it ever had been before. She found acceptance from several of those adventurers and she shed the fear she had been living with, revealing herself as The Butcher. Only time would tell if she could bend the curse to save the world or if she would lose herself in its depths.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Love Letter to the 5th (Spring 5118)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena&#039;s heart was broken in the fall of 5117 after a whirlwind month where she felt she had found a place to belong. The mercurial and impulsive giant tried to nose her way into a place that wasn&#039;t hers and then lost her mind when her interest was unreciprocated and she was rebuffed. This provoked an unnecessarily excessive reaction and conversion to The Huntress. She swears she will never fall in love again... as long as her mate is still present. Wolves, after all, often have just one mate until its death.&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He smelled like home, like dank blood-soaked loam.&lt;br /&gt;
     He called to her soul - completely under his control.&lt;br /&gt;
     The nights were flavored with tricks and death screams&lt;br /&gt;
     And yet she never wavered from loyalty stretched to extremes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A quick wedding under Charl&#039;s purview&lt;br /&gt;
     A band, a dip, a kiss and yet he had the nerve to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Break her heart and shatter her mind&lt;br /&gt;
     It wasn&#039;t her with whom he wanted entwined&lt;br /&gt;
     So now her veins scream to the Huntress&lt;br /&gt;
     For her pain and sorrow demand redress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the howls echo as the moon spotlights&lt;br /&gt;
     The crimson-veined yellow-eyed should take wing-quivering fright.&lt;br /&gt;
     She&#039;s coming-&lt;br /&gt;
     With no mercy and a throat-ripping bite&lt;br /&gt;
     And in his complete and utter destruction she will delight.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Knit (Lormesta 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dame [[Evia]] accepted the responsiblity of taming the wolf giant for acceptance into the Order of the Silver Gryphon. As her third task, Darcena was instructed to knit stockings, gloves, scarf, hat, and shawl for those of lesser means. She was then instructed to seek out and donate the items to someone in need.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;Darcena grabs some gold knitting needles from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena grabs a skein of pale gold silk yarn from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena loops several stitches of her pale gold silk yarn onto one of her needles as she begins to knit.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Darcena sticks her tongue out as she concentrates on the needles, her brow furrowed.)&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena gnaws lightly on her lower lip, as if lost in thought.  The razor-sharp tip of one of her fangs breaks the skin and causes a tiny bead of blood to appear.  Almost absent-mindedly, she catches it with the tip of her tongue.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Those Aren&#039;t Tears - It&#039;s Only the Rain {[[The Nazhor Chronicles]]} (Charlatos 12, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena paused on the narrow path, her eyes narrowing. The rain dashed angrily from the turbulent sky splashing against the cobblestones and throwing scent back up into the air. Nostrils flaring, she drawled to herself, &amp;quot;No wonder I can never find you. With the way it rains so hard, everything gets washed out. But today… You’re here today, aren’t you?&amp;quot; Darcena tilted her head to the side, her eyes raking over the various shops and tables cluttering the area at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
 &lt;br /&gt;
Following her nose, Darcena stalked across the path towards a narrow gap between two shops opposite a tidy brownstore dwelling. Continuing to mutter under her breath, she snarled, &amp;quot;I should have known you’d be back where it all started. Probably looking for just as many answers as I am.&amp;quot; Against her will, Darcena’s eyes turned inward to the visions she’d had – the ones that felt as if they were dredged up through decades of sucking muck and stunk just as much. Without answers, could she really trust those feelings of warmth and reassurance? An almost-familiar-face teasing her memory and calling her daughter?&lt;br /&gt;
 &lt;br /&gt;
No.&lt;br /&gt;
 &lt;br /&gt;
It’s just another trick.&lt;br /&gt;
 &lt;br /&gt;
Another nightmare sent to hound her, like the ones where she helplessly watches Cruxophim curled in a ball moaning that he’s hungry, withering away, until he disintegrates in front of her. Madmountan, frustration and rage painted across his face, surrounded by a legion of Grimswarm where every time he rushes forward to engage, he is voided into infinitesimal pieces... only to reform where he started in an endless loop. Stormyrain battling a woman until she falls to the ground, darkness shrouding her form. Kipara, wound tightly in a web of hard silk with a massive arachnid ready to bite. Salts, drowning and choking as a krolvin holds him under. Lyrna, being executed by King Qalinor Falustro Vaalor while her former friends laugh piteously. Phang, gently cupping a fly torn to pieces, tears running down his face, as he repetitively moans, &amp;quot;Mel?&amp;quot; More visions flicker in her mind. Xannorath. Khaell. Ulkov. Sweetsin. She can’t save any of them.&lt;br /&gt;
 &lt;br /&gt;
Thunder rolled through the sky and the ground trembled in response, the clouds lit up in hues of blue, white, and violet.&lt;br /&gt;
 &lt;br /&gt;
Darcena blinked, realizing she was frozen in the middle of the path, and began to move towards the shadows again. &amp;quot;I will find you. I know you’re here.&amp;quot; She tilted her head back, lifting her face to the rain and allowing it to wash over her pale skin as the words, &amp;quot;Those aren’t tears. It’s just the rain,&amp;quot; echoed in her mind.&lt;br /&gt;
By the time she reached the shadows, he was gone and his scent had washed away in the rain. She knew, though. He&#039;d been there. And he would probably be back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;There is No Balance - {[[The Nazhor Chronicles]]} (Olaesta 5, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena sat on the edge of the carved marble fountain, her hands cradling her head and her elbows pressed into her knees. The thunder continued to roll through the sky, matching her inner thoughts. As she thought back to the Flock’s actions on the Isle, an effulgent emerald hue seeped across her stormy grey eyes, shades from silver to cinereous to jet slowly faltering under the onslaught.&lt;br /&gt;
&lt;br /&gt;
She knew that Thraes and Oxana would have wanted her to feel horror for the lost lives and the pain, but as always, the horror she should have felt was masked under the hunger. Blood scent had diffused through the air, clinging to every strand of hair, every strap of armor, every plane of cheek. It had been all around her, propagating through every shard of her self. The screams of pain and fear amplified the lust and it was all she could do to not kneel down on the gritty cobbles surrounding the fountain and howl to Lornon.&lt;br /&gt;
&lt;br /&gt;
She blamed Nehor. Her control was always nebulous; lightning leashed by laughter and love. His relentless, chaotic and malevolent drive to frame her for all things that were going wrong on the isle, to viciously smear her reputation, to attempt ostracizing her from the community. It had put her on edge and made her more inclined to give in.&lt;br /&gt;
&lt;br /&gt;
Daily, she struggled between the poles of barbarian butchering beast and cautious compassionate chirurgeon. She existed in a constant spin around an ever-shifting fulcrum on a tumultuous forked beam, wondering how many times she had to turn around before she could give in and rest. Balance. How laughable. She resisted the butcher, but the effort required to be the chirurgeon was outrageous.&lt;br /&gt;
&lt;br /&gt;
She’d had to bury the bones in the jungle, of course. Near the banyan tree. The illusion had dropped and oh, she had feasted. It was never enough, though.&lt;br /&gt;
&lt;br /&gt;
Levering herself up from the fountain, Darcena strode down the cobblestone path. She needed to feed.&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|Oblivious to the beauty around her in the cottages and gardens flanking the cobblestone path, Darcena continued her lumbering pace until she reached the Slaughter House. Bellying up to the butcher block counter, Darcena greeted Svildmit, “Hello friend. It’s good to see you again.” The warmth of her voice didn’t reach her now brilliant green eyes. With the nod of his permission, she moseyed over and scooped herself up some thick blood from the square rhimar buckets. A long swallow and she was able to put in her order for some plump boar. Ripping into the flank with her sharp fangs, Darcena felt fur flow down her esophagus. Svildmit didn’t comment. He was used to her display by now.&lt;br /&gt;
&lt;br /&gt;
A woman wandered into the slaughter house, and Darcena paused in her feast. “Good morning, Svildmit.” Her face sagged and worry furrowed her brow.&lt;br /&gt;
&lt;br /&gt;
“How are you today, Cassae?”&lt;br /&gt;
&lt;br /&gt;
She swallowed, “Oh. Surviving.” A tear leaked down her cheek, crossing over her jawbone, and disappearing into the folds of her neck.&lt;br /&gt;
&lt;br /&gt;
Gently, Svildmit replied, “One day at a time, Cassae.”&lt;br /&gt;
&lt;br /&gt;
Cassae nodded, but her expression did not change from its haunted despair. She whispered, “I don’t want even one more day now that he’s crossed the gates to be with Gosaena.”&lt;br /&gt;
&lt;br /&gt;
Svildmit shifted his weight, “I’m sure that Socius and the militia will give him the justice he deserves.”&lt;br /&gt;
&lt;br /&gt;
Darcena swallowed uncomfortably and closed her eyes. An angry snarl rose in the back of her mind, “Vengeance is needed, not justice. Look at what Nehor and his Flock caused.” Thrumming below that like a steady heartbeat, “Only with patience and nurture will she heal. Help her.” Coiling throughout in a beautiful glissade, “I feast, I feast, I feast. Bring me more.” A chilling, cackling laugh floated above it all, and suddenly it stopped. Emerald fractured and fell, revealing the usual murky battle of stormy greys slowly reaching convergence, but it was too late.&lt;br /&gt;
&lt;br /&gt;
Cassae already had her parcel full of meat and had closed the door behind her with a snick.&lt;br /&gt;
&lt;br /&gt;
Svildmit looked at Darcena, his eyes flickering down to her badge.&lt;br /&gt;
&lt;br /&gt;
She scrambled up the wobbling forked beam towards compassion, “I will do what I can, Svildmit.” Echoing in her mind, the words, “But I will fail,” dashed against her heart.&lt;br /&gt;
&lt;br /&gt;
In the eye of the storm, there was no balance. There was only intense and anxious waiting for something else to change and act.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Calling the Hunt - {[[The Nazhor Chronicles]]} (Olaesta 16, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The raven-haired giantwoman drummed her thick fingers against the well-oiled strap of her battle harness, her eyes narrowing. She had learned new things since when she&#039;d spoken alone with Socius a month ago or so.&lt;br /&gt;
&lt;br /&gt;
At the time, she wasn&#039;t so sure that she should be working against Nazhor. After all, Duvainiel killed Drehod and may have had a hand in killing Brannogh. No one knew, still, who was directly responsible for the death of Elspie&#039;s love. Perhaps Duvainiel had gone above and beyond in her instructions, and that&#039;s why Nazhor had left her behind in the cell at Sunset Cay. Elspie didn&#039;t seem directly hurt, either, when the adventurers had found her in the cell. Foggy, yes. But perhaps that was residual magic.&lt;br /&gt;
&lt;br /&gt;
Darcena had no idea why Nazhor was doing what he was doing with Elspie and how it all worked together. Besides, that sort of higher-level cognition wasn&#039;t her strong suit. She was intuitive and she reacted appropriately when necessary. Unfortunately, at the time, she just hadn&#039;t had much to react to in regard to Nazhor. She&#039;d never seen him hurt anyone directly, and he talked to her with almost a warm tinge of fondness.&lt;br /&gt;
&lt;br /&gt;
Even knowing what she knew now, she was still sympathetic. Nazhor had fallen, it was clear. He was trying to bring over beings who would decimate her pack as soon as they had the chance. While some of her pack may survive a demon incursion (she&#039;d love to lean back and watch Madmountan laugh at the oculoth&#039;s orb), what about Lyrna? Kipara? Khaell? Even Storm and Cay could fall. But still, rushing to judgment would brook her no favors. It had taken awhile, but she finally understood. It wasn&#039;t that Nazhor wouldn&#039;t attack them; it was that he couldn&#039;t. What she&#039;d seen as restraint and forbearance was really inability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That changed everything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She had bristled but born it when the Flock had called her names and lied about her intentions. She&#039;d known more than she&#039;d said about who was in the cell, of course, when Ilsola had been tortured. She&#039;d smelled two of them. One&#039;s blood mixed and mingled and sprayed on the door. Another&#039;s sharp adrenaline mixed with smug self-righteousness, there, at the chair behind the desk. She&#039;d held on to the information out of respect for the one who&#039;d bled. She knew what it was like to walk that balance beam. Sometimes you fell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop holding back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d sat back time and time again, trusting the adventurers around her to help her make wise decisions. Trying to hold back the snap to judgment and vengeance. She&#039;d been wrong, before.&lt;br /&gt;
&lt;br /&gt;
Darcena traced the five colored bands on her right ring finger with her thumb. Yes, she&#039;d been wrong before.&lt;br /&gt;
&lt;br /&gt;
At the rift, she hadn&#039;t waited. She hadn&#039;t held back. She&#039;d listened to all the clues coming in from the different groups of adventurers and she&#039;d intuited the answer. A few shouts here and there from people in the room, and they&#039;d solved it. They&#039;d closed the rift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop observing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d had meetings here and there with different adventurers and towns folk. She&#039;d tried to put all the pieces together. She&#039;d tried to be better about knowing before acting. All that had done is led to chaos and the Flock flying above it all, raucously crowing their falsities, shattering their unity. This technique was clearly not working. It was time to get back to her roots. Her Lord helped her to see truth and lies. His assistance was how she could move assuredly amongst all the various factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop waiting for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena brushed long knotted locks of hair dotted with feathers and beads and bone over her shoulder and rested the gathered tips of the fingers of her right hand on the eight-pointed blackened emerald symbol pinned to her harness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to call the Hunt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena whispered a reminder to herself, “The eyes. They are always watching.”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Scent of Blighted Fear and Apathy - {[[Witchful Thinking]]} (Phoenatos 6, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Light was creeping across the impressive facade of Moot Hall as Darcena moved through the eastern edge of Town Square and pondered the polished bleakstone statue. Leaning close, she inhaled through her nose, shallowly, several times, followed by likewise exhaling against the golden-whorled stone. It was odd - the scent had caught her as soon as she had entered the area. Her years with the wolf pack had honed her sense of smell to something better than most giants, although still not quite as good in this form as most of those who comprised her pack.&lt;br /&gt;
&lt;br /&gt;
The statue gleamed as a crepuscular ray broke through a cloud, highlighting the face of the intensively chiseled bleakstone. It was easily recognizable as Lylia, Wehnimer&#039;s Landing&#039;s Mayor and one of Darcena&#039;s oldest acquaintances. One could never truly claim friendship with Lylia, Darcena mused. Well, unless you were a Faendryl.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t the look of the statue that had caught her attention, though. The statue was bathed in the comforting and familiar scent that Darcena would like nothing more than be in near constant contact with: the scent of pack. A rush of metallic-tinged saliva flooded her mouth as she continued to sample the piquantly sweet smell of Madmountan&#039;s blood. Several others had been near - and recently, too, for her to catch a hint of their scent. Darcena leaned back and glanced thoughtfully at the statue a moment and just as she leaned in again to savor the mouthwatering smell of the blood that had been streaking against the stone, she abruptly halted her movement and wrinkled her nose. In mere moments, she had stalked off towards the center of the square, pausing near the trunk of the large oak tree.&lt;br /&gt;
&lt;br /&gt;
It was almost time to go for her daily run through the Lower Dragonsclaw and out to Graendlor Pasture where she sometimes lingered for breakfast. Before she went, though, she wanted to check in on the townsfolk (some of whom were still staring at her antics with the statue) and ensure that all the adventurers were likewise safe and healed. The scent of injury never quite left the heart of Wehnimer&#039;s Landing. As she reflected on that thought, she realized that she meant it both metaphorically and literally. Blood and guts stained the cobblestone square no matter how much rain fell from the sky in torrents. When she was lucky, brains, too.&lt;br /&gt;
&lt;br /&gt;
Interrupting her internal musing, Darcena heard Nimaera speaking calmly to the aelotoi healer Traiva who was fluttering her wings here and there, causing drafts in the air and stirring up the scent permeating the stones. &amp;quot;I&#039;ve seen this before, this is basic invasion strategy. Starve the people out. They will turn on their own leaders when an answer can&#039;t be found. Their heads go up on pikes and then the invading force slips in offering food, water, and relief. They don&#039;t spill a drop of blood and are welcomed instead of fought. There is nothing more dangerous than a clutch of farmers and fishermen who can&#039;t feed their children, no matter how well trained your army is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena pondered the wisdom of those words, thinking back to the brawl she&#039;d heard about during a morning briefing at the militia headquarters. She&#039;d recently been moved from the late night shift to the morning shift, so she&#039;d missed out as she&#039;d been sleeping in preparation for her own work. Her moss-tinged eyes lingered a little too long on Nimaera as she thought about what she&#039;d heard, and Nimaera felt the weight of her gaze, turning to stare steadily into Darcena&#039;s eyes with a measured look before returning to her own conversation.&lt;br /&gt;
&lt;br /&gt;
No matter, Darcena needed to move on in any case. She always stretched near the stump at Hearthstone before starting her jog. She&#039;d worn a Darcena-sized divot into the porch there from her many years of resting in the shade.&lt;br /&gt;
&lt;br /&gt;
Heading across the square, Darcena started heading up past Raging Thrak Inn with its offset statue and Stone Baths, which she remembered fondly as a completely different building from her youth. Passing under the shadow of the massive oak and modwir logs of the city&#039;s palisade, Darcena briefly thought of the town&#039;s defenses. She&#039;d led a seminar here or there, but the reality was that the town was not prepared. No matter. Somehow they always pulled through and usually after a massive slaughter. A few people died, but they weren&#039;t pack. She mentally shrugged. You have to crack a few skulls to have a feast, she thought.&lt;br /&gt;
&lt;br /&gt;
Darcena nodded to the guardsmen working between the two large guardtowers on either side of the gate. She&#039;d trained with them a time or two as part of the militia. Had a few drinks. They weren&#039;t bad people, for chattel. She idly considered asking Claudaro to knit a few sweaters for them for the winter. It got cold there in the sleet. I think I have some red yarn in my locker. That decided, she moved forward, catching another familiar scent floating through the air, overlain with something quite pungent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ysharra!&amp;quot; Darcena growled throatily across the road. Striding closer to her friend, the strange scent intensified. Tilting her head to the side, Darcena surreptitiously snuffled at the air around Ysharra&#039;s hair. Yes, she&#039;d touched it just... there. Darcena knew it was truly Ysharra because of the familiar sharp, sweet jasmine entwined with the darker and heavier loam. But all of that was smothered under the appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, rancid cloves, chlorine, and petrichor that lingered around Ysharra&#039;s hands and clothing, intensifying near a not-visible smear on her linen cloak. Brisky shaking her head and wrinkling her nose, Darcena asked Ysharra what she&#039;d been doing.&lt;br /&gt;
&lt;br /&gt;
After hearing about the devastation of Ysharra&#039;s garden and her work with the blighted animals, Darcena decided not to ask about the absence of the usually ever-present Munin. Ysharra seemed distressed enough as it was, and Darcena&#039;s body screamed with anxiousness to both get away and expel her overabundance of energy in a run through the forest. Captain Shinann and Sir Cryheart had told her about the undead roltons attacking the town, but it hadn&#039;t clicked until now. The blight was here, it was spreading, and no one was safe. It was time to check the pasture. Making her apologies, Darcena began to jog through the woods, increasing her speed until she was running flatout towards the rolton herd. Passing the familiar lightning-struck tree, Darcena could see the large, rocky pasture where the kobold shepherds took care of their herd. In the distance, she thought she caught a glimpse of thin tendrils of mist being burned away in the sun, but as she drew closer, she decided it must have been a mirage.&lt;br /&gt;
&lt;br /&gt;
She&#039;d thought she&#039;d left the scent in town, but she was wrong. It was here, too. Not nearly as strong as it had been around Ysharra, but still enough for her stomach to pitch. Darcena wasn&#039;t squeamish, but it occurred to her that if the blight continued, the herds would be decimated. Already she saw signs of withering grass and pine and manged roltons. A plume of smoke rose in the air in the distance, several shepherds standing around it. Darcena recalled that Puptilian had spoken with them about burning the diseased. The herd was lessened already.&lt;br /&gt;
&lt;br /&gt;
Glancing furtively about, Darcena snagged a bleating rolton and carried it off into the woods, tugging on her roltonskin coat. They never noticed the wolf in sheep&#039;s clothing. She sliced the rolton&#039;s neck with her copper blade and bit in, her sharp fangs ripping at the animal. As she fed, she realized that this one was infected, too.&lt;br /&gt;
&lt;br /&gt;
Until that moment, she had been steadily ignoring the tunneling and itching and burning as the blood marble scarab crawled through her flesh, ripping new passages where passages should not exist. She&#039;d felt weaker than usual recently, presumably from all the magical regeneration she was putting her body through as she traded in favors with the local spirits to assist her in staying outwardly strong. Her mind flickered and she snarled. Blight and scarabs. She&#039;d whined before that she never wanted to be alone, but this was not what she meant. A disease vector ripped apart internally, incessantly. She was not a slave to anyone. She was independent. Fierce. It wasn&#039;t happening.&lt;br /&gt;
&lt;br /&gt;
Fear flooded her limbic system for a sheer panicked moment, and then lassitude. There was nothing to worry about. She bent back to the rolton&#039;s neck, savoring the sweetness of her feast. The scarab paused in its movement and Darcena forgot about the blight, the scent of rotted fish wafting right past her in her mindless pursuit of satiation.&lt;br /&gt;
&lt;br /&gt;
Many minutes passed as Darcena crouched and snarled in the dirt beneath the modwir, pine, and fir, surrounded by pinecones and truffles. Not much went to waste and then she was finished. She&#039;d just need snacks for a few days until the hunger tore uninterruptedly through her again. The respite was always longer with a different prey, but this filled the hole for awhile.&lt;br /&gt;
&lt;br /&gt;
Meandering back to town, Darcena realized she&#039;d need to talk to Puptilian and tell him that the herds were going to be fine. Maybe after she&#039;d cooled down and washed up at the Sovyn springs. She had a date with a giant - her near daily meeting with Madmountan to go over reading and counting in common. She wasn&#039;t going to be made a fool of in front of them all anymore. She was going to learn.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Thanks go to Ysharra, Nimaera, Traiva, and Puptilian for collaborating on this post.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to Shinann and Cryheart for your discussion with Darcena last night.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to the other individuals who have posted their bits on the forum.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks to Kenstrom for the storyline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Drums - {[[Witchful Thinking]]} (Eonatos 17, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fierce vibration thrummed through all the hollow spaces of her body as her sensitive ears struggled against the drums beating all around her. It had taken a few weeks before she could fall in with one of the wandering Araime tribes, but once she found them, she&#039;d hewn close for many weeks more. The DragonSpine were familiar to her, of course, but it&#039;s always dangerous to wander too far from others in the wild. While sometimes danger was precisely what she was looking for, this time she was not interested in fighting for survival. Instead, she needed a little time and space to think through some confusion.&lt;br /&gt;
&lt;br /&gt;
Darcena pulled her roltonskin coat tightly around her and stared out into the darkness. Lights twinkled across the sky in tiny pinpricks of stars, red here, and blue there. It was peaceful and calm and relaxing. All things that were complete opposites of the turmoil inside her mind. Despite her thoughts consistently returning home, she&#039;d decided home was not her place to be right now.&lt;br /&gt;
&lt;br /&gt;
The roltons at Graendlor Pasture had been diseased; they were oozing pestilence and pus and smelled like an appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, and rancid cloves. None of this was appealing. Even at the memory, Darcena&#039;s nose wrinkled and a low growl escaped from her throat. It had all changed when the scarab had left her and crumbled to pieces. That was when she discovered something was wrong. A memory had flitted across her mind wherein she realized she had known all along that the rolton herds had been infected. She&#039;d told the Militia the herds were safe and she had believed that completely. But under it all, she&#039;d simultaneously known. Why hadn&#039;t she told them the truth?&lt;br /&gt;
&lt;br /&gt;
It must have been the scarab. Raznel&#039;s scarab. What else could it have been?&lt;br /&gt;
&lt;br /&gt;
When the realization had crept across her consciousness weeks ago and the other memories trickled in as well, Darcena had fled. Perhaps, she&#039;d thought, if she could get far enough away the increasing hunger couldn’t affect her anymore. It&#039;d been months and a long ways, but so far... It hadn&#039;t helped. Darcena turned over her wrist and slid back the cuffs of her coat. The veins were still darkened; they hadn’t reverted to their usual hue when the insidious insect had dusted.&lt;br /&gt;
&lt;br /&gt;
Shortly after the scarab was no longer crawling about under her skin, she&#039;d remembered a few nights before when Cruxophim had sliced open her palms with his jawbone dagger, mingled their fluids for not-the-first-time, then smeared her blood and some others&#039; on the statue. She could envision the way his head had cocked to the side as he&#039;d pored over the statue and the look on his face when he&#039;d then muttered, &amp;quot;Curious.&amp;quot; He&#039;d added her scent and blood to the many other scents and bloods on the statue and not explained himself one bit.&lt;br /&gt;
&lt;br /&gt;
Who could she even talk to about her memories, her veins, her hunger? The confusion in her mind? Who would care? It seemed half the town was really under Raznel&#039;s influence including those closest to her.&lt;br /&gt;
&lt;br /&gt;
Her thoughts flickered chaotically at direct odds to and sliding against and away from the steady rhythm of the drums, which increasingly sounded like a heartbeat urging her on. Her bones rattled and her muscles tensed as the urge to stand and slaughter consumed her mind. Beside her a middle-aged giant leaned closer to whisper something to her. His eyes glinted with laughter and his smile was friendly. In complete dissimilitude, her saliva pooled as she considered what she really wanted to do. In that moment Darcena realized it was likely time for her to go home and get answers before she did something she might really regret.&lt;br /&gt;
&lt;br /&gt;
She&#039;d consult the Ikarrak in the morning.&lt;br /&gt;
&lt;br /&gt;
Maybe their paths would entwine again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;All the Scarabs - {[[Witchful Thinking]]} (Eonatos 27, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena strode up and down the cobbles of the simple yard, growling at the townpeople in front of her. While she didn&#039;t care much about them, their help may be needed in order for her to reach her goal. Even if their help was really merely the trade of their life for a temporary distraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs must crumble as hers had. All of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No matter what it takes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her blood boiled as she thought back to how Thadston had compared the citizens of the Landing to children. She&#039;d never liked him with the way he treated her Captain and had threatened to string up her pack. That man was single-minded to the point of conflagrant destruction. Darcena unconsciously pushed away the resemblance between her and the Marshal, not allowing it to surface.&lt;br /&gt;
&lt;br /&gt;
One of the townspeople held up a jar filled with an abraded herb with a questioning look and Darcena nodded brusquely. &amp;quot;Yes, apply that just so to the bandage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena thought back to the words that were relayed to her from one of the present militiamen. The one she liked to dice with late at night when others were too busy to be with her. He was a bit of a slob in duty, but had a memory that far surpassed her own. He had reported that Stormyrain said, &amp;quot;And if we removed everyone who disobeyed one order, or felt they weren&#039;t part of some imperial style military group, we&#039;d have no one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She slipped her hand into the pockets of her pants, rubbing the grey and black striped cloth tucked within. She arced her toes in her boots, flexing her calf muscles, then released. It wasn&#039;t time to run yet.&lt;br /&gt;
&lt;br /&gt;
There was still work to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Harbinger of Despana (5119 - present)===&lt;br /&gt;
&lt;br /&gt;
After being one of the first to attack [[Raznel]] during the night in 5119 when she died, Darcena continued to loyally and steadfastly stay by Madmountan&#039;s side as she had done since 5118. Early in 5120, two officially paired off and were seen together frequently, reportedly living together. Having reconciled her personal life, Darcena began to search for more pack members to add to her family. Her thoughts clearer and her mind more at ease, she also began sending reports back to [[Kilanirij]], reporting on her discoveries regarding [[Despana]]. Darcena began to branch farther and farther afield, visiting Icemule Trace, Solhaven, River&#039;s Rest, Teras Isle, and Ta&#039;Illistim frequently - still splitting most of her time between Wehnimer&#039;s Landing and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Pack of the Ishan on Patrol - {[[Inevitable]]} (Lormesta 31, 5121)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena reclined diagonally in one of the half-cask chairs at the Stumbling Pebble II, one leather-sheathed leg kicked up over the armrest, dangling an austere grey rolton hide boot over the edge in mid air. She idly kicked her foot, causing the fractured glaes to glint in the light, while her index finger rested along her high cheekbone and her thumb propped up her chin. The position was supported by an elbow plopped on a nearby grime-coated couch back.&lt;br /&gt;
&lt;br /&gt;
Muttering to herself in the giantman language, Darcena glanced over at Greth briefly, and then returned her attention to her broth. “Akenna is pack. Gonna need to ask the pack to patrol. We are strongest together. The eyes. They’re always watching.” Her head tilted to the side and she appeared to be listening to something otherwise inaudible. “Spirits are loud today.” She grunted and abruptly rose to her feet and stalked over to the white oak bar. Switching to common, she announced to Greth, “I’m going to send the pack over to Akenna’s house to keep an eye on it. This can’t stand.”&lt;br /&gt;
&lt;br /&gt;
Lyrna was indisposed, but Darcena knew just how to get a hold of her. Darcena whispered a message to her barred owl charm and it rose with a flutter of air, off to find its recipient. Scout will need to know, even if she can’t make it. Of course her own pack takes precedence here. Darcena nodded once to herself, the motion swift. While she was waiting for a response from the go-between, Darcena could make arrangements with everyone else.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Within a couple hours, a schedule had been set. Jaysehn assured Darcena he would be staying at Akenna’s side at all times, freeing Darcena to secure the larger area.&lt;br /&gt;
&lt;br /&gt;
Giantphang had headed over immediately after Darcena had sent him a mental message. His cheerful announcement that Mel would be happy to defend his pack was accompanied with a frightful mental bzzing noise that had nearly rattled Darcena’s concentration. She’d reminded him several times what Akenna’s house looked like and where it could be found and he reassured her that Mel had it under control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Phang might seem sweet and innocent, but any one of those nearly comically-oversized weapons of his would stop any would-be vandalists in their tracks.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While she had been striding around town making arrangements, Darcena had caught the persistent whiff of rodent. Finally, she heaved an exasperated breath, and turned in her tracks. She had crouched and growled, “What?”&lt;br /&gt;
&lt;br /&gt;
The tiny familiar had squeaked a reply, “Tolwynn would like to speak with you.”&lt;br /&gt;
&lt;br /&gt;
Darcena had considered thoughtfully. She didn’t know Tolwynn well, but if he wanted her attention, it was likely important. Handfuls of minutes later, it had been arranged. Tolwynn had explained that he had heard Darcena speaking at Greth’s from the cover of invisibility, and he had an idea of how he could help. Despite not being willing to put more of his people in direct danger, he indicated he would provide more coverage by asking his staff to send rodents to cover Akenna’s house at all times, keeping an eye out for any companions or familiars that might try to take advantage of their size to sneak through the patrols and for any fellow magic-practitioners using invisibility.&lt;br /&gt;
&lt;br /&gt;
A few more mental exchanges and Chaoswynd had volunteered to relieve Giantphang and cover most of the night, wordlessly sneaking around with only his companion Owliver for company.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
After his patrol, Cay snarkily noted that as he was passing through the neighborhood he saw an ineffectual dark elf trying to break into another house marked with the yellow x. He’d also seen him sneaking around and staring at doors. Just as Darcena was about to rip into him, Cay added as a teasing afterthought, “It was Yardie.” Darcena had huffed out a laugh and rolled her eyes. He wasn’t a threat.&lt;br /&gt;
&lt;br /&gt;
Khaell had decided to watch over Akenna’s neighborhood in the early morning, taking over for Cay. He’d been really distracted lately, but Darcena knew she could trust him. Together, they were more centered - more balanced. Sure enough, when his report came in after his shift, he mentioned several details about the neighborhood that indicated he’d thoroughly investigated the area. Outside of the marks, nothing seemed too amiss to him other than Arianiss walking around. In and of itself, it wasn’t too suspicious, but Darcena made a mental note that Arianiss had not contacted her. He might bear watching.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena went for her usual late morning run and cleaned up before she dragged a sleepy Madmountan out of their bed. They’d spent most of the night on the seas drinking and destroying pirates before falling into bed together. Several hours into the patrol, Darcena caught a strange smell which led her to a shadowy figure tucked around a corner from Akenna’s house. She swiftly strode towards the hiding place, but the figure had taken off on a run. She tore after the extremely tall and slender figure, but it kept making near-impossible acrobatic leaps and grabs that Darcena had to scramble to match. The figure slowly got the lead on her and her fierce giant mate and disappeared.&lt;br /&gt;
&lt;br /&gt;
Frustrated, Darcena swore, producing a low, guttural, rumbling growl before the nearly-inhuman noise dropped off and was replaced by unintelligible mutterings that rose and fell in sharp staccato. A pregnant silence held while Madmountan eyed her. Darcena took a deep breath and then asked Madmountan to head back to watch the house as she scoured the neighborhood for more scents. Many handfuls of minutes later, a bored mental thought from her mate expressed in Darcena’s mind, “There’s a crowd gathering. And Faerinn is at Akenna’s door wearing an opossum.”&lt;br /&gt;
&lt;br /&gt;
Darcena sprinted back to Akenna’s house. If Faerinn was there, it was likely that trouble was soon to follow. Sure enough, Darcena arrived to witness Faerinn staring at a gash in the door with a sonic axe in his hand. She snarled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Akenna has been through enough and now she is going to have to see this damage? What will this do to her anxiety?&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Darcena knew if she confronted Faerinn at that moment for scaring her pack, his head would be ripped from his body. She glared at Madmountan, her entire body tense. She sent a swift thought. You could have stopped this, love. Turning sharply, Darcena growled and stalked off. She acknowledged that it would take longer than their year together to help him feel the importance of the pack. But, he was right here beside her and for now, that was enough.&lt;br /&gt;
&lt;br /&gt;
Darcena sent a message to Zolis and asked him to take over. She briefly recounted the scent and description of the figure she’d reported. Zolis responded in the affirmative and mentioned he’d be bringing along Darcena’s near pack, Thrassus.&lt;br /&gt;
&lt;br /&gt;
As she passed out of the neighborhood, she stumbled across the constable. Her pack had noted had been patrolling the area frequently as well. The constable called out his thanks to her for her help, but Darcena stalked off without acknowledging him and headed home. When she arrived, she found a letter tacked to her door with Lyrna’s regrets that she was still busy with her own pack, but she wanted Darcena to keep her in the loop with what happened.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Thrassus’ amused, snickering imprint crossed Darcena’s mind, “Zolis is up to something.” In no mood to deal with it after the disaster of the morning, Darcena responded, “As long as he’s keeping Akenna safe, I don’t care.”&lt;br /&gt;
&lt;br /&gt;
Darcena turned her attention to updating everyone else on the information about the figure and Faerinn’s findings that the x wasn’t damaged by the swing of his axe.&lt;br /&gt;
&lt;br /&gt;
Just as she’d concluded that round of information sharing, she received another thought from Thrassus. “Zolis and I were watching Akenna’s house and that neighbor’s house. I observed that the x pulsed - just once - and emitted a small surge of energy. I confirmed with Zolis. He noticed the pulse as well at the same time.”&lt;br /&gt;
&lt;br /&gt;
Darcena sighed with exhaustion. Time for another round of messages. She knew she&#039;d missed a person here or there, but planned on catching up with them all in the morning. The people on patrol knew, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena crawled onto her rolton wool pillows and snuggled up next to Madmountan... just as she got another mental message, although this was from someone unfamiliar to her. “Ishan? Our mouse just spotted a sylvan wreathed in a deep crimson haze walking around Akenna’s house.” The voice went on to describe the flawless ivory skin and a glimpse of tempestuous silver-flecked dark amethyst eyes. Wearily Darcena thought back, “That’s just Storm. She’s with me.”&lt;br /&gt;
&lt;br /&gt;
The voice hesitantly thought back, “Understood. Ishan? ….Did you know about the blood sigils covering every reachable part of the house?”&lt;br /&gt;
&lt;br /&gt;
Darcena crawled back out of bed, swore loudly as she remembered Thrassus’ earlier laughter, and growled, “Zolis! You’re dead!” Madmountan stirred, but fell back to sleep. Yet another of the day’s screw ups for her to clean up before Akenna noticed. While Zolis was probably helping to protect the property, Akenna would likely not appreciate blood sigils everywhere.&lt;br /&gt;
&lt;br /&gt;
Stalking out of the house, she cast a longing look back at her mate. She breathed out a worried sigh. He’d still be there when she got back. Probably. &#039;&#039;Raznel&#039;s gone, Darcena. The scarabs are gone.&#039;&#039; She shook her head as if to knock the doubts free and carefully closed the door.&lt;br /&gt;
&lt;br /&gt;
Heading to Mist Harbor, Darcena got to work cleaning up the most obvious of the sigils, but left the less obvious ones. Protection of all kinds was needed here. She had one more thought that she’d need to catch the dwarf tomorrow and let him know everything that had happened. It was Ulkov’s turn to take a jaunt through the neighborhood.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=181901</id>
		<title>Forging Gouge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging_Gouge&amp;diff=181901"/>
		<updated>2022-11-02T13:58:36Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added verb messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forging Gouge&#039;&#039;&#039; was originally released at [[Ebon Gate]] festival [[Evermore Hollow]] 2022 in the shop [[EHShop:The_Gouged_Heart|The Gouged Heart]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at an etched faenor gouge.&lt;br /&gt;
You analyze the faenor gouge and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has not been unlocked.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|full&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&amp;lt;!-- Style --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The faenor gouge has been unlocked to Tier 2.  You can TOUCH, WAVE, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|Running your fingers over the handle of your faenor gouge, you contemplate the next steps, envisioning the end product in your mind.&lt;br /&gt;
|&amp;lt;Character&amp;gt; rubs &amp;lt;his/her&amp;gt; thumb across the handle of &amp;lt;her/his&amp;gt; faenor gouge, momentarily lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Checking the sharpness of your faenor gouge, you run your thumb over the tip, wincing slightly when you carelessly prick your finger.  With a sheepish smile, you stick your thumb in your mouth to hide the blood.&lt;br /&gt;
|&amp;lt;Character&amp;gt; runs &amp;lt;his/her&amp;gt; thumb over the tip of &amp;lt;his/her&amp;gt; faenor gouge, testing the blade.  After a slight wince, &amp;lt;she/he&amp;gt; quickly sticks &amp;lt;his/her&amp;gt; thumb into &amp;lt;his/her&amp;gt; mouth.  What a baby!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|With a few quick flicks of your wrist, you clean the loose sawdust and debris from the tip of your faenor gouge.&lt;br /&gt;
|&amp;lt;Character&amp;gt; flicks &amp;lt;his/her&amp;gt; wrist a few times before giving the blade of &amp;lt;his/her&amp;gt; faenor gouge a careful examination.  Surely, there are easier ways to clean it?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
This faenor gouge is used to hollow out a crafted weapon with a hilt and inset it with a bug that has not been turned into a gem.  In order to work, the gouger must be charged with resin.  The translucent resin can be colored with alchemy dye.&lt;br /&gt;
&lt;br /&gt;
LOAD: Add alchemy dye&lt;br /&gt;
PROD: Insert a bug&lt;br /&gt;
TURN: Change the imbed style&lt;br /&gt;
PUSH: Imbed a bug into a crafted weapon hilt&lt;br /&gt;
&lt;br /&gt;
The faenor gouge has been unlocked to Tier 3.  You can TOUCH, WAVE, SPIN, POINT, THUMP, and RUB the gouge.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|Frustrated to the point of irritation, you vent your annoyance by jabbing the blade of your faenor gouge into the air!&lt;br /&gt;
|A frustrated look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; jabs &amp;lt;her/his&amp;gt; faenor gouge into the air!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|You start spinning your faenor gouge in your hand, twirling it around your fingers as you think through the mysteries of life.  Tapping the handle briefly against your other palm, you collect the gouge and give a slight nod.&lt;br /&gt;
|&amp;lt;Character&amp;gt; twirls &amp;lt;his/her&amp;gt; faenor gouge between &amp;lt;his/her&amp;gt;fingers, deftly keeping it spinning as &amp;lt;she/he&amp;gt; stares off into the distance, lost in thought.  After a moment, &amp;lt;she/he&amp;gt; taps the handle and gives a slight a slight nod of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|Holding the blade of your faenor gouge carefully, you smack the handle against your other palm several times, getting a satisfying *THWACK* with each hit.&lt;br /&gt;
|A bored look on &amp;lt;his/her&amp;gt; face, &amp;lt;Character&amp;gt; begins to smack the handle of &amp;lt;his/her&amp;gt; faenor gouge against &amp;lt;his/her&amp;gt; palm, a series of loud *THWACKS* emanating from the force.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=181201</id>
		<title>Book Buddies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book_Buddies&amp;diff=181201"/>
		<updated>2022-10-19T01:51:44Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Ambients */ added ambient&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Book Buddies&#039;&#039;&#039; are magically altered sorcerer rune books or alchemy recipe tomes. Additionally, the script can be added to existing recipe and rune books via certificate. Book Buddies were sold at [[EHShop:Fiendish_Phantomes|Fiendish Phantomes]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
This tome is one of the Book Buddies!  It currently has FLAMINGO style messaging.&lt;br /&gt;
&lt;br /&gt;
Your Book Buddy can be animated using TOUCH.  When it is animated, use SNAP to have it land on a bookstand alongside you.  (moves to inventory alongside).  SNAP again to animate it then TOUCH to return it to normal form.  When animated you can PROD it to toggle ambient messaging on or off.&lt;br /&gt;
&lt;br /&gt;
Any merchant who is comfortable handling your Book Buddy is free to do regular base and long alterations. It can be a book, tome, grimoire, magnum opus, opus, volume, manual, textbook, booklet, codex, compendium, lexicon, folio, or enchiridion.&lt;br /&gt;
&lt;br /&gt;
Only a special EG merchant can make changes to custom fields 1 - 5.  They must make sense for the style.  The current custom settings are:&lt;br /&gt;
&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&lt;br /&gt;
************************&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient on &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; shivers slightly. (Ambients On)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambient off &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The &amp;lt;book&amp;gt; grows still for a moment. (Ambients Off)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Onto bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XX snaps her fingers, her &amp;lt;book&amp;gt; folds up its &amp;lt;limbs&amp;gt;, then sprouts a &amp;lt;bookstand&amp;gt; to rest on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Off bookstand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap your fingers, your &amp;lt;book&amp;gt; unfurls its &amp;lt;limbs&amp;gt; and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside you, which then fades away into nothing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX snaps her fingers, her &amp;lt;book&amp;gt; unfurls its long legs and marches from a &amp;lt;bookstand&amp;gt; on the ground alongside her, which then fades away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Animate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;As XXX touches the &amp;lt;book&amp;gt;, it unfurls &amp;lt;limbs&amp;gt; and &amp;lt;movement style&amp;gt; from her hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unanimate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you touch the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into your hand!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX touches the &amp;lt;book&amp;gt;, its &amp;lt;limbs&amp;gt; curl back up into its spine after it &amp;lt;movement style&amp;gt; into her hand!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Illusion Styles===&lt;br /&gt;
Different illusion styles can be added to existing books via a certificate. {{boldmono|TURN}} is used to choose the desired illusion. {{boldmono|RAISE}} is used to change the book into a Book Buddy.&lt;br /&gt;
&lt;br /&gt;
Preexisting books come off the shelf in the avian style. Changing the illusion style of a predesigned book requires a merchant.&lt;br /&gt;
&lt;br /&gt;
Currently, there are six available styles of illusion. These include:&lt;br /&gt;
&lt;br /&gt;
====Avian====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=====Custom fields=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Ambients=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A purple glitter-coated codex flying around with its feathery wings finds an air current and begins to glide within it for a long moment, its pages rippling in the breeze.  As the gale fades, the codex dips down before flapping its feathery wings back to its previous height.&lt;br /&gt;
&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Fantasy====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=====Custom fields=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;feathery wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Ambients=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather tome flaps its feathery wings once, causing it to rocket up into the air in a spiral.  The maelstrom of feathers and parchment sends ethereal purple feathers outwards that quickly dissipate into the air.  Reaching the peak of the upward draft, the leather tome spreads its feathery wings fully and slowly drifts back down to its normal height.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Flamingo====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=====Custom fields=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;long legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;marches&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;marching&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Ambients=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Majestic in its movement, the tome uses its long legs to move across the room at a steady glide.  The leather tome fans its pages, creating a mesmerizing display of grandiose beauty.  The tome lifts one leg up, points it straight back, and with a graceful swoop of its leg does a backflip to land on a single leg.  Pleased with itself, it moves back to stand at your side, still fanning its pages leisurely.&lt;br /&gt;
&lt;br /&gt;
The leather tome fans its pages in mock disdain, the quiet fluttering of the parchments shifting back and forth, all while standing perfectly upon a single, pale pink leg.  A small fleck of dust flits through the air and lands between two pages, which causes the tome to go into a fit.  It prances around, shaking its pages wildly.  It comes to a halt and goes back to its statuesque posture, ignoring the fit.&lt;br /&gt;
&lt;br /&gt;
The leather tome curls its long legs back and sits on the ground, its pages and cover standing vertically.  A brisk breeze blows through the area and knocks the tome over.  Its pages flail around while fragments of parchment fly until the leather tome finally is able to get situated and stands back up, regal as ever.&lt;br /&gt;
&lt;br /&gt;
The leather tome shuffles around, bending down at the ankles, swaying back and forth in search of something.  Agitated by something it found, the tome comes tearing into the room, marching around angrily and swishing its pages from side to side, reminiscent of a banner waving in the wind.  Through with its temper tantrum, the tome returns to your side, completely composed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Insect====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=====Custom fields=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;insect wings&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;flies&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;flying&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Ambients=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tome finds a light source and flies around it multiple times, causing its pages to flutter in the wind.  It finally stops and goes back to hovering above your left shoulder.&lt;br /&gt;
&lt;br /&gt;
The leather tome does several loop-the-loops before careening into the ground, flipping over and over again until it lands on its spine, pages fluttering open.  The tome flops around, having a mini tantrum before it manages to flip itself upright and takes off into the air, shaking away the dust as it does.&lt;br /&gt;
&lt;br /&gt;
A leather tome flying around with its insect wings struggles to maintain flight above the ground, its tiny insect wings creating a buzzing noise with the amount of speed it is taking.  The tome finally collapses upon the ground, its pages fluttering, as if it is panting for air.  The tome lifts itself onto the edge of its covers before fluttering its insect wings once more and taking flight again.&lt;br /&gt;
&lt;br /&gt;
The tome lands on the ground, leaving its insect wings straight up, the very tips flickering and trembling swiftly.  The tome calms and curls its insect wings into its spine and rests there for a long moment before quickly hopping into the air and taking flight again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Rolton====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=====Custom fields=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;furry legs&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;trots&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;trotting&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Ambients=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Wiggling with excitement, the gossamer-laced lexicon starts pouncing around in wide circles through the area.  With each hop into the air, the gossamer-laced lexicon kicks its rear feet up as high as it can.  The lexicon runs several laps like this until it finally tires and comes to a stop by your left side, its cream white waxed papers flapping side to side, like the lexicon is trying to catch its breath.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tentacles====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=====Custom fields=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1 = &amp;quot;tentacles&amp;quot;  -  Limbs. wings/legs/arms etc.&lt;br /&gt;
  2 = &amp;quot;slithers&amp;quot;  -  Movement. moves/flies/walks etc.&lt;br /&gt;
  3 = &amp;quot;a bookstand&amp;quot;  -  Bookstand. Full 15/15/15.&lt;br /&gt;
  4 = &amp;quot;pages&amp;quot;  -  Pages. Can have an adjective. Must be some sort of paper, vellum, etc.&lt;br /&gt;
  5 = &amp;quot;slithering&amp;quot;  -  Movement ending in -ing. moving/flying/running etc.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Ambients=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The leather book pulls out a bookmark from somewhere within its pages and moves it between each tentacles before settling on one and holding it within one of its side tentacles.  It then rises onto two of its tentacles and uses the rest to act as a shield, and it reenacts a dramatic sword fight.  The book dodges, then lunges forward, then rises its five other tentacles up to block an imaginary hit.  It reaches its climax when it turns the bookmark and plunges it back within its pages and lies still on the ground for a long moment before returning to its regular position near you.&lt;br /&gt;
&lt;br /&gt;
A rhythmic beat echoes through the area as the leather book slaps its tentacles against the ground, like a musician playing the drums.  Every few strokes, the book&#039;s suckers get stuck to the ground and make a soft &amp;quot;POP&amp;quot; noise when it manages to get free.  The leather book plays its tune for a short while, then abruptly stops and crawls around.&lt;br /&gt;
&lt;br /&gt;
The leather book pushes itself up onto the tips of its tentacles.  The book stands on two of its tentacles, folds two across its book body, and the remaining four rest on its spine as it begins to sashay around the room.  It walks several feet in one direction before smacking into something.  The book rubs its spine as it droops back down and crawls back to your side.&lt;br /&gt;
&lt;br /&gt;
The leather book finds an old boot, its tentacles carrying it around above its book body like it is a prize to behold.  The book sets it down upright and attempts to crawl into it, but it fails miserably as it can&#039;t fit its fat book body into it.  Angered, the leather book lifts the boot once more and tosses it out into the distance somewhere, folding two tentacles in mock toddler tantrum fashion.&lt;br /&gt;
&lt;br /&gt;
Laying flat, the leather book starts flipping through its pages rapidly with its tentacles, tearing some of the parchment.  It flips back and forth through the pages until it finds one, a blank one at that, and taps it like it just found the answer to something.  It then slams shut and hugs its book tightly before crawling back over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= [[Rune book]]&lt;br /&gt;
|itemtype2= [[Recipe book|Alchemy book]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Limbs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Movement&lt;br /&gt;
|custom3= Bookstand&lt;br /&gt;
|custom4= Pages&lt;br /&gt;
|custom5= Movement&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Premade books will need to have the illusion changed by the merchant&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SNAP&lt;br /&gt;
|verb3= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180641</id>
		<title>User talk:ARMYJEN/Proposal:COMBAT verb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180641"/>
		<updated>2022-10-11T14:18:31Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Created discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have thoughts on the proposal? Feel free to leave them below and sign them with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:ARMYJEN|ARMYJEN]] ([[User talk:ARMYJEN|talk]]) 09:18, 11 October 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180638</id>
		<title>User:ARMYJEN/Proposal:COMBAT verb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180638"/>
		<updated>2022-10-11T14:17:52Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added link to Discussion with instructions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a proposal written by [[User:ARMYJEN]] and discussed among several including Obelin and Whirlin. Have suggestions or thoughts about this proposal? Feel free to leave notes in the [[Talk:Proposal:COMBAT_verb|Discussion tab]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Problem&lt;br /&gt;
&lt;br /&gt;
The combat system is complex and there is a barrier of entry for new players (“new” defined as either longevity of playing or in time spent learning mechanics) which can create frustration. There is a lack of understanding of how systems interrelate and players sometimes feel they don’t have agency to identify, understand, and effectively counter existing combat mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Goal&lt;br /&gt;
&lt;br /&gt;
*Demystify combat&lt;br /&gt;
*Encourage the implementation of more tactics in combat from a design standpoint and from a player standpoint; as players are able to ascertain more information, they will feel they have more agency to think tactically, which will also encourage development of more creatures that require tactics.&lt;br /&gt;
*Decrease the amount of prior knowledge required to understand combat by new players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Expansion&lt;br /&gt;
&lt;br /&gt;
{{boldmono|COMBAT &amp;lt;creature&amp;gt;}} returns:&lt;br /&gt;
&lt;br /&gt;
* Level&lt;br /&gt;
* Armor sub group (number and name)&lt;br /&gt;
* Weapon base&lt;br /&gt;
* AS/DS for melee and bolt&lt;br /&gt;
* CS/TD&lt;br /&gt;
* SMR and SMR-D&lt;br /&gt;
* Healthpoints&lt;br /&gt;
* Immunities, susceptibilities, and resistances&lt;br /&gt;
* Padding, weighting&lt;br /&gt;
* Abilities&lt;br /&gt;
* Boss Mob abilities&lt;br /&gt;
&lt;br /&gt;
If necessary, this output could be tied to existing skills like Survival.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|COMBAT DEFINE &amp;lt;level&amp;gt;}} returns:&lt;br /&gt;
&lt;br /&gt;
* A list of creatures with that level&lt;br /&gt;
&lt;br /&gt;
[[Category:Player_proposals]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180637</id>
		<title>User:ARMYJEN/Proposal:COMBAT verb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180637"/>
		<updated>2022-10-11T14:15:25Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Creating proposal page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a proposal written by [[User:ARMYJEN]] and discussed among several including Obelin and Whirlin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Problem&lt;br /&gt;
&lt;br /&gt;
The combat system is complex and there is a barrier of entry for new players (“new” defined as either longevity of playing or in time spent learning mechanics) which can create frustration. There is a lack of understanding of how systems interrelate and players sometimes feel they don’t have agency to identify, understand, and effectively counter existing combat mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Goal&lt;br /&gt;
&lt;br /&gt;
*Demystify combat&lt;br /&gt;
*Encourage the implementation of more tactics in combat from a design standpoint and from a player standpoint; as players are able to ascertain more information, they will feel they have more agency to think tactically, which will also encourage development of more creatures that require tactics.&lt;br /&gt;
*Decrease the amount of prior knowledge required to understand combat by new players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Expansion&lt;br /&gt;
&lt;br /&gt;
{{boldmono|COMBAT &amp;lt;creature&amp;gt;}} returns:&lt;br /&gt;
&lt;br /&gt;
* Level&lt;br /&gt;
* Armor sub group (number and name)&lt;br /&gt;
* Weapon base&lt;br /&gt;
* AS/DS for melee and bolt&lt;br /&gt;
* CS/TD&lt;br /&gt;
* SMR and SMR-D&lt;br /&gt;
* Healthpoints&lt;br /&gt;
* Immunities, susceptibilities, and resistances&lt;br /&gt;
* Padding, weighting&lt;br /&gt;
* Abilities&lt;br /&gt;
* Boss Mob abilities&lt;br /&gt;
&lt;br /&gt;
If necessary, this output could be tied to existing skills like Survival.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|COMBAT DEFINE &amp;lt;level&amp;gt;}} returns:&lt;br /&gt;
&lt;br /&gt;
* A list of creatures with that level&lt;br /&gt;
&lt;br /&gt;
[[Category:Player_proposals]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glatoph_Mountain&amp;diff=179303</id>
		<title>Glatoph Mountain</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glatoph_Mountain&amp;diff=179303"/>
		<updated>2022-10-02T17:00:11Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added missing s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&amp;lt;!-- This is the beginning of the description from the play.net website --&amp;gt;&amp;lt;section begin=glatophdesc /&amp;gt;&#039;&#039;&#039;Glatoph Mountain&#039;&#039;&#039;, the largest and coldest of the [[Dragonsclaw Mountains|Dragonsclaw range]] is almost entirely covered in snow and ice. A glacier has crept down from the north covering part of the lower east side. Despite its icy demeanor, Glatoph is still volcanically active. Evidence of this can be found in deep crevices and caves in the west side. Most notably, just a thousand feet below the summit lies the entrance to some sort of keep made of steel. The immense steel door that once protected the keep, appears to have been kicked open. Only legend and rumors are left to explain what lies inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest:&#039;&#039;&#039; A dangerous trail through the glacier leads towards the environs of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039; The legends of [[Melgorehn]] are many and in this place no exception. Mountaineers speak of the powerful wizard having hired locals to assist in the creation of a lab within the mountain. Whispers of strange experiments with metal and monsters were common. Yet one day, the lab was found sealed by a great steel door. No one has yet seen the wizard in this area since.&amp;lt;section end=glatophdesc /&amp;gt;&amp;lt;!-- This is the end of the description from the play.net website. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information on the creatures and hunting grounds, visit [[:Category:Glatoph creatures|Glatoph creatures]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[File:Glatoph_area.jpg|thumb|right|Glatoph]]{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Glatoph was supposedly the name of the most accomplished spell caster of [[Bregandian War|Breganda]], but nothing was ever done with this plot point. The wording on the glacier implies it was unnatural, but the [[Icemule Trace]] expansion involved a whole climate shift. The stains on the stone arch over the lava pit inside the mountain imply humanoids were sacrificed to make the [[firephantom]]s. In the [[Shadow World]] history the ruins of [[Quellburn]] were straight north of this mountain. In the modern history of [[Elanthia]], [[Talador]] was directly south from it, which has since become the [[Bleaklands]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Glatoph creatures|Glatoph creatures and hunting]]&lt;br /&gt;
* [[Dragonsclaw Mountains]]&lt;br /&gt;
** [[Sentoph Mountain]]&lt;br /&gt;
** [[Thanatoph Mountain]]&lt;br /&gt;
** [[Wehntoph Mountain]]&lt;br /&gt;
** [[Zeltoph Mountain]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mountains and hills]]&lt;br /&gt;
[[Category:Landforms]]&lt;br /&gt;
[[Category:Glatoph creatures]]&lt;br /&gt;
[[Category:Glaciers]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_burrow_orc&amp;diff=178726</id>
		<title>Greater burrow orc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_burrow_orc&amp;diff=178726"/>
		<updated>2022-09-28T14:24:47Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Messaging */  Added messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Orc&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Melgorehn&#039;s Valley&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 110&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Short sword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 128&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 53 - 119&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 45&lt;br /&gt;
| UDF = 110&lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = 24&lt;br /&gt;
| EmpTD = 24&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 24&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 24 &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = an orc claw&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The burrow orc would stand roughly six feet high, were he not stooped over.  He is thinner and more gaunt than the land-roaming orcs, with sickly white skin and no hair on his smelly frame.  He seems more interested in stuffing himself and protecting his burrow than anything else.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
The greater burrow orc has a maneuver where he tries to fling dirt at you:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater burrow orc begins to dig up clods of dirt and fling them towards you almost as fast as you can dodge them.&amp;lt;br&amp;gt;Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc rushes out of a burrow, bellowing a challenge!&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc rumbles in, a throaty grunt preceding his arrival.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ambients&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc thrusts her snout out as if daring someone to slap it.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc backs hastily up and holds his palms out in front of him.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc reaches behind her and begins to scratch her rump.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc grunts, &amp;quot;Takarl anaakharlr glarlp and og&#039;ll bur arur barnarls harlrarl aru gland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc grunts, &amp;quot;Og&#039;tr garnna arlnjar barlatogng &amp;lt;Character&amp;gt; tar darlath.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc rumbles west, sending a throaty grunt before her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc growls one last time and dies.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Upon Loot or Decay&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc wastes away to nothing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The greater burrow orcs found outside of [[Wehnimer&#039;s Landing]] live in an earthen burrow excavated from the base of [[Melgorehn&#039;s Reach]] and towards a chasm in the [[Upper Trollfang]]. Excavation of these burrows appears to be done by hand using rough digging tools and buckets. The tools are found in the in the Tool Room (u2148037) and Excavation site (u2148040). In the Dirt Room (u214038), a bucket can be found: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The maker of these buckets was not a proficient handyman.  The handles are inverted, making carrying difficult, and each bucket has at least one hole in the bottom.  It is likely that more dirt falls out the bottom of the buckets than is transported by them.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The greater burrow orc society also appears to have a shaman (Shaman&#039;s Chambers [u2148032]) and chieftain (Chieftain&#039;s Chamber [u2148035]).&lt;br /&gt;
&lt;br /&gt;
In the Shaman&#039;s Chamber, you can find some bones that have strange runes on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Primitive bleaching has turned these bones a light tan.  Strange runes have been carved into the ends.  Some look familiar, like axes, spears, and other weapons, but others hold no meaning for you.  You suspect that these are a divination tool for the orcish shaman that lives here.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greater burrow orcs also seem to enjoy alcohol, if the Barracks (u2148034) are any indication.&lt;br /&gt;
&lt;br /&gt;
Greater burrow orcs are hated enemies of the [[Guardians of Sunfist]].&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_burrow_orc&amp;diff=178725</id>
		<title>Greater burrow orc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_burrow_orc&amp;diff=178725"/>
		<updated>2022-09-28T14:24:10Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Messaging */ added messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Orc&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Melgorehn&#039;s Valley&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 110&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Short sword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 128&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 53 - 119&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 45&lt;br /&gt;
| UDF = 110&lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = 24&lt;br /&gt;
| EmpTD = 24&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 24&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 24 &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = an orc claw&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The burrow orc would stand roughly six feet high, were he not stooped over.  He is thinner and more gaunt than the land-roaming orcs, with sickly white skin and no hair on his smelly frame.  He seems more interested in stuffing himself and protecting his burrow than anything else.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
The greater burrow orc has a maneuver where he tries to fling dirt at you:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater burrow orc begins to dig up clods of dirt and fling them towards you almost as fast as you can dodge them.&amp;lt;br&amp;gt;Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc rushes out of a burrow, bellowing a challenge!&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc rumbles in, a throaty grunt preceding his arrival.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ambients&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc thrusts her snout out as if daring someone to slap it.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc backs hastily up and holds his palms out in front of him.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc reaches behind her and begins to scratch her rump.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc grunts, &amp;quot;Takarl anaakharlr glarlp and og&#039;ll bur arur barnarls harlrarl aru gland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc grunts, &amp;quot;Og&#039;tr garnna arlnjar barlatogng &amp;lt;Character&amp;gt; tar darlath.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc rumbles west, sending a throaty grunt before her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc growls one last time and dies.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The greater burrow orcs found outside of [[Wehnimer&#039;s Landing]] live in an earthen burrow excavated from the base of [[Melgorehn&#039;s Reach]] and towards a chasm in the [[Upper Trollfang]]. Excavation of these burrows appears to be done by hand using rough digging tools and buckets. The tools are found in the in the Tool Room (u2148037) and Excavation site (u2148040). In the Dirt Room (u214038), a bucket can be found: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The maker of these buckets was not a proficient handyman.  The handles are inverted, making carrying difficult, and each bucket has at least one hole in the bottom.  It is likely that more dirt falls out the bottom of the buckets than is transported by them.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The greater burrow orc society also appears to have a shaman (Shaman&#039;s Chambers [u2148032]) and chieftain (Chieftain&#039;s Chamber [u2148035]).&lt;br /&gt;
&lt;br /&gt;
In the Shaman&#039;s Chamber, you can find some bones that have strange runes on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Primitive bleaching has turned these bones a light tan.  Strange runes have been carved into the ends.  Some look familiar, like axes, spears, and other weapons, but others hold no meaning for you.  You suspect that these are a divination tool for the orcish shaman that lives here.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greater burrow orcs also seem to enjoy alcohol, if the Barracks (u2148034) are any indication.&lt;br /&gt;
&lt;br /&gt;
Greater burrow orcs are hated enemies of the [[Guardians of Sunfist]].&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crystal_golem&amp;diff=178720</id>
		<title>Crystal golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crystal_golem&amp;diff=178720"/>
		<updated>2022-09-28T12:49:40Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Crystal_Golem_Colored.jpg&lt;br /&gt;
| level = 12&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Old Mine Road&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 134&lt;br /&gt;
| PA2 = Pound&lt;br /&gt;
| PAB = 134&lt;br /&gt;
| PA3 = Stomp&lt;br /&gt;
| PAC = 144&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Foot stomp&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = quake effect&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 14N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 112&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 60&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 30 - 42&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 30 - 42&lt;br /&gt;
| MnETD = 30 - 42&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = a crystal core&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Towering about three yards tall, a crystal golem&#039;s form is nothing short of massive.  Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin.  As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward!&lt;br /&gt;
&lt;br /&gt;
A crystal golem stomps in, fiery eyes the only clue to its deadly intent.&lt;br /&gt;
&lt;br /&gt;
A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crystal golem&#039;s structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crystal golem&#039;s eyes flare in a final puff of fire before it falls to the floor, motionless.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Upon Loot&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crystal golem shatters, tiny pieces scattering before fading away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
* Requires enchanted weapon or UAC gear&lt;br /&gt;
* Puncture resistant&lt;br /&gt;
* They drop crystal cores ([[alchemy]])&lt;br /&gt;
* In addition to their [[stomp]] attack, crystal golems have a foot stomp maneuver as shown below.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently!&lt;br /&gt;
[SMR result: 30 (Open d100: 87)]&lt;br /&gt;
You manage to keep your footing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical Information==&lt;br /&gt;
Old creature description&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life.  Bitter light reflects from every angle and plane as the monster shifts and moves.  Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1495 Crystal golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 10&lt;br /&gt;
|levelm1 = 11&lt;br /&gt;
|level = 12&lt;br /&gt;
|levelp1 = 13&lt;br /&gt;
|levelp2 = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Melgorehn%27s_Reach&amp;diff=178719</id>
		<title>Melgorehn&#039;s Reach</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Melgorehn%27s_Reach&amp;diff=178719"/>
		<updated>2022-09-28T12:40:04Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added information about greater burrow orcs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Melgorehn&#039;s Reach&#039;&#039;&#039; is a mountain near [[Wehnimer&#039;s Landing]], named after the mad mage [[Melgorehn]]. Entering and leaving the area require solving some fairly involved puzzles.&lt;br /&gt;
&lt;br /&gt;
Features of Melgorehn&#039;s Reach include an altar where magic items may be [[recharge]]d.&lt;br /&gt;
&lt;br /&gt;
Underneath of the mountain, at its base, [[greater burrow orc]]s have excavated tunnels towards the [[Upper Trollfang]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
*[[A Popular History of Melgorehn&#039;s Reach]]&lt;br /&gt;
*[[Melgorehn&#039;s Reach recharging]] (spoilers)&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Reach is one of the oldest areas of the game. There is a plaque behind the moon beam altar crediting its design to GM Bardon himself. Its position in the game is consistent with the [[ICE age|I.C.E. Age]] source book &amp;quot;Jaiman&amp;quot; which has a [[flows of essence]] map for the continent. The story of the mountain, set in the [[Second Era]] of the [[Shadow World]] history, specifies that the flow in this spot is thousands of feet up in the air. The enchanter exploits time warping artifacts to artificially accelerate a rare lunar alignment from within this major essence current to make an especially powerful concentration for recharging items.&lt;br /&gt;
&lt;br /&gt;
Later the Sheruvian Monastery was designed with a monolith teleportation network that involves the Reach, but this has been turned off and otherwise broken for decades. In the story for the Reach the wizard is Loul the Enchanter from thousands of years ago, whereas Melgorehn was a contemporary warlock. The mountain and story are not canonical to the Shadow World setting, and it features prominently as an underlying cause of magical problems in modern storylines. Prominent examples include [[Cross into shadows|Cross into Shadows]], [[Return to Sunder]], [[Keeping up with the Kestrels]] and by extension [[Eyes of the Dawn]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mountains and hills]][[Category:Landforms]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_burrow_orc&amp;diff=178718</id>
		<title>Greater burrow orc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_burrow_orc&amp;diff=178718"/>
		<updated>2022-09-28T12:37:04Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added some general information about the orcs gleaned from the room descriptions and props, moved the skin information where it belongs, added cleric TD, other minor additions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Orc&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Melgorehn&#039;s Valley&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 110&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Short sword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 128&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 53 - 119&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 45&lt;br /&gt;
| UDF = 110&lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = 24&lt;br /&gt;
| EmpTD = 24&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 24&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 24 &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = an orc claw&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The burrow orc would stand roughly six feet high, were he not stooped over.  He is thinner and more gaunt than the land-roaming orcs, with sickly white skin and no hair on his smelly frame.  He seems more interested in stuffing himself and protecting his burrow than anything else.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
The greater burrow orc has a maneuver where he tries to fling dirt at you:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater burrow orc begins to dig up clods of dirt and fling them towards you almost as fast as you can dodge them.&amp;lt;br&amp;gt;Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc rushes out of a burrow, bellowing a challenge!&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc rumbles in, a throaty grunt preceding his arrival.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ambients&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc thrusts her snout out as if daring someone to slap it.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc backs hastily up and holds his palms out in front of him.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc reaches behind her and begins to scratch her rump.&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc grunts, &amp;quot;Takarl anaakharlr glarlp and og&#039;ll bur arur barnarls harlrarl aru gland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A greater burrow orc grunts, &amp;quot;Og&#039;tr garnna arlnjar barlatogng &amp;lt;Character&amp;gt; tar darlath.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Departure&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A greater burrow orc growls one last time and dies.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The greater burrow orcs found outside of [[Wehnimer&#039;s Landing]] live in an earthen burrow excavated from the base of [[Melgorehn&#039;s Reach]] and towards a chasm in the [[Upper Trollfang]]. Excavation of these burrows appears to be done by hand using rough digging tools and buckets. The tools are found in the in the Tool Room (u2148037) and Excavation site (u2148040). In the Dirt Room (u214038), a bucket can be found: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The maker of these buckets was not a proficient handyman.  The handles are inverted, making carrying difficult, and each bucket has at least one hole in the bottom.  It is likely that more dirt falls out the bottom of the buckets than is transported by them.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The greater burrow orc society also appears to have a shaman (Shaman&#039;s Chambers [u2148032]) and chieftain (Chieftain&#039;s Chamber [u2148035]).&lt;br /&gt;
&lt;br /&gt;
In the Shaman&#039;s Chamber, you can find some bones that have strange runes on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Primitive bleaching has turned these bones a light tan.  Strange runes have been carved into the ends.  Some look familiar, like axes, spears, and other weapons, but others hold no meaning for you.  You suspect that these are a divination tool for the orcish shaman that lives here.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greater burrow orcs also seem to enjoy alcohol, if the Barracks (u2148034) are any indication.&lt;br /&gt;
&lt;br /&gt;
Greater burrow orcs are hated enemies of the [[Guardians of Sunfist]].&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Slide_Ring&amp;diff=177399</id>
		<title>Slide Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Slide_Ring&amp;diff=177399"/>
		<updated>2022-09-18T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Fixed N/a to N/A and added N/A in another field.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Slide rings are sold at [[RWShop:Channeled Affection|Channeled Affection]] at [[Rumor Woods]]. Originally released in 2004 by GameMasters [[User:GS4-XAYLE|Xayle]], [[User:GS4-THANDIWE|Thandiwe]], and [[User:GS4-NAOS|Naos]], they were updated with a new tier and re-released in 2021. These zesty rings let you remember memories of loved ones, siblings, best friends, parents/children, or mentors/mentees.  They have two tiers, with the second tier being unlocked via automated certificate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Best Friends&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Best Friends&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Something in your chest grows tight as you recall years of shared glances, conversations had without a single word spoken, between two people devoted to each other. Not blood, but the family you chose and that chose you in turn.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Faces of long-lost friends and family stolen by time drift before your mind&#039;s eye like ghosts fading into mist.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Brother/Sister-in-Arms &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Brother/Sister-in-Arms &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leaf-etched band and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;slide ring&amp;quot;, which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.&lt;br /&gt;
An acorn and leaf-etched band of wedded copper and steel is bonded to no one.&lt;br /&gt;
If you wish to give this band to someone, you can RAISE it now to bond it to you. You may only ever do this once.&lt;br /&gt;
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.&lt;br /&gt;
The custom message for the band is not set.&lt;br /&gt;
An acorn and leaf-etched band of wedded copper and steel is of the bond-type a Brother/sister-in-arms.&lt;br /&gt;
The band is Tier 2 of 2. It has access to the following special verbs: Fidget, Flip**, Pinch, Ponder, Push, Raise*, Spin, Tickle, Thump, and Turn&lt;br /&gt;
This may only be done once to bond the ring to someone.&lt;br /&gt;
This may be repeated until the ring is bonded to someone, then it is permanent.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Not all scars are so shallow as skin and bone, you realize as you fall into memories of battles passed. Heart swelling, eyes warming, you know that some sacrifices and pledges are soul deep.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Mentor/Mentee&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Mentor/Mentee &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Focusing inward, you feel a surge of accomplishment and pride as you recall the first time you felt confident you had replicated the mastery you&#039;d been taught.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You beam with pride at a job well done, your memory of that moment swelling briefly in your chest.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Parent/Child &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the brushed copper ring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;slide ring&amp;quot;, which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.&lt;br /&gt;
&lt;br /&gt;
A cerulean alum-inlaid brushed copper ring is bonded to no one.&lt;br /&gt;
If you wish to give this ring to someone, you can RAISE it now to bond it to you. You may only ever do this once.&lt;br /&gt;
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.&lt;br /&gt;
The custom message for the ring is not set.&lt;br /&gt;
A cerulean alum-inlaid brushed copper ring is of the bond-type a Parent/Child.&lt;br /&gt;
The ring is Tier 1 of 2. It has access to the following special verbs: Fidget, Flip**, Raise*, Spin, Tickle, and Turn&lt;br /&gt;
* This may only be done once to bond the ring to someone.&lt;br /&gt;
&lt;br /&gt;
        This may be repeated until the ring is bonded to someone, then it is permanent.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Parent/Child &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. With a mix of nostalgia and longing, you trip over glimpses of remembrance from your childhood.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As you search your soul, a fluttering image dances through your mind. A small hand, yours, reaches out, and your heart touches first upon hope then relief as it is captured in a larger one.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Sibling &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Sibling &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Colorful pillows, each and every one of them stolen from various beds and chairs scattered across the floor of your childhood memories as you and your sibling tried to avoid the encroaching lava.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Significant Other&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You idly slide the inner band of your onyx invar ring back and forth, back and forth.&lt;br /&gt;
|The inner band of your onyx invar ring slides back and forth, and again a moment later, seemingly matching the beat of your own heart.&lt;br /&gt;
|&amp;lt;Character&amp;gt; idly slides the inner band of &amp;lt;her/his&amp;gt; onyx invar ring back and forth, back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Unbonded&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|N/A&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bonded&lt;br /&gt;
|Flip what?  Do you think you&#039;re an acrobat?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Unbonded&lt;br /&gt;
|As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it.  If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.&lt;br /&gt;
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my band&lt;br /&gt;
You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light.  After a moment, you lower it but sense that you are somehow bonded to the band.&lt;br /&gt;
|N/A&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bonded&lt;br /&gt;
|This ring is already bonded and cannot have the bonding changed.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Curling your index finger, you give the inner band of your onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.&lt;br /&gt;
|The inner band on your onyx invar ring slides slightly, spinning of its own accord.&lt;br /&gt;
|Curling &amp;lt;her/his&amp;gt; index finger, &amp;lt;Character&amp;gt; gives the inner band of &amp;lt;her/his&amp;gt; onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|No bonded messaging set&lt;br /&gt;
|You brush your fingers lightly over your onyx invar ring, your thoughts dwelling on your loved one.&lt;br /&gt;
|You feel your onyx invar ring grow cool for a moment as a familiar whisper fills your ears.  &amp;quot;&amp;quot;&lt;br /&gt;
|&amp;lt;Character&amp;gt; brushes &amp;lt;her/his&amp;gt; fingers lightly over &amp;lt;her/his&amp;gt; onyx invar ring, a distant look on &amp;lt;her/his&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Almost absently, you spin the inner band of your onyx invar ring, the soft sound of metal sliding over metal teasing at your ears.&lt;br /&gt;
|You feel a faint sensation against the back of the hand on which your onyx invar ring is worn.&lt;br /&gt;
|&amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;her/his&amp;gt; onyx invar ring, teasing out the soft sound of metal sliding over metal.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Significant Other&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You pinch your onyx invar ring between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel.  The friction is skin-crawlingly grating, and your brow knits in frustration.&lt;br /&gt;
|None&lt;br /&gt;
|&amp;lt;Character&amp;gt; pinches &amp;lt;her/his&amp;gt; onyx invar ring between &amp;lt;her/his&amp;gt; thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly.  &amp;lt;Her/his&amp;gt; brow knits and &amp;lt;her/his&amp;gt; eyes narrow in something like frustration.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bonded person not online&lt;br /&gt;
|Absently spinning the inner band of your ring, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface.&lt;br /&gt;
|N/A&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;her/his&amp;gt; onyx invar ring, &amp;lt;her/his&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;Her/his&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering.  Warmth stirs beneath your ribs, somewhere around the area of your heart.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You remember a stolen moment on the edge of the market, away from prying eyes and whispers.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  You remember a stolen moment on the edge of the market, away from prying eyes and whispers.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface.  The colorful passing of the seasons teases your memories in a stunning array of hues and shades.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  The colorful passing of the seasons teases your memories in a stunning array of hues and shades.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You sharply flick your finger at your onyx invar ring, causing the inner band to spin rapidly in the channel.  Over and over, you spin it, your mind drifting into distraction.&lt;br /&gt;
|None&lt;br /&gt;
|&amp;lt;Character&amp;gt; sharply flicks a finger at &amp;lt;her/his&amp;gt; onyx invar ring, causing the inner band to spin rapidly in the channel.  Over and over, &amp;lt;she/he&amp;gt; spins it, &amp;lt;her/his&amp;gt; expression growing distant with distraction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You become transfixed on your onyx invar ring as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel.  With a flutter of your fingers, you flick the bit of trash away.&lt;br /&gt;
|None&lt;br /&gt;
|&amp;lt;Character&amp;gt; suddenly becomes transfixed on &amp;lt;her/his&amp;gt; onyx invar ring and runs &amp;lt;her/his&amp;gt; thumbnail along the inner grooves, trying to clear something from the channel.  After a moment, &amp;lt;she/he&amp;gt; flutters &amp;lt;her/his&amp;gt; fingers as if trying to flick a bit of trash away.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Slide Ring/saved_posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Permanent (opt)&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= FLIP&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=SPIN&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=THUMP&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Slide_Ring&amp;diff=177398</id>
		<title>Slide Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Slide_Ring&amp;diff=177398"/>
		<updated>2022-09-18T19:10:21Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added messaging that target character receives when bonded character is using verb traps on their bonded ring/band.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Slide rings are sold at [[RWShop:Channeled Affection|Channeled Affection]] at [[Rumor Woods]]. Originally released in 2004 by GameMasters [[User:GS4-XAYLE|Xayle]], [[User:GS4-THANDIWE|Thandiwe]], and [[User:GS4-NAOS|Naos]], they were updated with a new tier and re-released in 2021. These zesty rings let you remember memories of loved ones, siblings, best friends, parents/children, or mentors/mentees.  They have two tiers, with the second tier being unlocked via automated certificate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Best Friends&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Best Friends&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Something in your chest grows tight as you recall years of shared glances, conversations had without a single word spoken, between two people devoted to each other. Not blood, but the family you chose and that chose you in turn.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Faces of long-lost friends and family stolen by time drift before your mind&#039;s eye like ghosts fading into mist.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Brother/Sister-in-Arms &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Brother/Sister-in-Arms &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leaf-etched band and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;slide ring&amp;quot;, which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.&lt;br /&gt;
An acorn and leaf-etched band of wedded copper and steel is bonded to no one.&lt;br /&gt;
If you wish to give this band to someone, you can RAISE it now to bond it to you. You may only ever do this once.&lt;br /&gt;
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.&lt;br /&gt;
The custom message for the band is not set.&lt;br /&gt;
An acorn and leaf-etched band of wedded copper and steel is of the bond-type a Brother/sister-in-arms.&lt;br /&gt;
The band is Tier 2 of 2. It has access to the following special verbs: Fidget, Flip**, Pinch, Ponder, Push, Raise*, Spin, Tickle, Thump, and Turn&lt;br /&gt;
This may only be done once to bond the ring to someone.&lt;br /&gt;
This may be repeated until the ring is bonded to someone, then it is permanent.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Not all scars are so shallow as skin and bone, you realize as you fall into memories of battles passed. Heart swelling, eyes warming, you know that some sacrifices and pledges are soul deep.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Mentor/Mentee&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Mentor/Mentee &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Focusing inward, you feel a surge of accomplishment and pride as you recall the first time you felt confident you had replicated the mastery you&#039;d been taught.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You beam with pride at a job well done, your memory of that moment swelling briefly in your chest.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Parent/Child &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the brushed copper ring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;slide ring&amp;quot;, which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.&lt;br /&gt;
&lt;br /&gt;
A cerulean alum-inlaid brushed copper ring is bonded to no one.&lt;br /&gt;
If you wish to give this ring to someone, you can RAISE it now to bond it to you. You may only ever do this once.&lt;br /&gt;
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.&lt;br /&gt;
The custom message for the ring is not set.&lt;br /&gt;
A cerulean alum-inlaid brushed copper ring is of the bond-type a Parent/Child.&lt;br /&gt;
The ring is Tier 1 of 2. It has access to the following special verbs: Fidget, Flip**, Raise*, Spin, Tickle, and Turn&lt;br /&gt;
* This may only be done once to bond the ring to someone.&lt;br /&gt;
&lt;br /&gt;
        This may be repeated until the ring is bonded to someone, then it is permanent.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Parent/Child &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. With a mix of nostalgia and longing, you trip over glimpses of remembrance from your childhood.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As you search your soul, a fluttering image dances through your mind. A small hand, yours, reaches out, and your heart touches first upon hope then relief as it is captured in a larger one.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Sibling &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Sibling &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Colorful pillows, each and every one of them stolen from various beds and chairs scattered across the floor of your childhood memories as you and your sibling tried to avoid the encroaching lava.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Significant Other&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You idly slide the inner band of your onyx invar ring back and forth, back and forth.&lt;br /&gt;
|The inner band of your onyx invar ring slides back and forth, and again a moment later, seemingly matching the beat of your own heart.&lt;br /&gt;
|&amp;lt;Character&amp;gt; idly slides the inner band of &amp;lt;her/his&amp;gt; onyx invar ring back and forth, back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Unbonded&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|N/a&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bonded&lt;br /&gt;
|Flip what?  Do you think you&#039;re an acrobat?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Unbonded&lt;br /&gt;
|As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it.  If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.&lt;br /&gt;
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my band&lt;br /&gt;
You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light.  After a moment, you lower it but sense that you are somehow bonded to the band.&lt;br /&gt;
|N/A&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bonded&lt;br /&gt;
|This ring is already bonded and cannot have the bonding changed.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Curling your index finger, you give the inner band of your onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.&lt;br /&gt;
|The inner band on your onyx invar ring slides slightly, spinning of its own accord.&lt;br /&gt;
|Curling &amp;lt;her/his&amp;gt; index finger, &amp;lt;Character&amp;gt; gives the inner band of &amp;lt;her/his&amp;gt; onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|No bonded messaging set&lt;br /&gt;
|You brush your fingers lightly over your onyx invar ring, your thoughts dwelling on your loved one.&lt;br /&gt;
|You feel your onyx invar ring grow cool for a moment as a familiar whisper fills your ears.  &amp;quot;&amp;quot;&lt;br /&gt;
|&amp;lt;Character&amp;gt; brushes &amp;lt;her/his&amp;gt; fingers lightly over &amp;lt;her/his&amp;gt; onyx invar ring, a distant look on &amp;lt;her/his&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Almost absently, you spin the inner band of your onyx invar ring, the soft sound of metal sliding over metal teasing at your ears.&lt;br /&gt;
|You feel a faint sensation against the back of the hand on which your onyx invar ring is worn.&lt;br /&gt;
|&amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;her/his&amp;gt; onyx invar ring, teasing out the soft sound of metal sliding over metal.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Significant Other&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You pinch your onyx invar ring between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel.  The friction is skin-crawlingly grating, and your brow knits in frustration.&lt;br /&gt;
|None&lt;br /&gt;
|&amp;lt;Character&amp;gt; pinches &amp;lt;her/his&amp;gt; onyx invar ring between &amp;lt;her/his&amp;gt; thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly.  &amp;lt;Her/his&amp;gt; brow knits and &amp;lt;her/his&amp;gt; eyes narrow in something like frustration.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bonded person not online&lt;br /&gt;
|Absently spinning the inner band of your ring, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface.&lt;br /&gt;
|&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;her/his&amp;gt; onyx invar ring, &amp;lt;her/his&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;Her/his&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering.  Warmth stirs beneath your ribs, somewhere around the area of your heart.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You remember a stolen moment on the edge of the market, away from prying eyes and whispers.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  You remember a stolen moment on the edge of the market, away from prying eyes and whispers.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface.  The colorful passing of the seasons teases your memories in a stunning array of hues and shades.&lt;br /&gt;
|Unbidden, a memory surfaces in your mind&#039;s eye...  The colorful passing of the seasons teases your memories in a stunning array of hues and shades.&lt;br /&gt;
|As &amp;lt;Character&amp;gt; absently spins the inner band of &amp;lt;his/her&amp;gt; onyx invar band, &amp;lt;his/her&amp;gt; eyes are drawn to the flash of ambient light glinting on its surface.  &amp;lt;His/her&amp;gt; expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You sharply flick your finger at your onyx invar ring, causing the inner band to spin rapidly in the channel.  Over and over, you spin it, your mind drifting into distraction.&lt;br /&gt;
|None&lt;br /&gt;
|&amp;lt;Character&amp;gt; sharply flicks a finger at &amp;lt;her/his&amp;gt; onyx invar ring, causing the inner band to spin rapidly in the channel.  Over and over, &amp;lt;she/he&amp;gt; spins it, &amp;lt;her/his&amp;gt; expression growing distant with distraction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You become transfixed on your onyx invar ring as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel.  With a flutter of your fingers, you flick the bit of trash away.&lt;br /&gt;
|None&lt;br /&gt;
|&amp;lt;Character&amp;gt; suddenly becomes transfixed on &amp;lt;her/his&amp;gt; onyx invar ring and runs &amp;lt;her/his&amp;gt; thumbnail along the inner grooves, trying to clear something from the channel.  After a moment, &amp;lt;she/he&amp;gt; flutters &amp;lt;her/his&amp;gt; fingers as if trying to flick a bit of trash away.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Slide Ring/saved_posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Permanent (opt)&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= FLIP&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=SPIN&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=THUMP&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Slide_Ring&amp;diff=176628</id>
		<title>Slide Ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Slide_Ring&amp;diff=176628"/>
		<updated>2022-09-12T22:18:30Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added some messaging to the significant other tiers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Slide rings are sold at [[RWShop:Channeled Affection|Channeled Affection]] at [[Rumor Woods]]. Originally released in 2004 by GameMasters [[User:GS4-XAYLE|Xayle]], [[User:GS4-THANDIWE|Thandiwe]], and [[User:GS4-NAOS|Naos]], they were updated with a new tier and re-released in 2021. These zesty rings let you remember memories of loved ones, siblings, best friends, parents/children, or mentors/mentees.  They have two tiers, with the second tier being unlocked via automated certificate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Best Friends&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Best Friends&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Something in your chest grows tight as you recall years of shared glances, conversations had without a single word spoken, between two people devoted to each other. Not blood, but the family you chose and that chose you in turn.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Faces of long-lost friends and family stolen by time drift before your mind&#039;s eye like ghosts fading into mist.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Brother/Sister-in-Arms &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Brother/Sister-in-Arms &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leaf-etched band and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;slide ring&amp;quot;, which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.&lt;br /&gt;
An acorn and leaf-etched band of wedded copper and steel is bonded to no one.&lt;br /&gt;
If you wish to give this band to someone, you can RAISE it now to bond it to you. You may only ever do this once.&lt;br /&gt;
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.&lt;br /&gt;
The custom message for the band is not set.&lt;br /&gt;
An acorn and leaf-etched band of wedded copper and steel is of the bond-type a Brother/sister-in-arms.&lt;br /&gt;
The band is Tier 2 of 2. It has access to the following special verbs: Fidget, Flip**, Pinch, Ponder, Push, Raise*, Spin, Tickle, Thump, and Turn&lt;br /&gt;
This may only be done once to bond the ring to someone.&lt;br /&gt;
This may be repeated until the ring is bonded to someone, then it is permanent.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Not all scars are so shallow as skin and bone, you realize as you fall into memories of battles passed. Heart swelling, eyes warming, you know that some sacrifices and pledges are soul deep.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Mentor/Mentee&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Mentor/Mentee &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Focusing inward, you feel a surge of accomplishment and pride as you recall the first time you felt confident you had replicated the mastery you&#039;d been taught.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You beam with pride at a job well done, your memory of that moment swelling briefly in your chest.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Parent/Child &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the brushed copper ring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;slide ring&amp;quot;, which can be bonded to another person. When you and the bonded person wear one of these rings, you each can trigger a custom message or memory to one another.&lt;br /&gt;
&lt;br /&gt;
A cerulean alum-inlaid brushed copper ring is bonded to no one.&lt;br /&gt;
If you wish to give this ring to someone, you can RAISE it now to bond it to you. You may only ever do this once.&lt;br /&gt;
If you wish someone to bond to this ring, then please give it to them and ask that they raise it. This may only ever be done once.&lt;br /&gt;
The custom message for the ring is not set.&lt;br /&gt;
A cerulean alum-inlaid brushed copper ring is of the bond-type a Parent/Child.&lt;br /&gt;
The ring is Tier 1 of 2. It has access to the following special verbs: Fidget, Flip**, Raise*, Spin, Tickle, and Turn&lt;br /&gt;
* This may only be done once to bond the ring to someone.&lt;br /&gt;
&lt;br /&gt;
        This may be repeated until the ring is bonded to someone, then it is permanent.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Parent/Child &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. With a mix of nostalgia and longing, you trip over glimpses of remembrance from your childhood.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As you search your soul, a fluttering image dances through your mind. A small hand, yours, reaches out, and your heart touches first upon hope then relief as it is captured in a larger one.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Sibling &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Sibling &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. Colorful pillows, each and every one of them stolen from various beds and chairs scattered across the floor of your childhood memories as you and your sibling tried to avoid the encroaching lava.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 1, Significant Other&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You idly slide the inner band of your onyx invar ring back and forth, back and forth.&lt;br /&gt;
|Darcena idly slides the inner band of her onyx invar ring back and forth, back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|unbonded&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|bonded&lt;br /&gt;
|Flip what?  Do you think you&#039;re an acrobat?&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|unbonded&lt;br /&gt;
|As you raise a rose-etched onyx invar band with an inner ring of electrum above your head to inspect it in the ambient light, you suddenly pause and remember a warning that cautioned you against raising it.  If you intend it as a gift, then RAISE it again in the next 30 seconds, but if you hope to use it to be bound to another person, then stop and give it to them to raise.&lt;br /&gt;
(Your onyx invar band is set to a Significant Other, if you want a different relationship, then please FLIP it before you raise it again.)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my band&lt;br /&gt;
You raise a rose-etched onyx invar band with an inner ring of electrum above your head and inspect it in the ambient light.  After a moment, you lower it but sense that you are somehow bonded to the band.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|bonded&lt;br /&gt;
|This ring is already bonded and cannot have the bonding changed.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Curling your index finger, you give the inner band of your onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.&lt;br /&gt;
|Curling her index finger, Darcena gives the inner band of her onyx invar ring a deft flick that sends it spinning within the larger band that cradles it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You brush your fingers lightly over your onyx invar ring, your thoughts dwelling on your loved one.&lt;br /&gt;
|Darcena brushes her fingers lightly over her onyx invar ring, a distant look on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Almost absently, you spin the inner band of your onyx invar ring, the soft sound of metal sliding over metal teasing at your ears.&lt;br /&gt;
|Darcena absently spins the inner band of her onyx invar ring, teasing out the soft sound of metal sliding over metal.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Tier 2, Significant Other&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You pinch your onyx invar ring between your thumb and forefinger, bearing down as you harshly scrape the inner band back and forth within the channel.  The friction is skin-crawlingly grating, and your brow knits in frustration.&lt;br /&gt;
|Darcena pinches her onyx invar ring between her thumb and forefinger, seeming to purposefully scrape the inner band back and forth within the channel harshly.  Her brow knits and her eyes narrow in something like frustration.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|No custom messages&lt;br /&gt;
|Absently spinning the inner band of your ring, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface.&lt;br /&gt;
|As Darcena absently spins the inner band of her onyx invar ring, her eyes are drawn to the flash of ambient light glinting on its surface.  Her expression grows introspective for several long moments.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. As your thoughts drift into the past, a face coalesces, lips bent in a smile, eyes shimmering. Warmth stirs beneath your ribs, somewhere around the area of your heart.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. A familiar scent catches your attention, and an avalanche of images cascades through your thoughts at the trigger.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|Absently spinning the inner band of your band, your mind wanders as your eyes are captured by the flash of ambient light glinting on its surface. You remember a stolen moment on the edge of the market, away from prying eyes and whispers.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You sharply flick your finger at your onyx invar ring, causing the inner band to spin rapidly in the channel.  Over and over, you spin it, your mind drifting into distraction.&lt;br /&gt;
|Darcena sharply flicks a finger at her onyx invar ring, causing the inner band to spin rapidly in the channel.  Over and over, she spins it, her expression growing distant with distraction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|THUMP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
|You become transfixed on your onyx invar ring as you run your thumbnail along the inner grooves, trying to clear away a bit of gunk that has gathered in the channel.  With a flutter of your fingers, you flick the bit of trash away.&lt;br /&gt;
|Darcena suddenly becomes transfixed on her onyx invar ring and runs her thumbnail along the inner grooves, trying to clear something from the channel.  After a moment, she flutters her fingers as if trying to flick a bit of trash away.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Slide Ring/saved_posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Permanent (opt)&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= FLIP&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=SPIN&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=THUMP&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=172618</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=172618"/>
		<updated>2022-08-06T08:54:04Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: At GM Lydil’s request.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;August 3&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lend a hand with setup and hang out (Check-in actually starts on Thursday) || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=11 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;August 4&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Settlers of Catan Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS &amp;quot;Design-A-____&amp;quot; Contest Kickoff/Instruction Session || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alteration Sessions* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner Break (on your own) || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 7:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade - Role assignments/Icebreaker || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 - 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade Murder Mystery/Costume Contest || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon/Games/Socializing || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor botttles away || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=13 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;August 5&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Munchkins Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS State of Elanthia &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 1:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:30 - 5:30 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Poker Tournament &lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Design Contest Q&amp;amp;A available (3:30-4:30) || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:30 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner Break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Escape Room Adventure*** - Bus Leaves at 7 PM&lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* || Must Pre-register for Escape Rooms&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon/Games/Socializing || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Return from Escape Room Adventure&lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Blindfolded PvP Tournament &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | RadioFree SimuCon/Games/Socializing|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor botttles away || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=15 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;August 6&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 AM &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | GS - Saturday Morning Spirit Beasts &#039;&#039;LIVE&#039;&#039;* [Side Quest]&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtables/Live Dev &lt;br /&gt;
|| DR&lt;br /&gt;
|- &lt;br /&gt;
| 12:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtables/Live Dev&lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR State of Elanthia&lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* &lt;br /&gt;
|| ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alterations*&amp;lt;br&amp;gt;Design Contest entries due || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 4:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | SimuCon Dinner - Bus Leaves at 6:00 PM&lt;br /&gt;
|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 10:30 PM&lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Return from Dinner&lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Line Dancing Lesson&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DJ Kveta (not a real DJ)&#039;s Dance Party || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor botttles away || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&amp;lt;br&amp;gt;August 7&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Socialize/Clean up! || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Room closes - Con ends || ALL&lt;br /&gt;
|}&lt;br /&gt;
* This is still subject to revision!  Check back later!&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
* **Per the Side Quest runners: These will be 60-90 minutes sessions, 5 players for each session.  You must pre-register for a session.  More details will be forthcoming!&lt;br /&gt;
* ***You must pre-register for the Escape Rooms via the IndieGogo email.  See the IndieGogo updates!  There will be bus space for 54 people.  Some people may need to drive separately.&lt;br /&gt;
&lt;br /&gt;
Tune in to our livestream at http://www.twitch.tv/radiofreesimucon to view the GS State of Elanthia and panels!  Other activities will be streamed ad hoc throughout the &#039;Con&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panel Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
!Activity&lt;br /&gt;
!Panelists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Friday&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|State of Elanthia&lt;br /&gt;
|APM Thandiwe, APM Estild&lt;br /&gt;
|-&lt;br /&gt;
|1:30 PM&lt;br /&gt;
|Fashion/Clothing Alterations/Perfumes&lt;br /&gt;
|GM Xayle, GM Caconym, GM Kaikala&lt;br /&gt;
|-&lt;br /&gt;
|2:00 PM&lt;br /&gt;
|Lich/Elanthia-OnLine&lt;br /&gt;
|Athias, Kragdruk, Milax, Binu&lt;br /&gt;
|-&lt;br /&gt;
|2:45 PM&lt;br /&gt;
|Optimizing Your Gear - Enchant/Sanctify/HESS/Etc. - Tips and Strategies&lt;br /&gt;
|GM Caerrigan, GM Naijin&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Saturday&lt;br /&gt;
|2:30 PM&lt;br /&gt;
|Storylines&lt;br /&gt;
|GM Kaikala, GM Quilic, GM Valyrka, GM Lydil&lt;br /&gt;
|-&lt;br /&gt;
|3:15 PM&lt;br /&gt;
|OSA – Tales on the High Seas&lt;br /&gt;
|APM Thandiwe, Treeva, Melivn, Akenna, Jaysehn&lt;br /&gt;
|-&lt;br /&gt;
|3:45 PM&lt;br /&gt;
|Ebon Gate 2022, Dead and Loving It&lt;br /&gt;
|APM Thandiwe, GM Xayle&lt;br /&gt;
|-&lt;br /&gt;
|4:30 PM&lt;br /&gt;
|DEV Panel&lt;br /&gt;
|APM Estild, GM Naijin, GM Mestys, GM Ivry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twitch Streaming Schedule===&lt;br /&gt;
[[File:SIMUCON2022-streamingschedule.png|left|800px|SimuCon 2022 Streaming Schedule]]&lt;br /&gt;
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===Design X (or A) Contest===&lt;br /&gt;
For the Design X Contents, players are encouraged to design a specifically noted aspect of the game.  This year&#039;s categories are: Spell or Special Ability; Item; Material; and Verb.&lt;br /&gt;
&lt;br /&gt;
Instructions for both the attendee and non-attendee contests can be found [https://docs.google.com/document/d/1aLkO8XnWztpoOkYA4bKAfL6pM4ma9KTU/edit?usp=sharing&amp;amp;ouid=113084467474375267756&amp;amp;rtpof=true&amp;amp;sd=true here].  You may submit your entries via the [https://forms.gle/SaGcX91dYVbvjYZ66 online form] or the paper forms that are available in-person to Simucon attendees.  Entries are due by 2pm on Saturday, August 6th.&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Claudaro&lt;br /&gt;
* &amp;lt;del&amp;gt;Clunk&amp;lt;/del&amp;gt; can&#039;t go&lt;br /&gt;
* Corlandith&lt;br /&gt;
* Damsall/Dilagh&lt;br /&gt;
* Darcena + 1&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Deza&lt;br /&gt;
* Dhairn&lt;br /&gt;
* &amp;lt;del&amp;gt;Drekoi/Vhorg&amp;lt;/del&amp;gt; Covid.&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Herisson&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Melivn &lt;br /&gt;
* Milax&lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* &amp;lt;del&amp;gt;Rozy&amp;lt;/del&amp;gt; Covid.&lt;br /&gt;
* “Trash Panda”&lt;br /&gt;
* Treeva&lt;br /&gt;
* Yavs&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
* Deleu&lt;br /&gt;
* Lewthor&lt;br /&gt;
* Banjar&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
* Nexushealbot&lt;br /&gt;
*Regina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Caconym&lt;br /&gt;
* Caerrigan&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
See details about the IndieGoGo campaign below!&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Sign up at the IndieGoGo campaign below!&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Some perks are for DragonRealms players only. Please ensure you select a Gemstone perk for Gemstone-related content.&lt;br /&gt;
&lt;br /&gt;
[https://www.indiegogo.com/projects/simucon-2022/ Indiegogo Campaign 2022]&lt;br /&gt;
&lt;br /&gt;
===Friend of the &#039;Con===&lt;br /&gt;
* $5 Standalone option&lt;br /&gt;
* $50 addon option&lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&lt;br /&gt;
====Virtual Goodie Bag ($30)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)&lt;br /&gt;
* [[QUEST_(verb)|Quest]] Orb (account attuned)&lt;br /&gt;
* [[Chronomage]] Spheres - 1x per town&lt;br /&gt;
* [[Urchin|Urchin Guide Contract]] - 90 day use&lt;br /&gt;
* Adventure Guild Vouchers - 20 uses&lt;br /&gt;
&lt;br /&gt;
====Extra Special Item ($40)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039;&lt;br /&gt;
* A SimuCon 2022 only Spirit Beast&lt;br /&gt;
&lt;br /&gt;
===Attendee Options===&lt;br /&gt;
&lt;br /&gt;
====Attendance Badge ($20)====&lt;br /&gt;
* Access to Convention Room&lt;br /&gt;
* Participate in Games&lt;br /&gt;
* Enjoy Saturday Dinner on us!&lt;br /&gt;
* Live Alteration &lt;br /&gt;
&lt;br /&gt;
====Virtual Goodie Bag ($10)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per attendee. Cannot be combined on same account with a non-attendee goodie bag.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)&lt;br /&gt;
* [[QUEST_(verb)|Quest]] Orb (account attuned)&lt;br /&gt;
* [[Chronomage]] Spheres - 1x per town&lt;br /&gt;
* [[Urchin|Urchin Guide Contract]] - 90 day use&lt;br /&gt;
* Adventure Guild Vouchers - 20 uses&lt;br /&gt;
* Racoon trash eating pin (attuned)&lt;br /&gt;
&lt;br /&gt;
====Swag Bag ($30)====&lt;br /&gt;
* A refillable notebook with sticky notes and a pen&lt;br /&gt;
* A SimuCon ceramic coffee mug&lt;br /&gt;
* Cleaning Spray and Microfiber cleaning cloth&lt;br /&gt;
* Two cordwrap for your electronics&lt;br /&gt;
* Two webcam covers&lt;br /&gt;
&lt;br /&gt;
====Extra Special Item ($40)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039;&lt;br /&gt;
* A SimuCon 2022 only Spirit Beast&lt;br /&gt;
&lt;br /&gt;
====Custom Room in GS ($175)====&lt;br /&gt;
* A single room you can work with a GM to design.  This room will be added to all live instances of the game. (3 max available)&lt;br /&gt;
&lt;br /&gt;
====D&amp;amp;D One-Shot Game ($5)====&lt;br /&gt;
* Sit with GM Irenos or Melindrha of DragonRealms and play a one-shot dungeon raid!  There will be several time slots available, but each run is limited to 5 people.&lt;br /&gt;
&lt;br /&gt;
====Lunch with a GM ($150)====&lt;br /&gt;
* Share a quiet meal with a GM! (Dutch style - each will pay for their own). (3 max available)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=170646</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=170646"/>
		<updated>2022-07-08T15:18:27Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* 2022 Schedule of Events */ Updated for Melivn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Ninefold Tale of Revelia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I.    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
II.   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
III.  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
IV.   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
V.    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
VI.   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
VII.  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
VIII. Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
IX.   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;4&amp;quot; |Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Town Square Central&#039;&#039;&#039; &lt;br /&gt;
| a pair of tall carved modwir poles supporting a festively painted banner  &lt;br /&gt;
| The gateway to Little Revelia!&lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Town Well South&#039;&#039;&#039; &lt;br /&gt;
| a low carved modwir stage draped in particolor bunting &lt;br /&gt;
| Host your play, concert, or presentation event here!&lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Town Well Northwest&#039;&#039;&#039; &lt;br /&gt;
| a circle of fragrant hay bales adorned with festive bunting &lt;br /&gt;
| Need something a little more intimate?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Town Well North&#039;&#039;&#039; &lt;br /&gt;
| a scattering of simple modwir worktables adorned with festive bunting &lt;br /&gt;
| A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Town Well Northeast&#039;&#039;&#039; &lt;br /&gt;
| some colorful ribbon streamers draped from the branches of the oak tree &lt;br /&gt;
| Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;, a new addition for 5122&#039;s Revelia Carnivale!&lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
|}&lt;br /&gt;
==2022 Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;Time&#039;&#039;&lt;br /&gt;
| &#039;&#039;Event&#039;&#039;&lt;br /&gt;
| &#039;&#039;Host&#039;&#039;&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;Time&#039;&#039;&lt;br /&gt;
| &#039;&#039;Event&#039;&#039;&lt;br /&gt;
| &#039;&#039;Host&#039;&#039;&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;Time&#039;&#039;&lt;br /&gt;
| &#039;&#039;Event&#039;&#039;&lt;br /&gt;
| &#039;&#039;Host&#039;&#039;&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;Time&#039;&#039;&lt;br /&gt;
| &#039;&#039;Event&#039;&#039;&lt;br /&gt;
| &#039;&#039;Host&#039;&#039;&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;Time&#039;&#039;&lt;br /&gt;
| &#039;&#039;Event&#039;&#039;&lt;br /&gt;
| &#039;&#039;Host&#039;&#039;&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==2021 Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=170207</id>
		<title>Darcena (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darcena_(prime)&amp;diff=170207"/>
		<updated>2022-07-02T23:55:25Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added Ekhor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Darcena_Wolf-Valslayer_with_wolf_by_Stormyrain.jpg|thumb|Darcena Wolf-Valslayer as seen by Stormyrain&#039;s player]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Darcena Wolf-Valslayer the Ishan&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|hometown=Wehnimer&#039;s Landing&lt;br /&gt;
|culture= Grot&#039;karesh Hammer Clan&lt;br /&gt;
|culture2= Vaikalimara Clan&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|religion= [[The Huntress]]&lt;br /&gt;
|affiliation= Pack of the Ishan&lt;br /&gt;
|disposition= Mercurial, Wild&lt;br /&gt;
|demeanor= Playful, Helpful&lt;br /&gt;
|ptrait= Protector, Troublemaker&lt;br /&gt;
|flaw= Longing for Belonging&lt;br /&gt;
|strength= Loyalty, Unconditional Love&lt;br /&gt;
|weakness= Bloodlust, Insanity&lt;br /&gt;
|likes= Raw Meat, Emeralds&lt;br /&gt;
|dislikes= Dead Wolves, Krolvin&lt;br /&gt;
|fears= Being Alone/Unloved&lt;br /&gt;
|loyalties= Her Pack, Grot&#039;karesh&lt;br /&gt;
|friend=[[Viria (prime)|Viria]], [[Akenna (prime)|Akenna]], all of the pack&lt;br /&gt;
|loved=[[Madmountan (prime)|Madmountan]] and another&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Mist Harbor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena&#039;&#039;&#039; [dahr-SEEN-ah] stumbled into [[Wehnimer%27s_Landing|Wehnimer&#039;s Landing]] in 5097 at the age of thirteen. Discovered as a snarly uncommunicative child in a wolf den in the [[Dragonspine_Mountains|DragonSpine Mountains]] a few years prior, Darcena came upon the town alone and in a confusion as to her heritage. Over the years, she has learned that she is an [[Ur-Daemon]]-cursed [[Grot%27karesh_Hammer_Clan|Grot&#039;karesh]] with some peculiar magical quirks to include extreme blood lust and waking nightmares she believes are prophetic. She hears the voices of those who are crying for vengeance through her connection to the [[spiritual magic]] and [[The Huntress]]. She is also a member of the [[Vaikalimara Clan]]. Darcena seems driven to heal others, never turning down a request for aid. She regularly remarks that physical pain is nothing compared to the spiritual pain she carries in her heart and mind.&lt;br /&gt;
&lt;br /&gt;
Between bone-shattering hunts, Darcena is often found relaxing in the [[Stumbling Pebble Bar II]], leaned against the [[::Hearthstone|Hearthstone Steps]], swimming in the [[::House_Sovyn|Sovyn]] mud baths, at [[Moonshine Manor]], or chatting with friends wherever they prefer. When not in those locales, she&#039;s off scouting Elanthia for signs of Despana&#039;s imminent return on behalf of her clan members of [[Kilanirij]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ishan. I am the Butcher. I am the Harbinger. Despana is coming and blood will flood the world. The eyes -- the eyes, they are watching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Writer&#039;s note: This is all considered public knowledge. Darcena has not been shy about expressing these things in public and has probably been overheard by every possible town citizen over the past two decades. A pint at the pub would yield you a lot of this information. This is not all there is, of course, to her. She has many secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Darcena Wolf-Valslayer the Butcher.&lt;br /&gt;
She appears to be a Giantman of the Grot&#039;karesh Clan.&lt;br /&gt;
Resting elegantly on her head is a wrought silver crown, the metal surface etched with intricate designs of twining ivy.  Set on either side of the crown are tiered antlers, their branching tines bleached to a pale bone white.&lt;br /&gt;
She is taller than average and has a well-toned frame.  She appears to have come of age.  She has bright, emerald-flecked argent silver eyes and fair skin.  She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.  She has a triangular face, high cheekbones, and a forked scar near her neckline.  Her eyes are framed by thick, naturally clumped eyelashes.&lt;br /&gt;
&#039;&#039;She has numerous piercings and multiple tattoos (see below).&#039;&#039;&lt;br /&gt;
Diagonal streaks of kohl black warpaint form a mask across her eyes, the undulating design echoed along her forehead and chin.&lt;br /&gt;
She gives off a wild demeanor.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
A slowly rotating ring of sigils encircles each of her hands, scribed on the air in coruscating emerald-imbued argent energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A rendition of Darcena Wolf-Valslayer on her moose, Shikel: [https://www.deviantart.com/suchjadedbeauty/art/Darcena-Wolf-Valslayer-and-Shikel-the-Moose-883501467 the image behind this link may be considered mildly not safe for work.]&#039;&#039;&lt;br /&gt;
===Ornamentation===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Frequent Hairstyles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair in a loose mass of purposefully twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair pushed back with some blooded rolton wool ribbons dangling beaded emerald strands that tangle in her bone-strewn, twisted locks.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair that overwhelms some blooded rolton wool ribbons dangling beaded emerald strands, which are barely visible beneath the explosive mass of unkempt matted locks.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Piercings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has several mercurial half-moon rings in the ridges of both her ears, some splintery bone shards in her right eyebrow, a weathered bone chelioboros inlaid with tiny emerald eyes in her left eyebrow, a silvery stud in the shape of a rolton in her left nostril.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a black Saramar-enruned throat tattoo on your neck&#039;&#039;&lt;br /&gt;
Thick black lines create labyrinthine knotwork patterns from chest to chin, contrasting against the fair skin upon which they&#039;re inked.  Copious silver-limned Saramar runes are tucked into the crevices of the knots with a pair of vivid emerald green eyes centered just below and between the collar bones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a wide tattooed Saramar-enruned armband on your arm&#039;&#039;&lt;br /&gt;
Intense deep crimson pigment floods two crossed mauls centered between the bicep and tricep of the wearer&#039;s upper arm. Masterful shading interspersed with subtle black lines highlights the hammer-like heads opposite crescent-shaped spikes. Thick black curved lines frame the tableau then snarl and cross their way around the widely inked armband. Silver Saramar runes have been haphazardly inked inside the nooks and crannies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a tattooed snarled lover&#039;s knot composed of five distinctly hued strands on your finger&#039;&#039;&lt;br /&gt;
Vivid ribbons of intertwined color encircle the long, thick ring finger of the right hand.  Three of the strands feature prominently in the artistically complicated tangle of hues: a wide black-edged violet band, a delicate charcoal and crystal blue twist, and a contorted bone white warp featuring crimson-shot luminous yellow.  Peeking through the more heavily lined rings are separate shades of marigold and bright green.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a curvilinear inked giantman and wolfpack tableau on your chest&#039;&#039;&lt;br /&gt;
Symmetrical sinuous black lines curve over the shoulders in one direction and snake down the torso to frame a pair of centered emerald eyes at the clavicles before slithering over the ribs to the back.  A line of impressionistic wolves begins at a vanishing point near the eyes and curves along one heavily-inked line until ending at a large ebon-furred wolf with emerald-flecked grey eyes at the dip of the waist.  Saramar runes encircle a tall giantman standing beside the wolf with a hand buried in her fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;an inked pack of wolves on your leg&#039;&#039;&lt;br /&gt;
This image is almost completely dark, and the edges of the blackness drift off into tendrils that quickly dissipate as they near the ankle.  At the center of the image is a guttering campfire rendered in a sullen crimson hue.  The darkness is only barely deterred by its glow, but in the circle of its light sits a heavily scarred man with a large axe gripped tight in one fist.  Barely discernible from every angle are the muzzles and bright eyes of a pack of wolves, all attention directed towards their prey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver-eyed giantwoman portrait encircled by Saramar runes inked on your arm&#039;&#039; [[Pigments of Memory]]&lt;br /&gt;
Thick, tangled atramentous lines blanket the clavicle and shoulder, coiling sinuously until they create a frame on the deltoid and gracefully descend in a complicated knotwork pattern to the elbow.  Intermittent silver-limned Saramar runes are dappled into every available corner and curve, but the bulk encircle an impressionistic giantwoman grasping an axe.  The raven-haired woman crouches within the line-and-rune frame, her expressive silver eyes in high detail, peering out with a haunted expression.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Scents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Bloodjewel&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a sanguine redolence haunting the air about you, a shroud of crimson that evolves with subtle movement. Playing darkness against light, chords of cardamom intertwine with airy vanilla, forenotes that veil a heart steeped in blood to ground the scent with a metallic twang. As the fragrance departs, a bite of red chilis nips at its heels, a sharp farewell to leave a lasting impression.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Clandestine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tendrils of opium-tainted smoke wrapping themselves around a base of blackish mahogany, creating a haunting silhouette against a velvet-like backdrop of night-blooming jasmine. Clutched by the dark trio of notes is the barest metallic whisper of freshly spilled blood, the twisted melange left untempered against your skin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Forest of Thorns&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have notes of rain-soaked foliage draped along sharpened boughs of blackthorn, permeating the soil-rich fragrance, each component concealing the next as the scent shifts in turn. A soft whisper of vanilla-tinged fur rubs against the heart of the fragrance, warming the core within a lattice of greenery.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Serpentine&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a breath of the wildwood lingering soft and effusive on your skin, each subtle note a sigh that tickles the senses then is gone. The green must and damp of the weald conveys the richness of forest loam and is followed close behind by petrichor that carries resinous oud from the depths of moss and vine. As the aqueous notes clear the heart, a balm of cleansing aloe guides the sillage to a tender finish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Winter Huntsman&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the scent of bourbon-soaked vanilla falling upon a base of whitened musk dusting your skin, the frost-laden accords hanging above the rest of the notes like a haze of freshly fallen snow. As the fragrance tempers, the crisp hints of evergreen fade gradually, leaving the haunting whisper of woodsmoke lingering above it all.&lt;br /&gt;
|-&lt;br /&gt;
|Someday, a custom similar to this...&amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena is wreathed in a subtly sweet yet rich scent dominated by a fragrant woody and aromatic cedar base note. A hint of acrimonious and cloying resinous pine terpene wafts through the air followed by a surprising sanguineous hiss of fresh, coppery blood and raw meat. Above these mingled notes floats sharp ozone and the tang of well-oiled leather while buried deep is the dank permeation of bacterial petrichor.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Favorite Jewelry &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a bone-inlaid Saramar-enruned locket strung from a sturdy silver chain (gift from [[Madmountan (prime)|Madmountan]])&lt;br /&gt;
|-&lt;br /&gt;
|a moon-clasped black velvet choker adorned with a silver-edged emerald pendant&lt;br /&gt;
|-&lt;br /&gt;
|an emerald wolf&#039;s paw dangling from a thick black twisted cord&lt;br /&gt;
|-&lt;br /&gt;
|a hammered silver Saramar rune dangling from a thick leather thong (gift from [[Khaell (prime)|Khaell]])&lt;br /&gt;
|-&lt;br /&gt;
|an emerald stickpin topped with a preserved crimson-veined luminous yellow eye (with [[Cruxophim (prime)|Cruxophim&#039;s eye]])&lt;br /&gt;
|-&lt;br /&gt;
|a blackened emerald symbol inlaid with a silver eight-pointed star (representing [[The Huntress]])&lt;br /&gt;
|-&lt;br /&gt;
|a silver etched rolton-link bracelet&lt;br /&gt;
|-&lt;br /&gt;
|a substantial platinum ring inset with tiny stone-carved hearts&lt;br /&gt;
|-&lt;br /&gt;
|a scrimshaw bleached bone totem tied to a leather thong (gift from [[Akenna (prime)|Akenna]])&lt;br /&gt;
|-&lt;br /&gt;
|a faceted emerald heart pendant strung on silken ribbon (gift from [[Thrassus (prime)|Thrassus]])&lt;br /&gt;
|-&lt;br /&gt;
|a large-eyed barred owl charm&lt;br /&gt;
|-&lt;br /&gt;
|coiled copper serpent ring set with minute foxfire green cinderstone eyes&lt;br /&gt;
|}&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a gnarled grey witchwood walking stick graven with sigils and runes&#039;&#039; ([[Sigil Staff]])&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark grey irregularly-ridged bark clings to the walking stick in wide helical strips, its striated, swirling patterns uncannily and fleetingly resembling myriad screaming faces.  Deeply graven sigils and Saramar runes fill the atramentous wood between in haphazard linear succession.  Tortile veins of argent silver streak throughout and spiral up to cradle a large trillion-cut emerald nestled in a superfluous branch collar at the apex of the gnarled stick.  You notice 2 sigils more pronounced than the others along the stick: a brightly glowing sigil with bands of concentric geometry and a sigil emitting coruscating emerald-imbued argent sparks that shimmer in and out of existence.  You also notice a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the stick.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinew-wrapped fused vertebral staff densely carved with Saramar runes&#039;&#039; ([[Globus Elanthias]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a sinuous curved scepter topped with a crimson-swirled dark lunar orb&#039;&#039; ([[Animalistic Spirit Weapon]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished dark vultite fang with a silver-inlaid spike&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a polished smooth steel bidenhander&#039;&#039; (gift from [[Chaoswynd (prime)|Chaoswynd]])&amp;lt;br /&amp;gt;&lt;br /&gt;
The superior steel of the weapon has been hammered into smooth, simple lines and polished to a high gleam.  The strong and flexible metal extends from an unadorned bar guard, gradually tapering to a fine point while dark oiled leather has been wrapped along the hilt between the guard and the half-moon pommel.  A shallow fuller runs along the blade, the metal inlaid with Saramar runes providing the only true ornamentation.  You notice a small enchanter&#039;s glyph and Kzfoul&#039;s crafting mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Giantman language, it reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Weeper&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a long glaes scramasax hilted with Saramar-inscribed carved bone&#039;&#039; ([[GoryWeapons]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a perfect zorchar lupine woodsman&#039;s axe&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You  notice Darcena&#039;s crafting mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a well balanced woodsman&#039;s hatchet&#039;&#039; (Thraes&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;a simple shaalk falchion&#039;&#039; (gift from [[Neq (prime)|Neq]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Outfits===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hunting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair loosely gathered by some blooded rolton wool ribbons dangling beaded emerald strands interspersed with countless gore-smeared braids.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a hammered silver Saramar rune dangling from a thick leather thong, a wide-cuffed black leather coat with a notched collar and flared hem, a black enameled bracer with a silver gryphon set in a ruby circle, a dusky leather bodice over a heavyweight dark tartan arisaid with a stiff ebon cotton chemise underneath, a dark red suede belt, a hollowed dark rolton horn flask lipped with a bronzed rim, some low-slung moss green leather pants, and a pair of austere grey rolton hide knee-boots buckled with fractured glaes.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Court and Official Proceedings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has very long, thick raven-hued hair woven into a riotous mass of incredibly thin braids that are sporadically peppered with verdigris copper beads and great horned owl plumules. She has a pair of eahnor talons adorned with some raven feathers dangling from her ears.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a crimson glaes fibula, a trailing thin crimson silk dress draped from a braided trio of ebon silk cords, a black enameled bracer with a silver gryphon set in a ruby circle, and a pair of ebon suede ankle boots lofted on spiky silver heels.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Same as usual.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a faceted emerald heart pendant strung on silken ribbon, a backless emerald velvet gown draped from a webwork alum choker, a set of jointed eahnor finger-armor crested with razor-sharp claws, and a pair of dark faenor-hued silk slippers beaded with black garnets.&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Autumnal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|She has feral argent-imbued emerald eyes and fair skin.  She has very long, thick raven-hued hair caught in a side-swept chignon framed by a loosely woven circlet of corn and Imaera&#039;s Lace.&lt;br /&gt;
|-&lt;br /&gt;
|She gives off a wild demeanor.&lt;br /&gt;
|-&lt;br /&gt;
|She is wearing a black flyrsilk wolf mask edged in glittering emerald and glaes shards, a scrimshaw bleached bone totem tied to a leather thong, a feathery sprig of bleeding-heart, a floral-traced emerald velvet bodice inset with onyx, a black enameled bracer with a silver gryphon set in a ruby circle, a layered gold-threaded skirt with a forest green velvet underskirt, a twisted anklet suspending a black onyx wolf charm, and some sanguine velvet slippers.&lt;br /&gt;
|}&lt;br /&gt;
===Favored Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Arena Leader&lt;br /&gt;
* Blood Ally of Duskruin Arena&lt;br /&gt;
* Butcher&lt;br /&gt;
* Captain&lt;br /&gt;
* Captain of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Defender of Mist Harbor&lt;br /&gt;
* Eloquent&lt;br /&gt;
* Fleetfooted Legion of Duskruin Arena&lt;br /&gt;
* Grand Champion of Duskruin Arena&lt;br /&gt;
* Hellion&lt;br /&gt;
* Historian&lt;br /&gt;
* Huntress of Reim&lt;br /&gt;
* Investigator&lt;br /&gt;
* Lionhearted Knight&lt;br /&gt;
* Lorekeeper&lt;br /&gt;
* Master Blacksmith&lt;br /&gt;
* Member of the Wehnimer&#039;s Landing Militia&lt;br /&gt;
* Nuisance&lt;br /&gt;
* Protector of the Platinum Pride&lt;br /&gt;
* Roisterer&lt;br /&gt;
* Runeworker&lt;br /&gt;
* Swashbuckler&lt;br /&gt;
* Tall Tale&lt;br /&gt;
* Whirlwind of Duskruin Arena&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Themes and Colors===&lt;br /&gt;
&lt;br /&gt;
Darcena prefers medium to dark greens, crimson (for her clan), greys, and blacks. She typically wears natural materials like leather, feathers, stone, bone, copper, and silver. She prefers [[glaes]], [[zorchar]], [[faenor]], and [[eahnor]]. She frequently values items containing her personal gem (emerald), flower (bluebell), animal (wolf), and relevant Arkati and spirits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcenabar.jpg|thumb|center|700px|Darcena Wolf-Valslayer at the pub as seen by [[Divone]].]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Follower of [[Kuon]], 5097-5117&lt;br /&gt;
* [[House Sovyn]], 5097/5098?-present, Historian from Fashanos 5122 - present&lt;br /&gt;
* [[Clan Snar]], 5098-unknown&lt;br /&gt;
* Hearthstone &amp;quot;porch puppy&amp;quot; (her words), 5100-present&lt;br /&gt;
* [[Order of Lorekeepers]], 5100-5104, Olaesta 5119- present&lt;br /&gt;
* Architectural and Landscaping Association of Elanthia (ALAE), unknown-5104&lt;br /&gt;
* Devotee of [[The Huntress]], 5117-present&lt;br /&gt;
* Citizen of [[Wehnimer&#039;s Landing]], 5118 - present&lt;br /&gt;
* [[Moonshine Manor]], Ivastaen 5118-Koaratos 5119&lt;br /&gt;
* [[TownCrier]], Informant, Ivastaen 5118- present&lt;br /&gt;
* Captain of the [[Wehnimer&#039;s Landing Militia]], member from Koaratos 5118-present&lt;br /&gt;
* [[Order of the Sphere and Scythe]], Phoenatos 5118-present&lt;br /&gt;
* Member of [[Order of the Silver Gryphon]], Jastatos 5118 - present, Council of the Order of the Silver Gryphon from 5121-present&lt;br /&gt;
* Captain of the [[Mist Harbor Militia]], Charlatos 5119 - present&lt;br /&gt;
* Leader of [[Defenders of Mist Harbor]], 5119 - present&lt;br /&gt;
* Wehnimer&#039;s Landing Militia Warcats, Phoenatos 5119 - present (this is OOC knowledge only)&lt;br /&gt;
&lt;br /&gt;
==Hobbies==&lt;br /&gt;
Darcena enjoys knitting, weaving, foraging, and making live sculpture from mosses and plants. She communicates using the [[Speech Unspoken: The Language of Flowers|Language of Flowers]]. &lt;br /&gt;
&lt;br /&gt;
Darcena won first place in [[Cairnfang Manor]]&#039;s 2021 Solhaven Grand Art Exhibit with her piece titled &#039;&#039;Beguiled by Beauty&#039;&#039;.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;a mossy driftwood-edged collection&#039;&#039;&lt;br /&gt;
Spindle-stemmed puffy balls of emerald green cushion moss coil artfully across the irregular shape created by four sinuous driftwood pieces lashed by thin strands of silver.  A short clipping of pronged red dogwood protrudes from one end of the curvilinear clumps of moss, creating three-dimensional interest, while selectively placed snake agates peek out of the moss in trios.  Mats of soft, umber moss with thicker, bushy gametophytes fill the rest of the space, dotted haphazardly by shards of bloodjewel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When asked about the meaning behind the piece, Darcena states that it is important that we all remember how dangerous [[Luukos]] is. It is important not to be beguiled by the surface, but to look deeper and remember the past. &#039;&#039;The eyes are watching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Inspiration for Beguiled by Beauty (OOC explanation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overtly, the moss is sculpted to look like the symbol of [[Luukos]] (a green serpent on a brown field) with a forked red dogwood tongue. There is intentional alliteration and assonance throughout the piece &amp;quot;spindle-stemmed,&amp;quot; &amp;quot;cushion/coil/across/clipping,&amp;quot; &amp;quot;sinuous/pieces&amp;quot;, &amp;quot;strands/silver&amp;quot;, &amp;quot;curvilinear/clumps/creating&amp;quot;, &amp;quot;dimensional/selectively/snake/moss/trios/mats/soft&amp;quot; with a back-and-forth throughout of softer, slithery snakey sounds and harsh consonant stops interspersed with /sh/. (Read it out loud!)&lt;br /&gt;
&lt;br /&gt;
The puffy emerald green cushion moss comprising the snake is dotted with snake agate, which according to lore resembles the [[Elanthian_Gems#Agate|scales of a snake]]. This was placed on the moss to help it look like a snake covered in snake scales. In addition, agate itself represents the soul in Erithian lore and is also widely aligned with spiritual magic. [[Elanthian_Gems#Gemstones_and_the_Arkati|Moss agate is a symbol of Gosaena]] (and while it wasn&#039;t named in a piece, it was obliquely intended that moss and agate in general would lead one to think of Gosaena) and represents the transition from living to going through the [[Ebon Gate]]. &lt;br /&gt;
&lt;br /&gt;
In the [[Turamzzyrian Empire]], [[Elanthian_Gems#Gem_List|bloodjewels]] are representative of drops of blood, but they are also a reference to [[V&#039;tull]]. Darcena is connected to the Arkati of combat and bloodlust personally, but also through her relationship with Madmountan. Bloodjewels are also affiliated with earth, which is Darcena&#039;s element.&lt;br /&gt;
&lt;br /&gt;
When combining this concept of the soul, snake scales, and the transition from life to death with the shards of bloodjewel representing drops of blood which are scattered across the field behind the snake, you get a mental image of Luukos himself who sustains himself on souls and blood. Bloodlust, indeed.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a [[Elanthian_Flora_Guide/Trees|dogwood]] outside of the [[Safehaven]] in Mist Harbor, which is an important location for Darcena. She would claim she got the clipping from that tree. Dogwood represents durability according to the [[Nalfein Black Rose Deck]]s, and Darcena prides herself on her ability to endure. In the [[Fortune_case|slatted fortune case]], dogwood is engraved with a green wolf, is symbolized by the wolf, and [[Charna (prime)|Charna]] associates it with the earth element, resourcefulness, self-sufficiency, loyalty, and allegiance. These are all things important to Darcena.&lt;br /&gt;
&lt;br /&gt;
Driftwood was chosen because sometimes Darcena has felt like she is just carried wherever her impactful Arkati, spirits, and curse will it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve never seen living sculpture with moss before, this is an actual artform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pack of the Ishan==&lt;br /&gt;
The Pack of the Ishan has no formal structure and is not recognized by any sort of authority - à propros, since Darcena likewise doesn&#039;t recognize most authority. Darcena is absolutely loyal to and protective of her pack. Conflicts within the pack are for the individual members to sort out themselves. While the below adventurers are part of Darcena&#039;s pack or associated with it, she also has a nebulous connection to wolves in the area as well who sometimes show up to help her at her call.&lt;br /&gt;
&lt;br /&gt;
===Members of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Akenna (prime)|Akenna]] &amp;quot;Kenna&amp;quot;/&amp;quot;Firebrand&amp;quot; and Phalyn&lt;br /&gt;
*[[Chaoswynd (prime)|Chaoswynd]] &amp;quot;Cay&amp;quot;&lt;br /&gt;
*[[Giantphang (prime)|Giantphang]] &amp;quot;Phang&amp;quot; and Mel&lt;br /&gt;
* [[Guarrin (prime)|Guarrin]] &amp;quot;Muscles&amp;quot;&lt;br /&gt;
*[[Jaysehn (prime)|Jaysehn]] &amp;quot;Slugger&amp;quot;&lt;br /&gt;
*[[Khaell (prime)|Khaell]] &amp;quot;Night&amp;quot;&lt;br /&gt;
*[[Lyrna (prime)|Lyrna]] &amp;quot;Scout&amp;quot;&lt;br /&gt;
*[[Madmountan (prime)|Madmountan]] &amp;quot;Mountan&amp;quot;&lt;br /&gt;
*[[Meureii (prime)|Meureii]] &amp;quot;Salts&amp;quot;&lt;br /&gt;
*[[Roblar (prime)|Roblar]] &amp;quot;Rob&amp;quot;&lt;br /&gt;
*[[Stormyrain (prime)|Stormyrain]] &amp;quot;Storm&amp;quot;&lt;br /&gt;
*[[Tsarok (prime)|Tsarok]] &amp;quot;&#039;Miscreant&amp;quot;&lt;br /&gt;
*[[Ulkov (prime)|Ulkov]] &amp;quot;Dwarf&amp;quot;&lt;br /&gt;
*[[Xannorath (prime)|Xannorath]] &amp;quot;Shadow&amp;quot;&lt;br /&gt;
*[[Zolis (prime)|Zolis]] &amp;quot;Zolo&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Near-pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%;align:left&amp;quot;&amp;gt;&lt;br /&gt;
* [[Delarock (prime)|Delarock]]&lt;br /&gt;
* [[Dinaden (prime)|Dinaden]] &amp;quot;Sunshine&amp;quot;&lt;br /&gt;
* [[Greth]]&lt;br /&gt;
* [[Kalyrra (prime)|Kalyrra]]&lt;br /&gt;
* [[Khobra (prime)|Khobra]]&lt;br /&gt;
* [[Kippe (prime)|Kippe]]&lt;br /&gt;
* [[Penre]]&lt;br /&gt;
* [[Thrassus (prime)|Thrassus]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Friends of the Pack===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ashemu (prime)|Ashemu]]&lt;br /&gt;
* [[Cruxophim (prime)|Cruxophim]]&lt;br /&gt;
* [[Ekhor (prime)|Ekhor]]&lt;br /&gt;
* [[Neq (prime)|Neq]]&lt;br /&gt;
* [[Spenster (prime)|Spenster]]&lt;br /&gt;
* [[Viria (prime)|Viria]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
* Mudslinging Mayhem with Moonshine Manor at Icehouse Tavern (June 2018)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kobolds (August 2019)&lt;br /&gt;
* [[Order_of_the_Sphere_and_Scythe/Tales_of_Divination/Tales_of_Divination_-_Ikarrak_(log)|Tales of Divination - Ikarrak (September 2019)]]&lt;br /&gt;
* Beasts, Monsters, and Legends - Vereri (January 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Reivers (February 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Krolvin (March 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Kiramon (April 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Hobgoblins (May 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Roa&#039;ters (June 2020)&lt;br /&gt;
* Spheres of Magic (OOC) (July 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Night, Bone, and Crystal Golems (July 2020)&lt;br /&gt;
* The Magic of Empath Healing (OOC) (August 2020)&lt;br /&gt;
* Beasts, Monsters, and Legends - Mistydeep Sirens (March 2021)&lt;br /&gt;
* [[Darcena (prime)/Beasts_Monsters_and_Legends_-_2021-04-28_-_Patchwork_Flesh_Monstrosities_and_Shambling_Lurks_(log)|Beasts, Monsters, and Legends - Patchwork Flesh Monstrosities and Shambling Lurks (April 2021)]]&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (May 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Death Dirges (June 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (June 2021)&lt;br /&gt;
* Beasts, Monsters, and Legends - Neartofar Trolls and Orcs (July 2021)&lt;br /&gt;
* Monthly Mechanics Mashup with Leafiara (OOC) (July 2021)&lt;br /&gt;
* Solhaven Community Festival (September 2021)&lt;br /&gt;
* Countless ongoing meetings at [[Stumbling Pebble Bar II]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
&lt;br /&gt;
===A Forgotten Birth (Unknown - Spring 5094)===&lt;br /&gt;
&lt;br /&gt;
Up until 5119, Darcena had no memory of her past from the time of her birth up until a few months before she was found by Thraes in the Dragon Spine Mountains. What she remembered was spending time with the wolves and scavenging their kills.&lt;br /&gt;
&lt;br /&gt;
During [[The Nazhor Chronicles]] in the Spring of 5119, Darcena [[The_Nazhor_Chronicles/Chapter_One/2019-04-21_Darcena_Has_Daddy_Issues_(log)|learned about her forgotten past]]. The memory meek [[Kheelin]] told Darcena that her Grot&#039;karesh father was a brute and bloodthirsty monster. Darcena&#039;s mother stayed loyal to her father, even when he went into hiding deep in the Dragonspine Mountains while Darcena was a baby. Her father told her mother that he would keep her safe and bring food and fire, but he did not, and both Darcena and her mother were weak. Darcena&#039;s mother fed Darcena all of her own food and begged her father to go back to town, but he refused. She decided to leave in order to bring Darcena to safety, but Darcena&#039;s father attacked her and swore to kill her and &amp;quot;the runt&amp;quot; if Darcena&#039;s mother left him.  Darcena&#039;s mother couldn&#039;t abide this so, as a strong woman, she picked up the axe she used to split wood and planted in in his forehead. Darcena&#039;s mother was starving, but she picked up her baby and left to find shelter and food. &lt;br /&gt;
&lt;br /&gt;
At the end of her strength and going mad with starvation, Darcena&#039;s mother became lost in the mountains. She despaired and lost a portion of her sanity, devoting everything to Darcena. When she was at her end with nothing left to give, she fell to her knees clutching Darcena close. At the last moment, her eyes going dark, she looked up and saw a [[Imaera|brown doe]] standing but a few feet away, staring at her with intense eyes. The doe vanished into the snows and was replaced by a party from the [[Vaikalimara Clan]] who took in Darcena and her mother and brought them back to camp. Despite nursing Darcena&#039;s mother back to health, Darcena&#039;s mother still remained mentally broken. Darcena took after her father, a brute. As she grew older, Darcena brutally killed three of her playmates who had been teasing her, without hesitation, then calmly told her mother what she had done.&lt;br /&gt;
&lt;br /&gt;
Darcena&#039;s mother was heartbroken to see so much of her father in her. The elders of the clan came to her mother with a solution. The clan members offered to wipe Darcena&#039;s memory in hopes that she wouldn&#039;t remember her father, creating a blank slate for her mother to imprint upon. Darcena&#039;s mother was against it but the clan was insistent. They took Darcena from her mother&#039;s arms and Darcena&#039;s mother lost more of her sanity. The clan wiped Darcena&#039;s memory and brought her back to her mother, but her mother was too far gone. She didn&#039;t even see Darcena and she turned away. Confused, Darcena herself ran and was never seen by the clan or her mother again. The clan told her mother that Darcena was safe and well.&lt;br /&gt;
&lt;br /&gt;
Kheelin explained to Darcena that her mother was the soul of patience, loyal to Darcena&#039;s father to the extreme, and that she loved Darcena with everything she had. Kheelin challenged Darcena to open up and love others as much as her mother had loved her.&lt;br /&gt;
&lt;br /&gt;
===Out of the Wolf&#039;s Den (Spring 5094- Summer 5094)===&lt;br /&gt;
&lt;br /&gt;
Darcena was found by Thraes, a woodsman, in a wolf&#039;s den in the Dragon Spine near Icemule Trace in Spring of 5094.  He went home and told his wife, Oxana, about his find. Oxana spent months trying to gain the trust of the wolf giant, finally convincing her to come out of the wolf&#039;s den and move into their home in the fall of the same year. Darcena was approximately ten years old. During the [[The Nazhor Chronicles]] in 5119, Darcena learned that it is most likely that she took on so many characteristics of the wolves because of a mind wipe that the Vaikalimara Clan imposed upon her not too far before that.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Discovery (Spring 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lifting her filthy head, the giantman child stared up at the husky man from her half-crouch. The mossy green flecks and rim of her stormy grey eyes seemed to grow in vibrancy as she assessed the threat in front of her. A low snarl emanating from her full lips, she flexed her lithe muscles.&lt;br /&gt;
&lt;br /&gt;
“Easy now,” the man murmured in the common tongue, sliding his hatchet back into its loop and lifting his hand off. “Easy. I won’t hurt you.” He lowered his shoulders and tried ineffectively to make himself look small.&lt;br /&gt;
&lt;br /&gt;
Before peering into the cave opening, the man noted the piles of rolton bones near the entrance. Most had been torn into, but some bore the mark of flatter teeth. Inside, the wolf den was damp and smelled wild and musty. A glaes armband lay abandoned in the corner half buried under long-compacted dirt.&lt;br /&gt;
&lt;br /&gt;
The man hesitated, reaching out a gnarled and tanned hand, “Do you want to come out, miss?”&lt;br /&gt;
&lt;br /&gt;
The child tilted her head to the side, masses of twisted, matted, and tangled locks of hair stiffly following the angle of her face as she moved. Her eyes continued to watch the man intently, noticing his body language and making quick assessments.&lt;br /&gt;
&lt;br /&gt;
“Can you speak?” He whispered it, a distressed expression chasing across his face.&lt;br /&gt;
&lt;br /&gt;
The child stalked forward on all four limbs, pressing her face near the man’s clothing, and inhaling deeply. He smelled like the forest and the people of the nearby village. She’d seen them before, wandering the woods… and avoided them, of course.&lt;br /&gt;
&lt;br /&gt;
With a low growl, the child crawled back into the den and curled up in the back. She huffed out a breath.&lt;br /&gt;
&lt;br /&gt;
With nothing on hand to convince her to come with him, the man softly said, “I’ll be back in a few hours. Stay here. I hope you will learn to trust me. I will not forget you; I will not abandon you.”&lt;br /&gt;
&lt;br /&gt;
He turned away from the opening and set off at a quick jog for his home, his brain whirling as he tried to figure out how to convince the child to leave the den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you doing home already?&amp;quot; The woman had a broad face with wrinkles near her eyes and laugh lines as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You won&#039;t believe what I just found.&amp;quot; The man shook his head in disbelief, his hands shaking. &amp;quot;There&#039;s a young child up in a wolf den. She looks like she&#039;s been living there awhile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman startled, paused, and then asked, &amp;quot;Well, where is she now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had to leave her there. I&#039;m not sure she could understand me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You left her there?!&amp;quot; Already holding a towel in her hand from drying some dishes, the woman swung her arm and the damp dishcloth smacked into his elbow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow! Yes!&amp;quot; Rubbing at his elbow gingerly, pulling the damp fabric away from his arm, the man continued, &amp;quot;I was hoping you&#039;d have an idea of how I could speak with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman scowled, &amp;quot;I have more than an idea. I&#039;m coming with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man looked everywhere except at the woman. His eyes settled on the worn and sparse furniture of their cottage, noticing that the run-down wooden floor was clean and dust free. The old quilt on the bed had been patched again. A small fire was going in the hearth with a thin soup bubbling on top. He glanced back at his tracks, noting that he&#039;d left a clear trail of footsteps into their home. Grabbing a broom, he made quick work of sweeping after himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s probably a good idea, but we&#039;re going to have to think of a way to communicate with her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The woman&#039;s face furrowed. &amp;quot;How old is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not sure. She&#039;s giantkin. Maybe 10, 11?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think she&#039;s been eating?&amp;quot; The woman asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I had to wager… raw rolton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A myriad of expressions crossed the woman&#039;s face. Once she&#039;d settled, she simply finished, &amp;quot;…Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The journey back to the den was more laborious since the woman was not as used to picking her way through the forest. Her study and sensible shoes helped, of course, but her muscles still weren&#039;t acclimated to climbing over so much detritus. She didn&#039;t utter a single complaint, instead just pressing her lips together and carried on.&lt;br /&gt;
&lt;br /&gt;
The well-muscled man furrowed his brow as he watched his wife, sometimes holding out a hand in her direction as if to help her over a log or up a hill. She always huffed out a breath and ignored him, carefully placing her feet as she went.&lt;br /&gt;
&lt;br /&gt;
Once they arrived at the den, the man pointed out the weathered and gnawed on rolton bones to the woman and her eyebrows climbed comically. &amp;quot;I see. I think you are right,&amp;quot; she murmured thoughtfully.&lt;br /&gt;
&lt;br /&gt;
The woman peered into the dark opening of the den. &amp;quot;How did you even see in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sun was shining in this morning,&amp;quot; he rumbled in return.&lt;br /&gt;
&lt;br /&gt;
The woman nodded sharply and motioned him back. She laid on her stomach and pulled herself into the den. Immediately a loud snarling sound could be heard from the back corner. The woman stopped moving and crooned in a low voice, &amp;quot;You are safe. We will not harm you.&amp;quot; The woman carefully reached back and opened a well-worn leather belt pouch, pulling out an ivory parchment-wrapped package. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have something for you,&amp;quot; the woman continued in a soothing voice, unwrapping the parchment and revealing a stack of various gory rolton bits. She carefully stretched out the gift, dropping it onto the dirt floor of the den. The woman then scooted back out of the dank den and sat on the ground, waiting patiently.&lt;br /&gt;
&lt;br /&gt;
After many minutes, soft noises emerged from the den and the woman smiled with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Trust (Fall 5094)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Many weeks had gone by with the woman visiting the den and bringing more gifts for the feral child inside. Sometimes the child was absent and the woman left the items near the opening. Other times the grimy girl was curled up in the back, carefully watching every move the woman made. As time went on, the child was less and less wary of the woman. The woman was changing, too, growing physically stronger and more capable in the woods. Occasionally on her journey through the forests, the woman would see a large black wolf slinking through the trees and shadowing her, a green hue glowing in the wolf&#039;s otherwise grey eyes. This companion became familiar to the woman, and she no longer worried about her trips. She was, though, becoming concerned as the leaves turned colors and the air became more and more chill.&lt;br /&gt;
&lt;br /&gt;
The morning that she called out a soft &amp;quot;hello&amp;quot; to the child as she reached the cave opening and in response heard a muttered &amp;quot;hello&amp;quot;  was the morning that she sat next to those gnawed bones and cried. The bedraggled girl slunk out of the den and curled up near the woman, watching her carefully and intently, several feet between them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you speak then?&amp;quot; The woman looked at the ground near the child, her voice hesitantly speaking the common tongue.&lt;br /&gt;
&lt;br /&gt;
The girl carefully enunciated, pausing between each word, &amp;quot;I… speak… little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s mind raced with a million questions, but she swallowed them down, placing her hands solidly on her knees. &amp;quot;Do you want to come home with me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slow blinks were the girl&#039;s response. Crawling closer to the woman, she buried her face in the woman&#039;s cotton-clad side and inhaled deeply.  Her nose picked through the scents of the various trees and the dirt of the forest, the bread the woman had baked that morning, the soap she used to wash with, and so much more. It smelled okay, the girl supposed.&lt;br /&gt;
&lt;br /&gt;
The woman didn&#039;t move as the girl ran her face over the woman&#039;s back and sides, ending near her hairline. Once the girl finished, the woman asked, &amp;quot;Do you have a name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cocking her head to the side, the girl wonderingly spoke, &amp;quot;I… am…. Darcena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman gasped under her breath, excitement shining from her eyes to have connected with the child, &amp;quot;My name is Oxana. Will you come home with me? Our cottage is warm and the weather is turning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena hesitated for several long moments, but then she nodded her head. Once. And very slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Around the Village (Winter 5094-Summer 5097)===&lt;br /&gt;
&lt;br /&gt;
Once in Oxana and Thraes&#039; village, Darcena grew strong and so did they. They taught her to speak in Common and taught her many basic life skills. After a black out, Darcena discovered Oxana, Thraes, and their child Brone were dead. Believing she was responsible, she left the village and found her way to Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Threat Grows (Winter 5094 to Summer 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The winter months passed slowly, but Darcena learned to speak many words in Common. Oxana and Thraes, the woodsman, were very kind, stable, and patient with the giantgirl. They had to teach her a lot of basic life skills - especially about hygiene, but eventually they gave up on some of her other foibles. Darcena had a tendency to use her sense of smell to figure out more about the world around her, and to their surprise, she was able to discern more than the average person. It came in handy during the lean winter months, when Darcena could scent a squirrel or rabbit hiding in the woods. In trade off, though, they had to explain to many of their fellow villagers exactly why the socially-blundering and bumbling child wanted to press her face against them and inhale. As most could imagine, the many small, yet unacceptable, mannerisms that Darcena had acquired in that time before she came to the village were a barrier to her acclimating to the village. She wasn&#039;t quite liked, but rather tolerated.&lt;br /&gt;
&lt;br /&gt;
The years passed. Darcena became a useful member of Thraes and Oxana&#039;s family, bringing in meat and helping Thraes out in the woods to chop wood for the townspeople. She was growing as well, lengthening until she was much taller than the couple. Her hair, which had been shorn to her scalp to rid her of lice - as well as remove years worth of twigs, dirty, and gods know what else, grew long. Oxana helped her keep the thick hair plaited; every night, they spent an hour together as Oxana brushed Darcena&#039;s hair until it shone and told her stories about the world around them. Darcena began to feel as if she belonged somewhere and she cherished that feeling.&lt;br /&gt;
&lt;br /&gt;
Thraes bonded with Darcena, too. They&#039;d head into the woods together to accomplish the day&#039;s work, and Thraes would point out various herbs and flowers to Darcena, letting her know about their healing properties. She would collect and forage for the herbs to bring back to the cottage for Oxana to use, prepare, and sell. &lt;br /&gt;
&lt;br /&gt;
Many evenings the small family would light a fire and the couple would tell Darcena engaging stories about the gods and the lands. Darcena began to grow interested in [[Kuon]], a former giantman who worked with [[Imaera]] to heal the world after the [[Ur-Daemon War]]. Thraes explained that Kuon was given the gift of immortality for his deeds and that he was the originator of the healing powers of herbs.&lt;br /&gt;
&lt;br /&gt;
Over the years, things were improving for Oxana and Thraes as well. With the steady influx of meat into their diet, they both began to look healthier. Excess meat, wood, and herbs were able to be sold to the villagers, so their cottage began to have more personalized touches here and there. Oxana also had more time to tend a garden, though Darcena wouldn&#039;t touch the food that came from it, and prepare for the winters. With the improved health, the couple found out that they were expecting. It wasn&#039;t the first time, but it was the first time that Oxana was healthy enough to carry a baby to full term.&lt;br /&gt;
&lt;br /&gt;
Darcena began to grow anxious about being displaced in her happy family, but even worse, she began to have prodigiously horrid waking nightmares intermittently as her anxiety grew. She started to slink off into the woods at odd hours, coming back smelling of blood and viscera. Oxana and Thraes noted the change with worried eyes, but their trust and love for the giant girl was absolute. They felt that when Darcena was ready, she would tell them what was worrying her.&lt;br /&gt;
&lt;br /&gt;
Perhaps they shouldn&#039;t have trusted so much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Slaughter (Spring 5097)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena lifted her head off her pillow, her vivid green eyes unfocused. The dream had been so real. They’d been getting increasingly worse – even sometimes happening while she was awake. She’d worried about her inability to sleep, finally bringing it up with Oxana. She’d laughed and said that no one was getting any sleep now that little Brone had been born, suggesting that maybe Darcena was just getting woken up by the strident cries of a hungry brother. Darcena hadn’t elaborated on the contents of the dreams.&lt;br /&gt;
&lt;br /&gt;
Dreams. So many of them. And so real. Darcena had never seen the nearest city, [[Icemule Trace]], yet she &#039;&#039;knew&#039;&#039; that was where the numerous waves of wailing banshees, orcs, and trolls had overrun this evening, slaying citizens until blood ran and froze in the streets. She’d watched helplessly as a nine-foot-tall [[Massive_troll_king|massive troll king]] had snatched an infant from its mother, rending the child’s body with his razor-sharp claws, and first wrenching off then tossing the infant’s head into his giant maw. Coppery sanguineous fluid dripped down his face and she desperately yearned to lick the warted green skin. She had learned, from the three years with Oxana and Thraes, that this wasn’t right. This wasn’t &#039;&#039;good&#039;&#039;. The unease in her gut grew worse as she realized she could still smell the orcs and trolls on the air. That dream. So real. The eyes. The eyes had been watching. It felt like they still were.&lt;br /&gt;
&lt;br /&gt;
Knowing she wasn’t going to be able to fall back asleep in her perspiration-soaked sheets, Darcena threw them back and stood up. Dressing quickly, she escaped the cottage where her family slept, and she fled into the humid air of the woods. The scent followed her, twisting through her flared nostrils and coiling into her limbic system. Danger, alarm, and disgust flooded her and fear-scented sweat poured off her body.&lt;br /&gt;
&lt;br /&gt;
The axe she’d used earlier to help Thraes chop wood for the evening fire still rested against the wood pile. She snatched it up as she ran, her breath starting to grow short from her panicked and heedless pell-mell flight. When she finally slowed, she realized she had run five miles into the woods. It wasn’t far enough, though. The eyes were still watching. The scent was still there. Her body shuddered violently and she dropped the axe…&lt;br /&gt;
&lt;br /&gt;
Darcena groaned and lifted her head off the pebbles upon which she rested. Where was she? Her stormy grey eyes fixated first on the footprint-covered porch with the pot of [[Acantha_leaf|acantha]] resting on its side, then on the splintered askew door. No. &#039;&#039;No&#039;&#039;. Her muscles bunched, and she leapt to her feet. Racing to the door, she peered inside. She already knew what she’d find, though. She had smelt it before she’d even awoken. &lt;br /&gt;
&lt;br /&gt;
Blood.&lt;br /&gt;
&lt;br /&gt;
Oxana was sprawled near the fieldstone hearth where she often made stew and hearty loaves of oat bread. Claw marks decorated her torso and blood sparkled like jewels in the flickering light of the coals. Slack cheeks and hollow eyes pointed towards the quilted bed where Thraes slumped with one foot in Brone’s cradle. He, too, had new jewels up and down his torso and a shallow irregular puddle of blood near his outstretched hand. Written in tremulous blood-soaked letters on the roughhewn floor was a message, but Darcena could not read it. “Ware da eyes.”&lt;br /&gt;
&lt;br /&gt;
Darcena knew they were both dead, and perhaps a couple hours so at this point. She could smell the differences in their body, and she couldn’t hear a single heart beat. Her horrified gaze took in the cabin, yet kept skipping past the corner where her own pallet rested. With shallow pants, her grey eyes dilated an alarming amount, she forced herself to see. Brone’s body rested in a disheveled nest of her sheets, pinpricks from claws along his rib cage, flesh incised by sharp teeth. A low howl of anguish erupted from Darcena’s mouth and she fled the cabin, swiping the spare axe from the woodpile and taking off into the woods, heading southwest. &lt;br /&gt;
&lt;br /&gt;
Intuitively, she knew her time in the village was done, she was not welcome, and she would never return. It was time to find a new home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suppressing the Beast (Fall 5097- Summer 5104)===&lt;br /&gt;
&lt;br /&gt;
After the slaughter of her adopted family, Darcena was lost and confused. Stumbling through the gates of the Landing, she decided she was tired of traveling and she wanted to make a home of it. Darcena wanted to be accepted in her new home, so she suppressed and hid as much of her inner beast as possible. Peeks slid out here and there, and some guessed at her true nature. Telling few of her story, she sought out meaning from a variety of places, seeking to understand her nightmarish visions of undead, trolls, and giants. She learned more about her supposed clan, the Grot&#039;karesh, and their purpose in life. She developed friendships, was adopted into a large Landing-style family, married three times, and was solidly betrayed by two of her husbands. She participated in numerous wars, took sojourns to Icemule Trace, River&#039;s Rest, and Teras Isle for months on end, and briefly visited the Elven Nations before returning back home. Near the end of her time in the Landing, she began to take frequent trips into the Dragon Spine as she searched for her husband, Neq, who had disappeared. Eventually, she walked out the gates and did not return.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;An Eye for Emeralds, or, the Emerald Tax&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena always had an eye for [[::Emerald|emeralds]], but the interest became very keen around 5098 when [[Porcell]] would wander to wherever Darcena was healing to say hello. Porcell had a certain reputation for thievery, but Darcena adored him nevertheless and couldn&#039;t resist talking with and teasing him. Every once in awhile during their conversations, Porcell would pocket a gem. Darcena was paying attention and when he liberated her customers from their hard-earned and well-fought gains, she would give him the option of giving it back or giving her an emerald. If neither was chosen, she would have tattled on him. The Emerald Tax netted Darcena quite the collection, which she always carries in her ivory satchel. Amusingly, individuals started to notice that Porcell would tip Darcena an emerald, so they began to do it as well. To date of this writing, Darcena has 47 emeralds, 30 uncut emeralds, a star emerald, 3 black-cored emerald orbs, a bottle-shaped emerald, 2 dragonfire emeralds, 11 small emerald coins, and 2 sparkling emerald talons - many from the Emerald Tax.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ishan (Summer 5104-Summer 5117)===&lt;br /&gt;
&lt;br /&gt;
Having her heart broken in Wehnimer&#039;s Landing and still not understanding her vivid daydreams and blood lust, Darcena set off to visit the city of her supposed parents, Kilanirij. While there, she learned to read and write Saramar with her Grot&#039;karesh brethren. She grew to understand what she held inside, the curse within her blood, and she continued to keep its effects hidden from her peers for fear of being studied and taken by one of the Preceptors to the Asylum. While in Kilanirij, Darcena indulged in the culture and felt an instant connection with the other Grot&#039;karesh; she developed a renewed sense of purpose in the quest to foil Despana&#039;s return.  During the Festival of the Dead, she was offered to be a caretaker for the tomb of a family line that had no living members. This heartbreaking experience brought her to the point of wanting to seek out more information on her own family line. She returned to the Dragon Spine, which still felt like home to her, following leads on her heritage and staying vigilant for signs of Despana. Sending reports back to Kilanirij, she earned the title Ishan. Darcena traveled for awhile with the Araime, as well, apprenticing to a mentor of the [[Ikarrak]]. Eventually, her wanderings brought her back within reach of the Landing and she decided to stay with her friends for awhile longer.&lt;br /&gt;
&lt;br /&gt;
===The Butcher Emergent (Summer 5117 - 5119)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Darcena_by_Stormyrain.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Darcena Wolf-Valslayer eating a [[Black_Blood_Trees | black apple]] as seen by [[Stormyrain (prime)|Stormyrain]]&#039;s player&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Landing, Darcena found that the curse seemed to flare around a specific group of adventurers, and she found it more and more difficult to combat its effects. In her failure to control herself, her inner nature was revealed more overtly than it ever had been before. She found acceptance from several of those adventurers and she shed the fear she had been living with, revealing herself as The Butcher. Only time would tell if she could bend the curse to save the world or if she would lose herself in its depths.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Love Letter to the 5th (Spring 5118)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena&#039;s heart was broken in the fall of 5117 after a whirlwind month where she felt she had found a place to belong. The mercurial and impulsive giant tried to nose her way into a place that wasn&#039;t hers and then lost her mind when her interest was unreciprocated and she was rebuffed. This provoked an unnecessarily excessive reaction and conversion to The Huntress. She swears she will never fall in love again... as long as her mate is still present. Wolves, after all, often have just one mate until its death.&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He smelled like home, like dank blood-soaked loam.&lt;br /&gt;
     He called to her soul - completely under his control.&lt;br /&gt;
     The nights were flavored with tricks and death screams&lt;br /&gt;
     And yet she never wavered from loyalty stretched to extremes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A quick wedding under Charl&#039;s purview&lt;br /&gt;
     A band, a dip, a kiss and yet he had the nerve to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Break her heart and shatter her mind&lt;br /&gt;
     It wasn&#039;t her with whom he wanted entwined&lt;br /&gt;
     So now her veins scream to the Huntress&lt;br /&gt;
     For her pain and sorrow demand redress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the howls echo as the moon spotlights&lt;br /&gt;
     The crimson-veined yellow-eyed should take wing-quivering fright.&lt;br /&gt;
     She&#039;s coming-&lt;br /&gt;
     With no mercy and a throat-ripping bite&lt;br /&gt;
     And in his complete and utter destruction she will delight.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Learning to Knit (Lormesta 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dame [[Evia]] accepted the responsiblity of taming the wolf giant for acceptance into the Order of the Silver Gryphon. As her third task, Darcena was instructed to knit stockings, gloves, scarf, hat, and shawl for those of lesser means. She was then instructed to seek out and donate the items to someone in need.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;Darcena grabs some gold knitting needles from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena grabs a skein of pale gold silk yarn from a small pocket inside of her black leather coat.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena loops several stitches of her pale gold silk yarn onto one of her needles as she begins to knit.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Darcena sticks her tongue out as she concentrates on the needles, her brow furrowed.)&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena gnaws lightly on her lower lip, as if lost in thought.  The razor-sharp tip of one of her fangs breaks the skin and causes a tiny bead of blood to appear.  Almost absent-mindedly, she catches it with the tip of her tongue.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Darcena busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Those Aren&#039;t Tears - It&#039;s Only the Rain {[[The Nazhor Chronicles]]} (Charlatos 12, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena paused on the narrow path, her eyes narrowing. The rain dashed angrily from the turbulent sky splashing against the cobblestones and throwing scent back up into the air. Nostrils flaring, she drawled to herself, &amp;quot;No wonder I can never find you. With the way it rains so hard, everything gets washed out. But today… You’re here today, aren’t you?&amp;quot; Darcena tilted her head to the side, her eyes raking over the various shops and tables cluttering the area at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
 &lt;br /&gt;
Following her nose, Darcena stalked across the path towards a narrow gap between two shops opposite a tidy brownstore dwelling. Continuing to mutter under her breath, she snarled, &amp;quot;I should have known you’d be back where it all started. Probably looking for just as many answers as I am.&amp;quot; Against her will, Darcena’s eyes turned inward to the visions she’d had – the ones that felt as if they were dredged up through decades of sucking muck and stunk just as much. Without answers, could she really trust those feelings of warmth and reassurance? An almost-familiar-face teasing her memory and calling her daughter?&lt;br /&gt;
 &lt;br /&gt;
No.&lt;br /&gt;
 &lt;br /&gt;
It’s just another trick.&lt;br /&gt;
 &lt;br /&gt;
Another nightmare sent to hound her, like the ones where she helplessly watches Cruxophim curled in a ball moaning that he’s hungry, withering away, until he disintegrates in front of her. Madmountan, frustration and rage painted across his face, surrounded by a legion of Grimswarm where every time he rushes forward to engage, he is voided into infinitesimal pieces... only to reform where he started in an endless loop. Stormyrain battling a woman until she falls to the ground, darkness shrouding her form. Kipara, wound tightly in a web of hard silk with a massive arachnid ready to bite. Salts, drowning and choking as a krolvin holds him under. Lyrna, being executed by King Qalinor Falustro Vaalor while her former friends laugh piteously. Phang, gently cupping a fly torn to pieces, tears running down his face, as he repetitively moans, &amp;quot;Mel?&amp;quot; More visions flicker in her mind. Xannorath. Khaell. Ulkov. Sweetsin. She can’t save any of them.&lt;br /&gt;
 &lt;br /&gt;
Thunder rolled through the sky and the ground trembled in response, the clouds lit up in hues of blue, white, and violet.&lt;br /&gt;
 &lt;br /&gt;
Darcena blinked, realizing she was frozen in the middle of the path, and began to move towards the shadows again. &amp;quot;I will find you. I know you’re here.&amp;quot; She tilted her head back, lifting her face to the rain and allowing it to wash over her pale skin as the words, &amp;quot;Those aren’t tears. It’s just the rain,&amp;quot; echoed in her mind.&lt;br /&gt;
By the time she reached the shadows, he was gone and his scent had washed away in the rain. She knew, though. He&#039;d been there. And he would probably be back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;There is No Balance - {[[The Nazhor Chronicles]]} (Olaesta 5, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena sat on the edge of the carved marble fountain, her hands cradling her head and her elbows pressed into her knees. The thunder continued to roll through the sky, matching her inner thoughts. As she thought back to the Flock’s actions on the Isle, an effulgent emerald hue seeped across her stormy grey eyes, shades from silver to cinereous to jet slowly faltering under the onslaught.&lt;br /&gt;
&lt;br /&gt;
She knew that Thraes and Oxana would have wanted her to feel horror for the lost lives and the pain, but as always, the horror she should have felt was masked under the hunger. Blood scent had diffused through the air, clinging to every strand of hair, every strap of armor, every plane of cheek. It had been all around her, propagating through every shard of her self. The screams of pain and fear amplified the lust and it was all she could do to not kneel down on the gritty cobbles surrounding the fountain and howl to Lornon.&lt;br /&gt;
&lt;br /&gt;
She blamed Nehor. Her control was always nebulous; lightning leashed by laughter and love. His relentless, chaotic and malevolent drive to frame her for all things that were going wrong on the isle, to viciously smear her reputation, to attempt ostracizing her from the community. It had put her on edge and made her more inclined to give in.&lt;br /&gt;
&lt;br /&gt;
Daily, she struggled between the poles of barbarian butchering beast and cautious compassionate chirurgeon. She existed in a constant spin around an ever-shifting fulcrum on a tumultuous forked beam, wondering how many times she had to turn around before she could give in and rest. Balance. How laughable. She resisted the butcher, but the effort required to be the chirurgeon was outrageous.&lt;br /&gt;
&lt;br /&gt;
She’d had to bury the bones in the jungle, of course. Near the banyan tree. The illusion had dropped and oh, she had feasted. It was never enough, though.&lt;br /&gt;
&lt;br /&gt;
Levering herself up from the fountain, Darcena strode down the cobblestone path. She needed to feed.&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|Oblivious to the beauty around her in the cottages and gardens flanking the cobblestone path, Darcena continued her lumbering pace until she reached the Slaughter House. Bellying up to the butcher block counter, Darcena greeted Svildmit, “Hello friend. It’s good to see you again.” The warmth of her voice didn’t reach her now brilliant green eyes. With the nod of his permission, she moseyed over and scooped herself up some thick blood from the square rhimar buckets. A long swallow and she was able to put in her order for some plump boar. Ripping into the flank with her sharp fangs, Darcena felt fur flow down her esophagus. Svildmit didn’t comment. He was used to her display by now.&lt;br /&gt;
&lt;br /&gt;
A woman wandered into the slaughter house, and Darcena paused in her feast. “Good morning, Svildmit.” Her face sagged and worry furrowed her brow.&lt;br /&gt;
&lt;br /&gt;
“How are you today, Cassae?”&lt;br /&gt;
&lt;br /&gt;
She swallowed, “Oh. Surviving.” A tear leaked down her cheek, crossing over her jawbone, and disappearing into the folds of her neck.&lt;br /&gt;
&lt;br /&gt;
Gently, Svildmit replied, “One day at a time, Cassae.”&lt;br /&gt;
&lt;br /&gt;
Cassae nodded, but her expression did not change from its haunted despair. She whispered, “I don’t want even one more day now that he’s crossed the gates to be with Gosaena.”&lt;br /&gt;
&lt;br /&gt;
Svildmit shifted his weight, “I’m sure that Socius and the militia will give him the justice he deserves.”&lt;br /&gt;
&lt;br /&gt;
Darcena swallowed uncomfortably and closed her eyes. An angry snarl rose in the back of her mind, “Vengeance is needed, not justice. Look at what Nehor and his Flock caused.” Thrumming below that like a steady heartbeat, “Only with patience and nurture will she heal. Help her.” Coiling throughout in a beautiful glissade, “I feast, I feast, I feast. Bring me more.” A chilling, cackling laugh floated above it all, and suddenly it stopped. Emerald fractured and fell, revealing the usual murky battle of stormy greys slowly reaching convergence, but it was too late.&lt;br /&gt;
&lt;br /&gt;
Cassae already had her parcel full of meat and had closed the door behind her with a snick.&lt;br /&gt;
&lt;br /&gt;
Svildmit looked at Darcena, his eyes flickering down to her badge.&lt;br /&gt;
&lt;br /&gt;
She scrambled up the wobbling forked beam towards compassion, “I will do what I can, Svildmit.” Echoing in her mind, the words, “But I will fail,” dashed against her heart.&lt;br /&gt;
&lt;br /&gt;
In the eye of the storm, there was no balance. There was only intense and anxious waiting for something else to change and act.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Calling the Hunt - {[[The Nazhor Chronicles]]} (Olaesta 16, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The raven-haired giantwoman drummed her thick fingers against the well-oiled strap of her battle harness, her eyes narrowing. She had learned new things since when she&#039;d spoken alone with Socius a month ago or so.&lt;br /&gt;
&lt;br /&gt;
At the time, she wasn&#039;t so sure that she should be working against Nazhor. After all, Duvainiel killed Drehod and may have had a hand in killing Brannogh. No one knew, still, who was directly responsible for the death of Elspie&#039;s love. Perhaps Duvainiel had gone above and beyond in her instructions, and that&#039;s why Nazhor had left her behind in the cell at Sunset Cay. Elspie didn&#039;t seem directly hurt, either, when the adventurers had found her in the cell. Foggy, yes. But perhaps that was residual magic.&lt;br /&gt;
&lt;br /&gt;
Darcena had no idea why Nazhor was doing what he was doing with Elspie and how it all worked together. Besides, that sort of higher-level cognition wasn&#039;t her strong suit. She was intuitive and she reacted appropriately when necessary. Unfortunately, at the time, she just hadn&#039;t had much to react to in regard to Nazhor. She&#039;d never seen him hurt anyone directly, and he talked to her with almost a warm tinge of fondness.&lt;br /&gt;
&lt;br /&gt;
Even knowing what she knew now, she was still sympathetic. Nazhor had fallen, it was clear. He was trying to bring over beings who would decimate her pack as soon as they had the chance. While some of her pack may survive a demon incursion (she&#039;d love to lean back and watch Madmountan laugh at the oculoth&#039;s orb), what about Lyrna? Kipara? Khaell? Even Storm and Cay could fall. But still, rushing to judgment would brook her no favors. It had taken awhile, but she finally understood. It wasn&#039;t that Nazhor wouldn&#039;t attack them; it was that he couldn&#039;t. What she&#039;d seen as restraint and forbearance was really inability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That changed everything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She had bristled but born it when the Flock had called her names and lied about her intentions. She&#039;d known more than she&#039;d said about who was in the cell, of course, when Ilsola had been tortured. She&#039;d smelled two of them. One&#039;s blood mixed and mingled and sprayed on the door. Another&#039;s sharp adrenaline mixed with smug self-righteousness, there, at the chair behind the desk. She&#039;d held on to the information out of respect for the one who&#039;d bled. She knew what it was like to walk that balance beam. Sometimes you fell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop holding back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d sat back time and time again, trusting the adventurers around her to help her make wise decisions. Trying to hold back the snap to judgment and vengeance. She&#039;d been wrong, before.&lt;br /&gt;
&lt;br /&gt;
Darcena traced the five colored bands on her right ring finger with her thumb. Yes, she&#039;d been wrong before.&lt;br /&gt;
&lt;br /&gt;
At the rift, she hadn&#039;t waited. She hadn&#039;t held back. She&#039;d listened to all the clues coming in from the different groups of adventurers and she&#039;d intuited the answer. A few shouts here and there from people in the room, and they&#039;d solved it. They&#039;d closed the rift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop observing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d had meetings here and there with different adventurers and towns folk. She&#039;d tried to put all the pieces together. She&#039;d tried to be better about knowing before acting. All that had done is led to chaos and the Flock flying above it all, raucously crowing their falsities, shattering their unity. This technique was clearly not working. It was time to get back to her roots. Her Lord helped her to see truth and lies. His assistance was how she could move assuredly amongst all the various factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to stop waiting for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena brushed long knotted locks of hair dotted with feathers and beads and bone over her shoulder and rested the gathered tips of the fingers of her right hand on the eight-pointed blackened emerald symbol pinned to her harness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was time to call the Hunt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena whispered a reminder to herself, “The eyes. They are always watching.”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Scent of Blighted Fear and Apathy - {[[Witchful Thinking]]} (Phoenatos 6, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Light was creeping across the impressive facade of Moot Hall as Darcena moved through the eastern edge of Town Square and pondered the polished bleakstone statue. Leaning close, she inhaled through her nose, shallowly, several times, followed by likewise exhaling against the golden-whorled stone. It was odd - the scent had caught her as soon as she had entered the area. Her years with the wolf pack had honed her sense of smell to something better than most giants, although still not quite as good in this form as most of those who comprised her pack.&lt;br /&gt;
&lt;br /&gt;
The statue gleamed as a crepuscular ray broke through a cloud, highlighting the face of the intensively chiseled bleakstone. It was easily recognizable as Lylia, Wehnimer&#039;s Landing&#039;s Mayor and one of Darcena&#039;s oldest acquaintances. One could never truly claim friendship with Lylia, Darcena mused. Well, unless you were a Faendryl.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t the look of the statue that had caught her attention, though. The statue was bathed in the comforting and familiar scent that Darcena would like nothing more than be in near constant contact with: the scent of pack. A rush of metallic-tinged saliva flooded her mouth as she continued to sample the piquantly sweet smell of Madmountan&#039;s blood. Several others had been near - and recently, too, for her to catch a hint of their scent. Darcena leaned back and glanced thoughtfully at the statue a moment and just as she leaned in again to savor the mouthwatering smell of the blood that had been streaking against the stone, she abruptly halted her movement and wrinkled her nose. In mere moments, she had stalked off towards the center of the square, pausing near the trunk of the large oak tree.&lt;br /&gt;
&lt;br /&gt;
It was almost time to go for her daily run through the Lower Dragonsclaw and out to Graendlor Pasture where she sometimes lingered for breakfast. Before she went, though, she wanted to check in on the townsfolk (some of whom were still staring at her antics with the statue) and ensure that all the adventurers were likewise safe and healed. The scent of injury never quite left the heart of Wehnimer&#039;s Landing. As she reflected on that thought, she realized that she meant it both metaphorically and literally. Blood and guts stained the cobblestone square no matter how much rain fell from the sky in torrents. When she was lucky, brains, too.&lt;br /&gt;
&lt;br /&gt;
Interrupting her internal musing, Darcena heard Nimaera speaking calmly to the aelotoi healer Traiva who was fluttering her wings here and there, causing drafts in the air and stirring up the scent permeating the stones. &amp;quot;I&#039;ve seen this before, this is basic invasion strategy. Starve the people out. They will turn on their own leaders when an answer can&#039;t be found. Their heads go up on pikes and then the invading force slips in offering food, water, and relief. They don&#039;t spill a drop of blood and are welcomed instead of fought. There is nothing more dangerous than a clutch of farmers and fishermen who can&#039;t feed their children, no matter how well trained your army is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena pondered the wisdom of those words, thinking back to the brawl she&#039;d heard about during a morning briefing at the militia headquarters. She&#039;d recently been moved from the late night shift to the morning shift, so she&#039;d missed out as she&#039;d been sleeping in preparation for her own work. Her moss-tinged eyes lingered a little too long on Nimaera as she thought about what she&#039;d heard, and Nimaera felt the weight of her gaze, turning to stare steadily into Darcena&#039;s eyes with a measured look before returning to her own conversation.&lt;br /&gt;
&lt;br /&gt;
No matter, Darcena needed to move on in any case. She always stretched near the stump at Hearthstone before starting her jog. She&#039;d worn a Darcena-sized divot into the porch there from her many years of resting in the shade.&lt;br /&gt;
&lt;br /&gt;
Heading across the square, Darcena started heading up past Raging Thrak Inn with its offset statue and Stone Baths, which she remembered fondly as a completely different building from her youth. Passing under the shadow of the massive oak and modwir logs of the city&#039;s palisade, Darcena briefly thought of the town&#039;s defenses. She&#039;d led a seminar here or there, but the reality was that the town was not prepared. No matter. Somehow they always pulled through and usually after a massive slaughter. A few people died, but they weren&#039;t pack. She mentally shrugged. You have to crack a few skulls to have a feast, she thought.&lt;br /&gt;
&lt;br /&gt;
Darcena nodded to the guardsmen working between the two large guardtowers on either side of the gate. She&#039;d trained with them a time or two as part of the militia. Had a few drinks. They weren&#039;t bad people, for chattel. She idly considered asking Claudaro to knit a few sweaters for them for the winter. It got cold there in the sleet. I think I have some red yarn in my locker. That decided, she moved forward, catching another familiar scent floating through the air, overlain with something quite pungent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ysharra!&amp;quot; Darcena growled throatily across the road. Striding closer to her friend, the strange scent intensified. Tilting her head to the side, Darcena surreptitiously snuffled at the air around Ysharra&#039;s hair. Yes, she&#039;d touched it just... there. Darcena knew it was truly Ysharra because of the familiar sharp, sweet jasmine entwined with the darker and heavier loam. But all of that was smothered under the appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, rancid cloves, chlorine, and petrichor that lingered around Ysharra&#039;s hands and clothing, intensifying near a not-visible smear on her linen cloak. Brisky shaking her head and wrinkling her nose, Darcena asked Ysharra what she&#039;d been doing.&lt;br /&gt;
&lt;br /&gt;
After hearing about the devastation of Ysharra&#039;s garden and her work with the blighted animals, Darcena decided not to ask about the absence of the usually ever-present Munin. Ysharra seemed distressed enough as it was, and Darcena&#039;s body screamed with anxiousness to both get away and expel her overabundance of energy in a run through the forest. Captain Shinann and Sir Cryheart had told her about the undead roltons attacking the town, but it hadn&#039;t clicked until now. The blight was here, it was spreading, and no one was safe. It was time to check the pasture. Making her apologies, Darcena began to jog through the woods, increasing her speed until she was running flatout towards the rolton herd. Passing the familiar lightning-struck tree, Darcena could see the large, rocky pasture where the kobold shepherds took care of their herd. In the distance, she thought she caught a glimpse of thin tendrils of mist being burned away in the sun, but as she drew closer, she decided it must have been a mirage.&lt;br /&gt;
&lt;br /&gt;
She&#039;d thought she&#039;d left the scent in town, but she was wrong. It was here, too. Not nearly as strong as it had been around Ysharra, but still enough for her stomach to pitch. Darcena wasn&#039;t squeamish, but it occurred to her that if the blight continued, the herds would be decimated. Already she saw signs of withering grass and pine and manged roltons. A plume of smoke rose in the air in the distance, several shepherds standing around it. Darcena recalled that Puptilian had spoken with them about burning the diseased. The herd was lessened already.&lt;br /&gt;
&lt;br /&gt;
Glancing furtively about, Darcena snagged a bleating rolton and carried it off into the woods, tugging on her roltonskin coat. They never noticed the wolf in sheep&#039;s clothing. She sliced the rolton&#039;s neck with her copper blade and bit in, her sharp fangs ripping at the animal. As she fed, she realized that this one was infected, too.&lt;br /&gt;
&lt;br /&gt;
Until that moment, she had been steadily ignoring the tunneling and itching and burning as the blood marble scarab crawled through her flesh, ripping new passages where passages should not exist. She&#039;d felt weaker than usual recently, presumably from all the magical regeneration she was putting her body through as she traded in favors with the local spirits to assist her in staying outwardly strong. Her mind flickered and she snarled. Blight and scarabs. She&#039;d whined before that she never wanted to be alone, but this was not what she meant. A disease vector ripped apart internally, incessantly. She was not a slave to anyone. She was independent. Fierce. It wasn&#039;t happening.&lt;br /&gt;
&lt;br /&gt;
Fear flooded her limbic system for a sheer panicked moment, and then lassitude. There was nothing to worry about. She bent back to the rolton&#039;s neck, savoring the sweetness of her feast. The scarab paused in its movement and Darcena forgot about the blight, the scent of rotted fish wafting right past her in her mindless pursuit of satiation.&lt;br /&gt;
&lt;br /&gt;
Many minutes passed as Darcena crouched and snarled in the dirt beneath the modwir, pine, and fir, surrounded by pinecones and truffles. Not much went to waste and then she was finished. She&#039;d just need snacks for a few days until the hunger tore uninterruptedly through her again. The respite was always longer with a different prey, but this filled the hole for awhile.&lt;br /&gt;
&lt;br /&gt;
Meandering back to town, Darcena realized she&#039;d need to talk to Puptilian and tell him that the herds were going to be fine. Maybe after she&#039;d cooled down and washed up at the Sovyn springs. She had a date with a giant - her near daily meeting with Madmountan to go over reading and counting in common. She wasn&#039;t going to be made a fool of in front of them all anymore. She was going to learn.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Thanks go to Ysharra, Nimaera, Traiva, and Puptilian for collaborating on this post.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to Shinann and Cryheart for your discussion with Darcena last night.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks go to the other individuals who have posted their bits on the forum.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Thanks to Kenstrom for the storyline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;The Drums - {[[Witchful Thinking]]} (Eonatos 17, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fierce vibration thrummed through all the hollow spaces of her body as her sensitive ears struggled against the drums beating all around her. It had taken a few weeks before she could fall in with one of the wandering Araime tribes, but once she found them, she&#039;d hewn close for many weeks more. The DragonSpine were familiar to her, of course, but it&#039;s always dangerous to wander too far from others in the wild. While sometimes danger was precisely what she was looking for, this time she was not interested in fighting for survival. Instead, she needed a little time and space to think through some confusion.&lt;br /&gt;
&lt;br /&gt;
Darcena pulled her roltonskin coat tightly around her and stared out into the darkness. Lights twinkled across the sky in tiny pinpricks of stars, red here, and blue there. It was peaceful and calm and relaxing. All things that were complete opposites of the turmoil inside her mind. Despite her thoughts consistently returning home, she&#039;d decided home was not her place to be right now.&lt;br /&gt;
&lt;br /&gt;
The roltons at Graendlor Pasture had been diseased; they were oozing pestilence and pus and smelled like an appalling mix of pungent lemongrass-infused vinegar, cooked cruciferous vegetables, rotting fish, and rancid cloves. None of this was appealing. Even at the memory, Darcena&#039;s nose wrinkled and a low growl escaped from her throat. It had all changed when the scarab had left her and crumbled to pieces. That was when she discovered something was wrong. A memory had flitted across her mind wherein she realized she had known all along that the rolton herds had been infected. She&#039;d told the Militia the herds were safe and she had believed that completely. But under it all, she&#039;d simultaneously known. Why hadn&#039;t she told them the truth?&lt;br /&gt;
&lt;br /&gt;
It must have been the scarab. Raznel&#039;s scarab. What else could it have been?&lt;br /&gt;
&lt;br /&gt;
When the realization had crept across her consciousness weeks ago and the other memories trickled in as well, Darcena had fled. Perhaps, she&#039;d thought, if she could get far enough away the increasing hunger couldn’t affect her anymore. It&#039;d been months and a long ways, but so far... It hadn&#039;t helped. Darcena turned over her wrist and slid back the cuffs of her coat. The veins were still darkened; they hadn’t reverted to their usual hue when the insidious insect had dusted.&lt;br /&gt;
&lt;br /&gt;
Shortly after the scarab was no longer crawling about under her skin, she&#039;d remembered a few nights before when Cruxophim had sliced open her palms with his jawbone dagger, mingled their fluids for not-the-first-time, then smeared her blood and some others&#039; on the statue. She could envision the way his head had cocked to the side as he&#039;d pored over the statue and the look on his face when he&#039;d then muttered, &amp;quot;Curious.&amp;quot; He&#039;d added her scent and blood to the many other scents and bloods on the statue and not explained himself one bit.&lt;br /&gt;
&lt;br /&gt;
Who could she even talk to about her memories, her veins, her hunger? The confusion in her mind? Who would care? It seemed half the town was really under Raznel&#039;s influence including those closest to her.&lt;br /&gt;
&lt;br /&gt;
Her thoughts flickered chaotically at direct odds to and sliding against and away from the steady rhythm of the drums, which increasingly sounded like a heartbeat urging her on. Her bones rattled and her muscles tensed as the urge to stand and slaughter consumed her mind. Beside her a middle-aged giant leaned closer to whisper something to her. His eyes glinted with laughter and his smile was friendly. In complete dissimilitude, her saliva pooled as she considered what she really wanted to do. In that moment Darcena realized it was likely time for her to go home and get answers before she did something she might really regret.&lt;br /&gt;
&lt;br /&gt;
She&#039;d consult the Ikarrak in the morning.&lt;br /&gt;
&lt;br /&gt;
Maybe their paths would entwine again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;All the Scarabs - {[[Witchful Thinking]]} (Eonatos 27, 5119)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena strode up and down the cobbles of the simple yard, growling at the townpeople in front of her. While she didn&#039;t care much about them, their help may be needed in order for her to reach her goal. Even if their help was really merely the trade of their life for a temporary distraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs must crumble as hers had. All of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No matter what it takes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her blood boiled as she thought back to how Thadston had compared the citizens of the Landing to children. She&#039;d never liked him with the way he treated her Captain and had threatened to string up her pack. That man was single-minded to the point of conflagrant destruction. Darcena unconsciously pushed away the resemblance between her and the Marshal, not allowing it to surface.&lt;br /&gt;
&lt;br /&gt;
One of the townspeople held up a jar filled with an abraded herb with a questioning look and Darcena nodded brusquely. &amp;quot;Yes, apply that just so to the bandage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena thought back to the words that were relayed to her from one of the present militiamen. The one she liked to dice with late at night when others were too busy to be with her. He was a bit of a slob in duty, but had a memory that far surpassed her own. He had reported that Stormyrain said, &amp;quot;And if we removed everyone who disobeyed one order, or felt they weren&#039;t part of some imperial style military group, we&#039;d have no one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She slipped her hand into the pockets of her pants, rubbing the grey and black striped cloth tucked within. She arced her toes in her boots, flexing her calf muscles, then released. It wasn&#039;t time to run yet.&lt;br /&gt;
&lt;br /&gt;
There was still work to be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All the scarabs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Harbinger of Despana (5119 - present)===&lt;br /&gt;
&lt;br /&gt;
After being one of the first to attack [[Raznel]] during the night in 5119 when she died, Darcena continued to loyally and steadfastly stay by Madmountan&#039;s side as she had done since 5118. Early in 5120, two officially paired off and were seen together frequently, reportedly living together. Having reconciled her personal life, Darcena began to search for more pack members to add to her family. Her thoughts clearer and her mind more at ease, she also began sending reports back to [[Kilanirij]], reporting on her discoveries regarding [[Despana]]. Darcena began to branch farther and farther afield, visiting Icemule Trace, Solhaven, River&#039;s Rest, Teras Isle, and Ta&#039;Illistim frequently - still splitting most of her time between Wehnimer&#039;s Landing and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &#039;&#039;Pack of the Ishan on Patrol - {[[Inevitable]]} (Lormesta 31, 5121)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darcena reclined diagonally in one of the half-cask chairs at the Stumbling Pebble II, one leather-sheathed leg kicked up over the armrest, dangling an austere grey rolton hide boot over the edge in mid air. She idly kicked her foot, causing the fractured glaes to glint in the light, while her index finger rested along her high cheekbone and her thumb propped up her chin. The position was supported by an elbow plopped on a nearby grime-coated couch back.&lt;br /&gt;
&lt;br /&gt;
Muttering to herself in the giantman language, Darcena glanced over at Greth briefly, and then returned her attention to her broth. “Akenna is pack. Gonna need to ask the pack to patrol. We are strongest together. The eyes. They’re always watching.” Her head tilted to the side and she appeared to be listening to something otherwise inaudible. “Spirits are loud today.” She grunted and abruptly rose to her feet and stalked over to the white oak bar. Switching to common, she announced to Greth, “I’m going to send the pack over to Akenna’s house to keep an eye on it. This can’t stand.”&lt;br /&gt;
&lt;br /&gt;
Lyrna was indisposed, but Darcena knew just how to get a hold of her. Darcena whispered a message to her barred owl charm and it rose with a flutter of air, off to find its recipient. Scout will need to know, even if she can’t make it. Of course her own pack takes precedence here. Darcena nodded once to herself, the motion swift. While she was waiting for a response from the go-between, Darcena could make arrangements with everyone else.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Within a couple hours, a schedule had been set. Jaysehn assured Darcena he would be staying at Akenna’s side at all times, freeing Darcena to secure the larger area.&lt;br /&gt;
&lt;br /&gt;
Giantphang had headed over immediately after Darcena had sent him a mental message. His cheerful announcement that Mel would be happy to defend his pack was accompanied with a frightful mental bzzing noise that had nearly rattled Darcena’s concentration. She’d reminded him several times what Akenna’s house looked like and where it could be found and he reassured her that Mel had it under control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Phang might seem sweet and innocent, but any one of those nearly comically-oversized weapons of his would stop any would-be vandalists in their tracks.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While she had been striding around town making arrangements, Darcena had caught the persistent whiff of rodent. Finally, she heaved an exasperated breath, and turned in her tracks. She had crouched and growled, “What?”&lt;br /&gt;
&lt;br /&gt;
The tiny familiar had squeaked a reply, “Tolwynn would like to speak with you.”&lt;br /&gt;
&lt;br /&gt;
Darcena had considered thoughtfully. She didn’t know Tolwynn well, but if he wanted her attention, it was likely important. Handfuls of minutes later, it had been arranged. Tolwynn had explained that he had heard Darcena speaking at Greth’s from the cover of invisibility, and he had an idea of how he could help. Despite not being willing to put more of his people in direct danger, he indicated he would provide more coverage by asking his staff to send rodents to cover Akenna’s house at all times, keeping an eye out for any companions or familiars that might try to take advantage of their size to sneak through the patrols and for any fellow magic-practitioners using invisibility.&lt;br /&gt;
&lt;br /&gt;
A few more mental exchanges and Chaoswynd had volunteered to relieve Giantphang and cover most of the night, wordlessly sneaking around with only his companion Owliver for company.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
After his patrol, Cay snarkily noted that as he was passing through the neighborhood he saw an ineffectual dark elf trying to break into another house marked with the yellow x. He’d also seen him sneaking around and staring at doors. Just as Darcena was about to rip into him, Cay added as a teasing afterthought, “It was Yardie.” Darcena had huffed out a laugh and rolled her eyes. He wasn’t a threat.&lt;br /&gt;
&lt;br /&gt;
Khaell had decided to watch over Akenna’s neighborhood in the early morning, taking over for Cay. He’d been really distracted lately, but Darcena knew she could trust him. Together, they were more centered - more balanced. Sure enough, when his report came in after his shift, he mentioned several details about the neighborhood that indicated he’d thoroughly investigated the area. Outside of the marks, nothing seemed too amiss to him other than Arianiss walking around. In and of itself, it wasn’t too suspicious, but Darcena made a mental note that Arianiss had not contacted her. He might bear watching.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena went for her usual late morning run and cleaned up before she dragged a sleepy Madmountan out of their bed. They’d spent most of the night on the seas drinking and destroying pirates before falling into bed together. Several hours into the patrol, Darcena caught a strange smell which led her to a shadowy figure tucked around a corner from Akenna’s house. She swiftly strode towards the hiding place, but the figure had taken off on a run. She tore after the extremely tall and slender figure, but it kept making near-impossible acrobatic leaps and grabs that Darcena had to scramble to match. The figure slowly got the lead on her and her fierce giant mate and disappeared.&lt;br /&gt;
&lt;br /&gt;
Frustrated, Darcena swore, producing a low, guttural, rumbling growl before the nearly-inhuman noise dropped off and was replaced by unintelligible mutterings that rose and fell in sharp staccato. A pregnant silence held while Madmountan eyed her. Darcena took a deep breath and then asked Madmountan to head back to watch the house as she scoured the neighborhood for more scents. Many handfuls of minutes later, a bored mental thought from her mate expressed in Darcena’s mind, “There’s a crowd gathering. And Faerinn is at Akenna’s door wearing an opossum.”&lt;br /&gt;
&lt;br /&gt;
Darcena sprinted back to Akenna’s house. If Faerinn was there, it was likely that trouble was soon to follow. Sure enough, Darcena arrived to witness Faerinn staring at a gash in the door with a sonic axe in his hand. She snarled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Akenna has been through enough and now she is going to have to see this damage? What will this do to her anxiety?&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Darcena knew if she confronted Faerinn at that moment for scaring her pack, his head would be ripped from his body. She glared at Madmountan, her entire body tense. She sent a swift thought. You could have stopped this, love. Turning sharply, Darcena growled and stalked off. She acknowledged that it would take longer than their year together to help him feel the importance of the pack. But, he was right here beside her and for now, that was enough.&lt;br /&gt;
&lt;br /&gt;
Darcena sent a message to Zolis and asked him to take over. She briefly recounted the scent and description of the figure she’d reported. Zolis responded in the affirmative and mentioned he’d be bringing along Darcena’s near pack, Thrassus.&lt;br /&gt;
&lt;br /&gt;
As she passed out of the neighborhood, she stumbled across the constable. Her pack had noted had been patrolling the area frequently as well. The constable called out his thanks to her for her help, but Darcena stalked off without acknowledging him and headed home. When she arrived, she found a letter tacked to her door with Lyrna’s regrets that she was still busy with her own pack, but she wanted Darcena to keep her in the loop with what happened.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Thrassus’ amused, snickering imprint crossed Darcena’s mind, “Zolis is up to something.” In no mood to deal with it after the disaster of the morning, Darcena responded, “As long as he’s keeping Akenna safe, I don’t care.”&lt;br /&gt;
&lt;br /&gt;
Darcena turned her attention to updating everyone else on the information about the figure and Faerinn’s findings that the x wasn’t damaged by the swing of his axe.&lt;br /&gt;
&lt;br /&gt;
Just as she’d concluded that round of information sharing, she received another thought from Thrassus. “Zolis and I were watching Akenna’s house and that neighbor’s house. I observed that the x pulsed - just once - and emitted a small surge of energy. I confirmed with Zolis. He noticed the pulse as well at the same time.”&lt;br /&gt;
&lt;br /&gt;
Darcena sighed with exhaustion. Time for another round of messages. She knew she&#039;d missed a person here or there, but planned on catching up with them all in the morning. The people on patrol knew, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Darcena crawled onto her rolton wool pillows and snuggled up next to Madmountan... just as she got another mental message, although this was from someone unfamiliar to her. “Ishan? Our mouse just spotted a sylvan wreathed in a deep crimson haze walking around Akenna’s house.” The voice went on to describe the flawless ivory skin and a glimpse of tempestuous silver-flecked dark amethyst eyes. Wearily Darcena thought back, “That’s just Storm. She’s with me.”&lt;br /&gt;
&lt;br /&gt;
The voice hesitantly thought back, “Understood. Ishan? ….Did you know about the blood sigils covering every reachable part of the house?”&lt;br /&gt;
&lt;br /&gt;
Darcena crawled back out of bed, swore loudly as she remembered Thrassus’ earlier laughter, and growled, “Zolis! You’re dead!” Madmountan stirred, but fell back to sleep. Yet another of the day’s screw ups for her to clean up before Akenna noticed. While Zolis was probably helping to protect the property, Akenna would likely not appreciate blood sigils everywhere.&lt;br /&gt;
&lt;br /&gt;
Stalking out of the house, she cast a longing look back at her mate. She breathed out a worried sigh. He’d still be there when she got back. Probably. &#039;&#039;Raznel&#039;s gone, Darcena. The scarabs are gone.&#039;&#039; She shook her head as if to knock the doubts free and carefully closed the door.&lt;br /&gt;
&lt;br /&gt;
Heading to Mist Harbor, Darcena got to work cleaning up the most obvious of the sigils, but left the less obvious ones. Protection of all kinds was needed here. She had one more thought that she’d need to catch the dwarf tomorrow and let him know everything that had happened. It was Ulkov’s turn to take a jaunt through the neighborhood.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ekhor_(prime)&amp;diff=170206</id>
		<title>Ekhor (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ekhor_(prime)&amp;diff=170206"/>
		<updated>2022-07-02T23:54:22Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Creating page with player&amp;#039;s permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Ekhor&lt;br /&gt;
|image= [[File:Ekhor.jpg|thumbnail|center]]&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= Grot&#039;karesh Hammer Clan&lt;br /&gt;
|culture2= &lt;br /&gt;
|hometown= DragonSpine Mountains&lt;br /&gt;
|class=&lt;br /&gt;
|profession= Warrior&lt;br /&gt;
|religion= &lt;br /&gt;
|affiliations= [[Darcena (prime)#Pack of the Ishan|Pack of the Ishan]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition= Hostile&lt;br /&gt;
|demeanor= Menacing&lt;br /&gt;
|ptrait= Bloodthirsty&lt;br /&gt;
|strait= Laconic&lt;br /&gt;
|flaw= Sociopathic&lt;br /&gt;
|strength= Loyalty&lt;br /&gt;
|weakness= Rigidity&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Slaughter&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Icemule Trace &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
More information about Ekhor will be added later.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see Grand Lord Ekhor the Master at Arms of the Warrior Guild.&lt;br /&gt;
He appears to be a Giantman.&lt;br /&gt;
He is taller than average and has an oversized, hulking frame.  He appears to be in the prime of life.  He has cerulean-haloed deep emerald eyes and ruddy, windburned skin.  He has a bald head.  He has a weathered face and calloused hands.&lt;br /&gt;
Tiny chips of emerald-tinged ice dance across his body, casting a subtle pale viridian halo of color across his form.&lt;br /&gt;
He is holding a perfect vultite tetsubo with a frost-marred oak handle in his right hand.&lt;br /&gt;
He is wearing a heavy snow white cloak with an oversized hood, some polished adamantine platemail embellished with white streaks, and some icy grey-white scaled leather knee-boots strapped with plush fur.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Ekhor.jpg&amp;diff=170205</id>
		<title>File:Ekhor.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Ekhor.jpg&amp;diff=170205"/>
		<updated>2022-07-02T23:41:22Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Image created by the player of Stormyrain and uploaded with permission by copyright holder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image created by the player of Stormyrain and uploaded with permission by copyright holder.&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Ekhor_(prime)&amp;diff=170204</id>
		<title>Talk:Ekhor (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Ekhor_(prime)&amp;diff=170204"/>
		<updated>2022-07-02T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Note about character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating character page with permission from account holder. [[User:ARMYJEN|ARMYJEN]] ([[User talk:ARMYJEN|talk]]) 18:33, 2 July 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dust&amp;diff=169578</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dust&amp;diff=169578"/>
		<updated>2022-06-21T22:43:19Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added platinum dust.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dust&#039;&#039;&#039;, in the context of items qualifying as gems in Elanthia, refers to piles of gold and platinum dust. They are not commonly found, only able to be found from certain creatures such as [[glacial morph]]s and [[animated slush]]es.&lt;br /&gt;
&lt;br /&gt;
== List of Dust ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dram of gold dust&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2200 &amp;lt;!-- 2080, 2310, 2710, 2630, 2310, 2030, 1620, 2130, 2690, 2260, 2020, 1920, 1710, 2230, 2080, 2160, 2630, 2670  --&amp;gt;&lt;br /&gt;
|location = &lt;br /&gt;
|description = A strong gust of wind would scatter this score or two of small grains to the four winds.  Hardly different than common sand at first glance, the grains show a richness of tone and a subtle burnish that marks them as pure gold.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a handful of gold dust&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 3400 &amp;lt;!-- 3310, 2870, 3210, 2990, 2820, 3800, 3530, 3970, 3440, 2800, 3310, 3980, 3740 --&amp;gt;&lt;br /&gt;
|location = &lt;br /&gt;
|description = A strong gust of wind would scatter this score or two of small grains to the four winds.  Hardly different than common sand at first glance, the grains show a richness of tone and a subtle burnish that marks them as pure gold.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pinch of gold dust&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800 &amp;lt;!-- 21, 530, 1110, 750, 660, 1190, 630  --&amp;gt;&lt;br /&gt;
|location = &lt;br /&gt;
|description = A strong gust of wind would scatter this score or two of small grains to the four winds.  Hardly different than common sand at first glance, the grains show a richness of tone and a subtle burnish that marks them as pure gold.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pinch of platinum dust&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50 &amp;lt;!-- 46, 51, 54, 58  --&amp;gt;&lt;br /&gt;
|location = &lt;br /&gt;
|description = A strong gust of wind would scatter this score or two of small grains to the four winds.  Even with this small quantity, the subtle, silvery gleam of the dust is unmistakably that of platinum.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=169407</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=169407"/>
		<updated>2022-06-17T00:36:14Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Prime Players */  added with permission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;August 3&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lend a hand with setup and hang out (Check-in actually starts on Thursday) || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=10 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;August 4&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Settlers of Catan Tournament || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Lunch break (on your own) &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | Pool Party [Side Quest] || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS &amp;quot;Design-A-____&amp;quot; Contest Kickoff/Instruction Session || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alteration Sessions* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Quest Runs* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 7:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade - Role assignments/Icebreaker || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 - 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade Murder Mystery/Costume Contest || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon and Hanging Out || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=12 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;August 5&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Munchkins Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS State of Elanthia &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 - 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Poker Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR State of Elanthia &lt;br /&gt;
|| DR&lt;br /&gt;
|-&lt;br /&gt;
| 9:00 PM &lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Blindfolded PvP Tournament &lt;br /&gt;
| style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Quest Runs* &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | RadioFree SimuCon and Chill|| ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=15 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;August 6&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 AM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 12:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* &lt;br /&gt;
|| ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alterations* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | SimuCon Dinner&amp;lt;br&amp;gt;Design Contest entries due&lt;br /&gt;
|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 - 9:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Game Night TBD|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 9:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Line Dancing Lesson&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DJ Kveta (not a real DJ)&#039;s Dance Party&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&amp;lt;br&amp;gt;August 7&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Clean up! || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #FFFED6;&amp;quot; | Lemp Mansion [Side Quest] || MUST sign up with GM Kveta - 25 max&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Room closes - Con ends || ALL&lt;br /&gt;
|}&lt;br /&gt;
* This is still subject to revision!  Check back later!&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
* **Per the Side Quest runners: These will be 60-90 minutes sessions, 5 players for each session.  You must pre-register for a session.  More details will be forthcoming!&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Clunk&lt;br /&gt;
* Darcena + 1&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Drekoi/Vhorg&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kothos/Xanthium/Ysharra&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Melivn &lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* “Trash Panda”&lt;br /&gt;
* Yavs&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
* Nexushealbot&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Caconym&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
Cost and sign-up information will be available soon.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
Sign-up is usually initiated by the GM organizing SimuCon and details are released closer to the event.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
Currently no campaign link is available, but will likely be available in early June.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=169398</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=169398"/>
		<updated>2022-06-16T23:15:32Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Fixing table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;August 3&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lend a hand with setup and hang out (Check-in actually starts on Thursday) || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=10 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;August 4&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Settlers of Catan Tournament || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Lunch break (on your own) &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | Pool Party [Side Quest] || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS &amp;quot;Design-A-____&amp;quot; Contest Kickoff/Instruction Session || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alteration Sessions* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Quest Runs* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 7:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade - Role assignments/Icebreaker || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 - 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade Murder Mystery/Costume Contest || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon and Hanging Out || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=12 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;August 5&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Munchkins Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS State of Elanthia &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 - 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Poker Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR State of Elanthia &lt;br /&gt;
|| DR&lt;br /&gt;
|-&lt;br /&gt;
| 9:00 PM &lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Blindfolded PvP Tournament &lt;br /&gt;
| style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Quest Runs* &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | RadioFree SimuCon and Chill|| ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=15 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;August 6&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 AM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 12:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* &lt;br /&gt;
|| ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alterations* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | SimuCon Dinner&amp;lt;br&amp;gt;Design Contest entries due&lt;br /&gt;
|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 - 9:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Game Night TBD|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 9:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Line Dancing Lesson&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DJ Kveta (not a real DJ)&#039;s Dance Party&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&amp;lt;br&amp;gt;August 7&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Clean up! || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #FFFED6;&amp;quot; | Lemp Mansion [Side Quest] || MUST sign up with GM Kveta - 25 max&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Room closes - Con ends || ALL&lt;br /&gt;
|}&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
* **Per the Side Quest runners: These will be 60-90 minutes sessions, 5 players for each session.  You must pre-register for a session.  More details will be forthcoming!&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Clunk&lt;br /&gt;
* Darcena&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Drekoi/Vhorg&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kothos/Xanthium/Ysharra&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Melivn &lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* Yavs&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
Cost and sign-up information will be available soon.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
Sign-up is usually initiated by the GM organizing SimuCon and details are released closer to the event.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
Currently no campaign link is available, but will likely be available in early June.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=169218</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=169218"/>
		<updated>2022-06-13T05:21:18Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: /* Attendee List */ Added Zangow at his request.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Schedule coming soon!!!&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Clunk&lt;br /&gt;
* Darcena&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Drekoi/Vhorg&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kothos/Xanthium/Ysharra&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* Yavs&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
Cost and sign-up information will be available soon.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
Sign-up is usually initiated by the GM organizing SimuCon and details are released closer to the event.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
Currently no campaign link is available, but will likely be available in early June.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Triton_assassin&amp;diff=167927</id>
		<title>Triton assassin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Triton_assassin&amp;diff=167927"/>
		<updated>2022-06-02T13:36:36Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: added boss category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 96 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Ambush&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  433&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Triton_brawler&amp;diff=167926</id>
		<title>Triton brawler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Triton_brawler&amp;diff=167926"/>
		<updated>2022-06-02T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added boss category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 98 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Jab/Punch/Kick/Grapple&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 414 UAF&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Crowd Press&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = darkened triton hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
Triton brawlers are monk-style combatants that live on the [[Atoll]] near [[Kraken&#039;s Fall]]. They make a unique and fearsome foe due to their use of UAC combat. They can also disarm attackers with their use of the [[Brace]] spell.&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 96&lt;br /&gt;
|levelm1 = 97&lt;br /&gt;
|level = 98&lt;br /&gt;
|levelp1 = 99&lt;br /&gt;
|levelp2 = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spectral_triton_protector&amp;diff=167925</id>
		<title>Spectral triton protector</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spectral_triton_protector&amp;diff=167925"/>
		<updated>2022-06-02T13:36:14Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added boss category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 98 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = non-corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 96&lt;br /&gt;
|levelm1 = 97&lt;br /&gt;
|level = 98&lt;br /&gt;
|levelp1 = 99&lt;br /&gt;
|levelp2 = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Triton_fanatic&amp;diff=167924</id>
		<title>Triton fanatic</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Triton_fanatic&amp;diff=167924"/>
		<updated>2022-06-02T13:35:56Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added boss category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 100 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = thick triton spine&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 98&lt;br /&gt;
|levelm1 = 99&lt;br /&gt;
|level = 100&lt;br /&gt;
|levelp1 = 101&lt;br /&gt;
|levelp2 = 102&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Triton_warden&amp;diff=167923</id>
		<title>Triton warden</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Triton_warden&amp;diff=167923"/>
		<updated>2022-06-02T13:35:42Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added boss category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 102 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Spikethorn&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_triton_psionicist&amp;diff=167922</id>
		<title>Ethereal triton psionicist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_triton_psionicist&amp;diff=167922"/>
		<updated>2022-06-02T13:35:26Z</updated>

		<summary type="html">&lt;p&gt;ARMYJEN: Added boss category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = non-corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Spikethorn&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARMYJEN</name></author>
	</entry>
</feed>