<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ASILE</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ASILE"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/ASILE"/>
	<updated>2026-04-03T17:20:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255326</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255326"/>
		<updated>2026-03-31T16:28:57Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* 2026 Mini Carnivale Schedule of Events */ added event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2026 Mini Carnivale Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, May 21&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 8:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off Revelia Carnivale with the opening parade! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, May 22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Seascapes&lt;br /&gt;
| [[House_Paupers|House Paupers]]&lt;br /&gt;
| Solhaven - exact location coming soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your easels, sketchbooks, chalk, or however else you want to make art to be inspired by a seascape in the port town of Solhaven during this special Freeport Friday. Paper and quills will be available for those who may not have their own means to create masterpieces.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, May 23&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Brunch&lt;br /&gt;
| [[House_Paupers|House Paupers]]&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a relaxing brunch with House Paupers - bring any art and/or craft projects you&#039;re working on or questions you have.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 4:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House_Paupers|House Paupers]]&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Alcohol_Still|Portable Alcohol Stills]] for this interactive seminar with Paupers&#039;s own Chatelaine Traiva. There will be a brief review of the basics of using the still, with the remainder focusing on making your creations taste unforgettable. As a special treat, there will also be a blind taste contest as a follow up to the special Festival of Oleani Wyvern Wednesday (to be held in Ta&#039;Vaalor on Wednesday, May 20) that focuses on floral flavored brews.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Nature of Erithian Art&lt;br /&gt;
| Atsuko Ayxia&#039;rai&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn about the naturalistic arts of the Erithians during this calming seminar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, May 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 5:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Nature&#039;s Simplicity&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revelia 2025===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255325</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255325"/>
		<updated>2026-03-31T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2026 Mini Carnivale Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, May 21&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 8:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off Revelia Carnivale with the opening parade! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, May 22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Seascapes&lt;br /&gt;
| [[House_Paupers|House Paupers]]&lt;br /&gt;
| Solhaven - exact location coming soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your easels, sketchbooks, chalk, or however else you want to make art to be inspired by a seascape in the port town of Solhaven during this special Freeport Friday. Paper and quills will be available for those who may not have their own means to create masterpieces.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, May 23&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Brunch&lt;br /&gt;
| [[House_Paupers|House Paupers]]&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a relaxing brunch with House Paupers - bring any art and/or craft projects you&#039;re working on or questions you have.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Nature of Erithian Art&lt;br /&gt;
| Atsuko Ayxia&#039;rai&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn about the naturalistic arts of the Erithians during this calming seminar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, May 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 5:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Nature&#039;s Simplicity&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revelia 2025===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255324</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255324"/>
		<updated>2026-03-31T16:00:31Z</updated>

		<summary type="html">&lt;p&gt;ASILE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2026 Mini Carnivale Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, May 21&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 8:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off Revelia Carnivale with the opening parade! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, May 22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Seascapes&lt;br /&gt;
| [[House_Paupers|House Paupers]]&lt;br /&gt;
| Solhaven - exact location coming soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your easels, sketchbooks, chalk, or however else you want to make art to be inspired by a seascape in the port town of Solhaven during this special Freeport Friday. Paper and quills will be available for those who may not have their own means to create masterpieces.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, May 23&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Nature of Erithian Art&lt;br /&gt;
| Atsuko Ayxia&#039;rai&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn about the naturalistic arts of the Erithians during this calming seminar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, May 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 5:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Nature&#039;s Simplicity&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revelia 2025===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255323</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=255323"/>
		<updated>2026-03-31T14:52:45Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2026 Mini Carnivale Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, May 21&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 8:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off Revelia Carnivale with the opening parade! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, May 22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Description Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, May 23&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Nature of Erithian Art&lt;br /&gt;
| Atsuko Ayxia&#039;rai&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn about the naturalistic arts of the Erithians during this calming seminar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, May 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 5:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Nature&#039;s Simplicity&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revelia 2025===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=255314</id>
		<title>House Paupers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=255314"/>
		<updated>2026-03-30T22:59:13Z</updated>

		<summary type="html">&lt;p&gt;ASILE: updated officer list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of paupers.jpg|right|Fortis Imbibi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paupers.png|350px|thumb|right|Old ASCII Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Paupers&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]], and is a member of the [[Co-operative Houses of Elanthia]]. It was established in Charlatos of 5091 by Silent Mydnyghte (Chairman), Kirc Bloodguard (Treasurer), Dextor Malthorn (Secretary), as well as members Phaedra Bleu and Karel Tasavalta.&lt;br /&gt;
&lt;br /&gt;
The founding was published in the [[Kelfour Edition volume I number X]], making &#039;&#039;&#039;House Paupers&#039;&#039;&#039; one of the three original Houses in [[Elanith]].  &lt;br /&gt;
&lt;br /&gt;
The House has annexes in all major towns and cities.&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;width: 22em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=5 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#8B7355}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Position     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Position Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Officer Name&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;&#039;&#039; || Chair || Tolwynn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chatalaine&#039;&#039;&#039; || Co-Chair || [[Traiva_(prime)|Traiva]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bartender&#039;&#039;&#039; || Co-Chair || Trallihn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pub Proprietor&#039;&#039;&#039; || Treasurer || &#039;&#039;Empty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paymaster&#039;&#039;&#039; || Co-Treasurer || Maevie&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enforcer&#039;&#039;&#039; || Co-Treasurer || Brakian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adjutant&#039;&#039;&#039; || Secretary || &#039;&#039;Empty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
&lt;br /&gt;
===Statement of Purpose===&lt;br /&gt;
&lt;br /&gt;
House of Paupers has been designed as an establishment to provide entertainment, excitement, camaraderie and respect to its members.&lt;br /&gt;
&lt;br /&gt;
===Statement of Governing===&lt;br /&gt;
&lt;br /&gt;
The Officers:&lt;br /&gt;
&lt;br /&gt;
House of Paupers currently has 7 Officer positions. All Officers shall rule on all decisions of House policy in regards to the rules and physical nature of the House and its officially sponsored events.&lt;br /&gt;
&lt;br /&gt;
All decisions will be made collectively by a vote among the Board of Officers. Two thirds of all seated Officers must agree in order for an item to be considered passed. All decisions of the Board will be made a matter of public record. The Board does reserve the right to omit some or all of the details if they agree that it would reveal in-game secrets or would be inappropriate and not within the House&#039;s best interest to be revealed.&lt;br /&gt;
&lt;br /&gt;
Terms of Office:&lt;br /&gt;
&lt;br /&gt;
Each office held shall be considered at will service and may be terminated at any time by the Officer unless otherwise altered by the Board or CHE Controller.&lt;br /&gt;
&lt;br /&gt;
If any Officer fails to communicate or make appearances for 2 months in a row their position will be considered open unless prior notification and approval of the Board has been obtained.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
&lt;br /&gt;
===Article I - Name===&lt;br /&gt;
&lt;br /&gt;
The name of this officially recognized [[Co-operative Houses of Elanthia|Cooperative House of Elanthia]] (CHE) is the House of Paupers, hereinafter referred to as the &amp;quot;House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Article II - Membership Services and Benefits===&lt;br /&gt;
&lt;br /&gt;
The House offers the following benefits to its members:&lt;br /&gt;
&lt;br /&gt;
#Coat of Arms - The House Coat of Arms is available at the Engraver&#039;s Shop in Wehnimer&#039;s Landing for all whom wish to have it added to their shields or other applicable gear. This service is provided by the Engraver for a small fee as specified by the local government.&lt;br /&gt;
#Storage Facility - There will be an appropriate locker assigned to each member. These lockers may generally be accessed free of charge and are larger than those granted to an individual resident of any given town. House Annexes also provide additional locker space but the House is in no way responsible for the movement of a member&#039;s items between towns or the members&#039; ability to access them.&lt;br /&gt;
#Nodes - There are natural nodes in various locations throughout the House. These nodes are provided for the member&#039;s benefit. Currently the nodes are located in the Commons as well as at each table leading off of the Triple Chalice Bar and the Lounge.&lt;br /&gt;
#Pool and Hot Tub - There is a pool and hot tub located through the crystal arch in the Commons for the members&#039; health and enjoyment.&lt;br /&gt;
#Donation Table - There is a table in the Commons on which members may donate items for other members to use. No items from the table may be sold as they are placed there for the benefit of each other and not as a quick monetary gain.&lt;br /&gt;
#Tables - There are private tables leading off of the Triple Chalice Bar and the Lounge which have been made available for members&#039; enjoyment or privacy.&lt;br /&gt;
#Refreshment Carts - The House currently owns two different refreshment carriers which will often be set up with various food and drink and set out for the members enjoyment and indulgence. Most frequently a refreshment cart is set up inside in the Commons and a small refreshment wagon is set up outside at the Rose Garden.&lt;br /&gt;
#Fishing Pond - Located down the riverstone path is the Rose Garden where a pond welcomes both members and guests alike to cast their lines and fish to their heart&#039;s content. A crate nearby is stocked with fishing supplies that Officers can make available upon request. A small fire burns nearby for an easy cooking solution.&lt;br /&gt;
&lt;br /&gt;
===Article III - Membership Requirements and Dues===&lt;br /&gt;
&lt;br /&gt;
* Members can only belong to one CHE at a time.&lt;br /&gt;
* Members must be level 5 or above.&lt;br /&gt;
* Members must not be on an in-game trial account.&lt;br /&gt;
* Members must pay a one time initial fee of 20,000 silvers.&lt;br /&gt;
* Membership is unrestricted by race, creed, lifestyle, size, color, sex or profession.&lt;br /&gt;
&lt;br /&gt;
===Article IV - Contributions===&lt;br /&gt;
&lt;br /&gt;
Membership contributions to the House&#039;s General Funds and Endowment will be considered donations and will not entitle a member to special privileges.&lt;br /&gt;
&lt;br /&gt;
All contributions can be donated by any member or officer and will appear on the in-game financial tracking system and reported on a quarterly basis for public record.&lt;br /&gt;
&lt;br /&gt;
===Article V - House Officials===&lt;br /&gt;
&lt;br /&gt;
====Section 1 - House Officers====&lt;br /&gt;
&lt;br /&gt;
#All officer positions shall be chosen by the Board through a system of applications and interviews.&lt;br /&gt;
#An officer or candidate for officer must be a current member of the House.&lt;br /&gt;
#Term of Office is considered to be at will unless just cause is given to prematurely cease the term of the service to the House.&lt;br /&gt;
#If any officer position is left vacant, the responsibilities and duties will be assumed by the other active officers until the empty position can be filled.&lt;br /&gt;
#No new officer can be inducted to fill a vacancy without approval of the Board or by the direct instruction of the CHE Controller.&lt;br /&gt;
#Any officer may voluntarily resign at anytime. Transfer of ownership of the character of account of a current officer shall constitute immediate resignation from office.&lt;br /&gt;
#An officer may be removed from office for cause by two thirds majority vote of the House Board with additional agreement by the CHE Controller if needed. Cause for removal must meet one or more of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Failure to perform or demonstrated lack of ability to perform defined duties in the best interest of the House either through dereliction, incompetence or malfeasance.&lt;br /&gt;
* Gross misuse of House resources for illicit purposes or excessive personal gain either in real life or in game.&lt;br /&gt;
* Justified voluntary or involuntary expulsion or resignation from the House that might jeopardize the good status of the House.&lt;br /&gt;
* Direct request by the CHE Controller, or indirectly as a consequence of a permanent character/account lockout by game staff.&lt;br /&gt;
* Allowing another person to control the officer character. An exception may be made in the case of real life spouses as long as it is done with prior approval from the Board. In all cases, the officer&#039;s player shall be held responsible for all things done by anyone accessing their account. Under no circumstances may any other person perform any actions related to the House when controlling an officer character.&lt;br /&gt;
&lt;br /&gt;
====Section 2 - Officer Responsibilities====&lt;br /&gt;
&lt;br /&gt;
All House Officers have assigned tasks based on their positions and their strengths. Some tasks are shared by all while others are specific to their role. Specific roles will be detailed further in this document. On many decisions regarding the House, all officers will have an equal vote on the Board of Officers with Chairman breaking ties. These decisions include but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
#Spending of Influence Points - All officers will have an equal vote in the decision and approval of how and when to spend influence points before the Chairman submits the Quarterly Influence Report every three months to the CHE GameMaster.&lt;br /&gt;
#Expansion and Renovations - All officers will have an equal vote in the decision and approval of any and all new rooms to be added to the House, whether in the form of normal expansion or through storyline development. This also includes any renovations done to existing rooms, be it an entire re-decoration or the addition of extra items.&lt;br /&gt;
#Events - All officers will have an equal vote in the decision and approval of all events. These events include: Main House Events, Mini Events, Social Knights, Co-Sponsored Events, Festivals, etc. There is an Event Creation Form on the Paupers Wiki that can be filled out and submitted to all officers for review and approval. This also applies to all props or prizes created or designed for any specific event, including souvenirs..&lt;br /&gt;
#Food/Drink Creation - All officers will have an equal vote in the decision or creation of any additional food or drink items to be added to the House, in way of normal means or through contests or storyline development.&lt;br /&gt;
#Contests and House Votes - All officers will have an equal vote in the decision to create and execute any and all House Contests as well as House Votes. While any officer can propose a contest or vote, it will require a majority approval to be implemented.&lt;br /&gt;
#Meeting Agendas - The officer in charge of a meeting must forward their proposed agenda one week prior to the meeting for all officers to review and approve. This is to ensure maximum level of communication from the officers to the members.&lt;br /&gt;
#Changes to Bylaws - As with anything, House of Paupers needs to be able to adapt to changing times and situations. Sometimes this can require a minor amendment to the House Bylaws or in some cases a complete overhaul. Changes to the Bylaws can be proposed by any officer but require a majority vote with Chairman breaking all ties.&lt;br /&gt;
#House Storyline - It is a new goal of the officers of Paupers to try to turn the focus of the House from just being about &amp;quot;lockers&amp;quot; and attract a new kind of member or even stir up interest in current members who have had nothing to participate in previously. So it is that throughout the years storylines will be developed and implemented for all members and even non-members alike to participate in. Many of these events will include the Knights of Paupers and be open in general to allow other participants to step forward and join in the fun. However, each storyline, regardless of its length, be it a few weeks to a few months, will be a reflection of the House and therefore it is every officer&#039;s responsibility to review the proposed general outline of storyline and approve. It is to be encouraged that storylines remain open and broad in general to allow evolution based on the actions taken by those participating.&lt;br /&gt;
&lt;br /&gt;
====Section 3 - Officer Duties====&lt;br /&gt;
&lt;br /&gt;
Every House Officer will have specific tasks set up for them. This will be an ever changing section of policy as duties and tasks may change based on number of officers, the level of their individual strengths and weaknesses and the overall evolution of Paupers.&lt;br /&gt;
&lt;br /&gt;
All Officers will share the following duties:&lt;br /&gt;
&lt;br /&gt;
* Host or Witness 1 Induction a month.&lt;br /&gt;
* Organize and Execute 2 Events a year.&lt;br /&gt;
* Host 1 Members&#039; Meeting a year.&lt;br /&gt;
* Voting on House Issues.&lt;br /&gt;
* 8 Hours of in-game time a month.&lt;br /&gt;
&lt;br /&gt;
Each Officer will have specific roles that may change based on a variety of things including the number of vacant positions, extended absences or even personal preference. These duties are as follows:&lt;br /&gt;
&lt;br /&gt;
#Drafting of Quarterly Influence Reports&lt;br /&gt;
#Drafting of House Expansions and Renovations&lt;br /&gt;
#House Storyline Creation&lt;br /&gt;
#Lead of Knights of Paupers&lt;br /&gt;
#Co-Lead of Knights of Paupers&lt;br /&gt;
#House Tours&lt;br /&gt;
#House Roster and Induction Report&lt;br /&gt;
#Treasury and Expense Report&lt;br /&gt;
#Influence Report&lt;br /&gt;
#Public Announcements&lt;br /&gt;
#Members Mailing List&lt;br /&gt;
#Newsletter&lt;br /&gt;
#Contests and House Vote Management&lt;br /&gt;
&lt;br /&gt;
====Section 4 - Officer Etiquette====&lt;br /&gt;
&lt;br /&gt;
Officers of Paupers should always be the example and never the exception. Therefore not only is there a high level of respect and equality expected from all officers towards Members and Knights, but also among Officers themselves. While a variety of opinions and disagreements are encouraged they are expected to be done with a positive level of civility and tact. This applies to all levels of communication, whether it be in-game or via alternate methods such as email, forums, etc.&lt;br /&gt;
&lt;br /&gt;
Disrespectful behavior and poor conduct will not be tolerated. Any situations or instances that merit a complaint can be addressed in the following manner:&lt;br /&gt;
&lt;br /&gt;
#If a Member has an issue or complaint about a House Officer they must file it or contact another active Officer. Details will be required as well as documentation, if possible or applicable. The Officer who receives the complaint will then report it to the Chairman who will deal with the issue one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer has an issue or complaint about another House Officer they must file it or contact the active Chairman. Details will be required as well as documentation, if possible or applicable. The Chair will then address the issue with the Officer either one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer or Member has an issue or complaint about the active Chairman they must file or contact another active Officer who can bring the complaint before the Board or contact the CHE Controller for intervention or due process. Details will be required as well as documentation, if possible or applicable.&lt;br /&gt;
&lt;br /&gt;
Any Member or Officer who abuses the system and files unlawful complaints and is proven to be dishonest can face suspension or termination. There will be no warnings.&lt;br /&gt;
&lt;br /&gt;
===Article VI - Rules and Regulations===&lt;br /&gt;
&lt;br /&gt;
====Section 1 - General House Conduct====&lt;br /&gt;
&lt;br /&gt;
#Violence in the House will not be permitted. Any malicious actions committed on the House grounds shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#There shall be no stealing on House grounds. All members are expected to treat each other courteously. First offense is punishable by a warning from the Board. Further offenses shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#Items placed on the donation table in the House are for personal use and may not be sold.&lt;br /&gt;
#All House policy applies to existing or future annexes in other towns.&lt;br /&gt;
&lt;br /&gt;
Violation of any of the above stated rules may lead to judgment and punishment as determined by the Board. Involuntary expulsion requires ratification by a majority vote by the Board or direct CHE Controller intervention. Officers may seek such ratification retroactively when quick action is in the best interest of the House.&lt;br /&gt;
&lt;br /&gt;
====Section 2 - Workshop====&lt;br /&gt;
&lt;br /&gt;
#Unless directed by the Board, the workshop is to remain unlocked and accessible at all times to all House members.&lt;br /&gt;
#If a wizard member is in the process of enchanting inside the workshop, he or she may request any non-wizards to leave the area until the proper preparations or casting is completed. At other times, all members are permitted to use the workshop.&lt;br /&gt;
#There are currently 3 keys to the House Workshop for which the Board of Officers have the sole discretion for whom can have access to lock the workshop in case of private or high end projects.&lt;br /&gt;
&lt;br /&gt;
====Section 3 - House Affairs====&lt;br /&gt;
&lt;br /&gt;
# All monies in the House accounts will be accounted for via the monthly Treasury Report and will be made public on a regular basis. The report will include the current General Funds and Endowment, the detailed expenses per each month and any deposits per each month via donations or inductions.&lt;br /&gt;
#All Influence spent will be accounted for via a quarterly Influence Report and made public on a regular basis. Some details will be left out at the Board&#039;s discretion due to upcoming surprises, secrets or internal matters, etc.&lt;br /&gt;
#A current House Roster and Induction Report will be reported on a monthly basis in order to spotlight new members.&lt;br /&gt;
#House Tours will be periodically scheduled to allow old and new members alike to get a more in-depth look at their House.&lt;br /&gt;
#Quarterly Contests and House Votes will be held in an attempt to bring fruition to member&#039;s ideas and reward them for it as well as always giving the members an opportunity to help shape the future of their House.&lt;br /&gt;
#A monthly or quarterly newsletter will be managed and distributed via the Members Mailing List. (Yahoo Group)&lt;br /&gt;
&lt;br /&gt;
===Article VII - Amendments to Charter and Bylaws===&lt;br /&gt;
&lt;br /&gt;
*Significant amends to the Charter and Bylaws may only be made if the Board has a two thirds majority vote.&lt;br /&gt;
*Minor changes to correct spelling, grammar or formatting do not need the aforementioned approval.&lt;br /&gt;
&lt;br /&gt;
==The Big Three Rules==&lt;br /&gt;
&lt;br /&gt;
We pride ourselves on the simplicity of our rules.&lt;br /&gt;
&lt;br /&gt;
Our rules are designed to maintain harmony in the house and prevent things that disrupt the peace and safety of the members, or jeopardize our status as a house. We have no interest in exploring these rules for loopholes. Nor are these rules necessarily exhaustive. Members who have trouble understanding or obeying the intent of these rules will find themselves on the street, 20K poorer, and with a much smaller locker. Some of the older, more-powerful (and often crankier) members may take an even dimmer view to having their peace disturbed when no officer is around. You&#039;ve been warned.&lt;br /&gt;
&lt;br /&gt;
===Rule One: Show Respect For One Another===&lt;br /&gt;
&lt;br /&gt;
This means no fighting, killing, stealing, or harassing in the house by either physical, magical or other means. The house is a place for members to relax and enjoy themselves - not to watch their backs constantly. It also means the house is not someplace to get around the local laws. Don&#039;t drag someone in to murder them, duel with them, or steal from them - member or not. It also means don&#039;t use the house as a means of escaping justice. Don&#039;t steal from, harass, or kill someone and then try to use the house as a shield to escape from the consequences. What you do outside the house is your business, but you must keep it outside the house, and keep the house out of it. It also means you are responsible for your guests. Don&#039;t bring someone else into the house to do things you aren&#039;t allowed to do. They will be dealt with accordingly, and you may find yourself no longer a member of our house. It also means that items put on the table in the commons are donations for the use of other members of the house. Feel free to take them for your own USE. Do not get caught selling them if you wish to remain a member of the house.&lt;br /&gt;
&lt;br /&gt;
===Rule Two: Get to Know One Another===&lt;br /&gt;
&lt;br /&gt;
There are a lot of members in this house. Some of them are the finest folks in all the lands. Many of them are more than happy to help you, and others may some day be in dire need of your help. Many of them have much the same interests as you. Do yourself a favor and get to know the other members. A couple of minutes spent in pleasantries while resting in the commons will do wonders for widening your social circle. You&#039;d be surprised how easily you&#039;ll be able to find assistance getting spells, healing, boxes picked, advice, a hunting partner, or any of a number of things if you just spend a few minutes getting to know your fellow Paupers.&lt;br /&gt;
&lt;br /&gt;
===Rule Three: Party!===&lt;br /&gt;
&lt;br /&gt;
Remember that&#039;s the purpose of our house. Relax and have fun here. Drinking is not mandatory, but it sure doesn&#039;t hurt either. We have non-alcoholic beverages for those who don&#039;t indulge. Feel free to bring in guests and organize parties, as long as you aren&#039;t disruptive.&lt;br /&gt;
&lt;br /&gt;
==How to Join?==&lt;br /&gt;
&lt;br /&gt;
House membership is open to anyone that has achieved level 5 or higher. This requirement is beyond our control, and mandated by Elanthian law. The clerk will not allow us to induct new members who are lower than level 5, no matter how close you are.&lt;br /&gt;
&lt;br /&gt;
Inductions are regularly scheduled for the third Wednesday of each month at 10PM ET. We meet outside Moot Hall (Town Square East) in Wehnimer&#039;s Landing. Induction requires that you pay a one-time fee of 20,000 silvers (like the level requirement, this is non-negotiable); payment may be made by coins or note.&lt;br /&gt;
&lt;br /&gt;
If you are unable to attend a scheduled induction, contact one of the officers or [mailto:houseofpaupers@gmail.com send us a note].&lt;br /&gt;
&lt;br /&gt;
A tour is offered after inductions if time permits, or by request.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Paupers Map.jpg|1000px|Map of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==Annex Locations and Lockers==&lt;br /&gt;
&lt;br /&gt;
House Paupers has an annex with lockers in every major town. Members who have a Premium subscription will automatically have a locker available through the annex; Standard subscribers can move their locker to their new (or temporary) home. The location of moving services is listed on the [[Co-operative_Houses_of_Elanthia#Locker_Locations | Cooperative Houses of Elanthia]] page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]||Rhyaesdid Hall: go stair, go arch, go lapis curtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||Temple Burrow, Cholen Lane (u4042009): go porch (the porch is open to the public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken Falls]]||Inking Den: 2 ne, go beige door (Lich #29758 / u7121216)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]||Hale Hall: go door, go stair, go arch, n, go blue door (Lich #23138 / (u3215107)&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Timor&#039;s Storage: e, d, n, go curtain, w&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Warehouse: w, go stair, 3 n, go door&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||The Lost Home: 2 ne, go granite arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||Dancing Dahcre: sw, 2 s, e, go limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]||Adventurers&#039; Rest: 2 e, go crystal arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||Rockslinger Relocation Services: go corridor, s, go Paupers arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icemule Annex Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Paupers_Icemule_Annex_Map.jpg|500px|Map of Icemule Annex]]&lt;br /&gt;
&lt;br /&gt;
==Statement of Neutrality==&lt;br /&gt;
{{creative-work&lt;br /&gt;
|title = House Paupers Statement of Neutrality - Lormesta 5123&lt;br /&gt;
|type = letter&lt;br /&gt;
|author = Traiva Verethundi&lt;br /&gt;
|author-displayed = &amp;lt;!-- Player of Traiva Verethundi --&amp;gt;&lt;br /&gt;
|date = 2011-02-14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A sturdy parchment bearing the House Paupers coat of arms is posted outside Moot Hall. Residents of Icemule Trace have noted a similar parchment attached to the gooseberry arch in Silvermule Gaming Hall, and a third has been sighted within the Dancing Dahcre in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
Block letters in bright sapphire ink read:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Since the founding in 5091, House Paupers has staunchly stood by its Purpose to provide entertainment, excitement, camaraderie, and respect to its members, and we are proud to be a beacon of hospitality for all, regardless of race, profession, religion, or politics.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The House Paupers Board of Officers has watched and discussed the events currently gripping many across Elanthia. In order that we may continue to stand behind our Purpose, we state:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Paupers affirms its stance of Neutrality in these conflicts, and we will continue to welcome all within our properties so long as our House Rules are followed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://sites.google.com/site/houseofpaupers/home House of Paupers website]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/saved_posts#Knights_of_Paupers|History of the Knights of Paupers]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20of%20Paupers/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=253403</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=253403"/>
		<updated>2026-02-15T22:23:11Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added theme for Revelia Gala&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2026 Mini Carnivale Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, May 21&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Descripion Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, May 22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Description Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, May 23&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Description Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, May 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 5:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Nature&#039;s Simplicity&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revelia 2025===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fighting_Fan&amp;diff=253157</id>
		<title>Fighting Fan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fighting_Fan&amp;diff=253157"/>
		<updated>2026-02-09T16:55:41Z</updated>

		<summary type="html">&lt;p&gt;ASILE: Added rows for custom parry messaging and text for 1st person parry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Fans&#039;&#039;&#039; were first sold in the August 2021 run of [[Duskruin|Duskruin Arena]].  They can be found in the shop [[BVShop:Sparrow&#039;s Dance|Sparrow&#039;s Dance]], which is located in [[Bloodriven Village|Bloodriven Village]].&lt;br /&gt;
&lt;br /&gt;
The non-combat version of these fans, which provide no mechanical benefit, can be round in the shop [[BVShop:In_the_Shadows_of_the_Sparrow|In the Shadow of the Sparrow]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;fighting fan&#039;&#039;&#039; can never have its noun changed, but it &#039;&#039;is&#039;&#039; a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
When &#039;&#039;&#039;closed&#039;&#039;&#039; the fighting fan has a [[blackjack]] base.&amp;lt;br&amp;gt;&lt;br /&gt;
When &#039;&#039;&#039;open&#039;&#039;&#039; the fighting fan has a [[katar]] base.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Fighting Fan is a hybrid weapon, requiring training in both Edged Weapons and Brawling. Half of a character&#039;s attack strength and defensive strength obtained from parry defense comes from training in one skill, and half comes from another.&lt;br /&gt;
&lt;br /&gt;
If you choose to learn Combat Maneuvers Weapon Specialization; keep in mind that the system will not allow learn the specialization with the fighting fan in hand. Rather you must have a non-hybrid weapon in hand and may choose either an edged weapon or a bludgeoning weapon to get the corresponding bonus. The bonus will apply to the hybrid fighting fan.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze ==&lt;br /&gt;
&amp;lt;section begin=analyze /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scarlet leather fan and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This Fighting Fan is Tier 1 and can be unlocked four more times.  It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open.  Dual-wielding fans unlocks additional features when both fans are at least Tier 2.  You may LOOK or GLANCE (when held) to quickly see which position it is in. Fighting Fans may have different Long and Show Description&#039;s in the CLOSED and OPEN SETTINGS.&lt;br /&gt;
&lt;br /&gt;
ACTIONS&lt;br /&gt;
  Tier 1: CLOSE, OPEN, REMOVE, WEAR&lt;br /&gt;
&lt;br /&gt;
FAN SETTINGS&lt;br /&gt;
  Prominent color:          reddish gold&lt;br /&gt;
  Prominent design:         overlapping scales&lt;br /&gt;
  Panel fabric:             leather&lt;br /&gt;
  Guard/slat/blade metal:   golvern&lt;br /&gt;
&lt;br /&gt;
CLOSED SETTINGS&lt;br /&gt;
  Base Description:         a scarlet leather fan&lt;br /&gt;
  Long Description:         a scarlet leather fan wound with a golvern-scaled viper&lt;br /&gt;
  Show Description:         &lt;br /&gt;
&lt;br /&gt;
OPENED SETTINGS&lt;br /&gt;
  Look Description:         a scarlet leather fan&lt;br /&gt;
  Long Description:         an oiled scarlet leather fan flanked by elongated golvern fangs&lt;br /&gt;
  Show Description:         &lt;br /&gt;
&lt;br /&gt;
It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together.  Fan settings may be customized by any willing merchant.&lt;br /&gt;
&lt;br /&gt;
You can tell that the fan is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=analyze /&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Off the shelf: Close, Open, Custom Block Messaging, Custom Evade Messaging, Custom Parry Messaging, Remove, Stance Verbose Messaging, Wear&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Targeted&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Close&lt;br /&gt;
| -&lt;br /&gt;
| Flicking your left wrist, you close your scarlet leather fan with a small clap as its golvern blades click together.&lt;br /&gt;
| Flicking his left wrist, XXXX closes his scarlet leather fan with a small clap as its golvern blades click together.&lt;br /&gt;
|-&lt;br /&gt;
! Open&lt;br /&gt;
| -&lt;br /&gt;
| Flicking your left wrist, you open the golvern blades of your scarlet leather fan in one smooth, silent motion.&lt;br /&gt;
| Flicking his left wrist, XXXX opens the golvern blades of his scarlet leather fan in one smooth, silent motion.&lt;br /&gt;
|-&lt;br /&gt;
! Remove&lt;br /&gt;
| -&lt;br /&gt;
| Slipping its loop from your belt, you lightly hold your scarlet leather fan in your right hand.&lt;br /&gt;
| Slipping its loop from his belt, XXXX lightly holds his scarlet leather fan in his right hand.&lt;br /&gt;
|-&lt;br /&gt;
! Wear&lt;br /&gt;
| -&lt;br /&gt;
| You attach your scarlet leather fan to your belt by the loop on the end of its handle.&lt;br /&gt;
| XXXX attaches his scarlet leather fan to his belt by the loop on the end of its handle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Combat Triggered&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Block&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Evade&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Parry&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
| Quickly closing both fans, you adroitly parry a n&#039;ecare&#039;s attack.  You quickly flick the fans open again.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Stance Verbose&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Defensive&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| Folding your left arm behind your back, you crouch into a defensive posture as you hold your right hand out in front of you, its back facing the ground and the point of your closed scarlet leather fan facing the sky.&lt;br /&gt;
| Folding his left arm behind his back, XXXX crouches into a defensive posture as he holds his right hand out in front of him, its back facing the ground and the point of his scarlet leather fan facing the sky.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Guarded&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| Extending your right leg, you lower yourself to a crouch and rest all of your weight on your left foot while pointing your scarlet leather fan in front of you with the back of your right hand facing the sky.&lt;br /&gt;
| Extending his right leg, XXXX lowers himself into a crouch and rests his weight on his left foot while pointing his scarlet leather fan in front of him with the back of his right hand facing the sky.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Neutral&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| Relaxed and calm, you evenly space your feet and grip your scarlet leather fan loosely at your side.&lt;br /&gt;
| Relaxed and calm, XXXX evenly spaces his feet and grips his scarlet leather fan loosely at his side.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Offensive&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| Resting lightly on the balls of your feet, you gently bounce up and down with your scarlet leather fan clasped in hand and at the ready.&lt;br /&gt;
| Resting lightly on the balls of his feet, XXXX gently bounces up and down with his scarlet leather fan clasped in hand and at the ready.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Forward&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| Shifting your right foot forward, you rest your weight on your left foot and raise your scarlet leather fan in an arc above your head.&lt;br /&gt;
| Shifting his right foot forward, XXXX rests his weight on his left foot and raises his scarlet leather fan in an arc above his head.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Advanced&lt;br /&gt;
| 1 Fan&lt;br /&gt;
| Pointing your right foot, you slowly move it in a circle around the ground in front of you and to the side as you shift your weight and raise your scarlet leather fan, ready to attack.&lt;br /&gt;
| Pointing his right foot, XXXX slowly moves it in a circle around the ground in front of him and to the side as he shifts his weight and raises his scarlet leather fan, ready to attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Fans&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Gust attack, Flip, Spin, Turn, Cover&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Targeted&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Cover - Flicks Fan Open&lt;br /&gt;
| Closed&lt;br /&gt;
| With a subtle flick of your right wrist, you open your scarlet leather fan and flutter the overlapping scales on its reddish gold leather in front of your face.&lt;br /&gt;
| XXXX flicks open his scarlet leather fan and flutters it in front of his face, the overlapping scales on its reddish gold leather prominently displayed.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| You flutter your open scarlet leather fan lightly in front of your face, masking your expression behind the overlapping scales on the reddish gold leather.&lt;br /&gt;
| XXX flutters his open scarlet leather fan lightly in front of his, his features hidden behind the overlapping scales on the reddish gold leather.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Flip - Flicks Fan Open&lt;br /&gt;
| Closed&lt;br /&gt;
| Flicking open your scarlet leather fan, you balance it on your fingertips and give it a barely perceptible nudge that flips it in the air.  In a reddish gold blur, the fan tumbles twice, only to land back where it started.&lt;br /&gt;
| Flicking open his scarlet leather fan, XXX balances it on his fingertips and then, suddenly, it flips through the air in a reddish gold blur.  Tumbling twice, it lightly lands back where it started.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Balancing the handle of your open scarlet leather fan on your fingertips, you give the device a barely perceptible nudge that flips it in the air.  In a reddish gold blur, the fan tumbles twice, only to land back where it started.&lt;br /&gt;
| XXXX balances his open scarlet leather fan on his fingertips and then, suddenly, it flips through the air in a reddish gold blur.  Tumbling twice, it lightly lands back where it started.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Spin - Flicks Fan Open&lt;br /&gt;
| Closed&lt;br /&gt;
| You flick open your scarlet leather fan and lift it above your head, easily spinning it to create a reddish gold blur.&lt;br /&gt;
| XXXX flicks open his scarlet leather fan and lifts it above his head, easily spinning it to create a reddish gold blur.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Lifting your open scarlet leather fan above your head, you easily spin it to create a reddish gold blur.&lt;br /&gt;
| Lifting his open scarlet leather fan above his head, XXXX easily spins it to create a reddish gold blur.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Turn - Flicks Fan Open&lt;br /&gt;
| Closed&lt;br /&gt;
| With a flick of your wrist, you open your scarlet leather fan and rotate it, showing off its reddish gold overlapping scales and the golvern blades inside its slats.&lt;br /&gt;
| With a flick of his wrist, XXXX opens his scarlet leather fan and rotates it, displaying its reddish gold overlapping scales and the golvern blades inside its slats.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| You rotate your open scarlet leather fan to display its reddish gold overlapping scales and the golvern blades inside its slats.&lt;br /&gt;
| XXX rotates his open scarlet leather fan to display its reddish gold overlapping scales and the golvern blades inside its slats.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Thunder attack, Bow, Curtsy, Ponder, Whisper&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Targeted&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Bow&lt;br /&gt;
| Closed&lt;br /&gt;
| Holding your closed scarlet leather fan, you roll your right wrist in a circle as you bow.&lt;br /&gt;
| Holding his closed scarlet leather fan, XXXX rolls his right wrist in a circle as he bows.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Knees together and eyes downcast, you hold your scarlet leather fan away from your body and offer a bow.&lt;br /&gt;
| Knees together and eyes downcast, XXXX holds his scarlet leather fan away from his body and offers a bow.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Curtsy&lt;br /&gt;
| Closed&lt;br /&gt;
| Bobbling a quick curtsy, you offer a small smile as you twirl your closed scarlet leather fan around by the loop on the end of its handle.&lt;br /&gt;
| Bobbling a quick curtsy, XXXX offers a small smile as he twirls his closed scarlet leather fan around by the loop on the end of its handle.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Moving your right foot behind your left, you dip into a demure curtsy while coquettishly fluttering your scarlet leather fan in front of your face.&lt;br /&gt;
| Moving his right foot behind his left, XXXXX dips into a demure curtsy while coquettishly fluttering his scarlet leather fan in front of his face.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Ponder&lt;br /&gt;
| Closed&lt;br /&gt;
| Deep in thought, you absently tap your closed scarlet leather fan against the underside of your chin.&lt;br /&gt;
| Deep in thought, XXXX absently taps his closed scarlet leather fan against the underside of his chin.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Deep in thought, you close your scarlet leather fan and absently tap it against the underside of your chin before flicking it back open.&lt;br /&gt;
| Deep in thought, XXXX closes his scarlet leather fan and absently taps it against the underside of his chin before flicking it back open.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Whisper - w.o. at &#039;&#039;&#039;Must Have Target&#039;&#039;&#039;&lt;br /&gt;
| Closed&lt;br /&gt;
| Briefly flicking open your scarlet leather fan, you shield your mouth and avert your eyes as you whisper, &amp;quot;Hi.&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Entire Room Sees Everything After Whisper&#039;&#039;&#039; Briefly flicking open his scarlet leather fan, XXXX shields his mouth and averts his eyes as he whispers, &amp;quot;Hi.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Shielding your mouth with your open scarlet leather fan, you avert your eyes and whisper, &amp;quot;YYYY, hi.&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Entire Room Sees Everything After Whisper&#039;&#039;&#039; Briefly flicking open his scarlet leather fan, XXXX shields his mouth and averts his eyes as he whispers, &amp;quot;YYYY, hello.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Whisper My Fan At &amp;lt;person&amp;gt; &amp;lt;message&amp;gt; &lt;br /&gt;
| Closed&lt;br /&gt;
| Briefly flicking open your scarlet leather fan, you shield your mouth as you lean into YYY.&lt;br /&gt;
You quietly whisper to YYY, &amp;quot;Hi there.&amp;quot;&lt;br /&gt;
| Briefly flicking open his scarlet leather fan, XXXX shields his mouth as he leans into you.&lt;br /&gt;
XXXX whispers, &amp;quot;Hi there.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Leaning into YYYY, you shield your mouth with your open scarlet leather fan.&lt;br /&gt;
You quietly whisper to YYYY, &amp;quot;Hi There.&amp;quot;&lt;br /&gt;
|Leaning into you, XXXX shields his mouth with his open scarlet leather fan.&lt;br /&gt;
XXXX whispers, &amp;quot;Hi There.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= AoE Gust attack, Point, Pose, Push, Pull&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Targeted&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Point &amp;lt;targeted)&lt;br /&gt;
| Closed&lt;br /&gt;
| You point your closed scarlet leather fan at YYY and then at a space in front of you with an air of expectation.&lt;br /&gt;
| XXXX points his closed scarlet leather fan at you and then at a space in front of him with an air of expectation.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Snapping your scarlet leather fan closed, you point it at YYYY and then at a space in front of you with an air of expectation.&lt;br /&gt;
| Snapping his scarlet leather fan closed, XXXX points it at you and then at a space in front of him with an air of expectation.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Pose&lt;br /&gt;
| Closed&lt;br /&gt;
| Folding your right hand behind your back, you cross your right leg in front of you and touch your toes upon the ground.  With an arrogant smirk, you balance the flat part of your closed scarlet leather fan in the palm of your hand and steadily lift it toward the sky.&lt;br /&gt;
| Folding his right hand behind his back, XXXX crosses his right leg in front of him and touches his toes upon the ground.  With an arrogant smirk, Jenny balances his closed scarlet leather fan in the palm of his hand and steadily lifts it toward the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| With its blades pointing down, you lift your open scarlet leather fan above your head and arch your back.  You hold this pose for several moments, showing off the lines of your physique.&lt;br /&gt;
| With its blades pointing down, XXXX lifts his open scarlet leather fan above his head and arches his back.  He holds this pose for several moments, showing off the lines of his physique.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Pull&lt;br /&gt;
| Closed&lt;br /&gt;
| With a look of concentration, you cradle your closed scarlet leather fan close to you, keeping it safe from sticky fingers.&lt;br /&gt;
| Pulling your open scarlet leather fan close to your face, you try to hide a smile behind its reddish gold panels.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Pulling your open scarlet leather fan close to your face, you try to hide a smile behind its reddish gold panels.&lt;br /&gt;
| Pulling his open scarlet leather fan close to his face, XXXX tries to hide a smile behind its reddish gold panels but fails to conceal the mirth in his eyes.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Push &lt;br /&gt;
| Closed - Opens Fan&lt;br /&gt;
| You straighten your right arm, your closed scarlet leather fan held before you, and dramatically flick it open to fan yourself in one smooth motion.&lt;br /&gt;
| XXXXX straightens his a arm, his closed scarlet leather fan held before him, and dramatically flicks it open to fan himself in one smooth motion.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| With an air of superiority, you hold your open scarlet leather fan away from your body and fan yourself with feigned interest in your surroundings.&lt;br /&gt;
| With an air of superiority, XXXXX holds his open scarlet leather fan away from his body and fans himself with feigned interest in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= AoE Thunder attack, Tap, Tilt, Toss, Twitch, Twist&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Targeted&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Tap&lt;br /&gt;
| Closed&lt;br /&gt;
| Grasping the handle of your closed high steel fan, you raise it above your head and slowly lower it to your side, twisting it back and forth as you trace spirals in the air.  Using your thumb, you tap upon it to create the pitter-patter of a heavy rain.&lt;br /&gt;
| Raising her closed high steel fan over her head, XXXX slowly lowers it to her side while twisting it back and forth to trace spirals in the air.  She taps upon it to mimic the pitter-patter of a heavy rain.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Grasping the handle of your open high steel fan, you raise it above your head and slowly lower it to your side, twisting it back and forth as you trace spirals in the air that cause its eggshell-hued silk to flash in the ambient light.  Using your thumb, you rhythmically tap upon the silk panels to mimic the pitter-patter of a light rain.&lt;br /&gt;
| Raising her open high steel fan above her head, XXXX slowly lowers it to her side while twisting it back and forth, tracing spirals in the air that cause its eggshell-hued silk to flash in the ambient light.  She taps upon its silk panels to mimic the pitter-patter of a light rain.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Tilt&lt;br /&gt;
| Closed&lt;br /&gt;
| Resting your closed low steel fan on the back of your knuckles, you tilt your pinky finger and then your ring finger, causing the device to slip slowly across the back of your hand.  Using your thumb to full advantage, you guide the fan across your down-turned palm and then, at the last second, flip it back onto your knuckles.&lt;br /&gt;
| Resting her low steel fan on the back of her knuckles, XXXX slowly moves her digits and manipulates the device across the back of her hand, through her palm, and then back onto her knuckles once more.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Lightly pinching the outer edge of your open low steel fan, you tilt your wrist and cause the device to roll across the back of your hand, then quickly catch it in your palm in a blur of ivory light.&lt;br /&gt;
| Lightly pinching the outer edge of her low steel fan, XXXX manages to spin the device around the back of her hand and quickly catches it in her waiting palm in a blur of ivory light.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Toss&lt;br /&gt;
| Closed&lt;br /&gt;
| Lightly balancing your closed low steel fan in the palm of your hand, you toss it into the air and deftly catch it.&lt;br /&gt;
| Lightly balancing her closed low steel fan in the palm of her hand, XXXX tosses it into the air and deftly catches it.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| With its blades flared and ivory silk on display, you pinch the rivet of your open low steel fan by the head and toss the fan lightly into the air.  Its blades spin once before the rivet falls back into your waiting palm.&lt;br /&gt;
| With its blades flares and ivory silk on display, XXXX pinches the rivet of her open low steel fan by the head and tosses the fan lightly into the air.  Its blades spin once before the rivet falls back into Chiora&#039;s waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Twitch&lt;br /&gt;
| Closed&lt;br /&gt;
| As bemusement brightens your green eyes, you suddenly twitch your low steel fan open and use it to hide your quickly spreading smile.&lt;br /&gt;
| As bemusement brightens green&#039;s eyes, she suddenly twitches her low steel fan open and uses it to hide her expression.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Consternation and irritation war within you, causing you to twitch your low steel fan shut with a resounding *SNAP*.&lt;br /&gt;
| XXXX&#039;s eyes flash briefly, the expression unreadable except for a sudden twitch of irritation that causes her to shut her low steel fan with a resounding *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot;|Twist&lt;br /&gt;
| Closed&lt;br /&gt;
| Lightly clasping your closed low steel fan, you keep your fingers perfectly straight, then slowly twist your thumb with a tiny bit of pressure on the low steel slats, causing them to open and display the fan&#039;s ivory silk.&lt;br /&gt;
| Holding her closed low steel fan with straight fingers, XXXX slowly spreads the low steel slats to display the fan&#039;s ivory silk.&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Lightly clasping your open low steel fan, you keep your fingers perfectly straight, then slowly twist your thumb along the low steel slats, causing the fan&#039;s ivory silk to disappear.&lt;br /&gt;
| Holding her open low steel fan, XXXX keeps her fingers perfectly straight, then slowly twists her thumb along the low steel slats, causing the fan&#039;s ivory silk to disappear.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Dance of the Sparrow - &#039;&#039;&#039;Must Have 2 Fans&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Step 1&lt;br /&gt;
| TWIST&lt;br /&gt;
| Crossing your wrists and crouching low to the ground, you lightly flutter your open fans upward, generating the illusion of a sparrow in flight.&lt;br /&gt;
| Crossing her wrists and crouching low to the ground, XXXX lightly flutters her open fans upward, generating the illusion of a sparrow in flight.&lt;br /&gt;
|-&lt;br /&gt;
! Step 2&lt;br /&gt;
| Tilt&lt;br /&gt;
| You tilt your crossed wrists, your straight fingers still fluttering your open fans, and angle your illusory sparrow in a sweep toward the ground.&lt;br /&gt;
| XXXX tilts her crossed wrists, her straight fingers still fluttering her open fans, and suddenly angles them downward, causing her illusory sparrow to sweep toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
! Step 3&lt;br /&gt;
| Twitch&lt;br /&gt;
| Rising from the ground, you lift your crossed wrists and fluttering fans slowly toward the sky.  You pivot on your heels and sweep the illusory sparrow through the air, letting it soar.&lt;br /&gt;
| Rising from the ground, XXXX lifts her crossed wrists and fluttering fans slowly toward the sky.  She pivots on her heels and sweeps the illusory sparrow through the air, letting it soar.&lt;br /&gt;
|-&lt;br /&gt;
! Step 4&lt;br /&gt;
| Toss&lt;br /&gt;
| With your crossed wrists above your head and your straight fingers still fluttering your open fans, you toss the ivory silk devices into the air, where they hover.  Light plays across their blades, and for the briefest moment, it appears as though a ivory sparrow fashioned from light glides through the air.  The fans begin to separate and fall toward the ground, but to maintain the illusion, you quickly snatch them and slowly flutter them once more along their descent.&lt;br /&gt;
| With her crossed wrists high above her head and her straight fingers still fluttering her open fans, XXXX suddenly tosses the ivory silk devices into the air, where they hover.  Light plays across their blades, and for the briefest moment, it appears as though a ivory sparrow fashioned from light glides through the air.  As the moment passes, XXXX catches the fans and slowly flutters them once more along their descent toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Single Weapon Benefit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dual Wielding Benefit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| Stance Verbose&lt;br /&gt;
| &lt;br /&gt;
| Stance Verbose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |&lt;br /&gt;
| Custom Parry Message&lt;br /&gt;
| &lt;br /&gt;
| Custom Parry Message&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| Gust Attack: SMR2, 1 Target is put into RT and their stance is lowered&lt;br /&gt;
| 1 min.&lt;br /&gt;
| Upon successful parrying, 25% chance of reactive flare against attacker&lt;br /&gt;
| 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| Thunder Attack: SMR2, 1 Target is put into RT and any prepped spell is lost&lt;br /&gt;
| 1 min.&lt;br /&gt;
| Upon successful parrying, 25% chance to enter next defensive stance&lt;br /&gt;
| 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| AoE Gust Attack, SMR2 Attack for up to 3 + Tier target, putting them into RT and lowering their stance&lt;br /&gt;
| 10 min.&lt;br /&gt;
| Upon parrying and in RT, 25% chance to enter next defensive stance during RT, then revert when player&#039;s RT has expired&lt;br /&gt;
| 10 sec.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| AoE Thunder Attack,  SMR2 Attack for up to 3 + Tier target, putting them into RT and causing them to drop any prepared spell&lt;br /&gt;
| 10 min.&lt;br /&gt;
| 30 seconds (activated), enter the next defensive stance after attacking.&lt;br /&gt;
| 10 min.		&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gust Attack===&lt;br /&gt;
&lt;br /&gt;
===AoE Gust Attack===&lt;br /&gt;
&lt;br /&gt;
===Thunder Attack===&lt;br /&gt;
&lt;br /&gt;
===AoE Thunder Attack===&lt;br /&gt;
&lt;br /&gt;
==Customizations==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
* &#039;&#039;&#039;Lore&#039;&#039;&#039;: [[Sparrows_of_the_Night_Queen|Sparrows of the Night Queen]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Katar&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Blackjack&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Prominent color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Prominent design&lt;br /&gt;
|custom3= Panel fabric&lt;br /&gt;
|custom4= Guard/slat/blade metal&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLOSE&lt;br /&gt;
|verb3= COVER&lt;br /&gt;
|verb4= CURTSY&lt;br /&gt;
|verb5= FLIP&lt;br /&gt;
|verb6= GET&lt;br /&gt;
|verb7= GLANCE&lt;br /&gt;
|verb8= LOOK&lt;br /&gt;
|verb9= NUDGE&lt;br /&gt;
|verb10= OPEN&lt;br /&gt;
|verb11= POINT&lt;br /&gt;
|verb12= POKE&lt;br /&gt;
|verb13= PONDER&lt;br /&gt;
|verb14= POSE&lt;br /&gt;
|verb15= PULL&lt;br /&gt;
|verb16= PUSH&lt;br /&gt;
|verb17= REMOVE&lt;br /&gt;
|verb18= RUB&lt;br /&gt;
|verb19= SLAP&lt;br /&gt;
|verb20= SPIN&lt;br /&gt;
|verb21= STANCE&lt;br /&gt;
|verb22= TAP&lt;br /&gt;
|verb23= TILT&lt;br /&gt;
|verb24= TOSS&lt;br /&gt;
|verb25= TURN&lt;br /&gt;
|verb26= TWIST&lt;br /&gt;
|verb27= TWITCH&lt;br /&gt;
|verb28= WAVE&lt;br /&gt;
|verb29= WEAR&lt;br /&gt;
|verb30= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=252846</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=252846"/>
		<updated>2026-02-06T14:59:33Z</updated>

		<summary type="html">&lt;p&gt;ASILE: moved 2025 schedule to history, added space for posting 2026 mini-Carnivale Schedule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2026 Mini Carnivale Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, May 21&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Descripion Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, May 22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Description Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, May 23&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Coming Soon!&lt;br /&gt;
| Sponsor Coming Soon!&lt;br /&gt;
| Location Coming Soon!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Description Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, May 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;3:00PM - 5:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;TBD (Coming Soon!)&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revelia 2025===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=252615</id>
		<title>Traiva (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=252615"/>
		<updated>2026-02-03T05:37:24Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Vignettes */ added link to Clipped Wings storyline vignette On Death And Taxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Traiva Verethundi&lt;br /&gt;
|image=[[File:Traiva_SSD.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=Lady Traiva Verethundi, by Stormyrain&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Mrae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer, Chatelaine of Paupers (&amp;quot;Keeper of Keys and Herder of Cats&amp;quot;)&lt;br /&gt;
|religion=Ivasian&lt;br /&gt;
|affiliations=[[House Paupers]], [[Order of the Sphere and Scythe]], [[The Order of Eternal Light]], [[Elanthian Elegance]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=warm and caring with an innate curiosity&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=fluttering her wings&lt;br /&gt;
|hobbies=music, cultural study, philanthropy&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=luxury, the arts, good conversation over good drink&lt;br /&gt;
|dislikes=hypocrisy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=her husband and household, House Paupers, Aelotian history and culture&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=Tolwynn Verethundi&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traiva is an [[Aelotoi]] [[Empath]] residing in [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Traiva was born on [[Bre&#039;Naere]], by her best guess in early Ivastaen 5080, of natural means and not breeding by the Overseers. Her parents were both part of Clan [[Mrae&#039;ni]], Aelotian caretakers, which allowed them to keep her sheltered when it was discovered she registered pain as little more than a glancing touch. Tutored by her parents and other Mrae&#039;ni, Traiva became adept at healing, and spent her days tending to the other Aelotoi in her camp and learning Aelotian lore in the hopes they would live for her to pass down.&lt;br /&gt;
&lt;br /&gt;
The appearance of the portal between Bre&#039;naere and Elanthia and the first days among the Elves in Ta&#039;Illistim are a blur in her memory. Most importantly to her is the kindness of the Elves to the Aelotoi, and she retains a modicum of loyalty to the Elven houses, particularly Illistim and the Mirror Myasara who initially took them in, and to Vaalor where her parents settled into a life of farming.&lt;br /&gt;
&lt;br /&gt;
While her parents were content with the mostly peaceful working of land, Traiva found the &amp;quot;quiet&amp;quot; life boring, and longed for more with her freedom. As she learned of how some could use magic to heal and manipulate spiritual energies, she decided to take up the study herself and set off to the western outpost town of Wehnimer&#039;s Landing. Though many complain about the chaos, Traiva fully enjoyed it, and the variety of people she was able to meet while practicing her healing art in the Town Square, and continues to call the Landing home.&lt;br /&gt;
&lt;br /&gt;
==Religious Journey==&lt;br /&gt;
During her life on Bre&#039;Naere, [[L&#039;Naere]] was the only &amp;quot;other worldly&amp;quot; spirit known to Traiva, and she respected her as the Life Giver. Once on Elanthia, Traiva began reading all she could about Elanthian history and lore, and texts on the Arkati were favored reading materials. As she learned more, she began to feel a pull under the influence spheres of the Elanthian Arkati, particularly those of Lornon, to great consternation of a Paladin of Kai she often kept company with.&lt;br /&gt;
&lt;br /&gt;
In an attempt to sway her from &amp;quot;evil,&amp;quot; he took her on a tour of the Lornon temples and shrines in [[Solhaven]]. This had the opposite effect, as she felt the pull strengthen, particularly with [[Ivas]] and [[Eorgina]]. Some time after that tour, Traiva found herself often in the company of a High Priest of Eorgina, and devoted her path to the Queen. With this, she felt some modicum of loyalty and respect owed to all Arkati who had gone to Lornon, with Ivas still closest to her.&lt;br /&gt;
&lt;br /&gt;
An opportunity to take a tour of the Ivasian Temple in the Vipershroud near Wehnimer&#039;s Landing led by Tolwynn Verethundi strengthened the pull of Ivas, and Traiva veered slightly, serving both. When circumstance allowed her to join Tolwynn, first as his consort and then his wife, her service to Ivas was solidified, but through serving Ivas she continues service to Eorgina. Traiva and Tolwynn were featured in the Ivastaen 5120 issue of [[Elanthian_Vogue:_Ivastaen_5120_(Part_II)|Elanthian Vogue]] dedicated to Ivas.&lt;br /&gt;
&lt;br /&gt;
On 20 Lormesta 5124 (January 20, 2024), Traiva presented &amp;quot;Ivas - Two Sides of Temptation&amp;quot;, a talk-and-tour of the Ivasian Temple in the Vipershroud and the Garden of Desire in [[Solhaven]]. Notes of this presentation are preserved with [[The_Order_of_Eternal_Light_Keeper_Archives|The Order of Eternal Light]] in the [[2024-01-20_Ivas,_Two_Sides_of_Temptation_(log)|Keeper Archives]].&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Traiva is a lover and devotee of the arts, particularly music. Favoring the flute and adept at the cittern and bagpipes, she has been known to play music in the middle of town squares, sometimes accompanied by impromptu dancing.&lt;br /&gt;
&lt;br /&gt;
With the Aspis [[Bardfest]] at least temporarily retired, Traiva has spearheaded the new [[Revelia Carnivale]] Arts Festival debuting in Koaratos 5121, with help from Seomanthe of [[Argent Aspis]], Katara of [[Silvergate Inn]], Katiesa of [[House Arcane]], [[Xanthium]] of [[House Brigatta]], and [[Rohese]] of [[House Sylvanfair]]. The Carnivale is truly a labor of love for Traiva.&lt;br /&gt;
&lt;br /&gt;
===Performing Arts===&lt;br /&gt;
Traiva was a multi-Bardfest competitor - winning in 5112 and placing second in 5111 and 5115 - in addition to judging Bardfest on multiple occasions. In 5118, she assisted with a [[How_to_Win_Bardfest_(log)|&amp;quot;How To Win Bardfest&amp;quot;]] seminar Aspis hosted as a lead-up to the annual competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bardfest Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva|5120 Bardfest Semifinal performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva_2|5120 Bardfest Final performance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Hunger_of_the_Pines#Traiva_and_Tolwynn.27s_Dance|Hunger of the Pines - Ivasian Tango]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5121 - Blade Dancer]]&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Tolwynn_and_Traiva_Perform|Carnivale Concert 5121 - When the Sun Goes Down]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2022-07-16_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5122 - Define Dancing]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2023-07-8_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5123 - Mio Bello Bello Amore]] (with Tolwynn&lt;br /&gt;
:[[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5125 - Love Song to a Stranger]]&lt;br /&gt;
&lt;br /&gt;
===Visual Arts===&lt;br /&gt;
In Olaesta 5121, Traiva branched out to the visual arts, entering a tapestry in the [[Cairnfang_Manor#Solhaven_Grand_Art_Exhibit|Solhaven Grand Art Exhibit]]. She followed with the entry of a quilt in 5122 and tapestries in 5123 and 5124.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5121 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a woven silk black horse tapestry - A muscular horse in profile commands the tapestry, its black coat a stark contrast to the pristine white background.  Subtle variations in the black threads give shading to the lines of musculature, and dark grey threading draws out the flowing mane and tail.  One foreleg is lifted slightly, letting the foot flex so the edge of the hoof rests down at a sharp point.  A simple bright royal blue saddle rests across the horse&#039;s back, adorned only by an emerald green dragonfly highlighted with gold threading.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5122 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a colorful dragonfly quilt hung from a polished walnut dowel - Cobalt sheened pewter taffeta scraps form the outline of a large dragonfly on a lush forest green wool background.  Curving stitches fasten pieces of gold brocade and velvet to the body, the threads causing the material to pucker slightly.  Swathes of silk chiffon and organza in varying shades of iridescent blue and violet fill the wings, the dark green background peeking through the sheer strips where zig-zag stitching attaches them to the quilt.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5123 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a bright needlepoint tapestry hung from a blued steel dowel - Lengths of woven cerulean, azure, and pale blue threads stretch across the top of the tapestry, forming a sky that blends into the dowel capped with imflass dragonflies.  A canopy of vivid jade and emerald treetops frame a scene of elves and aelotoi gathered within the forest.  Though clearly dressed in rags, the aelotoi are still stitched in deeply saturated hues, with a glint of silver woven into their wings.  In stark contrast, two slain kiramon of pale, dull grey sprawl across the lower left corner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dyre Tla Ayd (Night To Day)&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5124 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a sailing sloop tapestry - Draped from a simple blued steel rod, the tapestry hangs nearly seven feet tall and four feet wide.  The bow and sails of a narrow sloop dominate the scene, with silver and gold threads scattered about to catch and reflect any visible light.  Glimpses of a powdery blue sky and white-capped cerulean ocean waves are visible between the sails and over the edges of the sloop&#039;s hull.  A golden-beaked sea eagle roosts high at the top of the mast, its piercing gaze fixed on a horizon somewhere behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Sea green script is stitched along the foresail&#039;s edge, reading, &amp;quot;On To Where The Sky Meets The Sea by Traiva Verethundi.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Pursuits==&lt;br /&gt;
Traiva is often referred to as Chatelaine, a nod to her position within the [[House Paupers]]. As the &amp;quot;Keeper of Keys and Herder of Cats,&amp;quot; she works hard to create and maintain a warm and welcoming environment, and is seen at most of Paupers&#039;s events and as a Paupers representative supporting events hosted by other groups.&lt;br /&gt;
&lt;br /&gt;
She has joined with the [[Order of the Sphere and Scythe]] as their first Dream Weaver to bring [[Divination:_A_Comprehensive_Guide#Aelotoi|Aelotian dream interpretation]] to more of Elanthia. This is a practice she, like other Mrae&#039;ni, learned as a child, and has continued quietly since arriving on Elanthia.&lt;br /&gt;
&lt;br /&gt;
In early 5123, Traiva joined [[The Order of Eternal Light]] as a Seeker.&lt;br /&gt;
&lt;br /&gt;
[[Player_run_shop|Traiva&#039;s Outfitting]] in the shop district of Wehnimer&#039;s Landing provides additional income for pursuing her interests and is the storefront for [https://sites.google.com/view/onthewingcreations/footwear-orders On The Wing Creations] - Traiva&#039;s footwear and brewing/distilling creations (the link will bring you to the Commissions Order Form for footwear that has the Spirits Commissions link available).&lt;br /&gt;
&lt;br /&gt;
Traiva was again featured in [[Elanthian_Vogue:_Summer_5122_(Part_II)#Traiva_Verethundi|Elanthian Vogue]] for Summer 5122, discussing her thoughts on The Season and Revelia Carnivale.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
[[/On_Death_and_Taxes | On Death and Taxes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[/Answering the Summons | Answering the Summons]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=252614</id>
		<title>Common acronyms</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Common_acronyms&amp;diff=252614"/>
		<updated>2026-02-03T05:28:19Z</updated>

		<summary type="html">&lt;p&gt;ASILE: updated day of the week for MMT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Acronym&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Meaning&lt;br /&gt;
! style=&amp;quot;width:7em&amp;quot;|Category&lt;br /&gt;
|-&lt;br /&gt;
|#X||A method of indicating the level of [[Enchant (925)]], a [[wizard]]&#039;s profession service, on an item based on a defunct version of the spell. The number (0-10) multiplied by 5 is the level of the enchantment.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ASC||[[Ascension]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|ATP||Ascension Training Point||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|BS||Bloodscrip is alternative currency for purchases at the Duskruin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|CER||[[Padding|Combat Effectiveness Rating]] is the amount of padding or weighting on an item.  This is a function of the number of &amp;quot;services&amp;quot; on the item. eg 5CER would be &#039;Somewhat&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CHE||[[CHE]] or the Cooperative Houses of Elanthia.  Each character can be a member of one at a time. More commonly called &#039;your house&#039;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CM or CMAN||[[Combat Maneuvers]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoL||[[Council of Light]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CoS||[[Cloak of Shadows (712)]]||Spell&lt;br /&gt;
|-&lt;br /&gt;
|CS||Casting Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CP||[[Padding|Crit Padding]], or Critical Strike Padding.  On player armor only and allows for lower critical hits from higher end rolls in combat||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|CW||[[Padding|Crit Weighting]], or Critical Strike Weighting.  On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER ||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|DoT||[[Damage over time]] - an effect which occurs repeatedly over a period over time.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|DR||[[Duskruin]], a twice-yearly Simucoin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|DS||Defense Strength||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|DtH||[[Deck the Halls]], a highly customizable prop with the &amp;quot;all mine&amp;quot; script that can be PLACEd in a room for up to 4 hours without being able to be picked up by someone else or the janitor||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|EBP||[[Evade/Block/Parry system|Evade/Block/Parry]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EG||[[Ebon Gate]], a yearly Simucoin event||Event&lt;br /&gt;
|-&lt;br /&gt;
|EL||[[Elemental Lore]], generally followed by &amp;quot;Air&amp;quot;, &amp;quot;Earth&amp;quot;, &amp;quot;Fire&amp;quot;, or &amp;quot;Water&amp;quot;||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EMC||[[Elemental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|EN||[[Elven Nations]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, it&#039;s the updated in-game global communication network.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|FOF||[[Multi_Opponent_Combat#Force_on_Force|Force on Force]], a mechanic which decreases defenses as multiple attackers target one defender.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|FWI||[[Isle of the Four Winds]], also known as Four Winds Isle , is the island where the town of [[Mist Harbor]] is located. It is a location only accessible to [[Premium]] members.||Location&lt;br /&gt;
|-&lt;br /&gt;
|GALD||General Alteration, Lightening, or Deepening. A common type of merchant service.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GEF||[[Greater elemental flare]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|GH||[[GameHost]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[GameMaster]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|GoS|||[[Guardians of Sunfist]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HESS||[[HESS]] is the High End Scrip Shop, a part of Duskruin where some of the higher tier unlocks and items are sold.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HP||[[Harness Power]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|HW||Halfling Warrior or [[Hinterwilds]], the highest hunting area for post-cap players, depending on who you ask.||Location&lt;br /&gt;
|-&lt;br /&gt;
|IC||In Character||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|IMT||[[Icemule Trace]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|KS||[[Kroderine Soul]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|KST||Kenstrom Story Time. The time period when the Wehnimer&#039;s Landing GM starts a town event to advance the storyline. Often preceeded by rain or &#039;weather&#039; in Landing, and the saying &amp;quot;Buy Deeds&amp;quot;||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|L#||The tier of a [[Lucky Item (1006)]], a [[bard]]&#039;s profession service; the number (1-5) signifies how many tiers, with 6 meaning it also has Fated Fortune.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|LBP||[[Leather breastplate]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LNET||Similar to amunet, global thought network but requiring Lich installed||Utility&lt;br /&gt;
|-&lt;br /&gt;
|LTE||[[Long-term experience]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MBP||[[Metal breastplate]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MHO||[[MHO]]s are Meeting Hall Organizations, recognized groups of players. Any character can be a member of multiple MHOs, unlike CHEs.||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|MIU||[[Magic Item Use]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MMC||[[Mental Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MMT||Mid-week Mule Train, the weekly roleplay time, led by the Icemule GM. This started on Wednesdays around 9:30pm ET, but as of January 2026 has moved to Thursdays at 9:30pm ET.||Roleplay&lt;br /&gt;
|-&lt;br /&gt;
|MOC||[[Multi Opponent Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility&lt;br /&gt;
|-&lt;br /&gt;
|NM||North Market, the primary supernode of [[Solhaven]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|OHB||[[Blunt Weapons|One-Handed Blunt]] weapons||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|OHE||[[One-Handed Edged]] weapons||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|OOC||Out of Character||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OP||Over Powered||Utility&lt;br /&gt;
|-&lt;br /&gt;
|OSA||[[Open Sea Adventures]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|OTS||Off the Shelf, specifically that the given properties existed when an item was purchased from a shop and have not been further unlocked or enhanced.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|P#||The tier of a [[Battle Standard (1620)]], a [[paladin]]&#039;s profession service; the number (1-6) signifies how many tiers.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|PF||[[Physical Fitness]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|PP||[[Premium Point]]s, which are acquired monthly via an active [[Premium]] subscription tier and can be used in exchange for a variety of additional benefits||Utility&lt;br /&gt;
|-&lt;br /&gt;
|PP||[[Private property]], which is a character-owned multi-room home, not to be confused with a [[Premium home]]||Utility&lt;br /&gt;
|-&lt;br /&gt;
|R#T#||Indicates an item has permanent [[Resist Nature (620)]], a [[ranger]]&#039;s profession service, applied to it. The first number (1-5) indicates how many damage resistance types it has and the second number (1-5) indicates how many tiers the most recently added of those resistances has.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|RK||[[Raikhen]] is a currency for use in the Rumor Woods pay event. It was introduced in 2019.||Event&lt;br /&gt;
|-&lt;br /&gt;
|RPA||[[Roleplaying award]] is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|RW||[[Rumor Woods]]||Event&lt;br /&gt;
|-&lt;br /&gt;
|S#||Indicates an item has [[Sanctify (330)]], a [[cleric]]&#039;s profession service, applied to it; the number (1-5) signifies how many tiers, with 6 meaning it has holy fire flares.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;H||[[Stalking and Hiding]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMC||[[Spiritual Mana Control]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SMR||[[Standard maneuver roll]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|SS||Soul shards, the primary currency of the Ebon Gate pay event.||Event&lt;br /&gt;
|-&lt;br /&gt;
|SSR||[[Standard_success_resolution_system|Standard Success Resolution]] system abilities||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|T#||Indicates an item has had [[Ensorcell (735)]], a [[sorcerer]]&#039;s profession service, applied to it; the number (1-5) signifies how many tiers.||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TC||Town Center, the primary supernode of Icemule Trace||Location&lt;br /&gt;
|-&lt;br /&gt;
|TC||TownCrier, A player run organization (MHO) that aggregates all the player and game news.||Utility&lt;br /&gt;
|-&lt;br /&gt;
|THW||[[Two-Handed Weapons]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TP||Training Point||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|TSC||Town Square Central, the primary supernode of Wehnimer&#039;s Landing||Location&lt;br /&gt;
|-&lt;br /&gt;
|TWC||[[Two Weapon Combat]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|UAC or UCS||[[Unarmed Combat System]]||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|WL||[[Wehnimer&#039;s Landing]]||Location&lt;br /&gt;
|-&lt;br /&gt;
|WPS||[[WPS]] is weighting, padding, sighting.  Often referencing the [[WPS smithy|WPS Smithy wagon]], an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs ||Mechanics&lt;br /&gt;
|}&lt;br /&gt;
[[category:Lists]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Woven_Chain&amp;diff=250169</id>
		<title>Woven Chain</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Woven_Chain&amp;diff=250169"/>
		<updated>2025-12-12T01:49:05Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ added wreath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Woven Chain&#039;&#039;&#039; is created via the [[weaving system]] from multiple [[weavable item]]s.  It requires multiple weavable items in order to be completed.  Woven Chains can be crafted into a wide variety of object types as part of the weaving process, many of which can be worn or further customized with [[#Adding Scripts|other tools]]. &lt;br /&gt;
&lt;br /&gt;
The current list of woven item options include: ankle-cuff, anklet, armband, armbands, basket, belt, bouquet, boutonniere, bracelet, chain, choker, circlet, collar, corsage (pinworn version), corsage (wristworn version), crown, garland, girdle, headband, headdress, necklace, strand, veil, and wrist-cuff.&lt;br /&gt;
&lt;br /&gt;
Depending on how many weavable items are used to create it, the end product&#039;s description may vary.  For example, it will appear as &amp;quot;loosely woven&amp;quot; when created with very few items and &amp;quot;intricately woven&amp;quot; when created with very many.  See the [[#Creations and Styles|chart below]] for the full list of appearance options and quantity requirements for each woven item type.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=In-Process Woven Chain &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The Woven Chain is first created by using {{boldmono|WEAVE}} with two [[weavable item]]s.  Additional weavable can be added in the same manner until the Woven Chain is ready to be completed.  See the [[weaving system]] article for a full explanation on how to create things via weavable items.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the woven chain and sense that the creator has provided the following information:&lt;br /&gt;
This is an in-progress chain formed from weavable items.  Merchants will not alter this item under any circumstances.&lt;br /&gt;
&lt;br /&gt;
You can try to WEAVE chain WITH more individual weavable items.  You can also try to TURN and PULL the chain.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN {CHAIN}&lt;br /&gt;
| You turn the woven chain over in your hands, pondering how best to pull it into a &#039;&#039;circlet&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between different [[#Creation Options Available|creation options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN {CHAIN} TO {OPTION}&lt;br /&gt;
| You turn the woven chain over in your hands, pondering how best to pull it into a &#039;&#039;bracelet&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle directly to a specific [[#Creation Options Available|creation option]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WEAVE {CHAIN} WITH {WEAVABLE ITEM}&lt;br /&gt;
| You weave a gold-tinted vivid orange marigold into a woven chain of gold-tinted vivid orange marigolds and soft white baby breath.&lt;br /&gt;
| Person weaves a gold-tinted vivid orange marigold into a woven chain of gold-tinted vivid orange marigolds and soft white baby breath.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Adds a [[weavable item]] to a woven chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL CHAIN&lt;br /&gt;
| [You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to make this permanent change, PULL the chain again in the next 30 seconds.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of gold-tinted vivid orange marigolds and soft white baby breath.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person gathers the ends of her chain and carefully weaves them together to form a loosely woven bracelet of gold-tinted vivid orange marigolds and soft white baby breath.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Finishes an in-process woven chain and turns it into a [[#Completed Woven Chain|completed woven object]].  &#039;&#039;&#039;Requires confirmation.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Completed Woven Chain &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Once an in-process woven chain is finished, it is turned into a completed woven object.  Depending on the type of woven object, it may or may not be able to be worn.  See the [[#Creations and Styles|creations and styles chart]] for the full list of appearance options and quantity requirements for each woven item type.&lt;br /&gt;
&lt;br /&gt;
Completed woven items do not have any special verb messaging.  Certain woven items can have fluff scripts added to them via secateurs from the [[Weave a Little Dream of Me Collection I]] tool set.  The [[Unbe-Weave-able Mount Tool]] trimmer can modify certain woven items so that they can be worn by [[mount]]s.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the woven bracelet and sense that the creator has provided the following information:&lt;br /&gt;
This is a Woven Chain (i.e. it was created via weaving!)  A talented merchant can alter it but only with heavy caveats: the noun cannot change unless it is to alter it back to its default wording (this item&#039;s default noun is a &amp;quot;bracelet&amp;quot;), and the long description is currently unable to be altered.  You can add a show that does not contradict the hard-coded LOOK.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bracelet may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Creation Options Available===&lt;br /&gt;
You can directly select a creation type with an in-process Woven Chain via {{boldmono|TURN CHAIN TO {OPTION}}} using one of the following options:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please select one of the following: ankle-cuff, anklet, armband, armbands, basket, belt, bouquet, boutonniere, bracelet, chain, choker, circlet, collar, corsage-p, corsage-w, crown, garland, girdle, headband, headdress, necklace, strand, veil, or wrist-cuff.&lt;br /&gt;
Please remember that corsage-p is for pinworn items, and corsage-w is for wristworn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Creations and Styles===&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;The following table lists the completed woven item options available and the number of items needed in a weaving chain for various types and styles.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Woven Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Loosely Woven&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Simply Woven&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Densely Woven&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Intricately Woven&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max Items&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ankle-Cuff || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Anklet || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Armband || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Armbands || 6 || 10 || 16 || 22 || 27&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Basket || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belt || 9 || 15 || 24 || 33 || 41&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bouquet || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Boutonniere || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bracelet || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chain || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Choker || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Circlet || 6 || 10 || 16 || 22 || 27&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Collar || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Corsage (pinworn) || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Corsage (wristworn) || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Crown || 9 || 15 || 24 || 33 || 41&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Garland || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Girdle || 9 || 15 || 24 || 33 || 41&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Headband || 6 || 10 || 16 || 22 || 27&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Headdress || 10 || 17 || 27 || 37 || 46&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Necklace || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Strand || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil || 9 || 15 || 24 || 33 || 41&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wreath || 12 || 20 || 32 || 44 || 50&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wrist-Cuff || 3 || 5 || 8 || 11 || 13&lt;br /&gt;
|}&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
See the main [[weaving system]] article for an explanation on how to create woven items using this information.&lt;br /&gt;
&lt;br /&gt;
===Adding Scripts===&lt;br /&gt;
Secateurs from the [[Weave a Little Dream of Me Collection I]] are special tools that can be used on completed woven items to add a fluff script to them.  [[Unbe-Weave-able Mount Tool]] trimmers work just like the secateurs, except they convert completed woven items into accessories that can be worn by [[mount]]s.  They are an optional item intended to elevate woven items created via the weaving system.  See either article for the full list of available scripts.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weaving system]]&lt;br /&gt;
* [[Weavable item]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
* [[Unbe-Weave-able Mount Tool]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Woven item &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2006 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Weavable item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=In-process chain cannot be altered.&amp;lt;br&amp;gt;There are restrictions on altering a completed woven item. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PULL &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TURN&lt;br /&gt;
|verb3=WEAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=249166</id>
		<title>House Paupers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=249166"/>
		<updated>2025-11-14T15:19:24Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* How to Join? */ updated induction schedule to 3rd Wednesday of the month&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of paupers.jpg|right|Fortis Imbibi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paupers.png|350px|thumb|right|Old ASCII Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Paupers&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]], and is a member of the [[Co-operative Houses of Elanthia]]. It was established in Charlatos of 5091 by Silent Mydnyghte (Chairman), Kirc Bloodguard (Treasurer), Dextor Malthorn (Secretary), as well as members Phaedra Bleu and Karel Tasavalta.&lt;br /&gt;
&lt;br /&gt;
The founding was published in the [[Kelfour Edition volume I number X]], making &#039;&#039;&#039;House Paupers&#039;&#039;&#039; one of the three original Houses in [[Elanith]].  &lt;br /&gt;
&lt;br /&gt;
The House has annexes in all major towns and cities.&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;width: 22em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=5 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#8B7355}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Position     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Position Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Officer Name&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;&#039;&#039; || Chair || Tolwynn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chatalaine&#039;&#039;&#039; || Co-Chair || [[Traiva_(prime)|Traiva]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bartender&#039;&#039;&#039; || Co-Chair || Trallihn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pub Proprietor&#039;&#039;&#039; || Treasurer || Lunaryna&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paymaster&#039;&#039;&#039; || Co-Treasurer || Maevie&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enforcer&#039;&#039;&#039; || Co-Treasurer || Brakian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adjutant&#039;&#039;&#039; || Secretary || [[Yunni_(prime)|Yunni]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
&lt;br /&gt;
===Statement of Purpose===&lt;br /&gt;
&lt;br /&gt;
House of Paupers has been designed as an establishment to provide entertainment, excitement, camaraderie and respect to its members.&lt;br /&gt;
&lt;br /&gt;
===Statement of Governing===&lt;br /&gt;
&lt;br /&gt;
The Officers:&lt;br /&gt;
&lt;br /&gt;
House of Paupers currently has 7 Officer positions. All Officers shall rule on all decisions of House policy in regards to the rules and physical nature of the House and its officially sponsored events.&lt;br /&gt;
&lt;br /&gt;
All decisions will be made collectively by a vote among the Board of Officers. Two thirds of all seated Officers must agree in order for an item to be considered passed. All decisions of the Board will be made a matter of public record. The Board does reserve the right to omit some or all of the details if they agree that it would reveal in-game secrets or would be inappropriate and not within the House&#039;s best interest to be revealed.&lt;br /&gt;
&lt;br /&gt;
Terms of Office:&lt;br /&gt;
&lt;br /&gt;
Each office held shall be considered at will service and may be terminated at any time by the Officer unless otherwise altered by the Board or CHE Controller.&lt;br /&gt;
&lt;br /&gt;
If any Officer fails to communicate or make appearances for 2 months in a row their position will be considered open unless prior notification and approval of the Board has been obtained.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
&lt;br /&gt;
===Article I - Name===&lt;br /&gt;
&lt;br /&gt;
The name of this officially recognized [[Co-operative Houses of Elanthia|Cooperative House of Elanthia]] (CHE) is the House of Paupers, hereinafter referred to as the &amp;quot;House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Article II - Membership Services and Benefits===&lt;br /&gt;
&lt;br /&gt;
The House offers the following benefits to its members:&lt;br /&gt;
&lt;br /&gt;
#Coat of Arms - The House Coat of Arms is available at the Engraver&#039;s Shop in Wehnimer&#039;s Landing for all whom wish to have it added to their shields or other applicable gear. This service is provided by the Engraver for a small fee as specified by the local government.&lt;br /&gt;
#Storage Facility - There will be an appropriate locker assigned to each member. These lockers may generally be accessed free of charge and are larger than those granted to an individual resident of any given town. House Annexes also provide additional locker space but the House is in no way responsible for the movement of a member&#039;s items between towns or the members&#039; ability to access them.&lt;br /&gt;
#Nodes - There are natural nodes in various locations throughout the House. These nodes are provided for the member&#039;s benefit. Currently the nodes are located in the Commons as well as at each table leading off of the Triple Chalice Bar and the Lounge.&lt;br /&gt;
#Pool and Hot Tub - There is a pool and hot tub located through the crystal arch in the Commons for the members&#039; health and enjoyment.&lt;br /&gt;
#Donation Table - There is a table in the Commons on which members may donate items for other members to use. No items from the table may be sold as they are placed there for the benefit of each other and not as a quick monetary gain.&lt;br /&gt;
#Tables - There are private tables leading off of the Triple Chalice Bar and the Lounge which have been made available for members&#039; enjoyment or privacy.&lt;br /&gt;
#Refreshment Carts - The House currently owns two different refreshment carriers which will often be set up with various food and drink and set out for the members enjoyment and indulgence. Most frequently a refreshment cart is set up inside in the Commons and a small refreshment wagon is set up outside at the Rose Garden.&lt;br /&gt;
#Fishing Pond - Located down the riverstone path is the Rose Garden where a pond welcomes both members and guests alike to cast their lines and fish to their heart&#039;s content. A crate nearby is stocked with fishing supplies that Officers can make available upon request. A small fire burns nearby for an easy cooking solution.&lt;br /&gt;
&lt;br /&gt;
===Article III - Membership Requirements and Dues===&lt;br /&gt;
&lt;br /&gt;
* Members can only belong to one CHE at a time.&lt;br /&gt;
* Members must be level 5 or above.&lt;br /&gt;
* Members must not be on an in-game trial account.&lt;br /&gt;
* Members must pay a one time initial fee of 20,000 silvers.&lt;br /&gt;
* Membership is unrestricted by race, creed, lifestyle, size, color, sex or profession.&lt;br /&gt;
&lt;br /&gt;
===Article IV - Contributions===&lt;br /&gt;
&lt;br /&gt;
Membership contributions to the House&#039;s General Funds and Endowment will be considered donations and will not entitle a member to special privileges.&lt;br /&gt;
&lt;br /&gt;
All contributions can be donated by any member or officer and will appear on the in-game financial tracking system and reported on a quarterly basis for public record.&lt;br /&gt;
&lt;br /&gt;
===Article V - House Officials===&lt;br /&gt;
&lt;br /&gt;
====Section 1 - House Officers====&lt;br /&gt;
&lt;br /&gt;
#All officer positions shall be chosen by the Board through a system of applications and interviews.&lt;br /&gt;
#An officer or candidate for officer must be a current member of the House.&lt;br /&gt;
#Term of Office is considered to be at will unless just cause is given to prematurely cease the term of the service to the House.&lt;br /&gt;
#If any officer position is left vacant, the responsibilities and duties will be assumed by the other active officers until the empty position can be filled.&lt;br /&gt;
#No new officer can be inducted to fill a vacancy without approval of the Board or by the direct instruction of the CHE Controller.&lt;br /&gt;
#Any officer may voluntarily resign at anytime. Transfer of ownership of the character of account of a current officer shall constitute immediate resignation from office.&lt;br /&gt;
#An officer may be removed from office for cause by two thirds majority vote of the House Board with additional agreement by the CHE Controller if needed. Cause for removal must meet one or more of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Failure to perform or demonstrated lack of ability to perform defined duties in the best interest of the House either through dereliction, incompetence or malfeasance.&lt;br /&gt;
* Gross misuse of House resources for illicit purposes or excessive personal gain either in real life or in game.&lt;br /&gt;
* Justified voluntary or involuntary expulsion or resignation from the House that might jeopardize the good status of the House.&lt;br /&gt;
* Direct request by the CHE Controller, or indirectly as a consequence of a permanent character/account lockout by game staff.&lt;br /&gt;
* Allowing another person to control the officer character. An exception may be made in the case of real life spouses as long as it is done with prior approval from the Board. In all cases, the officer&#039;s player shall be held responsible for all things done by anyone accessing their account. Under no circumstances may any other person perform any actions related to the House when controlling an officer character.&lt;br /&gt;
&lt;br /&gt;
====Section 2 - Officer Responsibilities====&lt;br /&gt;
&lt;br /&gt;
All House Officers have assigned tasks based on their positions and their strengths. Some tasks are shared by all while others are specific to their role. Specific roles will be detailed further in this document. On many decisions regarding the House, all officers will have an equal vote on the Board of Officers with Chairman breaking ties. These decisions include but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
#Spending of Influence Points - All officers will have an equal vote in the decision and approval of how and when to spend influence points before the Chairman submits the Quarterly Influence Report every three months to the CHE GameMaster.&lt;br /&gt;
#Expansion and Renovations - All officers will have an equal vote in the decision and approval of any and all new rooms to be added to the House, whether in the form of normal expansion or through storyline development. This also includes any renovations done to existing rooms, be it an entire re-decoration or the addition of extra items.&lt;br /&gt;
#Events - All officers will have an equal vote in the decision and approval of all events. These events include: Main House Events, Mini Events, Social Knights, Co-Sponsored Events, Festivals, etc. There is an Event Creation Form on the Paupers Wiki that can be filled out and submitted to all officers for review and approval. This also applies to all props or prizes created or designed for any specific event, including souvenirs..&lt;br /&gt;
#Food/Drink Creation - All officers will have an equal vote in the decision or creation of any additional food or drink items to be added to the House, in way of normal means or through contests or storyline development.&lt;br /&gt;
#Contests and House Votes - All officers will have an equal vote in the decision to create and execute any and all House Contests as well as House Votes. While any officer can propose a contest or vote, it will require a majority approval to be implemented.&lt;br /&gt;
#Meeting Agendas - The officer in charge of a meeting must forward their proposed agenda one week prior to the meeting for all officers to review and approve. This is to ensure maximum level of communication from the officers to the members.&lt;br /&gt;
#Changes to Bylaws - As with anything, House of Paupers needs to be able to adapt to changing times and situations. Sometimes this can require a minor amendment to the House Bylaws or in some cases a complete overhaul. Changes to the Bylaws can be proposed by any officer but require a majority vote with Chairman breaking all ties.&lt;br /&gt;
#House Storyline - It is a new goal of the officers of Paupers to try to turn the focus of the House from just being about &amp;quot;lockers&amp;quot; and attract a new kind of member or even stir up interest in current members who have had nothing to participate in previously. So it is that throughout the years storylines will be developed and implemented for all members and even non-members alike to participate in. Many of these events will include the Knights of Paupers and be open in general to allow other participants to step forward and join in the fun. However, each storyline, regardless of its length, be it a few weeks to a few months, will be a reflection of the House and therefore it is every officer&#039;s responsibility to review the proposed general outline of storyline and approve. It is to be encouraged that storylines remain open and broad in general to allow evolution based on the actions taken by those participating.&lt;br /&gt;
&lt;br /&gt;
====Section 3 - Officer Duties====&lt;br /&gt;
&lt;br /&gt;
Every House Officer will have specific tasks set up for them. This will be an ever changing section of policy as duties and tasks may change based on number of officers, the level of their individual strengths and weaknesses and the overall evolution of Paupers.&lt;br /&gt;
&lt;br /&gt;
All Officers will share the following duties:&lt;br /&gt;
&lt;br /&gt;
* Host or Witness 1 Induction a month.&lt;br /&gt;
* Organize and Execute 2 Events a year.&lt;br /&gt;
* Host 1 Members&#039; Meeting a year.&lt;br /&gt;
* Voting on House Issues.&lt;br /&gt;
* 8 Hours of in-game time a month.&lt;br /&gt;
&lt;br /&gt;
Each Officer will have specific roles that may change based on a variety of things including the number of vacant positions, extended absences or even personal preference. These duties are as follows:&lt;br /&gt;
&lt;br /&gt;
#Drafting of Quarterly Influence Reports&lt;br /&gt;
#Drafting of House Expansions and Renovations&lt;br /&gt;
#House Storyline Creation&lt;br /&gt;
#Lead of Knights of Paupers&lt;br /&gt;
#Co-Lead of Knights of Paupers&lt;br /&gt;
#House Tours&lt;br /&gt;
#House Roster and Induction Report&lt;br /&gt;
#Treasury and Expense Report&lt;br /&gt;
#Influence Report&lt;br /&gt;
#Public Announcements&lt;br /&gt;
#Members Mailing List&lt;br /&gt;
#Newsletter&lt;br /&gt;
#Contests and House Vote Management&lt;br /&gt;
&lt;br /&gt;
====Section 4 - Officer Etiquette====&lt;br /&gt;
&lt;br /&gt;
Officers of Paupers should always be the example and never the exception. Therefore not only is there a high level of respect and equality expected from all officers towards Members and Knights, but also among Officers themselves. While a variety of opinions and disagreements are encouraged they are expected to be done with a positive level of civility and tact. This applies to all levels of communication, whether it be in-game or via alternate methods such as email, forums, etc.&lt;br /&gt;
&lt;br /&gt;
Disrespectful behavior and poor conduct will not be tolerated. Any situations or instances that merit a complaint can be addressed in the following manner:&lt;br /&gt;
&lt;br /&gt;
#If a Member has an issue or complaint about a House Officer they must file it or contact another active Officer. Details will be required as well as documentation, if possible or applicable. The Officer who receives the complaint will then report it to the Chairman who will deal with the issue one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer has an issue or complaint about another House Officer they must file it or contact the active Chairman. Details will be required as well as documentation, if possible or applicable. The Chair will then address the issue with the Officer either one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer or Member has an issue or complaint about the active Chairman they must file or contact another active Officer who can bring the complaint before the Board or contact the CHE Controller for intervention or due process. Details will be required as well as documentation, if possible or applicable.&lt;br /&gt;
&lt;br /&gt;
Any Member or Officer who abuses the system and files unlawful complaints and is proven to be dishonest can face suspension or termination. There will be no warnings.&lt;br /&gt;
&lt;br /&gt;
===Article VI - Rules and Regulations===&lt;br /&gt;
&lt;br /&gt;
====Section 1 - General House Conduct====&lt;br /&gt;
&lt;br /&gt;
#Violence in the House will not be permitted. Any malicious actions committed on the House grounds shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#There shall be no stealing on House grounds. All members are expected to treat each other courteously. First offense is punishable by a warning from the Board. Further offenses shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#Items placed on the donation table in the House are for personal use and may not be sold.&lt;br /&gt;
#All House policy applies to existing or future annexes in other towns.&lt;br /&gt;
&lt;br /&gt;
Violation of any of the above stated rules may lead to judgment and punishment as determined by the Board. Involuntary expulsion requires ratification by a majority vote by the Board or direct CHE Controller intervention. Officers may seek such ratification retroactively when quick action is in the best interest of the House.&lt;br /&gt;
&lt;br /&gt;
====Section 2 - Workshop====&lt;br /&gt;
&lt;br /&gt;
#Unless directed by the Board, the workshop is to remain unlocked and accessible at all times to all House members.&lt;br /&gt;
#If a wizard member is in the process of enchanting inside the workshop, he or she may request any non-wizards to leave the area until the proper preparations or casting is completed. At other times, all members are permitted to use the workshop.&lt;br /&gt;
#There are currently 3 keys to the House Workshop for which the Board of Officers have the sole discretion for whom can have access to lock the workshop in case of private or high end projects.&lt;br /&gt;
&lt;br /&gt;
====Section 3 - House Affairs====&lt;br /&gt;
&lt;br /&gt;
# All monies in the House accounts will be accounted for via the monthly Treasury Report and will be made public on a regular basis. The report will include the current General Funds and Endowment, the detailed expenses per each month and any deposits per each month via donations or inductions.&lt;br /&gt;
#All Influence spent will be accounted for via a quarterly Influence Report and made public on a regular basis. Some details will be left out at the Board&#039;s discretion due to upcoming surprises, secrets or internal matters, etc.&lt;br /&gt;
#A current House Roster and Induction Report will be reported on a monthly basis in order to spotlight new members.&lt;br /&gt;
#House Tours will be periodically scheduled to allow old and new members alike to get a more in-depth look at their House.&lt;br /&gt;
#Quarterly Contests and House Votes will be held in an attempt to bring fruition to member&#039;s ideas and reward them for it as well as always giving the members an opportunity to help shape the future of their House.&lt;br /&gt;
#A monthly or quarterly newsletter will be managed and distributed via the Members Mailing List. (Yahoo Group)&lt;br /&gt;
&lt;br /&gt;
===Article VII - Amendments to Charter and Bylaws===&lt;br /&gt;
&lt;br /&gt;
*Significant amends to the Charter and Bylaws may only be made if the Board has a two thirds majority vote.&lt;br /&gt;
*Minor changes to correct spelling, grammar or formatting do not need the aforementioned approval.&lt;br /&gt;
&lt;br /&gt;
==The Big Three Rules==&lt;br /&gt;
&lt;br /&gt;
We pride ourselves on the simplicity of our rules.&lt;br /&gt;
&lt;br /&gt;
Our rules are designed to maintain harmony in the house and prevent things that disrupt the peace and safety of the members, or jeopardize our status as a house. We have no interest in exploring these rules for loopholes. Nor are these rules necessarily exhaustive. Members who have trouble understanding or obeying the intent of these rules will find themselves on the street, 20K poorer, and with a much smaller locker. Some of the older, more-powerful (and often crankier) members may take an even dimmer view to having their peace disturbed when no officer is around. You&#039;ve been warned.&lt;br /&gt;
&lt;br /&gt;
===Rule One: Show Respect For One Another===&lt;br /&gt;
&lt;br /&gt;
This means no fighting, killing, stealing, or harassing in the house by either physical, magical or other means. The house is a place for members to relax and enjoy themselves - not to watch their backs constantly. It also means the house is not someplace to get around the local laws. Don&#039;t drag someone in to murder them, duel with them, or steal from them - member or not. It also means don&#039;t use the house as a means of escaping justice. Don&#039;t steal from, harass, or kill someone and then try to use the house as a shield to escape from the consequences. What you do outside the house is your business, but you must keep it outside the house, and keep the house out of it. It also means you are responsible for your guests. Don&#039;t bring someone else into the house to do things you aren&#039;t allowed to do. They will be dealt with accordingly, and you may find yourself no longer a member of our house. It also means that items put on the table in the commons are donations for the use of other members of the house. Feel free to take them for your own USE. Do not get caught selling them if you wish to remain a member of the house.&lt;br /&gt;
&lt;br /&gt;
===Rule Two: Get to Know One Another===&lt;br /&gt;
&lt;br /&gt;
There are a lot of members in this house. Some of them are the finest folks in all the lands. Many of them are more than happy to help you, and others may some day be in dire need of your help. Many of them have much the same interests as you. Do yourself a favor and get to know the other members. A couple of minutes spent in pleasantries while resting in the commons will do wonders for widening your social circle. You&#039;d be surprised how easily you&#039;ll be able to find assistance getting spells, healing, boxes picked, advice, a hunting partner, or any of a number of things if you just spend a few minutes getting to know your fellow Paupers.&lt;br /&gt;
&lt;br /&gt;
===Rule Three: Party!===&lt;br /&gt;
&lt;br /&gt;
Remember that&#039;s the purpose of our house. Relax and have fun here. Drinking is not mandatory, but it sure doesn&#039;t hurt either. We have non-alcoholic beverages for those who don&#039;t indulge. Feel free to bring in guests and organize parties, as long as you aren&#039;t disruptive.&lt;br /&gt;
&lt;br /&gt;
==How to Join?==&lt;br /&gt;
&lt;br /&gt;
House membership is open to anyone that has achieved level 5 or higher. This requirement is beyond our control, and mandated by Elanthian law. The clerk will not allow us to induct new members who are lower than level 5, no matter how close you are.&lt;br /&gt;
&lt;br /&gt;
Inductions are regularly scheduled for the third Wednesday of each month at 10PM ET. We meet outside Moot Hall (Town Square East) in Wehnimer&#039;s Landing. Induction requires that you pay a one-time fee of 20,000 silvers (like the level requirement, this is non-negotiable); payment may be made by coins or note.&lt;br /&gt;
&lt;br /&gt;
If you are unable to attend a scheduled induction, contact one of the officers or [mailto:houseofpaupers@gmail.com send us a note].&lt;br /&gt;
&lt;br /&gt;
A tour is offered after inductions if time permits, or by request.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Paupers Map.jpg|1000px|Map of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==Annex Locations and Lockers==&lt;br /&gt;
&lt;br /&gt;
House Paupers has an annex with lockers in every major town. Members who have a Premium subscription will automatically have a locker available through the annex; Standard subscribers can move their locker to their new (or temporary) home. The location of moving services is listed on the [[Co-operative_Houses_of_Elanthia#Locker_Locations | Cooperative Houses of Elanthia]] page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]||Rhyaesdid Hall: go stair, go arch, go lapis curtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||Temple Burrow, Cholen Lane (u4042009): go porch (the porch is open to the public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken Falls]]||Inking Den: 2 ne, go beige door (Lich #29758 / u7121216)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]||Hale Hall: go door, go stair, go arch, n, go blue door (Lich #23138 / (u3215107)&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Timor&#039;s Storage: e, d, n, go curtain, w&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Warehouse: w, go stair, 3 n, go door&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||The Lost Home: 2 ne, go granite arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||Dancing Dahcre: sw, 2 s, e, go limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]||Adventurers&#039; Rest: 2 e, go crystal arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||Rockslinger Relocation Services: go corridor, s, go Paupers arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icemule Annex Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Paupers_Icemule_Annex_Map.jpg|500px|Map of Icemule Annex]]&lt;br /&gt;
&lt;br /&gt;
==Statement of Neutrality==&lt;br /&gt;
{{creative-work&lt;br /&gt;
|title = House Paupers Statement of Neutrality - Lormesta 5123&lt;br /&gt;
|type = letter&lt;br /&gt;
|author = Traiva Verethundi&lt;br /&gt;
|author-displayed = &amp;lt;!-- Player of Traiva Verethundi --&amp;gt;&lt;br /&gt;
|date = 2011-02-14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A sturdy parchment bearing the House Paupers coat of arms is posted outside Moot Hall. Residents of Icemule Trace have noted a similar parchment attached to the gooseberry arch in Silvermule Gaming Hall, and a third has been sighted within the Dancing Dahcre in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
Block letters in bright sapphire ink read:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Since the founding in 5091, House Paupers has staunchly stood by its Purpose to provide entertainment, excitement, camaraderie, and respect to its members, and we are proud to be a beacon of hospitality for all, regardless of race, profession, religion, or politics.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The House Paupers Board of Officers has watched and discussed the events currently gripping many across Elanthia. In order that we may continue to stand behind our Purpose, we state:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Paupers affirms its stance of Neutrality in these conflicts, and we will continue to welcome all within our properties so long as our House Rules are followed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://sites.google.com/site/houseofpaupers/home House of Paupers website]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/saved_posts#Knights_of_Paupers|History of the Knights of Paupers]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20of%20Paupers/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=249092</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=249092"/>
		<updated>2025-11-10T03:26:41Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added a deeply cupped incarnadine rose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Creamy Peach-Blushed Rose&lt;br /&gt;
| Creamy notes of fresh peaches float alongside the fruit-brushed scent of pink rose petals, the blend uplifted by ripened raspberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Deeply Cupped Incarnadine Rose&lt;br /&gt;
| Fiery claws of red musk permeate the velvety scent of incarnadine rose petals, the whirlwind of heady notes reinforced by a base of honey-sweetened earth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Elanthian Snow Rose&lt;br /&gt;
| The quiet sweetness of an Elanthian snow rose drifts beneath the surface, delicate and cool, its petals carrying the crisp clarity of freshly fallen snow touched by light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pink-Speckled Ivory Tea Rose&lt;br /&gt;
| The soft green bloom of a tea rose lingers beneath the surface, fresh and rain-touched, as if plucked from a garden still damp with morning mist and scattered petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Silver-Veined Sanguine Blood Rose&lt;br /&gt;
| Talons of coppery amber grasp the rich, velvety notes of the sanguine blood rose, lingering briefly in a veil of smoky vetiver.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Rose&lt;br /&gt;
| A breath of rose lifts quietly behind the warmth, soft and dry like pressed petals in a worn book.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Wild Rose&lt;br /&gt;
| Hints of untamed and wild rose edge the fragrance with green graces and open, heady depth, as if scattered by a wind long past.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Warm-Toned Pale Apricot Rose&lt;br /&gt;
| Sun-kissed notes of apricot and almond shine across a pillowy bed of rose petals, the airy fragrance lounging across a blanket of resinous vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Winter Rose&lt;br /&gt;
| The cool trace of winter roses lingers beneath the surface, pale and restrained as frost on faded velvet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=248733</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=248733"/>
		<updated>2025-10-31T01:45:07Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added Pink-Speckled Ivory Tea Rose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Creamy Peach-Blushed Rose&lt;br /&gt;
| Creamy notes of fresh peaches float alongside the fruit-brushed scent of pink rose petals, the blend uplifted by ripened raspberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Elanthian Snow Rose&lt;br /&gt;
| The quiet sweetness of an Elanthian snow rose drifts beneath the surface, delicate and cool, its petals carrying the crisp clarity of freshly fallen snow touched by light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pink-Speckled Ivory Tea Rose&lt;br /&gt;
| The soft green bloom of a tea rose lingers beneath the surface, fresh and rain-touched, as if plucked from a garden still damp with morning mist and scattered petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Silver-Veined Sanguine Blood Rose&lt;br /&gt;
| Talons of coppery amber grasp the rich, velvety notes of the sanguine blood rose, lingering briefly in a veil of smoky vetiver.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Rose&lt;br /&gt;
| A breath of rose lifts quietly behind the warmth, soft and dry like pressed petals in a worn book.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Wild Rose&lt;br /&gt;
| Hints of untamed and wild rose edge the fragrance with green graces and open, heady depth, as if scattered by a wind long past.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Warm-Toned Pale Apricot Rose&lt;br /&gt;
| Sun-kissed notes of apricot and almond shine across a pillowy bed of rose petals, the airy fragrance lounging across a blanket of resinous vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Winter Rose&lt;br /&gt;
| The cool trace of winter roses lingers beneath the surface, pale and restrained as frost on faded velvet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Spidersilk_Apothecary&amp;diff=246943</id>
		<title>The Spidersilk Apothecary</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Spidersilk_Apothecary&amp;diff=246943"/>
		<updated>2025-10-10T02:48:43Z</updated>

		<summary type="html">&lt;p&gt;ASILE: corrected header for Tinkerer Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced as an [[Event Vaults&#039; Special Item|Event Vault Special Item]], the Spidersilk Apothecary is an altering device.  It allows you to collect spiders with special abilities and alterations to them that can modify your items if they qualify.  They can modify items that are unscripted, allowed to be dyed, and a number of other scripts that have permission.  The primary qualifiers are listed on the spiders, which can be obtained by a spiderweb in Naidem at Graveyard Temporalis, Outer Rim - (8083361).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Spidersilk Apothecary==&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the shadow box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Spidersilk Apothecary&lt;br /&gt;
Found in Naidem, the box is an octagonal contraption that provides customizations to specific items based on the spiders it has stored inside of it.  These spiders perform their magic best when a web is at the heart of the box.  These special spiders can be found by searching through a web in Graveyard Temporalis, Outer Rim (eastern side).&lt;br /&gt;
&lt;br /&gt;
How the Apothecary Works&lt;br /&gt;
PUT     - a spider (or up to 80 different ones) into the apothecary&lt;br /&gt;
GAZE    - to view all of the alteration spiders stored inside by type {ie: wood, stone, etc.}&lt;br /&gt;
GLANCE  - to view all of the transmorphing spiders stored inside&lt;br /&gt;
LOOK    - to see the status of the apothecary&lt;br /&gt;
PEER    - to display a full list of all spiders stored in the apothecary&lt;br /&gt;
PINCH   - to create a web inside the apothecary&lt;br /&gt;
PLUCK   - to remove the spider that is on display&lt;br /&gt;
TICKLE  - to cause the stored item inside to be transformed by a spider&lt;br /&gt;
TURN    - to 1, 2, or 3 in order to cycle through alteration designs (alteration spiders only)&lt;br /&gt;
TWIST   - to add an item that you want the spiders to modify&lt;br /&gt;
WHISPER - cycle through the spiders and/or prepare a spider for removal&lt;br /&gt;
&lt;br /&gt;
CHARGES - the apothecary is charged by the web spell.  You can either cast it at the box or wave a wand at it to add charges.  It currently has 96 out of 100 charges stored inside.&lt;br /&gt;
&lt;br /&gt;
Alterations&lt;br /&gt;
The box cannot be altered in anyway, but the spiders can.  Please pay special attention to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! PUT {spider} in BOX&lt;br /&gt;
| Placing a dark brown white-tailed spider in the palm of your hand, you move it closer to an octagonal ebonwood shadow box.  Within seconds of being close to the device, it shivers and comes to life, crawling into the box and disappearing from sight.&lt;br /&gt;
| Placing a dark brown white-tailed spider in the palm of his hand, Firstperson moves it closer to an octagonal ebonwood shadow box.  Within seconds of being close to the device, it shivers and comes to life, crawling into the box and disappearing from sight.&lt;br /&gt;
|-&lt;br /&gt;
!GAZE {my} BOX&lt;br /&gt;
|colspan=2| Please select a base material type that you&#039;d like to review alterations options for.  Your choices are:  cloth, gemstone, glass, leather, metal, organic, stone, or wood.&lt;br /&gt;
[Syntax: GAZE {my} box at {option}] &lt;br /&gt;
|-&lt;br /&gt;
!  GAZE {my} BOX AT {option}&lt;br /&gt;
| colspan=2| You gaze over the lines of your shadow box, taking note of each of the spiders stored within that can work on wood.  They are:&lt;br /&gt;
:Spider Number 1  -  a disjoined golden orbweaver can provide the following +long designs:&lt;br /&gt;
:  (item base) inlaid with silver&lt;br /&gt;
:  (item base) etched with a cascade of spiders&lt;br /&gt;
:  (item base) painted in a silver web&lt;br /&gt;
:Spider Number 3  -  an ebonwood black wolf spider can provide the following +long designs:&lt;br /&gt;
:  (item base) worked into a lattice of interlocking rings&lt;br /&gt;
:  (item base) scorched with curling vinework&lt;br /&gt;
:  (item base) trimmed with a filigree of copper wire&lt;br /&gt;
:Spider Number 5  -  a fuzz-etched mahogany spider can provide the following +long designs:&lt;br /&gt;
:  (item base) hewn with deliberate asymmetry&lt;br /&gt;
:  (item base) cut with angular symbols&lt;br /&gt;
:  (item base) bound at the edges with narrow twine&lt;br /&gt;
:To arrange for one of these spiders to work for you, WHISPER to the box the spider # you desire.&lt;br /&gt;
:Once you have arranged your spider, TURN the box to 1, 2, or 3 to select the appropriate design.&lt;br /&gt;
|-&lt;br /&gt;
!GLANCE {my} BOX&lt;br /&gt;
| colspan=2|You glance over the species of spiders stored within the box, looking for those that can handle a transmorphing project.  Here&#039;s what you find:&lt;br /&gt;
: Spider Number 9 is a transmorphing spider of the lapidary type, who can transform a foraged item into a gemstone.  (an ebon black widow spider)&lt;br /&gt;
: Spider Number 10 is a transmorphing spider of the tinkerer type, who can transform an effigy, figurine, miniature, sculpture, statuette, or statue into a weaving charm.  (a dark brown white-tailed spider)&lt;br /&gt;
: To arrange for one of these spiders to work for you, WHISPER to the box the spider # you desire.&lt;br /&gt;
|-&lt;br /&gt;
!LOOK BOX (no web)&lt;br /&gt;
| colspan=2| Meticulously crafted, the octagonal shadow box is framed in glossy ebonwood.  Its back wall is fitted with a smoky, obsidian mirror that seems to absorb all light.  Eight tiny, glinting silver anchors rest within the corners, their tips curled so that the ring is almost closed.  Cool to the touch, the shadow box smells faintly of nightblooming flowers and varnish.&lt;br /&gt;
|-&lt;br /&gt;
!LOOK BOX (web in place)&lt;br /&gt;
| colspane=2| Meticulously crafted, the octagonal shadow box is framed in glossy ebonwood.  Its back wall is fitted with a smoky, obsidian mirror that seems to absorb all light.  Gossamer threads, anchored to silver hooks in the eight corners of the piece, weave together to create an intricate web that is sturdy enough to support a single item at its center.&lt;br /&gt;
|-&lt;br /&gt;
!LOOK BOX (web. item)&lt;br /&gt;
| colspan=2|  Meticulously crafted, the octagonal shadow box is framed in glossy ebonwood.  Its back wall is fitted with a smoky, obsidian mirror that seems to absorb all light.  Gossamer threads, anchored to silver hooks in the eight corners of the piece, weave together to create an intricate web that supports a smooth mahogany ball at its center.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK BOX (no web w. item)&lt;br /&gt;
| colspan=2|  Meticulously crafted, the octagonal shadow box is framed in glossy ebonwood.  Its back wall is fitted with a smoky, obsidian mirror that seems to absorb all light.  Eight tiny, glinting silver anchors rest within the corners, their tips curled so that the ring is almost closed.  Cool to the touch, the shadow box smells faintly of nightblooming flowers and varnish.  Resting at the bottom of the box is a smooth mahogany ball trimmed with a filigree of copper wire.&lt;br /&gt;
|-&lt;br /&gt;
! PEER BOX&lt;br /&gt;
| colspan=2|  You quickly glance over shadow box, noting as you do fine skeins of silvery script rising to its lacquered surface.  Slowly, the writing resolves into a list:&lt;br /&gt;
:1.  a disjoined golden orbweaver that is an alteration specimen, who specializes in wood.&lt;br /&gt;
:2.  a translucent glass spider that is an alteration specimen, who specializes in glass. (On Display)&lt;br /&gt;
:3.  an ebonwood black wolf spider that is an alteration specimen, who specializes in wood.&lt;br /&gt;
:4.  a molded suede beige jumping spider that is an alteration specimen, who specializes in leather.&lt;br /&gt;
:5.  a fuzz-etched mahogany spider that is an alteration specimen, who specializes in wood.&lt;br /&gt;
:6.  a bright orange soapstone tarantula that is an alteration specimen, who specializes in stone.&lt;br /&gt;
:7.  a minute earthenware spider that is an alteration specimen, who specializes in organic.&lt;br /&gt;
:8.  a molded suede house spider that is an alteration specimen, who specializes in leather.&lt;br /&gt;
:9.  an ebon black widow spider that is a lapidary specimen, whose specialty is to transform a foraged item into a gemstone.&lt;br /&gt;
:10. a dark brown white-tailed spider that is a tinkerer specimen, whose specialty is to transform an effigy, figurine, miniature, sculpture, statuette, or statue into a weaving charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH {my} BOX&lt;br /&gt;
| Pinching open a small alcove on the inside of an octagonal ebonwood shadow box, you release a tiny spider that quickly scurries about the interior.  Connecting long skeins to silver anchors, the spider works furiously to build a web within the glossy ebonwood frame.&lt;br /&gt;
|Pinching open a small alcove on the inside of an octagonal ebonwood shadow box, Firstperson releases a tiny spider that quickly scurries about the interior.  Connecting long skeins to silver anchors, the spider works furiously to build a web within the glossy ebonwood frame.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK {my} BOX&lt;br /&gt;
| You brush your fingers lightly over the smooth wood of an octagonal ebonwood shadow box, silently calling forth a dark brown white-tailed spider, who crawls off of the web and into your waiting hand.&lt;br /&gt;
|Firstperson brushes his fingers lightly over the smooth wood of an octagonal ebonwood shadow box, causing a dark brown white-tailed spider to crawl off of the web and into his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
!TICKLE&lt;br /&gt;
| You are about to change an octagonal ebonwood shadow box to &amp;quot;a smooth mahogany ball trimmed with a filigree of copper wire.&amp;quot;  If this is your desire, then please TICKLE the box again in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Carefully traversing the skeins of spiderweb that fill the interior of your shadow box, a disjoined golden orbweaver moves to a smooth mahogany and carefully crawls over it.  With care and precision, it alters the ball with your chosen design before retreating into the corner.&lt;br /&gt;
&lt;br /&gt;
The web within an octagonal ebonwood shadow box suddenly collapses, dropping a smooth mahogany ball trimmed with a filigree of copper wire onto the mirror lining its bottom.&lt;br /&gt;
|Carefully traversing the skeins of spiderweb that fill the interior of Firstperson&#039;s shadow box, a disjoined golden orbweaver moves to a smooth mahogany and carefully crawls over it.  With care and precision, it alters the appearance of the ball before retreating into the corner.&lt;br /&gt;
&lt;br /&gt;
The web within an octagonal ebonwood shadow box suddenly collapses, dropping a smooth mahogany ball trimmed with a filigree of copper wire onto the mirror lining its bottom.&lt;br /&gt;
G&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!TURN {my} Box&lt;br /&gt;
| colspan=2| You must select a number between 1 and 3.&lt;br /&gt;
: Option 1: worked into a lattice of interlocking rings&lt;br /&gt;
: Option 2: scorched with curling vinework&lt;br /&gt;
: Option 3: trimmed with a filigree of copper wire&lt;br /&gt;
|-&lt;br /&gt;
! TURN {my} BOX TO {1, 2, or 3}&lt;br /&gt;
| colspan=3| Tilting and twisting your head so that you can view the spider within your shadow box at just the right angle, you settle your eyes upon &amp;quot;trimmed with a filigree of copper wire&amp;quot; design and decide that it is perfect for your needs.&lt;br /&gt;
|-&lt;br /&gt;
! TWIST {my} BOX (while holding desired item)&lt;br /&gt;
|You carefully lay a smooth mahogany ball into the center of the web spun within an octagonal ebonwood shadow box.&lt;br /&gt;
|Firstperson carefully lays a smooth mahogany ball into the center of the web spun within an octagonal ebonwood shadow box.&lt;br /&gt;
|-&lt;br /&gt;
! WHISPER {my} Box&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| You whisper quietly to the denizen currently on the web, wishing it a restful slumber, and then call out to an ebonwood black wolf spider.  The two spiders pass each other, one coming to rest upon the web and the other disappearing into the wooden frame.&lt;br /&gt;
|}&lt;br /&gt;
== Alteration Spiders==&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Apothecary Spider&lt;br /&gt;
&lt;br /&gt;
An ebonwood black wolf spider is a unique specimen that functions with A Spidersilk Apothecary, which can be obtained through an Ebon Gate Vault.&lt;br /&gt;
&lt;br /&gt;
This particular specimen is considered an alteration spider that can only work with items crafted of wood.&lt;br /&gt;
&lt;br /&gt;
It is uniquely crafted to add a long description on qualifying items.  It can transfer one of the following designs:&lt;br /&gt;
1. (article) (adjective) (item noun) worked into a lattice of interlocking rings&lt;br /&gt;
2. (article) (adjective) (item noun) scorched with curling vinework&lt;br /&gt;
3. (article) (adjective) (item noun) trimmed with a filigree of copper wire&lt;br /&gt;
&lt;br /&gt;
A qualifying merchant can change these designs for you.&lt;br /&gt;
&lt;br /&gt;
To utilize this unique spider, you will need to add it to a Spidersilk Apothecary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
Alter them and put them in the box.&lt;br /&gt;
== Transmorphing Spiders==&lt;br /&gt;
===Lapidary Spider===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Apothecary Spider&lt;br /&gt;
&lt;br /&gt;
An ebon black widow spider is a unique specimen that functions with A Spidersilk Apothecary, which can be obtained through an Ebon Gate Vault.&lt;br /&gt;
&lt;br /&gt;
This particular specimen is considered a lapidary spider that will transform a foraged item into a gemstone for crafting purposes.&lt;br /&gt;
&lt;br /&gt;
A qualifying merchant can change the base description (15/15/15 only) of your spider for you.&lt;br /&gt;
&lt;br /&gt;
To utilize this unique spider, you will need to add it to a Spidersilk Apothecary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tinkerer Spider===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Apothecary Spider&lt;br /&gt;
&lt;br /&gt;
A dark brown white-tailed spider is a unique specimen that functions with A Spidersilk Apothecary, which can be obtained through an Ebon Gate Vault.&lt;br /&gt;
&lt;br /&gt;
This particular specimen is considered a tinkerer spider that will transform any effigy, figurine, miniature, sculpture, statuette, or statue into a charm for weaving.&lt;br /&gt;
&lt;br /&gt;
To utilize this unique spider, you will need to add it to a Spidersilk Apothecary.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spiders&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must not conflict with LOOK &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GAZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GLANCE&lt;br /&gt;
|verb3=LOOK&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=PINCH&lt;br /&gt;
|verb6=PLUCK&lt;br /&gt;
|verb7=PUT&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
|verb11=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246163</id>
		<title>Mini-Smelter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246163"/>
		<updated>2025-09-21T15:14:08Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Ferroniere */ added information about adding gems to ferronieres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Mini-Smelter&#039;&#039;&#039; can melt down ores to turn them into jewelry, which can then have a gemstone adornment added.  It is part of the [[I Dream of Geology Series]] that was introduced in the shop [[APShop:More Ore Less|More Ore Less]] at [[Rings of Lumnis]]&#039;s [[Agora Promenade]].  It can use ores that are stored in the [[Oremonger]].  Jewelry made by the Mini-Smelter can also function with [[Jeweler&#039;s Pliers]] after a gemstone adornment has been added.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Mini-Smelter &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The Mini-Smelter is used to melt down small ores to turn them into [[#Jewelry|jewelry]].  Additional jewelry options are available with each tier unlocked. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:A Tier 1/OTS Mini-Smelter is able to make [[#Bangle|bangles]] and [[#Ferroniere|ferronieres]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST Minor Fire at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 1 out of 4.&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST (appropriate spell)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(ore)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond the pewter ore on the slotted shelf to the base below where {a bangle} impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(jewelry)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond {a wide pewter bangle} resting on a slotted shelf to the base below where a bangle impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| Pulling the lid off of your terracotta smelter, you easily pluck a wide pewter bangle from the inner base and close it once more.&lt;br /&gt;
| Pulling the lid off of his terracotta smelter, Jenny easily plucks a wide pewter bangle from the inner base and closes it once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {ore} in my {smelter}&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, you place a lump of pewter ore on the slotted tray and then return the cover to its resting place.&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, XXXX places a lump of pewter ore on the slotted tray and then returns the cover to its resting place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB ([[golden wand]])&lt;br /&gt;
| Running your golden wand against the lower series of arcane runes that decorate the chimney of your terracotta smelter, you feel a discharge of heat as the charges from the wand are pulled from it and into the smelter.&lt;br /&gt;
| XXXX runs his golden wand against a series of arcane runes that ring the lower half of the piece&#039;s chimney, causing a discharge of energy to briefly warm the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| Dragging your finger across the middle band of runes that decorates the chimney of your terracotta smelter, you watch as the symbol spins about and transforms into the symbol for &amp;quot;a thick-chained.&amp;quot;&lt;br /&gt;
| XXXXX spins the lid of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Turning the base of your terracotta smelter, you glance down the chimney to see that the impression at the bottom has changed from &amp;quot;ferroniere&amp;quot; to &amp;quot;bangle.&amp;quot;&lt;br /&gt;
| XXXXX turns the base of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| A flash of heat emanates from the smelter as you tap each of the runes that decorate its side in turn.&lt;br /&gt;
| A flash of heat emanates from the smelter as XXXXX taps each of the runes that decorate it in turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, the Mini-Smelter can also make [[#Choker|chokers]], [[#Necklace|necklaces]], and [[#Torc|torcs]].  In addition, it gains access to the ability to {{boldmono|PONDER}} or {{boldmono|GLANCE}} to list all options as well as {{boldmono|WHISPER}} to select individual options more easily.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the possible options on your terracotta smelter, tilting it to the side, and you notice the following symbols:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~  Jewelry Noun Options  ~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  bangle     2.  choker     3.  ferroniere     4.  necklace     5.  torc&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  6.  armband    7.  circlet    8.  crown          9.  pectoral    &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can SPIN the smelter to cycle through the options or you can WHISPER {MY} smelter NOUN #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available jewelry noun options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~ Jewelry Article Options for a Bangle *~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  a brushed      4.  a pair of        7.  a trio of       10.  some wide       &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  2.  a dimpled      5.  a quartet of     8.  a wide          11.  some polished   &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  3.  a hammered     6.  a quintet of     9.  several thin    12.  a wide and flat &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Options 4, 5, 6, 7, 9, 10, and 11 will change the noun to bangles                 &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available article options for the set jewelry noun.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {ARTICLE} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;an etched&amp;quot; to &amp;quot;a coiled&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {NOUN} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;bangle&amp;quot; to &amp;quot;torc&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Mini-Smelters can also make [[#Armband|armbands]], [[#Circlet|circlets]], [[#Crown|crowns]], and [[#Pectoral|pectorals]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, the Mini-Smelter can also make [[#Chatelaine|chatelaines]], [[#Back Pendant|back pendants]], [[#Ring|rings]], and [[#Band|bands]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict) at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 4 out of 4.&lt;br /&gt;
&lt;br /&gt;
Tips and Tricks&lt;br /&gt;
&lt;br /&gt;
1.  PONDER at the smelter to see all article options&lt;br /&gt;
2.  GLANCE at the smelter to see all noun options&lt;br /&gt;
3.  WHISPER to the smelter to set them&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere, choker, necklace, torc, armband, circlet, crown, pectoral, chatelaine, back pendant, ring, band&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} bangle&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Jewelry &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Jewelry created by the Mini-Smelter is initially scripted to allow the addition of a gemstone for ornamentation.  Once a gemstone has been added to the jewelry, it becomes unscripted.  Unscripted (gem-adorned) jewelry made by the Mini-Smelter can have a script applied to it by [[Jeweler&#039;s Pliers]].&lt;br /&gt;
&lt;br /&gt;
Each type of jewelry made by the Mini-Smelter has different set options available for gemstone ornamentation.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your pewter bangle and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Created by the Mini Smelter, which is part of the &amp;quot;I Dream of Geology Series,&amp;quot; the bangle can have a gemstone added to it for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
To do this, hold a gemstone in one hand and the bangle in the other.&lt;br /&gt;
&lt;br /&gt;
SPIN the bangle to select your preferred design (there are 5 to choose from) and then PUSH your bangle to set the gemstone in place.&lt;br /&gt;
&lt;br /&gt;
WARNING:  Once this is done, the gemstone cannot be retrieved and the bangle becomes a piece of unscripted jewelry.&lt;br /&gt;
&lt;br /&gt;
Current Setting:  a wide pewter bangle thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
| Spinning the torc around, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed avian heads.&lt;br /&gt;
| XXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between gemstone adornment options for the jewelry type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&amp;lt;br&amp;gt;(torcs only)&lt;br /&gt;
| Tapping the end caps of your gold torc, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed gryphon heads.&lt;br /&gt;
| XXXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between head options &#039;&#039;&#039;for torcs only&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;Requires Confirmation&lt;br /&gt;
| You hold your golden moonstone up against a gold torc, contemplating adding it to the torc in the hopes of creating a gold torc ending in moonstone-eyed gryphon heads.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; If you would like to add a golden moonstone to a gold torc to create a gold torc ending in moonstone-eyed gryphon heads then PUSH a gold torc again within the next 30 seconds while holding a golden moonstone. Please remember that this will destroy a golden moonstone. &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| XXXXX holds his golden moonstone up against a gold torc, contemplating the two items for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&amp;lt;br&amp;gt;Confirmed&lt;br /&gt;
| Swirling with arcane energy, your gold torc seems to come alive in your hand as it pulls a golden moonstone from your other hand. Ribbons of various hues swirl about the two, but as the energy fades you are left with a gold torc ending in moonstone-eyed gryphon heads.&lt;br /&gt;
| Ribbons of swirling energy encompass XXXXX&#039;s hands, obscuring the torc and the moonstone that he is holding. When the swirling hues subside, only a gold torc ending in moonstone-eyed gryphon heads remains in his hands.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Permanently adds the gemstone as ornamentation to the jewelry.  Jewelry becomes unscripted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewelry Options==&lt;br /&gt;
===Bangle===&lt;br /&gt;
Available at Tier 1/OTS, bangle options can be for either a single bangle or multiple bangles, depending on the article selected.  Designs listed are for the gemstone adornment.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a dimpled, a hammered, a pair of, a quartet of, a quintet of, a trio of, a wide, several thin, some wide, some polished, a wide and flat&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) bangle(s) thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) bangle(s) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) bangle(s) with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; inlay&lt;br /&gt;
* (article) (adjective) bangle(s)spangled in tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) alternating (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; bangles  (NOTE: only available if your ARTICLE created bangles)&lt;br /&gt;
* a fused (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; bangle  (NOTE: not available if your ARTICLE created bangles)&lt;br /&gt;
&lt;br /&gt;
===Ferroniere===&lt;br /&gt;
Ferronieres are also available at Tier 1/OTS.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a delicate, a fragile, a gear-inset, a multi-chained, a polished, a sturdy, a thick-chained, a three-in-one, a tightly woven, a decorative, a labyrinthine&lt;br /&gt;
;Designs&lt;br /&gt;
Gemstones are unable to be added unless [[Jeweler%27s_Pliers|Jeweler&#039;s Pliers]] have been used to add the [[Racial_Ferroniere|Racial Ferroniere]] script.&lt;br /&gt;
&lt;br /&gt;
===Choker===&lt;br /&gt;
Chokers are available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a lace-chained, a triple-tiered, a double-tiered, a wide filigree, a filigreed, a labyrinthine, an interwoven, a leaflet, a lattice, a flat and wide, an intertwining, a chainmaille&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) choker with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; spacers&lt;br /&gt;
* (article) (adjective) choker dripping &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker beaded in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker riddled with tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Necklace===&lt;br /&gt;
Necklaces are also available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a box-chained, a braided, a dainty, a fragile, a delicate, a herringbone, a rope-chained, a snake-chained, a wheat-chained, a fine-chained, a cable-chained, a wire-twisted&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) necklace suspending &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace dangling &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace beaded with prism-cut &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace strung with &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pendant&lt;br /&gt;
* (article) (adjective) necklace decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Torc===&lt;br /&gt;
Torcs are also available starting at Tier 2.  In addition to setting articles and designs, torcs can have an animal head set via {{boldmono|TAP}}.&lt;br /&gt;
;Articles&lt;br /&gt;
:a twisted, a wrought, a spiraled, a ribboned, a striated, a hammered, a polished, an etched, a looped, a decorative, a crescent, a coiled&lt;br /&gt;
;Animal Head Options&lt;br /&gt;
:avian, boar, bull, canine, equine, feline, fox, goat, gryphon, hare, iguana, lemur, marten, octopus, raccoon, rat, rodent, rolton, walrus, wolverine&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) torc capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc culminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc terminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pears&lt;br /&gt;
* (article) (adjective) torc with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; terminals&lt;br /&gt;
* (article) (adjective) ending in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;-eyed &amp;lt;animal&amp;gt; heads&lt;br /&gt;
&lt;br /&gt;
===Armband===&lt;br /&gt;
Armbands are available starting at Tier 3.  Like bracelets, armband options can be for either a single armband or multiple armbands, depending on the article selected.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-like, a latticed, a tentacle-like, a chain-draped, a pierced-work, a trio of slim, a cloisonne, a repousse, an asymmetrical, a lace-like, a skeletal, several stacked&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) armband ensnaring &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband arrayed in channels of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* an entwined (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; armband&lt;br /&gt;
* (article) (adjective) armband entangled in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; vines&lt;br /&gt;
&lt;br /&gt;
===Circlet===&lt;br /&gt;
Circlets are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a filigree-set, a leaflet-wired, a labyrinthine, a five-chained, a feathered, a hammered, a crescent-set, a filigreed, a wing-shaped, an inverted, a wire-twisted, a chain-draped&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) circlet side-framed in a curtain of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; beads&lt;br /&gt;
* (article) (adjective) circlet haloed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) circlet woven from (adjective) mesh and interspersed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; droplets&lt;br /&gt;
* (article) (adjective) circlet entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) circlet festooned in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; leaves&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
Crowns are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a claw-tined, a leaf-tined, an embossed, a sharp-tined, a wire-braided, a wire-entwined, a talon-tined, a spike-riddled, a thin, a twig-tined, a wavy rayed, a wide&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) crown wrought in stylized antlers veined in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) crown of (adjective&amp;gt;-forged speartips piercing &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; blossoms&lt;br /&gt;
* (article) crown of hammered (adjective) inlaid in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) crown entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) crown capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pectoral===&lt;br /&gt;
Pectorals are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a chain-fringed, a disc-linked, a low-draped, a ring-bound, a scale-like, a shield-shaped, a sigil-etched, a thorn-haloed, a triangular, a filigreed, a sheet-like, a torc-hung&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) pectoral fastened by leather-braided &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; chains&lt;br /&gt;
* (article) (adjective) pectoral inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) pectoral of repousse (adjective) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; arabesque&lt;br /&gt;
* (article) pectoral wrought from (adjective)-chained &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; talons&lt;br /&gt;
* a leather-framed pectoral of (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; panels&lt;br /&gt;
&lt;br /&gt;
===Chatelaine===&lt;br /&gt;
Chatelaines are available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a cameo-nestled, a chain-looped, a clockwork-set, a cloisonne-set, a cresentic, a demilune, a filigree-set, a fob-affixed, a gilt-foiled, a long-chained, a seven-chained, a silk-pocketed&lt;br /&gt;
;Designs&lt;br /&gt;
* several strands of (gemstone adj.) (gemstone plural noun) draped from (article) (adjective) chatelaine&lt;br /&gt;
* (article) (adjective) chatelaine radiating from (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) chatelaine suspending diminutive (gemstone adj.) (gemstone noun) keys&lt;br /&gt;
* (article) (adjective) chatelaine suspending (gemstone adj.) (gemstone noun)-topped instruments&lt;br /&gt;
* (article) chatelaine draped in (gemstone noun)-linked (adjective) chains&lt;br /&gt;
* (article) chatelaine weighted by (adjective)-fused (gemstone adj.) (gemstone noun) cogs&lt;br /&gt;
&lt;br /&gt;
===Back Pendant===&lt;br /&gt;
;Articles&lt;br /&gt;
:an avian-carved, a birdcage-set, a blossom-like, a fan-shaped, a filamentous, a floral-wrought, a geometrical, a glass-paneled, a jar-shaped, a ribbonlike, a sinuous, a wing-framed&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) back pendant cradled by curling (gemstone adj.) (gemstone noun) leaves&lt;br /&gt;
* (article) (adjective) back pendant nestled in a bouquet of (gemstone adj.) (gemstone noun) florals&lt;br /&gt;
* (article) (adjective) back pendant silhouetted by (gemstone adj.) (gemstone noun)-leafed botanicals&lt;br /&gt;
* (article) (adjective) back pendant weighted by a tassel of (gemstone adj.) (gemstone noun) beads&lt;br /&gt;
* (article) back pendant falling from (adjective)-chained (gemstone adj.) (gemstone noun) feathers&lt;br /&gt;
* (article) back pendant of (adjective) revealing (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
===Ring===&lt;br /&gt;
Rings are also available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) ring coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled ring interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought ring of (adjective) engulfing (gemstone adj.) (gemstone plural noun)&lt;br /&gt;
&lt;br /&gt;
===Band===&lt;br /&gt;
Bands are also available starting at Tier 4.&lt;br /&gt;
;Designs&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) band coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) band ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) band extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) band laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled band interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought band of (adjective) engulfing (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[I Dream of Geology Series]]&lt;br /&gt;
* [[Oremonger]]&lt;br /&gt;
* [[Jeweler&#039;s Pliers]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Mini-Smelter &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Mini-Smelter jewelry&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Oremonger &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Jeweler&#039;s Pliers&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mini-Smelter must remain of an appropriate design and material to represent a miniature smelting device &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=GLANCE&lt;br /&gt;
|verb4=LOOK&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SPIN&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246162</id>
		<title>Mini-Smelter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246162"/>
		<updated>2025-09-21T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Band */ corrected &amp;quot;ring&amp;quot; to &amp;quot;band&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Mini-Smelter&#039;&#039;&#039; can melt down ores to turn them into jewelry, which can then have a gemstone adornment added.  It is part of the [[I Dream of Geology Series]] that was introduced in the shop [[APShop:More Ore Less|More Ore Less]] at [[Rings of Lumnis]]&#039;s [[Agora Promenade]].  It can use ores that are stored in the [[Oremonger]].  Jewelry made by the Mini-Smelter can also function with [[Jeweler&#039;s Pliers]] after a gemstone adornment has been added.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Mini-Smelter &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The Mini-Smelter is used to melt down small ores to turn them into [[#Jewelry|jewelry]].  Additional jewelry options are available with each tier unlocked. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:A Tier 1/OTS Mini-Smelter is able to make [[#Bangle|bangles]] and [[#Ferroniere|ferronieres]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST Minor Fire at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 1 out of 4.&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST (appropriate spell)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(ore)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond the pewter ore on the slotted shelf to the base below where {a bangle} impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(jewelry)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond {a wide pewter bangle} resting on a slotted shelf to the base below where a bangle impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| Pulling the lid off of your terracotta smelter, you easily pluck a wide pewter bangle from the inner base and close it once more.&lt;br /&gt;
| Pulling the lid off of his terracotta smelter, Jenny easily plucks a wide pewter bangle from the inner base and closes it once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {ore} in my {smelter}&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, you place a lump of pewter ore on the slotted tray and then return the cover to its resting place.&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, XXXX places a lump of pewter ore on the slotted tray and then returns the cover to its resting place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB ([[golden wand]])&lt;br /&gt;
| Running your golden wand against the lower series of arcane runes that decorate the chimney of your terracotta smelter, you feel a discharge of heat as the charges from the wand are pulled from it and into the smelter.&lt;br /&gt;
| XXXX runs his golden wand against a series of arcane runes that ring the lower half of the piece&#039;s chimney, causing a discharge of energy to briefly warm the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| Dragging your finger across the middle band of runes that decorates the chimney of your terracotta smelter, you watch as the symbol spins about and transforms into the symbol for &amp;quot;a thick-chained.&amp;quot;&lt;br /&gt;
| XXXXX spins the lid of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Turning the base of your terracotta smelter, you glance down the chimney to see that the impression at the bottom has changed from &amp;quot;ferroniere&amp;quot; to &amp;quot;bangle.&amp;quot;&lt;br /&gt;
| XXXXX turns the base of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| A flash of heat emanates from the smelter as you tap each of the runes that decorate its side in turn.&lt;br /&gt;
| A flash of heat emanates from the smelter as XXXXX taps each of the runes that decorate it in turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, the Mini-Smelter can also make [[#Choker|chokers]], [[#Necklace|necklaces]], and [[#Torc|torcs]].  In addition, it gains access to the ability to {{boldmono|PONDER}} or {{boldmono|GLANCE}} to list all options as well as {{boldmono|WHISPER}} to select individual options more easily.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the possible options on your terracotta smelter, tilting it to the side, and you notice the following symbols:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~  Jewelry Noun Options  ~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  bangle     2.  choker     3.  ferroniere     4.  necklace     5.  torc&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  6.  armband    7.  circlet    8.  crown          9.  pectoral    &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can SPIN the smelter to cycle through the options or you can WHISPER {MY} smelter NOUN #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available jewelry noun options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~ Jewelry Article Options for a Bangle *~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  a brushed      4.  a pair of        7.  a trio of       10.  some wide       &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  2.  a dimpled      5.  a quartet of     8.  a wide          11.  some polished   &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  3.  a hammered     6.  a quintet of     9.  several thin    12.  a wide and flat &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Options 4, 5, 6, 7, 9, 10, and 11 will change the noun to bangles                 &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available article options for the set jewelry noun.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {ARTICLE} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;an etched&amp;quot; to &amp;quot;a coiled&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {NOUN} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;bangle&amp;quot; to &amp;quot;torc&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Mini-Smelters can also make [[#Armband|armbands]], [[#Circlet|circlets]], [[#Crown|crowns]], and [[#Pectoral|pectorals]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, the Mini-Smelter can also make [[#Chatelaine|chatelaines]], [[#Back Pendant|back pendants]], [[#Ring|rings]], and [[#Band|bands]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict) at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 4 out of 4.&lt;br /&gt;
&lt;br /&gt;
Tips and Tricks&lt;br /&gt;
&lt;br /&gt;
1.  PONDER at the smelter to see all article options&lt;br /&gt;
2.  GLANCE at the smelter to see all noun options&lt;br /&gt;
3.  WHISPER to the smelter to set them&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere, choker, necklace, torc, armband, circlet, crown, pectoral, chatelaine, back pendant, ring, band&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} bangle&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Jewelry &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Jewelry created by the Mini-Smelter is initially scripted to allow the addition of a gemstone for ornamentation.  Once a gemstone has been added to the jewelry, it becomes unscripted.  Unscripted (gem-adorned) jewelry made by the Mini-Smelter can have a script applied to it by [[Jeweler&#039;s Pliers]].&lt;br /&gt;
&lt;br /&gt;
Each type of jewelry made by the Mini-Smelter has different set options available for gemstone ornamentation.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your pewter bangle and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Created by the Mini Smelter, which is part of the &amp;quot;I Dream of Geology Series,&amp;quot; the bangle can have a gemstone added to it for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
To do this, hold a gemstone in one hand and the bangle in the other.&lt;br /&gt;
&lt;br /&gt;
SPIN the bangle to select your preferred design (there are 5 to choose from) and then PUSH your bangle to set the gemstone in place.&lt;br /&gt;
&lt;br /&gt;
WARNING:  Once this is done, the gemstone cannot be retrieved and the bangle becomes a piece of unscripted jewelry.&lt;br /&gt;
&lt;br /&gt;
Current Setting:  a wide pewter bangle thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
| Spinning the torc around, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed avian heads.&lt;br /&gt;
| XXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between gemstone adornment options for the jewelry type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&amp;lt;br&amp;gt;(torcs only)&lt;br /&gt;
| Tapping the end caps of your gold torc, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed gryphon heads.&lt;br /&gt;
| XXXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between head options &#039;&#039;&#039;for torcs only&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;Requires Confirmation&lt;br /&gt;
| You hold your golden moonstone up against a gold torc, contemplating adding it to the torc in the hopes of creating a gold torc ending in moonstone-eyed gryphon heads.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; If you would like to add a golden moonstone to a gold torc to create a gold torc ending in moonstone-eyed gryphon heads then PUSH a gold torc again within the next 30 seconds while holding a golden moonstone. Please remember that this will destroy a golden moonstone. &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| XXXXX holds his golden moonstone up against a gold torc, contemplating the two items for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&amp;lt;br&amp;gt;Confirmed&lt;br /&gt;
| Swirling with arcane energy, your gold torc seems to come alive in your hand as it pulls a golden moonstone from your other hand. Ribbons of various hues swirl about the two, but as the energy fades you are left with a gold torc ending in moonstone-eyed gryphon heads.&lt;br /&gt;
| Ribbons of swirling energy encompass XXXXX&#039;s hands, obscuring the torc and the moonstone that he is holding. When the swirling hues subside, only a gold torc ending in moonstone-eyed gryphon heads remains in his hands.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Permanently adds the gemstone as ornamentation to the jewelry.  Jewelry becomes unscripted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewelry Options==&lt;br /&gt;
===Bangle===&lt;br /&gt;
Available at Tier 1/OTS, bangle options can be for either a single bangle or multiple bangles, depending on the article selected.  Designs listed are for the gemstone adornment.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a dimpled, a hammered, a pair of, a quartet of, a quintet of, a trio of, a wide, several thin, some wide, some polished, a wide and flat&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) bangle(s) thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) bangle(s) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) bangle(s) with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; inlay&lt;br /&gt;
* (article) (adjective) bangle(s)spangled in tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) alternating (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; bangles  (NOTE: only available if your ARTICLE created bangles)&lt;br /&gt;
* a fused (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; bangle  (NOTE: not available if your ARTICLE created bangles)&lt;br /&gt;
&lt;br /&gt;
===Ferroniere===&lt;br /&gt;
Ferronieres are also available at Tier 1/OTS.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a delicate, a fragile, a gear-inset, a multi-chained, a polished, a sturdy, a thick-chained, a three-in-one, a tightly woven, a decorative, a labyrinthine&lt;br /&gt;
;Designs&lt;br /&gt;
* {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Choker===&lt;br /&gt;
Chokers are available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a lace-chained, a triple-tiered, a double-tiered, a wide filigree, a filigreed, a labyrinthine, an interwoven, a leaflet, a lattice, a flat and wide, an intertwining, a chainmaille&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) choker with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; spacers&lt;br /&gt;
* (article) (adjective) choker dripping &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker beaded in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker riddled with tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Necklace===&lt;br /&gt;
Necklaces are also available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a box-chained, a braided, a dainty, a fragile, a delicate, a herringbone, a rope-chained, a snake-chained, a wheat-chained, a fine-chained, a cable-chained, a wire-twisted&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) necklace suspending &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace dangling &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace beaded with prism-cut &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace strung with &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pendant&lt;br /&gt;
* (article) (adjective) necklace decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Torc===&lt;br /&gt;
Torcs are also available starting at Tier 2.  In addition to setting articles and designs, torcs can have an animal head set via {{boldmono|TAP}}.&lt;br /&gt;
;Articles&lt;br /&gt;
:a twisted, a wrought, a spiraled, a ribboned, a striated, a hammered, a polished, an etched, a looped, a decorative, a crescent, a coiled&lt;br /&gt;
;Animal Head Options&lt;br /&gt;
:avian, boar, bull, canine, equine, feline, fox, goat, gryphon, hare, iguana, lemur, marten, octopus, raccoon, rat, rodent, rolton, walrus, wolverine&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) torc capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc culminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc terminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pears&lt;br /&gt;
* (article) (adjective) torc with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; terminals&lt;br /&gt;
* (article) (adjective) ending in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;-eyed &amp;lt;animal&amp;gt; heads&lt;br /&gt;
&lt;br /&gt;
===Armband===&lt;br /&gt;
Armbands are available starting at Tier 3.  Like bracelets, armband options can be for either a single armband or multiple armbands, depending on the article selected.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-like, a latticed, a tentacle-like, a chain-draped, a pierced-work, a trio of slim, a cloisonne, a repousse, an asymmetrical, a lace-like, a skeletal, several stacked&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) armband ensnaring &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband arrayed in channels of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* an entwined (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; armband&lt;br /&gt;
* (article) (adjective) armband entangled in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; vines&lt;br /&gt;
&lt;br /&gt;
===Circlet===&lt;br /&gt;
Circlets are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a filigree-set, a leaflet-wired, a labyrinthine, a five-chained, a feathered, a hammered, a crescent-set, a filigreed, a wing-shaped, an inverted, a wire-twisted, a chain-draped&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) circlet side-framed in a curtain of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; beads&lt;br /&gt;
* (article) (adjective) circlet haloed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) circlet woven from (adjective) mesh and interspersed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; droplets&lt;br /&gt;
* (article) (adjective) circlet entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) circlet festooned in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; leaves&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
Crowns are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a claw-tined, a leaf-tined, an embossed, a sharp-tined, a wire-braided, a wire-entwined, a talon-tined, a spike-riddled, a thin, a twig-tined, a wavy rayed, a wide&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) crown wrought in stylized antlers veined in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) crown of (adjective&amp;gt;-forged speartips piercing &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; blossoms&lt;br /&gt;
* (article) crown of hammered (adjective) inlaid in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) crown entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) crown capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pectoral===&lt;br /&gt;
Pectorals are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a chain-fringed, a disc-linked, a low-draped, a ring-bound, a scale-like, a shield-shaped, a sigil-etched, a thorn-haloed, a triangular, a filigreed, a sheet-like, a torc-hung&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) pectoral fastened by leather-braided &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; chains&lt;br /&gt;
* (article) (adjective) pectoral inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) pectoral of repousse (adjective) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; arabesque&lt;br /&gt;
* (article) pectoral wrought from (adjective)-chained &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; talons&lt;br /&gt;
* a leather-framed pectoral of (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; panels&lt;br /&gt;
&lt;br /&gt;
===Chatelaine===&lt;br /&gt;
Chatelaines are available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a cameo-nestled, a chain-looped, a clockwork-set, a cloisonne-set, a cresentic, a demilune, a filigree-set, a fob-affixed, a gilt-foiled, a long-chained, a seven-chained, a silk-pocketed&lt;br /&gt;
;Designs&lt;br /&gt;
* several strands of (gemstone adj.) (gemstone plural noun) draped from (article) (adjective) chatelaine&lt;br /&gt;
* (article) (adjective) chatelaine radiating from (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) chatelaine suspending diminutive (gemstone adj.) (gemstone noun) keys&lt;br /&gt;
* (article) (adjective) chatelaine suspending (gemstone adj.) (gemstone noun)-topped instruments&lt;br /&gt;
* (article) chatelaine draped in (gemstone noun)-linked (adjective) chains&lt;br /&gt;
* (article) chatelaine weighted by (adjective)-fused (gemstone adj.) (gemstone noun) cogs&lt;br /&gt;
&lt;br /&gt;
===Back Pendant===&lt;br /&gt;
;Articles&lt;br /&gt;
:an avian-carved, a birdcage-set, a blossom-like, a fan-shaped, a filamentous, a floral-wrought, a geometrical, a glass-paneled, a jar-shaped, a ribbonlike, a sinuous, a wing-framed&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) back pendant cradled by curling (gemstone adj.) (gemstone noun) leaves&lt;br /&gt;
* (article) (adjective) back pendant nestled in a bouquet of (gemstone adj.) (gemstone noun) florals&lt;br /&gt;
* (article) (adjective) back pendant silhouetted by (gemstone adj.) (gemstone noun)-leafed botanicals&lt;br /&gt;
* (article) (adjective) back pendant weighted by a tassel of (gemstone adj.) (gemstone noun) beads&lt;br /&gt;
* (article) back pendant falling from (adjective)-chained (gemstone adj.) (gemstone noun) feathers&lt;br /&gt;
* (article) back pendant of (adjective) revealing (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
===Ring===&lt;br /&gt;
Rings are also available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) ring coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled ring interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought ring of (adjective) engulfing (gemstone adj.) (gemstone plural noun)&lt;br /&gt;
&lt;br /&gt;
===Band===&lt;br /&gt;
Bands are also available starting at Tier 4.&lt;br /&gt;
;Designs&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) band coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) band ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) band extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) band laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled band interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought band of (adjective) engulfing (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[I Dream of Geology Series]]&lt;br /&gt;
* [[Oremonger]]&lt;br /&gt;
* [[Jeweler&#039;s Pliers]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Mini-Smelter &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Mini-Smelter jewelry&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Oremonger &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Jeweler&#039;s Pliers&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mini-Smelter must remain of an appropriate design and material to represent a miniature smelting device &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=GLANCE&lt;br /&gt;
|verb4=LOOK&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SPIN&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246123</id>
		<title>Mini-Smelter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246123"/>
		<updated>2025-09-20T17:04:53Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Ring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Mini-Smelter&#039;&#039;&#039; can melt down ores to turn them into jewelry, which can then have a gemstone adornment added.  It is part of the [[I Dream of Geology Series]] that was introduced in the shop [[APShop:More Ore Less|More Ore Less]] at [[Rings of Lumnis]]&#039;s [[Agora Promenade]].  It can use ores that are stored in the [[Oremonger]].  Jewelry made by the Mini-Smelter can also function with [[Jeweler&#039;s Pliers]] after a gemstone adornment has been added.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Mini-Smelter &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The Mini-Smelter is used to melt down small ores to turn them into [[#Jewelry|jewelry]].  Additional jewelry options are available with each tier unlocked. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:A Tier 1/OTS Mini-Smelter is able to make [[#Bangle|bangles]] and [[#Ferroniere|ferronieres]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST Minor Fire at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 1 out of 4.&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST (appropriate spell)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(ore)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond the pewter ore on the slotted shelf to the base below where {a bangle} impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(jewelry)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond {a wide pewter bangle} resting on a slotted shelf to the base below where a bangle impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| Pulling the lid off of your terracotta smelter, you easily pluck a wide pewter bangle from the inner base and close it once more.&lt;br /&gt;
| Pulling the lid off of his terracotta smelter, Jenny easily plucks a wide pewter bangle from the inner base and closes it once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {ore} in my {smelter}&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, you place a lump of pewter ore on the slotted tray and then return the cover to its resting place.&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, XXXX places a lump of pewter ore on the slotted tray and then returns the cover to its resting place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB ([[golden wand]])&lt;br /&gt;
| Running your golden wand against the lower series of arcane runes that decorate the chimney of your terracotta smelter, you feel a discharge of heat as the charges from the wand are pulled from it and into the smelter.&lt;br /&gt;
| XXXX runs his golden wand against a series of arcane runes that ring the lower half of the piece&#039;s chimney, causing a discharge of energy to briefly warm the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| Dragging your finger across the middle band of runes that decorates the chimney of your terracotta smelter, you watch as the symbol spins about and transforms into the symbol for &amp;quot;a thick-chained.&amp;quot;&lt;br /&gt;
| XXXXX spins the lid of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Turning the base of your terracotta smelter, you glance down the chimney to see that the impression at the bottom has changed from &amp;quot;ferroniere&amp;quot; to &amp;quot;bangle.&amp;quot;&lt;br /&gt;
| XXXXX turns the base of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| A flash of heat emanates from the smelter as you tap each of the runes that decorate its side in turn.&lt;br /&gt;
| A flash of heat emanates from the smelter as XXXXX taps each of the runes that decorate it in turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, the Mini-Smelter can also make [[#Choker|chokers]], [[#Necklace|necklaces]], and [[#Torc|torcs]].  In addition, it gains access to the ability to {{boldmono|PONDER}} or {{boldmono|GLANCE}} to list all options as well as {{boldmono|WHISPER}} to select individual options more easily.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the possible options on your terracotta smelter, tilting it to the side, and you notice the following symbols:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~  Jewelry Noun Options  ~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  bangle     2.  choker     3.  ferroniere     4.  necklace     5.  torc&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  6.  armband    7.  circlet    8.  crown          9.  pectoral    &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can SPIN the smelter to cycle through the options or you can WHISPER {MY} smelter NOUN #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available jewelry noun options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~ Jewelry Article Options for a Bangle *~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  a brushed      4.  a pair of        7.  a trio of       10.  some wide       &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  2.  a dimpled      5.  a quartet of     8.  a wide          11.  some polished   &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  3.  a hammered     6.  a quintet of     9.  several thin    12.  a wide and flat &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Options 4, 5, 6, 7, 9, 10, and 11 will change the noun to bangles                 &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available article options for the set jewelry noun.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {ARTICLE} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;an etched&amp;quot; to &amp;quot;a coiled&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {NOUN} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;bangle&amp;quot; to &amp;quot;torc&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Mini-Smelters can also make [[#Armband|armbands]], [[#Circlet|circlets]], [[#Crown|crowns]], and [[#Pectoral|pectorals]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, the Mini-Smelter can also make [[#Chatelaine|chatelaines]], [[#Back Pendant|back pendants]], [[#Ring|rings]], and [[#Band|bands]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict) at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 4 out of 4.&lt;br /&gt;
&lt;br /&gt;
Tips and Tricks&lt;br /&gt;
&lt;br /&gt;
1.  PONDER at the smelter to see all article options&lt;br /&gt;
2.  GLANCE at the smelter to see all noun options&lt;br /&gt;
3.  WHISPER to the smelter to set them&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere, choker, necklace, torc, armband, circlet, crown, pectoral, chatelaine, back pendant, ring, band&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} bangle&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Jewelry &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Jewelry created by the Mini-Smelter is initially scripted to allow the addition of a gemstone for ornamentation.  Once a gemstone has been added to the jewelry, it becomes unscripted.  Unscripted (gem-adorned) jewelry made by the Mini-Smelter can have a script applied to it by [[Jeweler&#039;s Pliers]].&lt;br /&gt;
&lt;br /&gt;
Each type of jewelry made by the Mini-Smelter has different set options available for gemstone ornamentation.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your pewter bangle and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Created by the Mini Smelter, which is part of the &amp;quot;I Dream of Geology Series,&amp;quot; the bangle can have a gemstone added to it for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
To do this, hold a gemstone in one hand and the bangle in the other.&lt;br /&gt;
&lt;br /&gt;
SPIN the bangle to select your preferred design (there are 5 to choose from) and then PUSH your bangle to set the gemstone in place.&lt;br /&gt;
&lt;br /&gt;
WARNING:  Once this is done, the gemstone cannot be retrieved and the bangle becomes a piece of unscripted jewelry.&lt;br /&gt;
&lt;br /&gt;
Current Setting:  a wide pewter bangle thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
| Spinning the torc around, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed avian heads.&lt;br /&gt;
| XXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between gemstone adornment options for the jewelry type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&amp;lt;br&amp;gt;(torcs only)&lt;br /&gt;
| Tapping the end caps of your gold torc, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed gryphon heads.&lt;br /&gt;
| XXXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between head options &#039;&#039;&#039;for torcs only&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;Requires Confirmation&lt;br /&gt;
| You hold your golden moonstone up against a gold torc, contemplating adding it to the torc in the hopes of creating a gold torc ending in moonstone-eyed gryphon heads.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; If you would like to add a golden moonstone to a gold torc to create a gold torc ending in moonstone-eyed gryphon heads then PUSH a gold torc again within the next 30 seconds while holding a golden moonstone. Please remember that this will destroy a golden moonstone. &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| XXXXX holds his golden moonstone up against a gold torc, contemplating the two items for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&amp;lt;br&amp;gt;Confirmed&lt;br /&gt;
| Swirling with arcane energy, your gold torc seems to come alive in your hand as it pulls a golden moonstone from your other hand. Ribbons of various hues swirl about the two, but as the energy fades you are left with a gold torc ending in moonstone-eyed gryphon heads.&lt;br /&gt;
| Ribbons of swirling energy encompass XXXXX&#039;s hands, obscuring the torc and the moonstone that he is holding. When the swirling hues subside, only a gold torc ending in moonstone-eyed gryphon heads remains in his hands.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Permanently adds the gemstone as ornamentation to the jewelry.  Jewelry becomes unscripted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewelry Options==&lt;br /&gt;
===Bangle===&lt;br /&gt;
Available at Tier 1/OTS, bangle options can be for either a single bangle or multiple bangles, depending on the article selected.  Designs listed are for the gemstone adornment.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a dimpled, a hammered, a pair of, a quartet of, a quintet of, a trio of, a wide, several thin, some wide, some polished, a wide and flat&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) bangle(s) thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) bangle(s) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) bangle(s) with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; inlay&lt;br /&gt;
* (article) (adjective) bangle(s)spangled in tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) alternating (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; bangles  (NOTE: only available if your ARTICLE created bangles)&lt;br /&gt;
* a fused (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; bangle  (NOTE: not available if your ARTICLE created bangles)&lt;br /&gt;
&lt;br /&gt;
===Ferroniere===&lt;br /&gt;
Ferronieres are also available at Tier 1/OTS.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a delicate, a fragile, a gear-inset, a multi-chained, a polished, a sturdy, a thick-chained, a three-in-one, a tightly woven, a decorative, a labyrinthine&lt;br /&gt;
;Designs&lt;br /&gt;
* {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Choker===&lt;br /&gt;
Chokers are available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a lace-chained, a triple-tiered, a double-tiered, a wide filigree, a filigreed, a labyrinthine, an interwoven, a leaflet, a lattice, a flat and wide, an intertwining, a chainmaille&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) choker with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; spacers&lt;br /&gt;
* (article) (adjective) choker dripping &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker beaded in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker riddled with tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Necklace===&lt;br /&gt;
Necklaces are also available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a box-chained, a braided, a dainty, a fragile, a delicate, a herringbone, a rope-chained, a snake-chained, a wheat-chained, a fine-chained, a cable-chained, a wire-twisted&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) necklace suspending &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace dangling &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace beaded with prism-cut &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace strung with &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pendant&lt;br /&gt;
* (article) (adjective) necklace decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Torc===&lt;br /&gt;
Torcs are also available starting at Tier 2.  In addition to setting articles and designs, torcs can have an animal head set via {{boldmono|TAP}}.&lt;br /&gt;
;Articles&lt;br /&gt;
:a twisted, a wrought, a spiraled, a ribboned, a striated, a hammered, a polished, an etched, a looped, a decorative, a crescent, a coiled&lt;br /&gt;
;Animal Head Options&lt;br /&gt;
:avian, boar, bull, canine, equine, feline, fox, goat, gryphon, hare, iguana, lemur, marten, octopus, raccoon, rat, rodent, rolton, walrus, wolverine&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) torc capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc culminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc terminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pears&lt;br /&gt;
* (article) (adjective) torc with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; terminals&lt;br /&gt;
* (article) (adjective) ending in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;-eyed &amp;lt;animal&amp;gt; heads&lt;br /&gt;
&lt;br /&gt;
===Armband===&lt;br /&gt;
Armbands are available starting at Tier 3.  Like bracelets, armband options can be for either a single armband or multiple armbands, depending on the article selected.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-like, a latticed, a tentacle-like, a chain-draped, a pierced-work, a trio of slim, a cloisonne, a repousse, an asymmetrical, a lace-like, a skeletal, several stacked&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) armband ensnaring &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband arrayed in channels of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* an entwined (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; armband&lt;br /&gt;
* (article) (adjective) armband entangled in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; vines&lt;br /&gt;
&lt;br /&gt;
===Circlet===&lt;br /&gt;
Circlets are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a filigree-set, a leaflet-wired, a labyrinthine, a five-chained, a feathered, a hammered, a crescent-set, a filigreed, a wing-shaped, an inverted, a wire-twisted, a chain-draped&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) circlet side-framed in a curtain of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; beads&lt;br /&gt;
* (article) (adjective) circlet haloed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) circlet woven from (adjective) mesh and interspersed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; droplets&lt;br /&gt;
* (article) (adjective) circlet entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) circlet festooned in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; leaves&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
Crowns are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a claw-tined, a leaf-tined, an embossed, a sharp-tined, a wire-braided, a wire-entwined, a talon-tined, a spike-riddled, a thin, a twig-tined, a wavy rayed, a wide&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) crown wrought in stylized antlers veined in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) crown of (adjective&amp;gt;-forged speartips piercing &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; blossoms&lt;br /&gt;
* (article) crown of hammered (adjective) inlaid in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) crown entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) crown capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pectoral===&lt;br /&gt;
Pectorals are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a chain-fringed, a disc-linked, a low-draped, a ring-bound, a scale-like, a shield-shaped, a sigil-etched, a thorn-haloed, a triangular, a filigreed, a sheet-like, a torc-hung&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) pectoral fastened by leather-braided &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; chains&lt;br /&gt;
* (article) (adjective) pectoral inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) pectoral of repousse (adjective) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; arabesque&lt;br /&gt;
* (article) pectoral wrought from (adjective)-chained &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; talons&lt;br /&gt;
* a leather-framed pectoral of (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; panels&lt;br /&gt;
&lt;br /&gt;
===Chatelaine===&lt;br /&gt;
Chatelaines are available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a cameo-nestled, a chain-looped, a clockwork-set, a cloisonne-set, a cresentic, a demilune, a filigree-set, a fob-affixed, a gilt-foiled, a long-chained, a seven-chained, a silk-pocketed&lt;br /&gt;
;Designs&lt;br /&gt;
* several strands of (gemstone adj.) (gemstone plural noun) draped from (article) (adjective) chatelaine&lt;br /&gt;
* (article) (adjective) chatelaine radiating from (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) chatelaine suspending diminutive (gemstone adj.) (gemstone noun) keys&lt;br /&gt;
* (article) (adjective) chatelaine suspending (gemstone adj.) (gemstone noun)-topped instruments&lt;br /&gt;
* (article) chatelaine draped in (gemstone noun)-linked (adjective) chains&lt;br /&gt;
* (article) chatelaine weighted by (adjective)-fused (gemstone adj.) (gemstone noun) cogs&lt;br /&gt;
&lt;br /&gt;
===Back Pendant===&lt;br /&gt;
;Articles&lt;br /&gt;
:an avian-carved, a birdcage-set, a blossom-like, a fan-shaped, a filamentous, a floral-wrought, a geometrical, a glass-paneled, a jar-shaped, a ribbonlike, a sinuous, a wing-framed&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) back pendant cradled by curling (gemstone adj.) (gemstone noun) leaves&lt;br /&gt;
* (article) (adjective) back pendant nestled in a bouquet of (gemstone adj.) (gemstone noun) florals&lt;br /&gt;
* (article) (adjective) back pendant silhouetted by (gemstone adj.) (gemstone noun)-leafed botanicals&lt;br /&gt;
* (article) (adjective) back pendant weighted by a tassel of (gemstone adj.) (gemstone noun) beads&lt;br /&gt;
* (article) back pendant falling from (adjective)-chained (gemstone adj.) (gemstone noun) feathers&lt;br /&gt;
* (article) back pendant of (adjective) revealing (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
===Ring===&lt;br /&gt;
Rings are also available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) ring coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled ring interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought ring of (adjective) engulfing (gemstone adj.) (gemstone plural noun)&lt;br /&gt;
&lt;br /&gt;
===Band===&lt;br /&gt;
Bands are also available starting at Tier 4.&lt;br /&gt;
;Designs&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) ring coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled ring interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought ring of (adjective) engulfing (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[I Dream of Geology Series]]&lt;br /&gt;
* [[Oremonger]]&lt;br /&gt;
* [[Jeweler&#039;s Pliers]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Mini-Smelter &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Mini-Smelter jewelry&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Oremonger &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Jeweler&#039;s Pliers&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mini-Smelter must remain of an appropriate design and material to represent a miniature smelting device &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=GLANCE&lt;br /&gt;
|verb4=LOOK&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SPIN&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246107</id>
		<title>Mini-Smelter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=246107"/>
		<updated>2025-09-20T01:06:27Z</updated>

		<summary type="html">&lt;p&gt;ASILE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Mini-Smelter&#039;&#039;&#039; can melt down ores to turn them into jewelry, which can then have a gemstone adornment added.  It is part of the [[I Dream of Geology Series]] that was introduced in the shop [[APShop:More Ore Less|More Ore Less]] at [[Rings of Lumnis]]&#039;s [[Agora Promenade]].  It can use ores that are stored in the [[Oremonger]].  Jewelry made by the Mini-Smelter can also function with [[Jeweler&#039;s Pliers]] after a gemstone adornment has been added.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Mini-Smelter &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The Mini-Smelter is used to melt down small ores to turn them into [[#Jewelry|jewelry]].  Additional jewelry options are available with each tier unlocked. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:A Tier 1/OTS Mini-Smelter is able to make [[#Bangle|bangles]] and [[#Ferroniere|ferronieres]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST Minor Fire at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 1 out of 4.&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST (appropriate spell)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(ore)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond the pewter ore on the slotted shelf to the base below where {a bangle} impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(jewelry)&lt;br /&gt;
| As you gaze down the chimney of your terracotta smelter, you look beyond {a wide pewter bangle} resting on a slotted shelf to the base below where a bangle impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| Pulling the lid off of your terracotta smelter, you easily pluck a wide pewter bangle from the inner base and close it once more.&lt;br /&gt;
| Pulling the lid off of his terracotta smelter, Jenny easily plucks a wide pewter bangle from the inner base and closes it once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {ore} in my {smelter}&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, you place a lump of pewter ore on the slotted tray and then return the cover to its resting place.&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, XXXX places a lump of pewter ore on the slotted tray and then returns the cover to its resting place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB ([[golden wand]])&lt;br /&gt;
| Running your golden wand against the lower series of arcane runes that decorate the chimney of your terracotta smelter, you feel a discharge of heat as the charges from the wand are pulled from it and into the smelter.&lt;br /&gt;
| XXXX runs his golden wand against a series of arcane runes that ring the lower half of the piece&#039;s chimney, causing a discharge of energy to briefly warm the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| Dragging your finger across the middle band of runes that decorates the chimney of your terracotta smelter, you watch as the symbol spins about and transforms into the symbol for &amp;quot;a thick-chained.&amp;quot;&lt;br /&gt;
| XXXXX spins the lid of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Turning the base of your terracotta smelter, you glance down the chimney to see that the impression at the bottom has changed from &amp;quot;ferroniere&amp;quot; to &amp;quot;bangle.&amp;quot;&lt;br /&gt;
| XXXXX turns the base of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| A flash of heat emanates from the smelter as you tap each of the runes that decorate its side in turn.&lt;br /&gt;
| A flash of heat emanates from the smelter as XXXXX taps each of the runes that decorate it in turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, the Mini-Smelter can also make [[#Choker|chokers]], [[#Necklace|necklaces]], and [[#Torc|torcs]].  In addition, it gains access to the ability to {{boldmono|PONDER}} or {{boldmono|GLANCE}} to list all options as well as {{boldmono|WHISPER}} to select individual options more easily.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You glance at the possible options on your terracotta smelter, tilting it to the side, and you notice the following symbols:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~  Jewelry Noun Options  ~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  bangle     2.  choker     3.  ferroniere     4.  necklace     5.  torc&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  6.  armband    7.  circlet    8.  crown          9.  pectoral    &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can SPIN the smelter to cycle through the options or you can WHISPER {MY} smelter NOUN #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available jewelry noun options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~ Jewelry Article Options for a Bangle *~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  1.  a brushed      4.  a pair of        7.  a trio of       10.  some wide       &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  2.  a dimpled      5.  a quartet of     8.  a wide          11.  some polished   &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  3.  a hammered     6.  a quintet of     9.  several thin    12.  a wide and flat &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Options 4, 5, 6, 7, 9, 10, and 11 will change the noun to bangles                 &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Displays all available article options for the set jewelry noun.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {ARTICLE} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;an etched&amp;quot; to &amp;quot;a coiled&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY {smelter} {NOUN} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;bangle&amp;quot; to &amp;quot;torc&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a specific available article option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Mini-Smelters can also make [[#Armband|armbands]], [[#Circlet|circlets]], [[#Crown|crowns]], and [[#Pectoral|pectorals]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, the Mini-Smelter can also make [[#Chatelaine|chatelaines]], [[#Back Pendant|back pendants]], [[#Ring|rings]], and [[#Band|bands]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict) at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 4 out of 4.&lt;br /&gt;
&lt;br /&gt;
Tips and Tricks&lt;br /&gt;
&lt;br /&gt;
1.  PONDER at the smelter to see all article options&lt;br /&gt;
2.  GLANCE at the smelter to see all noun options&lt;br /&gt;
3.  WHISPER to the smelter to set them&lt;br /&gt;
&lt;br /&gt;
{{blue|Verb Options:}} cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
{{blue|Jewelry Options:}} bangle, ferroniere, choker, necklace, torc, armband, circlet, crown, pectoral, chatelaine, back pendant, ring, band&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{blue|Current Jewelry:}} bangle&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Jewelry &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Jewelry created by the Mini-Smelter is initially scripted to allow the addition of a gemstone for ornamentation.  Once a gemstone has been added to the jewelry, it becomes unscripted.  Unscripted (gem-adorned) jewelry made by the Mini-Smelter can have a script applied to it by [[Jeweler&#039;s Pliers]].&lt;br /&gt;
&lt;br /&gt;
Each type of jewelry made by the Mini-Smelter has different set options available for gemstone ornamentation.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your pewter bangle and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Created by the Mini Smelter, which is part of the &amp;quot;I Dream of Geology Series,&amp;quot; the bangle can have a gemstone added to it for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
To do this, hold a gemstone in one hand and the bangle in the other.&lt;br /&gt;
&lt;br /&gt;
SPIN the bangle to select your preferred design (there are 5 to choose from) and then PUSH your bangle to set the gemstone in place.&lt;br /&gt;
&lt;br /&gt;
WARNING:  Once this is done, the gemstone cannot be retrieved and the bangle becomes a piece of unscripted jewelry.&lt;br /&gt;
&lt;br /&gt;
Current Setting:  a wide pewter bangle thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
| Spinning the torc around, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed avian heads.&lt;br /&gt;
| XXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between gemstone adornment options for the jewelry type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&amp;lt;br&amp;gt;(torcs only)&lt;br /&gt;
| Tapping the end caps of your gold torc, you contemplate the possible designs and feel that if you added a gemstone to the torc then you could create a gold torc ending in &amp;lt;gemstone noun&amp;gt;-eyed gryphon heads.&lt;br /&gt;
| XXXXX briefly fiddles with a gold torc.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles between head options &#039;&#039;&#039;for torcs only&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;Requires Confirmation&lt;br /&gt;
| You hold your golden moonstone up against a gold torc, contemplating adding it to the torc in the hopes of creating a gold torc ending in moonstone-eyed gryphon heads.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; If you would like to add a golden moonstone to a gold torc to create a gold torc ending in moonstone-eyed gryphon heads then PUSH a gold torc again within the next 30 seconds while holding a golden moonstone. Please remember that this will destroy a golden moonstone. &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| XXXXX holds his golden moonstone up against a gold torc, contemplating the two items for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&amp;lt;br&amp;gt;Confirmed&lt;br /&gt;
| Swirling with arcane energy, your gold torc seems to come alive in your hand as it pulls a golden moonstone from your other hand. Ribbons of various hues swirl about the two, but as the energy fades you are left with a gold torc ending in moonstone-eyed gryphon heads.&lt;br /&gt;
| Ribbons of swirling energy encompass XXXXX&#039;s hands, obscuring the torc and the moonstone that he is holding. When the swirling hues subside, only a gold torc ending in moonstone-eyed gryphon heads remains in his hands.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Permanently adds the gemstone as ornamentation to the jewelry.  Jewelry becomes unscripted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewelry Options==&lt;br /&gt;
===Bangle===&lt;br /&gt;
Available at Tier 1/OTS, bangle options can be for either a single bangle or multiple bangles, depending on the article selected.  Designs listed are for the gemstone adornment.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a dimpled, a hammered, a pair of, a quartet of, a quintet of, a trio of, a wide, several thin, some wide, some polished, a wide and flat&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) bangle(s) thinly inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) bangle(s) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) bangle(s) with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; inlay&lt;br /&gt;
* (article) (adjective) bangle(s)spangled in tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) alternating (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; bangles  (NOTE: only available if your ARTICLE created bangles)&lt;br /&gt;
* a fused (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; bangle  (NOTE: not available if your ARTICLE created bangles)&lt;br /&gt;
&lt;br /&gt;
===Ferroniere===&lt;br /&gt;
Ferronieres are also available at Tier 1/OTS.&lt;br /&gt;
;Articles&lt;br /&gt;
:a brushed, a delicate, a fragile, a gear-inset, a multi-chained, a polished, a sturdy, a thick-chained, a three-in-one, a tightly woven, a decorative, a labyrinthine&lt;br /&gt;
;Designs&lt;br /&gt;
* {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Choker===&lt;br /&gt;
Chokers are available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a lace-chained, a triple-tiered, a double-tiered, a wide filigree, a filigreed, a labyrinthine, an interwoven, a leaflet, a lattice, a flat and wide, an intertwining, a chainmaille&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) choker with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; spacers&lt;br /&gt;
* (article) (adjective) choker dripping &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker beaded in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) choker riddled with tiny &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Necklace===&lt;br /&gt;
Necklaces are also available starting at Tier 2.&lt;br /&gt;
;Articles&lt;br /&gt;
:a box-chained, a braided, a dainty, a fragile, a delicate, a herringbone, a rope-chained, a snake-chained, a wheat-chained, a fine-chained, a cable-chained, a wire-twisted&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) necklace suspending &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace dangling &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace beaded with prism-cut &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) necklace strung with &amp;lt;gemstone article&amp;gt; &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pendant&lt;br /&gt;
* (article) (adjective) necklace decorated in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Torc===&lt;br /&gt;
Torcs are also available starting at Tier 2.  In addition to setting articles and designs, torcs can have an animal head set via {{boldmono|TAP}}.&lt;br /&gt;
;Articles&lt;br /&gt;
:a twisted, a wrought, a spiraled, a ribboned, a striated, a hammered, a polished, an etched, a looped, a decorative, a crescent, a coiled&lt;br /&gt;
;Animal Head Options&lt;br /&gt;
:avian, boar, bull, canine, equine, feline, fox, goat, gryphon, hare, iguana, lemur, marten, octopus, raccoon, rat, rodent, rolton, walrus, wolverine&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) torc capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc culminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) torc terminating in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; pears&lt;br /&gt;
* (article) (adjective) torc with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; terminals&lt;br /&gt;
* (article) (adjective) ending in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;-eyed &amp;lt;animal&amp;gt; heads&lt;br /&gt;
&lt;br /&gt;
===Armband===&lt;br /&gt;
Armbands are available starting at Tier 3.  Like bracelets, armband options can be for either a single armband or multiple armbands, depending on the article selected.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-like, a latticed, a tentacle-like, a chain-draped, a pierced-work, a trio of slim, a cloisonne, a repousse, an asymmetrical, a lace-like, a skeletal, several stacked&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) armband ensnaring &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) (adjective) armband arrayed in channels of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* an entwined (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; armband&lt;br /&gt;
* (article) (adjective) armband entangled in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; vines&lt;br /&gt;
&lt;br /&gt;
===Circlet===&lt;br /&gt;
Circlets are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a filigree-set, a leaflet-wired, a labyrinthine, a five-chained, a feathered, a hammered, a crescent-set, a filigreed, a wing-shaped, an inverted, a wire-twisted, a chain-draped&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) circlet side-framed in a curtain of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; beads&lt;br /&gt;
* (article) (adjective) circlet haloed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) circlet woven from (adjective) mesh and interspersed in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; droplets&lt;br /&gt;
* (article) (adjective) circlet entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) circlet festooned in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; leaves&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
Crowns are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a claw-tined, a leaf-tined, an embossed, a sharp-tined, a wire-braided, a wire-entwined, a talon-tined, a spike-riddled, a thin, a twig-tined, a wavy rayed, a wide&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) crown wrought in stylized antlers veined in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) crown of (adjective&amp;gt;-forged speartips piercing &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; blossoms&lt;br /&gt;
* (article) crown of hammered (adjective) inlaid in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; cabochons&lt;br /&gt;
* (article) (adjective) crown entwined in ribbon-like inlays of &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt;&lt;br /&gt;
* (article) (adjective) crown capped in &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pectoral===&lt;br /&gt;
Pectorals are also available starting at Tier 3.&lt;br /&gt;
;Articles&lt;br /&gt;
:a chain-fringed, a disc-linked, a low-draped, a ring-bound, a scale-like, a shield-shaped, a sigil-etched, a thorn-haloed, a triangular, a filigreed, a sheet-like, a torc-hung&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) pectoral fastened by leather-braided &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; chains&lt;br /&gt;
* (article) (adjective) pectoral inlaid with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt;&lt;br /&gt;
* (article) pectoral of repousse (adjective) inset with &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone plural noun&amp;gt; arabesque&lt;br /&gt;
* (article) pectoral wrought from (adjective)-chained &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; talons&lt;br /&gt;
* a leather-framed pectoral of (adjective) and &amp;lt;gemstone adj.&amp;gt; &amp;lt;gemstone noun&amp;gt; panels&lt;br /&gt;
&lt;br /&gt;
===Chatelaine===&lt;br /&gt;
Chatelaines are available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a cameo-nestled, a chain-looped, a clockwork-set, a cloisonne-set, a cresentic, a demilune, a filigree-set, a fob-affixed, a gilt-foiled, a long-chained, a seven-chained, a silk-pocketed&lt;br /&gt;
;Designs&lt;br /&gt;
* several strands of (gemstone adj.) (gemstone plural noun) draped from (article) (adjective) chatelaine&lt;br /&gt;
* (article) (adjective) chatelaine radiating from (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) chatelaine suspending diminutive (gemstone adj.) (gemstone noun) keys&lt;br /&gt;
* (article) (adjective) chatelaine suspending (gemstone adj.) (gemstone noun)-topped instruments&lt;br /&gt;
* (article) chatelaine draped in (gemstone noun)-linked (adjective) chains&lt;br /&gt;
* (article) chatelaine weighted by (adjective)-fused (gemstone adj.) (gemstone noun) cogs&lt;br /&gt;
&lt;br /&gt;
===Back Pendant===&lt;br /&gt;
;Articles&lt;br /&gt;
:an avian-carved, a birdcage-set, a blossom-like, a fan-shaped, a filamentous, a floral-wrought, a geometrical, a glass-paneled, a jar-shaped, a ribbonlike, a sinuous, a wing-framed&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) back pendant cradled by curling (gemstone adj.) (gemstone noun) leaves&lt;br /&gt;
* (article) (adjective) back pendant nestled in a bouquet of (gemstone adj.) (gemstone noun) florals&lt;br /&gt;
* (article) (adjective) back pendant silhouetted by (gemstone adj.) (gemstone noun)-leafed botanicals&lt;br /&gt;
* (article) (adjective) back pendant weighted by a tassel of (gemstone adj.) (gemstone noun) beads&lt;br /&gt;
* (article) back pendant falling from (adjective)-chained (gemstone adj.) (gemstone noun) feathers&lt;br /&gt;
* (article) back pendant of (adjective) revealing (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
===Ring===&lt;br /&gt;
Rings are also available starting at Tier 4.&lt;br /&gt;
;Articles&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) ring coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled ring interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought ring of (adjective) engulfing (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
===Band===&lt;br /&gt;
Bands are also available starting at Tier 4.&lt;br /&gt;
;Designs&lt;br /&gt;
:a branch-carved, a bark-finished, a braided, a cog-fused, a damascened, a feathered, an ivy-etched, a latticed, a rope-crafted, a serpentine, a sunburst-set, a wing-wrought&lt;br /&gt;
;Designs&lt;br /&gt;
* (article) (adjective) ring coiled around (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring ensnaring (gemstone article) (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring extending into rays of (gemstone adj.) (gemstone noun)&lt;br /&gt;
* (article) (adjective) ring laden with tiny (gemstone adj.) (gemstnoe noun) blossoms&lt;br /&gt;
* a (adjective) wire-tangled ring interspersed in (gemstone adj.) (gemstone noun) clockwork&lt;br /&gt;
* a vine-wrought ring of (adjective) engulfing (gemstone adj.) (gemstone noun)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[I Dream of Geology Series]]&lt;br /&gt;
* [[Oremonger]]&lt;br /&gt;
* [[Jeweler&#039;s Pliers]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Mini-Smelter &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Mini-Smelter jewelry&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Oremonger &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Jeweler&#039;s Pliers&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mini-Smelter must remain of an appropriate design and material to represent a miniature smelting device &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=GLANCE&lt;br /&gt;
|verb4=LOOK&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SPIN&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=245432</id>
		<title>Guardians of Sunfist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=245432"/>
		<updated>2025-09-04T04:36:51Z</updated>

		<summary type="html">&lt;p&gt;ASILE: Updated Rank 5 task to reflect Teras Isle required for all members regardless of level effective 8/5/25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the society|the historical event behind the name|Sunfist pact}}&lt;br /&gt;
{{Guardians of Sunfist navigation}}&lt;br /&gt;
__NOTOC__The &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; are the newest [[society]] brought to [[Elanthia]] in response to the [[Grimswarm]] invaders. Their main headquarters are located in [[Zul Logoth]] where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The headquarters can be found in [[Zul Logoth]] via the following directions:&lt;br /&gt;
From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.&lt;br /&gt;
&lt;br /&gt;
Note that [[Water Walking (112)]] is very useful for travelling to and from Zul Logoth and [[Wehnimer&#039;s Landing]] and fairly easy to get.  &lt;br /&gt;
&lt;br /&gt;
To master GoS, the member will need to visit the Grandmaster in Zul Logoth at least five times during their advancement.&lt;br /&gt;
&lt;br /&gt;
====Important Locations====&lt;br /&gt;
&lt;br /&gt;
There are several important locations in the &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; headquarters. They have the following [[The Lich|Lich]] room IDs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Person&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster&lt;br /&gt;
| 13158&lt;br /&gt;
|-&lt;br /&gt;
| Superintendent&lt;br /&gt;
| 13159&lt;br /&gt;
|-&lt;br /&gt;
| Taskmaster&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Arena Room&lt;br /&gt;
| 13155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outposts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Location&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Superintendent&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Taskmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 13071&lt;br /&gt;
| 13072&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 13097&lt;br /&gt;
| 13096&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 13114&lt;br /&gt;
| 13127&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 16163&lt;br /&gt;
| 16161&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 13139&lt;br /&gt;
| 13140&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 13134&lt;br /&gt;
| 13135&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle&lt;br /&gt;
| 14720&lt;br /&gt;
| 14721&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 13159&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle&lt;br /&gt;
|20994&lt;br /&gt;
|20995&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Lower Dragonsclaw &amp;amp;mdash; Lich Rooms 13071 (Superintendent) and 13072 (Taskmaster)&lt;br /&gt;
:From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.&lt;br /&gt;
*[[Icemule Trace]] &amp;amp;mdash; Lich Rooms 13097 (Superintendent) and 13096 (Taskmaster)&lt;br /&gt;
:A path, due south as far as possible from just outside the East Gate&lt;br /&gt;
*[[Solhaven]] - The Outlands &amp;amp;mdash; Lich Rooms 13114 (Superintendent) and 13127 (Taskmaster)&lt;br /&gt;
:Northeast corner of the loop in the rolton area&lt;br /&gt;
*[[River&#039;s Rest]] - Grassland Path &amp;amp;mdash; Lich Rooms 16163 (Superintendent) and 16161 (Taskmaster)&lt;br /&gt;
:From the Ranger guild go: south, east, southeast, gate&lt;br /&gt;
*[[Ta&#039;Illistim]] - Sylvarraend, Foehn Var &amp;amp;mdash; Lich Rooms 13139 (Superintendent) and 13140 (Taskmaster)&lt;br /&gt;
:Next to the herbalist&#039;s shop&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Fearling Pass &amp;amp;mdash; Lich Rooms 13134 (Superintendent) and 13135 (Taskmaster)&lt;br /&gt;
:A trail about halfway between the crevasse and the dock&lt;br /&gt;
*[[Teras Isle]] - Basalt Flats &amp;amp;mdash; Lich Rooms 14720(Superintendent) and 14721(Taskmaster)&lt;br /&gt;
:Cross the first bridge, go southwest and enter the tunnel behind the boulder&lt;br /&gt;
*[[Zul Logoth]] - Moss Tunnel &amp;amp;mdash; Lich Rooms 13159 (Superintendent) and 13162 (Taskmaster)&lt;br /&gt;
:Portcullis down the Moss Tunnel&lt;br /&gt;
&lt;br /&gt;
== Joining the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
After being invited to join the Guardians of Sunfist by an NPC [[Dwarven Recruiter]], the player must travel to [[Zul Logoth]] and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to &amp;quot;oppose the Grimswarm and their allies at every opportunity.&amp;quot;  Note that there is a recruiter in Zul Logoth, which is a relatively small town; finding the recruiter prior to making the trek to Zul is thus not necessary.&lt;br /&gt;
&lt;br /&gt;
== Gaining Ranks and Obtaining Sigils ==&lt;br /&gt;
&lt;br /&gt;
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the [[SOCIETY (verb)|SOCIETY]] or [[SOCIETY (verb)|SOCIETY TASK]] command.  Advancement in ranks, when earned, may be obtained at any outpost.  The recognition points required to reach the next step are ((Step+3)&amp;amp;times;1000).  Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION.  Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).&lt;br /&gt;
&lt;br /&gt;
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]].  When each such creature is killed, you will be informed of any recognition points earned from it.  (2) Performing various tasks assigned by the Taskmaster.  The rewards for these tasks will vary and are awarded by the local outpost&#039;s Taskmaster upon completion.&lt;br /&gt;
&lt;br /&gt;
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release.  Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.&lt;br /&gt;
&lt;br /&gt;
=== Rank-Specific Tasks ===&lt;br /&gt;
&lt;br /&gt;
Every fifth rank requires completion of a special task.  After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 5: Sunfist History ====&lt;br /&gt;
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth.  He will instruct the member to visit each &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; outpost in Elanthia to hear the local societal history as told by the Superintendent. [https://discord.com/channels/226045346399256576/796619793934319643/1402448269535219792 Effective 8/5/2025], [[Teras Isle]] is now required for all characters, regardless of level, as the Glaesen Star now offers passage to ALL eligible members.&lt;br /&gt;
&lt;br /&gt;
==== Rank 10: The Arena ====&lt;br /&gt;
In order to achieve this rank, the character must face a challenging Grimswarm character in the &amp;quot;arena.&amp;quot; The character must travel to [[Zul Logoth]], speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat ([[Stun Maneuvers]] can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither [[Stalking and Hiding|HIDE]] in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a [[square]] Grimswarm spawns, and simply outlast the 5 minute timer.  Note that you can crawl out the gate if you get knocked down (since you will be unable to stand in full plate without training); you must exit the gate to complete the task successfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Arena of Stone]&lt;br /&gt;
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside.  Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern.  Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rank 15: Razing [[Warcamp]]s ====&lt;br /&gt;
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in [[Zul Logoth]], the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 20: Special Assignment ====&lt;br /&gt;
This is something each should discover on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that if you accept the assignment and don&#039;t attempt to complete it, you are reset to 0 recognition points and will have to start that rank from the beginning.&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
&lt;br /&gt;
Superintendents at local outposts provide tasks with [[experience]] and and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 bgcolor = lightgrey | Task&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Task Assigned&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Without Assignment&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
|-&lt;br /&gt;
| Locate a warcamp&lt;br /&gt;
| 1000&lt;br /&gt;
| 350&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm at a location&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve item from supply chest&lt;br /&gt;
| 1250&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve banner from flagpole&lt;br /&gt;
| 850-1250&lt;br /&gt;
| 150-250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rescue official from captive&#039;s hut&lt;br /&gt;
| 2000&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm in a warcamp&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a warchief&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a shaman&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Raze a warcamp&lt;br /&gt;
| 5000&lt;br /&gt;
| 600&lt;br /&gt;
| 1000&lt;br /&gt;
| 300-400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Locate a warcamp -&#039;&#039;&#039; To locate a warcamp, use the [[Sigil of Location]]. Messaging will indicate whether there is a warcamp in your area (as indicated by LOCATION).&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm at a location -&#039;&#039;&#039; The Taskmaster will elaborate upon which type of Grimswarm you are assigned to kill (i.e. giant, orc, or troll) and the LOCATION they can be found. Walking through rooms in that area will cause the Grimswarm to spawn.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve an item from the supply chest -&#039;&#039;&#039; This task requires that you enter a warcamp and SEARCH the chest in the supply hut for an item (such as maps, records, or a totem). Access to the supply chest may be obtained by killing Grimswarm in the camp until one obtains a crude bone key. Alternatively, this task can be accomplished without engaging any Grimswarm in combat by sneaking into the warcamp, [[DISARM|DISARMing]] the chest, [[Picking Locks|PICKing]] the lock, and SEARCHing the chest.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve a banner from the flagpole -&#039;&#039;&#039; In the center of the warcamp is a flagpole displaying a banner. To retrieve the banner, you may [[CLIMB]] the flagpole (with both hands free) or SHAKE the flagpole (and incur [[roundtime]]).&lt;br /&gt;
* &#039;&#039;&#039;Rescue an official from captive&#039;s hut  -&#039;&#039;&#039; To complete this task, enter a warcamp, move to the northern-most room and OPEN the captive&#039;s hut. This will remove a plank from barring the door. After OPENing the hut once again, one can enter the hut and TELL the official TO FOLLOW. The official must be escorted safely to a nearby outpost. This task may also be completed stealthily, as with the supply chest task.&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm in a warcamp -&#039;&#039;&#039; Similar to the location-based culling task, this task requires Grimswarm to be killed inside of a warcamp. Location and type are irrelevant.&lt;br /&gt;
* &#039;&#039;&#039;Kill a warchief -&#039;&#039;&#039; The Grimswarm warchief can be found in the warchief hut in a warcamp. If a character has a warchief task and the alarm has been raised, the warchief will spawn with several higher-level Grimswarm. Note that the warchief will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The warchief is always of the warrior profession, has a [[Combat Mobility|combat mobility]] effect, is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Kill a shaman -&#039;&#039;&#039; The Grimswarm shaman can be found in the shaman hut in a warcamp. If a character has a shaman task and the alarm has been raised, the shaman will spawn with several higher-level Grimswarm. Note that the shaman will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The shaman is always of a pure profession,is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Raze a warcamp -&#039;&#039;&#039; To determine how many Grimswarm remain in a warcamp, use the [[Sigil of Location]]. After all of the Grimswarm in a warcamp are killed, the warcamp can be RAZEd while standing at the center of the warcamp. This will destroy the warcamp so it is essential to loot the supply chest beforehand. With respect to groups, a minimum of 5 Grimswarm must be killed by the player to obtain credit for razing the warcamp.&lt;br /&gt;
&lt;br /&gt;
== Guardians of Sunfist Benefits ==&lt;br /&gt;
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and/or [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The table which follows displays the various sigils, their effects, costs, and durations.  To view more details about a sigil, check the particular sigils&#039; page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Rank&lt;br /&gt;
! bgcolor = lightgrey | Points&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
!  bgcolor = lightgrey | Name&lt;br /&gt;
! bgcolor = lightgrey | Effect&lt;br /&gt;
! bgcolor = lightgrey | Mana Cost&lt;br /&gt;
! bgcolor = lightgrey | Stamina Cost&lt;br /&gt;
! bgcolor = lightgrey | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Sigil of Recognition]]&lt;br /&gt;
| Detects friends and foes of the Guardians of Sunfist, when in the same room.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 5000&lt;br /&gt;
| [[Sigil of Location]]&lt;br /&gt;
| Detects nearby foes of the Guardians of Sunfist.  Gives 3 second RT.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate.&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6000&lt;br /&gt;
| [[Sigil of Contact]]&lt;br /&gt;
| Activates the ESP network.&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 19 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 7000&lt;br /&gt;
| [[Sigil of Resolve]]&lt;br /&gt;
| Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank.&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 8000&lt;br /&gt;
| [[Sigil of Minor Bane]]&lt;br /&gt;
| Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Sigil of Bandages]]&lt;br /&gt;
| Allows you to do things with bandaged wounds that would normally break the bandages.&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 10000&lt;br /&gt;
| [[Sigil of Defense]]&lt;br /&gt;
| Provides a bonus to DS equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 11000&lt;br /&gt;
| [[Sigil of Offense]]&lt;br /&gt;
| Provides a bonus to AS equal to current rank.  &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 12000&lt;br /&gt;
| [[Sigil of Distraction]]&lt;br /&gt;
| Decreases enemies&#039; chances to evade, parry, and block.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 13000&lt;br /&gt;
| [[Sigil of Minor Protection]]&lt;br /&gt;
| Provides +5 DS and  grants heavy damage padding.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 14000&lt;br /&gt;
| [[Sigil of Focus]]&lt;br /&gt;
| Adds a bonus to TD equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 15000&lt;br /&gt;
| [[Sigil of Intimidation]]&lt;br /&gt;
| Decreases enemies&#039; AS and DS by 20.&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 16000&lt;br /&gt;
| [[Sigil of Mending]]&lt;br /&gt;
| Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 17000&lt;br /&gt;
| [[Sigil of Concentration]]&lt;br /&gt;
| +5 mana per pulse.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 18000&lt;br /&gt;
| [[Sigil of Major Bane]]&lt;br /&gt;
| Adds +10 AS  and heavy crit weighting  to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| 19000&lt;br /&gt;
| [[Sigil of Determination]]&lt;br /&gt;
| Ignores penalties while performing tasks when a character has minor injuries.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| 20000&lt;br /&gt;
| [[Sigil of Health]]&lt;br /&gt;
| Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater.&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Immediate&lt;br /&gt;
|- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| 21000&lt;br /&gt;
| [[Sigil of Power]]&lt;br /&gt;
| Converts 50 stamina into 25 mana.&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| 22000&lt;br /&gt;
| [[Sigil of Major Protection]]&lt;br /&gt;
| Adds +10 DS and grants heavy critical padding.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 23000&lt;br /&gt;
| [[Sigil of Escape]]&lt;br /&gt;
| Teleports you to a safe location. &lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
::&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;Some values are presently extrapolated and will be confirmed soon.&lt;br /&gt;
::&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post-Name Titles&#039;&#039;&#039;&lt;br /&gt;
*Ranks 1–7: Apprentice of Sunfist&lt;br /&gt;
*Ranks 8-14: Senior Apprentice of Sunfist&lt;br /&gt;
*Ranks 15-20: Journey of Sunfist&lt;br /&gt;
*Master: Guardian of Sunfist&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|The History of the Guardians of Sunfist}}&lt;br /&gt;
This is the history of the Guardians of Sunfist as told by the Superintendents.&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
Zarak says, &amp;quot;We have been fighting the trolls and orcs of the mountains for as long as our people can remember.  The dwarven clans here are quite capable of defending their caverns against the scattered tribes of the Grimswarm that remain in the DragonSpine, as they have done since time immemorial.  With our aid, we believe that they would even be able to repel mass migration of trolls through their territory, should that ever again be attempted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak says, &amp;quot;As such, our main purpose here is supervising the training and coordination of efforts between our now numerous outposts in the human and elven lands.  We do provide favors to the local defenders by occasionally raiding the nearby [[Grutik]] tribes and culling some of the [[undead]] or non-sentient beasts that inhabit the nearby caverns, but that is mostly just to keep our trainees occupied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak concludes, &amp;quot;The real war against the Grimswarm is now being fought outside of our borders, Member.  It is now our honor-bound duty to aid all the civilized races of [[Elanthia]] in their struggles against our ancient foes.  It is a duty that we take most seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
Faylanna says, &amp;quot;Ta&#039;Illistim is city of learning, with many scholars and other learned folk amongst its population.  While it does count many great magicians and artificers among its populace, it is perhaps least martial of all the nations of the Elves.  Unfortunately, its location at the base of the DragonSpine means that it has borne most of the brunt of the Grimswarm&#039;s offensive.  While it does possess an adequate enough army for defending its walls, most of the surrounding countryside is in the Grimswarm&#039;s possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna snorts and says, &amp;quot;Even so, recruitment has been a slow and difficult process here.  Elven attitudes to us &#039;lesser&#039; races being what they are means that we are often looked down upon, even as we give our lives to defend their territory.  Morale among those that we do manage to recruit is often low, and we suffer a relatively high rate of attrition simply from resignations or transfers to more appreciative areas.  Among the government officials, I often get the impression that our presence is barely tolerated here.  If one our squads gets into trouble during a mission, I don&#039;t count on the local guards to lift one finger to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna continues, &amp;quot;That being said, there is a relatively large foreign adventuring population here in Ta&#039;Illistim.  Many use this city as their base to plunder the ruins of [[Old Ta&#039;Faendryl]], and they quite skilled and powerful combatants indeed.  Many of these individuals are quite capable of destroying an entire Grimswarm warcamp all on their own.  It is mostly by the graces of these adventurers that our entire operation here does not fall completely apart, as we are beset by trolls, orcs, and giants from all directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna concludes, &amp;quot;In all, we face great difficulties from both the Grimswarm and our local &#039;allies&#039;.  If we had not sworn an oath to protect these elves, I would almost certainly recommend that we leave them to their own devices against the Grimswarm.  Still, an oath is an oath, and I would sooner die than break mine.  Our struggle against the Grimswarm will be long and hard here, and will be largely determined by the efforts of those who have no real stake in whether the elves live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
Draelox says, &amp;quot;On the surface, Ta&#039;Vaalor would seem like the worst place in the world for our society to have an outpost.  The elves here are well known across Elanthia for their utter intolerance of the &#039;lesser&#039; races and their belief that they are superior even to their elven brethren.  While this is certainly true, they are also soldiers of the highest discipline and ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox continues, &amp;quot;They respect strength and duty, and the fact that we have sworn ourselves to eternal battle with the Grimswarm has not gone unnoticed.  They expect much of us, and we have delivered much to them.  In the heat of battle, a Vaalor elf by my side is as worthy an ally as any dwarf or giantman that I have had the pleasure of fighting alongside.  I believe that we have proven our worth to them many times over and that, while they would never admit it, they value our presence here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox concludes, &amp;quot;There is certainly much to be done here.  While giants are uncommon this far south, orcs and trolls regularly raid the surrounding countryside.  Recruitment is brisk and our volunteers are of the highest quality.  With the ungrudging aid of the Vaalor army, I have no doubt that we shall eventually knock out the footholds that the Grimswarm has established here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
Marl says, &amp;quot;Wehnimer&#039;s Landing has always had trouble with all sorts of savages, what with being a frontier town and all.  The advent of the Grimswarm has increased the problem somewhat, but the people here are used to the hardship of constant raiding and outright invasion.  They&#039;re tough, hardy, and have plenty of adventure seekers around to help keep the problem in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl continues, &amp;quot;My main concern is the sheer opportunism of many of my recruits.  Adventurers are brave and often useful, but I often get the feeling that once they&#039;ve learned all they can from me, they&#039;ll abandon or ignore their duties to us.  Such is the mentality of those who fight for their own gain, rather than to preserve their homes and way of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl sighs and continues, &amp;quot;Wehnimer&#039;s Landing has the perfect mix of terrain and climate that all the main races of the Grimswarm find attractive.  As such, we have a fairly even distribution of trolls, orcs, and giants.  The Grimswarm also finds many allies among the native savages: [[minotaur]]s, [[kiramon]], ogres, creatures of earth and stone are all present here.  Fortunately, years of raids by adventurers have left many of the native humanoid tribes relatively weak, though the more elemental creatures still tend be quite powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl concludes, &amp;quot;Overall, we face a very diverse range of threats but also possess a similarly diverse pool of recruits in which to face those threats.  That being said, the commitment of those recruits is open to question and we lack the fallback position of having a strong central government, should our recruits desert us in a time of need.  We are currently doing fine, but that could change very rapidly indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
Vindar says, &amp;quot;I am continually amazed by what these halflings can accomplish.  They have built a strong and prosperous town under conditions that even a dwarf might find too harsh.  I have no shortage of local volunteers who seek to defend their town purely out of a strong sense of duty to their community and to their friends.  It is really quite commendable and somewhat inspiring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;Giants predominate amongst the tribes of the Grimswarm that have claimed lands and settled in the local area.  There are some orc and troll tribes in the area, but they tend to stick to the more southerly areas.  The giants range freely across the entire length of our patrol area, from the glacier in the south right up to the Top of the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;This is a dangerous area to patrol, and we lose as many men to the weather as we do to the Grimswarm.  In fact, we&#039;ve had to dramatically scale back regular patrols to the [[Sleeping Lady Mountains]] and beyond.  We were simply suffering too many fruitless casualties to continue with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar concludes, &amp;quot;As a result, we fear that the giants will be able to join easily with their native brethren to the north, fortify their already strong natural defenses, and thus be able to raid the town with impunity.  We are in for a long and tough struggle, though I do believe that the halflings and their allies will be able to triumph in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
Taryn says, &amp;quot;As part of the [[Turamzzyrian Empire]], [[Vornavis]] can call on powerful aid, should the Grimswarm ever try to overrun the city again.  It is only through the power of their mysterious shrouding magic that the local tribes of the Grimswarm have not been utterly destroyed by the imperial army.  Many of my recruits are local farmers and merchants who have seen their livelihoods destroyed by the savage raiders of the Grimswarm.  They may not have the most experience in combat, but they come to defend what they have left and take revenge for what they have lost.  It will take much training to turn them into an effective combat force, but I believe that it can be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;The area surrounding this town is often marshy and humid, which most giants dislike and avoid whenever possible.  As a result, we rarely encounter them in our patrols and believe that no tribes of them have settled upon our lands.  Orcs and trolls are less discerning however, and we encounter them often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;Prior to the Grimswarm&#039;s arrival, the armies of the competing imperial barons generally kept the native savage tribes well in line and under control.  As a result, the Grimswarm has relatively few native allies of note, beyond a small tribe of [[cyclops]] to the west of here.  Unfortunately, it also means that there are wide open areas on which the Grimswarm can settle with little resistance beyond what we can muster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn concludes, &amp;quot;In all, I think our position is impregnable but our ability to project force is lacking.  The imperial forces that protect Vornavis have been hardened in their long wars with [[Jantalar]] and are able to repulse any attack upon the city itself.  However, our task in rooting out the enemy from our lands is hindered by my lack of experienced recruits.  I have no doubt that they will eventually make a fine army, but that will take many years.  During that period, the Grimswarm will have plenty of time to entrench themselves and grow strong in their own right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
Meaha says, &amp;quot;Though technically part of the Turamzzyrian Empire, River&#039;s Rest has generally been ignored by the imperial government and left to its own devices.  It is far away from the borderlands and the cities of the important baronies, and is mostly home to smugglers and other shady characters.  Recruits are few and far between here, with many losing interest in joining us once they learn that there is no pay.  Generally speaking however, the local populace tends to leave the Grimswarm alone, and the Grimswarm tends to do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;In fact, the [[Krolvin|krolvin pirates]] that frequent the area don&#039;t take much of a liking to the Grimswarm edging onto their turf.  There are frequent battles between the two groups.  Some of the locals even think that with the krolvin and the Grimswarm at each other&#039;s throats, life here has even gotten a little bit easier.  One of these days though, one side will finally triumph and make up for lost time in making the rest of the local inhabitants suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;Jungle and marshland dominate the surrounding areas, in which trolls are as common as rats.  While there are some orcs, giants rarely venture this far south.  We have actually never encountered a settled tribe of them in the area that we patrol.  The number of trolls we encounter more than make up for them, however.  I definitely wouldn&#039;t suggest venturing into the surrounding areas without a fire-flaring weapon or fire magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha concludes, &amp;quot;Overall, we are in a precarious situation here.  The conflict between the krolvin and the Grimswarm has kept the town relatively untouched by the Grimswarm.  There are raids now and then, but things are generally as they were before the Grimswarm arrived.  I believe that this has lulled the locals into potentially disastrous false sense of security.  For when the victor is eventually decided amongst the krolvin and the Grimswarm, the town will be woefully unprepared for what will inevitably follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;Teras Isle has always been a remote outpost that few have cared about.  Why some tribes of the Grimswarm chose to cross the seas to seek a homeland on this rock is something that I find most baffling.  Why bother?  The active volcano makes living here worse than the DragonSpine warrens that they formerly inhabited and it comes complete with able dwarven defenders, just like home.  Perhaps that is why they came here?  To experience something new, but also with some of the familiar &#039;comforts&#039; of home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;At any rate, given the hostility of the island itself and its sheer distance from the DragonSpine, the Grimswarm has not really been much of a threat to the local populace.  There&#039;s been some raiding here and there, but it seems that the Grimswarm spends as much of its time fighting the hostile environment and local fauna as it does us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna concludes,  &amp;quot;Overall, we have a relatively equal mixture of trolls, orcs, and giants wandering about here, but have the situation well under control.  Even without our presence, I&#039;m sure that the locals could do just fine keeping the Grimswarm at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Leaving the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
You can not rejoin the society without using a society reset from the Simustore, so make sure you are ready to do this.  To leave the Guardians of the Sunfist you must go to the Grandmaster&#039;s room and say the words &#039;I resign&#039;.  He will ask you to repeat them.  Upon repeating them you will be expelled from the society and it will be listed as a &amp;quot;Past society affiliation&amp;quot; when you type SOCIETY.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of Guardians of Sunfist hated enemies]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Guide to Warcamps]] (Maps and tools to quickly find warcamps)&lt;br /&gt;
*[[Guardians of Sunfist release]] (official documentation)&lt;br /&gt;
*[[History of the Guardians of Sunfist]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Guardians of Sunfist| ]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244942</id>
		<title>Little Ticker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244942"/>
		<updated>2025-08-21T14:50:16Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added text for FEED&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Little Tickers&#039;&#039;&#039; are scripted items that allow for the creation of a raffle.  They can have their tickets customized by using a foraged item, a [[Bugs on Parade]] insect, or a [[Life Aquatic]] sea creature.  They debuted at [[Rumor Woods]] in 2024 and are sold in its shop, [[RWShop:Little Ticker|Little Ticker]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sparrow contraption and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|Little Ticker}} is a gnomic contraption designed to allow you to conduct a raffle.  The tickets it produces are highly customizable.  To create a raffle, follow these steps:&lt;br /&gt;
&lt;br /&gt;
{{blue|Ticket Setup:}}&lt;br /&gt;
* Design the base description of your ticket by creating a piece of Writing Paper with the noun of &amp;quot;ticket&amp;quot; in the Papermaker.&lt;br /&gt;
* Using a quill, write the terms of your raffle on your ticket.&lt;br /&gt;
* Feed your ticket to the contraption.&lt;br /&gt;
&lt;br /&gt;
{{blue|Customizing Ticket:}}&lt;br /&gt;
To further customize the LOOK of your ticket, you may feed it either a Life Aquatic Sea Critter, a Bugs on Parade Insect, or a Flower Press Flower.&lt;br /&gt;
&lt;br /&gt;
{{blue|To Distribute Tickets:}}&lt;br /&gt;
POINT the contraption at a player; this will assign the player to the raffle and provide you with a ticket that you can now give to the player.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Entrants:}}&lt;br /&gt;
READ the contraption to get a list of currently entrants in your raffle.  Once you draw your raffle, you can read the contraption again to see the results.  Please note, CLEAN clears this information.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Settings:}}&lt;br /&gt;
GAZE at the contraption to see a full list of your current settings.&lt;br /&gt;
&lt;br /&gt;
{{blue|Draw the Raffle:}}&lt;br /&gt;
PUSH the button on the contraption to have it randomly select a winner from the stored list.  Distribution of the prize is on you, though we do recommend that if they aren&#039;t present, you mail them their prize.  We also recommend that you post the winner of your raffle on the nearest town Message Board.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please Note:}}&lt;br /&gt;
  You may only enter 99 individuals in your raffle.&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}&lt;br /&gt;
You may customize the contraption provided that it is some kind of machinery or mechanism wrought to resemble a creature.  The LOOK will reflect basic settings, but you can give it a LONG description.&lt;br /&gt;
The adjective should only ever store a type of creature.&lt;br /&gt;
The contraption will always be made of metal.&lt;br /&gt;
&lt;br /&gt;
You may change the SPONSOR or CREATOR field freely via WHISPER.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|TICKET: You feed a/an &amp;lt;adj&amp;gt; &amp;lt;color&amp;gt; ticket into an open compartment on the side of your sparrow contraption, activating several gears and filling the air with grinding and whirling sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
BUG/AQUATIC/FLOWER: You feed a/an &amp;lt;bug/aquatic/flower&amp;gt; into an open compartment on the side of your sparrow contraption, activating several gears and filling the air with grinding and whirling sounds.&lt;br /&gt;
|TICKET: Traiva feeds a/an &amp;lt;adj&amp;gt; &amp;lt;color&amp;gt; ticket into an open compartment on the side of her sparrow contraption, causing a grinding sound to fill the air.&amp;lt;br&amp;gt;&lt;br /&gt;
BUG/AQUATIC/FLOWER: Traiva feeds a/an &amp;lt;bug/aquatic/flower&amp;gt; into an open compartment on the side of her sparrow contraption, causing a grinding sound to fill the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|You discreetly point a reticulated steel sparrow contraption sporting blue enameled wings at Person, causing the small device to beep and chirp.  Moments later, a/an &amp;lt;adj&amp;gt; &amp;lt;color&amp;gt; ticket sponsored by &amp;quot;&amp;lt;Sponsor&amp;gt;&amp;quot; juts out of the right side of the contraption.  You quickly retrieve the ticket before it can fall to the floor.&lt;br /&gt;
|Traiva pulls a ticket out of the right side of her sparrow contraption.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|** You are about to draw a ticket for your raffle.  Please confirm by PUSHing the contraption again in the next 30 seconds. **&lt;br /&gt;
You depress the button on the edge of your sparrow contraption, causing it to issue excited chirps and whirrs.  After a few moments, a series of a lights dance across the glass panel in its side, announcing that &amp;quot;Person&amp;quot; is the winner of your raffle for &amp;quot;This is a test ticket, thank you for helping!&amp;quot;&lt;br /&gt;
|Traiva depresses the button the edge of her sparrow contraption, causing it to issue excited chirps and whirrs.  A few moments later, a series of lights dance across the glass panel in its side, announcing that &amp;quot;Person&amp;quot; is the winner of &amp;lt;Sponsor&amp;gt;&#039;s raffle for &amp;quot;&amp;lt;raffle ticket text&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|USAGE: WHISPER MY {contraption} [{SPONSOR} {Sponsor Name}] or [{CREATOR} {Creator Name}]&lt;br /&gt;
You whisper to the contraption, which beeps and whirls in response.  Moments later, you see a change upon the ticket within the contraption that reads, &amp;quot;Sponsor: House Paupers.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You whisper to the contraption, which beeps and whirls in response.  Moments later, you see a change upon the ticket within the contraption that reads, &amp;quot;Creator: House Paupers.&amp;quot;&lt;br /&gt;
|&#039;&#039;No Third Person Messaging&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Contraption &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long description alters only.  Must remain some sort of machinery or mechanism wrought to resemble a creature.  See analyze for additional information.  &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FEED &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244938</id>
		<title>Little Ticker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244938"/>
		<updated>2025-08-21T14:40:30Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added text for WHISPER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Little Tickers&#039;&#039;&#039; are scripted items that allow for the creation of a raffle.  They can have their tickets customized by using a foraged item, a [[Bugs on Parade]] insect, or a [[Life Aquatic]] sea creature.  They debuted at [[Rumor Woods]] in 2024 and are sold in its shop, [[RWShop:Little Ticker|Little Ticker]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sparrow contraption and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|Little Ticker}} is a gnomic contraption designed to allow you to conduct a raffle.  The tickets it produces are highly customizable.  To create a raffle, follow these steps:&lt;br /&gt;
&lt;br /&gt;
{{blue|Ticket Setup:}}&lt;br /&gt;
* Design the base description of your ticket by creating a piece of Writing Paper with the noun of &amp;quot;ticket&amp;quot; in the Papermaker.&lt;br /&gt;
* Using a quill, write the terms of your raffle on your ticket.&lt;br /&gt;
* Feed your ticket to the contraption.&lt;br /&gt;
&lt;br /&gt;
{{blue|Customizing Ticket:}}&lt;br /&gt;
To further customize the LOOK of your ticket, you may feed it either a Life Aquatic Sea Critter, a Bugs on Parade Insect, or a Flower Press Flower.&lt;br /&gt;
&lt;br /&gt;
{{blue|To Distribute Tickets:}}&lt;br /&gt;
POINT the contraption at a player; this will assign the player to the raffle and provide you with a ticket that you can now give to the player.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Entrants:}}&lt;br /&gt;
READ the contraption to get a list of currently entrants in your raffle.  Once you draw your raffle, you can read the contraption again to see the results.  Please note, CLEAN clears this information.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Settings:}}&lt;br /&gt;
GAZE at the contraption to see a full list of your current settings.&lt;br /&gt;
&lt;br /&gt;
{{blue|Draw the Raffle:}}&lt;br /&gt;
PUSH the button on the contraption to have it randomly select a winner from the stored list.  Distribution of the prize is on you, though we do recommend that if they aren&#039;t present, you mail them their prize.  We also recommend that you post the winner of your raffle on the nearest town Message Board.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please Note:}}&lt;br /&gt;
  You may only enter 99 individuals in your raffle.&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}&lt;br /&gt;
You may customize the contraption provided that it is some kind of machinery or mechanism wrought to resemble a creature.  The LOOK will reflect basic settings, but you can give it a LONG description.&lt;br /&gt;
The adjective should only ever store a type of creature.&lt;br /&gt;
The contraption will always be made of metal.&lt;br /&gt;
&lt;br /&gt;
You may change the SPONSOR or CREATOR field freely via WHISPER.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|You discreetly point a reticulated steel sparrow contraption sporting blue enameled wings at Person, causing the small device to beep and chirp.  Moments later, a/an &amp;lt;adj&amp;gt; &amp;lt;color&amp;gt; ticket sponsored by &amp;quot;&amp;lt;Sponsor&amp;gt;&amp;quot; juts out of the right side of the contraption.  You quickly retrieve the ticket before it can fall to the floor.&lt;br /&gt;
|Traiva pulls a ticket out of the right side of her sparrow contraption.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|** You are about to draw a ticket for your raffle.  Please confirm by PUSHing the contraption again in the next 30 seconds. **&lt;br /&gt;
You depress the button on the edge of your sparrow contraption, causing it to issue excited chirps and whirrs.  After a few moments, a series of a lights dance across the glass panel in its side, announcing that &amp;quot;Person&amp;quot; is the winner of your raffle for &amp;quot;This is a test ticket, thank you for helping!&amp;quot;&lt;br /&gt;
|Traiva depresses the button the edge of her sparrow contraption, causing it to issue excited chirps and whirrs.  A few moments later, a series of lights dance across the glass panel in its side, announcing that &amp;quot;Person&amp;quot; is the winner of &amp;lt;Sponsor&amp;gt;&#039;s raffle for &amp;quot;&amp;lt;raffle ticket text&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|USAGE: WHISPER MY {contraption} [{SPONSOR} {Sponsor Name}] or [{CREATOR} {Creator Name}]&lt;br /&gt;
You whisper to the contraption, which beeps and whirls in response.  Moments later, you see a change upon the ticket within the contraption that reads, &amp;quot;Sponsor: House Paupers.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You whisper to the contraption, which beeps and whirls in response.  Moments later, you see a change upon the ticket within the contraption that reads, &amp;quot;Creator: House Paupers.&amp;quot;&lt;br /&gt;
|&#039;&#039;No Third Person Messaging&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Contraption &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long description alters only.  Must remain some sort of machinery or mechanism wrought to resemble a creature.  See analyze for additional information.  &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FEED &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244936</id>
		<title>Little Ticker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244936"/>
		<updated>2025-08-21T14:34:49Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added text for PUSH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Little Tickers&#039;&#039;&#039; are scripted items that allow for the creation of a raffle.  They can have their tickets customized by using a foraged item, a [[Bugs on Parade]] insect, or a [[Life Aquatic]] sea creature.  They debuted at [[Rumor Woods]] in 2024 and are sold in its shop, [[RWShop:Little Ticker|Little Ticker]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sparrow contraption and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|Little Ticker}} is a gnomic contraption designed to allow you to conduct a raffle.  The tickets it produces are highly customizable.  To create a raffle, follow these steps:&lt;br /&gt;
&lt;br /&gt;
{{blue|Ticket Setup:}}&lt;br /&gt;
* Design the base description of your ticket by creating a piece of Writing Paper with the noun of &amp;quot;ticket&amp;quot; in the Papermaker.&lt;br /&gt;
* Using a quill, write the terms of your raffle on your ticket.&lt;br /&gt;
* Feed your ticket to the contraption.&lt;br /&gt;
&lt;br /&gt;
{{blue|Customizing Ticket:}}&lt;br /&gt;
To further customize the LOOK of your ticket, you may feed it either a Life Aquatic Sea Critter, a Bugs on Parade Insect, or a Flower Press Flower.&lt;br /&gt;
&lt;br /&gt;
{{blue|To Distribute Tickets:}}&lt;br /&gt;
POINT the contraption at a player; this will assign the player to the raffle and provide you with a ticket that you can now give to the player.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Entrants:}}&lt;br /&gt;
READ the contraption to get a list of currently entrants in your raffle.  Once you draw your raffle, you can read the contraption again to see the results.  Please note, CLEAN clears this information.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Settings:}}&lt;br /&gt;
GAZE at the contraption to see a full list of your current settings.&lt;br /&gt;
&lt;br /&gt;
{{blue|Draw the Raffle:}}&lt;br /&gt;
PUSH the button on the contraption to have it randomly select a winner from the stored list.  Distribution of the prize is on you, though we do recommend that if they aren&#039;t present, you mail them their prize.  We also recommend that you post the winner of your raffle on the nearest town Message Board.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please Note:}}&lt;br /&gt;
  You may only enter 99 individuals in your raffle.&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}&lt;br /&gt;
You may customize the contraption provided that it is some kind of machinery or mechanism wrought to resemble a creature.  The LOOK will reflect basic settings, but you can give it a LONG description.&lt;br /&gt;
The adjective should only ever store a type of creature.&lt;br /&gt;
The contraption will always be made of metal.&lt;br /&gt;
&lt;br /&gt;
You may change the SPONSOR or CREATOR field freely via WHISPER.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|You discreetly point a reticulated steel sparrow contraption sporting blue enameled wings at Person, causing the small device to beep and chirp.  Moments later, a/an &amp;lt;adj&amp;gt; &amp;lt;color&amp;gt; ticket sponsored by &amp;quot;&amp;lt;Sponsor&amp;gt;&amp;quot; juts out of the right side of the contraption.  You quickly retrieve the ticket before it can fall to the floor.&lt;br /&gt;
|Traiva pulls a ticket out of the right side of her sparrow contraption.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|** You are about to draw a ticket for your raffle.  Please confirm by PUSHing the contraption again in the next 30 seconds. **&lt;br /&gt;
You depress the button on the edge of your sparrow contraption, causing it to issue excited chirps and whirrs.  After a few moments, a series of a lights dance across the glass panel in its side, announcing that &amp;quot;Person&amp;quot; is the winner of your raffle for &amp;quot;This is a test ticket, thank you for helping!&amp;quot;&lt;br /&gt;
|Traiva depresses the button the edge of her sparrow contraption, causing it to issue excited chirps and whirrs.  A few moments later, a series of lights dance across the glass panel in its side, announcing that &amp;quot;Person&amp;quot; is the winner of &amp;lt;Sponsor&amp;gt;&#039;s raffle for &amp;quot;&amp;lt;raffle ticket text&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Contraption &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long description alters only.  Must remain some sort of machinery or mechanism wrought to resemble a creature.  See analyze for additional information.  &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FEED &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244933</id>
		<title>Little Ticker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Little_Ticker&amp;diff=244933"/>
		<updated>2025-08-21T14:29:45Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added text for PUSH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Little Tickers&#039;&#039;&#039; are scripted items that allow for the creation of a raffle.  They can have their tickets customized by using a foraged item, a [[Bugs on Parade]] insect, or a [[Life Aquatic]] sea creature.  They debuted at [[Rumor Woods]] in 2024 and are sold in its shop, [[RWShop:Little Ticker|Little Ticker]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sparrow contraption and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|Little Ticker}} is a gnomic contraption designed to allow you to conduct a raffle.  The tickets it produces are highly customizable.  To create a raffle, follow these steps:&lt;br /&gt;
&lt;br /&gt;
{{blue|Ticket Setup:}}&lt;br /&gt;
* Design the base description of your ticket by creating a piece of Writing Paper with the noun of &amp;quot;ticket&amp;quot; in the Papermaker.&lt;br /&gt;
* Using a quill, write the terms of your raffle on your ticket.&lt;br /&gt;
* Feed your ticket to the contraption.&lt;br /&gt;
&lt;br /&gt;
{{blue|Customizing Ticket:}}&lt;br /&gt;
To further customize the LOOK of your ticket, you may feed it either a Life Aquatic Sea Critter, a Bugs on Parade Insect, or a Flower Press Flower.&lt;br /&gt;
&lt;br /&gt;
{{blue|To Distribute Tickets:}}&lt;br /&gt;
POINT the contraption at a player; this will assign the player to the raffle and provide you with a ticket that you can now give to the player.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Entrants:}}&lt;br /&gt;
READ the contraption to get a list of currently entrants in your raffle.  Once you draw your raffle, you can read the contraption again to see the results.  Please note, CLEAN clears this information.&lt;br /&gt;
&lt;br /&gt;
{{blue|To View Settings:}}&lt;br /&gt;
GAZE at the contraption to see a full list of your current settings.&lt;br /&gt;
&lt;br /&gt;
{{blue|Draw the Raffle:}}&lt;br /&gt;
PUSH the button on the contraption to have it randomly select a winner from the stored list.  Distribution of the prize is on you, though we do recommend that if they aren&#039;t present, you mail them their prize.  We also recommend that you post the winner of your raffle on the nearest town Message Board.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please Note:}}&lt;br /&gt;
  You may only enter 99 individuals in your raffle.&lt;br /&gt;
&lt;br /&gt;
{{blue|Alterations:}}&lt;br /&gt;
You may customize the contraption provided that it is some kind of machinery or mechanism wrought to resemble a creature.  The LOOK will reflect basic settings, but you can give it a LONG description.&lt;br /&gt;
The adjective should only ever store a type of creature.&lt;br /&gt;
The contraption will always be made of metal.&lt;br /&gt;
&lt;br /&gt;
You may change the SPONSOR or CREATOR field freely via WHISPER.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FEED&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|You discreetly point a reticulated steel sparrow contraption sporting blue enameled wings at Person, causing the small device to beep and chirp.  Moments later, a/an &amp;lt;adj&amp;gt; &amp;lt;color&amp;gt; ticket sponsored by &amp;quot;&amp;lt;Sponsor&amp;gt;&amp;quot; juts out of the right side of the contraption.  You quickly retrieve the ticket before it can fall to the floor.&lt;br /&gt;
|Traiva pulls a ticket out of the right side of her sparrow contraption.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Contraption &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long description alters only.  Must remain some sort of machinery or mechanism wrought to resemble a creature.  See analyze for additional information.  &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FEED &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Totem&amp;diff=244058</id>
		<title>Animalistic Totem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Totem&amp;diff=244058"/>
		<updated>2025-08-12T16:02:53Z</updated>

		<summary type="html">&lt;p&gt;ASILE: Movement Style Unlock: added 1st and 3rd person view for SPIN, added examples of movement styles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Totems&#039;&#039;&#039; are highly scripted items that can be worn as either non-functional fluff or for functional mechanical benefit depending on how they are unlocked.  Unlock options are available a la carte, allowing their features to be unlocked in almost any combination instead of in a fixed order.  While similar to [[Animalistic Spirit]] gear, they do not provide added benefit to the gear set and can be used independendly of it.&lt;br /&gt;
&lt;br /&gt;
An Animalistic Totem can attune up to five different animals&#039; spiritual essences to it by {{boldmono|POINTing}} the totem at a monster, mount, familiar, animal companion, or similar creatures.  They can also be pointed at a piece of gear with the [[Animalistic Spirit]] script to attune the currently selected animal in it.  Not all creatures work with Animalistic Totems.  There are noun restrictions in addition to creature type for spiritual essence.  Only the ranger or wizard owner of an animal companion or familiar can add it to a totem.&lt;br /&gt;
&lt;br /&gt;
Animalistic Totems can have different sides customized similar to a [[Deck the Halls]] item or [[Veola hair accessory]], capable of taking a foraged item, feather, bones/teeth, skins, etc., to change the totem&#039;s animalistic decoration.  They were introduced in the August 2024 run of [[Duskruin]] and are sold in its shop, [[BVShop:Totemic Spirits|Totemic Spirits]].  They were designed by GM Avaluka.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= OTS Animalistic Totems can hold one creature&#039;s spiritual essence.  They come with ambient messaging and a set of fluff verbs.  They have the ability to {{boldmono|PUSH}} an animalistic decoration into the totem, changing a portion of its long description similar to a [[Deck the Halls]] item or a [[Veola hair accessory]]; decorations can be removed at any time.  They also can have the base material changed by {{boldmono|ADDing}} an item that is made of bone, wood, or metal; doing this will &#039;&#039;&#039;permanently destroy the item added&#039;&#039;&#039;.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the balsawood idol and sense that the creator has provided the following information:&lt;br /&gt;
    -- Animalistic Totem --&lt;br /&gt;
This idol is an item that holds the spiritual essence of an animal.  The essence can be gained from animal-like creatures, familiars, animal companions, or Animalistic Spirit items.&lt;br /&gt;
        ==Features==&lt;br /&gt;
    * Spiritual Essences [1 out of 5 Slots Unlocked]&lt;br /&gt;
POINT the idol at an appropriate animal-like creature, familiar, animal companion, or Animalistic Spirit item to have the idol absorb some of the creature&#039;s essence.&lt;br /&gt;
If you have more than one spiritual essence slot unlocked, you can use TURN on the idol to switch between the stored essences.&lt;br /&gt;
    * Ambient Messages [ON - PROD to toggle]&lt;br /&gt;
While you are wearing the idol, the spiritual essence currently chosen will make itself known every so often with ambient messaging.  You can use PROD to quiet the spirit at any time.&lt;br /&gt;
    * Animalistic Decoration&lt;br /&gt;
You can PUSH Foraged Items, feathers, bones/teeth, skins, and other small items into the idol and change its long description (the portion after the noun only).  Visit any willing merchant to change how each decoration type looks.  You can then PULL the idol to remove the item at any time.&lt;br /&gt;
While holding something made of metal, wood, or bone in one hand, you can ADD to the idol to change its base material.  CLEAN it to return it to how it looked initially.  WARNING: Materials used to change the idol&#039;s base material are lost forever, so be sure you are happy with what you choose.&lt;br /&gt;
    * Accent Material Change [Locked]&lt;br /&gt;
Once unlocked, you can then TWIST the idol to focus on the accent material instead of the base material, allowing ADD to change the idol&#039;s article.  You can use CLEAN, as well, while focused on the accent material to return the idol to its original article.&lt;br /&gt;
Once an accent material has been added, you can use FLIP to adjust the article to different styles based on that material.&lt;br /&gt;
    * Movement Styles [Locked]&lt;br /&gt;
When unlocked, you can allow the spiritual essence inside the idol to affect how you look when you move from room to room.  SPIN will select a style, while COVER will toggle the feature off.&lt;br /&gt;
    * Wear Location Change [Locked]&lt;br /&gt;
When unlocked, you can use FOLD on the idol to switch between pin, wrist, and neck-worn locations.&lt;br /&gt;
    * Bestial Power [Locked]&lt;br /&gt;
  (Flares: OFF, RUB to toggle)&lt;br /&gt;
When unlocked, the spiritual essence inside the idol can help you passively in combat.  Only one of four paths can be chosen, and this cannot be changed once unlocked.&lt;br /&gt;
Abilities happen at a standard flare rate during combat if there are enough charges available.&lt;br /&gt;
Animalistic Endurance (Defensive) - +2 crit padding per tier.&lt;br /&gt;
Bestial Block (Defensive) - +3 DS/+2 TD per tier&lt;br /&gt;
Shifting Strike (Offensive) - +3 AS/+2 CS per tier&lt;br /&gt;
Feral Ferocity (Offensive) - +2 crit weighting per tier&lt;br /&gt;
The ability is fueled by skins from creatures, and up to 500 charges can be stored.&lt;br /&gt;
    * Fluff Actions [Locked, T1 of 2]&lt;br /&gt;
        ==Alteration Guidelines==&lt;br /&gt;
    * Alterations are fine, though the noun must be &amp;quot;idol&amp;quot;, &amp;quot;totem&amp;quot;, or &amp;quot;fetish&amp;quot;.&lt;br /&gt;
    * The adjective field should contain the material the idol is made of.&lt;br /&gt;
    * This idol cannot accept a show description.&lt;br /&gt;
    * Any willing merchant can change the designs for when feathers, bone/teeth, flowers, gems, bugs/sea creatures, or miscellaneous items are PUSHed into the idol.  These work much like Veolas, but the only part of the description you can customize is the part after the noun.&lt;br /&gt;
    * Any willing merchant can change the color of the different spiritual essences.&lt;br /&gt;
        ==Usage==&lt;br /&gt;
You will find that you can use the following verbs: POINT (attune to a creature), ADD (add a material), PUSH (add a decoration), PULL (remove a current decoration), CLEAN (set material back to default), PROD (toggle ambient messages).&lt;br /&gt;
        ==Current Settings==&lt;br /&gt;
    * Current Spiritual Essence: a raven [Color: misty green]&lt;br /&gt;
    * Feather Design: None [Default]&lt;br /&gt;
    * Bone/Tooth Design: None [Default]&lt;br /&gt;
    * Flower Design: None [Default]&lt;br /&gt;
    * Gem Design: None [Default]&lt;br /&gt;
    * Bug/Aquatic Life Design: None [Default]&lt;br /&gt;
    * Miscellaneous Design: None [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the idol may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving slowly, you let a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving slowly, XXX lets a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a material to change totem&#039;s base material.  &#039;&#039;&#039;Added item will be destroyed.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a languid motion, you run the tip of one finger down the body of your ko&#039;nag idol, causing a singular spark of misty green light to follow over the surface.  Once the mote winks out, it&#039;s apparent the idol has subtly changed and now appears like a smooth balsawood idol adorned with a dark panther pelt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a languid motion, XXX runs the tip of one finger down the body of her ko&#039;nag idol, causing a singular spark of misty green light to follow over the surface.  Once the mote winks out, it&#039;s apparent the idol has subtly changed and now appears like a smooth balsawood idol adorned with a dark panther pelt.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set material {{boldmono|ADDed}} back to default.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Extending a smooth ko&#039;nag idol adorned with a dark panther pelt in front of you, you point it at a dark panther.  A diffuse cloud of misty green sparks scurries out of it and surrounds the panther briefly.  In a rush of sparkling light, the motes draw back into the ko&#039;nag idol, momentarily taking the shape of a tiny panther before vanishing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Extending a smooth ko&#039;nag idol adorned with a dark panther pelt in front of her, XXX points it at a dark panther.  A diffuse cloud of misty green sparks scurries out of it and surrounds the viper briefly.  In a rush of sparkling light, the motes draw back into the ko&#039;nag idol, momentarily taking the shape of a tiny panther before vanishing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attune to a creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run the tip of one finger over your balsawood idol, putting the essence of the dark panther inside it to sleep.&amp;lt;br&amp;gt;You run the tip of one finger over your balsawood idol, waking the essence of the dark panther inside it back up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle ambient messages.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly add a dark panther pelt to your balsawood idol, arranging it precisely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX deftly adds a dark panther pelt to her balsawood idol, arranging it precisely.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a decoration to change totem&#039;s long description.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a deft twist of your wrist, you pull a dark panther pelt free from your balsawood idol.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a deft twist of her wrist, XXX pulls a dark panther pelt free from her balsawood idol.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a decoration that is changing the totem&#039;s long description.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Actions Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlocks the fluff verbs from OTS/Tier 1 to Tier 2.  Four fluff verbs are added.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a staccato rhythm, you tap the surface of a smooth ko&#039;nag idol adorned with a dark panther pelt from where it is pinned on your chest, causing the annoyed roar of a panther to rise into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a staccato rhythm, XXX taps the surface of a smooth ko&#039;nag idol adorned with a dark panther pelt from from where it is pinned on her chest, causing the annoyed roar of a panther to rise into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wrapping your hand around the ko&#039;nag idol pinned to your chest, you bow your head forward in prayer.  Misty green light seeps through your fingers in a dazzling spiral along with the fading sound of a panther&#039;s roar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Wrapping her hand around the ko&#039;nag idol pinned to her chest, XXX bows her head forward in prayer.  Misty green light seeps through her fingers in a dazzling spiral along with the fading sound of a panther&#039;s roar.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Touching one finger to the surface of the ko&#039;nag idol pinned to your chest, you close your eyes and try to match your breathing to the slow but steady heartbeat that seems to permeate it.  After a few moments, you can feel the essence of the dark panther stored inside it stir briefly before it sinks back into somnolence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Touching one finger to the surface of the ko&#039;nag idol pinned to her chest, XXX closes her violet eyes and slows her breathing.  After a few moments, the flickering misty green visage of a dark panther overlays her face for a few seconds before disappearing into fading motes of light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Clutching one hand into a fist, you lean forward and wave a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion at a chestnut ferret, sending a scattering of misty green motes swirling in a tight spiral in front of you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Clutching one hand into a fist, XXX leans forward and waves a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion at a chestnut ferret, sending a scattering of misty green motes swirling in a tight spiral in front of her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(untargeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Clutching one hand into a fist, you lean forward and wave a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion through the air, sending a scattering of misty green motes swirling in a tight spiral in front of you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Clutching one hand into a fist, XXX leans forward and waves a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion through the air, sending a scattering of misty green motes swirling in a tight spiral in front of her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Accent Material Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This allows the totem to be further customized.  {{boldmono|TWIST}} is now an option to toggle between the totem&#039;s base material or accent material when {{boldmono|ADDing}} a bone, wood, or metal item to change it, and {{boldmono|FLIP}} can further adjust different article styles based on that material type.  &#039;&#039;&#039;The item added will be destroyed.&#039;&#039;&#039;  Due to character count limitations, not all materials added will work with all articles.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving slowly, you let a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving slowly, XXX lets a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a material to change totem&#039;s base material or accent material.  &#039;&#039;&#039;Added item will be destroyed.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the article style based on the added accent material type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tilt your balsawood idol slightly, making sure anything you add will affect only the exterior.&amp;lt;br&amp;gt;You tilt your balsawood idol slightly, making sure anything you add will change the material.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between adding an item to change the totem&#039;s base material or accent material.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Spiritual Essence Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This will add +1 Spiritual Essence slot to an Animalistic Totem with each unlock applied, up to a max total of 5 slots.  The additional unlocks allow for different animals&#039; spiritual essences to be stored and used by the totem.  Only one spirit can be active at a given time.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between spiritual essence slots.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Movement Style Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A movement style, visible when moving room to room, can be toggled on or off.  The active movement style varies depending on the currently selected animal&#039;s spiritual essence.  Each animal type has three different options corresponding to a sound, tracks, or a glimpse of the animal selected.  This only works if the wearer&#039;s {{boldmono|MOVEMENT}} is set to {{boldmono|NORMAL}}; [[ranger]] [[Sneaking (617)|sneaking]], if on, will interfere with this movement option.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Turn on/off the totem&#039;s movement style.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
|You draw a circular pattern over the surface of your balsawood idol, a singular spark of deep emerald light following the movement.  You are sure when you move from room to room it will be done in the &amp;quot;Animal Sounds&amp;quot; style.&lt;br /&gt;
|NOT SEEN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between movement style types for the selected animal&#039;s spiritual essence.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Movement Style Examples&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animal Sounds:&#039;&#039;&#039; A cacophony of stallion whinnies surrounds you as you stride west.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animal Shadow:&#039;&#039;&#039; Flickering motes of deep emerald light briefly coalesce into the transparent form of a tall ebony stallion, the ghostly figure moving to follow you as you stride east.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colorful Footprints:&#039;&#039;&#039; Sparks of deep emerald light coalesce beneath your feet, merging into a trail of hoof-shaped prints that follow you as you stride west.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Wear Location Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlock option allows the worn location to be cycled between pin, wrist, and neck-worn.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change wear location.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Bestial Power Unlocks&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= When unlocked, the spiritual essence inside the idol can help passively in combat.  &#039;&#039;&#039;Only one of four Bestial Power paths can be chosen, and this cannot be changed once unlocked.  The Bestial Power unlock changes the totem from non-functional to functional.&#039;&#039;&#039;  There are four types of Bestial Power paths, with two focused on offense and two focused on defense.&lt;br /&gt;
&lt;br /&gt;
Bestial Power can be unlocked from Tier 1 to Tier 5, with increasing benefit at each tier unlock for the individual paths:&lt;br /&gt;
* Animalistic Endurance (Defensive) - +2 crit padding per tier.&lt;br /&gt;
* Bestial Block (Defensive) - +3 DS/+2 TD per tier&lt;br /&gt;
* Shifting Strike (Offensive) - +3 AS/+2 CS per tier&lt;br /&gt;
* Feral Ferocity (Offensive) - +2 crit weighting per tier&lt;br /&gt;
&lt;br /&gt;
Bestial Power abilities happen at a standard flare rate during combat if there are enough charges available.  Charges are added by {{boldmono|PUTting}} skins into the totem up to 500 stored charges.  The value of the skin determines how much they charge the totem at a rate of 100 silver value per 1 charge.  Skins can be added individually or bundled.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT (skin in totem)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower a dark panther pelt close to a smooth ko&#039;nag idol adorned with a dark panther pelt.  Misty green motes scurry out to engulf the pelt.  When the light fades, the panther pelt appears incorporated into some of the decorations on the idol.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lowers a dark panther pelt close to a smooth ko&#039;nag idol adorned with a dark panther pelt.  Misty green motes scurry out to engulf the pelt.  When the light fades, the panther pelt appears incorporated into some of the decorations on the idol.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Charge the totem&#039;s Bestial Power flares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run two fingers over the surface of your ko&#039;nag idol, soothing the dark panther spirit inside.  You are sure it will no longer feel compelled to help you in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
You run two fingers over the surface of your ko&#039;nag idol, waking the dark panther spirit inside.  You are sure it will feel compelled to help you in combat now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle Bestial Power flares on/off.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Due to how the totems are coded, there are some restrictions on what items will work with them for changing the base material or accent.  Items that work for accents include:  small weapons/runestaves, forging blocks, alteration fodder items, gems less than 15 characters in length, certain skins/bones/antlers/horns, ribbons.  The metal or wood name needs to be 15 characters or less.&lt;br /&gt;
&lt;br /&gt;
When altering the different sides for animalistic decorations, only the portion after the totem&#039;s noun can be modified.  The &amp;lt;nowiki&amp;gt;&amp;lt;full&amp;gt;&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;&amp;lt;adj&amp;gt;&amp;lt;/nowiki&amp;gt; placeholders both function with totems as they do for a [[Deck the Halls]] item or [[Veola hair accessory]].&lt;br /&gt;
&lt;br /&gt;
Any merchant can change the color associated with an animal if they are comfortable doing so.  Colors are stored per animal and can be different for multiple spiritual essence slots.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit]] gear&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1273047093509886105| Discussion thread] on Discord for Animalistic Totems&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Totem &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Spiritual essence color for each animal &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Long description sides for feather, bone/tooth, flower, gem, bug/aquatic life, or miscellaneous objects&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Noun must be idol, totem, or fetish.&amp;lt;br&amp;gt;Adjective field must contain totem&#039;s material.&amp;lt;br&amp;gt;No shows. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=COVER&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=FOLD&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=PRAY&lt;br /&gt;
|verb9=PROD&lt;br /&gt;
|verb10=PULL&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=SPIN&lt;br /&gt;
|verb15=TOUCH&lt;br /&gt;
|verb16=TURN&lt;br /&gt;
|verb17=TWIST&lt;br /&gt;
|verb18=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=243431</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=243431"/>
		<updated>2025-08-06T15:54:52Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added scent note for winter rose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Creamy Peach-Blushed Rose&lt;br /&gt;
| Creamy notes of fresh peaches float alongside the fruit-brushed scent of pink rose petals, the blend uplifted by ripened raspberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Elanthian Snow Rose&lt;br /&gt;
| The quiet sweetness of an Elanthian snow rose drifts beneath the surface, delicate and cool, its petals carrying the crisp clarity of freshly fallen snow touched by light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Silver-Veined Sanguine Blood Rose&lt;br /&gt;
| Talons of coppery amber grasp the rich, velvety notes of the sanguine blood rose, lingering briefly in a veil of smoky vetiver.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Rose&lt;br /&gt;
| A breath of rose lifts quietly behind the warmth, soft and dry like pressed petals in a worn book.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Wild Rose&lt;br /&gt;
| Hints of untamed and wild rose edge the fragrance with green graces and open, heady depth, as if scattered by a wind long past.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Warm-Toned Pale Apricot Rose&lt;br /&gt;
| Sun-kissed notes of apricot and almond shine across a pillowy bed of rose petals, the airy fragrance lounging across a blanket of resinous vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Winter Rose&lt;br /&gt;
| The cool trace of winter roses lingers beneath the surface, pale and restrained as frost on faded velvet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Suffusion&amp;diff=243245</id>
		<title>Suffusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Suffusion&amp;diff=243245"/>
		<updated>2025-08-01T18:23:28Z</updated>

		<summary type="html">&lt;p&gt;ASILE: corrected link for Bloodstone Jewelry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Suffusion&#039;&#039;&#039; was announced by GameMaster [[User:GS4-VIDUUS|Viduus]] on October 12, 2021. Suffusion allows any class with a service offering ([[Enchant (925)]], [[Ensorcell (735)]], [[mystic tattoo]]s, [[grit]], etc.) to convert profession resource points (essence, necro, grit, motes) into an alternative energy that can be used to offset skill deficiencies. The goal of this mechanic is to allow roughly two T5-tier level attempts with an increased 500 skill per year.&lt;br /&gt;
&lt;br /&gt;
Since not all professions are created the same, each has a custom conversion rate based on primary profession resource accumulation. You can find your rate by using {{boldmono|SUFFUSE HELP}} when on an eligible class.&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
* There are no caps on the amount of suffused energy you can store.&lt;br /&gt;
* Low level service providers can use suffused energy to offset level and skill inadequacies.&lt;br /&gt;
* You may use the suffused energy to test item casts. The energy will only be expended when you actually perform the service, not on test casts.&lt;br /&gt;
* Even with suffusion you are still subject to the native fumble rolls of the service.&lt;br /&gt;
* Failing a service will result in a loss of 10% of the suffused energy applied to the service.&lt;br /&gt;
* You can use the {{boldmono|SUFFUSE ESTIMATE}} option to determine the exact amount of suffused energy required to completely offset skill inadequacies. This estimate is the amount needed for a 99% success but is dependent on the conditions present at time of use. If you aren&#039;t in a workshop or shrine, are injured, low spirit, etc., then your estimate will factor in those conditions and may quote you more energy requirements than you actually need. The ideal use of this estimate is just before casting when you are already prepared to perform the actual service.&lt;br /&gt;
&lt;br /&gt;
== Conversion Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Profession || Service || Conversion Rate || Weekly Max&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)#Bard Service - Luck Talismans| Luck Talisman]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Sanctify (330) | Sanctify]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Bloodsmith_(1135)#Bloodstone_Jewelry | Bloodstone Jewelry]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Mystic tattoo]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Battle Standard (1620) | Battle Standard]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist Nature (620) | Resist Nature]] || 1 point per 1,000 suffused || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts]] || 1 point per 1,000 suffused || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735) | Ensorcell]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Grit]] || 1 point per 150 suffused || 333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925) | Enchant]] || 1 point per 400 suffused || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUFFUSE==&lt;br /&gt;
{{#section:SUFFUSE (verb)|usage}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_post|Saved posts]]&lt;br /&gt;
* [[SUFFUSE]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=243204</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=243204"/>
		<updated>2025-07-31T00:43:50Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added small wild rose scent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Creamy Peach-Blushed Rose&lt;br /&gt;
| Creamy notes of fresh peaches float alongside the fruit-brushed scent of pink rose petals, the blend uplifted by ripened raspberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Elanthian Snow Rose&lt;br /&gt;
| The quiet sweetness of an Elanthian snow rose drifts beneath the surface, delicate and cool, its petals carrying the crisp clarity of freshly fallen snow touched by light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Silver-Veined Sanguine Blood Rose&lt;br /&gt;
| Talons of coppery amber grasp the rich, velvety notes of the sanguine blood rose, lingering briefly in a veil of smoky vetiver.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Rose&lt;br /&gt;
| A breath of rose lifts quietly behind the warmth, soft and dry like pressed petals in a worn book.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Wild Rose&lt;br /&gt;
| Hints of untamed and wild rose edge the fragrance with green graces and open, heady depth, as if scattered by a wind long past.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Warm-Toned Pale Apricot Rose&lt;br /&gt;
| Sun-kissed notes of apricot and almond shine across a pillowy bed of rose petals, the airy fragrance lounging across a blanket of resinous vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=242634</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=242634"/>
		<updated>2025-07-24T22:40:48Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added peach-blushed rose and pale apricot rose scents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Creamy Peach-Blushed Rose&lt;br /&gt;
| Creamy notes of fresh peaches float alongside the fruit-brushed scent of pink rose petals, the blend uplifted by ripened raspberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Elanthian Snow Rose&lt;br /&gt;
| The quiet sweetness of an Elanthian snow rose drifts beneath the surface, delicate and cool, its petals carrying the crisp clarity of freshly fallen snow touched by light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Silver-Veined Sanguine Blood Rose&lt;br /&gt;
| Talons of coppery amber grasp the rich, velvety notes of the sanguine blood rose, lingering briefly in a veil of smoky vetiver.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Rose&lt;br /&gt;
| A breath of rose lifts quietly behind the warmth, soft and dry like pressed petals in a worn book.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Warm-Toned Pale Apricot Rose&lt;br /&gt;
| Sun-kissed notes of apricot and almond shine across a pillowy bed of rose petals, the airy fragrance lounging across a blanket of resinous vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=242600</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=242600"/>
		<updated>2025-07-24T04:34:34Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added scents for Elanthian snow rose, sanguine blood rose, small rose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Elanthian Snow Rose&lt;br /&gt;
| The quiet sweetness of an Elanthian snow rose drifts beneath the surface, delicate and cool, its petals carrying the crisp clarity of freshly fallen snow touched by light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Silver-Veined Sanguine Blood Rose&lt;br /&gt;
| Talons of coppery amber grasp the rich, velvety notes of the sanguine blood rose, lingering briefly in a veil of smoky vetiver.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Small Rose&lt;br /&gt;
| A breath of rose lifts quietly behind the warmth, soft and dry like pressed petals in a worn book.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242482</id>
		<title>Traiva (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242482"/>
		<updated>2025-07-21T21:25:54Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Performing Arts */ added link for Carnivale Concert 5123 performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Traiva Verethundi&lt;br /&gt;
|image=[[File:Traiva_SSD.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=Lady Traiva Verethundi, by Stormyrain&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Mrae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer, Chatelaine of Paupers (&amp;quot;Keeper of Keys and Herder of Cats&amp;quot;)&lt;br /&gt;
|religion=Ivasian&lt;br /&gt;
|affiliations=[[House Paupers]], [[Order of the Sphere and Scythe]], [[The Order of Eternal Light]], [[Elanthian Elegance]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=warm and caring with an innate curiosity&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=fluttering her wings&lt;br /&gt;
|hobbies=music, cultural study, philanthropy&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=luxury, the arts, good conversation over good drink&lt;br /&gt;
|dislikes=hypocrisy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=her husband and household, House Paupers, Aelotian history and culture&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=Tolwynn Verethundi&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traiva is an [[Aelotoi]] [[Empath]] residing in [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Traiva was born on [[Bre&#039;Naere]], by her best guess in early Ivastaen 5080, of natural means and not breeding by the Overseers. Her parents were both part of Clan [[Mrae&#039;ni]], Aelotian caretakers, which allowed them to keep her sheltered when it was discovered she registered pain as little more than a glancing touch. Tutored by her parents and other Mrae&#039;ni, Traiva became adept at healing, and spent her days tending to the other Aelotoi in her camp and learning Aelotian lore in the hopes they would live for her to pass down.&lt;br /&gt;
&lt;br /&gt;
The appearance of the portal between Bre&#039;naere and Elanthia and the first days among the Elves in Ta&#039;Illistim are a blur in her memory. Most importantly to her is the kindness of the Elves to the Aelotoi, and she retains a modicum of loyalty to the Elven houses, particularly Illistim and the Mirror Myasara who initially took them in, and to Vaalor where her parents settled into a life of farming.&lt;br /&gt;
&lt;br /&gt;
While her parents were content with the mostly peaceful working of land, Traiva found the &amp;quot;quiet&amp;quot; life boring, and longed for more with her freedom. As she learned of how some could use magic to heal and manipulate spiritual energies, she decided to take up the study herself and set off to the western outpost town of Wehnimer&#039;s Landing. Though many complain about the chaos, Traiva fully enjoyed it, and the variety of people she was able to meet while practicing her healing art in the Town Square, and continues to call the Landing home.&lt;br /&gt;
&lt;br /&gt;
==Religious Journey==&lt;br /&gt;
During her life on Bre&#039;Naere, [[L&#039;Naere]] was the only &amp;quot;other worldly&amp;quot; spirit known to Traiva, and she respected her as the Life Giver. Once on Elanthia, Traiva began reading all she could about Elanthian history and lore, and texts on the Arkati were favored reading materials. As she learned more, she began to feel a pull under the influence spheres of the Elanthian Arkati, particularly those of Lornon, to great consternation of a Paladin of Kai she often kept company with.&lt;br /&gt;
&lt;br /&gt;
In an attempt to sway her from &amp;quot;evil,&amp;quot; he took her on a tour of the Lornon temples and shrines in [[Solhaven]]. This had the opposite effect, as she felt the pull strengthen, particularly with [[Ivas]] and [[Eorgina]]. Some time after that tour, Traiva found herself often in the company of a High Priest of Eorgina, and devoted her path to the Queen. With this, she felt some modicum of loyalty and respect owed to all Arkati who had gone to Lornon, with Ivas still closest to her.&lt;br /&gt;
&lt;br /&gt;
An opportunity to take a tour of the Ivasian Temple in the Vipershroud near Wehnimer&#039;s Landing led by Tolwynn Verethundi strengthened the pull of Ivas, and Traiva veered slightly, serving both. When circumstance allowed her to join Tolwynn, first as his consort and then his wife, her service to Ivas was solidified, but through serving Ivas she continues service to Eorgina. Traiva and Tolwynn were featured in the Ivastaen 5120 issue of [[Elanthian_Vogue:_Ivastaen_5120_(Part_II)|Elanthian Vogue]] dedicated to Ivas.&lt;br /&gt;
&lt;br /&gt;
On 20 Lormesta 5124 (January 20, 2024), Traiva presented &amp;quot;Ivas - Two Sides of Temptation&amp;quot;, a talk-and-tour of the Ivasian Temple in the Vipershroud and the Garden of Desire in [[Solhaven]]. Notes of this presentation are preserved with [[The_Order_of_Eternal_Light_Keeper_Archives|The Order of Eternal Light]] in the [[2024-01-20_Ivas,_Two_Sides_of_Temptation_(log)|Keeper Archives]].&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Traiva is a lover and devotee of the arts, particularly music. Favoring the flute and adept at the cittern and bagpipes, she has been known to play music in the middle of town squares, sometimes accompanied by impromptu dancing.&lt;br /&gt;
&lt;br /&gt;
With the Aspis [[Bardfest]] at least temporarily retired, Traiva has spearheaded the new [[Revelia Carnivale]] Arts Festival debuting in Koaratos 5121, with help from Seomanthe of [[Argent Aspis]], Katara of [[Silvergate Inn]], Katiesa of [[House Arcane]], [[Xanthium]] of [[House Brigatta]], and [[Rohese]] of [[House Sylvanfair]]. The Carnivale is truly a labor of love for Traiva.&lt;br /&gt;
&lt;br /&gt;
===Performing Arts===&lt;br /&gt;
Traiva was a multi-Bardfest competitor - winning in 5112 and placing second in 5111 and 5115 - in addition to judging Bardfest on multiple occasions. In 5118, she assisted with a [[How_to_Win_Bardfest_(log)|&amp;quot;How To Win Bardfest&amp;quot;]] seminar Aspis hosted as a lead-up to the annual competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bardfest Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva|5120 Bardfest Semifinal performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva_2|5120 Bardfest Final performance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Hunger_of_the_Pines#Traiva_and_Tolwynn.27s_Dance|Hunger of the Pines - Ivasian Tango]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5121 - Blade Dancer]]&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Tolwynn_and_Traiva_Perform|Carnivale Concert 5121 - When the Sun Goes Down]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2022-07-16_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5122 - Define Dancing]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2023-07-8_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5123 - Mio Bello Bello Amore]] (with Tolwynn&lt;br /&gt;
:[[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5125 - Love Song to a Stranger]]&lt;br /&gt;
&lt;br /&gt;
===Visual Arts===&lt;br /&gt;
In Olaesta 5121, Traiva branched out to the visual arts, entering a tapestry in the [[Cairnfang_Manor#Solhaven_Grand_Art_Exhibit|Solhaven Grand Art Exhibit]]. She followed with the entry of a quilt in 5122 and tapestries in 5123 and 5124.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5121 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a woven silk black horse tapestry - A muscular horse in profile commands the tapestry, its black coat a stark contrast to the pristine white background.  Subtle variations in the black threads give shading to the lines of musculature, and dark grey threading draws out the flowing mane and tail.  One foreleg is lifted slightly, letting the foot flex so the edge of the hoof rests down at a sharp point.  A simple bright royal blue saddle rests across the horse&#039;s back, adorned only by an emerald green dragonfly highlighted with gold threading.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5122 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a colorful dragonfly quilt hung from a polished walnut dowel - Cobalt sheened pewter taffeta scraps form the outline of a large dragonfly on a lush forest green wool background.  Curving stitches fasten pieces of gold brocade and velvet to the body, the threads causing the material to pucker slightly.  Swathes of silk chiffon and organza in varying shades of iridescent blue and violet fill the wings, the dark green background peeking through the sheer strips where zig-zag stitching attaches them to the quilt.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5123 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a bright needlepoint tapestry hung from a blued steel dowel - Lengths of woven cerulean, azure, and pale blue threads stretch across the top of the tapestry, forming a sky that blends into the dowel capped with imflass dragonflies.  A canopy of vivid jade and emerald treetops frame a scene of elves and aelotoi gathered within the forest.  Though clearly dressed in rags, the aelotoi are still stitched in deeply saturated hues, with a glint of silver woven into their wings.  In stark contrast, two slain kiramon of pale, dull grey sprawl across the lower left corner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dyre Tla Ayd (Night To Day)&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5124 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a sailing sloop tapestry - Draped from a simple blued steel rod, the tapestry hangs nearly seven feet tall and four feet wide.  The bow and sails of a narrow sloop dominate the scene, with silver and gold threads scattered about to catch and reflect any visible light.  Glimpses of a powdery blue sky and white-capped cerulean ocean waves are visible between the sails and over the edges of the sloop&#039;s hull.  A golden-beaked sea eagle roosts high at the top of the mast, its piercing gaze fixed on a horizon somewhere behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Sea green script is stitched along the foresail&#039;s edge, reading, &amp;quot;On To Where The Sky Meets The Sea by Traiva Verethundi.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Pursuits==&lt;br /&gt;
Traiva is often referred to as Chatelaine, a nod to her position within the [[House Paupers]]. As the &amp;quot;Keeper of Keys and Herder of Cats,&amp;quot; she works hard to create and maintain a warm and welcoming environment, and is seen at most of Paupers&#039;s events and as a Paupers representative supporting events hosted by other groups.&lt;br /&gt;
&lt;br /&gt;
She has joined with the [[Order of the Sphere and Scythe]] as their first Dream Weaver to bring [[Divination:_A_Comprehensive_Guide#Aelotoi|Aelotian dream interpretation]] to more of Elanthia. This is a practice she, like other Mrae&#039;ni, learned as a child, and has continued quietly since arriving on Elanthia.&lt;br /&gt;
&lt;br /&gt;
In early 5123, Traiva joined [[The Order of Eternal Light]] as a Seeker.&lt;br /&gt;
&lt;br /&gt;
[[Player_run_shop|Traiva&#039;s Outfitting]] in the shop district of Wehnimer&#039;s Landing provides additional income for pursuing her interests and is the storefront for [https://sites.google.com/view/onthewingcreations/footwear-orders On The Wing Creations] - Traiva&#039;s footwear and brewing/distilling creations (the link will bring you to the Commissions Order Form for footwear that has the Spirits Commissions link available).&lt;br /&gt;
&lt;br /&gt;
Traiva was again featured in [[Elanthian_Vogue:_Summer_5122_(Part_II)#Traiva_Verethundi|Elanthian Vogue]] for Summer 5122, discussing her thoughts on The Season and Revelia Carnivale.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
[[/Answering the Summons | Answering the Summons]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale_-_2023-07-8_-_Carnivale_Concert_(log)&amp;diff=242481</id>
		<title>Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale_-_2023-07-8_-_Carnivale_Concert_(log)&amp;diff=242481"/>
		<updated>2025-07-21T21:21:46Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added log of 2023 Carnivale Concert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Performances (and door prizes) from the [[Revelia Carnivale]] Concert, held 8 Koaratos 5123 (July 8, 2023), hosted by [[Argent_Aspis|House Aspis]] and [[House_Paupers|House Paupers]].&lt;br /&gt;
&lt;br /&gt;
==Opening and Welcome==&lt;br /&gt;
&#039;&#039;&#039;[Den of the Dragon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some open curtains of heavy, dark green velvet drape the vast stage, and argent tenting protects it and the closest  from the elements without ruining the view of the rest of the audience.  Globes of ethereal, magical lights hang overhead, beaming their glows in strategic directions controlled by a series of overhead ropes and pulleys that disappear behind the dark, backstage curtains.  A shiny silver plaque adorns the front of a podium to the right of the stage and a walkway leads up and out.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious exits: none&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Welcome and thank you one and all for joining us at the Third Annual Carnivale Concert!&lt;br /&gt;
      Revel Revelia!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;As a general housekeeping note before we get started, please remember to be gracious and silence your pets and wozzers, thingers and didumajingles!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe glances sternly around the room.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;As Revelia&#039;s sponsors here in Landing, the Houses Paupers, Silvergate and Aspis are so pleased that you all could join us tonight!&lt;br /&gt;
      &lt;br /&gt;
      Who&#039;s ready to see the creative talents we have lined up for you tonight!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe claps her hands.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Missoni Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well I canna argue with that warm welcome so let&#039;s get ourselves started, shall we?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Please give your warmest Revelia welcome to our first perfomer,&lt;br /&gt;
     ;&lt;br /&gt;
     The beautiful and talented...&lt;br /&gt;
     ;&lt;br /&gt;
      Missoni!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Missoni steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Missoni Sabretache Faendryl the Witch.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and has a fragile, slender frame.  She appears to have come of age.  She has long-lashed chimerical viridian eyes and richly toned, olive brown skin.  She has long, glossy black hair twisted into loose waves and framed by a pair of vaelfyren temple coils dangling tripartite silver-linked oculoths, the ornaments securing tresses behind the ears.  She has a pinched face, a sharp and severe nose and a prominent collarbone marked by a tiny mole.  Her pointed chin and delicate bone structure contribute to the waifish appearance of her visage.&lt;br /&gt;
She has an oval blood red eye tattoo on her neck, some inked whorls of mist on her arm, an eight-tined star tattooed in lapis ink on the top of her right hand, and a kneeling vathor tattoo on her thigh.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a pale ethereal mandolin twinkling with prismatic motes along argentine strings in her left hand.&lt;br /&gt;
She is wearing a breastplate of contorted vaelfyren unfurling smoky tendrils from sternum to earlobe, a sleeveless oxblood leather gown spilling into a train of darkly nacreous chiffon, a lor signet ring, and a pair of jet black interlocked ringmail pompes set on razor-sharp ora heels.&lt;br /&gt;
Demon and vathor-shaped shadows spring around her feet, dissipating into colorful mist as she moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni nods appreciatively.&lt;br /&gt;
&lt;br /&gt;
Missoni places a chart of labyrinthine arcane sigils woven on a triptych of despanal-sheened velvet down on the floor.&lt;br /&gt;
&lt;br /&gt;
(Missoni strides to the center of the stage. Positioning herself in front of the intricately woven backdrop, she regards those gathered. The vaelfyren breastplate splayed over her red gown gleams sanguine in the light showing the roiling depths of the fire-hewn glass. She pauses for a moment to scan the faces she can see past the stage lighting.)&lt;br /&gt;
&lt;br /&gt;
Missoni rubs her vortex stone prism.  A pale mist swirls sinuously down her arm and coalesces into the form of a pale ethereal mandolin twinkling with prismatic motes along argentine strings in her left hand.&lt;br /&gt;
&lt;br /&gt;
(Missoni cradles her mandolin, setting her hands on the silvery strings. She begins strumming a swift, regimented march in a bright major key.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings with a soaring soprano:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let me lead you to the Age of Chaos,&lt;br /&gt;
     Twenty thousand years ago.&lt;br /&gt;
     When an Empire of Elves united&lt;br /&gt;
     Against a common foe.&lt;br /&gt;
     The enemy&#039;s name was Despana.&lt;br /&gt;
     But her origin remains unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings with a soaring soprano:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Perhaps from beyond the Southron Wastes,&lt;br /&gt;
     She traveled to Rhoska-Tor.&lt;br /&gt;
     Seeking the lore of the Ur-Daemons,&lt;br /&gt;
     She unearthed the Book of Tormtor&lt;br /&gt;
     And created of the first undead army,&lt;br /&gt;
     Which would render the Empire no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings with a soaring soprano:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They constructed the keep of Maelshyve,&lt;br /&gt;
     And from there began to ravage.&lt;br /&gt;
     Led by the arch-lich, General Dharthiir,&lt;br /&gt;
     The destruction was quick and savage.&lt;br /&gt;
     Within a month, the Elven Nations saw ruin,&lt;br /&gt;
     And an alarming threat to their old adage:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni stifles the strings of her mandolin with a precise motion of one hand to forcefully intone in the silence: &amp;quot;Seven houses. One will.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings gravely:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;An Empire, no more&lt;br /&gt;
     Unless the Elven houses&lt;br /&gt;
     Could unite to win this war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Missoni begins to strum the beat once more, speeding the tempo up slightly and taking a few steps toward the front of the stage. Her footsteps echo in time to the music.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Still no house would lift a finger&lt;br /&gt;
     To protect the lands of the others.&lt;br /&gt;
     Each was set to destroy the undead,&lt;br /&gt;
     And the honor would go to no other.&lt;br /&gt;
     So the hoard marched onward to ShadowGuard&lt;br /&gt;
     Where the Vaalorians it hoped to smother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings quietly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Less than one day later&lt;br /&gt;
     The garrison there was battered,&lt;br /&gt;
     Great warrior Taki Rassien lay dead,&lt;br /&gt;
     And the Vaalorian armies were scattered.&lt;br /&gt;
     The Faendryl knew a defense was needed&lt;br /&gt;
     Lest the houses be, one by one, shattered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni smiles sadly, modulating into a quick pattern of eighth notes as the song picks up speed. Her gaze lifts upward, as if searching for a distant mountain peak.&lt;br /&gt;
&lt;br /&gt;
Missoni sings resonantly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So down from Kalaza came the Dwarves&lt;br /&gt;
     The Giantkin, Halflings, and Sylvankind, too.&lt;br /&gt;
     Even with Humans, they fought side by side&lt;br /&gt;
     To give Despana her due.&lt;br /&gt;
     They pushed back the Undead, bit by bit,&lt;br /&gt;
     And hoped soon the war would be through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings with vibrato:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But though the advance of the horror was stayed,&lt;br /&gt;
     The Empire could gain no more ground.&lt;br /&gt;
     Each day for years, they charged at the line&lt;br /&gt;
     Suffering casualties with no end to be found.&lt;br /&gt;
     Finally, the Faendryl again had a plan:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni smiles excitedly, her eyes glinting fervently as she her fingers chime a ringing, resonant chord. Her voice fills the area as she cries, &amp;quot;A quick, lightning strike. The keep, we&#039;d surround!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni steps a slow circle, again adding the punctuation of footsteps on the boards to her driving march.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The houses were nervous, the undead were strong,&lt;br /&gt;
     But the Faendryl had a secret we knew wouldn&#039;t fail.&lt;br /&gt;
     A new kind of magic. If need turned too dire,&lt;br /&gt;
     We&#039;d summon the demons by piercing the veil.&lt;br /&gt;
     And so all agreed to this one final charge,&lt;br /&gt;
     To a strike that would leave their unity frail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Berserking warriors beat back the front lines,&lt;br /&gt;
     The ghastly ranks of skeletons, zombies, and ghouls.&lt;br /&gt;
     But in response to the banshees, the ranks disarrayed.&lt;br /&gt;
     It looked to them all that they might die like fools.&lt;br /&gt;
     But the Faendryl had seen this hour approaching,&lt;br /&gt;
     And chose to reveal our long secret tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Missoni lowers the volume of her song, but modulates to a minor chord. The new key clashes a bit with her high, piercing soprano, lending a discordance to the verse.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings with a soaring soprano:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The sorcerers drew circles all over the ground.&lt;br /&gt;
     The summoning tore the air all around.&lt;br /&gt;
     The demons appeared and they beat back the horde&lt;br /&gt;
     And the Faendryl used the last weapon we&#039;d stored.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Missoni lets the mandolin slip from her fingers. It falls to the ground, where it dissipates into silent mist.)&lt;br /&gt;
&lt;br /&gt;
Missoni&#039;s ethereal mandolin dissipates.&lt;br /&gt;
&lt;br /&gt;
Missoni makes a subtle gesture and an illusionary bonfire springs to life.  The prismatic flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving an incarnadine vathor illusion framed in bat-like wings where they once flickered.&lt;br /&gt;
&lt;br /&gt;
Prismatic silken streamers flow outward from Missoni&#039;s lirveil, dancing through the air majestically.  She makes a subtle gesture and the streamers coalesce to reveal a tenebrous oculoth illusion trailing shadowy tendrils.&lt;br /&gt;
&lt;br /&gt;
Wisps of dusky violet smoke rise from around Missoni&#039;s lirveil, her subtle gestures encouraging the smoke along as it forms into multiple diaphanous sigils.  The diaphanous sigils swirl together before revealing a spindly neceleriine illusion.&lt;br /&gt;
&lt;br /&gt;
Missoni surreptitiously glances at a spindly neceleriine illusion.&lt;br /&gt;
&lt;br /&gt;
(Missoni&#039;s voice suddenly takes a hushed tone with the illusions gathering around her, as though she were singing in a graveyard.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With one final spell, we imploded the keep.&lt;br /&gt;
     The stone crumbled and fell, the undead were doomed.&lt;br /&gt;
     Their base was destroyed.&lt;br /&gt;
     Despana entombed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni dismisses a spindly neceleriine illusion.&lt;br /&gt;
A spindly neceleriine illusion breaks into multiple diaphanous sigils before losing cohesion and dissipating as mere wisps of dusky violet smoke.&lt;br /&gt;
&lt;br /&gt;
Missoni dismisses a tenebrous oculoth illusion trailing shadowy tendrils.&lt;br /&gt;
A tenebrous oculoth illusion trailing shadowy tendrils unravels into prismatic silken streamers before fading away with no trace.&lt;br /&gt;
&lt;br /&gt;
Missoni dismisses an incarnadine vathor illusion framed in bat-like wings.&lt;br /&gt;
A heatless bonfire flares to life, engulfing an incarnadine vathor illusion framed in bat-like wings until only prismatic flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
&lt;br /&gt;
Missoni sings softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The blast destroyed all in the keep that day,&lt;br /&gt;
     Man and beast, living and dead.&lt;br /&gt;
     And so, though they&#039;d been saved by the Faendryl,&lt;br /&gt;
     The Empire considered the cost and said:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni firmly scolds, &amp;quot;Penetrating the veil was an appalling choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni firmly scolds, &amp;quot;You do not know what evil you&#039;ve bred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They decided an exile was needed&lt;br /&gt;
     To keep these wrongdoers away.&lt;br /&gt;
     The Faendryl traveled to Rhoska-Tor&lt;br /&gt;
     Where the Maelshyve keep stood in decay.&lt;br /&gt;
     Our noble house in defiance rebuilt&lt;br /&gt;
     Our own Empire on that barren land near the caves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni kneels down.&lt;br /&gt;
&lt;br /&gt;
(Missoni leans forward and presses both hands to the boards, her voice moving into a lower register and a slower tempo.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings tremblingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But none could repair the damage&lt;br /&gt;
     To the empire Despana had wrought.&lt;br /&gt;
     Though the Empire was free of the horde&lt;br /&gt;
     Among themselves they still fought.&lt;br /&gt;
     Without our Faendryl leadership,&lt;br /&gt;
     The great victory seemed all for naught.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni sings rhythmically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Seven houses. One will.&lt;br /&gt;
     A unity, no more.&lt;br /&gt;
     The beginning of an exile&lt;br /&gt;
     The end of a war.&lt;br /&gt;
     When the Elven Empire&lt;br /&gt;
     Marched on Rhoska-Tor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missoni smiles sadly, drawing out each note of her last verse. As she silences her voice, she bows her head slightly.&lt;br /&gt;
&lt;br /&gt;
Missoni stands up.&lt;br /&gt;
&lt;br /&gt;
Missoni bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Kothos gazes fondly at Missoni.&lt;br /&gt;
Myharl applauds.&lt;br /&gt;
Nazarr applauds Missoni.&lt;br /&gt;
Katara applauds Missoni.&lt;br /&gt;
Lithyia applauds Missoni.&lt;br /&gt;
Nazarr applauds Missoni.&lt;br /&gt;
Meliyara applauds Missoni.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Nazarr applauds Missoni.&lt;br /&gt;
Lunaryna claps her hands.&lt;br /&gt;
Kothos applauds Missoni.&lt;br /&gt;
Nazarr applauds Missoni.&lt;br /&gt;
Xavanna applauds Missoni.&lt;br /&gt;
Traiva applauds Missoni.&lt;br /&gt;
Aurien turns to Missoni and cheers!&lt;br /&gt;
Rovvigen turns to Missoni and cheers!&lt;br /&gt;
Katara applauds Missoni.&lt;br /&gt;
Meril applauds Missoni.&lt;br /&gt;
Nazarr applauds Missoni.&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Leafiara turns to Missoni and cheers!&lt;br /&gt;
Tabubu nods approvingly at Missoni.&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Randsford applauds.&lt;br /&gt;
Tolwynn applauds Missoni.&lt;br /&gt;
Rivienne applauds Missoni.&lt;br /&gt;
Lithyia smiles at Imrys.&lt;br /&gt;
Tayler applauds Missoni.&lt;br /&gt;
Rovvigen whistles at Missoni!&lt;br /&gt;
Littlemelody applauds Missoni.&lt;br /&gt;
Raelee takes a moment to observe Missoni.&lt;br /&gt;
Katara raspily exclaims, &amp;quot;Bravo!!!&amp;quot;&lt;br /&gt;
Hadya applauds Missoni.&lt;br /&gt;
Seomanthe applauds Missoni warmly.&lt;br /&gt;
Dremerie applauds Missoni.&lt;br /&gt;
Cruxophim applauds Missoni wildly!&lt;br /&gt;
Katara raspily exclaims, &amp;quot;Bravo!!!&amp;quot;&lt;br /&gt;
Kothos applauds Missoni.&lt;br /&gt;
Aurien yells, &amp;quot;Well told!&amp;quot;&lt;br /&gt;
Nazarr turns to Missoni and cheers!&lt;br /&gt;
Rovvigen whistles at Missoni!&lt;br /&gt;
Jastalyn whistles at Missoni!&lt;br /&gt;
Rovvigen whistles at Missoni!&lt;br /&gt;
Kalyrra applauds Missoni.&lt;br /&gt;
Nazarr turns to Missoni and cheers!&lt;br /&gt;
Rivienne stands up.&lt;br /&gt;
&lt;br /&gt;
Missoni flushes slightly, some color reaching her cheeks.&lt;br /&gt;
&lt;br /&gt;
Elusionari applauds Missoni with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Nazarr turns to Missoni and cheers!&lt;br /&gt;
Lithyia raises an open palm to her mouth, purses her lips, and blows a gentle kiss in Missoni&#039;s direction.&lt;br /&gt;
Rivienne applauds Missoni.&lt;br /&gt;
Traiva turns to Missoni and cheers!&lt;br /&gt;
Vyrshkana lets out a cheer!&lt;br /&gt;
Yardie applauds Missoni.&lt;br /&gt;
Lithyia applauds.&lt;br /&gt;
Sirona applauds Missoni with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Grutak draws his hands together in a slow, deliberate clap.&lt;br /&gt;
Tabubu shrugs at Meliyara.&lt;br /&gt;
Vyrshkana applauds Missoni.&lt;br /&gt;
&lt;br /&gt;
Missoni appreciatively says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona smiles at Missoni.&lt;br /&gt;
&lt;br /&gt;
Missoni picks a chart of labyrinthine arcane sigils woven on a triptych of despanal-sheened velvet from the floor.&lt;br /&gt;
&lt;br /&gt;
Dremerie melodically exclaims, &amp;quot;Well done!&amp;quot;&lt;br /&gt;
Speaking cheerfully to Missoni, Cruxophim prompts, &amp;quot;Now summon the real thing!&amp;quot;&lt;br /&gt;
Speaking to Missoni, Kothos says, &amp;quot;You gave song to that story.  Beautiful, my friend.&amp;quot;&lt;br /&gt;
Lithyia looks over at Cruxophim and shakes her head.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Missoni gazes in amusement at Cruxophim.&lt;br /&gt;
Littlemelody says, &amp;quot;I liked how you added the mandolin.&amp;quot;&lt;br /&gt;
Dwi shakes her head at Cruxophim and clucks her tongue.&lt;br /&gt;
Kothos removes a pale white ghost orchid from in his leather satchel.&lt;br /&gt;
Cruxophim flutters his eyelashes.&lt;br /&gt;
Rivienne walks over to the pews and settles down.&lt;br /&gt;
&lt;br /&gt;
Missoni says, &amp;quot;I would like to see the remainder of the performances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos offers Missoni a pale white ghost orchid.&lt;br /&gt;
Lithyia says, &amp;quot;Let us not summon the real thing.&amp;quot;&lt;br /&gt;
Missoni accepts Kothos&#039;s white ghost orchid.&lt;br /&gt;
Lunaryna laughs softly, trying to hide her amusement from Cruxophim.&lt;br /&gt;
Lithyia says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
Seomanthe grins at Missoni.&lt;br /&gt;
Lithyia cringes.&lt;br /&gt;
Missoni nods appreciatively at Kothos.&lt;br /&gt;
Kothos winks at Missoni.&lt;br /&gt;
Cruxophim flashes a quick grin at Missoni.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;What a fabulous opening act! Who&#039;s ready for more!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leafiara Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Alright let&#039;s get ourselves all sorted and situated, everyone has a drink in hand, and a bum on a pew, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe grins impishly.&lt;br /&gt;
&lt;br /&gt;
Seomanthe claps her hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let&#039;s hear that warm Revelia welcome once again for...&lt;br /&gt;
      &lt;br /&gt;
      The Amazing Leafiara!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Leafiara steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Whimweaver Leafiara Autumnwind the Holy Flame of Tilamaire.&lt;br /&gt;
She appears to be a Half-Sylvan.&lt;br /&gt;
Dark, shadowy skeins pervade the orange aura that surrounds her, the waning light of Tilaok bathing her in lunar energy.&lt;br /&gt;
She is moderately tall and has a well-toned frame.  She appears to be youthful.  She has sparkling green eyes and smooth honey-hued skin.  She has shoulder length, tousled cherry red hair framing her face in a disheveled, carefree style.  She has a well-defined, heart-shaped face and slightly pointed ears.  Her neatly rounded nails are brushed with alternating cherry and vanilla polish tipped in tiny cat&#039;s eye quartz studs.&lt;br /&gt;
A myriad of leaf-shaped sweets and treats appear to be following her every move.&lt;br /&gt;
Miniature yellow treble clefs spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
Her hands are covered in a light dusting of sugar.&lt;br /&gt;
She is holding a polished white lute painted with a cherry red leaf in her right hand.&lt;br /&gt;
Colorful, wispy threads shimmer in and out of existence, twining and dancing freely around a white imflass manacle encircling her left wrist.  Its empty keyway is outlined in a bold red glow that pulsates rhythmically.&lt;br /&gt;
She is wearing a shimmering cherry red cloak, a leaf-spangled imflass scabbard, a radiant red zelnorn tunic accented by a shining white leaf flourish with a pure white elesine sundress showcasing a skirt-spanning red music staff underneath, some pure white fingerless gloves reinforced with ghezyte banding, a polished knotwork platinum wedding band, a silk-lined imflass thigh-sheath, a cherry red leaf-clasped anklet, and a pair of pure white sandals reinforced with ghezyte straps and soles.&lt;br /&gt;
Sparkling musical notes spring around her feet, dissipating into colorful mist as she moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara smiles and strides out to center stage with little pomp or circumstance to her gait.&lt;br /&gt;
&lt;br /&gt;
(Leafiara wears something of a mix of casual attire and clothes suited for battle as usual, in chain mail worn over a sundress, but her lute hangs from her neck and is cradled in her arm.)&lt;br /&gt;
&lt;br /&gt;
Leafiara begins, &amp;quot;Tonight I&#039;ll sing of a town filled with brave, hearty people making their lives in a dangerous world...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara continues, &amp;quot;A town I love dearly and should truthfully spend much more time in....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara lightly says, &amp;quot;A frontier town, perhaps the finest I know...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara says, &amp;quot;That&#039;s right...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara enthuses, &amp;quot;Cold River!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara fondly acknowledges, &amp;quot;Because, sure, the Landing&#039;s ways are a mess...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara cheekily says, &amp;quot;But hunting in the Hinterwilds is better than anything we&#039;ve got down here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a twinkle in her eye, Leafiara begins a jaunty melody on her lute.&lt;br /&gt;
&lt;br /&gt;
Leafiara flashes a wide grin.&lt;br /&gt;
&lt;br /&gt;
Leafiara begins building a complex, upbeat melody in a major key, her fingers lightly springing over the strings.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings teasingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Familiar routines are safer&lt;br /&gt;
     And habits grow hard to break&lt;br /&gt;
     Some choose to forego adventure&lt;br /&gt;
     But that is a grave mistake&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Leafiara nods knowingly.&lt;br /&gt;
&lt;br /&gt;
Leafiara launches into the next verse, this time adding in an impish harmony line that seems to tease the main theme along.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings playfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Embrace the wide world around you:&lt;br /&gt;
     The Hinterwilds call your name!&lt;br /&gt;
     When wondrous things surround you,&lt;br /&gt;
     What more could you hope to claim?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Putting a variation in her strum, Leafiara runs through the verse and into a catchy chorus that will stick in your head for days.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings earnestly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Wild and free!&lt;br /&gt;
     Wild and free!&lt;br /&gt;
     Light up the fires of your desires, go there and see&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara skips sideways a few strides to her right.&lt;br /&gt;
&lt;br /&gt;
Leafiara skips sideways a few strides to her left.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings cheerfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;In more &#039;stable&#039; lands,&lt;br /&gt;
     Your every dream gets twisted by conflicting schemes&lt;br /&gt;
     But up north it&#039;s given: Cold River&#039;s livin&#039;&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara coaxes rich notes from her lute with a showy variant on the common strum.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings wistfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They&#039;re people besieged by danger&lt;br /&gt;
     Threats lurking &#039;round every bend&lt;br /&gt;
     In touch with the truths of nature:&lt;br /&gt;
     Grow strong to prolong your end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara precisely picks out her fast-paced melody across the frets of her lute, each note ringing true despite the speed of the song.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings flowingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;My troubles had once seemed vivid&lt;br /&gt;
     Before dodging swords thrice my size&lt;br /&gt;
     Now things that used to make me livid&lt;br /&gt;
     Are nothing to my retrained eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara winks.&lt;br /&gt;
&lt;br /&gt;
Leafiara performs a series of vigorous strums that uplift the spirit in their powerful sound.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings confidently:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Wild and free!&lt;br /&gt;
     Wild and free!&lt;br /&gt;
     Cold River style&lt;br /&gt;
     Can&#039;t stop my smile&lt;br /&gt;
     Live perilously!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara picks up the pace of the song slightly, fingers modulating between chords in a happy major key.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings merrily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s what people seek but rarely find&lt;br /&gt;
     No deep concerns or cares in mind&lt;br /&gt;
     No obligations, no machinations&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara sweeps the music upward in a swelling crescendo of vibrant harmony.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Wild and free!&lt;br /&gt;
     Their ways are so breezy,&lt;br /&gt;
     Everything&#039;s freezing&lt;br /&gt;
     Literally!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara&#039;s face breaks into a cheeky grin.&lt;br /&gt;
&lt;br /&gt;
Leafiara flashes a quick grin.&lt;br /&gt;
&lt;br /&gt;
Leafiara bridges her song into a new key, taking it to new heights of intensity.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings proudly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Even the bounties there pay more&lt;br /&gt;
     Up in that town, they know the score!&lt;br /&gt;
     When you have spirit, no need to fear it&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Leafiara suddenly slows her playing and brings the complexity down to a mischievous minimalism before beginning to rebuild toward her previous intensity.)&lt;br /&gt;
&lt;br /&gt;
Embellishing on the simple melody, Leafiara skillfully conveys a measure of the joy she feels while playing.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings with jollity:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The ice seems so nice, the cold blows so bold&lt;br /&gt;
     But just venture out and that&#039;s when you&#039;ll know&lt;br /&gt;
     They&#039;ve formed all their hordes, their packs on attacks&lt;br /&gt;
     Prepare to defend your soul&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara finishes the verse of the song then begins the next, further embellishing the melody by adding an ecstatic moving harmony.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings staccato:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;As war hits the floor, the bands take command&lt;br /&gt;
     With swords, staves, and boards in everyone&#039;s hands&lt;br /&gt;
     And when the wyrm lands, you might need new plans&lt;br /&gt;
     To just watch Myharl go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myharl flashes a wide grin.&lt;br /&gt;
&lt;br /&gt;
Leafiara winks at Myharl.&lt;br /&gt;
&lt;br /&gt;
Myharl raises his fist defiantly.&lt;br /&gt;
&lt;br /&gt;
Leafiara gets an excited look on her face, and her body begins to shake as her smile stretches from ear-to-ear.&lt;br /&gt;
&lt;br /&gt;
Leafiara accentuates her song with emphatic strums, adding to the intensity.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings rollickingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Wild and free!&lt;br /&gt;
     Wild and free!&lt;br /&gt;
     Hear the wargs howling&lt;br /&gt;
     Hinterboars growling&lt;br /&gt;
     Music to me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara jaunts through the rambunctious refrain, the melody and descant playing along in a breathless game of musical tag.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings brightly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;What else would you hunt, some weak old lich?&lt;br /&gt;
     Seek a real challenge, scratch your itch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara turns suddenly and begins to bound about, frolicking about the immediate area like a particularly giddy squirrel.&lt;br /&gt;
&lt;br /&gt;
Leafiara dances her fingers over the strings of her lute to weave a driving melody.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings whimsically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;See disirs flying, you might be dying&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tempo of Leafiara&#039;s song builds like the charge of a herd of thrak, unstoppable in its momentum and speed.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings jubilantly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Berserker blades swinging&lt;br /&gt;
     Deadly skalds singing&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara walks her fingers up the neck of her lute, making a bright run into the sunny chorus.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings hurriedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oozes dividing&lt;br /&gt;
     Shield-maidens riding&lt;br /&gt;
     Cannibals biting&lt;br /&gt;
     Disciples reciting&lt;br /&gt;
     Draugrs off stomping&lt;br /&gt;
     Mastodons romping&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara runs through the chorus twice, as if to make certain you will not be able to stop humming it anytime soon.&lt;br /&gt;
&lt;br /&gt;
Leafiara sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mutants and golems&lt;br /&gt;
     Wendigos roaming&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leafiara strums the strings of her lute with a wide sweep of her arm and a convoluted pattern of fingering.  Showoff!&lt;br /&gt;
&lt;br /&gt;
Leafiara sings powerfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Valravns staring&lt;br /&gt;
     Angargeists glaring&lt;br /&gt;
     Every day&#039;s thrilling&lt;br /&gt;
     Up where it&#039;s chilling&lt;br /&gt;
     Battles and clashing&lt;br /&gt;
     Winds always lashing&lt;br /&gt;
     Wild and free!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Giving a final showy circle of her arm, Leafiara strums one last chord before deadening the strings.&lt;br /&gt;
&lt;br /&gt;
(Leafiara dips her head back to deliver the final syllable toward the heavens as her hand simultaneously strums the last note, then smoothly sweeps out to her side in a grand gesture of her exuberance.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vyrshkana lets out a cheer!&lt;br /&gt;
Sirona smiles at Leafiara.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Myharl flashes a wide grin.&lt;br /&gt;
Lithyia applauds Leafiara.&lt;br /&gt;
Dwi knowingly grunts in satisfaction.&lt;br /&gt;
Nazarr applauds Leafiara.&lt;br /&gt;
Vyrshkana applauds Leafiara.&lt;br /&gt;
Katara applauds Leafiara.&lt;br /&gt;
Nazarr applauds Leafiara.&lt;br /&gt;
Lithyia turns to Leafiara and cheers!&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
Rivienne applauds Leafiara.&lt;br /&gt;
Myharl applauds Leafiara.&lt;br /&gt;
Evii applauds warmly.&lt;br /&gt;
Mearyn applauds.&lt;br /&gt;
Nazarr applauds Leafiara.&lt;br /&gt;
&lt;br /&gt;
(Leafiara lowers her head to face the audience again with a bright grin, then pulls her free hand back to her elesine sundress for a single-armed curtsy.)&lt;br /&gt;
&lt;br /&gt;
Myharl lets out a cheer!&lt;br /&gt;
Nazarr applauds Leafiara.&lt;br /&gt;
Imrys applauds Leafiara.&lt;br /&gt;
Katara turns to Leafiara and cheers!&lt;br /&gt;
Sirona claps her hands together in delight!&lt;br /&gt;
Meliyara applauds Leafiara.&lt;br /&gt;
Hadya applauds politely.&lt;br /&gt;
Kothos applauds Leafiara.&lt;br /&gt;
Lunaryna applauds Leafiara.&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Uniana applauds.&lt;br /&gt;
You hear someone applauding from the shadows.&lt;br /&gt;
Raelee takes a moment to observe Leafiara.&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Traiva applauds Leafiara.&lt;br /&gt;
Leafiara flashes a wide grin.&lt;br /&gt;
Missoni applauds Leafiara warmly.&lt;br /&gt;
Littlemelody applauds.&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Kialeigh applauds Leafiara.&lt;br /&gt;
Tayler applauds.&lt;br /&gt;
Rovvigen whistles at Leafiara!&lt;br /&gt;
Talinvor applauds.&lt;br /&gt;
Yardie applauds Leafiara.&lt;br /&gt;
Teveriel applauds politely.&lt;br /&gt;
Rovvigen whistles at Leafiara!&lt;br /&gt;
Randsford applauds Leafiara.&lt;br /&gt;
Meril applauds Leafiara.&lt;br /&gt;
Rovvigen whistles at Leafiara!&lt;br /&gt;
Katara raspily says, &amp;quot;What a fun song.&amp;quot;&lt;br /&gt;
Sirona beams at Leafiara and claps her hands together in delight!&lt;br /&gt;
Nazarr applauds Leafiara.&lt;br /&gt;
Rivienne turns to Leafiara and cheers!&lt;br /&gt;
Dremerie turns to Leafiara and cheers!&lt;br /&gt;
Tolwynn applauds Leafiara.&lt;br /&gt;
Seomanthe turns to Leafiara and cheers!&lt;br /&gt;
&lt;br /&gt;
Leafiara taps her white owl pin on its tiny head and it emits a loud hoot!&lt;br /&gt;
&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Elusionari applauds Leafiara.&lt;br /&gt;
Kalyrra applauds Leafiara.&lt;br /&gt;
Rovvigen nods in agreement at Katara.&lt;br /&gt;
Katara raspily exclaims, &amp;quot;And beautiful voice!&amp;quot;&lt;br /&gt;
Jastalyn turns to Leafiara and cheers!&lt;br /&gt;
&lt;br /&gt;
Leafiara sits down.&lt;br /&gt;
&lt;br /&gt;
Speaking melodically to Leafiara, Dremerie exclaims, &amp;quot;YOu make it sound so fun!&amp;quot;&lt;br /&gt;
Tayler exclaims, &amp;quot;Never been there but now I want to go!&amp;quot;&lt;br /&gt;
Aurien applauds Leafiara.&lt;br /&gt;
Littlemelody exclaims, &amp;quot;Wild and free!&amp;quot;&lt;br /&gt;
Xavanna applauds Leafiara.&lt;br /&gt;
Leafiara turns to Tayler and cheers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A wild and free song for a wild and free Carnivale!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe applauds Leafiara warmly.&lt;br /&gt;
&lt;br /&gt;
Leafiara gives an approval gesture with her hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;How has everyone&#039;s Carnivale been so far?  What was your favorite party so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jastalyn softly says, &amp;quot;No comment.&amp;quot;&lt;br /&gt;
Seomanthe claps her hands.&lt;br /&gt;
Lithyia nods at Jastalyn.&lt;br /&gt;
Kothos ponders.&lt;br /&gt;
Speaking to Seomanthe, Traiva cheers, &amp;quot;The Concert!&amp;quot;&lt;br /&gt;
Jastalyn folds her hands in her lap.&lt;br /&gt;
Seomanthe grins at Jastalyn.&lt;br /&gt;
Myharl laughs!&lt;br /&gt;
Leafiara gazes in amusement at her surroundings.&lt;br /&gt;
Seomanthe laughs softly, trying to hide her amusement.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Traiva just nudged Jastalyn.&lt;br /&gt;
Lithyia says, &amp;quot;I was thinking the same thing Jast.&amp;quot;&lt;br /&gt;
Lithyia giggles to herself.&lt;br /&gt;
Evii grins wryly.&lt;br /&gt;
Katara lets out a cheer!&lt;br /&gt;
Seomanthe says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
Jastalyn giggles at Lithyia.&lt;br /&gt;
Sirona smiles at Seomanthe.&lt;br /&gt;
Rovvigen softly says, &amp;quot;Dying at wheel of fate was exciting.&amp;quot;&lt;br /&gt;
Rovvigen giggles.&lt;br /&gt;
Elusionari pauses for a moment to study Leafiara, her gaze dwelling upon Leafiara&#039;s features.&lt;br /&gt;
Sirona grins at Rovvigen.&lt;br /&gt;
Seomanthe grins at Rovvigen.&lt;br /&gt;
Imrys grins at Rovvigen.&lt;br /&gt;
Leafiara grins impishly at Rovvigen.&lt;br /&gt;
Kialeigh agrees with Rovvigen.&lt;br /&gt;
Kothos says, &amp;quot;I rather loved Missoni&#039;s opening number, though I wouldn&#039;t theme it a party, no.&amp;quot;&lt;br /&gt;
Speaking to Rovvigen, Seomanthe exclaims, &amp;quot;A man after my own heart!&amp;quot;&lt;br /&gt;
Kothos grins.&lt;br /&gt;
Evii quietly mentions, &amp;quot;Brunch was nice.&amp;quot;&lt;br /&gt;
Rovvigen beams happily at Seomanthe!&lt;br /&gt;
Missoni flashes a quick grin at Kothos.&lt;br /&gt;
Aurien peers quizzically at Talinvor.&lt;br /&gt;
Kialeigh says, &amp;quot;Yes that was a great deal of fun. The jungle room trivia was fun too.&amp;quot;&lt;br /&gt;
Evii nods appreciatively at Traiva.&lt;br /&gt;
Sirona grins at Kothos.&lt;br /&gt;
Rovvigen turns to Kialeigh and cheers!&lt;br /&gt;
Traiva smiles at Evii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Littlemelody Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Alright it&#039;s time to welcome our third performer!  Please keep that warm Revelia welcome going for the fabulous...&lt;br /&gt;
      &lt;br /&gt;
      Littlemelody!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Littlemelody steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
You see Jouster Littlemelody.&lt;br /&gt;
She appears to be an Elf.&lt;br /&gt;
She is average height.  She appears to be very young.  She has delicate royal blue eyes and pink-blushed skin.  She has very long, golden hair tied in the back by silver star-flecked beads with some feathery wisps framing the face.  She has a platinum-edged forest green mask covering the upper half of her face and thin, lithely muscled arms and dainty wrists.  Her pointed nails are brushed with gleaming forest green lacquer dusted in motes of wraithaline crescent.&lt;br /&gt;
She has a colorful compass rose sleeve tattoo on her arm.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a tiny pirate ship trinket, a simple black leather harness, a vaalin penguin armband, a jubilant reveler finger-puppet, a floating heart earring with bow and arrow, a polished copper collar, a miniature black leather codex strung on an antiqued silver chain, a swirled glass ribbon candy pendant coated in diamond-dusted sugar, a ruby amulet, a black silk cloak overlain with rose-patterned crimson lace, a gleaming white eonake cross, a kelyn-framed mosaic map brooch, a silver-scaled dragon pin clawing at a blue-maned black unicorn, a small Silvergate pin, a copper-bound ceramic badge, a knitted heart-patterned black cherry paeline brooch, a veniom-laced brushed leather satchel, some ivory-feathered wings strewn with flowers, a cross-woven heavy silk pack, a taupe doeskin corset caught with a strap of dried rosebuds, a suit of star-spangled golvern brigandine armor, a cream velvet gown trailing a gold-pinned bustle of rose and lavender chiffon, a golden wristlet inset with skyglass panels, a miniscule gargoyle ring, a sun-etched gold ring, a ribbon-twined ruby heart buckle suspended from a silver chain, a felt-lined narrow gem bag, a coarse burlap sack, a round river reed basket, an iron-buckled azure leather sling with an ivory-inlaid fel flute hanging from it, a claw-clasped blue chainsil pouch, a sleek wolf hide ankle-sheath, a pair of foliated gold spurs, and some onyx-colored oilskin riding boots heeled with pure gold.&lt;br /&gt;
&lt;br /&gt;
Littlemelody says, &amp;quot;Hello all...tonight I will be performing &amp;quot;angel&amp;quot;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Littlemelody recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Nights are lonely, days are so sad,&lt;br /&gt;
     Since my angel flew away,&lt;br /&gt;
     Now my world is crashing down,&lt;br /&gt;
     Wish my angel could be found,&lt;br /&gt;
     Turn my frown upside down,&lt;br /&gt;
     Ever since my angel was around,&lt;br /&gt;
     They were all the joy I had found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Littlemelody recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Nights were so happy, days were so bright,&lt;br /&gt;
     My angel was my light,&lt;br /&gt;
     Now my world had been found,&lt;br /&gt;
     Whenever you would come around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Littlemelody recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Nights are lonely, days are so sad,&lt;br /&gt;
     Since my angel flew away,&lt;br /&gt;
     Now my world is crashing down,wish my angel could be found, turn my frown upside down, ever since my angel was around,they were all the joy I found!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Littlemelody recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Days like this I want to hold them close,&lt;br /&gt;
     And tell them they mean the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Littlemelody voice ending as she curtsies to the audience.)&lt;br /&gt;
&lt;br /&gt;
Kothos smiles.&lt;br /&gt;
Tabubu cocks her head.&lt;br /&gt;
Teveriel looks lost in thought.&lt;br /&gt;
Meliyara applauds Littlemelody.&lt;br /&gt;
Grutak draws his hands together in a slow, deliberate clap.&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Uniana applauds.&lt;br /&gt;
Leafiara applauds.&lt;br /&gt;
Cruxophim applauds Littlemelody.&lt;br /&gt;
Lithyia applauds Littlemelody.&lt;br /&gt;
Myharl applauds.&lt;br /&gt;
Imrys applauds Littlemelody.&lt;br /&gt;
Rivienne applauds Littlemelody.&lt;br /&gt;
Meril turns to Littlemelody and cheers!&lt;br /&gt;
Xavanna applauds.&lt;br /&gt;
Lilanna applauds.&lt;br /&gt;
Leafiara applauds Littlemelody.&lt;br /&gt;
Traiva applauds Littlemelody.&lt;br /&gt;
Katara applauds Littlemelody.&lt;br /&gt;
Sirona smiles at Littlemelody.&lt;br /&gt;
Kialeigh applauds Littlemelody.&lt;br /&gt;
Hadya applauds Littlemelody.&lt;br /&gt;
Randsford applauds Littlemelody.&lt;br /&gt;
&lt;br /&gt;
Kothos applauds Littlemelody.&lt;br /&gt;
Dremerie applauds Littlemelody.&lt;br /&gt;
Tolwynn applauds Littlemelody.&lt;br /&gt;
Sirona applauds.&lt;br /&gt;
Teveriel applauds Littlemelody.&lt;br /&gt;
Katara raspily says, &amp;quot;Beautifully moving.&amp;quot;&lt;br /&gt;
Missoni applauds Littlemelody warmly.&lt;br /&gt;
Elusionari applauds Littlemelody.&lt;br /&gt;
Teveriel nods in agreement at Uniana.&lt;br /&gt;
Rovvigen lets out a cheer!&lt;br /&gt;
Lithyia agrees with Katara.&lt;br /&gt;
Rovvigen nods in agreement.&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
&lt;br /&gt;
Sirona applauds Littlemelody warmly.&lt;br /&gt;
Talinvor applauds politely.&lt;br /&gt;
Lunaryna claps her hands.&lt;br /&gt;
Kalyrra applauds.&lt;br /&gt;
Sirona smiles at Littlemelody.&lt;br /&gt;
&lt;br /&gt;
Littlemelody says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyrshkana applauds.&lt;br /&gt;
Traiva turns towards Littlemelody and flutters her wings out wide for Littlemelody to see.&lt;br /&gt;
Seomanthe applauds Littlemelody.&lt;br /&gt;
Cruxophim winks at Traiva.&lt;br /&gt;
Littlemelody sits down.&lt;br /&gt;
Speaking warmly to Littlemelody, Traiva says, &amp;quot;Another lovely poem.&amp;quot;&lt;br /&gt;
Traiva smiles.&lt;br /&gt;
Aurien applauds Littlemelody.&lt;br /&gt;
Leafiara grins.&lt;br /&gt;
Littlemelody smiles.&lt;br /&gt;
Aurien smiles at Littlemelody.&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Speaking mildly to Littlemelody, Cruxophim praises, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We all need a little love in our lives!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe applauds Littlemelody warmly.&lt;br /&gt;
Lithyia agrees with Seomanthe.&lt;br /&gt;
Leafiara adopts an agreeable expression.&lt;br /&gt;
Kothos grins at Seomanthe.&lt;br /&gt;
Randsford nods slowly.&lt;br /&gt;
Evii nods appreciatively.&lt;br /&gt;
Aurien says, &amp;quot;A little is good a lot is better.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jastalyn Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;d say we&#039;re doing Cholen&#039;s Eve proud so far, so let&#039;s keep it going with a welcome for our next performer, the lovely and dangerous...&lt;br /&gt;
      &lt;br /&gt;
      Jastalyn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Jastalyn steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
You see Jastalyn Dragorth the Songmistress.&lt;br /&gt;
She appears to be a Half-Elf from Ta&#039;Faendryl.&lt;br /&gt;
She is diminutive and has a voluptuous body.  She appears to be in the prime of life.  She has thick-lashed cobalt-violet eyes, glossy rose full lips, and petal-soft, tanned skin.  She has very long, thick caramel-brushed blonde hair divided into several elegantly twisted sections and adorned with some glittering music-note hairjewels.  She has a perfectly symmetrical, delicately featured face, a pert, daintily upturned nose and long, slender legs.&lt;br /&gt;
She has a colorful compass rose sleeve tattoo on her arm, and a scale of musical notes tattoo on her wrist.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding an elegant crystal-inlaid lute with a pale jade bridge in her right hand.&lt;br /&gt;
She is wearing some delicate imflass lute earrings with tiny silken strings, a semi-sheer moonlight silver gown suffused in charcoal grey down the full skirts, a silver-strung black moonstone wristlet, an antique platinum wedding ring, and a pair of high-heeled strappy ebon silk slippers.&lt;br /&gt;
&lt;br /&gt;
Jastalyn recites softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Good evening, Elanthia!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn raises her fist defiantly.&lt;br /&gt;
&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
&lt;br /&gt;
Lashes lowered modestly, Jastalyn gives a flirtatious smile as she sinks into a graceful curtsy.&lt;br /&gt;
&lt;br /&gt;
With a twinkle in her eye, Jastalyn begins a jaunty melody on her lute.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;In a tavern dimly lit, where the laughter&#039;s always grand,&lt;br /&gt;
     There&#039;s a bard with a lute strumming chords with her hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn jaunts through the rambunctious refrain, the melody and descant playing along in a breathless game of musical tag.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She sings of tales untold, of heroes brave and bold,&lt;br /&gt;
     With a twinkle in her eye and a heart of gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn finishes the verse of the song then begins the next, further embellishing the melody by adding an ecstatic moving harmony.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, gather &#039;round my friends, listen to my song.&lt;br /&gt;
     Raise your tankards up, feel free to sing along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With a merry tune and a jaunty rhyme,&lt;br /&gt;
     We&#039;ll sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn grasps an elegant crystal-inlaid lute with a pale jade bridge at arm&#039;s length and spins in a circle, laughing delightedly.&lt;br /&gt;
&lt;br /&gt;
Jastalyn winks at Traiva.&lt;br /&gt;
&lt;br /&gt;
Jastalyn runs through the chorus twice, as if to make certain you will not be able to stop humming it anytime soon.&lt;br /&gt;
&lt;br /&gt;
Traiva laughs with delight, her eyes full of merriment.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She tells of a rogue, nimble and bold,&lt;br /&gt;
     Who sneaks through shadows thieving gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn jaunts through the rambunctious refrain, the melody and descant playing along in a breathless game of musical tag.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She steals from the rich, gives to the poor.&lt;br /&gt;
     She&#039;s a hero to those who sing her lore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn winks at Lithyia.&lt;br /&gt;
&lt;br /&gt;
Lithyia smirks at Jastalyn.&lt;br /&gt;
&lt;br /&gt;
Jastalyn picks up the pace of the song slightly, fingers modulating between chords in a happy major key.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, gather &#039;round my friends, listen to my song.&lt;br /&gt;
     Raise your tankards up, feel free to sing along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn walks her fingers up the neck of her lute, making a bright run into the sunny chorus.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With a merry tune and a jaunty rhyme,&lt;br /&gt;
     We&#039;ll sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn grasps an elegant crystal-inlaid lute with a pale jade bridge at arm&#039;s length and spins in a circle, laughing delightedly.&lt;br /&gt;
&lt;br /&gt;
Jastalyn launches into the next verse, this time adding in an impish harmony line that seems to tease the main theme along.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She sings of a wizard, wise and fair,&lt;br /&gt;
     With magic that dances and swirls with flare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn jaunts through the rambunctious refrain, the melody and descant playing along in a breathless game of musical tag.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She wields the elements with grace and might,&lt;br /&gt;
     A beacon of hope in the darkest night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn winks at Katara.&lt;br /&gt;
&lt;br /&gt;
Katara giggles.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, gather &#039;round my friends, listen to my song.&lt;br /&gt;
     Raise your tankards up, feel free to sing along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With a merry tune and a jaunty rhyme,&lt;br /&gt;
     We&#039;ll sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rovvigen sings amusedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Sing and dance at revelia time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Littlemelody raises a tankard.)&lt;br /&gt;
&lt;br /&gt;
Jastalyn runs through the chorus twice, as if to make certain you will not be able to stop humming it anytime soon.&lt;br /&gt;
&lt;br /&gt;
Jastalyn grins at Rovvigen.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With every strum the crowd did cheer.&lt;br /&gt;
     Buy that bard another beer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Putting a variation in her strum, Jastalyn runs through the verse and into a catchy chorus that will stick in your head for days.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;For the bard&#039;s song will remain,&lt;br /&gt;
     A reminder of joy til we meet again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
&lt;br /&gt;
Placing his hands upon his hips, Rovvigen performs a quick heel-to-toe dance that ends with two high hops to the left.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, gather &#039;round my friends, listen to my song.&lt;br /&gt;
     Raise your tankards up, feel free to sing along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With a merry tune and a jaunty rhyme,&lt;br /&gt;
     We&#039;ll sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rovvigen sings amusedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Sing and dance at revelia time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe melodically singsongs, &amp;quot;Sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Placing his hands upon his hips, Rovvigen performs a quick heel-to-toe dance that ends with two high hops to the right.&lt;br /&gt;
&lt;br /&gt;
Jastalyn grasps an elegant crystal-inlaid lute with a pale jade bridge at arm&#039;s length and spins in a circle, laughing delightedly.&lt;br /&gt;
&lt;br /&gt;
Jastalyn jaunts through the rambunctious refrain, the melody and descant playing along in a breathless game of musical tag.&lt;br /&gt;
&lt;br /&gt;
(Katara dances to the music.)&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings jauntily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So,  join the chorus, let your spirits soar.&lt;br /&gt;
     Gather &#039;round and we&#039;ll sing some more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
&lt;br /&gt;
Jastalyn sings boisterously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With a merry tune and a jaunty rhyme,&lt;br /&gt;
     We&#039;ll sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rovvigen sings amusedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Sing and dance at revelia time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jastalyn grasps an elegant crystal-inlaid lute with a pale jade bridge at arm&#039;s length and spins in a circle, laughing delightedly.&lt;br /&gt;
&lt;br /&gt;
With a fancy pirouette, Jastalyn fluidly drops into a curtsy with one foot sliding gracefully forward before rising with a grin.&lt;br /&gt;
&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Jastalyn raises her fist defiantly.&lt;br /&gt;
&lt;br /&gt;
Katara turns to Jastalyn and cheers!&lt;br /&gt;
Lilanna turns to Jastalyn and cheers!&lt;br /&gt;
Leafiara turns to Jastalyn and cheers!&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Katara turns to Jastalyn and cheers!&lt;br /&gt;
Lithyia turns to Jastalyn and cheers!&lt;br /&gt;
Seomanthe applauds Jastalyn.&lt;br /&gt;
Katara turns to Jastalyn and cheers!&lt;br /&gt;
Jastalyn bows.&lt;br /&gt;
Lilanna hoots.&lt;br /&gt;
&lt;br /&gt;
Dwi sings horribly off-key:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Raise yer tankerds up! Anna we all will sing.... along!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kialeigh applauds Jastalyn with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Lilanna hoots.&lt;br /&gt;
Leafiara whistles at Jastalyn!&lt;br /&gt;
Jastalyn bows.&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
&lt;br /&gt;
Dremerie sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Sing and dance at Revelia time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Katara applauds Jastalyn.&lt;br /&gt;
Rivienne turns to Jastalyn and cheers!&lt;br /&gt;
Cruxophim turns to Jastalyn and cheers!&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Traiva applauds Jastalyn wildly!&lt;br /&gt;
Imrys applauds Jastalyn.&lt;br /&gt;
Aurien applauds Jastalyn.&lt;br /&gt;
Kothos applauds Jastalyn.&lt;br /&gt;
Meril applauds Jastalyn.&lt;br /&gt;
&lt;br /&gt;
Rovvigen sings amusedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Sing and dance at revelia time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona turns to Jastalyn and cheers!&lt;br /&gt;
Myharl applauds.&lt;br /&gt;
Xavanna turns to Jastalyn and cheers!&lt;br /&gt;
Grutak applauds Jastalyn.&lt;br /&gt;
&amp;gt;experience&lt;br /&gt;
Jastalyn exits stage left.&lt;br /&gt;
&lt;br /&gt;
Lilanna applauds.&lt;br /&gt;
Rovvigen lets out a cheer!&lt;br /&gt;
Missoni applauds warmly.&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
Meliyara applauds.&lt;br /&gt;
Hadya applauds.&lt;br /&gt;
Kalyrra applauds.&lt;br /&gt;
Missoni beams!&lt;br /&gt;
Rovvigen applauds.&lt;br /&gt;
Grutak applauds.&lt;br /&gt;
Dremerie applauds.&lt;br /&gt;
&lt;br /&gt;
Katara raspily exclaims, &amp;quot;Bravo! Dear Jast, Bravo!&amp;quot;&lt;br /&gt;
Sirona claps her hands together in delight!&lt;br /&gt;
Uniana applauds.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A song straight from the heart of Revelia!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Randsford applauds.&lt;br /&gt;
Lithyia applauds.&lt;br /&gt;
Elusionari applauds.&lt;br /&gt;
Katara beams happily at Seomanthe!&lt;br /&gt;
Aurien nods.&lt;br /&gt;
Rovvigen yells, &amp;quot;Revel revelia!&amp;quot;&lt;br /&gt;
Teveriel raises his rich amber bourbon in a toast!&lt;br /&gt;
Sirona agrees with Seomanthe.&lt;br /&gt;
Rovvigen lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Katara raspily says, &amp;quot;Jast next year, you sing that at the parade.&amp;quot;&lt;br /&gt;
Teveriel takes a drink from his rich amber bourbon.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Sirona grins.&lt;br /&gt;
&lt;br /&gt;
Jastalyn arrives from stage left.&lt;br /&gt;
Jastalyn went down a walkway.&lt;br /&gt;
Jastalyn just came down a walkway.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Door Prizes and Intermission==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe takes off a vaalin-swept illthorn leaf pin.&lt;br /&gt;
Flashing a quick grin, Locklyer reaches a hand down the front of his linen undershirt and extracts a hammered gold flask studded with bright crimson ruby chips, lifting it in a casual toast.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Katara giggles.&lt;br /&gt;
The seed amulet hanging from Katara&#039;s neck glows chrysoprase.&lt;br /&gt;
Cruxophim slashes his jawbone dagger through the air, though the gesture is clearly directed at an elegant bone teacup fashioned from a small abyran&#039;ra skull.&lt;br /&gt;
Aurien grins.&lt;br /&gt;
Traiva throws a handful of watercolored harps up into the air, and it floats down in a cloud around Jastalyn!&lt;br /&gt;
Seomanthe claps her hands.&lt;br /&gt;
Katara turns to Jastalyn and cheers!&lt;br /&gt;
Locklyer opens the lid of his silver flask.&lt;br /&gt;
Leafiara whispers something to Jastalyn.&lt;br /&gt;
Jastalyn yells, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Kothos raises an eyebrow in Raelee&#039;s direction.&lt;br /&gt;
Cruxophim lets out a cheer!&lt;br /&gt;
Randsford turns to Jastalyn and cheers!&lt;br /&gt;
Sirona smiles at Jastalyn.&lt;br /&gt;
&lt;br /&gt;
Jastalyn walks her fingers up the neck of her lute, making a bright run into the sunny chorus.&lt;br /&gt;
Locklyer takes a drink from his silver flask.&lt;br /&gt;
Leafiara looks at Jastalyn and breaks into a cheeky grin.&lt;br /&gt;
Jastalyn gives Leafiara a warm buss on the lips.&lt;br /&gt;
Locklyer smacks his lips.&lt;br /&gt;
Rovvigen turns to Jastalyn and cheers!&lt;br /&gt;
Jastalyn hugs Missoni.&lt;br /&gt;
Katara raspily exclaims, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Jastalyn giggles at Leafiara.&lt;br /&gt;
Dremerie leans softly against Aurien.&lt;br /&gt;
&lt;br /&gt;
Traiva cheers, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Kalyrra takes a drink from her pink raspberry cider.&lt;br /&gt;
Leafiara gives Jastalyn a warm buss on the lips.&lt;br /&gt;
Missoni hugs Jastalyn, who wraps her in a warm embrace.&lt;br /&gt;
Lunaryna hugs Jastalyn, who wraps her in a warm embrace.&lt;br /&gt;
Leafiara raises her voice in merry laughter.&lt;br /&gt;
(Grutak throws silvers at Jastalyn.)&lt;br /&gt;
Jastalyn walks over to the pews and settles down.&lt;br /&gt;
Traiva throws a handful of watercolored harps up into the air, and it floats down in a cloud around Jastalyn!&lt;br /&gt;
Katara smooches Jastalyn on the cheek.&lt;br /&gt;
Cruxophim gives Jastalyn a lingering kiss on the cheek.&lt;br /&gt;
Jastalyn hugs Cruxophim, who wraps her in a warm embrace.&lt;br /&gt;
&lt;br /&gt;
Holding his jawbone dagger in one hand, Cruxophim quickly, firmly pulls the blade across his neck, slicing it open.&lt;br /&gt;
&lt;br /&gt;
 * Cruxophim drops dead at your feet!&lt;br /&gt;
&lt;br /&gt;
The opalescent aura fades from around Cruxophim.&lt;br /&gt;
The brilliant aura fades away from Cruxophim.&lt;br /&gt;
The air shivers about Cruxophim, glistening faintly before stilling to normalcy.&lt;br /&gt;
Cruxophim begins to breathe less deeply.&lt;br /&gt;
The dim aura fades from around Cruxophim.&lt;br /&gt;
The very powerful look leaves Cruxophim.&lt;br /&gt;
The white light leaves Cruxophim.&lt;br /&gt;
The dull golden nimbus fades from around Cruxophim.&lt;br /&gt;
The misty halo fades from Cruxophim.&lt;br /&gt;
The deep blue glow leaves Cruxophim.&lt;br /&gt;
Cruxophim becomes unbalanced for a second, then recovers.&lt;br /&gt;
Cruxophim appears to lose some internal strength.&lt;br /&gt;
The powerful look leaves Cruxophim.&lt;br /&gt;
The air calms down around Cruxophim.&lt;br /&gt;
The light blue glow leaves Cruxophim.&lt;br /&gt;
Cruxophim appears less confident.&lt;br /&gt;
Cruxophim returns to normal color.&lt;br /&gt;
Cruxophim becomes solid again.&lt;br /&gt;
The brilliant luminescence fades from around Cruxophim.&lt;br /&gt;
Cruxophim seems a bit less imposing.&lt;br /&gt;
The glowing specks of energy surrounding Cruxophim suddenly shoot off in all directions, then quickly fade away.&lt;br /&gt;
The bright luminescence fades from around Cruxophim.&lt;br /&gt;
The silvery luminescence fades from around Cruxophim.&lt;br /&gt;
Cruxophim seems to lose some dexterity.&lt;br /&gt;
The air about Cruxophim stops shimmering.&lt;br /&gt;
Cruxophim appears less confident and fearless.&lt;br /&gt;
Cruxophim seems to lose some focus as his eyes narrow and shift momentarily to one side.&lt;br /&gt;
Cruxophim&#039;s dreamy gaze goes lifeless.&lt;br /&gt;
Cruxophim seems to lose an aura of confidence.&lt;br /&gt;
Cruxophim appears less secure.&lt;br /&gt;
For an instant, Cruxophim&#039;s wounds begin to knit, and it looks as though he will successfully cling to life.  Then, the reality of death overcomes the influence of Troll&#039;s Blood.&lt;br /&gt;
&lt;br /&gt;
Traiva gasps.&lt;br /&gt;
Katara raspily says, &amp;quot;Oo dear.&amp;quot;&lt;br /&gt;
Jastalyn softly says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
Locklyer starts chortling.&lt;br /&gt;
Adalfuns chuckles to himself.&lt;br /&gt;
Imrys shifts her weight.&lt;br /&gt;
Rovvigen laughs!&lt;br /&gt;
Ordim turns to Cruxophim and cheers!&lt;br /&gt;
Jastalyn softly says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
Dremerie melodically exclaims, &amp;quot;Eeep!!&amp;quot;&lt;br /&gt;
Leafiara cackles!&lt;br /&gt;
Jastalyn&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
Raelee tilts her head down.&lt;br /&gt;
Seomanthe stares at Cruxophim.&lt;br /&gt;
Dwi shakes her head at Cruxophim and clucks her tongue.&lt;br /&gt;
Mearyn says, &amp;quot;Um.&amp;quot;&lt;br /&gt;
The ghostly laughter of Cruxophim echoes through the room, sending a shiver down your spine.&lt;br /&gt;
&lt;br /&gt;
Katara raspily says, &amp;quot;Blood on aisle two.&amp;quot;&lt;br /&gt;
Teveriel stares at Cruxophim&#039;s lifeless body, apparently lost in thought.&lt;br /&gt;
Leafiara turns to Cruxophim and cheers!&lt;br /&gt;
Lithyia laughs at Katara!&lt;br /&gt;
Hadya glances at Cruxophim.&lt;br /&gt;
Rovvigen softly says, &amp;quot;More death.&amp;quot;&lt;br /&gt;
Traiva fully extends her wings and stands perfectly still, eyeing Cruxophim cautiously.&lt;br /&gt;
Rovvigen lets out a cheer!&lt;br /&gt;
Jastalyn softly exclaims, &amp;quot;Now it&#039;s a party!&amp;quot;&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Elusionari blinks at Cruxophim.&lt;br /&gt;
Rovvigen lets out a cheer!&lt;br /&gt;
Rovvigen lets out a cheer!&lt;br /&gt;
Evii excitedly gushes, &amp;quot;Neat.&amp;quot;&lt;br /&gt;
Lunaryna stares at Cruxophim&#039;s lifeless body, apparently lost in thought.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Vyrshkana snickers.&lt;br /&gt;
&lt;br /&gt;
Grutak says, &amp;quot;So good she killed Cruxophim.&amp;quot;&lt;br /&gt;
Leafiara exclaims, &amp;quot;Now that&#039;s a performance!&amp;quot;&lt;br /&gt;
Squire Kothos just came down a walkway.&lt;br /&gt;
Speaking to Cruxophim, Kialeigh says, &amp;quot;That definitely was a drop dead performance.. but dang.&amp;quot;&lt;br /&gt;
Lilanna blinks at Cruxophim.&lt;br /&gt;
Sirona looks over at Cruxophim and shakes her head.&lt;br /&gt;
Randsford squints.&lt;br /&gt;
Myharl ponders.&lt;br /&gt;
Speaking cheerfully to Jastalyn, Adalfuns says, &amp;quot;Nice.&amp;quot;&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Myharl leans forward and rests his chin in his hand, a thoughtful expression on his face.&lt;br /&gt;
Jastalyn snickers.&lt;br /&gt;
Katara nods at Grutak.&lt;br /&gt;
Kothos offers Raelee a cup of hot spiced tea.&lt;br /&gt;
Leafiara nods enthusiastically at Kialeigh!&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Speaking melodically to Jastalyn, Dremerie says, &amp;quot;I think your song made him sing and dance til he died.&amp;quot;&lt;br /&gt;
Speaking pointedly to Cruxophim, Seomanthe exclaims, &amp;quot;No getting blood all over the pews!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xavanna blinks.&lt;br /&gt;
Meril squints at Cruxophim.&lt;br /&gt;
Katara raspily says, &amp;quot;He died of enthusiam.&amp;quot;&lt;br /&gt;
Missoni furrows her brow.&lt;br /&gt;
Seomanthe gently rolls the lifeless body of Cruxophim over.&lt;br /&gt;
The ghostly voice of Cruxophim awkwardly jests, &amp;quot;I&#039;m not good at dancing!&amp;quot;&lt;br /&gt;
Tayler grins at Katara.&lt;br /&gt;
Myharl grins at Katara.&lt;br /&gt;
Speaking to Cruxophim, Traiva says, &amp;quot;At least you waited until Intermission...&amp;quot;&lt;br /&gt;
Jastalyn walks her fingers up the neck of her lute, making a bright run into the sunny chorus.&lt;br /&gt;
Evii nods appreciatively at Katara.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Kothos stares at Cruxophim&#039;s lifeless body, apparently lost in thought.&lt;br /&gt;
Lithyia says, &amp;quot;Jast really is the best at barding.&amp;quot;&lt;br /&gt;
Leafiara starts chortling.&lt;br /&gt;
Dwi topples over.&lt;br /&gt;
Lithyia grins.&lt;br /&gt;
Speaking quietly to Cruxophim, Hadya asks, &amp;quot;Do you....want to breathe again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Xavanna lifts her feet and gown so as not to get them covered in blood.)&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Katara nods at Lithyia.&lt;br /&gt;
Vyrshkana exclaims, &amp;quot;Not wit dat attitude yous not!&amp;quot;&lt;br /&gt;
Lunaryna chuckles to herself.&lt;br /&gt;
Katara nods at Lithyia.&lt;br /&gt;
Traiva pokes Cruxophim to see if he will move.&lt;br /&gt;
Katara chuckles.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Rovvigen softly says, &amp;quot;Tripped over his own feet.&amp;quot;&lt;br /&gt;
Speaking to Cruxophim, Locklyer says, &amp;quot;Or living it would seem.&amp;quot;&lt;br /&gt;
Speaking to Katara, Meliyara says, &amp;quot;Neh, he died from the dagger he put in his neck.&amp;quot;&lt;br /&gt;
Jastalyn smooches Lithyia on the cheek.&lt;br /&gt;
Rovvigen cackles!&lt;br /&gt;
&lt;br /&gt;
Speaking amusedly to Hadya, the ghostly voice of Cruxophim muses, &amp;quot;I mean, sure.&amp;quot;&lt;br /&gt;
Katara raspily asks, &amp;quot;Is there a cleric in the house?&amp;quot;&lt;br /&gt;
Sirona focuses on Cruxophim with intense concentration.&lt;br /&gt;
Cruxophim&#039;s neck wound gradually fades, forming on Sirona&#039;s neck instead.&lt;br /&gt;
Katara chuckles.&lt;br /&gt;
Cruxophim loses some of his pallor.&lt;br /&gt;
Adalfuns nods slightly at Mearyn.&lt;br /&gt;
Speaking to Cruxophim, Kothos asks, &amp;quot;How did you manage that in the amount of time it took me to fetch Raelee some tea?&amp;quot;&lt;br /&gt;
Hadya&#039;s bone tea bowl vanishes into the depths of her linen burnoose.&lt;br /&gt;
Jastalyn softly says, &amp;quot;That was dramatic.&amp;quot;&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Hadya produces a patinated copper chrismarium inset with panes of zhiqietz from the depths of her linen burnoose.&lt;br /&gt;
&lt;br /&gt;
Jastalyn finishes the verse of the song then begins the next, further embellishing the melody by adding an ecstatic moving harmony.&lt;br /&gt;
Speaking dryly to Hadya, the ghostly voice of Cruxophim muses, &amp;quot;Even though breathing is overrated.&amp;quot;&lt;br /&gt;
Elusionari glances between Cruxophim and Seomanthe.&lt;br /&gt;
Hadya kneels briefly beside Cruxophim, tilting her copper chrismarium to pour chrism oil onto her fingertips before anointing each of his eyelids with the aromatic mixture while whispering a quiet prayer to Luukos.&lt;br /&gt;
Speaking knowingly to Meliyara, Evii informs, &amp;quot;Daggers don&#039;t kill people, Cruxophim&#039;s do.&amp;quot;&lt;br /&gt;
Speaking to Kothos, Raelee says, &amp;quot;He is efficient.&amp;quot;&lt;br /&gt;
Speaking softly to Cruxophim, Jastalyn says, &amp;quot;And I appreciate the gesture.&amp;quot;&lt;br /&gt;
Katara raspily says, &amp;quot;Jast it was a perfect end to your song.&amp;quot;&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Speaking to Kothos, Traiva quips, &amp;quot;It is Crux.&amp;quot;&lt;br /&gt;
Leafiara agrees with Raelee.&lt;br /&gt;
Lithyia exclaims, &amp;quot;And you werent even wearing that outfit from the other evening!&amp;quot;&lt;br /&gt;
Hadya&#039;s copper chrismarium vanishes into the depths of her linen burnoose.&lt;br /&gt;
Lithyia laughs at Jastalyn!&lt;br /&gt;
&lt;br /&gt;
Hadya grins crookedly at Cruxophim.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Dwi grunts happily, grinning.&lt;br /&gt;
Katara hugs Cruxophim.&lt;br /&gt;
&lt;br /&gt;
Mirage-like distortions surround Hadya as she prepares a spell...&lt;br /&gt;
Hadya gestures at Cruxophim.&lt;br /&gt;
A silvery translucent thread extends from Hadya encompassing Cruxophim&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
Speaking to Cruxophim, Kothos says, &amp;quot;You were just showing off your own talent, clearly.&amp;quot;&lt;br /&gt;
Missoni gazes in amusement at Lithyia.&lt;br /&gt;
Quiet gurgling issues from Cruxophim&#039;s crow skull fetish.&lt;br /&gt;
Myharl hums a seemingly random tune.&lt;br /&gt;
Myharl adopts an agreeable expression.&lt;br /&gt;
Evii giggles.&lt;br /&gt;
Meliyara gazes in amusement at Evii.&lt;br /&gt;
Lithyia grins at Missoni.&lt;br /&gt;
Jastalyn hugs Traiva, who wraps her in a warm embrace.&lt;br /&gt;
Kothos smiles at Raelee.&lt;br /&gt;
Sirona dusts off her blue velvet gown.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well in some places I&#039;ve heard of, it&#039;s not a party without a few casualties..&lt;br /&gt;
      Maybe hup in Cold River, hm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Evii, Meliyara says, &amp;quot;In this case, a Cruxophim with a dagger.&amp;quot;&lt;br /&gt;
Jastalyn picks up the pace of the song slightly, fingers modulating between chords in a happy major key.&lt;br /&gt;
Seomanthe pinches Cruxophim.  Since Cruxophim is dead, he can&#039;t do much about it.&lt;br /&gt;
Hadya whispers something to Cruxophim.&lt;br /&gt;
Katara nods at Seomanthe.&lt;br /&gt;
Katara chuckles.&lt;br /&gt;
Leafiara starts chortling.&lt;br /&gt;
&lt;br /&gt;
Mirage-like distortions surround Hadya as she prepares a spell...&lt;br /&gt;
Hadya gestures at Cruxophim.&lt;br /&gt;
&lt;br /&gt;
Sirona grins at Seomanthe.&lt;br /&gt;
Myharl chuckles.&lt;br /&gt;
Jastalyn giggles at Seomanthe.&lt;br /&gt;
Jastalyn beams happily at Traiva!&lt;br /&gt;
Traiva gives Jastalyn a lingering kiss on the cheek.&lt;br /&gt;
Rovvigen nods eagerly at Seomanthe.&lt;br /&gt;
Jastalyn gives Traiva a lingering kiss on the cheek.&lt;br /&gt;
Katara raspily says, &amp;quot;Someone cleric him.&amp;quot;&lt;br /&gt;
Mirage-like distortions surround Hadya as she prepares a spell...&lt;br /&gt;
Hadya gestures at Cruxophim.&lt;br /&gt;
As Hadya begins to chant, the air fills with the musty scent of shedding serpents, and a mist of emerald light clings to her arms.  The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at Cruxophim and infuse him with Hadya&#039;s energy.&lt;br /&gt;
&lt;br /&gt;
Gesturing effortlessly, Meliyara casually invokes the elements to do her bidding.&lt;br /&gt;
Meliyara gestures at Cruxophim.&lt;br /&gt;
The glazed look leaves Cruxophim.&lt;br /&gt;
&lt;br /&gt;
Speaking to Seomanthe, Grutak says, &amp;quot;Crux should get honorable mention in the awards tonight...&amp;quot;&lt;br /&gt;
Speaking softly to Seomanthe, Rovvigen says, &amp;quot;Youre next.&amp;quot;&lt;br /&gt;
Uniana stares blankly around the room, her face utterly devoid of emotion.&lt;br /&gt;
Katara hugs Hadya.&lt;br /&gt;
&lt;br /&gt;
Gesturing effortlessly, Meliyara casually invokes the elements to do her bidding.&lt;br /&gt;
Meliyara gestures at Hadya.&lt;br /&gt;
The glazed look leaves Hadya.&lt;br /&gt;
&lt;br /&gt;
Rovvigen cackles at Seomanthe!&lt;br /&gt;
Lithyia agrees with Grutak.&lt;br /&gt;
Xavanna nods at Uniana.&lt;br /&gt;
Lithyia says, &amp;quot;Most dramatic performance.&amp;quot;&lt;br /&gt;
Lithyia nods.&lt;br /&gt;
Embellishing on the simple melody, Jastalyn skillfully conveys a measure of the joy she feels while playing.&lt;br /&gt;
Katara nods at Lithyia.&lt;br /&gt;
Lilanna begins chuckling at Lithyia!&lt;br /&gt;
Lilanna nods.&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Katara raspily says, &amp;quot;We shall remember that one.&amp;quot;&lt;br /&gt;
Speaking quietly to Meliyara, Hadya says, &amp;quot;Uzhomj-aua.&amp;quot;&lt;br /&gt;
Meliyara inclines her head.&lt;br /&gt;
With a final joyous flourish Jastalyn stills her fingers on the lute, allowing the final bright chord to fade into silence.&lt;br /&gt;
Jastalyn slings an elegant crystal-inlaid lute with a pale jade bridge over her shoulder.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Speaking bemusedly to Grutak, Cruxophim says, &amp;quot;Not necessary.  I was just very... moved.&amp;quot;&lt;br /&gt;
Lithyia laughs at Cruxophim!&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We&#039;re going to take a brief intermission now anyhow!&lt;br /&gt;
     Stretch your legs, refill your tankards, get resurrected, you know.  The usual.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lithyia asks, &amp;quot;Until you couldnt not move?&amp;quot;&lt;br /&gt;
Katara nods.&lt;br /&gt;
Rovvigen softly says, &amp;quot;Alright guys I have to go man a raffle.&amp;quot;&lt;br /&gt;
Ordim giggles.&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Interlocking her fingers above her head, Leafiara stretches slowly, extending her spine in a satisfying stretch.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Leafiara chuckles.&lt;br /&gt;
Traiva groans.&lt;br /&gt;
Katara gives Jastalyn a friendly hug.&lt;br /&gt;
Ordim lets out a cheer!&lt;br /&gt;
Speaking to Lithyia, Lilanna says, &amp;quot;Was a little overdone...&amp;quot;&lt;br /&gt;
Talinvor stretches his arms out in front of him, attempting to loosen the tension in his neck and shoulders.&lt;br /&gt;
Jastalyn hugs Randsford.&lt;br /&gt;
Cruxophim dusts himself off.&lt;br /&gt;
Rovvigen waves.&lt;br /&gt;
Dremerie begins chuckling at Seomanthe!&lt;br /&gt;
Jastalyn gives Katara a friendly hug.&lt;br /&gt;
Lithyia nods at Lilanna.&lt;br /&gt;
Katara gives Rovvigen a quick little smooch.&lt;br /&gt;
Lithyia giggles.&lt;br /&gt;
Cruxophim kisses Hadya tenderly on the cheek.&lt;br /&gt;
Lunaryna looks at Cruxophim and hums.&lt;br /&gt;
Rovvigen goes down a walkway.&lt;br /&gt;
&lt;br /&gt;
Cruxophim flashes a wide grin.&lt;br /&gt;
Jastalyn kisses Katara tenderly on the cheek.&lt;br /&gt;
Missoni stands up.&lt;br /&gt;
Grutak says, &amp;quot;It&#039;s not a good Revelia unless someone dies.&amp;quot;&lt;br /&gt;
Randsford hugs Jastalyn, who wraps him in a warm embrace.&lt;br /&gt;
Hadya inclines her head.&lt;br /&gt;
Tabubu appears to be listening to something intently as a swirl of spectral white feathers manifests in a coil around her before evaporating into thin air.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Lithyia grins at Grutak.&lt;br /&gt;
Cruxophim raises his voice in merry laughter.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Katara smooches Jastalyn on the cheek.&lt;br /&gt;
&lt;br /&gt;
Missoni went down a walkway.&lt;br /&gt;
Speaking to Cruxophim, Kothos says, &amp;quot;You hear that, you&#039;re our good luck charm.&amp;quot;&lt;br /&gt;
Leafiara gazes in amusement at her surroundings.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Kothos turns toward Cruxophim and renders a sharp salute with his green absinthe.&lt;br /&gt;
Lithyia says, &amp;quot;Achievement unlocked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And it&#039;s not an Intermission at House Aspis without a few...&lt;br /&gt;
      &lt;br /&gt;
      Door prizes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cruxophim warmly states, &amp;quot;Thank you, dears.&amp;quot;&lt;br /&gt;
Jastalyn grins from ear to ear.&lt;br /&gt;
Jastalyn squeals.&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Taraquin.  Taraquin wins!&lt;br /&gt;
&lt;br /&gt;
Lithyia exclaims, &amp;quot;Door prizes!!!!&amp;quot;&lt;br /&gt;
Leafiara lets loose a loud whoop of delight.&lt;br /&gt;
Lilanna hoots.&lt;br /&gt;
Seomanthe removes a silver-cored black sapphire from in her ashen suede satchel.&lt;br /&gt;
Speaking to Seomanthe, Traiva cheers, &amp;quot;Bring on the doors!&amp;quot;&lt;br /&gt;
Taraquin looks over at Seomanthe and shakes his head.&lt;br /&gt;
Katara raspily says, &amp;quot;I want two hunky men as a door prize Seo.&amp;quot;&lt;br /&gt;
Seomanthe offers Taraquin a silver-cored black sapphire.&lt;br /&gt;
Dwi mutters something about doors.&lt;br /&gt;
Lithyia grins at Katara.&lt;br /&gt;
Speaking to Lithyia, Grutak says, &amp;quot;I have enough socks.&amp;quot;&lt;br /&gt;
Leafiara gazes in amusement at Katara.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Jastalyn snickers at Katara.&lt;br /&gt;
Dremerie melodically exclaims, &amp;quot;I want the gold door!&amp;quot;&lt;br /&gt;
Lilanna begins chuckling at Katara!&lt;br /&gt;
Lithyia laughs at Grutak!&lt;br /&gt;
Katara gives Jastalyn a friendly hug.&lt;br /&gt;
Taraquin declines Seomanthe&#039;s offer.&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Traiva.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Speaking to Traiva, Kothos asks, &amp;quot;Is Delindra not performing tonight?&amp;quot;&lt;br /&gt;
Lithyia asks, &amp;quot;What about... sweaters?&amp;quot;&lt;br /&gt;
Seomanthe sticks her tongue out at Taraquin, and lets out with a loud, &amp;quot;Thbtbtbtbt&amp;quot; from her lips!&lt;br /&gt;
Lithyia glances at Grutak.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Lithyia.  Lithyia wins!&lt;br /&gt;
Seomanthe offers Lithyia a silver-cored black sapphire.&lt;br /&gt;
Talinvor closes his eyes for a moment.&lt;br /&gt;
Seomanthe turns to Lithyia and cheers!&lt;br /&gt;
Lilanna turns to Lithyia and cheers!&lt;br /&gt;
Speaking to Traiva, Kothos asks, &amp;quot;Or her sister?&amp;quot;&lt;br /&gt;
Speaking to Dremerie, Grutak asks, &amp;quot;Did you say Gold Digger?&amp;quot;&lt;br /&gt;
Lithyia accepts Seomanthe&#039;s black sapphire.&lt;br /&gt;
Taraquin scowls at Seomanthe.&lt;br /&gt;
Lithyia beams!&lt;br /&gt;
Jastalyn turns to Lithyia and cheers!&lt;br /&gt;
&lt;br /&gt;
Speaking to Dremerie, Aurien asks, &amp;quot;Not the pruple one?&amp;quot;&lt;br /&gt;
Lithyia exclaims, &amp;quot;Yaaaaay!&amp;quot;&lt;br /&gt;
Nazarr turns to Lithyia and cheers!&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Nazarr.  Nazarr wins!&lt;br /&gt;
Seomanthe removes a small argent paper bag from in her ashen suede satchel.&lt;br /&gt;
Kothos applauds Nazarr.&lt;br /&gt;
Seomanthe offers Nazarr a small argent paper bag.&lt;br /&gt;
Leafiara turns to Nazarr and cheers!&lt;br /&gt;
Nazarr&#039;s cheeks flush with a deep shade of red.&lt;br /&gt;
Speaking to Kothos, Traiva says, &amp;quot;They did not sign up, no.&amp;quot;&lt;br /&gt;
Lilanna turns to Nazarr and cheers!&lt;br /&gt;
Jastalyn turns to Nazarr and cheers!&lt;br /&gt;
Nazarr accepts Seomanthe&#039;s argent paper bag.&lt;br /&gt;
&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Speaking melodically to Aurien, Dremerie says, &amp;quot;I have a purple one.&amp;quot;&lt;br /&gt;
Dremerie winks at Aurien.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Nazarr.  Nazarr wins!&lt;br /&gt;
Speaking dubiously to Seomanthe, Cruxophim wonders, &amp;quot;What are we gonna do with a door?&amp;quot;&lt;br /&gt;
Dremerie flirts with Aurien, tossing him an inviting smile.&lt;br /&gt;
Vyrshkana lets out a cheer!&lt;br /&gt;
Speaking to Nazarr, Seomanthe exclaims, &amp;quot;What, again!&amp;quot;&lt;br /&gt;
Sirona applauds Nazarr.&lt;br /&gt;
Leafiara cackles!&lt;br /&gt;
Katara leans on Jastalyn, giving her a companionable grin.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Seomanthe tickles Nazarr as they grin at each other.&lt;br /&gt;
Lithyia asks, &amp;quot;Grutak, would you settle for a kiss for a prize?&amp;quot;&lt;br /&gt;
Lilanna chuckles.&lt;br /&gt;
Lithyia glances at Grutak.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Lilanna.  Lilanna wins!&lt;br /&gt;
Leafiara turns to Lilanna and cheers!&lt;br /&gt;
Lilanna says, &amp;quot;Oo.&amp;quot;&lt;br /&gt;
Dwi sits up and scoots next to Cruxophim.&lt;br /&gt;
Seomanthe removes a scale-pattern jade green stick from in her ashen suede satchel.&lt;br /&gt;
Jastalyn turns to Lilanna and cheers!&lt;br /&gt;
Seomanthe offers Lilanna a scale-pattern jade green stick.&lt;br /&gt;
Speaking to Dremerie, Aurien says, &amp;quot;You habe more then one purple gown too.&amp;quot;&lt;br /&gt;
Lilanna accepts Seomanthe&#039;s jade green stick.&lt;br /&gt;
Lilanna says, &amp;quot;Thankee.&amp;quot;&lt;br /&gt;
Speaking to Lithyia, Grutak says, &amp;quot;From you, every kiss is a prize.&amp;quot;&lt;br /&gt;
Speaking heartily to Cruxophim, Dwi says, &amp;quot;Dont worry ye neber win a door.&amp;quot;&lt;br /&gt;
Seomanthe flashes a quick grin.&lt;br /&gt;
&lt;br /&gt;
Dwi drunkenly sings:&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;My name is Singing Sam is my name.&lt;br /&gt;
   I like to sing songs because its time to sing.&lt;br /&gt;
   To sing sooooooongs.  Oooooh.  Time to sing.&lt;br /&gt;
   Time for sings to song Sams!&lt;br /&gt;
&lt;br /&gt;
Speaking to Traiva, Kothos says, &amp;quot;A shame.  I was hoping for a reprise of her first song, about that gnome mechanical monstrosity.&amp;quot;&lt;br /&gt;
Lithyia beams happily at Grutak!&lt;br /&gt;
Dremerie nods at Aurien.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Kalyrra.  Kalyrra wins!&lt;br /&gt;
(Katara hugs everyone.)&lt;br /&gt;
As Dwi hiccups, her body jerks sharply to one side, causing her to lose her balance and wobble unsteadily.&lt;br /&gt;
Jastalyn turns to Dwi and cheers!&lt;br /&gt;
Kothos grins at Kalyrra.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Lithyia applauds Kalyrra.&lt;br /&gt;
Cruxophim lets out a cheer!&lt;br /&gt;
Leafiara turns to Kalyrra and cheers!&lt;br /&gt;
Kothos applauds Kalyrra.&lt;br /&gt;
Jastalyn applauds Kalyrra.&lt;br /&gt;
Kalyrra blinks.&lt;br /&gt;
Speaking to Dwi, Seomanthe exclaims, &amp;quot;Hey, you wanna on the stage, you gotta sign up!&amp;quot;&lt;br /&gt;
Talinvor glances at Dwi.&lt;br /&gt;
&lt;br /&gt;
Speaking to Kothos, Traiva says, &amp;quot;Encourage them to sign up next year.&amp;quot;&lt;br /&gt;
Seomanthe removes a silver-cored black sapphire from in her ashen suede satchel.&lt;br /&gt;
Katara giggles.&lt;br /&gt;
Seomanthe offers Kalyrra a silver-cored black sapphire.&lt;br /&gt;
Dwi stares with her glazed eyes focused on nothing.&lt;br /&gt;
Kalyrra accepts Seomanthe&#039;s black sapphire.&lt;br /&gt;
Kalyrra grins at Seomanthe.&lt;br /&gt;
Imrys gently brushes her pearl blonde hair away from her eyes and, with a deft twist of her wrist, tucks it back into its bindings.&lt;br /&gt;
Talinvor leans against a dancing couple statue with lady slipper orchids scattered around their feet.&lt;br /&gt;
Speaking to Seomanthe, Kalyrra says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
Talinvor folds his arms over his chest.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Tell me, how have you all been making sure to spread joy and art for Revelia this year?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grutak asks, &amp;quot;Do you have to be a bard to sign up?&amp;quot;&lt;br /&gt;
Jastalyn giggles at Seomanthe.&lt;br /&gt;
Seomanthe says, &amp;quot;Course not.&amp;quot;&lt;br /&gt;
Jastalyn softly says, &amp;quot;No comment.&amp;quot;&lt;br /&gt;
Lithyia says, &amp;quot;Well i hosted Nefarious KNitters so...&amp;quot;&lt;br /&gt;
Seomanthe looks over at Grutak and shakes her head.&lt;br /&gt;
Katara raspily says, &amp;quot;I gave away a lot of stuff that&#039;s how.&amp;quot;&lt;br /&gt;
Lithyia grins at Seomanthe.&lt;br /&gt;
Jastalyn looks over at Grutak and shakes her head.&lt;br /&gt;
Speaking to Grutak, Seomanthe exclaims, &amp;quot;Everyone&#039;s a bard, at heart!&amp;quot;&lt;br /&gt;
Traiva says, &amp;quot;Most of the performers are not Bards by profession.&amp;quot;&lt;br /&gt;
Vyrshkana exclaims, &amp;quot;I&#039;s seeinged de art stuffs!&amp;quot;&lt;br /&gt;
Leafiara casts her eyes upward, begging Tilamaire for guidance.&lt;br /&gt;
Leafiara whistles tunelessly to herself.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Ordim.  Ordim wins!&lt;br /&gt;
Speaking quietly to Seomanthe, Hadya says, &amp;quot;I...am keeping people breathing, apparently.&amp;quot;&lt;br /&gt;
Lithyia applauds Ordim.&lt;br /&gt;
Leafiara turns to Ordim and cheers!&lt;br /&gt;
Grutak asks, &amp;quot;Where&#039;s the list?&amp;quot;&lt;br /&gt;
Seomanthe gawks at Ordim.&lt;br /&gt;
Katara applauds Ordim.&lt;br /&gt;
Speaking melodically to Grutak, Dremerie exclaims, &amp;quot;Cholen loves everyone!&amp;quot;&lt;br /&gt;
Nazarr says, &amp;quot;I was a murder victim in a play.&amp;quot;&lt;br /&gt;
Lithyia laughs at Hadya!&lt;br /&gt;
&lt;br /&gt;
Evii laughs softly, trying to hide her amusement from Leafiara.&lt;br /&gt;
Kothos grins at Hadya.&lt;br /&gt;
Hadya quietly asks, &amp;quot;Or making them breathe again?&amp;quot;&lt;br /&gt;
Seomanthe grins at Hadya.&lt;br /&gt;
Ordim bursts out in a resounding cheer!&lt;br /&gt;
Speaking to Hadya, Kothos says, &amp;quot;Definitely counts.&amp;quot;&lt;br /&gt;
Jastalyn grins at Hadya.&lt;br /&gt;
Hadya looks thoughtful for a moment, then shrugs.&lt;br /&gt;
Traiva grins at Hadya.&lt;br /&gt;
Lithyia agrees with Kothos.&lt;br /&gt;
Cruxophim raises his voice in merry laughter.&lt;br /&gt;
Seomanthe exclaims, &amp;quot;That certainly helps them feel joy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe removes a silver-cored black sapphire from in her ashen suede satchel.&lt;br /&gt;
Sirona grins at Nazarr.&lt;br /&gt;
Seomanthe offers Ordim a silver-cored black sapphire.&lt;br /&gt;
Cruxophim affably states, &amp;quot;Right back.&amp;quot;&lt;br /&gt;
Kothos ponders.&lt;br /&gt;
Ordim accepts Seomanthe&#039;s black sapphire.&lt;br /&gt;
Speaking to Seomanthe, Ordim exclaims, &amp;quot;Thank you!&amp;quot;&lt;br /&gt;
Ordim giggles.&lt;br /&gt;
Nazarr grins at Sirona.&lt;br /&gt;
Seomanthe grins at Ordim.&lt;br /&gt;
Locklyer starts chortling.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
&lt;br /&gt;
Hadya quietly says, &amp;quot;That&#039;s as joyful as I get.&amp;quot;&lt;br /&gt;
Dwi begins to sway and loses her balance, falling down.&lt;br /&gt;
Kothos nods once.&lt;br /&gt;
Seomanthe chortles softly at some secret joke.&lt;br /&gt;
Locklyer begins to twitch.&lt;br /&gt;
Dwi grunts bashfully, averting her eyes.&lt;br /&gt;
Lilanna begins chuckling at Dwi!&lt;br /&gt;
Speaking to Dwi, Lilanna says, &amp;quot;I think yer already swimmin in somethin.&amp;quot;&lt;br /&gt;
Ordim put a silver-cored black sapphire in his pale crimson shroud.&lt;br /&gt;
Dremerie snuggles Aurien, who responds by cradling an arm around her.&lt;br /&gt;
Traiva stands up.&lt;br /&gt;
Lithyia giggles at Lilanna.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hokay, two more prizes I think and we&#039;ll get goingk again!  Please find your bums and put them in the pews!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lithyia grabs her bum.)&lt;br /&gt;
Vyrshkana walks over to the pews and settles down.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Nazarr.  Nazarr wins!&lt;br /&gt;
Lithyia exclaims, &amp;quot;It&#039;s right here!&amp;quot;&lt;br /&gt;
Jastalyn turns to Seomanthe and cheers!&lt;br /&gt;
Leafiara cackles!&lt;br /&gt;
Lithyia says, &amp;quot;Still attached to me.&amp;quot;&lt;br /&gt;
Speaking to Nazarr, Seomanthe exclaims, &amp;quot;Lucky lucky!&amp;quot;&lt;br /&gt;
Aurien laughs!&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Xavanna.  Xavanna wins!&lt;br /&gt;
Speaking cheerfully to Nazarr, Leafiara exclaims, &amp;quot;It loves you so much!&amp;quot;&lt;br /&gt;
(Lithyia points to her bum.)&lt;br /&gt;
Seomanthe removes a small argent paper bag from in her ashen suede satchel.&lt;br /&gt;
Seomanthe offers Xavanna a small argent paper bag.&lt;br /&gt;
Lilanna glances at Lithyia.&lt;br /&gt;
Jastalyn giggles at Lithyia.&lt;br /&gt;
Locklyer stares off into space.&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Leafiara turns to Xavanna and cheers!&lt;br /&gt;
Lilanna is admiring Lithyia.&lt;br /&gt;
Lilanna nods.&lt;br /&gt;
(Lithyia shakes her bum at LIlanna.)&lt;br /&gt;
Lilanna hoots at Lithyia.&lt;br /&gt;
Seomanthe grins.&lt;br /&gt;
Jastalyn tickles Lithyia as they grin at each other.&lt;br /&gt;
Speaking melodically to Lithyia, Dremerie says, &amp;quot;Nice bum.&amp;quot;&lt;br /&gt;
Lithyia says, &amp;quot;Well thank yo.&amp;quot;&lt;br /&gt;
Jastalyn scoots over next to Lithyia.&lt;br /&gt;
Lithyia preens.&lt;br /&gt;
Jastalyn softly says, &amp;quot;It&#039;s taken.&amp;quot;&lt;br /&gt;
Lithyia grins at Jastalyn.&lt;br /&gt;
Katara coughs.&lt;br /&gt;
Jastalyn softly says, &amp;quot;Twice.&amp;quot;&lt;br /&gt;
Tayler appears to be trying hard not to grin.&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
&lt;br /&gt;
Lithyia points at Grutak.&lt;br /&gt;
Lilanna nods at Jastalyn.&lt;br /&gt;
Lithyia points at Jastalyn.&lt;br /&gt;
Dremerie grins at Jastalyn.&lt;br /&gt;
Seomanthe starts chortling.&lt;br /&gt;
Katara stands up.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Grutak asks, &amp;quot;What?&amp;quot;&lt;br /&gt;
Lithyia says, &amp;quot;Nothing.&amp;quot;&lt;br /&gt;
Locklyer raises his voice in merry laughter.&lt;br /&gt;
Speaking melodically to Jastalyn, Dremerie says, &amp;quot;That&#039;s ok.  I have my own, too.&amp;quot;&lt;br /&gt;
Lithyia giggles to herself.&lt;br /&gt;
Dremerie winks at Jastalyn.&lt;br /&gt;
Leafiara gazes in amusement at her surroundings.&lt;br /&gt;
Dremerie leans softly against Aurien.&lt;br /&gt;
Jastalyn giggles at Dremerie.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traiva and Tolwynn Perform==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Alright lovely Revelians!  Let&#039;s get back on task!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lithyia applauds.&lt;br /&gt;
Kothos takes a drink from his green absinthe.&lt;br /&gt;
Kothos looks rather relaxed.&lt;br /&gt;
Meril cocks her head.&lt;br /&gt;
Yardie takes a deep breath.&lt;br /&gt;
Yardie slowly empties his lungs.&lt;br /&gt;
Jastalyn joins Grutak&#039;s group.&lt;br /&gt;
Sirona applauds politely.&lt;br /&gt;
Xavanna winks at Yardie.&lt;br /&gt;
Adalfuns takes a drink from his rich amber bourbon.&lt;br /&gt;
Vyrshkana takes a drink from her pineapple juice.&lt;br /&gt;
Evii smiles with pursed lips, wrinkling her freckled nose.&lt;br /&gt;
Jastalyn snickers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now our next performers are very special and know the stage well, so be sure to cheer extra hard for... &lt;br /&gt;
      &lt;br /&gt;
      Traiva and Tolwynn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tolwynn arrives from stage left.&lt;br /&gt;
Traiva arrives from stage left.&lt;br /&gt;
&lt;br /&gt;
(Tolwynn strides to center stage carrying a scrollworked ebon stool and rose-stained lute, the theater dark except for the wash of pale rose light over the stage. He sets the stool down and sits on the edge, one leg stretched slightly in front while the other bends to provide a perch for his instrument.)&lt;br /&gt;
&lt;br /&gt;
You see Warden Tolwynn Verethundi the Fortune Seeker.&lt;br /&gt;
He appears to be a Human from Seareach.&lt;br /&gt;
He is tall.  He appears to be in the prime of life.  He has tempestuous grey-green eyes and evenly bronzed skin.  He has waist-length, thick jet black hair pulled back into a kelyn-bound braid.  He has a chiseled angular face and slightly upswept ears.&lt;br /&gt;
He has a stylized green wisp marking on his neck.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a simple rose-stained lute in his right hand.&lt;br /&gt;
He is wearing a mercurial urnon Ivas symbol, a sleek black cloth-of-veniom longcoat, a fragrant white tuberose boutonniere, a fitted viridian spidersilk shirt with hummingbird saewehna buttons, some silvered black steel bracers, a thick gold ring, a gilded black glaes band inlaid with wisp-patterned verdant jade accents, a matched trio of gilded black glaes wedding bands, some tailored black silk trousers fastened by a row of golvern buttons, and a pair of polished black leather boots buckled with kelyn.&lt;br /&gt;
&lt;br /&gt;
You see Chatelaine Traiva Verethundi the Flora Enthusiast.&lt;br /&gt;
She appears to be an Aelotoi of the Mrae&#039;ni Clan.&lt;br /&gt;
She is petite in stature and has a curvy-figured silhouette.  She appears to be in the prime of life.  She has smoldering, viridian-flecked dark hazel eyes and rose-tinted ivory skin.  She has hip length, softly curled deep cordovan hair loosely styled with some platinum dragonfly hairjewels scattered throughout.  She has a heart-shaped face and high cheekbones.  Her lengthy nails are brushed with rose-tipped silvery white enamel spiraled with slivers of jasmine-cut crystal.  She has a pair of jade-veined elongated emerald wings adorned with some green nephrite accents variegated with shadowy mottling.&lt;br /&gt;
She has a pair of white diamond studs in the ridges of both her ears, a knotwork and dragonfly tattoo on her neck, and a wispy dancer tattoo on her foot.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a bejewelled dragonfly pendant, a flowing cobalt silk dress with silver lace paneling, and an emerald-set lustrous faenor wedding ring.&lt;br /&gt;
&lt;br /&gt;
(Tolwynn begins plucking a slow, romantic melody on his lute as Traiva emerges from the side of the stage. Faint, ethereal crimson flames rise up from the lute to surround Tolwynn, having no effect on him, nor on Traiva as she presses her chest to his back, her hands sliding across his shoulders.)&lt;br /&gt;
&lt;br /&gt;
(Traiva brushes her lips over Tolwynn&#039;s cheek in a tender kiss before slowly turning in a wide spin to his side and falling to one knee, her arms stretched toward him as they share a tender gaze.)&lt;br /&gt;
&lt;br /&gt;
(Traiva rises in a fluid movement to begin a solo waltz in front of Tolwynn, her silk and lace skirt flowing around her legs to emphasize the rocking movements as the ethereal flames from Tolwynn&#039;s lute continue to dance around him. Two wide blush silk panels fall slowly to dangle over the stage, and Traiva lightly weaves her arms through them before again pressing against Tolwynn&#039;s back.)&lt;br /&gt;
&lt;br /&gt;
(Tolwynn leans back against Traiva, the ethereal flames from his lute embracing them both. He straightens, a light wisp flicking one last time at Traiva before she hoists herself up the silks, her wings fanning out behind her.)&lt;br /&gt;
&lt;br /&gt;
(Traiva pumps her arms forcefully to begin swinging diagonally over Tolwynn, smoothly sliding down the silks to the right front edge of the stage. She spins to face him as the music swells, the ethereal flames leaping high with the music.)&lt;br /&gt;
&lt;br /&gt;
(Traiva uses the silks to swing back to Tolwynn, landing beside him to press soft kisses to his cheek and temple as his fingers dance over his lute&#039;s strings. She spins across his back, lightly trailing the end of a silk panel around his shoulders before kneeling beside him with her hands held up in offering.)&lt;br /&gt;
&lt;br /&gt;
(Tolwynn keeps his lute cradled against his chest as he stands and turns to face Traiva, kissing her upturned palm. She rises to her feet, letting the length of silk fall as she and Tolwynn begin to dance in mirror, the ethereal crimson flames from his instrument swirling around them both with the passionate melody. The two silk lengths move across the stage in their own dance, at times partially concealing the couple.)&lt;br /&gt;
&lt;br /&gt;
(Traiva meets the silks at the left of the stage, pausing as Tolwynn again perches on his stool. She wraps the silks around her arms and runs a wide circle around Tolwynn, rising into the air as the music swells to a new intensity, seeming to fly over him.)&lt;br /&gt;
&lt;br /&gt;
(Tolwynn looks up to watch Traiva, caressing his lute to coax the ethereal flames higher so they stretch up to lick at her feet.)&lt;br /&gt;
&lt;br /&gt;
(Traiva pumps her arms to maintain her swing over Tolwynn before turning in a slow flip, her right arm freeing itself from its silk. Her right leg turns to wrap the newly freed length around it, and she uses this new support to lean back as she swings back and forth, the ethereal flames swirling around Tolwynn from his lute seeming to dance with her.)&lt;br /&gt;
&lt;br /&gt;
(Tolwynn makes a sharp decrescendo, and the ethereal flames die down to mere wisps flicking at his fingers caressing the lute&#039;s strings.)&lt;br /&gt;
&lt;br /&gt;
(Traiva spins slowly as she slides down the silk length behind Tolwynn, letting go of the material to loosely wrap her arms around his shoulders. The ethereal flames rise slowly from the lute, almost as if stroking her face as she sways from side to side.)&lt;br /&gt;
&lt;br /&gt;
(Tolwynn stands, keeping his lute cradled tenderly against him, and turns to face Traiva. Without touching, they waltz slowly around the stage as the blush silk panels rise slowly into the rafters, leaving only the couple and the ebon stool in the pale rose light.)&lt;br /&gt;
&lt;br /&gt;
(Tolwynn leads Traiva toward the stool as he gradually slows the music, the ethereal crimson flames fading until they are barely visible.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings breathily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Meril dai a tal ne, ni&#039;sae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Tolwynn strums a final chord, the faint ethereal flames sinking fully into the lute as he sets it on the stool. He wraps one arm around Traiva&#039;s waist and traces his other hand along her jaw before echoing her words.)&lt;br /&gt;
&lt;br /&gt;
Tolwynn sings tenderly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Forever you and I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Tolwynn tilts his head down to rest his forehead against Traiva&#039;s as the stage goes dark.)&lt;br /&gt;
&lt;br /&gt;
Jastalyn smiles.&lt;br /&gt;
Seomanthe sniffs.&lt;br /&gt;
Seomanthe applauds warmly.&lt;br /&gt;
Lithyia fans herself.&lt;br /&gt;
Elusionari gazes admiringly at Traiva.&lt;br /&gt;
Xavanna turns to Tolwynn and cheers!&lt;br /&gt;
Elusionari nods approvingly at Tolwynn.&lt;br /&gt;
Seomanthe calls, &amp;quot;Just beautiful!&amp;quot;&lt;br /&gt;
Nazarr exclaims, &amp;quot;The best dancers in the lands!&amp;quot;&lt;br /&gt;
Kothos says, &amp;quot;A little breathless, too.&amp;quot;&lt;br /&gt;
Leafiara breathlessly marvels, &amp;quot;Now that&#039;s a dance routine.&amp;quot;&lt;br /&gt;
Sirona quietly says, &amp;quot;That was lovely.&amp;quot;&lt;br /&gt;
Speaking to Traiva, Kothos says, &amp;quot;Not that I doubt your grace, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Tolwynn and Traiva are standing at the front of the stage, facing the audience as light floods the theater. Traiva extends one leg behind her and sinks into a graceful curtsy while Tolwynn makes a deep, elegant bow.)&lt;br /&gt;
&lt;br /&gt;
(Traiva skips back to gather Tolwynn&#039;s stool and lute before he scoops her into his arms and carries her down the steps from the stage to the audience pews.)&lt;br /&gt;
&lt;br /&gt;
Dremerie melodically says, &amp;quot;Loved that.  Very elegant and moving.&amp;quot;&lt;br /&gt;
Lilanna says, &amp;quot;That was wonderful.&amp;quot;&lt;br /&gt;
Tolwynn walks over to the pews and settles down.&lt;br /&gt;
Traiva walks over to the pews and settles down.&lt;br /&gt;
Traiva scoots over next to Tolwynn.&lt;br /&gt;
Evii quietly mouths, &amp;quot;Hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A study in grace and beauty if ever we&#039;ve seen one, am I right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lithyia agrees with Seomanthe.&lt;br /&gt;
Leafiara nods briskly at Seomanthe!&lt;br /&gt;
Cruxophim agrees with Seomanthe.&lt;br /&gt;
Tayler nods at Seomanthe.&lt;br /&gt;
Cruxophim gives Traiva a lingering kiss on the cheek.&lt;br /&gt;
Hadya nods at Traiva.&lt;br /&gt;
Hadya smiles.&lt;br /&gt;
Cruxophim hugs Tolwynn.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well I needed just a moment to recover from the trance I was in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe fans herself.&lt;br /&gt;
Lithyia grins at Seomanthe.&lt;br /&gt;
Aurien grins.&lt;br /&gt;
Jastalyn grins at Traiva.&lt;br /&gt;
Meliyara grins impishly at Seomanthe.&lt;br /&gt;
Leafiara nods sympathetically at Seomanthe.&lt;br /&gt;
Cruxophim fans his blood red-veined deep black wings at Seomanthe, visibly stirring the air about her.&lt;br /&gt;
Jastalyn giggles at Seomanthe.&lt;br /&gt;
Sirona grins at Seomanthe.&lt;br /&gt;
Leafiara raises her voice in merry laughter.&lt;br /&gt;
Traiva laughs softly, trying to hide her amusement from Seomanthe.&lt;br /&gt;
Evii laughs softly, trying to hide her amusement.&lt;br /&gt;
Tayler grins.&lt;br /&gt;
Adalfuns fans himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meril Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now I&#039;m feelin especially lucky to make this next introduction because our next performer won the last Bardfest on this very stage!&lt;br /&gt;
     Please welcome the eternally amazing...&lt;br /&gt;
      &lt;br /&gt;
      Meril!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Meril steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
Cruxophim turns to Meril and cheers!&lt;br /&gt;
Adalfuns flashes a quick grin at Meril.&lt;br /&gt;
Traiva applauds Meril.&lt;br /&gt;
Tolwynn applauds Meril.&lt;br /&gt;
&lt;br /&gt;
You see Meril.&lt;br /&gt;
She appears to be a Sylvankind.&lt;br /&gt;
She is average height.  She appears to have come of age.  She has hardened, piercing forest green eyes and fair skin.  She has waist length, flowing auburn hair interspersed with strands of grey.  She has a delicate face and slightly downswept pointed ears.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a silver-strung red birch mandolin fitted with leaf-cut green jade pegs in her right hand.&lt;br /&gt;
She is wearing a billowing white chainsil cloak traced with golden gossamer threads, a bright yellow sunflower, a flute-sleeved doeskin blouse underpinned by gold-blended ametrine silk, a tri-color woven lirveil, a thorned ivy vine belt with a rosewood-carved rose buckle, a cord-stitched suede mandolin case with an oak toggle latch, an asymmetric forest green satin skirt overlaid with sheer chiffon with some fitted doeskin leggings underneath, and a pair of russet brown slippers set on copper heels.&lt;br /&gt;
&lt;br /&gt;
Meril recites brightly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Fair evening, everyone. I am Meril, and I am glad to be here to perform for you this Revelia in the Den of Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril adds, &amp;quot;Especially this year, since I would like to thank the siblings of the Argent Aspis for accepting me.&amp;quot;&lt;br /&gt;
Meril snaps out her hand with a subtle gesture.  A soaring argent aspis illusion appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
Julenne&#039;s group just came down a walkway.&lt;br /&gt;
Jastalyn grins at Meril.&lt;br /&gt;
Sirona beams!&lt;br /&gt;
&lt;br /&gt;
Meril recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;This evening, I thought I might share an old myth that was once told to me, of how one of the gifts that we take so much for granted came to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril raises her red birch mandolin to her ear, a look of concentration on her face as she plucks each string in turn, listening to their pitch.&lt;br /&gt;
&lt;br /&gt;
Meril begins playing a quiet song on her mandolin.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We made to each other a promise,&lt;br /&gt;
     Before the trees were old,&lt;br /&gt;
     When the skies were clear and cloudless,&lt;br /&gt;
     And the stars were tales untold --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When all the lands were nameless&lt;br /&gt;
     And the seas were unrevealed,&lt;br /&gt;
     When I chased sheep in the mountains,&lt;br /&gt;
     And you tended flowers in the field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a decrease in tempo, Meril gives her soft melody the aspect of a soothing lullabye that makes forgetting the day&#039;s cares as easy as closing your eyes.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;When will we be together&#039;, I asked,&lt;br /&gt;
     &#039;One day and all days to be?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;When the lilacs and the daffodils bloom,&lt;br /&gt;
     From the mountains to the sea.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;But each flower needs water,&lt;br /&gt;
     And warmth and sunlight too,&lt;br /&gt;
     How could all of them bloom at once,&lt;br /&gt;
     If there is only you?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril makes a sharp decrescendo, forcing you to strain to hear the soft notes.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You thought a while, and felt the wind,&lt;br /&gt;
     And gazed up at the sky,&lt;br /&gt;
     And gave a slight shake of your head --&lt;br /&gt;
     &#039;Well, is it not a dream to try?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;It seems more like a quest to me,&lt;br /&gt;
     A promise you mean to keep,&lt;br /&gt;
     And not a distant, hazy thing&lt;br /&gt;
     To find while one&#039;s asleep&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril brushes her fingers over the strings, modulating softly from chord to chord as if playing to herself.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;Come with me then to help&#039;, you said,&lt;br /&gt;
     &#039;For the journey will be long,&lt;br /&gt;
     But even the frailest flower&lt;br /&gt;
     Has roots that are growing strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe places a hand over her heart.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They are only waiting for a little care,&lt;br /&gt;
     And that they will have soon,&lt;br /&gt;
     For together we will change the world&lt;br /&gt;
     And show them how to bloom.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a decrease in tempo, Meril gives her soft melody the aspect of a soothing lullabye that makes forgetting the day&#039;s cares as easy as closing your eyes.&lt;br /&gt;
&lt;br /&gt;
Lithyia closes her eyes for a moment.&lt;br /&gt;
Lithyia smiles.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We packed our things and found our way&lt;br /&gt;
     To the banks of a mountain stream,&lt;br /&gt;
     And you told me of the work to come,&lt;br /&gt;
     To fulfill the promised dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tempo of Meril&#039;s song slows slightly, taking its time to convey a message of gentleness and rest.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So down the river&#039;s many bends&lt;br /&gt;
     We traveled into the west,&lt;br /&gt;
     And came to the ocean&#039;s barren shore,&lt;br /&gt;
     Where for the night we stopped to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A sea tortoise we found on the beach,&lt;br /&gt;
     Regarding us with great dark eyes,&lt;br /&gt;
     And together we shared our campfire&#039;s warmth&lt;br /&gt;
     Until the next sunrise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril slowly modulates through a series of chords, building a beautiful melody.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With careful steps we climbed its shell&lt;br /&gt;
     Of mottled brown and green,&lt;br /&gt;
     And on its back we journeyed far&lt;br /&gt;
     To find lands never seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Cold mists soon enshrouded us&lt;br /&gt;
     As morning faded away&lt;br /&gt;
     And all the ocean loomed beyond&lt;br /&gt;
     A screen of silent grey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tempo of Meril&#039;s song slows slightly, taking its time to convey a message of gentleness and rest.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We huddled together in the chill,&lt;br /&gt;
     And you lifted your voice to sing --&lt;br /&gt;
     And over the waves the answer came&lt;br /&gt;
     From a thousand beating wings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril&#039;s harmony dances about the melody, intertwining about it with pure, shining notes.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Towards the deepness we drifted,&lt;br /&gt;
     Wanderers into the dark,&lt;br /&gt;
     Leading a flock of seabirds&lt;br /&gt;
     With a song upon our ark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos smiles.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And we watched the stars for stories&lt;br /&gt;
     Of the places we might reach,&lt;br /&gt;
     Until at last we strayed on sand&lt;br /&gt;
     Upon a dusky beach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril brushes her fingers over the strings, modulating softly from chord to chord as if playing to herself.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Black was the earth, and farther yet&lt;br /&gt;
     Were jagged spires of stone&lt;br /&gt;
     Amidst smoke that rose from crevasses&lt;br /&gt;
     To wreathe a natural throne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The birds alighted all around,&lt;br /&gt;
     On rocks and stranger trees,&lt;br /&gt;
     And we bade the tortoise farewell&lt;br /&gt;
     As it swam back to the sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cruxophim gazes with interest at Meril.&lt;br /&gt;
&lt;br /&gt;
Meril makes a sharp decrescendo, forcing you to strain to hear the soft notes.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We searched the island, finding where&lt;br /&gt;
     A chasm descended deep&lt;br /&gt;
     To where a heart of fire pulsed,&lt;br /&gt;
     Turning in restless sleep,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Beneath the sea it had forgotten&lt;br /&gt;
     Whence and how it came,&lt;br /&gt;
     Knowing only in its slumber&lt;br /&gt;
     That it waited for the flame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril makes a sharp decrescendo, forcing you to strain to hear the soft notes.&lt;br /&gt;
&lt;br /&gt;
Paying complete attention to the mandolin&#039;s strings, Meril begins building an intense melody.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And as I lit a fire above,&lt;br /&gt;
     There came an echoing sound,&lt;br /&gt;
     A rush of wind, a waking roar&lt;br /&gt;
     From far beneath the ground --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aurien smiles.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Then to the beach we ran, seeking&lt;br /&gt;
     To flee the shaking earth,&lt;br /&gt;
     And there upon an eagle&#039;s back&lt;br /&gt;
     We found our unlikely berth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril bridges her song into a new key, taking it to new heights of intensity.&lt;br /&gt;
&lt;br /&gt;
Jastalyn smiles.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Away from the isle the seabirds soared,&lt;br /&gt;
     And into a falling sky&lt;br /&gt;
     The spires shook and shattered,&lt;br /&gt;
     With shards of fire streaming by --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And as we sped out from the ash&lt;br /&gt;
     And the chaos at last slowed,&lt;br /&gt;
     From the stillness of the deep,&lt;br /&gt;
     A current began to flow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril accentuates her song with emphatic strums, adding to the intensity.&lt;br /&gt;
&lt;br /&gt;
With careful concentration, Meril draws out a series of notes, allowing them to layer into a sweet harmony.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;From this meeting of fire and water&lt;br /&gt;
     Will the current go ever forth&lt;br /&gt;
     From a distant island in the sea&lt;br /&gt;
     To melt the frozen north --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;And fish and birds will journey hence&lt;br /&gt;
     Upon this watery lane,&lt;br /&gt;
     And in its warmth the winds will rise&lt;br /&gt;
     And bear the seed of rain.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril deliberately strums an unhurried theme, letting each chord hang in the air for a time before striking another.&lt;br /&gt;
&lt;br /&gt;
Meril takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;In time we returned to familiar climes,&lt;br /&gt;
     And the flock began to break:&lt;br /&gt;
     The gulls dispersed over the shore,&lt;br /&gt;
     The cranes to sheltered lakes --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirona smiles at Meril.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The geese to the lowland marshes,&lt;br /&gt;
     Each whence they wished to go,&lt;br /&gt;
     But the great eagles ranged farther still,&lt;br /&gt;
     Towards the distant snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril lazily bridges into another key, the melody of her song as gentle as a drowsy stream flowing through a quiet forest.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We alighted among the mountaintops&lt;br /&gt;
     Beside an eagle&#039;s nest,&lt;br /&gt;
     And stayed a while to watch the hatchlings&lt;br /&gt;
     Rousing from their rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But the journey pulled us onward,&lt;br /&gt;
     To the highest peak of the world,&lt;br /&gt;
     Where we could see the glittering patterns&lt;br /&gt;
     Of lands and seas unfurled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril slowly modulates through a series of chords, building a beautiful melody.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We tied a rope to the mountain&#039;s spine,&lt;br /&gt;
     And you told me, &#039;Hold on tight,&lt;br /&gt;
     Hold on even as the darkness falls&lt;br /&gt;
     And hides me from your sight --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;Hold on until all before you&lt;br /&gt;
     Are the stars and moons and sun,&lt;br /&gt;
     For one more task remains to us&lt;br /&gt;
     Until the dream is done.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With careful concentration, Meril draws out a series of notes, allowing them to layer into a sweet harmony.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I nodded, seeing more in your eyes&lt;br /&gt;
     Than any words can speak&lt;br /&gt;
     And holding the rope together,&lt;br /&gt;
     We leapt from the mountain&#039;s peak --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril bridges her song into a new key, taking it to new heights of intensity.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The wind lifted beneath us,&lt;br /&gt;
     To rise rather than fall,&lt;br /&gt;
     And in that distant sky&lt;br /&gt;
     Even the mountaintops grew small.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The sky&#039;s blue turned to violet,&lt;br /&gt;
     And from violet into black,&lt;br /&gt;
     The chill began to close in,&lt;br /&gt;
     And I spared a quick glance back --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril makes a dramatic change in the song&#039;s dynamics, sweeping from soft to loud in a sharp crescendo then back into the middle ranges.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;For you were still beside me,&lt;br /&gt;
     As radiant as the sun --&lt;br /&gt;
     I held the rope taut, and, slowly,&lt;br /&gt;
     The world&#039;s axis tilted and spun...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And in an alpine meadow,&lt;br /&gt;
     After a sprinkling of fresh rain,&lt;br /&gt;
     Where on the verdant blades of grass&lt;br /&gt;
     Small droplets yet remained --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril plucks her instrument&#039;s lower strings, adding a driving bass foundation to the melody.&lt;br /&gt;
&lt;br /&gt;
Meril sweeps the music upward in a swelling crescendo of vibrant harmony.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;There, as the land itself shifted&lt;br /&gt;
     To an angle that was just right,&lt;br /&gt;
     The lilac petals opened gently&lt;br /&gt;
     And turned to face the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril makes a sharp decrescendo, forcing you to strain to hear the soft notes.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We made to each other our promises,&lt;br /&gt;
     And still we hold them dear,&lt;br /&gt;
     And though many an age has passed,&lt;br /&gt;
     I await you every year --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;To hear your voice in the water&lt;br /&gt;
     And your songs upon bright wings,&lt;br /&gt;
     For you were Oleani,&lt;br /&gt;
     And you gave the world the Spring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a decrease in tempo, Meril gives her soft melody the aspect of a soothing lullabye that makes forgetting the day&#039;s cares as easy as closing your eyes.&lt;br /&gt;
&lt;br /&gt;
Meril strums one final soft chord then allows her mandolin to fall silent.&lt;br /&gt;
&lt;br /&gt;
Meril clasps her hands in a reverent gesture.&lt;br /&gt;
&lt;br /&gt;
Meril bows.&lt;br /&gt;
&lt;br /&gt;
Meliyara applauds Meril.&lt;br /&gt;
Imrys applauds Meril.&lt;br /&gt;
Dwi throws a handful of off-white confetti up into the air, and it floats down in a cloud all over the area!&lt;br /&gt;
Seomanthe gazes in awe at Meril.&lt;br /&gt;
Kalyrra applauds Meril.&lt;br /&gt;
Adalfuns smiles at Meril.&lt;br /&gt;
Lilanna applauds Meril.&lt;br /&gt;
Jastalyn applauds Meril.&lt;br /&gt;
Raelee takes a moment to observe Meril.&lt;br /&gt;
Locklyer hoots.&lt;br /&gt;
Missoni applauds Meril warmly.&lt;br /&gt;
&lt;br /&gt;
Meril says, &amp;quot;Thank you all for listening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe exclaims, &amp;quot;I sure felt like I was flying!&amp;quot;&lt;br /&gt;
Sirona applauds Meril with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Speaking happily to Meril, Dwi says, &amp;quot;Epic.&amp;quot;&lt;br /&gt;
Dwi throws a handful of off-white confetti up into the air, and it floats down in a cloud all over the area!&lt;br /&gt;
Meril put a silver-strung red birch mandolin fitted with leaf-cut green jade pegs in her suede mandolin case.&lt;br /&gt;
Aurien exclaims, &amp;quot;Well done!&amp;quot;&lt;br /&gt;
(Meril makes her way carefully down the aisle and back down to the pews.)&lt;br /&gt;
Meril walks over to the pews and settles down.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now we&#039;ve all been on a beautiful journey across land and sea together in our minds -&lt;br /&gt;
     Everyone check one more time that your feets are on the ground before we move on!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yardie Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Our next performer has made a name for himself throughout the lands for his deeds of bravery, and he follows in storied Palestra footsteps on this very stage...&lt;br /&gt;
      &lt;br /&gt;
     Please welcome&lt;br /&gt;
      &lt;br /&gt;
      Yardie!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Yardie steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind him.&lt;br /&gt;
&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Kalyrra applauds.&lt;br /&gt;
Guarrin applauds politely.&lt;br /&gt;
Elusionari applauds Yardie.&lt;br /&gt;
Dremerie turns to Yardie and cheers!&lt;br /&gt;
Jastalyn faces Yardie and lets loose a mighty shout!&lt;br /&gt;
&lt;br /&gt;
You see Blade Yardie the Palestra.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is average height and has a trim build.  He appears to be young.  He has piercing violet eyes and silken black skin.  He has very long, straight blue-black hair woven into a wrist-thick herringbone braid that is bound with an ornate argent lor band.  He has a narrow face, a flaring nose and full lips.  He has a puckered, raised scar on the back of his left hand that forms a perfectly symmetrical spiderweb.  He also has a tapered jawline and well-proportioned features.&lt;br /&gt;
He has an inked crimson crest depicting a crossed quill and rose on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a glass of chilled absinthe in his right hand.&lt;br /&gt;
He is wearing a lor triskele inset with three ebon-veined despanals, an ebon-sheened silvery lor quill tucked behind one ear, a mithglin coil suspending a small quill, a garnet silk shirt with a folded linen pocket square, a delicately crafted hexagonal mithglin ring, a thin etched eahnor band, a faceted obsidian signet band, a thinly twisted mithglin keyring, a polished silver pocket watch with a fine silver chain, some crisply pleated raven black trousers, and a pair of cushioned silver-threaded black socks under a pair of shiny black leather shoes with steel aglets.&lt;br /&gt;
A medley of woodland creatures stand behind Yardie, leaving a blur of fur and feathers as they scamper around.&lt;br /&gt;
&lt;br /&gt;
Myharl applauds Yardie.&lt;br /&gt;
Leafiara turns to Yardie and cheers!&lt;br /&gt;
Julenne turns to Yardie and cheers!&lt;br /&gt;
Lithyia turns to Yardie and cheers!&lt;br /&gt;
Tolwynn applauds Yardie.&lt;br /&gt;
Rivienne applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie casually observes his surroundings.&lt;br /&gt;
&lt;br /&gt;
Leafiara whistles at Yardie!&lt;br /&gt;
Sirona beams at Yardie and claps her hands together in delight!&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Missoni applauds Yardie warmly.&lt;br /&gt;
Vyrshkana turns to Yardie and cheers!&lt;br /&gt;
Meril applauds Yardie.&lt;br /&gt;
Evii closes her eyes for a moment.&lt;br /&gt;
Mearyn applauds Yardie.&lt;br /&gt;
Nazarr turns to Yardie and cheers!&lt;br /&gt;
Imrys applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
Nazarr turns to Yardie and cheers!&lt;br /&gt;
With a far away look in her dark amber eyes, Hadya twists the minute bits and baubles on her selshis fang tesarit around and around idly.&lt;br /&gt;
Nazarr turns to Yardie and cheers!&lt;br /&gt;
Randsford applauds Yardie.&lt;br /&gt;
Lunaryna claps her hands.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Yardie slowly empties his lungs.&lt;br /&gt;
Toxyrox applauds Yardie.&lt;br /&gt;
Lilanna applauds Yardie.&lt;br /&gt;
Evii turns to Yardie and cheers!&lt;br /&gt;
Nazarr applauds with enthusiasm, seemingly oblivious to his surroundings.&lt;br /&gt;
&lt;br /&gt;
You see Yardie, apparently lost in thought, scratching idly at his mithglin ring.&lt;br /&gt;
&lt;br /&gt;
Kothos applauds Yardie.&lt;br /&gt;
Saraphenia applauds Yardie.&lt;br /&gt;
Myharl leans forward and rests his chin in his hand, a thoughtful expression on his face.&lt;br /&gt;
Nazarr applauds loudly.&lt;br /&gt;
Leafiara flashes a wide grin.&lt;br /&gt;
&lt;br /&gt;
(Yardie rubs the silvery lor quill tucked behind his ear, exhales slowly, and speaks calmly.)&lt;br /&gt;
&lt;br /&gt;
Julenne scoots over next to Saraphenia.&lt;br /&gt;
&lt;br /&gt;
Yardie recites slowly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I....&lt;br /&gt;
     Need....&lt;br /&gt;
     You....&lt;br /&gt;
     To....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunaryna folds her hands in her lap.&lt;br /&gt;
&lt;br /&gt;
(Yardie leaps off the ground and sways his arms, involving the audience to join in on the performance and he nods in head in rhythm.)&lt;br /&gt;
&lt;br /&gt;
Yardie recites energetically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Raise up your drinks as I begin this tale,&lt;br /&gt;
     About a bizarre encounter with a creature from beyond the veil.&lt;br /&gt;
     And while this union might seem the makings for a disaster,&lt;br /&gt;
     Let&#039;s explore how they lived Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona blinks.&lt;br /&gt;
Jastalyn grins at Yardie.&lt;br /&gt;
Jastalyn pours herself a cask-aged whiskey cocktail.&lt;br /&gt;
Jastalyn raises her whiskey cocktail in a toast!&lt;br /&gt;
Lithyia giggles.&lt;br /&gt;
&lt;br /&gt;
Yardie recites energetically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;That&#039;s right, I did not misquote, so hold your laughter--&lt;br /&gt;
     Otherwise this performance is set to end up in disaster.&lt;br /&gt;
     Should confusion set, I&#039;ll seek to answer all your questions after,&lt;br /&gt;
     But let me rhyme this tale called Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Toxyrox chuckles.&lt;br /&gt;
Seomanthe gasps.&lt;br /&gt;
Lilanna starts chortling.&lt;br /&gt;
Sirona beams!&lt;br /&gt;
Leafiara lets loose a loud whoop of delight.&lt;br /&gt;
Jastalyn takes a drink from her whiskey cocktail.&lt;br /&gt;
Tayler grins wryly.&lt;br /&gt;
&lt;br /&gt;
Yardie recites calmly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Meet Yiliel, a child of parents from the Clerisy.&lt;br /&gt;
     A Faendryl who lived a century, his reputation marked in heresy.&lt;br /&gt;
     Never to turn to competition, his accolades were absent,&lt;br /&gt;
     As he drowned in his libations, his drink of favor was the absinthe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunaryna takes a drink from her rich amber bourbon.&lt;br /&gt;
Evii giggles.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Lithyia grins.&lt;br /&gt;
Julenne grins.&lt;br /&gt;
Lithyia hoots.&lt;br /&gt;
&lt;br /&gt;
Yardie recites pensively:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Maybe the bottle filled his scattered mind with lucid dreams,&lt;br /&gt;
     But Yili ponder what lay beyond from behind the scenes.&lt;br /&gt;
     Drawn by the other side of the valance where the demons hide,&lt;br /&gt;
     Curious hunger led imaginations to the other side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites scornfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&amp;quot;Go home you drunkard!&amp;quot; came the jeers from friend and kin,&lt;br /&gt;
     &amp;quot;You waste potential, as Faendryl you live your life in sin!&amp;quot;&lt;br /&gt;
     &amp;quot;Demons are vessels, nothing more, subjects to our power,&lt;br /&gt;
     This foolish course will lead a creature to maim you to devour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona grins.&lt;br /&gt;
Julenne leans back.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
&lt;br /&gt;
Yardie recites amusedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Of course Yiliel was deaf to pleas, consume by swelling pride,&lt;br /&gt;
     Drunk with madness plus the liquor dwelling inside.&lt;br /&gt;
     He held his crazy aspirations to visit the land beyond,&lt;br /&gt;
     Fully determined to find a creature to befriend and bond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites determinedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And so he gathered his belongings and bid adieu to all,&lt;br /&gt;
     Travelling bravely towards the dangers of the Demonwall.&lt;br /&gt;
     And with a glint in his eye Yili to another swig for courage,&lt;br /&gt;
     And began to chant the words that cut against the other&#039;s umbrage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Maybe the absinthe sends me reeling in disaster,&lt;br /&gt;
     And then I die to the sound of laughter.&lt;br /&gt;
     But until then I&#039;ll pay no matter, deal with the consequences after,&lt;br /&gt;
     As I go beyond to live Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurien grins.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Maybe the absinthe sends me reeling in disaster,&lt;br /&gt;
     And then I die to the sound of laughter.&lt;br /&gt;
     But until then I&#039;ll pay no matter, deal with the consequences after,&lt;br /&gt;
     As I go beyond to live Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona smiles.&lt;br /&gt;
Myharl grins.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They say fortune favors the bold,&lt;br /&gt;
     For Yiliel, he couldn&#039;t tell if it was a fairy tale told to kids by folks that were old.&lt;br /&gt;
     But in certain danger he felt no stranger--instead a calling,&lt;br /&gt;
     Blanketed by energy beyond like a demon awning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Even with blood and guts and entrails on the murky ground,&lt;br /&gt;
     No fear crept in his heart despite the dangers that surround.&lt;br /&gt;
     Avoiding imps and abyrans without concern or care,&lt;br /&gt;
     Until a brush of black balefire caught him unaware.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites seriously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Before him stood a beast with skin of stone,&lt;br /&gt;
     Jagged horns and massive claws with a face covered in scorn.&lt;br /&gt;
     Wings that outstretched so wide that they eclipsed the sun,&lt;br /&gt;
     Towering with violent snorts it slowly towards the drunken one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Julenne turns an inquisitive ear toward Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yili stammered his words, blurred with a drunken slur,&lt;br /&gt;
     &amp;quot;Er..forgive my intrusion, ma&#039;am,&amp;quot; his eyes swept down, &amp;quot;Or is it sir?&amp;quot;&lt;br /&gt;
     I engage to learn more about the beyond,&lt;br /&gt;
     The place that your kind call home, where all the demons spawn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The vathor moved the strike, then stopped and raised its brow&lt;br /&gt;
     It said, &amp;quot;None of your kind cared for our desires, so why start now?&amp;quot;&lt;br /&gt;
     Yili responded, &amp;quot;I seek to understand more, but only on your terms,&lt;br /&gt;
     For among my own, demand differs on how one should learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Toxyrox grins.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Maybe the absinthe sent me reeling in disaster,&lt;br /&gt;
     And then I die to the sound of your laughter.&lt;br /&gt;
     But until then I&#039;ll pay no matter, deal with the consequences after,&lt;br /&gt;
     As I&#039;ll take this short moment to live Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe grins slowly.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Maybe the absinthe sent me reeling in disaster,&lt;br /&gt;
     And then I die to the sound of your laughter.&lt;br /&gt;
     But until then I&#039;ll pay no matter, deal with the consequences after,&lt;br /&gt;
     As I&#039;ll take this short moment to live Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites worriedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Soon, the other demons encircled Yiliel,&lt;br /&gt;
     He took another swig of absinthe and smiled at the vathor and said, &amp;quot;I wish you well.&amp;quot;&lt;br /&gt;
     He shut his eyes as the masses of creature savored the taste of fresh meat,&lt;br /&gt;
     When suddenly, he felt the scorched of intense heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Julenne gasps.&lt;br /&gt;
&lt;br /&gt;
Yardie recites surprisedly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He opened them and shuddered at the aftermath,&lt;br /&gt;
     A bloodbath of demons surrounding him as the vathor laughed,&lt;br /&gt;
     &amp;quot;Perhaps your heart is foolish or brave..or perhaps both,&lt;br /&gt;
     But your silly act of kindness has restore me with hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe holds her breath.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A drunken Yiliel failed to contain his excitement,&lt;br /&gt;
     The vathor said, &amp;quot;The journey back home might not end where you&#039;d like it,&lt;br /&gt;
     But if you seek to learn the truth, then bid farewell to the world you know,&lt;br /&gt;
     There&#039;s no returning back to this world if you decide to venture where we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yili said, &amp;quot;Well there&#039;s nothing in this world that brings me joy in any way,&lt;br /&gt;
     He followed behind his new winged friend and beckoned him to lead the way.&lt;br /&gt;
     And so an unlikely pair began their search for the vathor&#039;s home,&lt;br /&gt;
     The oddest of pairs off on strange adventures of their own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He said, &amp;quot;Maybe the absinthe sends me reeling in disaster,&lt;br /&gt;
     And then I die to the sound of laughter.&lt;br /&gt;
     But until then I&#039;ll pay no matter, deal with the consequences after&lt;br /&gt;
     As I go beyond to live Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He said, &amp;quot;Maybe the absinthe sends me reeling in disaster,&lt;br /&gt;
     And then I die to the sound of laughter.&lt;br /&gt;
     But until then I&#039;ll pay no matter, deal with the consequences after&lt;br /&gt;
     As I go beyond to live Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe laughs softly, trying to hide her amusement.&lt;br /&gt;
&lt;br /&gt;
(Yardie pauses, examining his absinthe, then takes a quick swig.)&lt;br /&gt;
Julenne grins at Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;From that day on, Yiliel was never seen again,&lt;br /&gt;
     The tale an urban legend conjured to console his family and friends.&lt;br /&gt;
     Others say he journeys with the vathor as a necleriine,&lt;br /&gt;
     Still others deny if any of this is true or happen as a dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunaryna appears to be trying hard not to grin.&lt;br /&gt;
Lithyia grins.&lt;br /&gt;
&lt;br /&gt;
Yardie recites plainly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The lesson here is never deny your ambitions,&lt;br /&gt;
     Even if they seem ridiculous or lacking any coherent vision.&lt;br /&gt;
     Or maybe never judge a book by its cover,&lt;br /&gt;
     Or maybe different species have connections they can share with another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites cheerfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Either way, take a shot for our daring Faendryl, Yiliel,&lt;br /&gt;
     Who listened to his soul&#039;s desire and dared to venture to beyond the veil.&lt;br /&gt;
     Tune in next year to learn more if he really escaped disaster,&lt;br /&gt;
     And whether or not he and his friend lived Happily Ever Vathor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Julenne nods at Yardie.&lt;br /&gt;
Seomanthe grins at Yardie.&lt;br /&gt;
Lithyia grins.&lt;br /&gt;
&lt;br /&gt;
(Yardie brushes his hair once, lets out a short exhale, and bows.)&lt;br /&gt;
&lt;br /&gt;
Toxyrox turns to Yardie and cheers!&lt;br /&gt;
Myharl applauds Yardie.&lt;br /&gt;
Lunaryna applauds Yardie.&lt;br /&gt;
Lithyia applauds Yardie.&lt;br /&gt;
Nazarr applauds Yardie.&lt;br /&gt;
Xavanna applauds Yardie.&lt;br /&gt;
Myharl turns to Yardie and cheers!&lt;br /&gt;
Nazarr applauds Yardie.&lt;br /&gt;
Meril turns to Yardie and cheers!&lt;br /&gt;
Nazarr applauds Yardie.&lt;br /&gt;
Imrys applauds Yardie.&lt;br /&gt;
Sirona applauds Yardie with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Lithyia turns to Yardie and cheers!&lt;br /&gt;
Leafiara turns to Yardie and cheers!&lt;br /&gt;
&lt;br /&gt;
Yardie recites calmly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Revel Revelia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilanna applauds Yardie.&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Elusionari applauds Yardie.&lt;br /&gt;
Kothos applauds Yardie.&lt;br /&gt;
Lilanna applauds Yardie.&lt;br /&gt;
Traiva applauds Yardie.&lt;br /&gt;
Julenne turns to Yardie and cheers!&lt;br /&gt;
Guarrin applauds politely.&lt;br /&gt;
Uniana applauds.&lt;br /&gt;
Tayler turns to Yardie and cheers!&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Vyrshkana turns to Yardie and cheers!&lt;br /&gt;
Kalyrra applauds Yardie.&lt;br /&gt;
Toxyrox applauds Yardie.&lt;br /&gt;
Rivienne applauds Yardie.&lt;br /&gt;
Tayler applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
Jastalyn turns to Yardie and cheers!&lt;br /&gt;
Tolwynn applauds Yardie.&lt;br /&gt;
Vyrshkana applauds.&lt;br /&gt;
Sirona lets out a cheer!&lt;br /&gt;
Lilanna turns to Yardie and cheers!&lt;br /&gt;
&lt;br /&gt;
Yardie bows.&lt;br /&gt;
Dremerie applauds Yardie.&lt;br /&gt;
Missoni applauds Yardie warmly.&lt;br /&gt;
Randsford applauds Yardie.&lt;br /&gt;
Missoni flashes a quick grin.&lt;br /&gt;
Jastalyn hugs Saraphenia, who wraps her in a warm embrace.&lt;br /&gt;
Lilanna turns to Yardie and cheers!&lt;br /&gt;
Rivienne turns to Yardie and cheers!&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You heard it here folks, Yardie&#039;s comin with the sequel next year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Littlemelody applauds.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Lithyia grins at Seomanthe.&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, Traiva cheers, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Leafiara exclaims, &amp;quot;Yardie&#039;s legend grows!&amp;quot;&lt;br /&gt;
Leafiara flashes a wide grin.&lt;br /&gt;
Teveriel takes a drink from his rich amber bourbon.&lt;br /&gt;
Sirona grins at Seomanthe.&lt;br /&gt;
Tayler searches around for a moment.&lt;br /&gt;
Traiva turns to Seomanthe and cheers!&lt;br /&gt;
Lunaryna claps her hands.&lt;br /&gt;
Aurien grins.&lt;br /&gt;
&lt;br /&gt;
Aurien applauds.&lt;br /&gt;
Lilanna hoots.&lt;br /&gt;
Speaking to Seomanthe, Yardie says, &amp;quot;I have no choice...Traiva won&#039;t let me escape.&amp;quot;&lt;br /&gt;
Lunaryna giggles.&lt;br /&gt;
Leafiara gazes in amusement at her surroundings.&lt;br /&gt;
Cruxophim grins at Yardie.&lt;br /&gt;
Seomanthe bursts out in a sudden snort of laughter.&lt;br /&gt;
Sirona smiles.&lt;br /&gt;
Missoni cheerfully says, &amp;quot;Happily Ever Vathor. Catchy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yardie shivers at Traiva and runs off stage.)&lt;br /&gt;
Myharl grins.&lt;br /&gt;
Cruxophim hugs Yardie.&lt;br /&gt;
Traiva examines her fingernails.&lt;br /&gt;
Lithyia giggles.&lt;br /&gt;
Kothos begins chuckling at Missoni!&lt;br /&gt;
Seomanthe laughs softly, trying to hide her amusement.&lt;br /&gt;
Kothos nods at Missoni.&lt;br /&gt;
Talinvor applauds politely.&lt;br /&gt;
Sirona agrees with Missoni.&lt;br /&gt;
Kothos takes a drink from his green absinthe.&lt;br /&gt;
Kothos looks rather relaxed.&lt;br /&gt;
Ordim stands up.&lt;br /&gt;
Toxyrox grins at Traiva.&lt;br /&gt;
Speaking melodically to Traiva, Dremerie exclaims, &amp;quot;Good girl!&amp;quot;&lt;br /&gt;
Lilanna chuckles.&lt;br /&gt;
Jastalyn takes a drink from her whiskey cocktail.&lt;br /&gt;
Dremerie beams happily at Traiva!&lt;br /&gt;
Ordim goes down a walkway.&lt;br /&gt;
&lt;br /&gt;
Julenne winks at Saraphenia.&lt;br /&gt;
Speaking to Dremerie, Traiva says, &amp;quot;I learned from the best.&amp;quot;&lt;br /&gt;
The mirror images surrounding Dremerie undulate and grow stronger.&lt;br /&gt;
Dremerie renews her songs.&lt;br /&gt;
Traiva winks at Dremerie.&lt;br /&gt;
Elusionari takes a drink from her mild lavender tea.&lt;br /&gt;
Dremerie grins at Traiva.&lt;br /&gt;
Lithyia smiles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tayler Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Okay Revelians, it&#039;s time for the penultimate performer!&lt;br /&gt;
     I always like gettin here jes to say that part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe wiggles her eyebrows.&lt;br /&gt;
Cruxophim turns to Seomanthe and cheers!&lt;br /&gt;
Leafiara gazes in amusement at her surroundings.&lt;br /&gt;
Seomanthe grins impishly.&lt;br /&gt;
Lithyia begins chuckling at Seomanthe!&lt;br /&gt;
&lt;br /&gt;
Julenne smiles.&lt;br /&gt;
Speaking amusedly to Seomanthe, Traiva says, &amp;quot;That is a big word.&amp;quot;&lt;br /&gt;
Missoni flashes a quick grin.&lt;br /&gt;
Seomanthe cackles!&lt;br /&gt;
Aurien laughs!&lt;br /&gt;
Sirona smiles.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Seomanthe says, &amp;quot;I remembered one of em they taught me, right enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking lightly to Seomanthe, Cruxophim remarks, &amp;quot;The penultimate is second mightiest to the sword.&amp;quot;&lt;br /&gt;
Meril ponders.&lt;br /&gt;
Leafiara cackles at Cruxophim!&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Please put your hands together to welcome another brave protector Palestra to the stage...&lt;br /&gt;
      &lt;br /&gt;
      Tayler!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Leafiara applauds loudly.&lt;br /&gt;
Lithyia applauds.&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Kothos applauds.&lt;br /&gt;
Cruxophim applauds.&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Tayler steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind him.&lt;br /&gt;
&lt;br /&gt;
Guarrin applauds politely.&lt;br /&gt;
Sirona applauds Tayler.&lt;br /&gt;
Imrys applauds Tayler.&lt;br /&gt;
Traiva applauds.&lt;br /&gt;
Meril applauds.&lt;br /&gt;
Lithyia hoots.&lt;br /&gt;
Missoni applauds Tayler warmly.&lt;br /&gt;
&lt;br /&gt;
You see Sarissa Tayler Ta&#039;Thyriel Faendryl the Palestra.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is strikingly tall.  He appears to be in the spring of life.  He has ianthine-flecked vivid viridian eyes and sleek, caramel-colored skin.  He has waist-length, layered ebony hair that cascades down the back in a series of dark waves with scarlet highlights masterfully blended in, the layers fading through a gradient of red hues as they reach the waist.  He has a well-defined, oblong face, a slender, delicately flared nose and well-muscled shoulders and arms.  His finely sculpted face features high cheekbones and a strong, chiseled jawline.  An oval-cut tangerine quartz inset with an onyx rune is positioned between his eyes, which casts a sparkling sunset orange sheen across his face.&lt;br /&gt;
Superimposed over Tayler&#039;s form is the ghostly silhouette of a dark elven sage, an introspective expression on his face.  As you watch, he tilts his chin upward ever so slightly and sniffs in a mildly officious manner.&lt;br /&gt;
He has an intricately runed triskele tattoo on a gradated viridian backdrop on his neck, and an intricate pattern of silver inked about the left eye and winding down the cheek.&lt;br /&gt;
Mystical energies wash over him, enveloping him in a light shroud of fluctuating winds.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a lush ianthine velvet taosan, a lor triskele inset with three ebon-veined despanals, an argent naraina isiqiri, a scrollworked silver raxiara displaying vivid aragless embellishments, a moonshade black leather sheath inlaid with star-swept sky opals, some elegant ebon naraina jirlan sporting an opalescent green sheen, and a pair of polished ebon leather boots with gleaming argent lacings.&lt;br /&gt;
&lt;br /&gt;
Meliyara applauds Tayler.&lt;br /&gt;
Nazarr applauds loudly.&lt;br /&gt;
Kalyrra applauds.&lt;br /&gt;
Lithyia turns to Tayler and cheers!&lt;br /&gt;
Sirona smiles at Tayler.&lt;br /&gt;
Toxyrox turns to Tayler and cheers!&lt;br /&gt;
Tolwynn applauds Tayler.&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Leafiara turns to Tayler and cheers!&lt;br /&gt;
Kothos applauds Tayler.&lt;br /&gt;
&lt;br /&gt;
Tayler proffers a formal bow and nod of the head, then pulls each gold-threaded cuff of his isiqiri below the sleeves of his bright ianthine velvet taosan.&lt;br /&gt;
&lt;br /&gt;
Rivienne applauds Tayler.&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Toxyrox applauds Tayler.&lt;br /&gt;
Jastalyn turns to Tayler and cheers!&lt;br /&gt;
Tayler grins.&lt;br /&gt;
Hadya applauds Tayler.&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Julenne applauds Talinvor.&lt;br /&gt;
&lt;br /&gt;
Seomanthe grins.&lt;br /&gt;
Cruxophim flashes a quick grin.&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
Adalfuns gazes with interest at Tayler.&lt;br /&gt;
Littlemelody applauds.&lt;br /&gt;
Mearyn applauds Tayler.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;I trust you are all suitably intoxicated by this point that my story won&#039;t come across as dry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elusionari applauds Tayler.&lt;br /&gt;
&lt;br /&gt;
Tayler appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Jastalyn snickers.&lt;br /&gt;
Leafiara gazes in amusement at her surroundings.&lt;br /&gt;
&lt;br /&gt;
Tayler recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hello everyone, if you haven t met me, I m Tayler Faendryl. I served New Ta Faendryl for many years as a master spicer before joining the illustrious ranks of the Palestra. I&#039;m sure most of you have heard me talk about my wine&lt;br /&gt;
      hopefully, fewer of you have heard me talk about my sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler coughs.&lt;br /&gt;
Cruxophim chuckles.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;I will be making use of a variety of the wonderful art of agara-fae, or Dreamfire illusions, to assist me in telling this story. The illusions it can produce are quite vivid, and I hope that you find them agreeable. Feel free to look or peer, or gaze at them for greater detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Julenne grins.&lt;br /&gt;
Meril leans forward.&lt;br /&gt;
Imrys seems a bit less imposing.&lt;br /&gt;
Missoni smiles.&lt;br /&gt;
Leafiara gazes with interest at Tayler.&lt;br /&gt;
Lithyia nods at Tayler.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;Thorn has been with my family, the Ta Thyriel family, in one form or another for a very long time. My great uncle Kaelis, widely considered to be an expert in the field of coraesine mining, had long mused that there were purer varieties of the ore that could be found. Lesser varieties had long been in use, quite desirable in their own right, but he sought more for his task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elusionari pauses for a moment to study Tayler, her gaze dwelling upon Tayler&#039;s features.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;He led expedition after expedition, it became a need for him, far and wide he searched, nearly driving himself and his family mad in the process, and at long last he found it. Deep in the mines of Rhoska-tor, his tools discarded, he reached out to gather the cluster of ore, nestled amongst a particularly strong foci of mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler rotates a scrollworked silver raxiara displaying vivid aragless embellishments around his wrist until a distorted torch-lit cave panel is on top.&lt;br /&gt;
Wisps of celestial blue smoke rise from around Tayler&#039;s raxiara, his graceful gestures encouraging the smoke along as it forms into multiple wavering crystals.  The wavering crystals swirl together before revealing a Faendryl miner illusion clutching a chunk of misty white ore.&lt;br /&gt;
&lt;br /&gt;
Seomanthe gives a short little hum of surprise.&lt;br /&gt;
Missoni gazes with interest at a Faendryl miner illusion clutching a chunk of misty white ore.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;This was a shocking discovery to my great uncle Zarael, a renowned weaponsmith who had worked with many less pure varieties of coraesine. This new ore seemed to have a mind of its own, striking out at him as he heated and relentlessly hammered the ore into its new shape. Expert enchanters, sorcerers and mages were brought in from our family, and during one of their many rituals the true nature of the metal was discovered, it is sentient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elusionari gazes with interest at a Faendryl miner illusion clutching a chunk of misty white ore.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;They focused this power, honed it, and Zarael etched a series of runes upon the blade, the enchanters laying powerful enchantments into them. The hilt, crossguard and pommel were also forged from the same cluster of coraesine, allowing the sentience within the weapon to  feel  the wielder&#039;s desires, in the hopes that a bond could be created to channel Thorn s destructive energies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler rotates a scrollworked silver raxiara displaying vivid aragless embellishments around his wrist until a tidy Faendryl craftsman panel is on top.&lt;br /&gt;
Wisps of viridian smoke rise from around Tayler&#039;s raxiara, his sweeping gestures encouraging the smoke along as it forms into multiple luminous flames.  The luminous flames swirl together before revealing a neat and tidy workshop illusion filled with complex machinery.&lt;br /&gt;
&lt;br /&gt;
Sirona gazes with interest at a neat and tidy workshop illusion filled with complex machinery.&lt;br /&gt;
Elusionari gazes with interest at a neat and tidy workshop illusion filled with complex machinery.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;The forging and enchanting took weeks, but finally, after much trial and error, and many injuries, Thorn was presented to my grandfather Velorien, a weapon, forged of the purest coraesine, made entirely by our family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Faendryl miner illusion clutching a chunk of misty white ore breaks into multiple wavering crystals before losing cohesion and dissipating as mere wisps of celestial blue smoke.&lt;br /&gt;
&lt;br /&gt;
Seomanthe gazes with interest at Tayler.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;Velorien was an experienced general within Ta&#039;Faendryl&#039;s military arm, the Armata, and he sought to bond to Thorn. He used the sword for many years, and despite his desires, Thorn did not take a liking to him and would routinely strike out at him.&amp;quot;&lt;br /&gt;
The brilliant luminescence fades from around Imrys.&lt;br /&gt;
&lt;br /&gt;
Tayler rotates a scrollworked silver raxiara displaying vivid aragless embellishments around his wrist until an eddied dark viridian mirror panel is on top.&lt;br /&gt;
&lt;br /&gt;
Wisps of celestial blue smoke rise from around Tayler&#039;s raxiara, his graceful gestures encouraging the smoke along as it forms into multiple ethereal flames.  The ethereal flames swirl together before revealing a dark elf illusion.&lt;br /&gt;
&lt;br /&gt;
Lithyia gazes with interest at a dark elf illusion.&lt;br /&gt;
Nazarr gazes with interest at a dark elf illusion.&lt;br /&gt;
Meril gazes with interest at a dark elf illusion.&lt;br /&gt;
Sirona gazes with interest at a dark elf illusion.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;I was training under him at this time, preparing myself for the Palestra academies. I knew better than to touch Thorn, but every now and then, when I walked by his blade, I could feel a presence in my mind, probing and curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elusionari gazes with interest at a dark elf illusion.&lt;br /&gt;
Toxyrox gazes with interest at a dark elf illusion.&lt;br /&gt;
&lt;br /&gt;
A neat and tidy workshop illusion filled with complex machinery breaks into multiple luminous flames before losing cohesion and dissipating as mere wisps of viridian smoke.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;It was 4841, I was fifty-five, and we had just concluded tracking and slaying one of the many primal demons that roam the Southron wastes, with a hunting party of Palestra Blades from the prestigious Korthyr Academy overseeing the kill. We had returned north, to my Grandfather&#039;s lands, to celebrate the conclusion of my training at his estates, as the Blades returned to Ta&#039;Faendryl to report the death of the primal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyrshkana gazes with interest at a dark elf illusion.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;After a long night of celebration, we all turned to our beds. I had sworn off alcohol at the time, in preparation for the upcoming monthly advent of the Palestra selections, where I aspired to join the Korthyr Academy. I have always been a light sleeper, and I awoke to the sound of steel sliding into flesh, followed by a muffled scream from my Grandfather&#039;s room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A dark elf illusion breaks into multiple ethereal flames before losing cohesion and dissipating as mere wisps of celestial blue smoke.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;I grabbed my sword, rolled out of bed and rushed to his room, only to find my Grandfather lying in a pool of his own blood. As I moved towards the bed cautiously, I felt a presence brush my mind, the feeling almost telling me to get down. I moved in time to save my head, but not my sword as a darkly clad assailant battered my blade from my hands, he shoved me down roughly, placing a hand against my mouth as his sword moved towards my throat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler slowly empties his lungs.&lt;br /&gt;
&lt;br /&gt;
Lithyia gawks at Tayler.&lt;br /&gt;
Seomanthe frowns.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;My fingers reached out, seeking my blade as I struggled to keep the assailant&#039;s sword at bay, his eyes cruelly glinting down at me through the moonlight shining through the window. Unable to reach it, I pushed at the presence in my mind, and felt a fist-sized orb propel itself into my grasp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler removes a grey-swirled coraesine orb from in his lor triskele.&lt;br /&gt;
&lt;br /&gt;
Tayler tosses his coraesine orb up into the air, and the pale grey veins upon its surface ripple and undulate in response -- causing it to simply hang in the air and circle around Tayler&#039;s head for several moments while emitting a soft humming noise.  It slowly floats back down to Tayler&#039;s outstretched palm.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;My hand wrapped around it, my desire to survive pushing at the presence in my mind, and it was as if time stilled for me. My hand moved faster than it ever had before, clenching the orb as it reformed into a sword, Thorn, within my grasp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler twirls his finger around the coraesine orb, and it suddenly becomes shrouded in a hazy white light that ripples with undulating waves of power.&lt;br /&gt;
&lt;br /&gt;
After a moment, the coraesine orb lashes outward and forms into a massive coraesine sword wrought with a spiral of incarnadine sigils.&lt;br /&gt;
&lt;br /&gt;
Seomanthe clasps her hand over her mouth.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;Thorns blade moved with impossible quickness, my arm sweeping around as the attacker seemed to freeze, time and his movement slowing to almost complete stillness as my strike parted his neck, his head tumbling to the ground with a wet thud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler rotates a scrollworked silver raxiara displaying vivid aragless embellishments around his wrist until a tenebrous shadowy kraken panel is on top.&lt;br /&gt;
&lt;br /&gt;
Tayler makes a graceful gesture and an illusionary bonfire springs to life.  The celestial blue flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving a dark elven palestra illusion where they once flickered.&lt;br /&gt;
&lt;br /&gt;
Tayler&#039;s coraesine sword blurs slightly as the hazy mist-thorns whirling around it sink through its surface, only to rise again like waves of tiny fangs.&lt;br /&gt;
&lt;br /&gt;
Sirona gazes with interest at a dark elven palestra illusion.&lt;br /&gt;
Elusionari gazes with interest at a dark elven palestra illusion.&lt;br /&gt;
Vyrshkana gazes with interest at a dark elven palestra illusion.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;I pushed his corpse off of me, standing up and going back to my Grandfather&#039;s side, finding no signs of life. I stalked out into the night, my heart wracked by pain and consumed by fury as I sought out and slew every assassin that had been sent to our estate. I was a blur in the night, my decades of training greatly enhanced and sped by the bond now shared between Thorn and I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler thrusts his coraesine sword forward and suddenly becomes a blur of movement as he moves with the swiftness of a viper -- his fluid strikes cleaving elliptical arcs through the air as they merge into a single furious storm of intense, wicked strikes and harsh slashes that contort the air around him.&lt;br /&gt;
&lt;br /&gt;
Julenne smiles at Tayler.&lt;br /&gt;
Rysul grins.&lt;br /&gt;
Adalfuns chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Tayler&#039;s coraesine sword is cast in a pale blue glow as the misty thorns encircling it in a tight vortex pulse and hum with power.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;When the night ended, the attackers dead, you can imagine my surprise to discover them not from a rival Faendryl family, seeking my Grandfather s position, but human assassins from the Turamzzyrian empire, their intentions to weaken Faendryl power ahead of their invasion of our lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr gazes with interest at a dark elven palestra illusion.&lt;br /&gt;
Lithyia gawks at Tayler.&lt;br /&gt;
Tabubu leans forward and rests her chin in her hand, a thoughtful expression on her face.&lt;br /&gt;
Seomanthe fidgets.&lt;br /&gt;
&lt;br /&gt;
Tayler says, &amp;quot;I did not go to the Academy that year, nor the year after, I bonded with Thorn, temporarily joining the Faendryl forces as we drove the invaders from our territory. We truly bonded in blood, and now no other hand may touch this blade without my consent, or swing it even with that. Thorn is truly a remarkable weapon, and though the circumstances that led to our bonding are tragic, it almost feels as if it was fated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heatless bonfire flares to life, engulfing a dark elven palestra illusion until only celestial blue flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
&lt;br /&gt;
Several of the misty thorns twisting around Tayler&#039;s coraesine sword turn a dark incarnadine, their hazy forms resembling curved fangs.&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly.&lt;br /&gt;
&lt;br /&gt;
Tayler exclaims, &amp;quot;I inherited one other blade from my Grandfather, and one blade from the Korthyr Palestra, who have long been contracted with my family. While they are not as interesting as far as their construction, I do hope to share their storied legends that lie in somewhat less politically tense circumstances some day, perhaps soon. Thank you all for listening!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jastalyn turns to Tayler and cheers!&lt;br /&gt;
&lt;br /&gt;
Tayler proffers a formal bow and nod of the head, then pulls each gold-threaded cuff of his isiqiri below the sleeves of his bright ianthine velvet taosan.&lt;br /&gt;
Lithyia applauds Tayler.&lt;br /&gt;
Seomanthe applauds Tayler.&lt;br /&gt;
Uniana applauds.&lt;br /&gt;
&lt;br /&gt;
Tayler put a massive coraesine sword wrought with a spiral of incarnadine sigils in his leather sheath.&lt;br /&gt;
&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Kothos applauds Tayler.&lt;br /&gt;
Lunaryna applauds Tayler.&lt;br /&gt;
Leafiara applauds Tayler.&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Jastalyn applauds Tayler.&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Nazarr applauds Tayler.&lt;br /&gt;
Traiva applauds Tayler.&lt;br /&gt;
Jastalyn whistles at Tayler!&lt;br /&gt;
Rivienne applauds Tayler.&lt;br /&gt;
Kalyrra applauds.&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Cruxophim applauds Tayler.&lt;br /&gt;
Hadya applauds.&lt;br /&gt;
Missoni applauds Tayler warmly.&lt;br /&gt;
Meliyara applauds Tayler.&lt;br /&gt;
Imrys applauds.&lt;br /&gt;
Toxyrox applauds Tayler.&lt;br /&gt;
Meril applauds Tayler.&lt;br /&gt;
Lilanna applauds Tayler.&lt;br /&gt;
Talinvor applauds Tayler.&lt;br /&gt;
Sirona applauds Tayler with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Mearyn applauds Tayler.&lt;br /&gt;
Xavanna applauds Tayler.&lt;br /&gt;
Yardie applauds Tayler.&lt;br /&gt;
Dremerie applauds Tayler.&lt;br /&gt;
Perigourd applauds.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A truly personal tale and well-told!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grutak draws his hands together in a slow, deliberate clap.&lt;br /&gt;
Elusionari applauds Tayler warmly.&lt;br /&gt;
Guarrin applauds politely.&lt;br /&gt;
&lt;br /&gt;
Tayler grins.&lt;br /&gt;
&lt;br /&gt;
Julenne applauds Tayler.&lt;br /&gt;
Aurien applauds.&lt;br /&gt;
&lt;br /&gt;
Tayler walks over to the pews and settles down.&lt;br /&gt;
&lt;br /&gt;
Seomanthe smiles at Tayler.&lt;br /&gt;
Leafiara grins at Tayler.&lt;br /&gt;
Elusionari gazes admiringly at Tayler.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ordim Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
Seomanthe gazes in wonder at her surroundings.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Can it be that we&#039;re already about to welcome our last performer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni smiles.&lt;br /&gt;
Leafiara looks at Seomanthe and squeals.&lt;br /&gt;
Tayler says, &amp;quot;I should turn it into a song, some day.&amp;quot;&lt;br /&gt;
Traiva gasps.&lt;br /&gt;
Tayler smiles at Talinvor.&lt;br /&gt;
Jastalyn softly exclaims, &amp;quot;Oh no!&amp;quot;&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Traiva nods in agreement at Tayler.&lt;br /&gt;
Jastalyn nods.&lt;br /&gt;
&lt;br /&gt;
Talinvor nods respectfully at Tayler.&lt;br /&gt;
Xavanna nods at Tayler.&lt;br /&gt;
Traiva exclaims, &amp;quot;And sing it at the Carnivale Concert!&amp;quot;&lt;br /&gt;
Traiva winks at Tayler.&lt;br /&gt;
&lt;br /&gt;
Speaking to Tayler, Traiva says, &amp;quot;The illusions are quite bewitching.&amp;quot;&lt;br /&gt;
Tayler smiles at Traiva.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Although your hands must surely be smarting I&#039;m sure you all have enough Revelian strength left to welcome the one... &lt;br /&gt;
     The only....&lt;br /&gt;
      An Ordim!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Ordim steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind him.&lt;br /&gt;
&lt;br /&gt;
Jastalyn squeals.&lt;br /&gt;
Lithyia exclaims, &amp;quot;We love an Ordim!&amp;quot;&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Ordim waves.&lt;br /&gt;
&lt;br /&gt;
Missoni applauds Ordim warmly.&lt;br /&gt;
Nazarr applauds Ordim.&lt;br /&gt;
Lithyia exclaims, &amp;quot;Woooooooooo!&amp;quot;&lt;br /&gt;
Leafiara applauds wildly!&lt;br /&gt;
Lilanna applauds.&lt;br /&gt;
Meliyara applauds Ordim.&lt;br /&gt;
Rysul shrugs at Toxyrox.&lt;br /&gt;
Tayler turns to Ordim and cheers!&lt;br /&gt;
Meril applauds Ordim.&lt;br /&gt;
Elusionari applauds Ordim.&lt;br /&gt;
&lt;br /&gt;
Vyrshkana turns to Ordim and cheers!&lt;br /&gt;
Dremerie applauds Ordim.&lt;br /&gt;
Sirona turns to Ordim and cheers!&lt;br /&gt;
Nazarr applauds Ordim.&lt;br /&gt;
Cruxophim turns to Ordim and cheers!&lt;br /&gt;
&lt;br /&gt;
Ordim nervously giggles.&lt;br /&gt;
&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Rivienne applauds Ordim.&lt;br /&gt;
Nazarr applauds Ordim.&lt;br /&gt;
Traiva applauds Ordim.&lt;br /&gt;
Imrys applauds Ordim.&lt;br /&gt;
Adalfuns praises Ordim.&lt;br /&gt;
Lithyia turns to Ordim and cheers!&lt;br /&gt;
&lt;br /&gt;
Ordim assures, &amp;quot;Tonight&#039;s performance will feature many amazing magic that are mostly safe and under control, there is probably nothing to fear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii loudly screams, &amp;quot;Wooo~ Ordim~ WooO~!&amp;quot;&lt;br /&gt;
Lithyia laughs!&lt;br /&gt;
Talinvor nods once at Ordim.&lt;br /&gt;
&lt;br /&gt;
Ordim fidgets.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically begins, &amp;quot;I call this poem When The Bugs Go on Parade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lithyia grins at Ordim.&lt;br /&gt;
Talinvor says, &amp;quot;... mostly.&amp;quot;&lt;br /&gt;
Jastalyn snickers.&lt;br /&gt;
Sirona grins.&lt;br /&gt;
Kalyrra grins.&lt;br /&gt;
Toxyrox chuckles.&lt;br /&gt;
Perigourd chuckles.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Between the grassy blades&lt;br /&gt;
     You&#039;ll see ILLUSIONS to GAZE&lt;br /&gt;
     And sights that will amaze&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara lets out a little squeal of delight.&lt;br /&gt;
Lilanna begins chuckling at Ordim!&lt;br /&gt;
Missoni flashes a quick grin.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Uniana gazes with interest at Ordim.&lt;br /&gt;
&lt;br /&gt;
A flurry of spectacular firewheel blooms appears around Ordim and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal a halfling illusion.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     They drew a group of three&lt;br /&gt;
     That sparked so much discovery&lt;br /&gt;
     They quickly came know to be&lt;br /&gt;
     The Rumplesnoots Adventure Company&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cruxophim chuckles.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a halfling illusion.&lt;br /&gt;
&lt;br /&gt;
Missoni gazes with interest at a halfling illusion.&lt;br /&gt;
Meril gazes with interest at a halfling illusion.&lt;br /&gt;
Seomanthe grins slowly.&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
Imrys laughs softly, trying to hide her amusement.&lt;br /&gt;
Lithyia gazes with interest at a halfling illusion.&lt;br /&gt;
Perigourd gazes with interest at a halfling illusion.&lt;br /&gt;
Elusionari gazes with a bemused expression at a halfling illusion.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a halfling illusion.&lt;br /&gt;
A halfling illusion erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a Tempest River caterpillar panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a hilly terrain is revealed.&lt;br /&gt;
&lt;br /&gt;
Jastalyn gazes with interest at a projected illusion of a hilly terrain.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a hilly terrain.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     River&#039;s Rest happened to deliver&lt;br /&gt;
     A new bug that is not a swimmer&lt;br /&gt;
     Crawling &#039;round the Gnomish flinger&lt;br /&gt;
     Is found The Tempest River Caterpillar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a Tempest River caterpillar appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Leafiara gazes with interest at a projected illusion of a hilly terrain.&lt;br /&gt;
Dremerie smiles as she claps and stomps in time to the song.&lt;br /&gt;
Lithyia giggles at Ordim.&lt;br /&gt;
Missoni gazes with interest at a projected illusion of a hilly terrain.&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a hilly terrain.&lt;br /&gt;
&lt;br /&gt;
Elusionari gazes wistfully at a projected illusion of a hilly terrain.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a hilly terrain.&lt;br /&gt;
A projected illusion of a hilly terrain silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a pudgy green millipede panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a subterranean environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     To Cysaegir they went with speed&lt;br /&gt;
     Where clues at first did mislead&lt;br /&gt;
     But soon their hopes did exceed&lt;br /&gt;
     With a pudgy bottle green millipede&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
Perigourd gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a pudgy green millipede appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
Lithyia grins.&lt;br /&gt;
Jastalyn grins from ear to ear.&lt;br /&gt;
Imrys laughs softly, trying to hide her amusement.&lt;br /&gt;
Cruxophim chuckles.&lt;br /&gt;
Toxyrox gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lithyia gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
Talinvor nods approvingly.&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a subterranean environment.&lt;br /&gt;
A projected illusion of a subterranean environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until an icy white centipede panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of an ethereal illusion of a sandy terrain is revealed.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
&lt;br /&gt;
Imrys gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
Lithyia gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
Vyrshkana gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     To IceMule trace with wind and snow&lt;br /&gt;
     The adventure company did go&lt;br /&gt;
     Where its warm and strange down below&lt;br /&gt;
     An icy white centipede did show&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  An ethereal illusion of an icy white centipede appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Toxyrox gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
Sirona gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
Traiva gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
Nazarr gazes with interest at an ethereal illusion of a sandy terrain.&lt;br /&gt;
Lithyia agrees with Jastalyn.&lt;br /&gt;
&lt;br /&gt;
A feather soft wind stirs the air, and a single, silvery spectral feather coasts by on its currents before evaporating.&lt;br /&gt;
Aurien smiles.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses an ethereal illusion of a sandy terrain.&lt;br /&gt;
An ethereal illusion of a sandy terrain silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a golden Imaera butterfly panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a cultivated environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Vyrshkana gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Toxyrox gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     In Vaalor with airships in the sky&lt;br /&gt;
     Soldiers march by with heads held high&lt;br /&gt;
     In a nearby meadow there did lie&lt;br /&gt;
     A golden Imaera lacewing butterfly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a golden Imaera butterfly appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Sirona gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Leafiara gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Meril nods rhythmically.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a cultivated environment.&lt;br /&gt;
A projected illusion of a cultivated environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a Hearthstone bumblebee panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a cultivated environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Many in Whenimer&#039;s would agree&lt;br /&gt;
     Life is best lived fully free&lt;br /&gt;
     And in Hearthstone manor you can see&lt;br /&gt;
     A peacock blue Hearthstone Bumblebee&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Toxyrox gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Vyrshkana gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a Hearthstone bumblebee appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Lithyia grins.&lt;br /&gt;
Saraphenia gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Lithyia gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Cruxophim chuckles.&lt;br /&gt;
Jastalyn beams!&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a cultivated environment.&lt;br /&gt;
A projected illusion of a cultivated environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a tentacled atoll kelp moth panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a riparian environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a riparian environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Kraken&#039;s Fall where waves do froth&lt;br /&gt;
     Sailors dressed in salt stained cloth&lt;br /&gt;
     On Widow&#039;s Beach where loss is wroth&lt;br /&gt;
     Hides a tentacled atoll kelp moth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a riparian environment.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a tentacled atoll kelp moth appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a riparian environment.&lt;br /&gt;
Toxyrox gazes with interest at a projected illusion of a riparian environment.&lt;br /&gt;
Lithyia gazes with interest at a projected illusion of a riparian environment.&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a riparian environment.&lt;br /&gt;
Seomanthe gazes in amazement at her surroundings.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cruxophim gazes with interest at a projected illusion of a riparian environment.&lt;br /&gt;
Lilanna gazes with awe at Ordim.&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a riparian environment.&lt;br /&gt;
A projected illusion of a riparian environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a vermilion butterfly panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a cultivated environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Solhaven near the walled city&lt;br /&gt;
     Temples stretch near to infinity&lt;br /&gt;
     In the Garden of Desire&#039;s divinity&lt;br /&gt;
     A green-wisped vermilion butterfly shall be&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Aurien blinks.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a vermilion butterfly appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Traiva turns towards Ordim and flutters her wings out wide for Ordim to see.&lt;br /&gt;
A pained expression crosses Missoni&#039;s face.&lt;br /&gt;
Kothos smiles.&lt;br /&gt;
Missoni flashes a quick grin.&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a cultivated environment.&lt;br /&gt;
Jastalyn gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Cruxophim snickers.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a cultivated environment.&lt;br /&gt;
A projected illusion of a cultivated environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a lucent leafbug panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a cultivated environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Vyrshkana gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Illistim the shining city is renowned&lt;br /&gt;
     For peacocks that wander about the ground&lt;br /&gt;
     In Veythorne manor without a sound&lt;br /&gt;
     A lucent cerulean-veined leafbug can be found&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a lucent leafbug appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Jastalyn gazes with interest at a projected illusion of a cultivated environment.&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a cultivated environment.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a cultivated environment.&lt;br /&gt;
A projected illusion of a cultivated environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a shimmering blue ladybug panel is on top.&lt;br /&gt;
Multiple apparitions materialize and surround Ordim, each appearing only vaguely humanoid.  As one, they begin to advance closer to him.  Just as the first one reaches out to touch Ordim, they all simultaneously dissipate to reveal a brilliant illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a brilliant illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a brilliant illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Teras island Dwarves were way too smug&lt;br /&gt;
     Tried to fly when they should have dug&lt;br /&gt;
     To McKyren&#039;s Folly with an ale to chug&lt;br /&gt;
     To find a shimmering steel blue ladybug&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Toxyrox gazes with interest at a brilliant illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A brilliant illusion of a shimmering blue ladybug appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Jastalyn gazes with interest at a brilliant illusion of a subterranean environment.&lt;br /&gt;
Nazarr gazes with interest at a brilliant illusion of a subterranean environment.&lt;br /&gt;
Elusionari chuckles.&lt;br /&gt;
Sirona gazes with interest at a brilliant illusion of a subterranean environment.&lt;br /&gt;
Elusionari gazes with a bemused expression at a brilliant illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they then marched onto...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tayler grins.&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a brilliant illusion of a subterranean environment.&lt;br /&gt;
A brilliant illusion of a subterranean environment erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into electric blue mist.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a toadstool beetle panel is on top.&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Ordim&#039;s nacre panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a projected illusion of a subterranean environment is revealed.&lt;br /&gt;
&lt;br /&gt;
Traiva gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Jastalyn gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     Zul Logoth at first may not seem gleeful&lt;br /&gt;
     But its filled with happy Dwarven people&lt;br /&gt;
     In Glarstim Cavern its not a weevil&lt;br /&gt;
     Its a blue-spotted toadstool beetle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim snaps out his hand with a sweeping gesture.  A projected illusion of a toadstool beetle appears above the palm of his hand, wavers briefly, and vanishes.&lt;br /&gt;
&lt;br /&gt;
Nazarr gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
Toxyrox gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
Vyrshkana gazes with interest at a projected illusion of a subterranean environment.&lt;br /&gt;
Elusionari gazes with a bemused expression at a projected illusion of a subterranean environment.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically says, &amp;quot;And they marched into the horizon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe squeals, &amp;quot;It&#039;s cute!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim dismisses a projected illusion of a subterranean environment.&lt;br /&gt;
A projected illusion of a subterranean environment silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
&lt;br /&gt;
Lithyia grins at Ordim.&lt;br /&gt;
&lt;br /&gt;
Ordim rotates a silver and nacre panel bracelet around his wrist until a small black dagger panel is on top.&lt;br /&gt;
A flurry of spectacular firewheel blooms appears around Ordim and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal a halfling illusion.&lt;br /&gt;
&lt;br /&gt;
Jastalyn gazes with interest at a halfling illusion.&lt;br /&gt;
&lt;br /&gt;
Ordim sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When the bugs go on parade&lt;br /&gt;
     They drew a group of three&lt;br /&gt;
     That sparked so much discovery&lt;br /&gt;
     They quickly came know to be&lt;br /&gt;
     The Rumplesnoots Adventure Company&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyrshkana gazes with interest at a halfling illusion.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Jastalyn squeals.&lt;br /&gt;
Dwi smirks.&lt;br /&gt;
Meril gazes with interest at a halfling illusion.&lt;br /&gt;
Aurien grins.&lt;br /&gt;
Ordim giggles.&lt;br /&gt;
Toxyrox gazes with interest at a halfling illusion.&lt;br /&gt;
&lt;br /&gt;
Folding his left arm behind his back and dipping to one knee, Ordim bows respectfully and inclines his head.&lt;br /&gt;
&lt;br /&gt;
Talinvor nods approvingly at Ordim.&lt;br /&gt;
Dremerie grins.&lt;br /&gt;
Missoni applauds Ordim warmly.&lt;br /&gt;
Dwi removes a web-wrapped lifeless cockroach from in her troll hide backpack.&lt;br /&gt;
Jastalyn turns to Ordim and cheers!&lt;br /&gt;
&lt;br /&gt;
Spying a bit of frosting in his toe-hair, Ordim adjusts his black leather tunic and gracefully bows and scoops it up.&lt;br /&gt;
&lt;br /&gt;
Leafiara turns to Ordim and cheers!&lt;br /&gt;
Jastalyn whistles at Ordim!&lt;br /&gt;
Kalyrra grins.&lt;br /&gt;
Lithyia applauds Ordim.&lt;br /&gt;
Lilanna turns to Ordim and cheers!&lt;br /&gt;
Talinvor says, &amp;quot;Quite an adventure.&amp;quot;&lt;br /&gt;
Imrys applauds Ordim.&lt;br /&gt;
Uniana applauds.&lt;br /&gt;
Perigourd applauds Ordim.&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Tayler applauds Ordim.&lt;br /&gt;
Rivienne turns to Ordim and cheers!&lt;br /&gt;
Elusionari applauds Ordim.&lt;br /&gt;
Lilanna applauds Ordim.&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Lilanna applauds Ordim.&lt;br /&gt;
Traiva applauds Ordim.&lt;br /&gt;
Dremerie applauds Ordim.&lt;br /&gt;
Lilanna applauds Ordim.&lt;br /&gt;
&lt;br /&gt;
Ordim waves.&lt;br /&gt;
&lt;br /&gt;
Meliyara applauds Ordim.&lt;br /&gt;
Teveriel applauds.&lt;br /&gt;
Dwi heartily says, &amp;quot;Ord.&amp;quot;&lt;br /&gt;
Lithyia exclaims, &amp;quot;That was fun!&amp;quot;&lt;br /&gt;
Kothos applauds Ordim.&lt;br /&gt;
Toxyrox applauds Ordim.&lt;br /&gt;
Nazarr applauds Ordim.&lt;br /&gt;
Vyrshkana lets out a cheer!&lt;br /&gt;
Tabubu applauds Ordim.&lt;br /&gt;
&lt;br /&gt;
Ordim retreats through the backstage curtains, vanishing from sight.&lt;br /&gt;
&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Evii applauds.&lt;br /&gt;
Talinvor applauds.&lt;br /&gt;
Cruxophim applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Kalyrra applauds.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Tolwynn applauds.&lt;br /&gt;
Vyrshkana applauds.&lt;br /&gt;
Dremerie nods at Lithyia.&lt;br /&gt;
Locklyer grins.&lt;br /&gt;
Yardie applauds.&lt;br /&gt;
Meril applauds.&lt;br /&gt;
Missoni says, &amp;quot;What a delightful journey.&amp;quot;&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
&lt;br /&gt;
Seomanthe applauds wildly!&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Lilanna grins happily.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
&lt;br /&gt;
Dahcre Reader Ordim just came down a walkway.&lt;br /&gt;
Sirona beams at Ordim and claps her hands together in delight!&lt;br /&gt;
&lt;br /&gt;
Leafiara says, &amp;quot;He left before he could hear all the--&amp;quot;&lt;br /&gt;
Leafiara says, &amp;quot;Oh there he is.&amp;quot;&lt;br /&gt;
Leafiara turns to Ordim and cheers!&lt;br /&gt;
Adalfuns grins cheerfully at Ordim.&lt;br /&gt;
Speaking to Ordim, Kothos says, &amp;quot;A Truefolk classic from the very start.&amp;quot;&lt;br /&gt;
Sirona grins.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Another journey across the lands, and this time to the smallest places!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara grins.&lt;br /&gt;
Seomanthe applauds Ordim.&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
Ordim walks over to the pews and settles down.&lt;br /&gt;
Ordim&#039;s cheeks take on a slightly flushed tone.&lt;br /&gt;
Dwi smirks at Ordim.&lt;br /&gt;
Lithyia laughs at Dwi!&lt;br /&gt;
Speaking to Ordim, Talinvor says, &amp;quot;An excellent adventure, and true to life as it were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe gazes proudly at her surroundings.&lt;br /&gt;
&lt;br /&gt;
Lithyia exclaims, &amp;quot;What a wonderful night of performances!&amp;quot;&lt;br /&gt;
Leafiara nods rhythmically at Lithyia.&lt;br /&gt;
Jastalyn grins.&lt;br /&gt;
Jastalyn adopts an agreeable expression.&lt;br /&gt;
Speaking to Lithyia, Leafiara exclaims, &amp;quot;Much fun was had!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well, my ever-joyful Revelian friends,&lt;br /&gt;
     We&#039;ve done our parts here tonight&lt;br /&gt;
     Spreading the joy of Revelia to all and sundry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos applauds.&lt;br /&gt;
Leafiara turns to Seomanthe and cheers!&lt;br /&gt;
Tabubu laughs softly, trying to hide her amusement.&lt;br /&gt;
Mearyn lets out a cheer!&lt;br /&gt;
Traiva turns to Seomanthe and cheers!&lt;br /&gt;
Sirona smiles at Seomanthe.&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
Jastalyn lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Evii gives an approval gesture with her hand.&lt;br /&gt;
Sirona turns to Seomanthe and cheers!&lt;br /&gt;
Jastalyn applauds wildly!&lt;br /&gt;
Sirona applauds with enthusiasm, seemingly oblivious to her surroundings.&lt;br /&gt;
Grutak draws his hands together in a slow, deliberate clap.&lt;br /&gt;
Guarrin applauds Seomanthe.&lt;br /&gt;
Xavanna says, &amp;quot;It was a lovely event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thank you all for coming to share the Revelian dream and supporting our brave and talented performers,&lt;br /&gt;
     Let&#039;s give them all another round of applause!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim raises his chocolate muffin skyward!&lt;br /&gt;
Speaking appreciatively to Seomanthe, Uniana says, &amp;quot;Thank you for hosting.&amp;quot;&lt;br /&gt;
Vyrshkana lets out a cheer!&lt;br /&gt;
Lilanna applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Leafiara applauds wildly!&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Rivienne stands up.&lt;br /&gt;
Meliyara applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Vyrshkana applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Tabubu applauds.&lt;br /&gt;
Aurien applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Evii applauds warmly.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Myharl applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
&lt;br /&gt;
Seomanthe smiles at Uniana.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Meril applauds warmly.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Xavanna says, &amp;quot;Thank you everyone.&amp;quot;&lt;br /&gt;
Locklyer nods.&lt;br /&gt;
Elusionari applauds.&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Guarrin applauds.&lt;br /&gt;
Traiva applauds loudly.&lt;br /&gt;
&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Cruxophim lets out a cheer!&lt;br /&gt;
Seomanthe applauds warmly.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Sirona applauds.&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Jastalyn giggles.&lt;br /&gt;
Cruxophim throws his head back and howls!&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Lithyia applauds.&lt;br /&gt;
Tolwynn applauds.&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;If you are up late, enjoy the Midnight Carnivale by the Town Well in Little Revelia!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And remember the Revelia Gala tomorrow evening!&lt;br /&gt;
      &lt;br /&gt;
     Come dressed to show Fashion as Art, and show off your best dance moves from Whirl and Twirl.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=242480</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=242480"/>
		<updated>2025-07-21T21:04:34Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* History of Carnivales Past */ added link for Carnivale Concert 2023 log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia Carnivale - 2023-07-8 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242475</id>
		<title>Traiva (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242475"/>
		<updated>2025-07-21T02:10:10Z</updated>

		<summary type="html">&lt;p&gt;ASILE: added affiliation with Elanthian Elegance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Traiva Verethundi&lt;br /&gt;
|image=[[File:Traiva_SSD.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=Lady Traiva Verethundi, by Stormyrain&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Mrae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer, Chatelaine of Paupers (&amp;quot;Keeper of Keys and Herder of Cats&amp;quot;)&lt;br /&gt;
|religion=Ivasian&lt;br /&gt;
|affiliations=[[House Paupers]], [[Order of the Sphere and Scythe]], [[The Order of Eternal Light]], [[Elanthian Elegance]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=warm and caring with an innate curiosity&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=fluttering her wings&lt;br /&gt;
|hobbies=music, cultural study, philanthropy&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=luxury, the arts, good conversation over good drink&lt;br /&gt;
|dislikes=hypocrisy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=her husband and household, House Paupers, Aelotian history and culture&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=Tolwynn Verethundi&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traiva is an [[Aelotoi]] [[Empath]] residing in [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Traiva was born on [[Bre&#039;Naere]], by her best guess in early Ivastaen 5080, of natural means and not breeding by the Overseers. Her parents were both part of Clan [[Mrae&#039;ni]], Aelotian caretakers, which allowed them to keep her sheltered when it was discovered she registered pain as little more than a glancing touch. Tutored by her parents and other Mrae&#039;ni, Traiva became adept at healing, and spent her days tending to the other Aelotoi in her camp and learning Aelotian lore in the hopes they would live for her to pass down.&lt;br /&gt;
&lt;br /&gt;
The appearance of the portal between Bre&#039;naere and Elanthia and the first days among the Elves in Ta&#039;Illistim are a blur in her memory. Most importantly to her is the kindness of the Elves to the Aelotoi, and she retains a modicum of loyalty to the Elven houses, particularly Illistim and the Mirror Myasara who initially took them in, and to Vaalor where her parents settled into a life of farming.&lt;br /&gt;
&lt;br /&gt;
While her parents were content with the mostly peaceful working of land, Traiva found the &amp;quot;quiet&amp;quot; life boring, and longed for more with her freedom. As she learned of how some could use magic to heal and manipulate spiritual energies, she decided to take up the study herself and set off to the western outpost town of Wehnimer&#039;s Landing. Though many complain about the chaos, Traiva fully enjoyed it, and the variety of people she was able to meet while practicing her healing art in the Town Square, and continues to call the Landing home.&lt;br /&gt;
&lt;br /&gt;
==Religious Journey==&lt;br /&gt;
During her life on Bre&#039;Naere, [[L&#039;Naere]] was the only &amp;quot;other worldly&amp;quot; spirit known to Traiva, and she respected her as the Life Giver. Once on Elanthia, Traiva began reading all she could about Elanthian history and lore, and texts on the Arkati were favored reading materials. As she learned more, she began to feel a pull under the influence spheres of the Elanthian Arkati, particularly those of Lornon, to great consternation of a Paladin of Kai she often kept company with.&lt;br /&gt;
&lt;br /&gt;
In an attempt to sway her from &amp;quot;evil,&amp;quot; he took her on a tour of the Lornon temples and shrines in [[Solhaven]]. This had the opposite effect, as she felt the pull strengthen, particularly with [[Ivas]] and [[Eorgina]]. Some time after that tour, Traiva found herself often in the company of a High Priest of Eorgina, and devoted her path to the Queen. With this, she felt some modicum of loyalty and respect owed to all Arkati who had gone to Lornon, with Ivas still closest to her.&lt;br /&gt;
&lt;br /&gt;
An opportunity to take a tour of the Ivasian Temple in the Vipershroud near Wehnimer&#039;s Landing led by Tolwynn Verethundi strengthened the pull of Ivas, and Traiva veered slightly, serving both. When circumstance allowed her to join Tolwynn, first as his consort and then his wife, her service to Ivas was solidified, but through serving Ivas she continues service to Eorgina. Traiva and Tolwynn were featured in the Ivastaen 5120 issue of [[Elanthian_Vogue:_Ivastaen_5120_(Part_II)|Elanthian Vogue]] dedicated to Ivas.&lt;br /&gt;
&lt;br /&gt;
On 20 Lormesta 5124 (January 20, 2024), Traiva presented &amp;quot;Ivas - Two Sides of Temptation&amp;quot;, a talk-and-tour of the Ivasian Temple in the Vipershroud and the Garden of Desire in [[Solhaven]]. Notes of this presentation are preserved with [[The_Order_of_Eternal_Light_Keeper_Archives|The Order of Eternal Light]] in the [[2024-01-20_Ivas,_Two_Sides_of_Temptation_(log)|Keeper Archives]].&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Traiva is a lover and devotee of the arts, particularly music. Favoring the flute and adept at the cittern and bagpipes, she has been known to play music in the middle of town squares, sometimes accompanied by impromptu dancing.&lt;br /&gt;
&lt;br /&gt;
With the Aspis [[Bardfest]] at least temporarily retired, Traiva has spearheaded the new [[Revelia Carnivale]] Arts Festival debuting in Koaratos 5121, with help from Seomanthe of [[Argent Aspis]], Katara of [[Silvergate Inn]], Katiesa of [[House Arcane]], [[Xanthium]] of [[House Brigatta]], and [[Rohese]] of [[House Sylvanfair]]. The Carnivale is truly a labor of love for Traiva.&lt;br /&gt;
&lt;br /&gt;
===Performing Arts===&lt;br /&gt;
Traiva was a multi-Bardfest competitor - winning in 5112 and placing second in 5111 and 5115 - in addition to judging Bardfest on multiple occasions. In 5118, she assisted with a [[How_to_Win_Bardfest_(log)|&amp;quot;How To Win Bardfest&amp;quot;]] seminar Aspis hosted as a lead-up to the annual competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bardfest Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva|5120 Bardfest Semifinal performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva_2|5120 Bardfest Final performance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Hunger_of_the_Pines#Traiva_and_Tolwynn.27s_Dance|Hunger of the Pines - Ivasian Tango]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5121 - Blade Dancer]]&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Tolwynn_and_Traiva_Perform|Carnivale Concert 5121 - When the Sun Goes Down]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2022-07-16_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5122 - Define Dancing]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5125 - Love Song to a Stranger]]&lt;br /&gt;
&lt;br /&gt;
===Visual Arts===&lt;br /&gt;
In Olaesta 5121, Traiva branched out to the visual arts, entering a tapestry in the [[Cairnfang_Manor#Solhaven_Grand_Art_Exhibit|Solhaven Grand Art Exhibit]]. She followed with the entry of a quilt in 5122 and tapestries in 5123 and 5124.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5121 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a woven silk black horse tapestry - A muscular horse in profile commands the tapestry, its black coat a stark contrast to the pristine white background.  Subtle variations in the black threads give shading to the lines of musculature, and dark grey threading draws out the flowing mane and tail.  One foreleg is lifted slightly, letting the foot flex so the edge of the hoof rests down at a sharp point.  A simple bright royal blue saddle rests across the horse&#039;s back, adorned only by an emerald green dragonfly highlighted with gold threading.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5122 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a colorful dragonfly quilt hung from a polished walnut dowel - Cobalt sheened pewter taffeta scraps form the outline of a large dragonfly on a lush forest green wool background.  Curving stitches fasten pieces of gold brocade and velvet to the body, the threads causing the material to pucker slightly.  Swathes of silk chiffon and organza in varying shades of iridescent blue and violet fill the wings, the dark green background peeking through the sheer strips where zig-zag stitching attaches them to the quilt.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5123 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a bright needlepoint tapestry hung from a blued steel dowel - Lengths of woven cerulean, azure, and pale blue threads stretch across the top of the tapestry, forming a sky that blends into the dowel capped with imflass dragonflies.  A canopy of vivid jade and emerald treetops frame a scene of elves and aelotoi gathered within the forest.  Though clearly dressed in rags, the aelotoi are still stitched in deeply saturated hues, with a glint of silver woven into their wings.  In stark contrast, two slain kiramon of pale, dull grey sprawl across the lower left corner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dyre Tla Ayd (Night To Day)&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5124 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a sailing sloop tapestry - Draped from a simple blued steel rod, the tapestry hangs nearly seven feet tall and four feet wide.  The bow and sails of a narrow sloop dominate the scene, with silver and gold threads scattered about to catch and reflect any visible light.  Glimpses of a powdery blue sky and white-capped cerulean ocean waves are visible between the sails and over the edges of the sloop&#039;s hull.  A golden-beaked sea eagle roosts high at the top of the mast, its piercing gaze fixed on a horizon somewhere behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Sea green script is stitched along the foresail&#039;s edge, reading, &amp;quot;On To Where The Sky Meets The Sea by Traiva Verethundi.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Pursuits==&lt;br /&gt;
Traiva is often referred to as Chatelaine, a nod to her position within the [[House Paupers]]. As the &amp;quot;Keeper of Keys and Herder of Cats,&amp;quot; she works hard to create and maintain a warm and welcoming environment, and is seen at most of Paupers&#039;s events and as a Paupers representative supporting events hosted by other groups.&lt;br /&gt;
&lt;br /&gt;
She has joined with the [[Order of the Sphere and Scythe]] as their first Dream Weaver to bring [[Divination:_A_Comprehensive_Guide#Aelotoi|Aelotian dream interpretation]] to more of Elanthia. This is a practice she, like other Mrae&#039;ni, learned as a child, and has continued quietly since arriving on Elanthia.&lt;br /&gt;
&lt;br /&gt;
In early 5123, Traiva joined [[The Order of Eternal Light]] as a Seeker.&lt;br /&gt;
&lt;br /&gt;
[[Player_run_shop|Traiva&#039;s Outfitting]] in the shop district of Wehnimer&#039;s Landing provides additional income for pursuing her interests and is the storefront for [https://sites.google.com/view/onthewingcreations/footwear-orders On The Wing Creations] - Traiva&#039;s footwear and brewing/distilling creations (the link will bring you to the Commissions Order Form for footwear that has the Spirits Commissions link available).&lt;br /&gt;
&lt;br /&gt;
Traiva was again featured in [[Elanthian_Vogue:_Summer_5122_(Part_II)#Traiva_Verethundi|Elanthian Vogue]] for Summer 5122, discussing her thoughts on The Season and Revelia Carnivale.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
[[/Answering the Summons | Answering the Summons]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242474</id>
		<title>Traiva (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242474"/>
		<updated>2025-07-21T02:06:34Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Other Pursuits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Traiva Verethundi&lt;br /&gt;
|image=[[File:Traiva_SSD.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=Lady Traiva Verethundi, by Stormyrain&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Mrae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer, Chatelaine of Paupers (&amp;quot;Keeper of Keys and Herder of Cats&amp;quot;)&lt;br /&gt;
|religion=Ivasian&lt;br /&gt;
|affiliations=[[House Paupers]], [[Order of the Sphere and Scythe]], [[The Order of Eternal Light]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=warm and caring with an innate curiosity&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=fluttering her wings&lt;br /&gt;
|hobbies=music, cultural study, philanthropy&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=luxury, the arts, good conversation over good drink&lt;br /&gt;
|dislikes=hypocrisy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=her husband and household, House Paupers, Aelotian history and culture&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=Tolwynn Verethundi&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traiva is an [[Aelotoi]] [[Empath]] residing in [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Traiva was born on [[Bre&#039;Naere]], by her best guess in early Ivastaen 5080, of natural means and not breeding by the Overseers. Her parents were both part of Clan [[Mrae&#039;ni]], Aelotian caretakers, which allowed them to keep her sheltered when it was discovered she registered pain as little more than a glancing touch. Tutored by her parents and other Mrae&#039;ni, Traiva became adept at healing, and spent her days tending to the other Aelotoi in her camp and learning Aelotian lore in the hopes they would live for her to pass down.&lt;br /&gt;
&lt;br /&gt;
The appearance of the portal between Bre&#039;naere and Elanthia and the first days among the Elves in Ta&#039;Illistim are a blur in her memory. Most importantly to her is the kindness of the Elves to the Aelotoi, and she retains a modicum of loyalty to the Elven houses, particularly Illistim and the Mirror Myasara who initially took them in, and to Vaalor where her parents settled into a life of farming.&lt;br /&gt;
&lt;br /&gt;
While her parents were content with the mostly peaceful working of land, Traiva found the &amp;quot;quiet&amp;quot; life boring, and longed for more with her freedom. As she learned of how some could use magic to heal and manipulate spiritual energies, she decided to take up the study herself and set off to the western outpost town of Wehnimer&#039;s Landing. Though many complain about the chaos, Traiva fully enjoyed it, and the variety of people she was able to meet while practicing her healing art in the Town Square, and continues to call the Landing home.&lt;br /&gt;
&lt;br /&gt;
==Religious Journey==&lt;br /&gt;
During her life on Bre&#039;Naere, [[L&#039;Naere]] was the only &amp;quot;other worldly&amp;quot; spirit known to Traiva, and she respected her as the Life Giver. Once on Elanthia, Traiva began reading all she could about Elanthian history and lore, and texts on the Arkati were favored reading materials. As she learned more, she began to feel a pull under the influence spheres of the Elanthian Arkati, particularly those of Lornon, to great consternation of a Paladin of Kai she often kept company with.&lt;br /&gt;
&lt;br /&gt;
In an attempt to sway her from &amp;quot;evil,&amp;quot; he took her on a tour of the Lornon temples and shrines in [[Solhaven]]. This had the opposite effect, as she felt the pull strengthen, particularly with [[Ivas]] and [[Eorgina]]. Some time after that tour, Traiva found herself often in the company of a High Priest of Eorgina, and devoted her path to the Queen. With this, she felt some modicum of loyalty and respect owed to all Arkati who had gone to Lornon, with Ivas still closest to her.&lt;br /&gt;
&lt;br /&gt;
An opportunity to take a tour of the Ivasian Temple in the Vipershroud near Wehnimer&#039;s Landing led by Tolwynn Verethundi strengthened the pull of Ivas, and Traiva veered slightly, serving both. When circumstance allowed her to join Tolwynn, first as his consort and then his wife, her service to Ivas was solidified, but through serving Ivas she continues service to Eorgina. Traiva and Tolwynn were featured in the Ivastaen 5120 issue of [[Elanthian_Vogue:_Ivastaen_5120_(Part_II)|Elanthian Vogue]] dedicated to Ivas.&lt;br /&gt;
&lt;br /&gt;
On 20 Lormesta 5124 (January 20, 2024), Traiva presented &amp;quot;Ivas - Two Sides of Temptation&amp;quot;, a talk-and-tour of the Ivasian Temple in the Vipershroud and the Garden of Desire in [[Solhaven]]. Notes of this presentation are preserved with [[The_Order_of_Eternal_Light_Keeper_Archives|The Order of Eternal Light]] in the [[2024-01-20_Ivas,_Two_Sides_of_Temptation_(log)|Keeper Archives]].&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Traiva is a lover and devotee of the arts, particularly music. Favoring the flute and adept at the cittern and bagpipes, she has been known to play music in the middle of town squares, sometimes accompanied by impromptu dancing.&lt;br /&gt;
&lt;br /&gt;
With the Aspis [[Bardfest]] at least temporarily retired, Traiva has spearheaded the new [[Revelia Carnivale]] Arts Festival debuting in Koaratos 5121, with help from Seomanthe of [[Argent Aspis]], Katara of [[Silvergate Inn]], Katiesa of [[House Arcane]], [[Xanthium]] of [[House Brigatta]], and [[Rohese]] of [[House Sylvanfair]]. The Carnivale is truly a labor of love for Traiva.&lt;br /&gt;
&lt;br /&gt;
===Performing Arts===&lt;br /&gt;
Traiva was a multi-Bardfest competitor - winning in 5112 and placing second in 5111 and 5115 - in addition to judging Bardfest on multiple occasions. In 5118, she assisted with a [[How_to_Win_Bardfest_(log)|&amp;quot;How To Win Bardfest&amp;quot;]] seminar Aspis hosted as a lead-up to the annual competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bardfest Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva|5120 Bardfest Semifinal performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva_2|5120 Bardfest Final performance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Hunger_of_the_Pines#Traiva_and_Tolwynn.27s_Dance|Hunger of the Pines - Ivasian Tango]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5121 - Blade Dancer]]&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Tolwynn_and_Traiva_Perform|Carnivale Concert 5121 - When the Sun Goes Down]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2022-07-16_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5122 - Define Dancing]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5125 - Love Song to a Stranger]]&lt;br /&gt;
&lt;br /&gt;
===Visual Arts===&lt;br /&gt;
In Olaesta 5121, Traiva branched out to the visual arts, entering a tapestry in the [[Cairnfang_Manor#Solhaven_Grand_Art_Exhibit|Solhaven Grand Art Exhibit]]. She followed with the entry of a quilt in 5122 and tapestries in 5123 and 5124.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5121 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a woven silk black horse tapestry - A muscular horse in profile commands the tapestry, its black coat a stark contrast to the pristine white background.  Subtle variations in the black threads give shading to the lines of musculature, and dark grey threading draws out the flowing mane and tail.  One foreleg is lifted slightly, letting the foot flex so the edge of the hoof rests down at a sharp point.  A simple bright royal blue saddle rests across the horse&#039;s back, adorned only by an emerald green dragonfly highlighted with gold threading.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5122 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a colorful dragonfly quilt hung from a polished walnut dowel - Cobalt sheened pewter taffeta scraps form the outline of a large dragonfly on a lush forest green wool background.  Curving stitches fasten pieces of gold brocade and velvet to the body, the threads causing the material to pucker slightly.  Swathes of silk chiffon and organza in varying shades of iridescent blue and violet fill the wings, the dark green background peeking through the sheer strips where zig-zag stitching attaches them to the quilt.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5123 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a bright needlepoint tapestry hung from a blued steel dowel - Lengths of woven cerulean, azure, and pale blue threads stretch across the top of the tapestry, forming a sky that blends into the dowel capped with imflass dragonflies.  A canopy of vivid jade and emerald treetops frame a scene of elves and aelotoi gathered within the forest.  Though clearly dressed in rags, the aelotoi are still stitched in deeply saturated hues, with a glint of silver woven into their wings.  In stark contrast, two slain kiramon of pale, dull grey sprawl across the lower left corner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dyre Tla Ayd (Night To Day)&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5124 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a sailing sloop tapestry - Draped from a simple blued steel rod, the tapestry hangs nearly seven feet tall and four feet wide.  The bow and sails of a narrow sloop dominate the scene, with silver and gold threads scattered about to catch and reflect any visible light.  Glimpses of a powdery blue sky and white-capped cerulean ocean waves are visible between the sails and over the edges of the sloop&#039;s hull.  A golden-beaked sea eagle roosts high at the top of the mast, its piercing gaze fixed on a horizon somewhere behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Sea green script is stitched along the foresail&#039;s edge, reading, &amp;quot;On To Where The Sky Meets The Sea by Traiva Verethundi.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Pursuits==&lt;br /&gt;
Traiva is often referred to as Chatelaine, a nod to her position within the [[House Paupers]]. As the &amp;quot;Keeper of Keys and Herder of Cats,&amp;quot; she works hard to create and maintain a warm and welcoming environment, and is seen at most of Paupers&#039;s events and as a Paupers representative supporting events hosted by other groups.&lt;br /&gt;
&lt;br /&gt;
She has joined with the [[Order of the Sphere and Scythe]] as their first Dream Weaver to bring [[Divination:_A_Comprehensive_Guide#Aelotoi|Aelotian dream interpretation]] to more of Elanthia. This is a practice she, like other Mrae&#039;ni, learned as a child, and has continued quietly since arriving on Elanthia.&lt;br /&gt;
&lt;br /&gt;
In early 5123, Traiva joined [[The Order of Eternal Light]] as a Seeker.&lt;br /&gt;
&lt;br /&gt;
[[Player_run_shop|Traiva&#039;s Outfitting]] in the shop district of Wehnimer&#039;s Landing provides additional income for pursuing her interests and is the storefront for [https://sites.google.com/view/onthewingcreations/footwear-orders On The Wing Creations] - Traiva&#039;s footwear and brewing/distilling creations (the link will bring you to the Commissions Order Form for footwear that has the Spirits Commissions link available).&lt;br /&gt;
&lt;br /&gt;
Traiva was again featured in [[Elanthian_Vogue:_Summer_5122_(Part_II)#Traiva_Verethundi|Elanthian Vogue]] for Summer 5122, discussing her thoughts on The Season and Revelia Carnivale.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
[[/Answering the Summons | Answering the Summons]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242473</id>
		<title>Traiva (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242473"/>
		<updated>2025-07-21T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Other Pursuits */ added note and link for On The Wing Creations footwear and spirits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Traiva Verethundi&lt;br /&gt;
|image=[[File:Traiva_SSD.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=Lady Traiva Verethundi, by Stormyrain&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Mrae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer, Chatelaine of Paupers (&amp;quot;Keeper of Keys and Herder of Cats&amp;quot;)&lt;br /&gt;
|religion=Ivasian&lt;br /&gt;
|affiliations=[[House Paupers]], [[Order of the Sphere and Scythe]], [[The Order of Eternal Light]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=warm and caring with an innate curiosity&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=fluttering her wings&lt;br /&gt;
|hobbies=music, cultural study, philanthropy&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=luxury, the arts, good conversation over good drink&lt;br /&gt;
|dislikes=hypocrisy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=her husband and household, House Paupers, Aelotian history and culture&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=Tolwynn Verethundi&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traiva is an [[Aelotoi]] [[Empath]] residing in [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Traiva was born on [[Bre&#039;Naere]], by her best guess in early Ivastaen 5080, of natural means and not breeding by the Overseers. Her parents were both part of Clan [[Mrae&#039;ni]], Aelotian caretakers, which allowed them to keep her sheltered when it was discovered she registered pain as little more than a glancing touch. Tutored by her parents and other Mrae&#039;ni, Traiva became adept at healing, and spent her days tending to the other Aelotoi in her camp and learning Aelotian lore in the hopes they would live for her to pass down.&lt;br /&gt;
&lt;br /&gt;
The appearance of the portal between Bre&#039;naere and Elanthia and the first days among the Elves in Ta&#039;Illistim are a blur in her memory. Most importantly to her is the kindness of the Elves to the Aelotoi, and she retains a modicum of loyalty to the Elven houses, particularly Illistim and the Mirror Myasara who initially took them in, and to Vaalor where her parents settled into a life of farming.&lt;br /&gt;
&lt;br /&gt;
While her parents were content with the mostly peaceful working of land, Traiva found the &amp;quot;quiet&amp;quot; life boring, and longed for more with her freedom. As she learned of how some could use magic to heal and manipulate spiritual energies, she decided to take up the study herself and set off to the western outpost town of Wehnimer&#039;s Landing. Though many complain about the chaos, Traiva fully enjoyed it, and the variety of people she was able to meet while practicing her healing art in the Town Square, and continues to call the Landing home.&lt;br /&gt;
&lt;br /&gt;
==Religious Journey==&lt;br /&gt;
During her life on Bre&#039;Naere, [[L&#039;Naere]] was the only &amp;quot;other worldly&amp;quot; spirit known to Traiva, and she respected her as the Life Giver. Once on Elanthia, Traiva began reading all she could about Elanthian history and lore, and texts on the Arkati were favored reading materials. As she learned more, she began to feel a pull under the influence spheres of the Elanthian Arkati, particularly those of Lornon, to great consternation of a Paladin of Kai she often kept company with.&lt;br /&gt;
&lt;br /&gt;
In an attempt to sway her from &amp;quot;evil,&amp;quot; he took her on a tour of the Lornon temples and shrines in [[Solhaven]]. This had the opposite effect, as she felt the pull strengthen, particularly with [[Ivas]] and [[Eorgina]]. Some time after that tour, Traiva found herself often in the company of a High Priest of Eorgina, and devoted her path to the Queen. With this, she felt some modicum of loyalty and respect owed to all Arkati who had gone to Lornon, with Ivas still closest to her.&lt;br /&gt;
&lt;br /&gt;
An opportunity to take a tour of the Ivasian Temple in the Vipershroud near Wehnimer&#039;s Landing led by Tolwynn Verethundi strengthened the pull of Ivas, and Traiva veered slightly, serving both. When circumstance allowed her to join Tolwynn, first as his consort and then his wife, her service to Ivas was solidified, but through serving Ivas she continues service to Eorgina. Traiva and Tolwynn were featured in the Ivastaen 5120 issue of [[Elanthian_Vogue:_Ivastaen_5120_(Part_II)|Elanthian Vogue]] dedicated to Ivas.&lt;br /&gt;
&lt;br /&gt;
On 20 Lormesta 5124 (January 20, 2024), Traiva presented &amp;quot;Ivas - Two Sides of Temptation&amp;quot;, a talk-and-tour of the Ivasian Temple in the Vipershroud and the Garden of Desire in [[Solhaven]]. Notes of this presentation are preserved with [[The_Order_of_Eternal_Light_Keeper_Archives|The Order of Eternal Light]] in the [[2024-01-20_Ivas,_Two_Sides_of_Temptation_(log)|Keeper Archives]].&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Traiva is a lover and devotee of the arts, particularly music. Favoring the flute and adept at the cittern and bagpipes, she has been known to play music in the middle of town squares, sometimes accompanied by impromptu dancing.&lt;br /&gt;
&lt;br /&gt;
With the Aspis [[Bardfest]] at least temporarily retired, Traiva has spearheaded the new [[Revelia Carnivale]] Arts Festival debuting in Koaratos 5121, with help from Seomanthe of [[Argent Aspis]], Katara of [[Silvergate Inn]], Katiesa of [[House Arcane]], [[Xanthium]] of [[House Brigatta]], and [[Rohese]] of [[House Sylvanfair]]. The Carnivale is truly a labor of love for Traiva.&lt;br /&gt;
&lt;br /&gt;
===Performing Arts===&lt;br /&gt;
Traiva was a multi-Bardfest competitor - winning in 5112 and placing second in 5111 and 5115 - in addition to judging Bardfest on multiple occasions. In 5118, she assisted with a [[How_to_Win_Bardfest_(log)|&amp;quot;How To Win Bardfest&amp;quot;]] seminar Aspis hosted as a lead-up to the annual competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bardfest Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva|5120 Bardfest Semifinal performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva_2|5120 Bardfest Final performance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Hunger_of_the_Pines#Traiva_and_Tolwynn.27s_Dance|Hunger of the Pines - Ivasian Tango]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5121 - Blade Dancer]]&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Tolwynn_and_Traiva_Perform|Carnivale Concert 5121 - When the Sun Goes Down]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2022-07-16_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5122 - Define Dancing]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5125 - Love Song to a Stranger]]&lt;br /&gt;
&lt;br /&gt;
===Visual Arts===&lt;br /&gt;
In Olaesta 5121, Traiva branched out to the visual arts, entering a tapestry in the [[Cairnfang_Manor#Solhaven_Grand_Art_Exhibit|Solhaven Grand Art Exhibit]]. She followed with the entry of a quilt in 5122 and tapestries in 5123 and 5124.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5121 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a woven silk black horse tapestry - A muscular horse in profile commands the tapestry, its black coat a stark contrast to the pristine white background.  Subtle variations in the black threads give shading to the lines of musculature, and dark grey threading draws out the flowing mane and tail.  One foreleg is lifted slightly, letting the foot flex so the edge of the hoof rests down at a sharp point.  A simple bright royal blue saddle rests across the horse&#039;s back, adorned only by an emerald green dragonfly highlighted with gold threading.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5122 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a colorful dragonfly quilt hung from a polished walnut dowel - Cobalt sheened pewter taffeta scraps form the outline of a large dragonfly on a lush forest green wool background.  Curving stitches fasten pieces of gold brocade and velvet to the body, the threads causing the material to pucker slightly.  Swathes of silk chiffon and organza in varying shades of iridescent blue and violet fill the wings, the dark green background peeking through the sheer strips where zig-zag stitching attaches them to the quilt.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5123 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a bright needlepoint tapestry hung from a blued steel dowel - Lengths of woven cerulean, azure, and pale blue threads stretch across the top of the tapestry, forming a sky that blends into the dowel capped with imflass dragonflies.  A canopy of vivid jade and emerald treetops frame a scene of elves and aelotoi gathered within the forest.  Though clearly dressed in rags, the aelotoi are still stitched in deeply saturated hues, with a glint of silver woven into their wings.  In stark contrast, two slain kiramon of pale, dull grey sprawl across the lower left corner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dyre Tla Ayd (Night To Day)&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5124 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a sailing sloop tapestry - Draped from a simple blued steel rod, the tapestry hangs nearly seven feet tall and four feet wide.  The bow and sails of a narrow sloop dominate the scene, with silver and gold threads scattered about to catch and reflect any visible light.  Glimpses of a powdery blue sky and white-capped cerulean ocean waves are visible between the sails and over the edges of the sloop&#039;s hull.  A golden-beaked sea eagle roosts high at the top of the mast, its piercing gaze fixed on a horizon somewhere behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Sea green script is stitched along the foresail&#039;s edge, reading, &amp;quot;On To Where The Sky Meets The Sea by Traiva Verethundi.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Pursuits==&lt;br /&gt;
Traiva is often referred to as Chatelaine, a nod to her position within the [[House Paupers]]. As the &amp;quot;Keeper of Keys and Herder of Cats,&amp;quot; she works hard to create and maintain a warm and welcoming environment, and is seen at most of Paupers&#039;s events and as a Paupers representative supporting events hosted by other groups.&lt;br /&gt;
&lt;br /&gt;
She has joined with the [[Order of the Sphere and Scythe]] as their first Dream Weaver to bring [[Divination:_A_Comprehensive_Guide#Aelotoi|Aelotian dream interpretation]] to more of Elanthia. This is a practice she, like other Mrae&#039;ni, learned as a child, and has continued quietly since arriving on Elanthia.&lt;br /&gt;
&lt;br /&gt;
In early 5123, Traiva joined [[The Order of Eternal Light]] as a Seeker.&lt;br /&gt;
&lt;br /&gt;
[[Player_run_shop|Traiva&#039;s Outfitting]] in the shop district of Wehnimer&#039;s Landing provides additional income for pursuing her interests and is the storefront for [https://sites.google.com/view/onthewingcreations/footwear-orders| On The Wing Creations] - Traiva&#039;s footwear and brewing/distilling creations (the link will bring you to the Commissions Order Form for footwear that has the Spirits Commissions link available).&lt;br /&gt;
&lt;br /&gt;
Traiva was again featured in [[Elanthian_Vogue:_Summer_5122_(Part_II)#Traiva_Verethundi|Elanthian Vogue]] for Summer 5122, discussing her thoughts on The Season and Revelia Carnivale.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
[[/Answering the Summons | Answering the Summons]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242472</id>
		<title>Traiva (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traiva_(prime)&amp;diff=242472"/>
		<updated>2025-07-21T01:59:27Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Performing Arts */ added link for Carnivale Concert 5125 performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Traiva Verethundi&lt;br /&gt;
|image=[[File:Traiva_SSD.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=Lady Traiva Verethundi, by Stormyrain&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Mrae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer, Chatelaine of Paupers (&amp;quot;Keeper of Keys and Herder of Cats&amp;quot;)&lt;br /&gt;
|religion=Ivasian&lt;br /&gt;
|affiliations=[[House Paupers]], [[Order of the Sphere and Scythe]], [[The Order of Eternal Light]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=warm and caring with an innate curiosity&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=fluttering her wings&lt;br /&gt;
|hobbies=music, cultural study, philanthropy&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=luxury, the arts, good conversation over good drink&lt;br /&gt;
|dislikes=hypocrisy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=her husband and household, House Paupers, Aelotian history and culture&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=Tolwynn Verethundi&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town=Wehnimer&#039;s Landing &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traiva is an [[Aelotoi]] [[Empath]] residing in [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Traiva was born on [[Bre&#039;Naere]], by her best guess in early Ivastaen 5080, of natural means and not breeding by the Overseers. Her parents were both part of Clan [[Mrae&#039;ni]], Aelotian caretakers, which allowed them to keep her sheltered when it was discovered she registered pain as little more than a glancing touch. Tutored by her parents and other Mrae&#039;ni, Traiva became adept at healing, and spent her days tending to the other Aelotoi in her camp and learning Aelotian lore in the hopes they would live for her to pass down.&lt;br /&gt;
&lt;br /&gt;
The appearance of the portal between Bre&#039;naere and Elanthia and the first days among the Elves in Ta&#039;Illistim are a blur in her memory. Most importantly to her is the kindness of the Elves to the Aelotoi, and she retains a modicum of loyalty to the Elven houses, particularly Illistim and the Mirror Myasara who initially took them in, and to Vaalor where her parents settled into a life of farming.&lt;br /&gt;
&lt;br /&gt;
While her parents were content with the mostly peaceful working of land, Traiva found the &amp;quot;quiet&amp;quot; life boring, and longed for more with her freedom. As she learned of how some could use magic to heal and manipulate spiritual energies, she decided to take up the study herself and set off to the western outpost town of Wehnimer&#039;s Landing. Though many complain about the chaos, Traiva fully enjoyed it, and the variety of people she was able to meet while practicing her healing art in the Town Square, and continues to call the Landing home.&lt;br /&gt;
&lt;br /&gt;
==Religious Journey==&lt;br /&gt;
During her life on Bre&#039;Naere, [[L&#039;Naere]] was the only &amp;quot;other worldly&amp;quot; spirit known to Traiva, and she respected her as the Life Giver. Once on Elanthia, Traiva began reading all she could about Elanthian history and lore, and texts on the Arkati were favored reading materials. As she learned more, she began to feel a pull under the influence spheres of the Elanthian Arkati, particularly those of Lornon, to great consternation of a Paladin of Kai she often kept company with.&lt;br /&gt;
&lt;br /&gt;
In an attempt to sway her from &amp;quot;evil,&amp;quot; he took her on a tour of the Lornon temples and shrines in [[Solhaven]]. This had the opposite effect, as she felt the pull strengthen, particularly with [[Ivas]] and [[Eorgina]]. Some time after that tour, Traiva found herself often in the company of a High Priest of Eorgina, and devoted her path to the Queen. With this, she felt some modicum of loyalty and respect owed to all Arkati who had gone to Lornon, with Ivas still closest to her.&lt;br /&gt;
&lt;br /&gt;
An opportunity to take a tour of the Ivasian Temple in the Vipershroud near Wehnimer&#039;s Landing led by Tolwynn Verethundi strengthened the pull of Ivas, and Traiva veered slightly, serving both. When circumstance allowed her to join Tolwynn, first as his consort and then his wife, her service to Ivas was solidified, but through serving Ivas she continues service to Eorgina. Traiva and Tolwynn were featured in the Ivastaen 5120 issue of [[Elanthian_Vogue:_Ivastaen_5120_(Part_II)|Elanthian Vogue]] dedicated to Ivas.&lt;br /&gt;
&lt;br /&gt;
On 20 Lormesta 5124 (January 20, 2024), Traiva presented &amp;quot;Ivas - Two Sides of Temptation&amp;quot;, a talk-and-tour of the Ivasian Temple in the Vipershroud and the Garden of Desire in [[Solhaven]]. Notes of this presentation are preserved with [[The_Order_of_Eternal_Light_Keeper_Archives|The Order of Eternal Light]] in the [[2024-01-20_Ivas,_Two_Sides_of_Temptation_(log)|Keeper Archives]].&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Traiva is a lover and devotee of the arts, particularly music. Favoring the flute and adept at the cittern and bagpipes, she has been known to play music in the middle of town squares, sometimes accompanied by impromptu dancing.&lt;br /&gt;
&lt;br /&gt;
With the Aspis [[Bardfest]] at least temporarily retired, Traiva has spearheaded the new [[Revelia Carnivale]] Arts Festival debuting in Koaratos 5121, with help from Seomanthe of [[Argent Aspis]], Katara of [[Silvergate Inn]], Katiesa of [[House Arcane]], [[Xanthium]] of [[House Brigatta]], and [[Rohese]] of [[House Sylvanfair]]. The Carnivale is truly a labor of love for Traiva.&lt;br /&gt;
&lt;br /&gt;
===Performing Arts===&lt;br /&gt;
Traiva was a multi-Bardfest competitor - winning in 5112 and placing second in 5111 and 5115 - in addition to judging Bardfest on multiple occasions. In 5118, she assisted with a [[How_to_Win_Bardfest_(log)|&amp;quot;How To Win Bardfest&amp;quot;]] seminar Aspis hosted as a lead-up to the annual competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bardfest Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva|5120 Bardfest Semifinal performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bardfest_5120_Performances#Traiva_2|5120 Bardfest Final performance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Performances:&#039;&#039;&#039;&lt;br /&gt;
:[[Hunger_of_the_Pines#Traiva_and_Tolwynn.27s_Dance|Hunger of the Pines - Ivasian Tango]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5121 - Blade Dancer]]&lt;br /&gt;
:[[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)#Tolwynn_and_Traiva_Perform|Carnivale Concert 5121 - When the Sun Goes Down]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2022-07-16_-_Carnivale_Concert_(log)#Traiva_and_Tolwynn_Perform|Carnivale Concert 5122 - Define Dancing]] (with Tolwynn)&lt;br /&gt;
:[[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)#Traiva_Performs|Carnivale Concert 5125 - Love Song to a Stranger]]&lt;br /&gt;
&lt;br /&gt;
===Visual Arts===&lt;br /&gt;
In Olaesta 5121, Traiva branched out to the visual arts, entering a tapestry in the [[Cairnfang_Manor#Solhaven_Grand_Art_Exhibit|Solhaven Grand Art Exhibit]]. She followed with the entry of a quilt in 5122 and tapestries in 5123 and 5124.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5121 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a woven silk black horse tapestry - A muscular horse in profile commands the tapestry, its black coat a stark contrast to the pristine white background.  Subtle variations in the black threads give shading to the lines of musculature, and dark grey threading draws out the flowing mane and tail.  One foreleg is lifted slightly, letting the foot flex so the edge of the hoof rests down at a sharp point.  A simple bright royal blue saddle rests across the horse&#039;s back, adorned only by an emerald green dragonfly highlighted with gold threading.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5122 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a colorful dragonfly quilt hung from a polished walnut dowel - Cobalt sheened pewter taffeta scraps form the outline of a large dragonfly on a lush forest green wool background.  Curving stitches fasten pieces of gold brocade and velvet to the body, the threads causing the material to pucker slightly.  Swathes of silk chiffon and organza in varying shades of iridescent blue and violet fill the wings, the dark green background peeking through the sheer strips where zig-zag stitching attaches them to the quilt.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5123 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a bright needlepoint tapestry hung from a blued steel dowel - Lengths of woven cerulean, azure, and pale blue threads stretch across the top of the tapestry, forming a sky that blends into the dowel capped with imflass dragonflies.  A canopy of vivid jade and emerald treetops frame a scene of elves and aelotoi gathered within the forest.  Though clearly dressed in rags, the aelotoi are still stitched in deeply saturated hues, with a glint of silver woven into their wings.  In stark contrast, two slain kiramon of pale, dull grey sprawl across the lower left corner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dyre Tla Ayd (Night To Day)&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5124 Entry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
a sailing sloop tapestry - Draped from a simple blued steel rod, the tapestry hangs nearly seven feet tall and four feet wide.  The bow and sails of a narrow sloop dominate the scene, with silver and gold threads scattered about to catch and reflect any visible light.  Glimpses of a powdery blue sky and white-capped cerulean ocean waves are visible between the sails and over the edges of the sloop&#039;s hull.  A golden-beaked sea eagle roosts high at the top of the mast, its piercing gaze fixed on a horizon somewhere behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Sea green script is stitched along the foresail&#039;s edge, reading, &amp;quot;On To Where The Sky Meets The Sea by Traiva Verethundi.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Pursuits==&lt;br /&gt;
Traiva is often referred to as Chatelaine, a nod to her position within the [[House Paupers]]. As the &amp;quot;Keeper of Keys and Herder of Cats,&amp;quot; she works hard to create and maintain a warm and welcoming environment, and is seen at most of Paupers&#039;s events and as a Paupers representative supporting events hosted by other groups.&lt;br /&gt;
&lt;br /&gt;
She has joined with the [[Order of the Sphere and Scythe]] as their first Dream Weaver to bring [[Divination:_A_Comprehensive_Guide#Aelotoi|Aelotian dream interpretation]] to more of Elanthia. This is a practice she, like other Mrae&#039;ni, learned as a child, and has continued quietly since arriving on Elanthia.&lt;br /&gt;
&lt;br /&gt;
In early 5123, Traiva joined [[The Order of Eternal Light]] as a Seeker.&lt;br /&gt;
&lt;br /&gt;
[[Player_run_shop|Traiva&#039;s Outfitting]] in the shop district of Wehnimer&#039;s Landing provides additional income for pursuing her interests.&lt;br /&gt;
&lt;br /&gt;
Traiva was again featured in [[Elanthian_Vogue:_Summer_5122_(Part_II)#Traiva_Verethundi|Elanthian Vogue]] for Summer 5122, discussing her thoughts on The Season and Revelia Carnivale.&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
[[/Answering the Summons | Answering the Summons]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)&amp;diff=242471</id>
		<title>Revelia Carnivale - 2025-07-12 - Carnivale Concert (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)&amp;diff=242471"/>
		<updated>2025-07-21T01:50:48Z</updated>

		<summary type="html">&lt;p&gt;ASILE: Created page with &amp;quot;Performances (and door prizes) from the Revelia Carnivale Concert, held 12 Koaratos 5125 (July 12, 2025), hosted by House Aspis and House Paupers.  ==Opening and Welcome== &amp;#039;&amp;#039;&amp;#039;[Den of the Dragon]&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Some open curtains of heavy, dark green velvet drape the vast stage, and argent tenting protects it and the closest  from the elements without ruining the view of the rest of the audience.  Globes of ethereal, magical lights hang over...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Performances (and door prizes) from the [[Revelia Carnivale]] Concert, held 12 Koaratos 5125 (July 12, 2025), hosted by [[Argent_Aspis|House Aspis]] and [[House_Paupers|House Paupers]].&lt;br /&gt;
&lt;br /&gt;
==Opening and Welcome==&lt;br /&gt;
&#039;&#039;&#039;[Den of the Dragon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some open curtains of heavy, dark green velvet drape the vast stage, and argent tenting protects it and the closest  from the elements without ruining the view of the rest of the audience.  Globes of ethereal, magical lights hang overhead, beaming their glows in strategic directions controlled by a series of overhead ropes and pulleys that disappear behind the dark, backstage curtains.  A shiny silver plaque adorns the front of a podium to the right of the stage and a walkway leads up and out.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious exits: none&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
s&amp;gt;l seom&lt;br /&gt;
You see Seomanthe Bartley the Riverboat Captain.&lt;br /&gt;
She appears to be a Human from Bourth.&lt;br /&gt;
She is tall and has a delicately lithe build.  She appears to be in her middle years.  She has rich, pensive green-gold eyes and pallid, densely freckled ivory skin.  She has short, copper-sheened sable hair pushed back behind her ears, and tucked with a gold-nibbed cream owl feather on one side.  She has tiny laugh lines radiating from the outer corners of her eyes.&lt;br /&gt;
She has a tattoo of a fan of brilliant white hawk feathers behind her right ear, an ornery orange pixie tattoo on her ankle, and a small dark shard-shaped mark on her neck.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a vaalin-swept illthorn leaf pin in her left hand.&lt;br /&gt;
She is wearing a shimmering rainbow pelisse, a deep plum pinstriped grey waistcoat over some opalescent myklian scale armor, a fitted white linen shirt with unbuttoned sleeves, a pair of red wool mittens, a dual-scabbard elegant grey swordbelt, a hip-slung ashen leather kit, a small rainbow-beaded coin purse, a large sack, some silken rainbow hued knee-breeches caught with a carved amber clasp, and some colorful socks and suede clogs.&lt;br /&gt;
&lt;br /&gt;
Seomanthe stamps her way around a podium!&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hello and welcome to the long awaited grand Revelia Concert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I hope you&#039;ve all been doing your parts to being joy and festivities to this lovely Revelia season?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe inclines her ear, listening intently.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thank you all for coming out to join us at all the events from the parade, to divination, to theatre productions, and now to the grand concert&lt;br /&gt;
     Where we pay our respects to all the Revelian patrons with the inspirations of the muses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let&#039;s please start off with a warm round of applause for our Revelian host with the most, Traiva, for all she does every year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerocus applauds.&lt;br /&gt;
Arbeia applauds politely.&lt;br /&gt;
Yunni just nudged Ibar.&lt;br /&gt;
Seomanthe applauds Traiva.&lt;br /&gt;
Jaired applauds Traiva.&lt;br /&gt;
Traiva stands up.&lt;br /&gt;
&lt;br /&gt;
Traiva curtsies gracefully.&lt;br /&gt;
Ibar hoots at Traiva.&lt;br /&gt;
Riend applauds Traiva warmly.&lt;br /&gt;
&lt;br /&gt;
Traiva appreciatively mouths, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva sits down next to Tolwynn.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Without further ado, I shall deliver you into her capable hands to get this show on the road!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traiva gives Seomanthe a warm buss on the lips.&lt;br /&gt;
Traiva laughs softly, trying to hide her amusement.&lt;br /&gt;
&lt;br /&gt;
Speaking to Seomanthe, Traiva says, &amp;quot;Oh, I do have to speak after all.&amp;quot;&lt;br /&gt;
Traiva raises her voice in merry laughter.&lt;br /&gt;
Traiva stands up.&lt;br /&gt;
&lt;br /&gt;
(Traiva moves to stand in front of the stage.)&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l traiva&lt;br /&gt;
You see Chatelaine Traiva Verethundi the Frontier Philanthropist.&lt;br /&gt;
She appears to be an Aelotoi of the Mrae&#039;ni Clan.&lt;br /&gt;
She is petite in stature and has an hourglass figure.  She appears to be in the flower of life.  She has smoldering, viridian-flecked dark hazel eyes and rose-tinted ivory skin.  She has hip length, softly curled deep cordovan hair held back behind the ears by a translucent organza rosette framed by a fan of ivory peahen feathers.  She has a heart-shaped face and high cheekbones.  She has semilustrous barely pink polish brushed onto her faintly rounded fingernails.  She has a pair of jade-veined elongated emerald wings.&lt;br /&gt;
She has a knotwork and dragonfly tattoo on her neck.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a lace-chained silver choker riddled with tiny pink-tinged dark grey rose robins, an off-shoulder misty rose silk dress with a woven silver corset, a latticed pink gold ring laden with tiny magnolia white pearl blossoms, a long-chained chatelaine of semi-translucent glass petals, and some opaque spidersilk stockings under a pair of nacreous starling-beaded branch-inked silk slippers.&lt;br /&gt;
A mist-shrouded carpet of ghostly white flora sprouts across Traiva&#039;s feet, the tendrils of hazy fog ascending across her rose-tinted ivory skin.&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;First of all, as they are here with us, I want to give my thanks to Aurien and Dremerie, who spearheaded Bardfest for so many years...&lt;br /&gt;
     And who continue to let us use this wonderful theater for our Carnivale Concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva praises Aurien.&lt;br /&gt;
Dremerie bows to Traiva.&lt;br /&gt;
&lt;br /&gt;
Traiva praises Dremerie.&lt;br /&gt;
Aurien bows.&lt;br /&gt;
Dremerie smiles as she blows kisses to Traiva.&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Were it not for Bardfest, there would not be a Revelia Carnivale, quite truthfully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Before we get to prizes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Dremerie&#039;s voice is failing her this evening, so it is up to mine to fill a large presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;If you have any little animals scurrying about you, or a smoky cigar, or anything else that may distract from our performances tonight...&lt;br /&gt;
      &lt;br /&gt;
     QUIET THEM DOWN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva says, &amp;quot;Or I will toss you into Dremerie&#039;s locker where you will never be heard from again.&amp;quot;&lt;br /&gt;
Traiva smirks.&lt;br /&gt;
&lt;br /&gt;
Ouidanna screams!&lt;br /&gt;
Seomanthe cackles!&lt;br /&gt;
Ouidanna quickly ducks behind Aerocus.&lt;br /&gt;
Speaking raptly to Traiva, Evii whispers aloud, &amp;quot;So forceful...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sulien quietly muses, &amp;quot;Dremerie&#039;s locker is not such a bad place to spend eternity.&amp;quot;&lt;br /&gt;
Seomanthe grins at Sulien.&lt;br /&gt;
&lt;br /&gt;
Speaking to Dremerie, Traiva asks, &amp;quot;Was I close enough?&amp;quot;&lt;br /&gt;
Traiva grins at Dremerie.&lt;br /&gt;
&lt;br /&gt;
Dremerie teasingly says, &amp;quot;The males aren&#039;t allowed out of the locker until they don a gown and all the trimmings.&amp;quot;&lt;br /&gt;
Dremerie winks at Traiva.&lt;br /&gt;
Traiva raises her voice in merry laughter.&lt;br /&gt;
Aurien scoffs at Dremerie.&lt;br /&gt;
&lt;br /&gt;
Traiva removes a latticed vert suede bag draped in thin gold chains from in her back-slit cloak.&lt;br /&gt;
Pinching the toggle on her vert suede bag, Traiva opens her bag and you hear the low-pitched buzzing of a bee as the flap is opened.&lt;br /&gt;
Traiva imperceptibly nods towards the plump bee stitched into the side of her vert suede bag, murmuring quietly to the insect as it suddenly comes to life.  The bee zips around as it buzzes excitedly, dipping into the bag as it begins to shake.  A moment passes before the bee&#039;s backside reemerges, tugging a vaalin-swept illthorn leaf pin as it slips free of the bag&#039;s interior and into Traiva&#039;s waiting hand.  With a final somersault, the bee returns to stillness.&lt;br /&gt;
&lt;br /&gt;
Traiva says, &amp;quot;So then...&amp;quot;&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Who is ready for the first Door Prize?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Traiva put a latticed vert suede bag draped in thin gold chains in her back-slit cloak.&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Speaking knowingly to Traiva, Evii informs, &amp;quot;Aerocus is.&amp;quot;&lt;br /&gt;
Dremerie melodically exclaims, &amp;quot;A nice purple door!&amp;quot;&lt;br /&gt;
Dremerie nods at Traiva.&lt;br /&gt;
&lt;br /&gt;
Traiva says, &amp;quot;Here we go...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Missoni.  Missoni wins!&lt;br /&gt;
&lt;br /&gt;
Traiva turns to Missoni and cheers!&lt;br /&gt;
Missoni&#039;s face lights up with joy.&lt;br /&gt;
&lt;br /&gt;
Traiva removes a flagon-shaped white crystal from in her crushed velvet satchel.&lt;br /&gt;
Traiva gazes thoughtfully at her white crystal.&lt;br /&gt;
Speaking to her white crystal, Traiva says, &amp;quot;You are not a Door... But I suppose you will do for now.&amp;quot;&lt;br /&gt;
Traiva offers Missoni a flagon-shaped white crystal.&lt;br /&gt;
Missoni accepts Traiva&#039;s white crystal.&lt;br /&gt;
Speaking appreciatively to Traiva, Missoni says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With this, I am handing the talking back to everyone&#039;s favorite announcer. . .&lt;br /&gt;
     Seomanthe!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva turns to Seomanthe and cheers!&lt;br /&gt;
Traiva sits down next to Tolwynn.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Alrighty Revelians, let&#039;s see what the muses have wrought for us in the hearts of our friends!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe smiles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yardie Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Please put open your art-hearts and put your hands together for our first performer of the evening ... &lt;br /&gt;
      &lt;br /&gt;
      Please welcome - Yardie!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l yardi&lt;br /&gt;
You see Blade Yardie the Palestra of Kraken&#039;s Folly.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is of ordinary height and has a trim build.  He appears to be young.  He has intense indigo-limned amethyst eyes and silken black skin.  He has very long, straight blue-black hair streaked with a white stripe down the center.  He has a narrow face, a flaring nose and full lips.  He has a puckered, raised scar on the back of his left hand that forms a perfectly symmetrical spiderweb.  He also has a tapered jawline and well-proportioned features.  He has a salt-stained bright satin parrot perched on his shoulder.&lt;br /&gt;
He has an inked crimson crest depicting a crossed quill and rose on his wrist, and a vaalin-swept black stone half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
An ebon-sheened silvery lor quill is tucked behind his ear.&lt;br /&gt;
He is wearing an enameled onyx night sky pendant, an intricately woven necklace of coppery damask and sable flyrsilk ribbons, a mithglin coil suspending a small quill, an ebon-sheened silvery lor quill, a lor triskele inset with three ebon-veined despanals, a mithglin-hued marbrinus shirt buttoned with silver, a faceted obsidian signet band, a thin etched eahnor band, a delicately crafted hexagonal mithglin ring, a polished silver pocket watch with a fine silver chain, a pair of tailored sable linen trousers, and a pair of cushioned silver-threaded black socks under a set of charcoal-hued bourde brogues with rounded toes.&lt;br /&gt;
A medley of woodland creatures stand behind Yardie, leaving a blur of fur and feathers as they scamper around.&lt;br /&gt;
&lt;br /&gt;
Arbeia applauds Yardie.&lt;br /&gt;
Evii applauds wildly!&lt;br /&gt;
Peatwyn applauds.&lt;br /&gt;
Sulien applauds Yardie.&lt;br /&gt;
Jaired applauds Yardie.&lt;br /&gt;
Missoni applauds Yardie warmly.&lt;br /&gt;
&lt;br /&gt;
Yardie rubs his hands over his shirt nervously as an expression of unease flits across his face.&lt;br /&gt;
Yardie picks at the fabric of his shirt with worried fingers, his eyes darting this way and that.&lt;br /&gt;
Yardie nervously says, &amp;quot;Errr....uhh...if you were here years past, I was telling a tale.  This is...err.....well....&amp;quot;&lt;br /&gt;
Yardie takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
Riend cocks her head at Yardie.&lt;br /&gt;
Tearieyes&#039;s brass earring pulses with energy.  The pulsing fades and a bright brass amulet accented with an emerald remains.&lt;br /&gt;
Yardie slowly empties his lungs.&lt;br /&gt;
&lt;br /&gt;
(Yardie nods to an unheard rhythm, keeping a cadence with a footstop, holding a beat to match his flow.)&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Happily Ever Vathor -- a tale about an eccentric pair,&lt;br /&gt;
     An incarandine demon befriends a Faendryl drunkard with some shrewd flair,&lt;br /&gt;
     Both strangers of their own domains, no strangers to a world of pain,&lt;br /&gt;
     Destined to wander off and never return to home again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurien gazes in awe at Yardie.&lt;br /&gt;
Evii nods rhythmically.&lt;br /&gt;
Ouidanna beams!&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;From there, we ventured past beyond the Basilica&#039;s sordid screams,&lt;br /&gt;
     Following the duo into the Valance of Lucid Dreams.&lt;br /&gt;
     Where Yiriel ventured into the scintillating colors of the vathor home&lt;br /&gt;
     Cast aside by rivals, fractures pulled the union splitting them alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arelder gazes with interest at Yardie.&lt;br /&gt;
Yunni gazes with interest at Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Tonight, we will hear the final chapter of this peculiar duo,&lt;br /&gt;
     Life after loss, stuck in the doldrums, forlorn with nowhere to go,&lt;br /&gt;
     I present the Faded Void, the schism plagued with both joy and loss&lt;br /&gt;
     Pulled in futility, their memories the prize, the pain of absence serving as the cost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arbeia turns an inquisitive ear toward Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Embarrassed.  Ashamed.  Soul damaged.  To blame.&lt;br /&gt;
     In every turn, Yiriel had been ridden with shame.&lt;br /&gt;
     The torment.  Inane.  His reputation, defamed.&lt;br /&gt;
     An outsider, their bond forged from differences, declaimed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And yet, the absence set their friendship aflame&lt;br /&gt;
     The bottle of savory rum no longer the release it became.&lt;br /&gt;
     The vathor, so different, their connection, the same.&lt;br /&gt;
     &amp;quot;I&#039;ll return to that valance and be free with you,&amp;quot; he exclaimed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tearieyes nods slowly.&lt;br /&gt;
Missoni leans forward.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And yet, in that valance, amongst the demons the dwell,&lt;br /&gt;
     The vathor that had been pried from his rage-filled shell,&lt;br /&gt;
     The fires that had been foraged amongst the unknown that some called hell&lt;br /&gt;
     Had been tranquilled by the Faendryl who&#039;s kind manor succeeded in its task to quell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii smiles and taps her foot quietly in time with the cadence.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Its essence, more than savage, more than violent, had fell.&lt;br /&gt;
     The other demons were reluctant to dissuade their ally or dispel&lt;br /&gt;
     The vathor no longer accepting the forced farewell,&lt;br /&gt;
     Once more escaped the confines of the valence that was his cell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;More than blood, more than flesh, more than mind and soul&lt;br /&gt;
     Brothers from different worlds, now severed, their union now their goal&lt;br /&gt;
     The Faded Void is not the own cast by the sorcerer&#039;s might&lt;br /&gt;
     But fools in darkness unable to break through the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;More than blood, more than flesh, more than mind and soul&lt;br /&gt;
     Brothers from different worlds, now severed, their union now their goal&lt;br /&gt;
     The Faded Void is not the own cast by the sorcerer&#039;s might&lt;br /&gt;
     But fools in darkness unable to break through the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yiriel returned to the demonwall,&lt;br /&gt;
     Prying through the law enforcers that seemed to scratch and stall.&lt;br /&gt;
     Dodging the spells and spears of the people that he disobeyed&lt;br /&gt;
     Their constant jeers he ignored, he would not be dismayed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The vathor peeled the valence, tearing through the fabric air.&lt;br /&gt;
     The screams of angry beast behind as the vathor clawed and teared&lt;br /&gt;
     To where it all began, the Demonwall where evil lurked&lt;br /&gt;
     Where those who guarded and roamed and patrolled with malicious smirks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&amp;quot;A vathor!&amp;quot; someone screamed into the frigid night.&lt;br /&gt;
     Blue flames licked the ground, the vathor bore his fangs ready for a fight.&lt;br /&gt;
     Swords and spears touched his flesh but couldn&#039;t pierce his flesh.&lt;br /&gt;
     No guarantee that their weapons could harm the beast no mattered if they&#039;re blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii bites her lip.&lt;br /&gt;
Seomanthe shivers.&lt;br /&gt;
Margrathe is hugging herself.&lt;br /&gt;
Tenacity&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Claws and fangs tore though its enemies, bodies littered the ground.&lt;br /&gt;
     The massacre perking dark pointy ears toward the ferocious sound.&lt;br /&gt;
     But undeterred the two sped to each other drawn to the other&#039;s voice&lt;br /&gt;
     Never settling, never accepting their once denied choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ouidanna frowns.&lt;br /&gt;
Evii trembles.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&amp;quot;My vathor friend?&amp;quot; Yiriel inquired with hurried steps,&lt;br /&gt;
     The beast swung his head and flapped his wings toward the noise to the west.&lt;br /&gt;
     A brief reunion between elf and demon, held not by magic&lt;br /&gt;
     Though their joy would be short-lived before slipping to tragic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tearieyes bites her lip.&lt;br /&gt;
Ouidanna wrings her hands.&lt;br /&gt;
Dumfraus chews on his fingernails.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;One side held by Faendryl, the other held by Knights-Errant&lt;br /&gt;
     Surrounded, cornered, nowhere to run, Yiriel began to rant.&lt;br /&gt;
     &amp;quot;He is the only friend!  You&#039;ll have to slay me before you slay him!&lt;br /&gt;
     I will not part the realms again without my unworldly kin!&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The night pulled and shifted, the air sizzled with heat,&lt;br /&gt;
     A mirror of their first encounter, but Yiriel rose to his feet.&lt;br /&gt;
     The grasps of the grave and the magic shot towards the pair,&lt;br /&gt;
     The former drunkard move not a muscle, shielding his beastly friend without a care.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The vathor grabbed his friend and sped him away from the violence ablaze,&lt;br /&gt;
     The spells and sword that meant to harm him nothing more than a scratch or graze.&lt;br /&gt;
     But in the chaos, the Faendryl felt the terror of magic clutch his heart,&lt;br /&gt;
     And as they soared the world around him hastily fell right apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When he landed, the Faendryl sputtered, spasmed, and his eyes slowly closed.&lt;br /&gt;
     Though death had rapidly found him, his body swiftly ran cold.&lt;br /&gt;
     &amp;quot;This will not do,&amp;quot; the vathor said, &amp;quot;your soul is not to rest.&amp;quot;&lt;br /&gt;
     A tendoned claw dug through the lifeless frame and clutched its chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arbeia raises an eyebrow.&lt;br /&gt;
Sulien holds his breath.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;With a yank, the beast held the still heart in his hand.&lt;br /&gt;
     The power surging through his arms, the vathor held its quiet command.&lt;br /&gt;
     Black tears spilled to the soil, the bodied herked and jerked,&lt;br /&gt;
     And with a ghastly gasp the former Faendryl&#039;s eyes opened his body now reworked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Margrathe gazes heavenward.&lt;br /&gt;
Tenacity shivers.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Legend states that the necleriine and vathor roam the lands,&lt;br /&gt;
     The friends forever joined, no longer held by judging demands.&lt;br /&gt;
     And if you&#039;re lucky to have a friend that you care for alive or dead,&lt;br /&gt;
     Hold the lesson in that friends are those you&#039;ve laughed and cried and bled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ouidanna leans forward.&lt;br /&gt;
Arelder ponders.&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;More than blood, more than flesh, more than mind and soul&lt;br /&gt;
     Brothers from different worlds, now severed, their union now their goal&lt;br /&gt;
     The Faded Void is not the own cast by the sorcerer&#039;s might&lt;br /&gt;
     But fools in darkness unable to break through the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Teveriel settles languidly in his section of pew, stretching his legs in front of him and crossing his boots at the calves.)&lt;br /&gt;
&lt;br /&gt;
Yardie recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;More than blood, more than flesh, more than mind and soul&lt;br /&gt;
     Brothers from different worlds, now severed, their union now their goal&lt;br /&gt;
     The Faded Void is not the own cast by the sorcerer&#039;s might&lt;br /&gt;
     But fools in darkness unable to break through the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie quietly states, &amp;quot;Revel Revelia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie slowly empties his lungs.&lt;br /&gt;
&lt;br /&gt;
Sirona applauds Yardie.&lt;br /&gt;
Arbeia applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keirloran applauds Yardie.&lt;br /&gt;
Sulien applauds Yardie.&lt;br /&gt;
Chamorr applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corlyne applauds Yardie.&lt;br /&gt;
Chamorr applauds Yardie.&lt;br /&gt;
Dremerie applauds Yardie.&lt;br /&gt;
Ouidanna turns to Yardie and cheers!&lt;br /&gt;
Tolwynn applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie bows.&lt;br /&gt;
Dumfraus claps his hands.&lt;br /&gt;
Ibar applauds Yardie.&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
Jaired applauds Yardie.&lt;br /&gt;
Peatwyn exclaims, &amp;quot;Breathtaking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, Ouidanna exclaims, &amp;quot;My goodness I was so lost in that I did not even take a bite of my brownie!&amp;quot;&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Annarosa applauds Yardie.&lt;br /&gt;
&lt;br /&gt;
Speaking to Ouidanna, Yardie exclaims, &amp;quot;Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ouidanna, Traiva says, &amp;quot;Eat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, Ouidanna exclaims, &amp;quot;It was WOUNDERFUL!&amp;quot;&lt;br /&gt;
Traiva nods at Ouidanna.&lt;br /&gt;
&lt;br /&gt;
(Yardie exits the stage, rubbing his shirt once more.)&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thank you to Yardie!  The power of friendship is not one to be taken lightly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe says, &amp;quot;Daresay it&#039;s one of the things that keeps the world spinning even more than romance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Peatwyn aggressively makes stabbing eye contact with all his friends, one-by-one, making pointed eye widening gestures and head tilts to get their attention.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Chamorr Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let&#039;s keep the Revelia spirit going right into our second act!  A brave last-minute addition to the schedule~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Uhoh.&amp;quot;&lt;br /&gt;
Seomanthe grins slowly.&lt;br /&gt;
Traiva says, &amp;quot;Very brave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Please give your biggest ROAR to welcome your favorite BEAR to the stage ... &lt;br /&gt;
      &lt;br /&gt;
      I give you... Chamorr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii lets out a cheer!&lt;br /&gt;
Sulien turns to Chamorr and cheers!&lt;br /&gt;
Seomanthe roars at Chamorr!&lt;br /&gt;
Ibar hoots at Chamorr.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l chamor&lt;br /&gt;
You see Chamorr Na&#039;Fiochmhar the Warlord.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be full grown.  He has piercing stormy grey eyes and bronze skin.  He has waist-length, ragged sanguine hair wound about tightly in sections with hammered dark steel bands and strands of mithril beads.  He has a weathered face and a broad chest.  A white streak runs through his hair.&lt;br /&gt;
He has a deep blue triple moon tattoo on his neck.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a chromatic glaes broadsword with a dragon-carved handle and moonstone pommel in his right hand and an invar-hilted vultite katana in his left hand.&lt;br /&gt;
He is wearing a pair of leather goggles with green lenses, a tailored sturdy fishing vest, a fringed silk sack, a large sack, a set of matte black mithril platemail emblazoned with a triple moon emblem within an argent circle, a glossy black bearskin backpack with a traditional T&#039;Kirem clasp, a ruby amulet, a fur-lined purple cap, a matte black mithril-spiked greathelm, a sand-caked ora earring, a sacrosanct night black battle standard with a rippling silver sheen, a sapphire-set golden locket, a pink tourmaline amulet, a turquoise inset platinum talisman, a glyph-etched copper pendant, a knitted polar bear-patterned snowy white and sparkly silver chenille scarf, a deeply hooded cloak of black bearskin with a traditional T&#039;Kirem clasp, an engraved gold stickpin, a shiny silver knight pin, a silver dragon medal, a solid vultite armband, a vivid azure blazestar star stickpin, a hammered copper brooch, a Moonstone Abbey pin, a brilliant multihued larkspur, a black-handled gold key symbol with a single bit, a small mechanical device, a hammered silver trefoil set within a disc of glossy fel, a gold-etched Dreadnaught talisman, a small bone periapt, a droplet of honey amber inlaid with a silver dragonfly, a dragonfly-winged heart button that reads, &amp;quot;Vote Saraphenia!  For Love, For Wehnimer&#039;s!&amp;quot;, a crystallized silvery fossil charm, a heavy pewter bear pin, a crimson brindlecat hide shoulder sheath bound in mithril, a coral linen leaf-patterned tunic, a white cotton shirt embellished with a starry-eyed chubby narwhal wearing a striped scarf design, some blackened vaalorn arm greaves, a wrist cuff inset with yellow sunstone veins, a strand of small vertebrae bones strung on a short copper wire, an eroded clasped wristcuff, a pair of black mithril-taloned gauntlets, a bejewled cupcake ring, an enruned gold ring, an exquisite gold ring, a braided rose gold wedding band, a hipbelt of alternating pewter and hematite rounds, a simply woven belt of twisted twigs and flexible sticks, a pair of baggy beige linen pantaloons, a fine-linked ora chainmail pouch, and a black shield emblazoned with a triple moon emblem in an argent circle.&lt;br /&gt;
&lt;br /&gt;
Meril applauds Chamorr.&lt;br /&gt;
Arbeia applauds Chamorr.&lt;br /&gt;
Traiva turns to Chamorr and cheers!&lt;br /&gt;
Dremerie turns to Chamorr and cheers!&lt;br /&gt;
&lt;br /&gt;
Chamorr waves.&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Ouidanna exclaims, &amp;quot;Yay Bear!&amp;quot;&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Bear!  Bear!  Bear!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Chamorr climbs up onto the stage.)&lt;br /&gt;
&lt;br /&gt;
Chamorr recites heartily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well, that prose from Yardie was intense&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr recites heartily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;This is my bard guild audition&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Riend gazes in amusement at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Chamorr coughs.&lt;br /&gt;
Chamorr heartily says, &amp;quot;Here goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe grins slowly at Chamorr.&lt;br /&gt;
&lt;br /&gt;
(Chamorr plays tambourine.)&lt;br /&gt;
(Chamorr plays tambourine.)&lt;br /&gt;
(Chamorr bangs gong.)&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The drakes hang around lookin like the hooligans&lt;br /&gt;
     And when they walk through the town&lt;br /&gt;
      they walk like Erithians&lt;br /&gt;
     And Rufus sings Waaayyoh wayyyeyoh&lt;br /&gt;
     Walk like an Erithian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr leans to his right slightly.&lt;br /&gt;
Chamorr leans to his right slightly.&lt;br /&gt;
&lt;br /&gt;
Chamorr shuffles his feet.&lt;br /&gt;
Chamorr shuffles his feet.&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Walk like an Erithian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ibar grins.&lt;br /&gt;
&lt;br /&gt;
(Chamorr plays tambourine.)&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The rogues like their bling,Gems and everything&lt;br /&gt;
     They pick the lock on yer box&lt;br /&gt;
     Then the Scarabs sing&lt;br /&gt;
     Waaay Ohoh waay oh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Annarosa begins chuckling at Chamorr!&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You go to da healers when yer beat and sore&lt;br /&gt;
     They take yer wounds,and they beg for more&lt;br /&gt;
     They walking through the Square like the Erithians&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Chamorr plays tambourine.)&lt;br /&gt;
(Chamorr plays the tambourine.)&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The clerics see ya when yer dead&lt;br /&gt;
     They raise ya up&lt;br /&gt;
      then they feed ya bread&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Everyones walking like the Erithians&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Walking like Erithians&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dumfraus cackles!&lt;br /&gt;
Evii appears to be trying hard not to grin.&lt;br /&gt;
Sirona chuckles.&lt;br /&gt;
&lt;br /&gt;
Chamorr bows.&lt;br /&gt;
&lt;br /&gt;
Arelder gazes blankly at his surroundings.&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Jaired starts chortling.&lt;br /&gt;
Jaired applauds Chamorr.&lt;br /&gt;
Traiva applauds Chamorr.&lt;br /&gt;
Seomanthe applauds Chamorr.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;One more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ouidanna turns to Chamorr and cheers!&lt;br /&gt;
Jaired exclaims, &amp;quot;Yeah, encore!&amp;quot;&lt;br /&gt;
Riend laughs softly, trying to hide her amusement.&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mighty hunter out on the plains&lt;br /&gt;
     When he heard a woeful cry&lt;br /&gt;
     A ghostley herd a minotaurs came galloping across the sky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Their eyes were red, with hooves of firery steel&lt;br /&gt;
     Flames and dust rose from the herd&lt;br /&gt;
     And in the distance a church bell it did peal&lt;br /&gt;
     The hunter dropped to his knees&lt;br /&gt;
     Tears were in his eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Spectral hunters runnig hard, trying to catch this herd&lt;br /&gt;
     One called to the hunter&lt;br /&gt;
     And called him out by name&lt;br /&gt;
     Best change yer ways young hunter or yer fate will be the same he cried&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Or you&#039;ll be chasing this evil herd across this great divide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yipeee ki eeeeeee&lt;br /&gt;
     Yipee ki ayeeeee&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity throws her head back and howls!&lt;br /&gt;
Seomanthe gazes in amusement at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Chamorr sings melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ghost hunters in the skyyyyyyyy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr bows.&lt;br /&gt;
&lt;br /&gt;
Ouidanna turns to Chamorr and cheers!&lt;br /&gt;
Seomanthe applauds Chamorr.&lt;br /&gt;
Nazarr smiles.&lt;br /&gt;
Sirona applauds Chamorr.&lt;br /&gt;
Dumfraus hoots at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Seomanthe whistles at Chamorr!&lt;br /&gt;
Tenacity softly exclaims, &amp;quot;Yeehaw!&amp;quot;&lt;br /&gt;
Mauss gives an approval gesture with his hand.&lt;br /&gt;
Nazarr applauds Chamorr.&lt;br /&gt;
Dremerie applauds Chamorr.&lt;br /&gt;
Sulien applauds with enthusiasm, seemingly oblivious to his surroundings.&lt;br /&gt;
&lt;br /&gt;
Chamorr recites heartily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I went to a healer, Tearieyes, and told her i broke my arm in two places&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sulien flashes a wide grin.&lt;br /&gt;
Ouidanna giggles at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Chamorr recites heartily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She said dont go to those places anymore&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tearieyes stares off into space.&lt;br /&gt;
Yardie chuckles.&lt;br /&gt;
Seomanthe bursts out in a sudden snort of laughter.&lt;br /&gt;
Aurien laughs!&lt;br /&gt;
Mauss cackles!&lt;br /&gt;
Sulien snorts!&lt;br /&gt;
Tenacity giggles.&lt;br /&gt;
&lt;br /&gt;
Chamorr bows.&lt;br /&gt;
Sirona chuckles.&lt;br /&gt;
Sulien laughs!&lt;br /&gt;
Tenacity groans.&lt;br /&gt;
Arbeia shakes her head.&lt;br /&gt;
Ibar hoots at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well Guildmaster Caelnor has no idea what&#039;s in store,&lt;br /&gt;
     Soon enough he&#039;ll be interviewing our very own Chamorr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr recites heartily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;On be half of the band, i hope we passed the audition&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Chamorr climbs down from the stage.)&lt;br /&gt;
&lt;br /&gt;
Traiva quietly murmurs, &amp;quot;Spirits help the Bard Guild...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr slowly empties his lungs.&lt;br /&gt;
Speaking to Chamorr, Traiva says, &amp;quot;But you did it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thanks to our Chamorr for the sneak peek of the year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity softly says, &amp;quot;Looked effortless.&amp;quot;&lt;br /&gt;
Speaking to Chamorr, Sulien exclaims, &amp;quot;Truly you have the spirit of a bard.  And a funny one!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Lucraine Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Onward we rolling, Revel Revelia!  Please put your hands together for our third performer of the night and welcome... &lt;br /&gt;
      &lt;br /&gt;
      Lucky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe applauds Lucraine.&lt;br /&gt;
Ibar smiles.&lt;br /&gt;
Peatwyn lets out a cheer!&lt;br /&gt;
Evii turns to Lucraine and cheers!&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l lucr&lt;br /&gt;
You see Lucraine the Green Knight of the Honeycomb.&lt;br /&gt;
He appears to be a Human from Highmount.&lt;br /&gt;
He is taller than average.  He appears to be very young.  He has long-lashed, marine-haloed crystal blue eyes and bronze skin.  He has long, straight blonde hair gathered into two long braided pigtails beneath a flat-topped hat with a silver-winged fat-bottomed bumblebee-painted card tucked in the band.  He has a clean-shaven face, a classical nose and a well-defined jawline that is marred only by a fading mark from the remnants of an old bee sting.  He has an octagonal gold honeycomb earcuff attached to his ear.&lt;br /&gt;
He has an onyx-shaded crimson flame tattoo on his finger, a gold-twined ivory bar in the upper ridge of his left ear, and a plump honeybee tattoo nestled into a four leaf clover on his ear.&lt;br /&gt;
A tiny swarm of plump saffron bumblebees buzz to and fro around Lucraine, the black-striped insects occasionally resting upon his gloves, tipping their bodies upside down as they inspect the honeycomb patterns.&lt;br /&gt;
He gives off a persuasive demeanor.&lt;br /&gt;
He has some minor cuts and bruises on his right hand.&lt;br /&gt;
A knobby sentient potato topped with a fuzzy peach is settled on his shoulder.&lt;br /&gt;
He is wearing a gingerline suede smoking jacket lined with gold silk, a sun-weathered black leather vest, a slim fit white silk shirt embroidered along the collar with detailed bumblebees, a wyvern-etched hammered gold armcuff, a curved gold signet crafted in an amber-filled honeycomb pattern, a bee-motif honey silk sash, some fitted black leather pants embossed with an intricate honeycomb pattern, and a pair of black leather boots fettered by gold treble clefs.&lt;br /&gt;
&lt;br /&gt;
Sulien applauds.&lt;br /&gt;
Meril applauds Lucraine.&lt;br /&gt;
Arbeia applauds.&lt;br /&gt;
&lt;br /&gt;
Lucraine sets about preparing himself to be as presentable as possible.&lt;br /&gt;
&lt;br /&gt;
(Lucraine strides confidently onto the center of the stage, mandolin gleaming under the warm theatre lights. Golden bees hum softly around him, their wings shimmering like tiny spotlights as they hover near.)&lt;br /&gt;
(Lucraine turns to the crowd.)&lt;br /&gt;
&lt;br /&gt;
Ouidanna turns an inquisitive ear toward Lucraine.&lt;br /&gt;
Arelder takes a moment to observe Lucraine.&lt;br /&gt;
&lt;br /&gt;
Lucraine takes a drink from his tin cup of gin.&lt;br /&gt;
Lucraine asks, &amp;quot;Soo how&#039;s everyone tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine nods.&lt;br /&gt;
&lt;br /&gt;
Seomanthe yells, &amp;quot;Revel revelia!&amp;quot;&lt;br /&gt;
Speaking cheerfully to Lucraine, Missoni asks, &amp;quot;Well, and you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;Alright alright.&amp;quot;&lt;br /&gt;
Lucraine carefully places his tin cup of gin on the floor alongside him.&lt;br /&gt;
&lt;br /&gt;
Lucraine carefully checks the strings of his mandolin, plucking them lightly and adjusting the tension until the sound is perfectly pitched.&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;So I come fromt a small town where my family owned an Inn.&amp;quot;&lt;br /&gt;
Lucraine says, &amp;quot;Called off all things The Honey Bee Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tearieyes pauses for a moment to study Lucraine, her gaze dwelling upon Lucraine&#039;s features.&lt;br /&gt;
Tenacity softly says, &amp;quot;The things youve seen.&amp;quot;&lt;br /&gt;
Riend&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;We use to have all sorts come in and out of there but the busiest night was at the end of the week when we&#039;d have a Chicken Fry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii grins slowly.&lt;br /&gt;
Evii leans forward and rests her chin in her hand, a thoughtful expression on her face.&lt;br /&gt;
Evii gazes fondly at Lucraine.&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;There was this one fella who performed this song and it never left my mind and never will and it was about all things that Chicken Fry.&amp;quot;&lt;br /&gt;
Lucraine says, &amp;quot;I wrote a song in same spirit of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii raptly says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine asks, &amp;quot;Wanna hear it?&amp;quot;&lt;br /&gt;
Peatwyn lets out a cheer!&lt;br /&gt;
Reynairra exclaims, &amp;quot;Yes!&amp;quot;&lt;br /&gt;
Jaired agrees with Lucraine.&lt;br /&gt;
Ouidanna yells, &amp;quot;Yes!&amp;quot;&lt;br /&gt;
Tenacity nods.&lt;br /&gt;
Evii nods eagerly.&lt;br /&gt;
Tearieyes hoots.&lt;br /&gt;
&lt;br /&gt;
Peatwyn exclaims, &amp;quot;I already want to hear it a second time!&amp;quot;&lt;br /&gt;
Reynairra hoots.&lt;br /&gt;
Yunni turns to Lucraine and cheers!&lt;br /&gt;
Evii giggles at Peatwyn.&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;Now when I play it isn&#039;t just to sit and listen. The best reward we get is when ya sing and especially dance.&amp;quot;&lt;br /&gt;
Lucraine playfully says, &amp;quot;Tonight, we kick up dust and shake the Den of the Dragon Theatre. This is Boots on the Table,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lucraine strides confidently onto the center of the wooden stage, mandolin gleaming under the warm theatre lights. Golden bees hum softly around him, their wings shimmering like tiny spotlights as they hover near.)&lt;br /&gt;
&lt;br /&gt;
Seomanthe worriedly whispers aloud, &amp;quot;We dint bring any tables.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lucraine plucks a sharp, lively chord on the mandolin that rings through the room, stirring the crowd.)&lt;br /&gt;
&lt;br /&gt;
(Lucraine begins to croon with a playful back country twang in his voice.)&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I strutted into the Den in smoke and cologne,&lt;br /&gt;
     With a crown of wild clover and a style all my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lucraine s fingers dance nimbly over the strings, mandolin notes sparkling like stars. He paces the stage edge with a cheeky grin, owning the spotlight.)&lt;br /&gt;
&lt;br /&gt;
Evii nods rhythmically.&lt;br /&gt;
Peatwyn laughs!&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mandolin slung and my collar half-high,: Tossed a grin to the moon and a wink to the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lucraine looks out to the crowd invitingly.)&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Boots on the table, hips in the breeze,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Spinning through tankards with scandalous ease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Raise up your honey, don t bother with grace  &lt;br /&gt;
     We ll dance till the law comes to chase us from the place!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With his shoulders shimmying, he takes a step forward and then back, relaxing his upper body as he brings his hands up, a look of delight showing on his face.&lt;br /&gt;
&lt;br /&gt;
Evii claps her hands rhythmically.&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;Now I hope yer getting the tune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lucraine claps twice, stomps once, sending a ripple of rhythm across the stage. The mandolin trills brightly, inviting the crowd into the revelry.)&lt;br /&gt;
&lt;br /&gt;
Sulien nods rhythmically.&lt;br /&gt;
&lt;br /&gt;
(Lucraine leans toward the front row, voice playful and low, trying to catch the eyes in the room.)&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;There s a duchess in freckles and a pirate in pearls,&lt;br /&gt;
      A drunkard who thinks he can outspin the girls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe claps her hands rhythmically.&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I leap with a laugh and I strum up a flame,&lt;br /&gt;
     Every glass in the theatre now calls out my name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mauss appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
(Lucraine twirls dramatically as bees buzz excitedly, circling him in harmony with the melody.)&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Boots on the table, hips in the breeze,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Peatwyn laughs!&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Spinning through tankards with scandalous ease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Raise up your honey, don t bother with grace  &lt;br /&gt;
     We ll dance till the law comes to chase us from the place!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
&lt;br /&gt;
(Lucraine&#039;s voice dips to a sly murmur as the mandolin slides into a teasing rhythm as he proceeds to speak in a hush tone over the mandolin.)&lt;br /&gt;
&lt;br /&gt;
Lucraine wryly says, &amp;quot;Now I may ve borrowed a magistrate s ring... but it matched my shoes, and that s everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine cheekily says, &amp;quot;So if your lover starts glowing and floats to the ceilin&#039;, That ain t magic   just the mead you been feelin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni gazes in amusement at Lucraine.&lt;br /&gt;
Ouidanna giggles.&lt;br /&gt;
&lt;br /&gt;
(Lucraine winks at the audience, bees buzzing in perfect sync with the tune.)&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I ve kissed nymphs in hedgerows and eloped on a dare,&lt;br /&gt;
     Tamed a honeybee storm with a toss of my hair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sulien nods rhythmically.&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But give me a bar and a night full of flame  &lt;br /&gt;
     And I ll charm the corsets off every noble-born dame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona chuckles.&lt;br /&gt;
&lt;br /&gt;
(Lucraine stomps the stage with flair, strumming a bright crescendo.)&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But give me a bar and a night full of flame  &lt;br /&gt;
     And I ll charm the corsets off every noble-born dame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity begins chuckling at Lucraine!&lt;br /&gt;
Riend flushes slightly, some color reaching her cheeks.&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Boots on the table, hips in the breeze,&lt;br /&gt;
     Spin till your laces unravel with ease!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni glances skeptically at Lucraine.&lt;br /&gt;
Evii smiles and stomps rythmically.&lt;br /&gt;
&lt;br /&gt;
Lucraine sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Raise up your honey, toss back your grace&lt;br /&gt;
     We ll dance till we re banned from the whole bloody place!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine hiccups!&lt;br /&gt;
&lt;br /&gt;
Seomanthe stamps her feet.&lt;br /&gt;
Reynairra chuckles.&lt;br /&gt;
Tenacity hoots.&lt;br /&gt;
&lt;br /&gt;
(Lucraine throws back his head and laughs heartily, bees scattering in sparkling clouds as he bows deeply.)&lt;br /&gt;
&lt;br /&gt;
Lucraine picks up a tub-shaped tin cup of lime-garnished gin from alongside him.&lt;br /&gt;
&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
Arbeia chuckles.&lt;br /&gt;
&lt;br /&gt;
Lucraine raises his tin cup of gin in a toast!&lt;br /&gt;
&lt;br /&gt;
Peatwyn applauds.&lt;br /&gt;
Nazarr applauds Lucraine.&lt;br /&gt;
Fayotae applauds.&lt;br /&gt;
Sulien raises his emerald-hued ale in a toast!&lt;br /&gt;
&lt;br /&gt;
Evii lets out a cheer!&lt;br /&gt;
Corlyne applauds.&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Tenacity applauds Lucraine.&lt;br /&gt;
&lt;br /&gt;
Kippe gazes in amusement at Missoni.&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Mauss hoots at Lucraine.&lt;br /&gt;
Tearieyes beams happily at Lucraine!&lt;br /&gt;
&lt;br /&gt;
Lucraine says, &amp;quot;Thank y&#039;all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Yunni turns to Lucraine and cheers!&lt;br /&gt;
Jaired nods once.&lt;br /&gt;
Dremerie turns to Lucraine and cheers!&lt;br /&gt;
&lt;br /&gt;
Lucraine takes a drink from his tin cup of gin.&lt;br /&gt;
Lucraine looks rather relaxed.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thank you to Lucky for a stomping good time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie stands up.&lt;br /&gt;
Lucraine slings a polished redwood mandolin with a bee embossed honey-hued strap over his shoulder.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now I think it&#039;s high time for a Revelian doorprize or two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity softly says, &amp;quot;Not a corset left in the place.&amp;quot;&lt;br /&gt;
Yunni turns to Seomanthe and cheers!&lt;br /&gt;
&lt;br /&gt;
Aurien turns to Seomanthe and cheers!&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Mauss.  Mauss wins!&lt;br /&gt;
&lt;br /&gt;
Lucraine laughs!&lt;br /&gt;
Chamorr heartily says, &amp;quot;More doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe turns to Mauss and cheers!&lt;br /&gt;
Peatwyn recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Purple Door!  Purple Door!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yunni turns to Mauss and cheers!&lt;br /&gt;
Margrathe turns to Mauss and cheers!&lt;br /&gt;
Traiva turns to Mauss and cheers!&lt;br /&gt;
&lt;br /&gt;
Traiva removes a jubilant reveler finger-puppet from in her crushed velvet satchel.&lt;br /&gt;
Traiva waves a jubilant reveler finger-puppet around.&lt;br /&gt;
Traiva offers Mauss a jubilant reveler finger-puppet.&lt;br /&gt;
Mauss accepts Traiva&#039;s reveler finger-puppet.&lt;br /&gt;
&lt;br /&gt;
Speaking to Traiva, Seomanthe gasps, &amp;quot;Those are adorable!&amp;quot;&lt;br /&gt;
Traiva says, &amp;quot;Oh, hm, not a door there either.&amp;quot;&lt;br /&gt;
Traiva shrugs at Seomanthe.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Keirloran.  Keirloran wins!&lt;br /&gt;
Seomanthe turns to Keirloran and cheers!&lt;br /&gt;
&lt;br /&gt;
Seomanthe removes an elongated gold half note hairstick from in her sack.&lt;br /&gt;
Keirloran hoots.&lt;br /&gt;
Keirloran grins from ear to ear.&lt;br /&gt;
&lt;br /&gt;
Seomanthe offers Keirloran an elongated gold half note hairstick.&lt;br /&gt;
Keirloran says, &amp;quot;Oh my goodness.&amp;quot;&lt;br /&gt;
Seomanthe exclaims, &amp;quot;Put your hair up in Revelian style!&amp;quot;&lt;br /&gt;
Keirloran accepts Seomanthe&#039;s gold half note hairstick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Special Announcement==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Before we move on to the fourth performer, we got a real quick intermission and a brief announcement from a special guest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr turns an inquisitive ear toward Seomanthe.&lt;br /&gt;
Missoni gazes with interest at Seomanthe.&lt;br /&gt;
Tenacity turns an inquisitive ear toward Seomanthe.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Please welcome everyone&#039;s beloved Purple Bardess, Dremerie to the Revelian stage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie smiles at each of you as she glides to the front of the rows of pews.&lt;br /&gt;
&lt;br /&gt;
Seomanthe whistles at Dremerie!&lt;br /&gt;
Arbeia applauds politely.&lt;br /&gt;
Dumfraus applauds Dremerie.&lt;br /&gt;
Ouidanna turns to Dremerie and cheers!&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l drem&lt;br /&gt;
It is difficult to get a good look at Dremerie due to the number of mirror images of her nearby.&lt;br /&gt;
You see Argent Provost Dremerie Chillchaser the Loremistress.&lt;br /&gt;
She appears to be an Elf.&lt;br /&gt;
She is shorter than average.  She appears to be young.  She has sparkling amethyst eyes and fair skin.  She has waist length, flowing deep red hair loosely styled with some gilt-swept purple ametrine jewels scattered throughout.  She has a heart-shaped face, an upturned nose and slightly upswept pointed ears.  A series of freckles splash over her nose and across her cheeks.  She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.&lt;br /&gt;
She has a snarling wolf tattoo on her thigh.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a gold filigree beryl tiara, a pair of musical note earrings, a patinated silver locket, a purple silk robe trimmed with tear-shaped amethysts, some sheer silver silk stockings, a turnip-topped carved willow stickpin, a pure silver aspis pin, a silver dragon crested vultite shield slung over her shoulder, a silken metallic violet gown with a solitary flowing sleeve, some iridescent purple brigandine emblazoned with a gold harp wreathed in white violets, a green garnet studded mithril armband, a moonstone studded silver ring, a lustrous rolaren wedding band with sterling silver wolf inlay, a gilded locus, a pale golden sea silk gem pouch, an eggplant velvet satchel embroidered with yellow wood violets, and a pair of high-heeled strappy ebon silk slippers.&lt;br /&gt;
&lt;br /&gt;
Yunni turns to Dremerie and cheers!&lt;br /&gt;
Traiva turns to Dremerie and cheers!&lt;br /&gt;
Jaired applauds Dremerie.&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thank you, Seomanthe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I hope you are all enjoying the performances!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arbeia nods.&lt;br /&gt;
Tenacity nods.&lt;br /&gt;
Sulien nods enthusiastically!&lt;br /&gt;
Riend smiles at Dremerie.&lt;br /&gt;
Reynairra agrees with Dremerie.&lt;br /&gt;
Littlemelody says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
Nazarr exclaims, &amp;quot;Yes!&amp;quot;&lt;br /&gt;
Missoni nods enthusiastically!&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Would you like more of this, next year?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurien beams at Dremerie in admiration and with a loving gaze.&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Peatwyn applauds.&lt;br /&gt;
Traiva turns to Dremerie and cheers!&lt;br /&gt;
Arbeia nods.&lt;br /&gt;
Sirona quietly exclaims, &amp;quot;YES!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva exclaims, &amp;quot;Of course!&amp;quot;&lt;br /&gt;
Missoni earnestly says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
Nazarr nods enthusiastically at Dremerie!&lt;br /&gt;
Jaired nods at Dremerie.&lt;br /&gt;
Nazarr says, &amp;quot;I wish we had a troupe to do this full time...&amp;quot;&lt;br /&gt;
Seomanthe nods fervently at Nazarr!&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I am pleased to announce&lt;br /&gt;
     That in honor of the 30th Anniversary of the Great Houses&lt;br /&gt;
     We WILL be holding a Bardfest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni lets out a little squeal of delight.&lt;br /&gt;
Reynairra applauds Dremerie.&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Evii turns to Dremerie and cheers!&lt;br /&gt;
Seomanthe turns to Dremerie and cheers!&lt;br /&gt;
Ouidanna lets out a cheer!&lt;br /&gt;
Sulien applauds with enthusiasm, seemingly oblivious to his surroundings.&lt;br /&gt;
&lt;br /&gt;
Missoni&#039;s face lights up with joy for Dremerie.&lt;br /&gt;
Chamorr lets out a cheer!&lt;br /&gt;
Sulien applauds wildly!&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Speaking to Dremerie, Traiva whispers aloud, &amp;quot;35th Anniversary.&amp;quot;&lt;br /&gt;
Arbeia applauds.&lt;br /&gt;
Riend&#039;s face lights up with joy for Dremerie.&lt;br /&gt;
Dumfraus applauds Dremerie.&lt;br /&gt;
Nazarr applauds wildly!&lt;br /&gt;
Lyracellan raises her orange blossom champagne in a toast!&lt;br /&gt;
Yunni turns to Dremerie and cheers!&lt;br /&gt;
&lt;br /&gt;
Seomanthe grins.&lt;br /&gt;
Tenacity grins.&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Dumfraus nods enthusiastically!&lt;br /&gt;
Chamorr heartily says, &amp;quot;That is awesome.&amp;quot;&lt;br /&gt;
Nazarr applauds.&lt;br /&gt;
Traiva turns to Dremerie and cheers!&lt;br /&gt;
&lt;br /&gt;
Dremerie nods at Traiva.&lt;br /&gt;
Teveriel approvingly says, &amp;quot;Ah, very nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I can keep track of rhthym, but not dates!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie blushes a nice shade of light pink.&lt;br /&gt;
Traiva looks at Dremerie and hums.&lt;br /&gt;
Sulien smiles warmly and chuckles lightly&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Besides, that make me older!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe exclaims, &amp;quot;What&#039;s a year or five anyway!&amp;quot;&lt;br /&gt;
Dremerie grumbles.&lt;br /&gt;
Speaking laughingly to Dremerie, Traiva says, &amp;quot;But you are still just a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Anyway, keep your ears open&lt;br /&gt;
     Hopefully within the next few weeks we&#039;ll have a date for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurien recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I was reulctant to host another as it so much work but My wife convinced me it would be a great thing and there would be consequences if I did not agree&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurien winks.&lt;br /&gt;
Sulien starts chortling.&lt;br /&gt;
Arbeia begins chuckling at Aurien!&lt;br /&gt;
Seomanthe snickers at Aurien.&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Just a bit of info for those that think you might want to perform&lt;br /&gt;
      &lt;br /&gt;
     The piece must be original.&lt;br /&gt;
     It mustn&#039;t be over 10 minutes&lt;br /&gt;
     And watch your spelling!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe says, &amp;quot;Once upon a time, Traiva and me did a class on how to win Bardfest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie recites melodically:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And now, back to the delightfully risque&lt;br /&gt;
      &lt;br /&gt;
     SEOMANTHE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Seomanthe, Traiva says, &amp;quot;And Tolwynn.&amp;quot;&lt;br /&gt;
Seomanthe nods eagerly at Traiva.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Peatwyn Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe exclaims, &amp;quot;Alrighty, the night is young and we got more muses to please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Please put your hands together and welcome our next performer to the Revelia stage ... &lt;br /&gt;
      &lt;br /&gt;
      welcome Peatwyn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim applauds.&lt;br /&gt;
Meril applauds Peatwyn.&lt;br /&gt;
Sulien applauds Peatwyn.&lt;br /&gt;
Evii turns to Peatwyn and cheers!&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l peatw&lt;br /&gt;
You see Peatwyn the Master of the Order of Voln.&lt;br /&gt;
He appears to be a Forest Gnome of the Rosengift Bloodline.&lt;br /&gt;
He is taller than average.  He appears to be in the prime of life.  He has beady sea green eyes and ruddy skin.  He has chin length, unruly salt-and-pepper grey hair in a wild miasma of tangles.  He has a squat and jowl-set, weathered little face, a flattened, snub nose and ripped nostrils, while a variety of hastily assembled false teeth fill his mouth and are riddled with uneven gaps and open spaces.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a glyph-etched chrysoberyl crown, a tooled peridot earring, an opal-inset platinum earring, a delicate pink sapphire medallion, a turquoise studded silver medallion, a square-cut red sunstone torc, a series of gold chains webbed between vest buttons and pockets, a pink topaz inset eonake neckchain, a sacrosanct intense silver battle standard with a rippling glossy black sheen, a radiant-cut fire opal pin, a lapis-inlaid mithril barrette, a pyrite-bound silk badge, a shimmering trinket, three faintly scaled interlocking bronze rings on a field of emerald, a smoke-tinted rolaren monocle, a dark ruic heavy crossbow webbed in filamentous mycelium, a tanned leather knapsack, a smoke-colored worsted wool vest secured in ebon-detailed sunflower buttons, a triple-linked vaalorn chain tunic edged with an ebon sheen, a black opal studded gold armband, some reinforced grey leather gauntlets, a fine pewter ring, a scuffed gak hide pouch, a lacquered hip-satchel woven from green reeds, a lopsided brass plate case etched with a three-mast ship, an iron-buckled azure leather sling with a polished zebrawood shawm hanging from it, a pair of brushed charcoal grey wool pants, and a pair of creamy beige suede boots buckled with copper.&lt;br /&gt;
&lt;br /&gt;
Chamorr applauds Peatwyn.&lt;br /&gt;
Corlyne applauds Peatwyn.&lt;br /&gt;
Reynairra applauds Peatwyn.&lt;br /&gt;
Traiva turns to Peatwyn and cheers!&lt;br /&gt;
&lt;br /&gt;
(Peatwyn approaches the stage, still peaked from dancing.  He struggles and fails to clambor up from the edge of the stage.)&lt;br /&gt;
Peatwyn grumbles.&lt;br /&gt;
Peatwyn begrudgingly asks, &amp;quot;A lift, perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keirloran chuckles.&lt;br /&gt;
Missoni stands up.&lt;br /&gt;
Missoni walks toward Peatwyn.&lt;br /&gt;
Peatwyn smiles thankfully.&lt;br /&gt;
(Missoni offers Peatwyn a leg up.)&lt;br /&gt;
(Peatwyn wrenches himself up over the lip of the stage with Missoni&#039;s help.)&lt;br /&gt;
&lt;br /&gt;
Peatwyn grumbles.&lt;br /&gt;
Peatwyn stands up.&lt;br /&gt;
Missoni nods approvingly.&lt;br /&gt;
&lt;br /&gt;
Peatwyn dusts himself off.&lt;br /&gt;
Aurien smiles.&lt;br /&gt;
Seomanthe nods gratefully at Missoni.&lt;br /&gt;
Missoni sits down next to Reynairra.&lt;br /&gt;
&lt;br /&gt;
Peatwyn deftly removes a polished zebrawood shawm from his azure leather sling.&lt;br /&gt;
Peatwyn says, &amp;quot;Hello, music-aspected friends.&amp;quot;&lt;br /&gt;
Peatwyn says, &amp;quot;This is a piece my mother wrote, called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe pleasedly whispers aloud, &amp;quot;Oooh don&#039;t see enough shawms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking in Gnomish, Peatwyn says something you don&#039;t understand.&lt;br /&gt;
&lt;br /&gt;
Dumfraus turns an inquisitive ear toward Peatwyn.&lt;br /&gt;
Traiva peers quizzically at Peatwyn.&lt;br /&gt;
&lt;br /&gt;
Peatwyn says, &amp;quot;In Common, roughly:&amp;quot;&lt;br /&gt;
Peatwyn says, &amp;quot;The Mating Habits of the Crane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reynairra grins at Peatwyn.&lt;br /&gt;
Ordim&#039;s cheeks take on a slightly flushed tone.&lt;br /&gt;
Sulien raises an eyebrow.&lt;br /&gt;
Seomanthe furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Peatwyn lifts his shawm to his lips and begins to play.&lt;br /&gt;
&lt;br /&gt;
Riend suddenly looks like she wishes she were somewhere else.&lt;br /&gt;
Tearieyes hoots at Peatwyn.&lt;br /&gt;
&lt;br /&gt;
Peatwyn continues playing his shawm.&lt;br /&gt;
&lt;br /&gt;
(Peatwyn&#039;s song starts to build a definite pattern, a call and response, a lyrical harmonizing of two different voices.)&lt;br /&gt;
&lt;br /&gt;
Peatwyn continues playing his shawm.&lt;br /&gt;
&lt;br /&gt;
Missoni gazes with interest at Peatwyn.&lt;br /&gt;
Cryheart turns an inquisitive ear toward Peatwyn.&lt;br /&gt;
&lt;br /&gt;
(Peatwyn the reedy voice of the Shawm bellows deeply, with a lilting response like water ripping following.)&lt;br /&gt;
&lt;br /&gt;
Peatwyn continues playing his shawm.&lt;br /&gt;
Yunni gazes with interest at Peatwyn.&lt;br /&gt;
&lt;br /&gt;
(Peatwyn a sudden break from the pattern begins with a rousing frantic chasing of notes.)&lt;br /&gt;
&lt;br /&gt;
Peatwyn continues playing his shawm.&lt;br /&gt;
&lt;br /&gt;
(Peatwyn the original pattern returns, this time, without the high notes.  A sullen mournful dirge.)&lt;br /&gt;
&lt;br /&gt;
Peatwyn continues playing his shawm.&lt;br /&gt;
&lt;br /&gt;
Peatwyn finishes playing his shawm, lowering the instrument.&lt;br /&gt;
&lt;br /&gt;
Evii applauds.&lt;br /&gt;
Lyracellan applauds.&lt;br /&gt;
&lt;br /&gt;
Peatwyn bows.&lt;br /&gt;
&lt;br /&gt;
Arbeia applauds politely.&lt;br /&gt;
Reynairra applauds.&lt;br /&gt;
Chamorr applauds Peatwyn.&lt;br /&gt;
Aurien applauds.&lt;br /&gt;
Evii lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Chamorr applauds Peatwyn.&lt;br /&gt;
Chamorr applauds Peatwyn.&lt;br /&gt;
Missoni applauds Peatwyn warmly.&lt;br /&gt;
Seomanthe slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Nazarr applauds Peatwyn.&lt;br /&gt;
Traiva applauds Peatwyn.&lt;br /&gt;
&lt;br /&gt;
Peatwyn smiles proudly.&lt;br /&gt;
Peatwyn carefully hangs his zebrawood shawm from his azure leather sling.&lt;br /&gt;
&lt;br /&gt;
Evii warmly mentions, &amp;quot;I liked the sad dirgey bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ouidanna beams happily at Peatwyn!&lt;br /&gt;
Lucraine applauds Peatwyn.&lt;br /&gt;
Speaking to Peatwyn, Seomanthe exclaims, &amp;quot;A wonderful song!&amp;quot;&lt;br /&gt;
Cryheart smiles at Peatwyn.&lt;br /&gt;
&lt;br /&gt;
(Peatwyn carefully sits on the edge of the stage, before sliding off like a greasy peel, unceremoniously.)&lt;br /&gt;
Peatwyn walks over to the pews and settles down.&lt;br /&gt;
Peatwyn blushes a glowing shade of red.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It is not so often we get a wordless piece, thank you to Peatwyn for reminding us of the power of music on its own!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii applauds warmly.&lt;br /&gt;
Keirloran applauds.&lt;br /&gt;
Chamorr lets out a cheer!&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Riend nods appreciatively at Peatwyn.&lt;br /&gt;
&lt;br /&gt;
Seomanthe exclaims, &amp;quot;TIme for another doorprize I think!&amp;quot;&lt;br /&gt;
Chamorr lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Tenacity.  Tenacity wins!&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;More doors.&amp;quot;&lt;br /&gt;
Traiva cheers, &amp;quot;Door Prize!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Arbeia smiles at Tenacity.&lt;br /&gt;
Tearieyes turns to Tenacity and cheers!&lt;br /&gt;
Traiva turns to Tenacity and cheers!&lt;br /&gt;
&lt;br /&gt;
Tenacity blinks.&lt;br /&gt;
&lt;br /&gt;
Seomanthe removes a slender orb-capped silver hairstick from in her sack.&lt;br /&gt;
&lt;br /&gt;
Tenacity softly exclaims, &amp;quot;Well now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Seomanthe, Traiva pouts, &amp;quot;That is not a door, either.&amp;quot;&lt;br /&gt;
Speaking to Tenacity, Seomanthe exclaims, &amp;quot;Another Revelian hairstyle coming right up!&amp;quot;&lt;br /&gt;
Seomanthe grins at Traiva.&lt;br /&gt;
&lt;br /&gt;
Seomanthe offers Tenacity a slender orb-capped silver hairstick.&lt;br /&gt;
Tenacity accepts Seomanthe&#039;s silver hairstick.&lt;br /&gt;
&lt;br /&gt;
Speaking to Traiva, Seomanthe asks, &amp;quot;Do you have another prize in your pocket perchance?&amp;quot;&lt;br /&gt;
Traiva coyly says, &amp;quot;I just might...&amp;quot;&lt;br /&gt;
Traiva grins at Seomanthe.&lt;br /&gt;
Seomanthe claps her hands.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Yunni.  Yunni wins!&lt;br /&gt;
&lt;br /&gt;
Seomanthe beams happily at Yunni!&lt;br /&gt;
Traiva turns to Yunni and cheers!&lt;br /&gt;
&lt;br /&gt;
Traiva removes a somber-eyed painter finger-puppet from in her crushed velvet satchel.&lt;br /&gt;
Yunni blinks.&lt;br /&gt;
Traiva raises her painter finger-puppet skyward!&lt;br /&gt;
&lt;br /&gt;
Traiva offers Yunni a somber-eyed painter finger-puppet.&lt;br /&gt;
Yunni accepts Traiva&#039;s painter finger-puppet.&lt;br /&gt;
Starmizt smiles at Yunni.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meril Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now I&#039;m real excited to introduce our next performer and you will be too when you hear her name, so let&#039;s not tarry another moment... &lt;br /&gt;
      &lt;br /&gt;
      Please welcome Meril to the Revelia Stage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Meril steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
Nazarr turns to Meril and cheers!&lt;br /&gt;
Sulien applauds Meril.&lt;br /&gt;
Ouidanna turns to Meril and cheers!&lt;br /&gt;
&lt;br /&gt;
Arbeia applauds Meril.&lt;br /&gt;
Sulien turns to Meril and cheers!&lt;br /&gt;
Missoni applauds Meril warmly.&lt;br /&gt;
Kippe applauds Meril.&lt;br /&gt;
Cryheart applauds Meril.&lt;br /&gt;
Traiva turns to Meril and cheers!&lt;br /&gt;
&lt;br /&gt;
Meril clasps her hands in a reverent gesture.&lt;br /&gt;
&lt;br /&gt;
Meril says, &amp;quot;A very good evening to everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l meril&lt;br /&gt;
You see Meril.&lt;br /&gt;
She appears to be a Sylvankind.&lt;br /&gt;
Resting elegantly on her head is a wrought silver crown, the metal surface etched with intricate designs of twining ivy.  Set on either side of the crown are tiered antlers, their branching tines bleached to a pale bone white.&lt;br /&gt;
She is average height.  She appears to have come of age.  She has hardened, piercing forest green eyes and fair skin.  She has waist length, flowing auburn hair interspersed with strands of grey.  She has a delicate face and slightly downswept pointed ears.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a polished mahogany lyre fitted with leaf-cut green jade pegs in her left hand.&lt;br /&gt;
She is wearing a coral-inset seashell pendant, a dark sienna ramie dress with layered autumn golden sleeves over red silk underskirts, a filamentous tailed moth longcloak of azure cloudsilk, and a pair of bronze silk stockings embroidered with rosettes under a pair of carmine silk slippers with round carved haon heels.&lt;br /&gt;
&lt;br /&gt;
Meril recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I have collected many tales over the years, but recent happenings around the Isle of Four Winds have reminded me of one tale in particular&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;In honor of our hosts beneath the ocean, I shall sing for you a tale of a mermaid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Meril hums the soft strains of a ballad, then begins her song.)&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I remember the roar of water and the salt upon the breeze,&lt;br /&gt;
     The slippery rocks of the coastline, the moonlight on the seas --&lt;br /&gt;
     The last time I could say in truth that I was fully free,&lt;br /&gt;
     The first time that I found her -- or the first time she found me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;d searched among the shipwrecks that lay broken on the shoals&lt;br /&gt;
     For treasures left behind within the small and narrow holes&lt;br /&gt;
     And, picking along the floorboards, heard the inkling of a sound.&lt;br /&gt;
     Wary of dangerous company, I quickly wheeled around --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril&#039;s concentration shifts and becomes more focused as she slightly tilts an ear in a particular direction.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Her face was cast in moonlight in the shadowy, ruined hold,&lt;br /&gt;
     And shone like rippling water, framed by locks of flowing gold.&lt;br /&gt;
     Her skin in the darkness glistened, weaving beaded trails&lt;br /&gt;
     Into the dazzling colors of a siren&#039;s shining scales.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Her eyes were the purest blue -- more brilliant than eyes should be --&lt;br /&gt;
     Flashing, as deep within them burned the hunger of the sea&lt;br /&gt;
     That pulls men down into the dark to meet their grisly fate --&lt;br /&gt;
     She swept towards me, and I could only think to cry out...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings nervously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;Wait!&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ouidanna gasps.&lt;br /&gt;
Seomanthe holds her breath.&lt;br /&gt;
&lt;br /&gt;
Meril takes a few steps in a small circle.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She glided around me, sizing as a huntress towards her prey,&lt;br /&gt;
     But I yet lived -- perhaps she&#039;d hear the words I had to say?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity breaks out in a sweat.&lt;br /&gt;
Evii nods encouragingly.&lt;br /&gt;
&lt;br /&gt;
Meril sings pleadingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m but a poor thief, my lady, though with a little skill.&lt;br /&gt;
     If you would spare my life today, I can help as you will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings liltingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;Of coins and trinkets and valued things, of these I have no need,&lt;br /&gt;
     Nor any of the trappings that are born of mortal greed,&lt;br /&gt;
     But life for life is what I wish, if you would keep your own:&lt;br /&gt;
     Bring me a man to take thy place, and bring him here alone.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril takes a few steps to her right.&lt;br /&gt;
&lt;br /&gt;
Kippe gazes with interest at Meril.&lt;br /&gt;
Tenacity&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Meril raises her hand.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She raised her hand and touched me -- on the forehead, then the lips --&lt;br /&gt;
     Then turned and slipped away into the shadows amidst ships.&lt;br /&gt;
     I blinked, and knew I was awake, though in dreams I might feel --&lt;br /&gt;
     And her scent and aura lingered to remind me she was real.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arbeia turns an inquisitive ear toward Meril.&lt;br /&gt;
Aurien turns an inquisitive ear toward Meril.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I could have gone and fled the place, never to return:&lt;br /&gt;
     I&#039;d made no promise, and if I had, &#039;twas little enough concern.&lt;br /&gt;
     But standing there, I felt only my heart flutter and soar,&lt;br /&gt;
     And knew only the aching need to see her face once more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Kippe furrows his brow.&lt;br /&gt;
Tenacity gulps.&lt;br /&gt;
Arelder takes a moment to observe Meril.&lt;br /&gt;
&lt;br /&gt;
(Meril hums the melody once wordlessly, waiting as the stage lights turn slowly around her, before continuing.)&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A guard he was, a trusting sort who, drunk on sailors&#039; tales&lt;br /&gt;
     After his cups, came down with me to see the shredded sails.&lt;br /&gt;
     I led him forward to the brink -- then quickly stepped aside&lt;br /&gt;
     When she arose like a goddess out of the ocean tide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arbeia raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Meril takes a few steps to her left.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;His breath caught, frozen in his throat as much as had been mine.&lt;br /&gt;
     The song she hummed was soft, and with a voice sweeter than wine&lt;br /&gt;
     As if it were a lullaby to keep him in a dream --&lt;br /&gt;
     And when she struck with a sickening *snap*, he had no time to scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril nods once.&lt;br /&gt;
&lt;br /&gt;
Meril takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
Meril sings liltingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;These belongings are yours,&#039; she said, &#039;as coin for his demise --&lt;br /&gt;
     If you have need for such a thing, then keep it as your prize.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reynairra shudders.&lt;br /&gt;
Seomanthe bites her lip.&lt;br /&gt;
Kippe glances at Meril and slowly exhales.&lt;br /&gt;
&lt;br /&gt;
Meril sings weakly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I gathered up the purse, then asked, wondering if she heard:&lt;br /&gt;
     &#039;I&#039;d wish to see you again, some day, if you would trust my word.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She shifted subtly in the light and, straightening, looked at me,&lt;br /&gt;
     And though in her expression there was no change I could see,&lt;br /&gt;
     Her voice was gentler, almost, but with a regretful sigh --&lt;br /&gt;
     And thus, after a long moment, she gave me her reply --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;You have your life, so dearly bought, and likewise I have mine,&lt;br /&gt;
     In worlds apart thus we must dwell, where fates cannot entwine.&lt;br /&gt;
     But one year&#039;s time, if you would meet, I shall be here once more --&lt;br /&gt;
     Bring with you then an offering as you have done before.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Meril gazes up at the stage lights again as they spin around her in circles. Once, twice, thrice...)&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Seven years and seven lives I gave to meet her there,&lt;br /&gt;
     To see her face again, to catch the moonlight in her hair,&lt;br /&gt;
     To hear the purest sound of peace distilled in her song --&lt;br /&gt;
     We grew familiar in a way, but never met for long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I sought the wisdom of a witch, who gave me this advice:&lt;br /&gt;
     A magic oil there is, that may be made for a pretty price,&lt;br /&gt;
     Brewed with a vial of whale&#039;s blood and with powdered pearls most rare,&lt;br /&gt;
     Mixed with the dust of fairies and a lock of siren&#039;s hair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Then with the oil anoint oneself, and wait upon the rocks&lt;br /&gt;
     From midnight until break of dawn, the first knell of the clocks,&lt;br /&gt;
     And in the sun&#039;s light one will change, transforming utterly --&lt;br /&gt;
     To be mortal no longer, but a creature of the sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe leans forward.&lt;br /&gt;
Arbeia cringes.&lt;br /&gt;
&lt;br /&gt;
Meril hums quietly to herself.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The week before we&#039;d meet again, a hunter came to town&lt;br /&gt;
     With shining blades and gleaming mail and boots of polished brown,&lt;br /&gt;
     And in the tavern asked of folk their rumours and their fears&lt;br /&gt;
     About the men that disappeared in mystery over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity sighs.&lt;br /&gt;
&lt;br /&gt;
Meril sings confidently:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;Well, keep the lamps lit,&#039; he declared, &#039;and all your doors secure.&lt;br /&gt;
     A monster stalks the foggy coast, of that you can be sure.&lt;br /&gt;
     A true adventurer, nonetheless, never turns down a quest:&lt;br /&gt;
     I&#039;ll find the beast in one week&#039;s time and drive it from its nest.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The beach was empty the first eve while I waited through the night,&lt;br /&gt;
     And so too was the second eve until the sky was bright,&lt;br /&gt;
     And on until the final day, as I lingered on the shore --&lt;br /&gt;
     Out of a whirlpool she arose, and came to me once more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Where once was dread, I felt relief on nights when she&#039;d appear --&lt;br /&gt;
     A new sense of belonging now, to sleep and have her near.&lt;br /&gt;
     I warned her of the hunter&#039;s quest, and asked that she not stay:&lt;br /&gt;
     But make to flee if he should strike, and swiftly slip away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril takes a few steps to her left.&lt;br /&gt;
&lt;br /&gt;
Meril cocks her head.&lt;br /&gt;
&lt;br /&gt;
Meril sings liltingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;I can defend myself,&#039; she said proudly, if with some doubt.&lt;br /&gt;
     &#039;I&#039;ve not been here for all these years to easily be cast out.&lt;br /&gt;
     What little worth would my life be, if this be all it took?&lt;br /&gt;
     But there is more you wish to say, is there not, by your look?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings hesitantly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I showed her the potion the witch had made, distilled into a flask,&lt;br /&gt;
     And told her of my wish to change, with one remaining task.&lt;br /&gt;
     &#039;Would you then grant this boon of me, to stay thus by your side,&lt;br /&gt;
     To seek a different life and fate with your hand as my guide?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril looks lost in thought.&lt;br /&gt;
&lt;br /&gt;
Tenacity suddenly pauses, a look of consternation crossing her features as she listens intently.&lt;br /&gt;
&lt;br /&gt;
Meril sings softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She regarded me a long moment, then nodded once her head.&lt;br /&gt;
     &#039;If that is what you truly wish, chosen without regret,&lt;br /&gt;
     If you would cast this life away instead of saying farewell,&lt;br /&gt;
     Then take from me this lock of hair and use it for your spell.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I placed it in the flask and watched it dissolve with a shake.&lt;br /&gt;
     The sky was lighter now, and soon enough the dawn would break,&lt;br /&gt;
     The hour when I would be remade, reborn with salt and scale --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril tilts her head up.&lt;br /&gt;
&lt;br /&gt;
Meril says, &amp;quot;Twas then the hunter drew his blade and leapt down from the trail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe gazes with dread at Meril.&lt;br /&gt;
Teveriel gazes with interest at Meril.&lt;br /&gt;
&lt;br /&gt;
(Meril watches as the stage lights spin into action once more, slashing against each other in a wild unsteady dance. A red light streaks across her, seeming for a moment like a bleeding wound.)&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I gave a shout of warning, but already she darted aside --&lt;br /&gt;
     The first stroke clattered against the stone, the second slash went wide --&lt;br /&gt;
     She lunged at his sword-arm -- he spun away, then steadied and stepped back --&lt;br /&gt;
     They circled each other warily, measuring the next attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity fidgets.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She struck at him, but out of water, it seemed almost slow --&lt;br /&gt;
     A counter-thrust caught her retreat, and cut her scales below --&lt;br /&gt;
     Wincing, she batted away the blade -- he pressed forward with a sweep,&lt;br /&gt;
     Then blow by blow narrowly missed, but his reserves were deep --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril takes a few steps back.&lt;br /&gt;
&lt;br /&gt;
Annarosa sobs.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A second cut -- she scrambled back, but she was tiring fast,&lt;br /&gt;
     And at this rate, I realized, not much more could she last.&lt;br /&gt;
     I shouted again -- he glanced at me -- I stepped forward a pace,&lt;br /&gt;
     Then raising the flask in my hand, I hurled it at his face --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sulien holds his breath.&lt;br /&gt;
Ouidanna frowns.&lt;br /&gt;
&lt;br /&gt;
Meril seems to be waiting for something.&lt;br /&gt;
&lt;br /&gt;
Ouidanna whimpers as her bottom lip trembles.&lt;br /&gt;
Kippe glances at Meril and slowly exhales.&lt;br /&gt;
Heilyn winces.&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The flask shattered against his helm, the oil seeping down --&lt;br /&gt;
     The sun&#039;s first light shone on it with a gleam of golden brown --&lt;br /&gt;
     For one moment he looked surprised, as if feeling something strange --&lt;br /&gt;
     And then he screamed in agony as he began to *change*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Gills took form along his face, his skin warped into scale,&lt;br /&gt;
     His legs were fused -- as he still screamed -- into a thrashing tail.&lt;br /&gt;
     The sounds grew hoarse, and before soon he made but gasping cries,&lt;br /&gt;
     As I stood frozen, watching the red horror in his eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tenacity begins to twitch her wings.&lt;br /&gt;
Ouidanna gasps.&lt;br /&gt;
Arbeia nods knowingly.&lt;br /&gt;
&lt;br /&gt;
Meril strides a few steps forward.&lt;br /&gt;
&lt;br /&gt;
Meril sings softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;He&#039;ll die here if we leave him.&#039; -- I startled at her voice,&lt;br /&gt;
     How calm she was despite the fight -- &#039;Unless that be thy choice?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril sings weakly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;N-no,&#039; I answered. &#039;For to the sea this one we ought to give,&lt;br /&gt;
     And if the gods are merciful, there he will learn to live.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril nods slightly.&lt;br /&gt;
&lt;br /&gt;
Meril sings liltingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;I&#039;ll take him then, in that at least you will be free of blame.&lt;br /&gt;
     What will you do now, after this? Is your wish still the same?&#039;&lt;br /&gt;
     She took my hands and met my gaze with eyes of purest blue --&lt;br /&gt;
     I knew not if what I saw there was ever false or true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meril takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
Meril sings quietly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;I&#039;ll -- return to the town, I think, and tell them of the news,&lt;br /&gt;
     Or close enough a story that none would think to accuse.&lt;br /&gt;
     But seeing him, I understand who you are meant to be --&lt;br /&gt;
     As different from the life I seek as earth is from the sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Annarosa slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Meril sings quietly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;I&#039;ll wait here for you when it is time, but live my life apart,&lt;br /&gt;
     And keep our secrets hidden, and always close to heart.&lt;br /&gt;
     And surely as the sea will rise and winter winds are cold,&lt;br /&gt;
     I&#039;ll bring you offerings every year while slowly I grow old.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe closes her eyes for a moment.&lt;br /&gt;
Reynairra frowns.&lt;br /&gt;
&lt;br /&gt;
Meril hums quietly to herself.&lt;br /&gt;
&lt;br /&gt;
(Meril lets the music and the lights drift to nothingness.)&lt;br /&gt;
&lt;br /&gt;
Meril bows.&lt;br /&gt;
&lt;br /&gt;
Sulien holds back his tears, his eyes glistening with pain.&lt;br /&gt;
Reynairra stares at Meril.&lt;br /&gt;
Arbeia applauds politely.&lt;br /&gt;
Traiva slowly empties her lungs.&lt;br /&gt;
Kippe applauds Meril warmly.&lt;br /&gt;
Lissaya applauds Meril warmly.&lt;br /&gt;
&lt;br /&gt;
Seomanthe applauds Meril wildly!&lt;br /&gt;
Sulien applauds.&lt;br /&gt;
Corlyne applauds.&lt;br /&gt;
Traiva applauds Meril.&lt;br /&gt;
Peatwyn applauds.&lt;br /&gt;
Reynairra applauds Meril.&lt;br /&gt;
&lt;br /&gt;
Speaking to Meril, Ouidanna exclaims, &amp;quot;More! I need more! Do they go every year?!?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dremerie applauds Meril.&lt;br /&gt;
Sulien applauds loudly.&lt;br /&gt;
Cryheart applauds Meril.&lt;br /&gt;
Jaired slowly empties his lungs.&lt;br /&gt;
Nazarr applauds Meril.&lt;br /&gt;
&lt;br /&gt;
Speaking to Ouidanna, Meril exclaims, &amp;quot;Next year, I hope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sulien lets out a cheer!&lt;br /&gt;
Ouidanna beams happily at Meril!&lt;br /&gt;
Lucraine applauds.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh gosh we&#039;re all here in a theatre!  I could have sworn I was on a beach just now...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe gazes in wonder at her surroundings.&lt;br /&gt;
&lt;br /&gt;
Meril says, &amp;quot;And thanks to our hosts once again.&amp;quot;&lt;br /&gt;
Meril walks over to the pews and settles down.&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let&#039;s reaquaint ourselves with this life with a few more doorprizes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Riend applauds Meril warmly.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Corlyne.  Corlyne wins!&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
&lt;br /&gt;
Traiva turns to Corlyne and cheers!&lt;br /&gt;
Corlyne gives a short little hum of surprise.&lt;br /&gt;
Teveriel looks at Corlyne and hums.&lt;br /&gt;
Yunni turns to Corlyne and cheers!&lt;br /&gt;
&lt;br /&gt;
Traiva removes a square bottle of Revelia Reserve from in her crushed velvet satchel.&lt;br /&gt;
Traiva offers Corlyne a square bottle of Revelia Reserve.&lt;br /&gt;
&lt;br /&gt;
Corlyne accepts Traiva&#039;s Revelia Reserve.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Tolwynn.  Tolwynn wins!&lt;br /&gt;
&lt;br /&gt;
Traiva raises her voice in merry laughter.&lt;br /&gt;
Speaking warmly to Traiva, Corlyne says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
Seomanthe grins at Tolwynn.&lt;br /&gt;
Reynairra applauds Tolwynn.&lt;br /&gt;
Cryheart applauds Tolwynn.&lt;br /&gt;
&lt;br /&gt;
Traiva removes a crudely etched amethyst bearing the rough outline of a bottle opener from in her crushed velvet satchel.&lt;br /&gt;
Traiva offers Tolwynn a crudely etched amethyst bearing the rough outline of a bottle opener.&lt;br /&gt;
Tolwynn accepts Traiva&#039;s etched amethyst.&lt;br /&gt;
&lt;br /&gt;
Speaking to Seomanthe, Traiva says, &amp;quot;The pin is not biased at all.&amp;quot;&lt;br /&gt;
Traiva winks and flashes a sly grin.&lt;br /&gt;
Tolwynn says, &amp;quot;That will be useful, certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Annarosa begins chuckling at Traiva!&lt;br /&gt;
Yunni begins chortling at Traiva.&lt;br /&gt;
Nazarr grins at Tolwynn.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Missoni Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now I know many know her from her accomplishments in other arts and her gallery in Solhaven, but now make yourselves ready for our next performer... &lt;br /&gt;
      &lt;br /&gt;
      Please welcome, Missoni!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe applauds.&lt;br /&gt;
Reynairra applauds wildly!&lt;br /&gt;
Cryheart lets out a cheer!&lt;br /&gt;
Evii applauds.&lt;br /&gt;
Sulien applauds.&lt;br /&gt;
&lt;br /&gt;
Arbeia applauds.&lt;br /&gt;
Tolwynn applauds.&lt;br /&gt;
Dumfraus applauds.&lt;br /&gt;
Yunni beams!&lt;br /&gt;
Traiva applauds.&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Missoni steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
Jaired applauds Missoni.&lt;br /&gt;
Peatwyn lets out a cheer!&lt;br /&gt;
Guarrin applauds politely.&lt;br /&gt;
&lt;br /&gt;
(Missoni strides toward the center of the stage as a pair of stagehands wheel in a pianoforte from the opposite side. She gives a nod of appreciation, then stands in front of the instrument. She looks out toward the audience, her form limned in pale blue light from the piano&#039;s candelabras.)&lt;br /&gt;
&lt;br /&gt;
Missoni smiles.&lt;br /&gt;
&lt;br /&gt;
Prismatic silken streamers flow outward from Missoni&#039;s lirveil, dancing through the air majestically.  She makes a subtle gesture and the streamers coalesce to reveal a Southron Wastes map illusion.&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l misso&lt;br /&gt;
You see Bathcwyn Missoni Sabretache Faendryl the Member of the Order of the Swan.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is diminutive in height and has a fragile, slender frame.  She appears to have come of age.  She has long-lashed chimerical viridian eyes and richly toned, olive brown skin.  She has long, glossy black hair lifted into a high chignon and secured by a loosely woven headband of glistening mermaid scales and turquoise glasstide roses.  She has a pinched face, a sharp and severe nose and a prominent collarbone marked by a tiny mole.  Her pointed chin and delicate bone structure contribute to the waifish appearance of her visage.  She has a metallic nearly sheer paint lends a subtle nacreous sheen to her skin, the wash patterned to create the suggestion of scales in the light.&lt;br /&gt;
She has an oval blood red eye tattoo on her neck, an eight-tined star tattooed in lapis ink on the top of her right hand, some inked whorls of mist on her arm, a kneeling vathor tattoo on her thigh, and a wild desert rose tattoo on her foot.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a sole glassthread vine spiralling its glimmery strands up the neck, a surplice aqua silk gown boasting filmy sleeves bristling with tiny siren scales, and a duo of filament-woven footflowers affixed to toe-bound sea glass rings.&lt;br /&gt;
&lt;br /&gt;
Missoni explains, &amp;quot;Behizet stands on the shores of the Southron Wastes, a hub of trade for the people that live there.&amp;quot; She points to a spot on the wavering map. &amp;quot;But this tale is from long before it was a sparkling jewel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni says, &amp;quot;Tonight I will sing of the nereid Apurlota, who made a fateful deal with an old crone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni grimly states, &amp;quot;Apurlota&#039;s Gifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni sits on the pianoforte&#039;s bench, grasping the edges to position herself closer to the keys. Her fingers remained poised above the instrument for a moment before striking a few introductory minor chords overlaid in arpeggios. The rhythm rises and falls with a crescendo that mimics the ocean waves.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Some say there are daughters who live in the waves,&lt;br /&gt;
     Whose eyes shine like moonlight upon the sea,&lt;br /&gt;
     And if it is true I know it must be&lt;br /&gt;
      &lt;br /&gt;
     Apurlota who visits the shore with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yunni turns an inquisitive ear toward Missoni.&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota arrived with bracelets of seaglass&lt;br /&gt;
     Smooth and polished in blues and greens.&lt;br /&gt;
     We told her our dreams and our troubles&lt;br /&gt;
     Then she returned to the aquamarine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr turns an inquisitive ear toward Missoni.&lt;br /&gt;
&lt;br /&gt;
(Missoni works the damper pedal to elongate the phrases in the swelling rhythm, the notes blending like a swirling sea as the light from the pianoforte&#039;s candelabras glints across the scales along her sleeves and in her hair.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota arrived with anklets of coral&lt;br /&gt;
     Reddish pink and softened by waves.&lt;br /&gt;
     We told her our dreams and our troubles&lt;br /&gt;
     Then to us the trinkets she gave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni sways slightly in place, her surplice gown following her movement in a languid, liquid drift, pulled by some numinous undertow.&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota arrived with combs of abalone&lt;br /&gt;
     Gleaming their nacreous hues.&lt;br /&gt;
     We told her our dreams and our troubles&lt;br /&gt;
     Then to us no gift she eschewed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teveriel gazes with awe at Missoni.&lt;br /&gt;
Yunni gazes admiringly at Missoni.&lt;br /&gt;
&lt;br /&gt;
(Missoni leans in toward the pianoforte, her fingers digging a little more deeply into the keys as she modulates into a minor key. A slight increase in tempo heralds the next verse.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota arrived with earrings of pearl&lt;br /&gt;
     Pristine white, smooth and round.&lt;br /&gt;
     But this time instead of our troubles,&lt;br /&gt;
     It was our own gift she found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni strikes a cacophonic, clashing chord progression before stilling her fingers on the keys. She turns to face the audience and meets Annarosa&#039;s eyes. Missoni&#039;s voice takes on a raspy quality as she intones the next verse.)&lt;br /&gt;
&lt;br /&gt;
Missoni recites raspily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Haven&#039;t you always wanted to walk?&lt;br /&gt;
     To see the the sights on the shore?&lt;br /&gt;
     There is so much excitement out there!&lt;br /&gt;
     Haven&#039;t you always wanted more?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni turns back to the pianoforte, resuming the melody in its eerie minor key.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings softly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota arrived with gifts for us all.&lt;br /&gt;
     Treasures from the sea&#039;s darkest depths.&lt;br /&gt;
     If ever she wanted more for herself,&lt;br /&gt;
     She never uttered those words with her breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni shakes her head.&lt;br /&gt;
&lt;br /&gt;
(Missoni quickly depresses and lifts the damper pedal, the melody dying as abruptly as it began. She once again turns to the audience, this time meeting Tenacity&#039;s eyes as she intones.)&lt;br /&gt;
&lt;br /&gt;
Missoni recites raspily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yes! You&#039;ve always wanted to walk!&lt;br /&gt;
     To see the the sights of the shore!&lt;br /&gt;
     There is so much excitement out there!&lt;br /&gt;
     You&#039;ve always wanted more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni once again turns back to the pianoforte. The melody resumes once more, but it is again short-lived.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota arrived upon the shore&lt;br /&gt;
     To find the gift was a trade.&lt;br /&gt;
     In exchange for the water in her body,&lt;br /&gt;
     She would be given . . . legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Missoni turns, the scales on her surplice gown catch the ambient light in cascading sparkles, shifting from deep abyssal tones to the pale luster of drowned pearls.&lt;br /&gt;
&lt;br /&gt;
(Missoni abandons the pianoforte, striding into a pool of harsher light at the front of the stage. She looks to Riend as she intones.)&lt;br /&gt;
&lt;br /&gt;
Missoni recites raspily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yes! Meet me beneath the drakewood.&lt;br /&gt;
     Give me your water and in turn you will walk.&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
     Missoni drops to her knees, as if entreating someone resting prone before her.&lt;br /&gt;
      &lt;br /&gt;
     &amp;quot;But I need just a little more.&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
     &amp;quot;Just a little--More, more, more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni sits back on her heels, her hands resting limply in her lap as her voice rings a cappella, the notes taking on the the quality of a dirge.)&lt;br /&gt;
&lt;br /&gt;
Missoni sings mournfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota lay upon the shore&lt;br /&gt;
     Helpless to the withering of her soul.&lt;br /&gt;
     She had but one more gift within her.&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
     Missoni&#039;s fingertips tap the boards of the stage before her, the pattering akin to tiny droplets in rhythm with the next line,&lt;br /&gt;
     &amp;quot;A few stray tears to drench the soil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And that is how the tree knew her plight,&lt;br /&gt;
     Its very branches came alive and to her aid.&lt;br /&gt;
     The drakewood reached out and skewered the crone.&lt;br /&gt;
     Yet there was but one way for Apurlota to be saved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni rises to her feet, an arm sweeping before her as if tracing a distant horizon.)&lt;br /&gt;
&lt;br /&gt;
Missoni trembles slightly and her surplice gown stirs in response, the scales festooning the sleeves fanning outward in a whisper of movement.&lt;br /&gt;
&lt;br /&gt;
Seomanthe gazes in wonder at Missoni.&lt;br /&gt;
&lt;br /&gt;
Missoni sings:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Apurlota stands upon the shore,&lt;br /&gt;
     Her soul now sealed within the tree.&lt;br /&gt;
     Yet still she brings gifts for us all--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teveriel gazes at Missoni.&lt;br /&gt;
&lt;br /&gt;
Missoni sings clearly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Blossoms of blue and ultramarine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni tilts her head down.&lt;br /&gt;
&lt;br /&gt;
Missoni dips into a deep, graceful curtsy, the fabric of her surplice gown pooling at her feet like sea mist rolling over a shoreline.&lt;br /&gt;
&lt;br /&gt;
Riend smiles at Missoni.&lt;br /&gt;
Annarosa sighs softly.&lt;br /&gt;
Seomanthe applauds Missoni wildly!&lt;br /&gt;
&lt;br /&gt;
Riend applauds Missoni warmly.&lt;br /&gt;
Lyracellan applauds Missoni.&lt;br /&gt;
Lissaya applauds Missoni.&lt;br /&gt;
Aerocus heavily pounds both his fists against his chest and bows his head slightly.&lt;br /&gt;
Reynairra applauds Missoni.&lt;br /&gt;
&lt;br /&gt;
Teveriel applauds Missoni.&lt;br /&gt;
Arbeia applauds.&lt;br /&gt;
Sulien applauds with enthusiasm, seemingly oblivious to his surroundings.&lt;br /&gt;
Chamorr applauds Missoni.&lt;br /&gt;
Kippe applauds Missoni warmly.&lt;br /&gt;
&lt;br /&gt;
Aurien applauds.&lt;br /&gt;
Chamorr applauds Missoni.&lt;br /&gt;
Chamorr applauds Missoni.&lt;br /&gt;
&lt;br /&gt;
Missoni nods appreciatively.&lt;br /&gt;
&lt;br /&gt;
Seomanthe crows, &amp;quot;Wonderful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Missoni bows to a vast stage.&lt;br /&gt;
&lt;br /&gt;
Missoni murmurs, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Missoni makes her way toward the wings of the stage, and the stagehands reappear to wheel the pianoforte into darkness.)&lt;br /&gt;
&lt;br /&gt;
Speaking to Missoni, Teveriel says, &amp;quot;I didn&#039;t realize you were possessed of such mastery over the keys. Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Another beautiful free transport to the seashore!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We&#039;re about to welcome our last performer to the Revelian stage this evening, but first my pockets are still weighed down with prizes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe gives her illthorn leaf pin a brisk spin, an amused and slightly smug smile crossing her lips as the pin comes to rest pointing directly at her.  Seomanthe wins again... what a surprise!&lt;br /&gt;
&lt;br /&gt;
Seomanthe blinks.&lt;br /&gt;
Seomanthe cackles!&lt;br /&gt;
&lt;br /&gt;
Seomanthe gives her illthorn leaf pin a brisk spin, an amused and slightly smug smile crossing her lips as the pin comes to rest pointing directly at her.  Seomanthe wins again... what a surprise!&lt;br /&gt;
&lt;br /&gt;
Seomanthe stares at her illthorn leaf pin.&lt;br /&gt;
&lt;br /&gt;
Annarosa begins chuckling at Seomanthe!&lt;br /&gt;
Speaking to her Aspis pin, Seomanthe says, &amp;quot;Now look here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe takes off a vaalin-swept illthorn leaf pin.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Tearieyes.  Tearieyes wins!&lt;br /&gt;
&lt;br /&gt;
Seomanthe exclaims, &amp;quot;Ah HA!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurien turns to Tearieyes and cheers!&lt;br /&gt;
Riend applauds Tearieyes.&lt;br /&gt;
Sulien turns to Tearieyes and cheers!&lt;br /&gt;
Kippe applauds Tearieyes.&lt;br /&gt;
&lt;br /&gt;
Seomanthe removes a triple-strand jade and silver necklace from in her sack.&lt;br /&gt;
Seomanthe offers Tearieyes a triple-strand jade and silver necklace.&lt;br /&gt;
Tearieyes accepts Seomanthe&#039;s jade and silver necklace.&lt;br /&gt;
&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Tearieyes gasps.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Riend.  Riend wins!&lt;br /&gt;
Seomanthe beams happily at Riend!&lt;br /&gt;
&lt;br /&gt;
Riend blinks.&lt;br /&gt;
Kippe applauds Riend.&lt;br /&gt;
Annarosa turns to Riend and cheers!&lt;br /&gt;
Sulien applauds Riend.&lt;br /&gt;
&lt;br /&gt;
Seomanthe removes a gold-limned red lute-shaped hairstick from in her sack.&lt;br /&gt;
Seomanthe offers Riend a gold-limned red lute-shaped hairstick.&lt;br /&gt;
Riend accepts Seomanthe&#039;s red lute-shaped hairstick.&lt;br /&gt;
Riend nods appreciatively at Seomanthe.&lt;br /&gt;
Speaking surprisedly to Seomanthe, Riend says, &amp;quot;Thank you.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Traiva Performs==&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|border=none|margin-right=10%}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now please, put your hands together loud and make sure every Revelia spirit hears you welcome the one and only.... &lt;br /&gt;
      &lt;br /&gt;
      Traiva!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evii applauds wildly!&lt;br /&gt;
Riend applauds warmly.&lt;br /&gt;
&lt;br /&gt;
The backstage curtains part slightly, and Traiva steps out onto the stage.  A glimpse of the shadowy backstage is briefly visible before the curtains close behind her.&lt;br /&gt;
&lt;br /&gt;
Sulien applauds Traiva.&lt;br /&gt;
Yunni lets out a cheer!&lt;br /&gt;
Annarosa turns to Traiva and cheers!&lt;br /&gt;
&lt;br /&gt;
s&amp;gt;l traiva&lt;br /&gt;
You see Chatelaine Traiva Verethundi the Frontier Philanthropist.&lt;br /&gt;
She appears to be an Aelotoi of the Mrae&#039;ni Clan.&lt;br /&gt;
She is petite in stature and has an hourglass figure.  She appears to be in the flower of life.  She has smoldering, viridian-flecked dark hazel eyes and rose-tinted ivory skin.  She has hip length, softly curled deep cordovan hair twisted into a nape-hugging chignon and topped with a black wool hat with dual sprays of nacreous feathers swooping over the downturned brim.  She has a heart-shaped face and high cheekbones.  She has semilustrous barely pink polish brushed onto her faintly rounded fingernails.  She has a pair of jade-veined elongated emerald wings.&lt;br /&gt;
She has a knotwork and dragonfly tattoo on her neck.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a porcelain carnival mask in her right hand and a round birdseye maple mandolin with polished gold fittings in her left hand.&lt;br /&gt;
She is wearing a wire-twisted veniom necklace strung with a rose-shaped emerald pendant, a thigh-skimming svelte velvet shirt with a deep v-neckline with a corset of shadowed jade silk ribbon-laced to enhance an hourglass silhouette underneath, some sheer black silk stockings with seams down the back, and some sleek ebon leather shoes lofted on thin spike heels.&lt;br /&gt;
&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Cryheart applauds Traiva.&lt;br /&gt;
Yardie applauds Traiva.&lt;br /&gt;
Sulien turns to Traiva and cheers!&lt;br /&gt;
&lt;br /&gt;
Jaired lets loose a loud whoop of delight.&lt;br /&gt;
Peatwyn applauds.&lt;br /&gt;
Cryheart says, &amp;quot;Woot.&amp;quot;&lt;br /&gt;
Tearieyes hoots.&lt;br /&gt;
Fayotae seems a bit less imposing.&lt;br /&gt;
Guarrin applauds Traiva.&lt;br /&gt;
&lt;br /&gt;
(Traiva strides slowly to the front of center stage as she begins to play a gently rolling melody on her birdseye maple mandolin, her gaze downcast and introspective. The theater lights dim until only a soft blue wash highlights Traiva on the stage.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings with a warm alto:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They brought me a beautiful basket of fruit,&lt;br /&gt;
     And two finger bowls of glass.&lt;br /&gt;
     The couch is gold with a floral design&lt;br /&gt;
     And the wine is Icemule&#039;s best --&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
        She leans forward to quickly note, &amp;quot;A light icewine.&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
     &amp;quot;And the wine is Icemule&#039;s best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucraine beams happily at Traiva!&lt;br /&gt;
Ouidanna turns an inquisitive ear toward Traiva.&lt;br /&gt;
Yunni distractedly glances at Traiva.&lt;br /&gt;
&lt;br /&gt;
(Traiva lifts her face to gaze out toward the audience, her fingers caressing her mandolin&#039;s strings.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings with a warm alto:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;My thoughts drift into the frozen night --&lt;br /&gt;
         The tundra is covered with snow --&lt;br /&gt;
     And numbly they ride on an icy wind&lt;br /&gt;
     To places they&#039;re longing to go. . .&lt;br /&gt;
     To places they&#039;re longing to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sulien shivers.&lt;br /&gt;
&lt;br /&gt;
(Traiva tilts her head slightly to the side, a slight smile curving her lips.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings wistfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I remember the tall dark Nalfein rose&lt;br /&gt;
     Who doted on me like a queen.&lt;br /&gt;
     And slept with me under a burgundy quilt&lt;br /&gt;
     With sheets of silk in between. . .&lt;br /&gt;
          Well, anyway, that&#039;s how it seemed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yunni gazes heavenward.&lt;br /&gt;
&lt;br /&gt;
(Traiva gazes down at the front rows of the audience with a wry expression on her face.)&lt;br /&gt;
&lt;br /&gt;
Tearieyes smiles quietly to herself.&lt;br /&gt;
&lt;br /&gt;
Traiva sings wistfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I thought I wanted to marry her --&lt;br /&gt;
     Her form was blessed by the gods.&lt;br /&gt;
     Her words were gentle and ever so true,&lt;br /&gt;
     And soft as the Bhoreas fog. . .&lt;br /&gt;
        And lost in the Bhoreas fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
(Traiva slowly paces to the front left corner of the stage, her body swaying with the gentle, rolling music flowing from her mandolin.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings liltingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I remember the lass from the monastery&lt;br /&gt;
     Who was training to be a monk.&lt;br /&gt;
     She brought flowers and wine to my room&lt;br /&gt;
     And we both got happily drunk. . .&lt;br /&gt;
        And we both got perfectly drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tearieyes breaks out in a silly grin.&lt;br /&gt;
Sulien grins wryly.&lt;br /&gt;
&lt;br /&gt;
Traiva smiles impishly and lifts her chin as her voice chimes through the theater.&lt;br /&gt;
&lt;br /&gt;
Nazarr chuckles.&lt;br /&gt;
Cryheart grins at Traiva.&lt;br /&gt;
&lt;br /&gt;
Traiva sings liltingly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She laughed like the chimes of a silver bell.&lt;br /&gt;
     Her eyes were bright sapphire blue.&lt;br /&gt;
     She could dance the waltz with the grace of a deer. . .&lt;br /&gt;
        And I wanted to marry her, too.&lt;br /&gt;
        Yes I wanted to marry her, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Traiva turns to stride to the opposite side of the stage as she sings, her eyes falling half-closed by the end of the verse.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings wistfully:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;There was that hair of a dog from the Vornavis coast&lt;br /&gt;
     Who kept telling me I was still young.&lt;br /&gt;
     She spoke in pure silver and smoothed out the lines&lt;br /&gt;
     Round my eyes saying I was the one. . .&lt;br /&gt;
         Forever that I&#039;d be the one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Traiva squares her shoulders, a wry grin tugging at the corners of her mouth.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings with a warm alto:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;She drank and she cussed and she wrote her own songs.&lt;br /&gt;
     She was very much on the go.&lt;br /&gt;
     We followed each other for almost a year --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Traiva resignedly says, &amp;quot;I couldn&#039;t have married her though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lissaya chuckles.&lt;br /&gt;
&lt;br /&gt;
(Traiva grimaces slightly.)&lt;br /&gt;
&lt;br /&gt;
Heilyn nods knowingly.&lt;br /&gt;
&lt;br /&gt;
Traiva sings smoothly:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So she was another that just had to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Traiva pauses her singing for an extra bar of music, letting her last words hang in the air before she begins to slowly make her way back to the center of the stage.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings with a warm alto:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;There was that black eyed beauty from the Landing town..&lt;br /&gt;
     Two days were never too long.&lt;br /&gt;
     She stood by the mirror and picked out the rose,&lt;br /&gt;
     But I already wrote her a song. . .&lt;br /&gt;
         Yes I already wrote her a song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Traiva shrugs her shoulders slightly and gazes out across the theater, a resigned expression on her face.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings airily:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So here I sit with my basket of fruit,&lt;br /&gt;
     And two finger bowls of glass.&lt;br /&gt;
     I finished my bottle of Icemule&#039;s best,&lt;br /&gt;
     And concluded by thoughts on the past. . . .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Traiva&#039;s cool, even gaze sweeps across the audience as the stage lights quickly shift from soft blue to pale rose, washing her with a nearly red sheen.)&lt;br /&gt;
&lt;br /&gt;
Traiva sings with measured tones:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;That love is a pain in the ass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reynairra gazes fearfully at Traiva.&lt;br /&gt;
Seomanthe snickers.&lt;br /&gt;
Mauss cackles!&lt;br /&gt;
Reynairra smiles.&lt;br /&gt;
&lt;br /&gt;
Nazarr laughs!&lt;br /&gt;
Yunni starts chortling.&lt;br /&gt;
&lt;br /&gt;
(Traiva strums half a bar more of the melody before sweeping her fingers over the mandolin&#039;s strings for one last chord. She quickly places her hand on the strings, stilling the music with a determined finality.)&lt;br /&gt;
&lt;br /&gt;
Missoni flashes a quick grin at Traiva.&lt;br /&gt;
Yunni adopts an agreeable expression.&lt;br /&gt;
Peatwyn starts chortling.&lt;br /&gt;
Sulien laughs!&lt;br /&gt;
&lt;br /&gt;
Lyracellan chuckles.&lt;br /&gt;
Nazarr applauds Traiva.&lt;br /&gt;
Reynairra applauds Traiva.&lt;br /&gt;
Nazarr applauds Traiva.&lt;br /&gt;
Ouidanna giggles to herself.&lt;br /&gt;
Sulien applauds Traiva.&lt;br /&gt;
&lt;br /&gt;
Missoni applauds Traiva warmly.&lt;br /&gt;
Ouidanna applauds Traiva.&lt;br /&gt;
Evii applauds Traiva.&lt;br /&gt;
Riend gazes in amusement at Traiva.&lt;br /&gt;
&lt;br /&gt;
Lissaya applauds Traiva.&lt;br /&gt;
Reynairra turns to Traiva and cheers!&lt;br /&gt;
Sulien raises his Bardfest brew in a toast!&lt;br /&gt;
Nazarr applauds Traiva.&lt;br /&gt;
&lt;br /&gt;
(Traiva lowers her mandolin to her side as she crosses her left leg behind her and bows deeply from the hips, her emerald wings spreading slightly behind her.)&lt;br /&gt;
&lt;br /&gt;
Lucraine hoots.&lt;br /&gt;
Seomanthe lets loose a loud whoop of delight.&lt;br /&gt;
Teveriel applauds Traiva.&lt;br /&gt;
Yunni applauds wildly!&lt;br /&gt;
Tolwynn applauds Traiva.&lt;br /&gt;
&lt;br /&gt;
Seomanthe yells, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Ouidanna yells, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Ouidanna lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Sulien yells, &amp;quot;Revel Revelia!!!&amp;quot;&lt;br /&gt;
Yunni cheers, &amp;quot;REvel Revelia!&amp;quot;&lt;br /&gt;
Tearieyes yells, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Traiva jubilantly cheers, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Littlemelody says, &amp;quot;Revel revelia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traiva giggles.&lt;br /&gt;
Mauss loudly yells, &amp;quot;Revel Leeya Leeya!&amp;quot;&lt;br /&gt;
Seomanthe grins.&lt;br /&gt;
Peatwyn exclaims, &amp;quot;Revelia!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And on that fabulous note, the Carnivale Concert comes to a close!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reynairra exclaims, &amp;quot;Revel Revelia!&amp;quot;&lt;br /&gt;
Aurien lets out a cheer!&lt;br /&gt;
Meril lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Guarrin applauds politely.&lt;br /&gt;
Corlyne applauds warmly.&lt;br /&gt;
Chamorr applauds.&lt;br /&gt;
Reynairra applauds Seomanthe.&lt;br /&gt;
Chamorr applauds.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Revel Revlelia has been revealed.&amp;quot;&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
Cryheart applauds.&lt;br /&gt;
&lt;br /&gt;
Reynairra exclaims, &amp;quot;Thank you!  What an amazing show!&amp;quot;&lt;br /&gt;
Lyracellan lets out a cheer!&lt;br /&gt;
Missoni&#039;s face lights up with joy.&lt;br /&gt;
Lyracellan applauds.&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Who wants more Door Prizes to close the Concert?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yunni turns to Traiva and cheers!&lt;br /&gt;
Fayotae raises his hand.&lt;br /&gt;
Annarosa softly exclaims, &amp;quot;Yes, yes!&amp;quot;&lt;br /&gt;
Mauss holds his palm out toward Traiva, looking for a handout.&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Littlemelody.  Littlemelody wins!&lt;br /&gt;
&lt;br /&gt;
Speaking to Traiva, Evii says, &amp;quot;Oh. Sure. I&#039;ll take one.&amp;quot;&lt;br /&gt;
Evii begs and pleads with Traiva.&lt;br /&gt;
&lt;br /&gt;
Traiva removes a porcelain carnival mask from in her crushed velvet satchel.&lt;br /&gt;
Lyracellan applauds Littlemelody.&lt;br /&gt;
Traiva offers Littlemelody a porcelain carnival mask.&lt;br /&gt;
&lt;br /&gt;
Traiva gives Evii a warm buss on the lips.&lt;br /&gt;
Speaking to Traiva, Evii says, &amp;quot;That&#039;s my door prize.&amp;quot;&lt;br /&gt;
Traiva gives Evii a lingering kiss, first on one cheek, then the other.&lt;br /&gt;
&lt;br /&gt;
Lyracellan softly says, &amp;quot;The performers really outdid themselves this night.&amp;quot;&lt;br /&gt;
Riend agrees with Lyracellan.&lt;br /&gt;
&lt;br /&gt;
Traiva offers Littlemelody a porcelain carnival mask.&lt;br /&gt;
Seomanthe exclaims, &amp;quot;Thank you all for coming out and celebrating with us tonight!&amp;quot;&lt;br /&gt;
Peatwyn applauds.&lt;br /&gt;
Tearieyes beams happily at Seomanthe!&lt;br /&gt;
&lt;br /&gt;
Littlemelody accepts Traiva&#039;s carnival mask.&lt;br /&gt;
Yunni turns to Seomanthe and cheers!&lt;br /&gt;
Guarrin says, &amp;quot;Fine performances all around.&amp;quot;&lt;br /&gt;
Jaired applauds Seomanthe.&lt;br /&gt;
Littlemelody says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe places her illthorn leaf pin flat on her palm and gives it a brisk spin.  The illthorn leaf pin twirls around in a blur for a few seconds before coming to rest pointing directly at Evii.  Evii wins!&lt;br /&gt;
&lt;br /&gt;
Evii says, &amp;quot;Woo~.&amp;quot;&lt;br /&gt;
Lyracellan turns to Evii and cheers!&lt;br /&gt;
Annarosa turns to Evii and cheers!&lt;br /&gt;
Evii bounces around happily.&lt;br /&gt;
&lt;br /&gt;
Traiva says, &amp;quot;It was, again, a wonderful Concert.&amp;quot;&lt;br /&gt;
Evii beams, her eyes filled with delight!&lt;br /&gt;
Riend says, &amp;quot;It truly was.&amp;quot;&lt;br /&gt;
Missoni warmly says, &amp;quot;Thank you all. What a wonderful concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seomanthe exclaims, &amp;quot;We could not do it without our performers and their muses, so please also another round for tonights artists!&amp;quot;&lt;br /&gt;
Seomanthe applauds warmly.&lt;br /&gt;
Traiva lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And we could not have Revelia Carnivale without all of our wonderful event attendees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr lets out a cheer!&lt;br /&gt;
&lt;br /&gt;
Traiva recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Remember..&lt;br /&gt;
     Tomorrow has a workshop on The Art of Ataela, and then some Spa pampering before the Revelia Gala!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=242469</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=242469"/>
		<updated>2025-07-21T01:32:35Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* 2025 Schedule of Events */ added link for Carnivale Concert log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
|- - style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Faendryl Enclave at House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| [[Revelia_Carnivale_-_2025-07-12_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=242361</id>
		<title>Hornet&#039;s Hollyhock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hornet%27s_Hollyhock&amp;diff=242361"/>
		<updated>2025-07-17T18:46:05Z</updated>

		<summary type="html">&lt;p&gt;ASILE: Began listing roses for Rose Finishing Note Options section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Hornet&#039;s Hollyhock&#039;&#039;&#039; is a glass flower that houses a hornet from the [[Bugs on Parade]] system and will create individual perfume combinations.  The hornet must be in gemstone form.  It first appeared in the [[MTShop:The Hornet and the Hollyhock|shop]] of the same name at [[:Category:Mairiseth Telearat|Mairiseth Telearat]] in 2025, in [[Ta&#039;Nalfein]]&#039;s [[Nielira Harbor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a silver-strung spun glass hollyhock.&lt;br /&gt;
You analyze the spun glass hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Hornet&#039;s Hollyhock&lt;br /&gt;
This tiny magic hollyhock can house a hornet that will make small doses of perfume for you.&lt;br /&gt;
&lt;br /&gt;
To Add a Hornet:&lt;br /&gt;
Obtain any gemstone hornet from the Bugs on Parade system and PUSH it into the hollyhock.&lt;br /&gt;
&lt;br /&gt;
To Create a Perfume:&lt;br /&gt;
1.  With a hornet installed, WAVE your hollyhock at a foraged rose.&lt;br /&gt;
2.  With or without a hornet installed, TWIST your hollyhock to obtain a list of incense elements.&lt;br /&gt;
3.  With or without a hornet installed, WHISPER INCENSE # to your hollyhock to set an incense element.&lt;br /&gt;
4.  TURN your hollyhock to obtain the starting notes of your perfume.&lt;br /&gt;
&lt;br /&gt;
Additional Information:&lt;br /&gt;
RUB will put the perfume on you once it is created, SMELL will give you a preview of the perfume, CLEAN will remove the perfume from your hollyhock, PULL removes the current hornet so it can be replaced.&lt;br /&gt;
&lt;br /&gt;
Some final Notes:&lt;br /&gt;
This hollyhock is a magical item.  You can hold it or wear it to work with it.  It creates 4 doses of perfume each time you work with the hornet inside.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
You may alter the hollyhock, but it can only take a base or long description change.  The SHOW is stock.&lt;br /&gt;
Please make sure that you are not contradicting the stock show when coming up with your design.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the item, only the following nouns are acceptable:  acanthus, allamanda, angel&#039;s trumpet, anise hyssop, azalea, bellflower, bird of paradise, black sage, bleeding heart, blue sage, bluebell, bottlebrush, butterfly bush, calibrachoa, cape fuchsia, cardinal flower, catmint, trumpet vine, chrysothemis, climbing snapdragon, columbine, coral honeysuckle, cuphea, desert willow, fuchsia, gentian, gladiolus, globeflower, golden trumpet, hollyhock, honeysuckle, hummingbird mint, paintbrush, jacobinia, jewelweed, lobelia, monkeyflower, penstemon, petunia, phlox, pineapple sage, plumbago, salvia, scarlet gilia, snapdragon, throatwort, tobacco flower, trumpet vine, weigela&lt;br /&gt;
&lt;br /&gt;
It must also always be fashioned out of glass of some kind.&lt;br /&gt;
&lt;br /&gt;
Your current scent is:  Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current perfume from the hollyhock.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Removes the current hornet inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH {HORNET GEMSTONE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Applies the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Previews the current perfume.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| See the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles the perfume&#039;s [[#First Note Phrase Options|first note phrase options]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {HOLLYHOCK} AT {ROSE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use a foraged rose as part of the perfume&#039;s finishing note.  Each foraged rose has a [[#Rose Finishing Note Options|unique finishing note sentence]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {HOLLYHOCK} INCENSE {#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Set an incense type from the list of [[#First Note Incense Options|first note incense options]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A Hornet&#039;s Hollyhock vial has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which features the hornet inserted.  Because of this, it can only support long description alterations.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Delicate glass petals hang in a spiral around a hollow center, perfectly still and open.  No presence rests within, though a faint warmth lingers behind, along with the brittle trace of something once alive and attentive.  A simple chain slips through the stem, allowing the blossom to be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Perfume===&lt;br /&gt;
When using {{boldmono|PUSH}} to insert a hornet, the insect must be in the right hand, and it must be a gemstone version of a [[Bugs on Parade]] hornet.  The perfume-creating process consumes the hornet gemstone.  Upon the last dose being used, the hollyhock clears out all of its data except for the hornet, which will persist unless it is manually removed/destroyed.&lt;br /&gt;
&lt;br /&gt;
Foraged roses are the only items that can be added.  The perfume-creating process does not consume the rose.  {{boldmono|TWIST}} can be used to select the [[#First Note Incense Options|incense type]] in the first notes of the created perfume, which can have their phrasing [[#First Note Options|cycled between set options]] via {{boldmono|TURN}}.  Roses determine the finishing notes.  Different types of roses have their own unique scents when turned into perfume, which are specific to the rose type foraged.&lt;br /&gt;
&lt;br /&gt;
Each combination creates 4 doses of perfume.  The perfume is stored in the hollyhock and cannot be extracted to share.  Perfume lasts for the standard 4 hours.&lt;br /&gt;
&lt;br /&gt;
The order of operations does not matter.  You can {{boldmono|TWIST}} &amp;amp; {{boldmono|WHISPER}}, {{boldmono|WAVE {ROSE}}}, or {{boldmono|TURN}} in any order.  However, you must have a rose installed and an incense note selected in order to {{boldmono|RUB}} and apply the perfume.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} works at any point on the hollyhock.  If you apply the perfume, decide you want a different opening note, then you can {{boldmono|TURN}} again and reapply.  It will shift the first notes sentence, but not the stored rose.&lt;br /&gt;
&lt;br /&gt;
Perfume made by the vial can &#039;&#039;not&#039;&#039; be poured onto paper.  The perfume is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== First Note Phrase Options ===&lt;br /&gt;
The perfume&#039;s first note phrase can be cycled between the following options via {{boldmono|TURN}}:&lt;br /&gt;
* Soft warmth clings to your skin as vanilla rises in lazy curls, laced with an ethereal skein of {incense} smoke.  &lt;br /&gt;
* An invigorating spark of ginger flickers across the skin, its heat cooled by the ghost of {incense} drifting just above.&lt;br /&gt;
* Sweet oleander lingers in the air above your skin, delicate and haunting beneath a shimmer of {incense}.&lt;br /&gt;
* On your skin, cardamom blooms with gentle spice, threaded with a pale skein of {incense} that lifts and fades.&lt;br /&gt;
* Bergamot winds across your skin in bright ribbons, chased by the fleeting trace of {incense} curling through the air.&lt;br /&gt;
* A calm breath of lavender spreads in the air just above your skin, softened by the quiet echo of {incense}-laced smoke.&lt;br /&gt;
* Smoked cherries drip across toasted almonds and blackberries, the wine-heavy top notes bound by ropes of {incense} smoke.&lt;br /&gt;
* Clove settles against your skin in steady, spiced layers, wrapped in the slow unfurling of {incense} smoke that tempers its heat.&lt;br /&gt;
* Spiced nutmeg stirs from the warmth of your skin, buoyed by a faint skein of {incense} incense that hums through the air.&lt;br /&gt;
* The scent of coffee clings to your skin like low heat, shadowed by the dry coil of {incense} incense curling just above.&lt;br /&gt;
* Dry and grounding, the scent of sandalwood rises from your skin with quiet warmth, softened by an ethereal skein of {incense}-laced smoke drifting overhead.&lt;br /&gt;
* Cedar radiates from your skin in sharp, resinous threads, touched by the upward drift of {incense}-laced smoke.&lt;br /&gt;
* Myrrh anchors itself in the air around your skin, ancient and slow, wound through with the fine breath of {incense}-laced smoke.&lt;br /&gt;
* Curls of {incense}-suffused smoke permeated through worn, black leather, dispersing subtly through notes of single-malt bourbon.&lt;br /&gt;
&lt;br /&gt;
=== First Note Incense Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1.  agarwood               12. driftwood      23. patchouli&lt;br /&gt;
2.  allspice               13. frangipani     24. pine&lt;br /&gt;
3.  amber                  14. frankincense   25. resin&lt;br /&gt;
4.  anise                  15. jasmine        26. rosemary&lt;br /&gt;
5.  bayberry               16. juniper        27. sage&lt;br /&gt;
6.  birch                  17. labdanum       28. styrax&lt;br /&gt;
7.  cherrywood             18. mace           29. sweetgrass&lt;br /&gt;
8.  citron                 19. mastic         30. thyme&lt;br /&gt;
9.  copal                  20. mugwort        31. vervain&lt;br /&gt;
10. cypress                21. oakmoss        32. vetiver&lt;br /&gt;
11. dragon&#039;s blood flower  22. oud            33. white sage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rose Finishing Note Options ===&lt;br /&gt;
A foraged rosed is used to determine the perfume&#039;s finishing notes.  As of the item&#039;s release, there are 39 different foraged roses found in game, each with their own unique finishing note sentences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rose&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Finishing note sentence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| A shifting trace of climbing rose winds beneath the dominant notes, sweet at first breath, then spiced with myrrh, softened by tea, and grounded in a lingering thread of musk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Landing Bay Rose&lt;br /&gt;
| Balsam and honey stir beneath the surface, spiced with nutmeg and clove, while the scent of a bay rose lingers faintly in citrus and mint before softening into a pale floral hush.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Perfume]]&lt;br /&gt;
* [[Bee&#039;s Knees]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Hollyhock &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Mairiseth Telearat &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Long descriptions only.&amp;lt;br&amp;gt;Must remain made of glass.&amp;lt;br&amp;gt;Noun is restricted to specific flowers noted in the analyze. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=SMOOCH&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=241313</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=241313"/>
		<updated>2025-07-04T17:18:05Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* 2025 Schedule of Events */ added locations, room numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Play: The Tragedy of Leya &amp;amp; Egan&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join The Order of Eternal Light Players as they debut a unique revival of that most tragic tale of star-crossed lovers. It&#039;s sure to kill!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play: Writ in Crimson Shadow&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join House Brigatta as they perform an encore of the play &amp;quot;Writ in Crimson Shadow&amp;quot; from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:30PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden (#8752)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Hall of Lore (#22084, u104521)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239881</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239881"/>
		<updated>2025-06-15T02:28:35Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Choosing Your Creation */ added notes for new ability to turn chain directly to creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10||17||27||37||46&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
The chart above lists the creations and styles for each creation, based on the number of items woven into your chain. The maximum number of items you can weave into your chain for any creation is 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;. You can &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039; until you reach your desired item, or you can &#039;&#039;&#039;TURN CHAIN TO &amp;lt;ITEM&amp;gt;&#039;&#039;&#039;.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please select one of the following: ankle-cuff, anklet, armband,  armbands, basket, belt, bouquet, boutonniere, bracelet, chain, choker, circlet, collar, corsage-p, corsage-w, crown, garland, girdle, headband, headdress, necklace, strand, veil,  or wrist-cuff&lt;br /&gt;
Please remember that corsage-p is for pinworn items, and corsage-w is for wristworn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239880</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239880"/>
		<updated>2025-06-15T02:21:18Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Continuing Your Chain */ added note that a max of 50 items can be woven into a chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10||17||27||37||46&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
The chart above lists the creations and styles for each creation, based on the number of items woven into your chain. The maximum number of items you can weave into your chain for any creation is 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239879</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239879"/>
		<updated>2025-06-15T02:15:23Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ added maximums for last creations that didn&amp;#039;t have one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10||17||27||37||46&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32||44||50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239753</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239753"/>
		<updated>2025-06-12T14:50:37Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ updated max items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10||17||27||37||46&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24||33||41&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=239323</id>
		<title>Revelia Carnivale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revelia_Carnivale&amp;diff=239323"/>
		<updated>2025-06-06T03:19:36Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* 2025 Schedule of Events */ added event - The Art of Ataela&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==The Ninefold Tale of Revelia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I.&#039;&#039;&#039;    Revelia is a faraway land where the denizens honor their beloved patron [[Cholen]], and the first of his servants [[Tilamaire]], as well as his brother [[Jastev]] throughout the year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II.&#039;&#039;&#039;   Cholen and Tilamaire first observed that there were corners of Elanith that lacked for song and revelry, and set out to bring their light to these dark places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III.&#039;&#039;&#039;  To bring their idea to the mortal realm, they prevailed upon Cholen’s brother Jastev to reveal their desires to those mortals most able to remedy the need, the people of Revelia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV.&#039;&#039;&#039;   For the favor of relaying this revelation to the mortals, Jastev included his own geas to the mortals, that they would not neglect the visual arts as well as those of his kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V.&#039;&#039;&#039;    The revelations came to the people of Revelia in nine separate omens, each embodied within a different sphere of the influences of the three Arkati.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI.&#039;&#039;&#039;   The Firsts of Revelia convened a council to study the omens and discern how best to spread the Arkati’s wishes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII.&#039;&#039;&#039;  The nine councilmembers spent nine days in seclusion, the council returned with their decree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII.&#039;&#039;&#039; Each year, Nine Muses of Revelia were to be selected from among the people to embody the wishes of the Arkati and to spread the love of art, music, dance and all things that bring joy to dark places&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX.&#039;&#039;&#039;   After many years, all of Revelia was lit with joy and now the Nine Muses finally begin to travel the rest of Elanith to bring the favor of the Arkati to the nine corners of the world...&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muses of Cholen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Jastev&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Muses of Tilamaire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temptation&lt;br /&gt;
*Trouble&lt;br /&gt;
*Troubador&lt;br /&gt;
|&lt;br /&gt;
*Prophecy&lt;br /&gt;
*Poesy&lt;br /&gt;
*Paint&lt;br /&gt;
|&lt;br /&gt;
*Cavort &lt;br /&gt;
*Caprice &lt;br /&gt;
*Concerto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Revelia Carnivale sponsors will create an oasis of festivity around the &#039;&#039;&#039;Town Well in Wehnimer&#039;s Landing&#039;&#039;&#039;, complete with a stage, decorations, seating and more!  Local hosts are invited to use this area to host their own contributions to the Revelia spirit!  See the schedule for venue details for each specific event.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; font-size:larger; color:white;&amp;quot; colspan=&amp;quot;3&amp;quot;|Little Revelia&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Gateway to Little Revelia&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 228) &lt;br /&gt;
| Located in Town Square Central in Wehnimer&#039;s Landing, pass between &#039;&#039;&#039;a pair of tall carved modwir poles supporting a festively painted banner&#039;&#039;&#039;! Cast off your cares as you travel from Landing to the land of celebration and all things art!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelia Stage&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 7562)&lt;br /&gt;
| Make use of &#039;&#039;&#039;a low carved modwir stage draped in particolor bunting&#039;&#039;&#039; - What better way to be greeted in Revelia than by with a beautiful stage?  Host your play, concert, or presentation event here!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Revelian Gathering Place&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8668)&lt;br /&gt;
| Just a few magical steps northwest of the stage, &#039;&#039;&#039;a circle of fragrant hay bales adorned with festive bunting&#039;&#039;&#039; awaits! Need something a little more intimate for your event?  How about some comfy and rustic haybales for a storytelling or casual mixer?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outdoor Artistic Inspiration&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8667)&lt;br /&gt;
| Gather at the northernmost point of Little Revelia to use &#039;&#039;&#039;a scattering of simple modwir worktables adorned with festive bunting&#039;&#039;&#039; for all your crafty pursuits!  A perfect location for your workshops, classes, and seminars!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebration Under the Old Oak Tree&#039;&#039;&#039; &lt;br /&gt;
| (Lich # 8666) &lt;br /&gt;
| Gaily decorated, &#039;&#039;&#039;some colorful ribbon streamers draped from the branches of the oak tree&#039;&#039;&#039; provide the perfect backdrop for a Revelian soiree! Party the night away amid festive Revelia decorations!  Look here for a special traveling encore from the &#039;&#039;&#039;Cairnfang Manor Grand Art Exhibition&#039;&#039;&#039;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule of Events==&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 9th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;4:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 1&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[The_Order_of_Eternal_Light|The Order of Eternal Light]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;More details coming soon!&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian_Elegance|Elanthian Elegance]]&lt;br /&gt;
| [[Lily_Manor|Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 10:30PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Market - Day 2&lt;br /&gt;
| Revelia Carnivale&lt;br /&gt;
| [[Revelia_Carnivale#Locations|Little Revelia]] in Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring out your [[Market_Stall|Market Stall]] and your crafted goods as Little Revelia turns into a Carnivale Marketplace! Sign up in advance to be included with promotional advertising sponsored by Lady Traiva Verethundi (the sign-up form will be available soon).&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM - 9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Divine Objects: A Night of Mystical Revelations&lt;br /&gt;
| [[Order_of_the_Sphere_and_Scythe|The Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Moon Room outside Wehnimer&#039;s Landing&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Step into the realm of the unknown. This is your chance to showcase your mystical insight using a personal item of your choice. Create and present a unique divination method, explaining how your chosen object reveals hidden truthss or forsees the future. Each participant will have the opportunity to impress our panel of three judges with their creativity and interpretation. The top three diviners will walk away with exciting prizes, but all will gain the honor of participating in this enchanting and mystical experience.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew - Part Two!&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| TBD&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A follow-up to last year&#039;s Art of the Brew workshop, Paupers&#039; Chatelaine Traiva will go over the basics of using a [[Alcohol_Still|Portable Alcohol Still]] and the art of selecting flavor additives. There will also be discussion and demonstration on pairing drinks with various foods and when one libation may be chosen over another. If you have your own still, bring it to follow along!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:00PM - Midnight&#039;&#039;&#039;&lt;br /&gt;
| A Faendryl Play&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join House Brigatta as they perform another play from the rich archive of Faendryl theater.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 7:30PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Ataela&lt;br /&gt;
| [[Ael&#039;Venar]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sylvan crafters of the Ael&#039;venar for an informal discussion on the creation of patterned ataela using wax resistant dyeing, a traditional art form cherished among the sylvans.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:30PM - 8:30PM&#039;&#039;&#039;&lt;br /&gt;
| Golden Glow: Revelia Spa Night&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Golden Rose Spa&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Indulge in elegance to prepare for the Revelia Gala as the Golden Rose Spa pampers you with luxurious hair styling, nail care, flawless makeup, and a touch of enchanting perfume. Let us transform you into a living masterpiece for the grand evening ahead!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| TBD&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Take Flight&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the night away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For More Information And Sign-Ups:&#039;&#039;&#039; [https://sites.google.com/view/reveliacarnivale/home Revelia Carnivale Home]&lt;br /&gt;
&lt;br /&gt;
==History of Carnivales Past==&lt;br /&gt;
&lt;br /&gt;
===Revlia 2024===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 10th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:45PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Convocation&lt;br /&gt;
| Led by [[Delindra_(prime)|Delindra, Cleric of Cholen]]&lt;br /&gt;
| Silvergate Inn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Immediately following the Opening Parade, join devoted Cleric of Cholen, Delindra Talissen, for a Convocation blessing the festivities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 11th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of the Brew&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers&#039; own Chatelaine Traiva discusses and demonstrates the art of brewing with portable stills - bring your own to participate in this interactive session, or just come ready to drink!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Winter Poets in Summer&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Paupers, Rose Garden (# 8752 / u104902)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Share a poem of Winter to cool off the hot summer nights!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 12th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Spin the Wheel&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn Meadow (lich # 3741 then 2 east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Spin the Wheel for a chance at fantastic prizes, or just come to watch and catch a fish or two. Beverages and snacks will be provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Shopping Spree&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Show off your knowledge of local shopkeepers and their wares as you race to put together a fabulous Revelia Carnivale outfit! &lt;br /&gt;
|-&lt;br /&gt;
!11:00 PM&lt;br /&gt;
|Mystery Theatre&lt;br /&gt;
|[[Faendryl Enclave|The Faendryl Enclave]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
|The Faendryl Enclave offers another night of mystery, suspense, and plot twists!  It&#039;s truly an event with something for everyone.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Craft Session&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. Bring various crafting projects to work on, or completed crafts to show off!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;3:00PM&#039;&#039;&#039;&lt;br /&gt;
|Pandemonius Theatre&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Stage at the Town Well (Lich # 7562)&lt;br /&gt;
|Join the House of the Argent Aspis for a raucous afternoon of creative &amp;amp; collaborative talespinning, and whet your appetites for the Carnivale Concert tonight!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
|Revelia Rumble&lt;br /&gt;
|[[Argent Aspis]]&lt;br /&gt;
|Revelian Gathering Place at the Town Well (Lich # 8668)&lt;br /&gt;
|House Aspis returns with a siegery tournament for one and all!  Bring your minis to the challenge for fun, glory, and prizes!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Numinous Colormancy&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| OSAS Cave Garden outside Wehnimer&#039;s Landing (Lich # 27840)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Order of the Sphere and Scythe hosts a game of divining the meaning of colors. Participants will be divided into teams and will be shown different colors - teams will write down their interpretation of the colors&#039; meanings. The team with the most matches wins!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 14th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Merchant Services for Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Put the finishing touch on your outfit for the Revelia Gala as House Paupers hosts a skilled merchant to work on clothing/shoes and jewelry items &#039;&#039;only&#039;&#039;. (Help as many people as possible receive work by preparing your design in advance - use the Alteration Help forum in Discord or ask during various Carnivale events if you need assistance.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Art vs. Craft&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located at the Wehnimer&#039;s Landing Town Well (#8666/u7351)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Caeruil Atelier for an open discussion on the differences (and similarities) between &#039;&#039;craft&#039;&#039; and &#039;&#039;art&#039;&#039;.  Both artwork and crafting are creative pursuits followed by many, yet there often is confusion or even competition between the two.  Are you a crafter?  An artist?  Both?  Come out and lend your perspective to this ongoing debate of the ages!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM - 8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Flora and Fauna&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2023===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:white;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 5th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale! Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;10:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dice of Dramatic Destiny&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from Cholen&#039;s heart! Part luck and part skill, D-oh-Double-D tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 6th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow (Lich #3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered during the festivities with Silvergate Inn!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Rone Academy Craft Faire&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Rone Academy, Front Porch (Lich #14621, u217003)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bring your handmade goods or catalog to Rone Academy for an evening of bartering or purchasing crafted items!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 7th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;6:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall (Lich #25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Booze&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, The Lion&#039;s Den Pub&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Come see if your stamina can withstand the Wheel of Booze, where drunkenness is a certainty! Prizes, booze, fun, and booze will be had!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Prepare for the Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One of Elanthia&#039;s skilled artisans will be available to help you prepare a &#039;&#039;stunning&#039;&#039; ensemble for the premiere of the Revelia Gala, courtesy of House Paupers. Work will be provided  only for clothing (including shoes) and jewelry meant to be worn to a formal event. (Please help as many people as possible receive work by having your design ready ahead of time and ensuring that it meets all ALTER guidelines. Traiva and many others will be available to provide assistance prior to the artisan&#039;s arrival.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play! &amp;quot;Writ in Crimson Shadow&amp;quot;&lt;br /&gt;
| [[Faendryl Enclave]] &amp;amp; [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Amphitheater (Lich #273, north, go portal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| See spectacle and intrigue on the stage, presented in a selection of recently translated scenes from a popular Faendryl play. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 8th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:00AM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start off the third full day of Revelia Carnivale with an informal brunch. As you enjoy the refreshments and company, try your hand in a Darkbox or test your luck with Paupers&#039; Wheel of Fortune.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM&#039;&#039;&#039;&lt;br /&gt;
| Sonnet to Me of &amp;quot;Union&amp;quot;&lt;br /&gt;
| [[White Haven]]&lt;br /&gt;
| Ebonstone Manor, Enchanted Garden (look for the portal at Ebonstone Manor or your local CHE annex hall)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Considering the call for unity, White Haven will encourage thought and creativity through the art of poetry. Let our souls define what Unity means to us. Be creative, have fun, don&#039;t stress on perfection. (New to writing sonnets? [https://www.studiobinder.com/blog/what-is-a-sonnet-definition/ Get help here!])&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| Nefarious Knitting&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Nefarious Knitter, [[Lithyia_(prime) | Lithyia]], for an hour of knitting, drinking, crafts, drinking, portraits, drinking, gossiping, and, of course, drinking!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;5:00PM&#039;&#039;&#039;&lt;br /&gt;
| A Play!&lt;br /&gt;
| [[Raise Your Stout Krew | RYSK]]&lt;br /&gt;
| Revelia Stage - Wehnimer&#039;s Landing Town Well (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy the comedy featuring the trials (and failures) of the mythical hero Queen Arthia!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Dark Box Social&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What wonders does the box hold for you?&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;8:00PM&#039;&#039;&#039;&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn, Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;9:00PM - 11:00PM&#039;&#039;&#039;&lt;br /&gt;
| Carnivale Concert&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts continues with the Carnivale Concert, where all performers of Elanthia are invited to take the stage and share their creations.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;11:59PM - ???&#039;&#039;&#039;&lt;br /&gt;
| Midnight Carnivale&lt;br /&gt;
| [[Order_of_the_Shadow|Order of the Shadow]]&lt;br /&gt;
| Celebration Under the Old Oak Tree (#8666)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join Order of the Shadow after the Carnivale Concert for a midnight celebration of the arts!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 9th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;12:00PM - 1:00PM&#039;&#039;&#039;&lt;br /&gt;
| Brunch and &amp;quot;Swan Meet&amp;quot; crafting swap meet&lt;br /&gt;
| [[The Coterie of the Swan]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Well North (#8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the Coterie of the Swan for brunch and a swap meet of crafting supplies and goods! (A [[I_Dream_of_Geology_Series/Mini_Smelter|jewelry smelter]] will be available if anyone needs a last-minute piece for the Revelia Gala.)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;2:00PM&#039;&#039;&#039;&lt;br /&gt;
| The Art of Critique&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Grand Art Exhibit tent temporarily located in Wehnimer&#039;s Landing Town Well (#8666/u7351)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What makes a piece of art good?  What makes it better?  Both artists and art aficionados are invited to join [[Caeruil Atelier]] for a workshop on effective methods of constructive critiques.  The host will explain the purpose of a critique, demonstrate what things to look for, and then lead a group critique of artwork on display in the Grand Art Exhibit tent.  Artists are welcome to bring their own works for constructive feedback in lieu of the exhibits!&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;5:00PM - 7:00PM&#039;&#039;&#039;&lt;br /&gt;
| Revelia Gala&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers - Hall of Lore (follow the trail of dancing shoes from Wehnimer&#039;s Landing Town Square Southwest)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| New for 5123! Fashion is art, so be a living canvas and show it off! This year&#039;s theme is &#039;&#039;&#039;Wearable Art&#039;&#039;&#039; - show us what that means to you as we celebrate the end of Revelia Carnivale and dance the evening away. (OOC Note: This event is based loosely on the famous Met Gala, held each spring at New York&#039;s Metropolitan Museum of Art&#039;s Costume Institute. Feel free to take inspiration from the stunning creations shown off at this memorable event, but remember to follow ALTER guidelines!)&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;9:00PM&#039;&#039;&#039;&lt;br /&gt;
| Race for the Defenses&lt;br /&gt;
| [[Order of the Silver Gryphon]]&lt;br /&gt;
| Starts at Wehnimer&#039;s Landing, Moot Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Solve the riddles in your race across the Landing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2022===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 13th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade &amp;amp; Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!  House Silvergate will be sponsoring a raffle at 9:45 to get the festivities started off right!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Thirty Minute Thespians&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Well South - (Lich # 7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| What can you do with a prompt, a prop, and just 30 minutes to prepare for the stage?  Find out with Argent Aspis&#039; favorite challenge!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Crafting&lt;br /&gt;
| [[Twilight Hall]]&lt;br /&gt;
| Wehnimer&#039;s Town Well, Blue and Silver Tent&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Twilight Hall is calling all crafters! Bring your tools and supplies to the Revelia Carnivale! Crafters and shoppers alike can enjoy a full hour of handcrafted specialized items for personal use or gifts. Visit the town well and look for the blue and silver tent. Refreshments provided.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Art of the Fan Dance&lt;br /&gt;
| [[Black Hand Trading Co]]&lt;br /&gt;
| The Black Hand warehouse&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
Join the Black Hand trading Company for a cultural presentation on the art of Nalfein fan dancing on Thursday July 14th at 10:00 P.M.  This will take place at their warehouse on Dragonsclaw Rd. From the pawnshop, go east, then south.  Lich 26890&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM&lt;br /&gt;
| Booze Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:00PM&lt;br /&gt;
| Cursed Cloves&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Do you like candy?  Prizes?  Worth risking some minor injury for them?  Then come out and play House Sovyn&#039;s game of chance, Cursed Cloves!  It&#039;s a game that involves eating candy!  Outlast all of the other competitors to win a prize!  Empaths will be on hand to tend to the losers.  And those fortunate enough, and unfortunate at the same time, to find and consume a rare cursed sovyn clove candy will win an even nicer prize!  Caution: injury is virtually guaranteed, but so is the fun!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Shanty Town Bug Hunt&lt;br /&gt;
| [[Hand of the Arkati]]&lt;br /&gt;
| Shanty Town, The Garden (u336076 or go arch from #315)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bugs have taken over Shanty Town! Help [[Maylan]] and the Hand of the Arkati clear the infestation by hunting bugs as we tour the area. Bring your own [[Bugs on Parade]] gear or borrow ours. This is your chance to make fancy bug gems and paper decorations - don&#039;t worry, we&#039;ll teach you how. The evening will begin in the Santy Town Garden, and conclude with tea service at Land Pirate Maylan&#039;s private residence.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00AM&lt;br /&gt;
| Revelia Carnivale Brunch &amp;amp; Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Town Square Central - Well&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Start the third full day of Revelia Carnivale with Brunch hosted by Paupers! Enjoy food, drink, and conversation, and show off any art you&#039;ve made or are working on - fuel up for a day full of fun! At 11:55AM there will be a raffle for a 1x/day Eye Spy trinket.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 12:00PM&lt;br /&gt;
| Drunk Trivia&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM&lt;br /&gt;
| [[H.O.U.S.E._T.I.E.R.S.|HOUSE]]&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| &#039;&#039;Venue&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| Silvergate Inn Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it this afternoon when you play Wheel of Fate hosted by The Order of the Sphere and Scythe.  Prizes will include silvers, containers, chrisms, and much more!  Come join us as we celebrate song and dance in the Silvergate Inn&#039;s Tea Room in Wehnimers Landing.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
| Prepare for the Topsy Turvy Masque with Lady Irelain&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| [[Lily Manor]], Event Hall&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Lovers of carnival, performance, and fashion are invited to gather for cocktails and conversation in the Event Hall.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| [[Shimmer Trinket]] Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Paupers is raffling off an OTS shimmer trinket.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 11:00PM&lt;br /&gt;
| [[Revelia Carnivale - 2022-07-16 - Carnivale Concert (log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&#039;s Roving Revels&lt;br /&gt;
| [[House Paupers]], Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Need to keep the storytelling fun going? Join Iskandr for more merriment! Share your tales with the roses and the fish and drink the night away.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 17th&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM&lt;br /&gt;
| Carnivale Fashion Showcase&lt;br /&gt;
| [[Elanthian Elegance]], [[House Sylvanfair]], [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The fashion event of Revelia Carnivale will be a showcase where everyone will get a chance to show off their creative talents for the coveted Chalat award.  The theme for this year’s showcase is Carnival!  No sign-up needed.  Come dressed ready and be prepared to not only put your best foot forward on the catwalk.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM&lt;br /&gt;
| Sanctify Service Raffle&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square West&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| House Sovyn is raffling off up to 200k devotion for one lucky winner!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM&lt;br /&gt;
|  Dunk Tank&lt;br /&gt;
| [[House Sovyn]]&lt;br /&gt;
| House Sovyn Courtyard (#8754)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;Description&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:50PM&lt;br /&gt;
| Jewelry Making Kit Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, North Ring Road&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| One lucky winner will receive a complete [[I Dream of Geology Series]] kit including a T2 smelter, toolkit filled with all jewelry making pliers, and a reticule with some ores.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revelia 2021===&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
{| {{prettytable|background:##F6DDCC;height:15px;}} class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B22709; vertical-align: top; font-size: larger; color:grey;&amp;quot; &lt;br /&gt;
! Time !!Event !!Host(s) !!Venue !!Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Wednesday, July 14th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:00PM - 10:00PM&lt;br /&gt;
| Carnivale Opening Parade&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Parade Begins at Ebonstone Manor&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Kick off five days of revelry and fun with the opening parade to the Revelia Carnivale!  Learn the lost secrets of Revelia and how you might be lucky enough to be deemed one of the Revelian Muses, honored embodiments of the arts!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:50PM&lt;br /&gt;
| Squirrel Raffle&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Inn, Courtyard&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Your chance to win your very own excitable Revelia companion, a cute cuddly squirrel pet!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 10:15PM - 11:00PM&lt;br /&gt;
| Roll-A-Tale&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South (#7562)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join the sibs of Argent Aspis in a game straight from [[Cholen]]&#039;s heart!  Part luck and part skill, Roll-A-Tale tests your artistic mettle to tell a tale with unpredictable twists and turns!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM&lt;br /&gt;
| Claidhmore raffle&lt;br /&gt;
| [[Argent Aspis]]&lt;br /&gt;
| Town Square Northwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A mithril claidhmore that has been lightened as much as can be. Winner need not be present at the raffle to win but must be awake. An Aspis officer will contact you to deliver your prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Thursday, July 15th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM - 8:00PM&lt;br /&gt;
| Revelia Spa Session&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get primped and pampered in preparation for the festivities with House Silvergate.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 9:00PM&lt;br /&gt;
| Bonfire Kegger &amp;amp; Auction&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Meadow, (Lich# 3741, two east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Freely flowing alcohol and irresistible auction wares!  What could go wrong!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 9:30PM - 10:30PM&lt;br /&gt;
| Introduction to Theatrical Mask Painting&lt;br /&gt;
| [[Caeruil Atelier]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well North (# 8667)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The ACT of theatrical mask production with Caeruil Atelier master artists. *Supplies provided&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:00PM - 12:00am&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-15_-_Brigatta_in_Flight_(log)|Brigatta in Flight]]&lt;br /&gt;
| [[House Brigatta]]&lt;br /&gt;
| House Brigatta, Banyan Tree (Lich#21321)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Be captivated by artistry as the performers of House Brigatta take to the skies!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Friday, July 16th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| Carnivale Cocktails&lt;br /&gt;
| [[Elanthian Elegance]]&lt;br /&gt;
| Lily Manor, Events Hall (#25182)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Enjoy cocktails and discuss Carnival fashion in elegant company.  Escorts will be available from the Town Well (#8666).&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:45PM&lt;br /&gt;
| Keg Raffle&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing Town Square Southwest&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Get in on a raffle for two kegs and be the life of the party! (Note: These are not unlimited kegs.)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| Who Are You - Concert&lt;br /&gt;
| [[Silvergate Inn]]&lt;br /&gt;
| Silvergate Performance Hall (Lich# 3737, go door)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Tell me who you are in song! Everyone who sings gets a prize and those with the best tales get a better prize!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2C7CBF; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Saturday, July 17th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! noon - 1:00PM&lt;br /&gt;
| Revelia Carnivale Brunch&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| Wehnimer&#039;s Landing, Town Well South&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy a casual brunch with House Paupers to get ready for another exciting day of Revelia Carnivale!&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM - 2:00PM&lt;br /&gt;
| Weaving Seminar&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Learn the art of [[weaving]] with Paupers&#039; Chatelaine, Traiva, as she finishes trinkets for the Topsy-Turvy Masque. Discussion will include various tools, artistic design, and uses. Materials will be provided, or you can bring your own.&lt;br /&gt;
| - &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 2:00PM - 3:00PM&lt;br /&gt;
| Wheel of Fate&lt;br /&gt;
| [[Order of the Sphere and Scythe]]&lt;br /&gt;
| [[Silvergate Inn]], Tea Room&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Is luck on your side? You might need it when you play Wheel of Fate. Prizes will include silvers, containers, chrisms, and much more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 5:00PM - 6:00PM&lt;br /&gt;
| Masque Merchant&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The House of Paupers once again sponsors a skilled merchant to help you design your perfect Topsy Turvy Masque attire!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM - 7:00PM&lt;br /&gt;
| AAA - Ask Ardwen Anything!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Venue&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The Scholars of [[Rone Academy]] host a night of Ask Ardwen Anything - your chance to mine the mind of the famed Ardwen for any nearly lost tidbits of obscure and eldritch lore!  Don&#039;t forget to try your luck with the raffle as well!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 7:00PM&lt;br /&gt;
| Pelt Bundler Raffle!&lt;br /&gt;
| [[Rone Academy]]&lt;br /&gt;
| Town Square Southwest (Lich#284)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|  Rone Academy presents an embossed triton hide satchel (belt worn, fully unlocked pelt bundler, max deep/light with +4 first aid/+4 survival enhancives)&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 8:00PM - 10:00PM&lt;br /&gt;
| [[Revelia_Carnivale_-_2021-07-17_-_Carnivale_Concert_(log)|Carnivale Concert]]&lt;br /&gt;
| House [[Argent Aspis]] &amp;amp; [[House Paupers]]&lt;br /&gt;
| Den of the Dragon Theatre, House Aspis (#24961)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The long tradition of performing arts in celebration of Cholen&#039;s Eve continues with the Carnivale Concert, where all the best performers of Elanthia are invited to take to the stage to share their creations.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 11:30PM&lt;br /&gt;
| Iskandr Story Time&lt;br /&gt;
| Iskandr&lt;br /&gt;
| House Paupers, Rose Garden&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Join storyteller Iskandr for late night tales!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#142330; color:white;&amp;quot; colspan=&amp;quot;5&amp;quot;|Sunday, July 18th&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 1:00PM &lt;br /&gt;
| Carnivale Fashion Showcase &amp;amp; Auction&lt;br /&gt;
| [[House Sylvanfair]], [[Elanthian Elegance]], &amp;amp; [[The Looking Glass]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Enjoy and bid on the pinnacle of Elanthian fashion at this blockbuster sartorial celebration of Carnival.&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 4:00PM - 5:00PM&lt;br /&gt;
| Topsy Turvy Masque&lt;br /&gt;
| [[House Paupers]]&lt;br /&gt;
| [[Ebonstone Manor]], Ballroom&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The beloved Topsy Turvy Masque returns for another year of amusement and revelry with prizes for best cross-dressed costume, and more!&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! 6:00PM&lt;br /&gt;
| Drunken Musical Cards&lt;br /&gt;
| [[Stormwild Hall]]&lt;br /&gt;
| Silvergate Garden (Lich# 3741, one east)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Heard of musical chairs? Well this is cards while drunk and it&#039;s dangerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239262</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239262"/>
		<updated>2025-06-04T23:29:45Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ updated item count for Headdress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10||17||27||37||46&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239260</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239260"/>
		<updated>2025-06-04T23:05:15Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ updated item count for more new creations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10|| || || |||&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239259</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239259"/>
		<updated>2025-06-04T16:48:27Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ added item counts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15||24|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15||24|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10|| || || |||&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15||24|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20||32|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20||32|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20||32|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20||32|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20||32|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20||32|| |||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239258</id>
		<title>Weaving system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weaving_system&amp;diff=239258"/>
		<updated>2025-06-04T16:27:26Z</updated>

		<summary type="html">&lt;p&gt;ASILE: /* Creations and Styles */ added more item counts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Weaving&#039;&#039;&#039; was released in 2006 as &amp;quot;Secrets of the [[Wavedancer]]&amp;quot;.  Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.&lt;br /&gt;
&lt;br /&gt;
== Weaving-enabled Items ==&lt;br /&gt;
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!MATERIAL&lt;br /&gt;
!TYPES&lt;br /&gt;
!LOCATIONS&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|Flowers||Foraged and found||All over Elanthia *||Found flowers need to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Herbs||Foraged||Healing herbs apparently do not work (this needs more testing)||Needs to be cut with snips&lt;br /&gt;
|-&lt;br /&gt;
|Leaves||Found||Willow Hall Companion Park (Lich ID# 19332)&amp;lt;br&amp;gt;various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584)||&lt;br /&gt;
|-&lt;br /&gt;
|Pelts||Critter Skins||Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work.||Needs to be cut with shears&lt;br /&gt;
|-&lt;br /&gt;
|Feathers||Mage Familiar/NPC Animal||Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers||Needs to be prepared with an awl&lt;br /&gt;
|-&lt;br /&gt;
|Gemstones||Most any loot found||All over Elanthia||Needs to be turned into &amp;quot;beads&amp;quot; with a lathe&lt;br /&gt;
|-&lt;br /&gt;
|Ribbons||Loot found||All over Elanthia||Needs to be cut with scissors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;amp;#42;  This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta&#039;Vaalor|Ta&#039;Vaalor Bard Guild]].&lt;br /&gt;
===Bead===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead.  Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bead, when woven, will show up as a &amp;quot;blue moonstone bead,&amp;quot; and if there is more than one, you will end up with some &amp;quot;blue moonstone beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Feather===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather.  Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this feather, when woven, will show up as a &amp;quot;soft grey penguin feather,&amp;quot; and if there is more than one, you will end up with some &amp;quot;soft grey penguin feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Flower===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart.  Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this bleeding-heart, when woven, will show up as a &amp;quot;sprig of bleeding-heart,&amp;quot; and if there is more than one, you will end up with some &amp;quot;sprigs of bleeding-heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ribbon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon.  Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this ribbon, when woven, will show up as a &amp;quot;jet black crushed silk ribbon,&amp;quot; and if there is more than one, you will end up with some &amp;quot;jet black crushed silk ribbons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your troll skin and sense that a talented merchant can alter this weavable skin.  Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  When weaving, only the adjective and noun will matter, so bear this in mind.  Right now, this skin, when woven, will show up as a &amp;quot;scrap of troll skin,&amp;quot; and if there is more than one, you will end up with some &amp;quot;scraps of troll skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creations and Styles ==&lt;br /&gt;
&lt;br /&gt;
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: BOTTOM; font-size: small; color:white;&amp;quot;&lt;br /&gt;
!CREATION&lt;br /&gt;
!Loosely Woven&lt;br /&gt;
!Simply Woven&lt;br /&gt;
!Densely Woven&lt;br /&gt;
!Intricately Woven&lt;br /&gt;
!Max Items&lt;br /&gt;
|-&lt;br /&gt;
!Anklet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Bracelet||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Wrist-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Ankle-Cuff||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armband||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Armbands||6||10||16|| |||&lt;br /&gt;
|-&lt;br /&gt;
!Circlet||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Headband||6||10||16||22||27&lt;br /&gt;
|-&lt;br /&gt;
!Veil||9||15|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Crown||9||15|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Headdress||10|| || || |||&lt;br /&gt;
|-&lt;br /&gt;
!Belt||9||15||24||33|||&lt;br /&gt;
|-&lt;br /&gt;
!Girdle||9||15|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Garland||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Necklace||12||20||32||44|||&lt;br /&gt;
|-&lt;br /&gt;
!Collar||12||20|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Choker||12||20|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Chain||12||20|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Strand||12||20|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (pinworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Corsage (wristworn)||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Boutonniere||3||5||8||11||13&lt;br /&gt;
|-&lt;br /&gt;
!Basket||12||20|| || |||&lt;br /&gt;
|-&lt;br /&gt;
!Bouquet||12||20|| || |||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Weave ==&lt;br /&gt;
=== Beginning Your Chain ===&lt;br /&gt;
The two items you choose to start your chain will be the long description of your created item.  The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my circlet&lt;br /&gt;
The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Different Items ====&lt;br /&gt;
To begin weaving, typically you would weave &amp;lt;item&amp;gt; with MY &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a sprig of bleeding-heart&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a bronze-veined yellow oak leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave leaf with my bleeding-heart&lt;br /&gt;
You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using Two Similar Items ====&lt;br /&gt;
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your right hand and &#039;&#039;&#039;a spear-shaped willow leaf&#039;&#039;&#039; in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave my leaf with my other leaf&lt;br /&gt;
You weave a spear-shaped willow leaf together with a spear-shaped willow leaf.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Continuing Your Chain ===&lt;br /&gt;
Once you have begun your chain, adding items to it is relatively simple.  You just need to decide what you want to add and what you want to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;weave chain with primrose&lt;br /&gt;
You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Creation ===&lt;br /&gt;
In order to choose what you want to make, you need to &#039;&#039;&#039;TURN CHAIN&#039;&#039;&#039;, until you get the desired item.  If you have weaved the necessary amount of items into your chain, you are ready to finish your creation.  If you have not, it will tell you that you need to add to it before you can finish it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into a circlet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave a few more objects&#039;&#039;&#039; into it before you could pull it into a circlet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn chain&lt;br /&gt;
You turn the woven chain over in your hands, pondering how best to pull it into an anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You consider the length of the woven chain and figure &#039;&#039;&#039;you need to weave one more object&#039;&#039;&#039; into it before you could pull it into an anklet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishing Your Creation ===&lt;br /&gt;
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039;.  It will ask you to confirm your choice, so you &#039;&#039;&#039;PULL CHAIN&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
[You are about to turn the woven chain into a loosely woven bracelet.  If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull chain&lt;br /&gt;
You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weave a Little Dream of Me Collection I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;/div&gt;</summary>
		<author><name>ASILE</name></author>
	</entry>
</feed>